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MohawkSatan
Dec 20, 2008

Hail SS-18 Satan, May His Passing Cleanse The Earth




Things that Go Bump in the Night, eh?

Short Story: Monsters are real. Theyíre not easy to track, not easy to find, but theyíre real. And theyíre worth money. Of course, you donít know any of this yet. Youíre just out going out to the woods to work on a project for a filmography class, at an old cabin your professor just bought.

Long Story: Monsters are real. The things that go bump in the night, that stories and movies talk about? Theyíre out there. Vampires are sucking blood, werewolves are biting people, zombies are eating flesh and calling paramedics. Thereís people out there who hunt them for a living, people who will pay for the various bits and parts off of them. Of course, they also save lives.

You know none of this. Youíre just out in the woods, hanging out, drinking, and shooting a horror film for your filmography class. The cabin is something your professor bought for all of a few hundred dollars. Hell, heís only been there once. Apparently itís still full of the old ownerís stuff.

Now, Professor Jackson wants that damned horror film you owe him in by next monday! Youíve got a week to get the rough cut in.

Game Info:
This game is primarily my baby, but will be co-GMed by DocBubonic. Iím not very strong on GURPS rules (thisíll be my second time GMing it), so Iíll be getting his help if somethingís in question. Rule of thumb is when it comes to rules, if Doc says something, then thatís the rule. As for when weíll start, Iíll give the final pick of characters once Iím no longer hosed up from having my wisdom teeth pulled.

The characters are not starting out as monster hunters, but youíll be in the business before too long. Thereís a good number of other monster hunters/monster hunting organizations out there.

Okay, the elephant in the room: Iíve had to abandon games in the past due to real life. However, my life is nice and stable now. Starting school in October, Iím not half-starved, got some kind of income, all that fun stuff. What this means is Iím not going to abandon the game. If some of you players ditch, I can always reopen recruitment.

One final character related note before the character creation section: your characters can start with some small level of Hidden Lore (monsters) from family stories, years of watching horror films, reading lots of old horror novels, whatever. But myself and DocBubonic have the final veto on whatís okay.

Character Creation:
100 point characters, up to 50 in disadvantages. Everyone starts off with the Luck advantage for free, with a refresh every few pages (ie: whenever I decide you guys need some luck). No supernatural or exotic advantages.

Aside from that, itís pretty open. As long as youíve got a reason to be in a filmography class, youíre good to go. More realistic, the better. The game is going to be set in Canada, so if you think youíre going to start off as a walking arsenal, Iím going to laugh at you. That said, guns are fine to start with(so long as itís nice and legal, and you remember that monsters might not give a drat about bullets).

I should note, the game is taking a LOT of inspiration from a strange mix of Supernatural, the Blair Witch Project, and Scooby-Doo. Youíre probably not going to be running up and shanking vampires from the start, so much as figuring out the best way to disable them and THEN shank the gently caress out of them. Not to mention figuring out that itís a vampire in the first place.

If anyone has any questions, I can be reached on #bubonicgames on IRC most of the time, or PMs here on the forums.

MohawkSatan fucked around with this message at May 31, 2014 around 02:02

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DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis

Hey, its me. I'm helping out Mohawk here with rules and advice. Mostly its Mohawk's show.

chin up everything sucks
Jan 29, 2012



Submitting a kid whose dad used to take him camping a lot and tell him ghost stories. Surprise, dad was actually a monster hunter until he died in a car crash. Kid doesn't know this, his dad never went beyond stories that might be somewhat more accurate than the usual fictional dross.

MohawkSatan
Dec 20, 2008

Hail SS-18 Satan, May His Passing Cleanse The Earth


FireSight posted:

Submitting a kid whose dad used to take him camping a lot and tell him ghost stories. Surprise, dad was actually a monster hunter until he died in a car crash. Kid doesn't know this, his dad never went beyond stories that might be somewhat more accurate than the usual fictional dross.

Sounds good. We'll see how it looks once the character is actually built

MazelTovCocktail
Jun 23, 2012

Gritty's gonna cut you.


DocBubonic posted:

Hey, its me. I'm helping out Mohawk here with rules and advice. Mostly its Mohawk's show.

I'm interested, as it sounds cool, and so I can get an idea of how the campiagn will flow when I'm GMing.

Oh for Scooby Doo influences are we talking Mystery Inc or Old School? I mean both rule...hell boo brothers rule...just wondering.

MazelTovCocktail fucked around with this message at May 31, 2014 around 03:56

MohawkSatan
Dec 20, 2008

Hail SS-18 Satan, May His Passing Cleanse The Earth


gfanikf posted:

I'm interested, as it sounds cool, and so I can get an idea of how the campiagn will flow when I'm GMing.

Oh for Scooby Doo influences are we talking Mystery Inc or Old School? I mean both rule...hell boo brothers rule...just wondering.

Old school. Gotta love guys in monster masks(who may or may not be psychotic murderers anyways).

MazelTovCocktail
Jun 23, 2012

Gritty's gonna cut you.


MohawkSatan posted:

Old school. Gotta love guys in monster masks(who may or may not be psychotic murderers anyways).

Cool, as I said both shows rock, but I do have a strong love for the original series too.

So quick question where is the story set? Canada based on the Edmonton mention, right? Just wondering if we can include firearm skills and a Non restricted firearm with us(tactical shooting is so wonderfully spergy), like that weirdo AR clone, VZ58, or a Boys... or things that you might eventually make...like a handgun in 45-70.

I'm going with a kid who has a live long love of Bigfoot stuff from 1970s pseudocs to books by John Green and Peter Bryne.

