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You could just ignore it and get the loving water or whatever right out the gate, assuming you had the right stats and maybe a little survivors luck
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# ? May 31, 2014 07:21 |
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# ? Apr 24, 2024 05:46 |
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how many nude mods it got
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# ? May 31, 2014 07:35 |
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never even really knew there was progression in the original games. I just played it as a robbery simulator
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# ? May 31, 2014 07:44 |
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Tarranon posted:You could just ignore it and get the loving water or whatever right out the gate, assuming you had the right stats and maybe a little survivors luck just use super stims on the final boss
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# ? May 31, 2014 07:58 |
part of the fun of fallout is trying to finish the quests without breaking the scripting
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# ? May 31, 2014 11:47 |
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Fallout 3 has the highest metacritic score of any fallout game
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# ? May 31, 2014 20:39 |
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memy posted:Fallout 3 has the highest metacritic score of any fallout game That's because it's the best one.
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# ? May 31, 2014 22:36 |
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you don't have to do anything in any game idiot.
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# ? May 31, 2014 22:40 |
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Ralp posted:you don't have to do anything in any game idiot. i can't leave without my buddy superfly
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# ? Jun 1, 2014 00:54 |
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Ralp posted:you don't have to do anything in any game idiot. https://www.youtube.com/watch?v=93XFxKXdbqY
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# ? Jun 1, 2014 01:16 |
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MondayHotDog posted:That's because it's the best one. new vegas better
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# ? Jun 1, 2014 02:01 |
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Moola posted:new vegas better Eh. Gameplay wise, yeah. For me the deal breaker was the setting. I like 1950s east coast Americana way more than the wild west. Plus they build up New Vegas to be this amazing mecca that the bombs never touched, then you get there and it's like four shithole buildings and maybe 6 people walking the streets. Don't try to tell a story that your engine can't deliver should be game design 101. Oh and F3's music was a million times better.
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# ? Jun 1, 2014 07:19 |
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MondayHotDog posted:Oh and F3's music was a million times better. sorry but this is demonstrably untrue unless you're talking about the incidental exploration/combat music and not the radio stations in which case who cares, the radio should be on at all times SIX IRON ON HIS HIIIP~
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# ? Jun 1, 2014 08:55 |
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MondayHotDog posted:Eh. Gameplay wise, yeah. For me the deal breaker was the setting. I like 1950s east coast Americana way more than the wild west. lmfbo at this
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# ? Jun 1, 2014 13:38 |
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Soral posted:sorry but this is demonstrably untrue unless you're talking about the incidental exploration/combat music and not the radio stations in which case who cares, the radio should be on at all times big iron not six iron
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# ? Jun 1, 2014 14:44 |
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MondayHotDog posted:Plus they build up New Vegas to be this amazing mecca that the bombs never touched, then you get there and it's like four shithole buildings and maybe 6 people walking the streets. Don't try to tell a story that your engine can't deliver should be game design 101. well this is definitely true but it doesn't change that new vegas shat all over fo3, especially in terms of writing quality and balance. player choice actually affects the world too, FO3 felt way too much like 'oblivion with guns.'
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# ? Jun 2, 2014 02:58 |
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compared to the waste new vegas was pretty glitzy.
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# ? Jun 2, 2014 03:08 |
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Bobnumerotres posted:well this is definitely true but it doesn't change that new vegas shat all over fo3, especially in terms of writing quality and balance. player choice actually affects the world too, FO3 felt way too much like 'oblivion with guns.'
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# ? Jun 2, 2014 03:17 |
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# ? Jun 2, 2014 03:29 |
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every time
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# ? Jun 2, 2014 03:44 |
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half of the companions in fo3 are either immune to radiation or brainwashed indentured slaves or both and none of them will turn on the loving filter
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# ? Jun 2, 2014 03:54 |
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# ? Jun 2, 2014 13:23 |
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01011001 posted:big iron not six iron
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# ? Jun 2, 2014 13:48 |
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basically Bethesda was trying to emulate "you're a hero, and you have to leave" but their awful writing had already painted them into a corner so they just made all the companions refuse to do it
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# ? Jun 2, 2014 18:05 |
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# ? Apr 24, 2024 05:46 |
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iirc the deal was that they basically tacked companions on at the last second but they already had their sick sacrifice ending written up so they just made the companions mostly refuse to
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# ? Jun 2, 2014 19:51 |