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yeah, Hyun-Ae's still in the vtol
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# ? Aug 4, 2014 06:47 |
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# ? Apr 27, 2024 18:44 |
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Sorry, didn't realize we were doing the Atomic Robo turn order thing here. :x
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# ? Aug 7, 2014 13:45 |
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Oh gosh, did I screw that up? Sorry, I'm very much operating on Baby Time and didn't get the initiative note.
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# ? Aug 7, 2014 21:43 |
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It's fine! Play on!
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# ? Aug 7, 2014 23:06 |
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Sorry for posting delay. It'll be up tonight!
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# ? Aug 8, 2014 19:18 |
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I don't want to be a jerk, but someone please Marspost.
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# ? Aug 14, 2014 09:11 |
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Sorry about delays on my end, this has been a crazy week. Planning GM posts tonight. That being said, need to know if Sam and Boost are in on the brainstorm for Mars and need rolls if so.
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# ? Aug 14, 2014 17:20 |
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I hate brainstorm.
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# ? Aug 14, 2014 18:20 |
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Zero Suit Ridley posted:I hate brainstorm. Is this you making a joke post in the OOC thread or is this you saying that honestly don't like the brainstorm mechanic?
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# ? Aug 14, 2014 18:40 |
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The latter.
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# ? Aug 14, 2014 19:49 |
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Zero Suit Ridley posted:The latter. Well gently caress. Sorry for kind of dragging you into one. Also, it would have been nice if you mentioned that a week and a half ago when I asked if we wanted to do this as a brainstorm.
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# ? Aug 14, 2014 19:58 |
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Didn't see the question till after it had been a done decision. It's not a big deal.
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# ? Aug 14, 2014 20:00 |
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I've been away from my book as i'm in the middle of moving, but I think I remember the mechanics well enough to suggest something for the brainstorm. Sam doesn't have any immediately obvious relevant traits for this though.
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# ? Aug 14, 2014 20:03 |
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K Prime posted:Do Not Taunt Happy Fungi I'm not posting IC yet because I'm kind of nervy right now, but I don't think this is a very good aspect. At least, not for this situation, since it took until I literally writing this post for me to realize that it was referring to the order to stop messing with the fungus specifically. It's not bad, by any means. It just requires a few too many leaps in logic to figure out what it actually means.
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# ? Aug 15, 2014 20:39 |
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In all fairness, isn't "Do Not Taunt Happy Fun Ball" like ubiquitous SA knowledge at this point? (Also in all fairness, I'm not in Marsgame, so I have no context for this one.)
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# ? Aug 16, 2014 05:17 |
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Tempus Rimeblood posted:In all fairness, isn't "Do Not Taunt Happy Fun Ball" like ubiquitous SA knowledge at this point? Oh, it's a good pun. It just wouldn't be connected to the scientists being ordered to stop studying the fungi but not stopping if it wasn't in a post about the scientists being ordered to stop studying the fungi but not stopping. It really only covers "stop studying the fungi, dumbasses".
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# ? Aug 16, 2014 05:48 |
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I think it's a perfectly fine aspect, and the post in question provided clear enough information to see where it was going. Aspect names are almost always too pithy to convey the full detail after all, and one that has a memorable hook for a concept that doesn't lend itself to an explicit two to three word explanation is going to be easier to remember. On another note, I know it wasn't your intention but the post here comes across a bit too much as criticism over other plyer's RPing, which I would prefer to steer clear of. As per my note for EV earlier, if the way someone is RPing is causing difficulty I will address it.
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# ? Aug 16, 2014 20:43 |
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Comrade Gorbash posted:I think it's a perfectly fine aspect, and the post in question provided clear enough information to see where it was going. Aspect names are almost always too pithy to convey the full detail after all, and one that has a memorable hook for a concept that doesn't lend itself to an explicit two to three word explanation is going to be easier to remember. I know. Atomic Robo just specifically says that clarity is better than being pithy for aspects so I just decided to post and get it off my chest. And yes, that post was specifically me complaining about K Prime's aspect naming. That is literally what those posts are. I'm sorry, I should have talked with him about it on IRC like a normal person but I wasn't sure if he was on and I just wanted to post that so I just said it. If you want me to leave, I'll just leave. If you want to leave, I've just leave. I mean, we're not that deep in, I'm not having that much fun with Cyrus, I'll just leave if you want to put this behind us and it won't be a big deal. EDIT: Alright. That last bit is a massive overreaction, but I might as well be honest about the fact that I had a massive overreaction to that post. Lurks With Wolves fucked around with this message at 21:42 on Aug 16, 2014 |
# ? Aug 16, 2014 21:23 |
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Emerald, don't forget to tag who goes next!