MohawkSatan
Dec 20, 2008

Hail SS-18 Satan, May His Passing Cleanse The Earth


gfanikf posted:

Cool, as I said both shows rock, but I do have a strong love for the original series too.

So quick question where is the story set? Canada based on the Edmonton mention, right? Just wondering if we can include firearm skills and a Non restricted firearm with us(tactical shooting is so wonderfully spergy), like that weirdo AR clone, VZ58, or a Boys... or things that you might eventually make...like a handgun in 45-70.

I'm going with a kid who has a live long love of Bigfoot stuff from 1970s pseudocs to books by John Green and Peter Bryne.

Starting in Alberta, but all of Canada depending on where you guys go to hunt nasty critters. I figure the oilfield is a damned good place for monsters to be hiding. There's plenty of accidents, lots of new people shipping in and out, and all sorts of things like that. I've got no problems with you guys starting with guns, just keep our weird rear end laws in mind. And my designs, seeing as they're not in production, aren't allowed(but you could theoretically make one with the right skills and tools).

A quick breakdown for the uninformed(so basically everyone who isn't in TFR):

Guns sit in three categories; non-restricted, restricted, and prohibited. All of those require licenses, either a PAL(for non-restricted firearms), RPAL(for restricted firearms), or one of the several varieties of Prohibited license.

Non-restricted firearms are most shotguns and rifles. Almost anything over 26 inches overall length, almost all semi-autos with an 18 inch or longer barrel. If it's manually operated(like a pump shotgun, bolt or lever action rifle) then odds are it's non-restricted no matter the length.

Restricted firearms are pistols, AR-15s, and any semi-auto with a barrel under 18 inches. You can't(legally) take these anywhere but a legal firing range or a gunsmith.

Prohibited firearms are full-auto, anything with a barrel under 4.25 inches, anything in .32 or .25 calibers, or anything from a long long list. If it's on that list, and you take it, I'll tell you and suggest something else that's similar but legal. You straight up CAN NOT get a prohibited license. It's virtually impossible. Prohibs can only be grandfathered in. On top of that, you can't take them anywhere but a prohib range, and you need to get permission from the RCMP ahead of time(which they probably won't give).

We've also got magazine caps here. Semi-auto rifles and shotguns are legally pinned at 5 rounds(except .22s), pistol are pinned at 10, and anything that's manually operated has no restrictions. Belts are fine if they were designed before 1945, but anything after is prohibited. Due to the dumb way our magazine laws works, it's the magazine itself that's restricted. So a 5 round magazine for .50 Beowulf, becomes an 18 round magazine for anything that takes STANAGs no problem. 10 round magazine for an AR pistol? Use it in a rifle, again, no problem.

There's no upper limit on calibers. A 125mm gun on a tank? Just fine, odds are it's even non-restricted. 20mm anti-tank rifle? Just fine. Any ammo is fine, as long as it's not flechette, AP pistol ammo, or a HE round under 15mmm(yes, that means a 20mm gun can sling HE all day long).

MohawkSatan fucked around with this message at May 31, 2014 around 05:01

MazelTovCocktail
Jun 23, 2012

Gritty's gonna cut you.


Thanks for answering the questions and apologies for having to give the whole Firearms Rulebook Replay...but I think you're forgetting the hilarity of the RCMP magazine rulings, ie .50 Beowulf.

Oh one last gun question, what's the rule for a short barrel shotgun? One that was manufactured in the under 18 inch length, vs done in the field...which isn't legal iirc. Those are non restricted too, right?

MohawkSatan
Dec 20, 2008

Hail SS-18 Satan, May His Passing Cleanse The Earth


gfanikf posted:

Thanks for answering the questions and apologies for having to give the whole Firearms Rulebook Replay...but I think you're forgetting the hilarity of the RCMP magazine rulings, ie .50 Beowulf.

Oh one last gun question, what's the rule for a short barrel shotgun? One that was manufactured in the under 18 inch length, vs done in the field...which isn't legal iirc. Those are non restricted too, right?

If it's made with the short barrel, it's fine. If you chop it yourself, it instantly goes to Prohibited. You're able to buy a Norinco 870 clone with a 8.5 inch barrel(that's magazine fed, as a bonus) and it's just fine. I'll edit in the goofyness for the magazine laws into my post.

paper bag with a face
Jun 2, 2007



Thinking of rolling up an aspiring ghost hunter/documentarian who knows his hidden lore from long nights of nigh-obsessive research. He probably has a hard time separating the truth from bullshit when it comes to that, however. One question, would the occultism skill be appropriate to get?

MazelTovCocktail
Jun 23, 2012

Gritty's gonna cut you.


Quick follow up, which GURPS rule books should we be pulling our adv/dis/skills from, beyond the basic book (ie horror, tact shooting, etc)?

MohawkSatan
Dec 20, 2008

Hail SS-18 Satan, May His Passing Cleanse The Earth


Roland T. Dapperman posted:

Thinking of rolling up an aspiring ghost hunter/documentarian who knows his hidden lore from long nights of nigh-obsessive research. He probably has a hard time separating the truth from bullshit when it comes to that, however. One question, would the occultism skill be appropriate to get?

I believe Hidden Lore(Spirits) is what you're looking for. Occultism is fine, but you might find what you 'know' has no basis in reality at all.

gfanikf posted:

Quick follow up, which GURPS rule books should we be pulling our adv/dis/skills from, beyond the basic book (ie horror, tact shooting, etc)?

If you keep it realistic and mundane, I'm fine with anything. Just make sure you're able to justify having whatever you grab. If you're using outside of Core, just make sure to note it.

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?


Love me some campy supernatural. I'll see if I can throw something up.

Beardless
Aug 12, 2011

I am Centurion Titus Polonius. And the only trouble I've had is that nobody seem to realize that I'm their superior officer.


I'll write up a guy who mainly does nature documentaries, and who does not believe in the supernatural at all.

chin up everything sucks
Jan 29, 2012





When Mark was young, his father was rarely around. His job always took him from one city to another, always on trips that lasted weeks or months at a time. His mother always looked worried when his father left, but would say what his father did, except that his job was important. Yet every year, there was one tradition that his father always made time for. A two week camping trip. Every August would see Mark and his father in a new area, out in the wild, living on the fish that could be caught and the wood that they could cut. Mark's father would show him how to tie knots, how to light a fire with only a string and a stick, even the basics of orienteering. And without fail, every night, his father would sit on the other side of the fire and regale him with spooky stories.

His father didn't come back from a business trip when Mark was twelve years old.

Seven years later, his mother happily remarried, Mark is in film school, aiming to get an apprenticeship as Scenic Artist, and is already making a name for himself as a specialist in outdoor scenes of all kinds, with his inspiration often coming from the wilderness he camped in as a child.

quote:

Name: Mark Morcott
Race: Human

Attributes [60]
ST 11 [10]
DX 10
IQ 12 [40]
HT 11 [10]

HP 11
Will 12
Per 12
FP 11

Basic Lift 24
Damage 1d-1/1d+1

Basic Speed 5.25
Basic Move 5

Ground Move 5
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: English (Accented/Literate) [4]; Quebecois French (Native/Native) [0].

Advantages [9]
Fit [5]
Luck [0]

Disadvantages [-5]
Selfless (12 or less) [-5]

Quirks [-2]
Dreamer [-1]
Imaginative [-1]

Skills [38]
Architecture/TL8 IQ/A - IQ-1 11 [1]
Artist (Scene Design) IQ/H - IQ+0 12 [4]
Boating/TL8 (Unpowered) DX/A - DX+0 10 [2]
Bow DX/A - DX+1 11 [4]
Carousing HT/E - HT+2 13 [4]
Computer Operation/TL8 IQ/E - IQ+1 13 [2]
Diplomacy IQ/H - IQ-2 10 [1]
Electronics Operation/TL8 (Media) IQ/A - IQ+0 12 [2]
Fast-Talk IQ/A - IQ-1 11 [1]
First Aid/TL8 (Human) IQ/E - IQ+0 12 [1]
Fishing Per/E - Per+0 12 [1]
Hidden Lore (Spirits) IQ/A - IQ-1 11 [1]
Housekeeping IQ/E - IQ+0 12 [1]
Mathematics/TL8 (Pure) IQ/H - IQ-2 10 [1]
Photography/TL8 IQ/A - IQ+1 13 [4]
Research/TL8 IQ/A - IQ-1 11 [1]
Running HT/A - HT+0 11 [2]
Survival (Arctic) Per/A - Per-1 11 [1]
Survival (Mountain) Per/A - Per-1 11 [1]
Survival (Plains) Per/A - Per-1 11 [1]
Survival (Woodlands) Per/A - Per-1 11 [1]
Swimming HT/E - HT+0 11 [1]

Stats [60] Ads [9] Disads [-5] Quirks [-2] Skills [38] = Total [100]

Hand Weapons

Ranged Weapons

Armor & Possessions
1 Batteries $1 Wgt:0 Location:
1 Binoculars $400 Wgt:2 Location:
1 Camera, 35mm $50 Wgt:3 Location:
1 Camp Stove, Small $50 Wgt:2 Location:
1 Cell Phone $250 Wgt:.25 Location:
1 Compass $50 Wgt:0 Location:
1 Computer, Laptop $1500 Wgt:3 Location:
1 Film, 35mm $10 Wgt:0 Location:
1 First Aid Kit $50 Wgt:2 Location:
1 Fishhooks & Line $50 Wgt:0 Location:
1 Flashlight, Heavy $20 Wgt:1 Location:
1 Mini-Recorder, Digital $30 Wgt:.5 Location:
1 Ordinary Clothes $120 Wgt:2 Location:
1 Reinforced Boots $75 Wgt:3 Location:feet
1 Saw $150 Wgt:3 Location:
1 Sleeping Bag, Insulated $100 Wgt:15 Location:
1 Tent, 2-Man $80 Wgt:12 Location:
1 Thermos Bottle $10 Wgt:2 Location:
1 Winter Clothes $180 Wgt:4 Location:
1 Wristwatch $20 Wgt:0 Location:




chin up everything sucks fucked around with this message at Jun 6, 2014 around 19:27

paper bag with a face
Jun 2, 2007



Thomas Brandt

When Thomas isn't studying to be what he calls a 'spirit documentarian', he's skulking around abandoned buildings looking for ghosts. In 2012, Thomas was arrested and charged with trespassing because of his unique hobby, which he passes off as being an urban exploration enthusiast. He usually keeps his beliefs in ghosts and his goal of being a ghost hunter to himself after an incident which lead to a falling out with his father. In his ghost research, Thomas has come across some of the hidden lore involving the spirits, though whether or not he can separate the fact from the fiction remains to be seen.

code:
NAME: Thomas Brandt     Points unspent / spent / total : 0 / 117 / 117 (100+17)
HT/WT: 6'1", 133 lbs		SM: 0	Age: 20
MONEY: $14292

STATS							[45]
	ST	11	[10]	HP	11	[0]
	DX	10	[0]	Per	12	[5]
	IQ	11	[20]	Will	11	[0]
	HT	11	[10]	FP	11	[0]
	