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# ? Aug 16, 2014 23:37 |
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I took care of that last night - thank you for the reminder!
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# ? Aug 17, 2014 14:36 |
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Looking for a reply from Kellsterik for a brainstorm roll or a pass by tomorrow. Sorry for the delays for games, this week has been very busy - I am in the process of going back to school after working for several years and it's eaten up my time. Expect posting to pick up in the next week or two as things settle. Comrade Gorbash fucked around with this message at 22:54 on Aug 20, 2014 |
# ? Aug 20, 2014 22:50 |
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Sorry for not reacting, it's been a busy week. Comrade Gorbash posted:And does Sonoda want to invoke to get that tie? I am moving to the next round of the brainstorm tomorrow regardless so we can move on.[/i]
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# ? Aug 23, 2014 10:58 |
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So, I realized something in the week and a half since I had that little outburst. I realized that I just don't have any desire to post in Severe Nonlocality any more. I still like the characters and what we've seen of the plot, I just don't want to post at all. So yeah, I'm dropping out. Sorry for leaving you all in the lurch, but at least there's still a good pool of regular posters in here.
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# ? Aug 24, 2014 23:03 |
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Posts for both games coming tomorrow. Sorry about the delays. Last week at current job and all. Long weekend should let me catch up though.
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# ? Aug 29, 2014 01:25 |
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Hey Kellsterik, the one in Hoare's room is Sonoda. Your hacker is in another office.
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# ? Sep 1, 2014 21:40 |
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I was going to just say "the room boost is in" but I was so sure I had it right
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# ? Sep 1, 2014 21:54 |
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Just giving this a bump. Also I'm going to re-recruit 1-2 players for Nonlocality in the next few weeks. Stay tuned for more info on this.
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# ? Sep 12, 2014 19:39 |
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Sorry I couldn't make my init call, I had a lot of stuff come up.
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# ? Sep 12, 2014 20:17 |
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I've been a butt and not posting, and now I'm at another con for the weekend. Please don't tag Sonoda until Monday, if you can help it.
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# ? Sep 12, 2014 22:46 |
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I will have a Cain post up and active by Tuesday, see my post in the MIA thread for details.
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# ? Sep 19, 2014 21:48 |
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Posts coming tomorrow. Sorry about the delay, a family member was in the hospital this week and I had a job interview (it went well) so I'm behind.
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# ? Oct 3, 2014 02:18 |
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Actually not interested in a brainstorm, but if that's the majority opinion. :S
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# ? Oct 7, 2014 18:05 |
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Gorbash has been good about providing opt out options for nonstormers previously
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# ? Oct 7, 2014 19:45 |
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Yeah, I have to admit I'm not too excited about a brainstorm either.
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# ? Oct 8, 2014 05:23 |
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I don't really give a poo poo either way, I can wait
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# ? Oct 8, 2014 14:27 |
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I just thought it sounded like a good idea at the time, I'm not going to insist if the rest of the group isn't feeling it.
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# ? Oct 8, 2014 15:35 |
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How about this - let's wait a little because I think you'll find some of the stuff that's likely to happen next will give you more to work with on a later brainstorm. Additionally, I've reread the Brainstorm rules a few times and I think I can make it work more smoothly here. There's a key piece of information about how to run them that is not well presented in the book but helps a lot. And if not everyone wants to participate in one later, I'll give the others something to do.
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# ? Oct 8, 2014 17:01 |
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Works for me!
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# ? Oct 9, 2014 22:41 |
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FYI, I'm sure Gorbash is planning to set all of us in front of the temple, whether you guys are going ahead or not.
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# ? Oct 25, 2014 16:31 |
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# ? Apr 27, 2024 18:44 |
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There's nothing really in the city you haven't uncovered already, so I moved you to the next point of interest.
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# ? Oct 27, 2014 00:35 |