	Basic Lift:	24
	Speed:		5.0	[0]
	Move:		5	[0]
	Dodge:		8
	Thr:		1d-1		Sw:	1d+1

LANGUAGES AND CULTURE					[0]
	TL:		8		[*]
		LANGUAGES
	English (Native)		[*]
		CULTURAL UNDERSTANDINGS
	Western				[*]

REACTION MODIFIERS					[0]
	Appearance: Average (+0)	[0]
	Status:		0		[0]
	Rank:	0			[0]
	
ADVANTAGES AND PERKS					[12]
	Luck (Basic pg. 66)				[*]
	Night Vision 2 (Basic pg. 71)			[2]
	Fit (Basic pg. 55)				[5]
	Single-Minded (Basic pg. 85)			[5]

	
DISADVANTAGES AND QUIRKS	LIMIT: -50		[-17]
	Quirk: Perfectionist Streak			[-1]
	Quirk: Trespassing Misdemeanor			[-1]
	Curious	(Basic pg. 129)				[-5]
	Insomniac (Mild; Basic pg. 140)			[-10]

SKILLS AND TECHNIQUES					[60]
	Area Knowledge(Alberta)		11	IQ+0/E	[1]
	Carousing			11	HT+0/E  [1]
	Climbing			11	DX+1/A  [4]	
	Computer Operation/TL8		11	IQ+0/E  [1]
	Driving/TL8 (Automobile)	11	DX+1/A	[4]
	Electronics Op/TL8 (Media)	13	IQ+2/A	[8]
	Electronics Repair/TL8 (Media)	10	IQ-1/A	[1]
	First Aid/TL8			11	IQ+0/E	[1]
	Forced Entry`			10	DX+0/E	[1]
	Hidden Lore(Spirit Lore)	10	IQ-1/A	[1]
	Lockpicking/TL8			10	IQ-1/A	[1]
	Observation			12	PER+0/A	[2]
	Occultism			13	IQ+2/A	[8]
	Performance			11	IQ+0/A	[2]
	Photography TL8			13	IQ+2/A	[8]
	Research/TL8			13	IQ+2/A	[8]
	Running				12	HT+1/A	[4]
	Stealth				10	DX+0/A	[2]
	Swimming			11	HT+0/E	[1]
	Urban Survival			11	PER-1/A	[1]

EQUIPMENT (on person) (WEIGHT: ~31 lb.)

	Clothes				2.0	neg.	A full set of clothes! Generic shirt,jeans, and sneakers at the 	

						moment.
	-Multitool			0.5	$50	HIGH TECH PG. 26
	-Smartphone			0.54	$150	Contains a tiny computer. Service is $50/month. Kind of a POS.
							The tiny computer is 1 complexity and holds 1 GB. Runs
							on rechargable S batteries for ~5-6hrs.
	-Small Notebook			neg.	$1
	-Ballpoint Pen			neg.	$0.50
	Belt				neg.	$50
	Wristwatch			neg.	$25	A cheap digital watch.


	Small Backpack			1.5	$120	Has padded spot for laptop. (25.5/50 lbs;HIGH TECH PG.54)
	-Compact Medium Computer	3.0	$2075	Complexity 3. Stores 100 GB. Includes a rechargable medium 		
							battery which lasts ~2.5 hours. Cost of portable terminal included
							in total cost. (HIGH TECH: PG. 20)
	-Laptop Power Adapter		2.0	$5	Charges the laptop battery.
	-2 XS Batteries			0.2	$1	For the digital camera.
	-Smartphone Charger		0.33	$1
	-Digital Camera			0.5	$75
	-Rugged Mini DV Camera		1.2	$1000 	Has night vision 3 and telescopic vision 2. Rechargable 
							battery lasts about an hour. +2HT and double DR compared
							to normal. (HIGH TECH PG. 43)
	-Snack				0.25	$2
	-Duct Tape			2.0	$1
	-Grooming Kit			0.5	$25
	-Change of clothes		2.0	neg.	Still generic for now!
	-3 MREs				4.5	$15
	-Electric Lantern, small	2.0	$5	3-yard radius. Runs on 3 small batteries for 4 hours.
	-3 S batteries			1.0	$3	For lantern
	-Water bottle			2.5	$10	Contains 1 quart of water.
	-Sleeping bag			2.0	$100	Gives a +1 to survival in TL8.
	-Bottle of rum			2.5	$20
	-Collapsible cup		neg.	$3		

COMPUTER SOFTWARE
	Basic Electronic Op/TL8 (Media) Software: Complexity 3, $1000 (For video editing and such. HIGH TECH PG. 22)
	
EQUIPMENT (IN APARTMENT)
	Full Wardrobe			-	neg. 	Includes one formal and one winter outfit.
	First Aid Kit			2.0	$50
	Flashlight			1.0	$20
	EM Field Meter			1.0	$500	For ghost hunting. Runs on small batteries.
	Temperature Gun			0.5	$400	For detecting 'cold spots' while ghost hunting. 
							Runs on small batteries.						
OTHER
	Apartment	(COST OF LIVING: $600)


Equipment comes to $5708

paper bag with a face fucked around with this message at Jun 9, 2014 around 01:48

Beardless
Aug 12, 2011

I am Centurion Titus Polonius. And the only trouble I've had is that nobody seem to realize that I'm their superior officer.


Nicholas Currier

Born and raised in rural Alberta, Nick began making movies with his friends when he was still in middle school. Though many people told tall tales about strange animals in the woods, Bigfoot and so on, Nick always scoffed at them. He was firmly rooted in the real world, working on documentaries in the summer, once going as far as Ellesmere Island to film polar bears, and taking classes a ACAD during the long winters. When his friends told him about this project, he wasn't sure if it was for him, but his friends pointed out that his experience would add an air of authenticity to the mockumentary. And it would give them a good week out in the woods, with nothing to do but film. And who was he to say no to that?

pre:
Nicholas Currier [100]

Attributes: [55]
ST 10 [0]         HP: 10
DX 11 [20]      Will: 11
IQ 11 [20]        Per: 12 [5]
HT 11 [10]      FP: 11

Damage: 1d-2 Thrust, 1d swing
Basic Speed: 5.5
Basic Move: 5
Basic Lift: 20

English, Native/Native [0]

Advantages: [25]
Luck [0]
Absolute Direction [5]
Common Sense [10]
Contact (Cousin in the RCMP, Stationed in Alberta, Area Knowledge (Alberta) 15, 9 or less, Usually Reliable) [4]
Fit [5]
Night Vision [1]


Disadvantages: [-25]
Addiction (Tobacco) [-5]
Easy to Read [-10]
Stubbornness [-5]
Sleeps outdoors or in a tent whenever possible [-1]
Skeptical of the Supernatural, etc. [-1]
Likes to swear in French [-1]
Cautious [-1]
Responsive [-1]


Skills: [44] 
Area Knowledge (Alberta) IQ/E 11 IQ [1]
Bicycling DX/E 11 DX [1]
Brawling DX/E 11 DX [1]
Carousing HT/E 11 HT [1]
Computer Op/TL8 IQ/E 11 IQ [1]
Driving (Automobile)/TL8 DX/A 11 DX [2]
Driving (Heavy Wheeled)/TL8 DX/A 10 DX-1 [1]
Electronics Op (Media)/TL8 IQ/A 12 IQ+1 [4]
Electronics Repair (Media)/TL8 IQ/A 11 IQ [2]
First-Aid/TL8 IQ/E 11 IQ [1]
Guns (Rifle)/TL8 DX/E 13 DX+2 [4]
Hiking HT/A 11 HT [2]
Naturalist IQ/H 11 IQ [4]
Observation Per/A 13 Per+1 [4]
Photography IQ/A 11 IQ [2]
Research IQ/A 11 IQ [2]
Stealth DX/A 12 DX+1 [4]
Survival (Woodlands) Per/A 12 Per [2]
Survival (Arctic) Per/A 12 Per [2]
Swimming HT/E HT 11 [1] 
Tracking Per/A 12 Per [2]
Wrestling DX/A 10 DX-1 [1]
 

Equipment: 

$3,615

Weapons:
Lee Enfield No 4 Mk. 1 (6d+2 pi; Acc 5, Range 800/3,300; RoF 1; Shots 10+1 (5); Bulk -5; Rcl 3) 9.6/0.6 lbs, $700
Rem. 870 18Ē Brl (1d+1 pi or 5d pi++, Acc 3/4, Range 40/800 or 100/1200, RoF 2x9 or 2, shots 5+1(2i), ST 10t, 
Bulk -5, Rcl 1/5. Sling) $340, 7.6 lbs

Used Pickup truck (TL7 Pickup truck stats, but 10K and may fail at the GM's discretion) 

On his person:
Boots (DR 2* on feet), $80, 3 lbs  
Multitool, $50, 0.5 lbs
Wristwatch, $50, neg.
Cell Phone, $100, 0.25 lbs
Waist Pack, $10, 0.5 lbs
Waterproof lighter, $30, neg
Pack of Cigarettes, $5, neg
	Micro-Camcorder, $200, 0.25 lbs
	Mini-Flashlight (headlamp), 2xXS/10 hr, $10, 0.25 lbs
	Water Bottle, $10, 2.5lbs
	Medium Computer/ Portable terminal (Complexity 3), $1050, 4.5 lbs

Camping gear: 
Small Backpack, $120, 1.5 lbs
Trail food, 9 meals. $18, 4.5 lbs
Water Bottle, $10, 2.5 lbs
Sleeping Bag, $100, 2 lbs
Personal Tent, $100, 1 lb
Alcohol pocket stove, $20, neg
Personal Mess kit, $15, 1 lb
Winter Clothes, $180, 4 lbs
Small First Aid Kit, $10, 1 lb

Duffel bag:
Travel Bag, $60, 5 lbs
Personal Basics, $5, 1 lb
Regular Clothes 3 outfits, 360, 6 lbs
Electronic Earmuffs (Protected Hearing, 1xXS/100 hours), $100, 1 lb
Ballistic Sunglasses (DR4 on Eyes), $35, neg
100 rounds .303 Brit (in 5 round clips), $80, 5.5 lbs
50 rounds 12 Gauge Buckshot, $25, 5.5 lbs
10 rounds 12 Gauge Slugs, $7, 1.3 lbs
Gun Cleaning Kit, $20, 0.5 lbs
DSLR Camera (2xXS/10 hours), $400, 3 lbs
20xXS Batteries (AA), $10, 2 lbs
Military-grade Binoculars (TL7), $800, 3.5 lbs

In car:
Hard hat (DR 4/2 on Skull), $25, 1 lb
First Aid Kit, $50, 2 lbs
Small Fire Extinguisher, $50, 8 lbs
Shovel, $15, 6 lbs
Portable Tool Kit (Elec. Repair Media), $1,200, 10 lbs

Beardless fucked around with this message at Jun 8, 2014 around 04:50

namesake
Jun 19, 2006

"When I was a girl, around 12 or 13, I had a fantasy that I'd grow up to marry Captain Scarlet, but he'd be busy fighting the Mysterons so I'd cuckold him with the sexiest people I could think of - Nigel Mansell, Pat Sharp and Mr. Blobby."


Christopher Lewis

Chris likes the truth, and he likes the truth recorded on film. Oh of course the actors are lying and the sets aren't real and quite a lot of the time quite a lot of the scenery isn't even there any more but everyday truth is constructed anyway, it's a deliberate arrangement of attitude and words to conform to the desires of the speaker and the audience. When it comes to film, that's literally the point and that makes its truth true. Presentation is important drat it.

Chris' parents divorced when he was quite young, and it was a bit messy as you can probably tell. But generally he's a relaxed guy, he gets along with his family, he goes out with his friends but ultimately, he makes films. He does sets, he does lighting, he does camerawork and he does acting and scripts (but not very well). He'll toy around with filters and illumination, all to get the things he's trying to show to be shown.
55
pre:
ST: 11 [10]
HP: 11
DX: 11 [20]
IQ: 11 [20]
Will: 11
Per: 11 [5]
HT: 10
FP: 10

BL: 24
Basic Speed: 5.25
Basic Move: 5
Dodge: 8
Damage: 1d-1/1d+1

Language: 8

English [Native] [0]
French [Accented] [4]
Hindi [Accented] [4]

Advantages: 3

Absolute Timing [2]
Claim to Hospitality (Mother, living in Calgary) [1]
Luck [*]

Perks: 1

Penetrating Voice [1]

Disadvantages:

Quirks: -5

Prefers to be as honest as possible [-1]
Likes: Bollywood [-1]
Quirk 3 [-1]
Quirk 4 [-1]
Quirk 5 [-1]

Skills: 38

Acting IQ/A				10	[1]
Area Knowledge (Edmonton) IQ/E		11	[1]
Area Knowledge (Canada) IQ/E		11	[1]
Area Knowledge (World) IQ/E		11	[1]
Artist (Interior Decorating) IQ/H	9	[1]
Artist (Scene Design) IQ/H		10	[2]
Body Language Per/A			12	[1]
Brawling DX/E				11	[1]
Climbing DX/A				10	[1]
Computer Operation IQ/E			12	[2]
Connoisseur (Visual Arts) IQ/A		11	[2]
Current Affairs (Pop culture) IQ/E	12	[2]
Detect Lies Per/H			11	[2]
Driving (Automobile) DX/A		10	[2]
Electrician IQ/A			10	[1]
Electronics Operation (Media) IQ/A	11	[2]
Electronics Repair (Media) IQ/A		10	[1]
Fast talk IQ/A				10	[1]
Games (Drinking) IQ/E			11	[1]
Gesture IQ/E				11	[1]
Group Performance (Directing) IQ/A	11	[2]
Make up IQ/E                            11      [1]
Observation Per/A			11	[1]
Performance IQ/A			10	[1]
Photography IQ/A			11	[2]
Research IQ/A				10	[1]
Scrounging Per/E			12	[1]
Swimming HT/E				10	[1]
Writing IQ/A				9	[1]
Equipment:

Cord 3/16" (100 yards) $10
Canteen $10
Blankets $20
Small backpack $60
Boots $80
Normal clothes (costed at home)
Winter clothes (costed at home)
Hatchet $40
Cosmetics (movie) $120
Heavy flashlight x4 $80
Pole (10') $8
Headphones $50
Microphone x2 $200
Digital media player $100
Wristwatch $20
Personal basics $-
Sleeping bag $100
Medium computer $1000
Complexity 1 visual editor program $100
Portable gas generator $600
Gas (10 gallons) $15
5 gallon can x2 $30
Wire cutters $30
Utility knife $2
Duct tape $1
Pocket knife $5
Can opener $5
Dehydrated food (20 meals) $100
Fresh food (steaks and a ham hock) $12
Snacks (10) $20
Cell phone $100
Small batteries (20) $20
Medium batteries (20) $100
Camera bag $25
Mini-DV camera $500
Mini DV cassettes x5 $10
Polaroid instant camera$180
Film x10 $20
Infrared film x2 $60
Digitial camera $75

At home:

Complete wardrobe $600
DVR $300
TV set $1500
DVD player $200
VHS recorder $50

namesake fucked around with this message at Jun 9, 2014 around 22:27

MazelTovCocktail
Jun 23, 2012

Gritty's gonna cut you.


I'll have mine up later tonight or early tomorrow. Just been slightly busy with work.

chitoryu12
Apr 23, 2014



Oh, I'm tempted to join...

MohawkSatan
Dec 20, 2008

Hail SS-18 Satan, May His Passing Cleanse The Earth


chitoryu12 posted:

Oh, I'm tempted to join...

So why not throw a character up?

Also, for anyone interested, the deadline for character submissions is MONDAY. Get your full character, including gear and a little backstory/concept blurb, in by then if you want to play. Again, if you have any questions, I'm available most of the time in the #bubonicgames channel on Synirc. You can also get ahold of me through PMs.

If neither of those are an option, gimme a shout and I'll send you my email address.

DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis

I'm around in #bubonicgames too. Sometimes I'm there and sometimes I'm not. Sometimes saying my name makes me show up in the channel.

chitoryu12
Apr 23, 2014



Well, I think I'll join. I think I have the time to participate, seeing as how the players for the old west game I'm running appear to have forgotten about it.

Are there any restrictions on guns and gear beyond legal ones?

MohawkSatan
Dec 20, 2008

Hail SS-18 Satan, May His Passing Cleanse The Earth


chitoryu12 posted:

Well, I think I'll join. I think I have the time to participate, seeing as how the players for the old west game I'm running appear to have forgotten about it.

Are there any restrictions on guns and gear beyond legal ones?

Not particularly. Just don't try to be a walking arsenal, eh? If there's anything Doc and I find suspect for whatever reason, we'll tell you

chitoryu12
Apr 23, 2014



All right, here's my guy. Aspects have been taken from Pulp Guns (almost all stats for the Guide Gun), Tactical Shooting (some of his gear), and High-Tech (the knife, mainly). I'm also applying my own research on things like accessories and items for what doesn't exist in the books, like the hunting vest.

Let me know if he needs non-winter clothing as well; I didn't know what season this would be taking place in, so I just assumed "Canada" and gave him something for the cold. Also, do I have the points and/or money left over to add a Glock 20 to his setup?

Stanley Zubizaretta

A young man from a wealthy family in Guelph. Stanley took up film as a hobby in high school, and took it as his major in college for lack of any other desirable options. While he's not a bad guy himself, he comes from a blatantly privileged lifestyle and has never actually held a proper job in his life, and rarely faced hardship of any kind. This makes him more isolated from the average and lower-class students in his classes. He also has a bit of a weakness for women...

He has a little firearms knowledge and skill from shooting with his dad, but is by no means an expert. Using his parents money, he bought a Marlin Guide Gun before the trip and has only fired enough rounds to be familiar with it. He stays in good shape and exercises often, and has some experience hiking out in the woods.

code:
Stanley Zubizaretta
22 years old
5'11
175 lbs
Light brown hair
Blue eyes

3 points remaining

ST 10
DX 11 [20]
IQ 10
HT 12 [20]

HP 10
Will 10
Per 10
FP 12

Basic Speed: 5.75
Basic Move: 5
Basic Move (Water): 1
Dodge: 8
Basic Lift: 20
Thrust: 1d-2
Swing: 1d
No Encumbrance: 20 
Light Encumbrance: 40 
Medium Encumbrance: 60 
Heavy Encumbrance: 120 
Extra-Heavy Encumbrance: 200

English (Native)
French (Broken) [2]

Independent Income (Wealthy Parents) 4 [4]

Handsome [12]

Advantages
-------
Common Sense [10]
Luck 1 [0]
Fit [5]

Disadvantages
-------
Curious [-5]
Lecherousness [-15]
Pacifism (Cannot Harm Innocents) [-10]
Post-Combat Shakes [-5]
Careful [-1]

Skills
-------
Guns (Rifle) 13 [4]
Guns (Pistol) 12 [2]
Photography 12 [8]
Area Knowledge (Guelph) 11 [2]
Armory (Small Arms) 10 [2]
Brawling 12 [2]
Carousing 14 [4]
Driving (Motorcycle) 12 [4]
Fishing 11 [2]
Gardening 10 [1]
Hiking 13 [4]
Navigation (Land) 11 [4]
Electronics Operation (Media) 10 [2]
Research 12 [8]
Computer Operation 12 [2]
Acting 12 [8]

Weapons
-------
Melee
Name                       Damage  Reach   Parry     Wgt   ST    Cost
Survival Knife (stainless)  sw-2    C,1      -1       1    6      $45              
                            thr     C                           

Ranged
Name                           Damage    Acc   Range       Wgt     Rof   Shots   ST   Bulk   Rcl    Cost
Marlin Guide Gun .45-70        5d-1 pi+   3    470/3000    7/0.3    2   4+1(2i)  10    -5     4     $600
Glock 20 10mm (home)           3d-1 pi+   2    160/1800    2.4/0.7  3   10+1(3)  10    -2     4     $600/$32

Vehicles
--------
Vehicle                   ST/HP   Hnd/SR   HT   Move  LWt.   Load   SM   Occ. DR Range Cost Locations
2005 Honda Shadow          33      +1/2   11f   8/55  0.5    0.2    0    1+1  4   200  $5k     E2W

Equipment
--------
ON PERSON
Synthetic two-point sling ($10) (0.3 lbs)
Buttstock 6-round shell carrier ($25) (0.2 lbs)
MTM Case-Gard polymer 10-round ammo wallet ($9) (0.1 lbs)
21 rounds of .45-70 Remington Express 300 Grain Core-Lokt JHP ($41) (1.8 lbs)
Gun cleaning kit ($20) (0.5 lbs)
Earplugs ($1)
Blaze orange hunting vest ($16) (2.75 lbs)
Winter clothing ($180) (4 lbs)
Orange daypack ($21) (2 lbs)
Water bottle ($10) (2.5 lbs)
TL8 survival flashlight ($20) (0.5 lbs)
Smartphone - Complexity 2. Stores 10 GB. M/5 hours. ($100) (0.4 lbs)
2 meals of beef jerky ($4) (0.5 lbs)
Collapsible boom microphone ($60) (3 lbs)
Canvas duffle bag ($60) (10 lbs)


AT HOME
2 10-round magazines for Glock 20 (at home) ($64) (0.5 lbs)
50 rounds of 10mm 200 Grain XTP JHP (at home) ($40) (2.1 lbs)
Ordinary clothing ($120) (2 lbs)

Total weight: 26.55 lbs
Total weight (at house): 7 lbs
Total cost of gear: $7092

chitoryu12 fucked around with this message at Jun 8, 2014 around 23:13

MohawkSatan
Dec 20, 2008

Hail SS-18 Satan, May His Passing Cleanse The Earth


Looks pretty good chitoryu12. I've got no problem with you having the Glock, just keep in mind getting caught with a restricted somewhere that isn't at home, a legal range, a gunsmith, or going between those is a fairly serious crime. You might want to grab more than winter clothes as well. Canada is cold during the winter, yes, but good chunks of the country can also hit +40 Celsius in the summer. My home town had an annual temperature swing of around 75 to 80 degrees(one extreme year was a 90 degree swing, from +45 to -45).

Would it be a safe guess to say you're going to spend those remaining 25 points on skills?

DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis

I just wanted to point out that every character should have at least 1 point in Electronics Operation (media). This is the basic skill for operating all forms of audio, film and video equipment. If you're in the film class, then you should have this from what you learned. Also since every character is a college student they should have a point in Research too (which means they need a point in computer operation).

chitoryu12
Apr 23, 2014



MohawkSatan posted:

Looks pretty good chitoryu12. I've got no problem with you having the Glock, just keep in mind getting caught with a restricted somewhere that isn't at home, a legal range, a gunsmith, or going between those is a fairly serious crime. You might want to grab more than winter clothes as well. Canada is cold during the winter, yes, but good chunks of the country can also hit +40 Celsius in the summer. My home town had an annual temperature swing of around 75 to 80 degrees(one extreme year was a 90 degree swing, from +45 to -45).

Would it be a safe guess to say you're going to spend those remaining 25 points on skills?

Well, this initial inventory is only for the expedition out to the camp site. I'm assuming he has at least more clothing back home. I just didn't know what time of year it was going to start in.

And I'm deciding whether or not I want to use them or just let them sit for later usage. I'm having trouble thinking of useful skills or advantages that would fit the character.

Edit: All right, I've edited the changes in. He's down to 13 spare points after adding the requisite skills (I assume being in the film class means no points are spent for the single point I put into Electronics Operation?). I also added in the Glock 20 with a box of ammo and two magazines, plus a set of ordinary clothing, and separated my inventory to list that they're at home. I think for anything extra beyond that, I'll just figure out the purchases with a GM when it comes up or figuring out whether or not he could conceivably have had the stuff.

chitoryu12 fucked around with this message at Jun 4, 2014 around 03:07

paper bag with a face
Jun 2, 2007



I've edited my equipment into my sheet. Let me know if anything needs changing.

MohawkSatan
Dec 20, 2008

Hail SS-18 Satan, May His Passing Cleanse The Earth


chitoryu12 posted:

Edit: All right, I've edited the changes in. He's down to 13 spare points after adding the requisite skills (I assume being in the film class means no points are spent for the single point I put into Electronics Operation?). I also added in the Glock 20 with a box of ammo and two magazines, plus a set of ordinary clothing, and separated my inventory to list that they're at home. I think for anything extra beyond that, I'll just figure out the purchases with a GM when it comes up or figuring out whether or not he could conceivably have had the stuff.

You're still spending the point if you want the skill. But 12 spare points is still a nice pool to lean on in case you forgot a few things you might have needed.

chitoryu12
Apr 23, 2014



MohawkSatan posted:

You're still spending the point if you want the skill. But 12 spare points is still a nice pool to lean on in case you forgot a few things you might have needed.

All right, change made. I made it 2 points so I could do it at my IQ level. That leaves me with 11 points free to save.

MohawkSatan
Dec 20, 2008

Hail SS-18 Satan, May His Passing Cleanse The Earth


chitoryu12 posted:

All right, change made. I made it 2 points so I could do it at my IQ level. That leaves me with 11 points free to save.

Awesome. Looks good to me chitoryu12.

MazelTovCocktail
Jun 23, 2012

Gritty's gonna cut you.


I swear I'll have my done tonight. I have an clear evening, so I'll be able to get everything sorted out.

chitoryu12
Apr 23, 2014



drat, I forgot my guy's vehicle! I'll add that into his inventory.

chin up everything sucks
Jan 29, 2012



Man, I'm just having my dude bum a ride off of other people.

chitoryu12
Apr 23, 2014



FireSight posted:

Man, I'm just having my dude bum a ride off of other people.

Well, I did give my guy some motorcycle driving skill. I just completely forgot that I wanted him to own one in the first place, so I grabbed an inexpensive used model after scanning the current classifieds up in Canada and used it as the basis.

MazelTovCocktail
Jun 23, 2012

Gritty's gonna cut you.


This is what I have so far. I have some more stuff to play around with, I just want to make sure everything is fine so far and confirm how much money I have to buy equipment with. I'm thinking around 200K, based on the TL. Open to any types of comments on it. I'm going to eventually change the name and picture to John Millius well a film student who loves the work of Milius and is heavily inspired by his love of the outdoors and the PC's own love of the outdoors, guns, and stories of Sasquatch. He is also a lot older then most students, being around 28 and previously being a member of the Canadian Forces serving a tour in Afghanistan.

MazelTovCocktail fucked around with this message at Jun 6, 2014 around 03:59

MohawkSatan
Dec 20, 2008

Hail SS-18 Satan, May His Passing Cleanse The Earth


Alright, Doc and I have looked over a few things and we have some small concerns. Nothing serious, just questions and suggestions.

gfanikf:
You're mostly fine, just some skill related stuff. What was your dude's MOC? If you were a combat engineer, you might want to throw a point or two into Engineering(combat) to reflect that. You might want some points into Brawling, Soldier, and some sort of film related skills as well. We're also wondering where your dude learned Counterfeiting and Forensics. Also, with Wealthy, you've got 100K not 200.

Also, just so you know, Weirdness Magnet is pretty much giving me permission to have all the strange things in the world happen to you. When something strange goes down, it's probably going to be effecting you first. I'm fine with the you having it, just warning you.

Beardless:
Looks good. Doc and I just want to see what you pick up for gear.

EVERYONE:
Ya'll might want some social skills, eh? A point or two here and there will go a long way to making sure you can actually talk to people without needing to default on everything. Also, if you've got some of your starting cash laying around, then grab some stuff you might want to take out camping. Drinks, some sort of food, a source of music, etc.

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chitoryu12
Apr 23, 2014



Necessary changes and additions have been made.

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