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Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

AP posted:

Don't try and find logic in it, just enjoy the process.


Thanks to Eldragon for the awesome headers and pixel art.


What is Star Citizen?
Star Citizen is a PC space simulator being developed by Chris Roberts and Cloud Imperium Games.

In the early days of PC computing, back when processing speeds were measured in Mhz and video cards were unheard of, Chris Roberts released a game called Wing Commander. It was wildly popular and opened up the space simulator genre. The franchise spawned numerous spin-offs and sequels, including Privateer and the greatest piece of cinema in the history of mankind. Years later Roberts produced Freelancer, an attempt to recapture the space simulation genre, but delays in development led to a poor product and Roberts ultimately leaving the PC gaming industry.

This is Chris Roberts:




This is not Chris Roberts:

3 posted:

GORK'S GROIN, ME THROAT 'URTS



In October of 2012 Chris Roberts returned with a kickstarter for another space simulation. His original goal was to demonstrate enough public interest to encourage outside investment. Many years and tens of millions of dollars later Star Citizen has become the most successful crowdfunding project ever. The original funding goals have long since been surpassed, and Star Citizen is being funded almost entirely by pledges. Goons alone have pledged over $250,000. The primary motivation behind the pledge goals has been early access to a wide variety of starships, most of which are still nothing more than concept art.

There are actually two games, both in the same universe. Star Citizen is described as a persistent world massively multiplayer online game featuring combat, trading, and exploration similar to Privateer or Freelancer. Squadron 42 is described as a branching single player and drop-in co-op multiplayer campaign game similar to the Wing Commander series. Both will feature incredibly detailed and realistic models thanks to the CryEngine 3 game engine. In contrast to other space simulators such as Elite or No Man's Sky, Star Citizen is focusing on a scale that vastly exceeds anything else. More than once the developers have referenced Ready Player One, a novel about an all-encompassing virtual world, as a source of inspiration. Think of it as some combination of Privateer, Mass Effect, Rainbow Six, and EVE Online.

The goal is a completely immersive experience.



Great! I'm a basement dwelling manchild with thousands of dollars to spare! Where do I throw my money?
When the project was first announced two years ago, CIG created a series of starship "packages" to encourage people to donate money to them. These packages ranged from $35 for the starter ship all the way up to thousands of dollars for a corvette frigate and every other ship in the game. The idea was that if CIG could raise around $26 million dollars they could get the game made without resorting to a publisher. Now that almost seems quaint. But people still throw money at them because nerds plus starships equals money faucet. A secondary market has popped up on Reddit at prices that are exorbitant. If you think you can make money selling starships, it's probably too late.

At this stage in the game CIG no longer needs additional funding. Everything being sold will also be available in the game. The cheapest way to get access to Star Citizen is to purchase the Starter Game Package which comes with a basic starship, Star Citizen, Squadron 42, and access to Arena Commander. It's $45 for either the Aurora (robust jack of all trades ship) or Mustang (go fast glass cannon). Buying other starships will give you earlier access to them if you really want to. Please note there is no penalty for getting either the Aurora or the Mustang as there is a free cross-chassis upgrade (CCU) you can purchase to convert one from the other. If you're looking for a bit more flexibility CIG sells a Aurora LN upgrade for $5 that gives your basic Aurora a bit more offensive firepower (including two more gun mounts). For some reason you can only CCU the LN from a Mustang Alpha. The CCU system as a whole is a convoluted mess that nobody understands. Rather than fix it CIG seems more interested in making the folks who designed the website add more flash to the front page.

Design & Development Posts
2012-10-20: Physics
2012-11-12: Instancing
2012-11-27: Insurance
2013-04-30: Space Suit System
2013-05-07: Lifetime Insurance
2014-06-16: Flight Model & Design Controls
2014-06-27: AI Design
2014-09-12: Ship Balancing and Stats
2014-10-24: Ship Design Pipeline
2014-11-21: Healing
2014-12-06: Multi-Crew Ship Systems
2015-01-31: mobiGlas
2015-02-07: Shields & Management
2015-02-14: Rental Equipment Credits
2015-02-20: Mining
2015-03-07: New Damage Model
2015-03-13: Hardpoint System
2015-04-11: Stances & Breathing
2015-04-25: Cargo Interaction
2015-06-26: Passenger Transport

Would You Like To Know More?
Super Secret Galaxy Map With Spoilers
Star Citizen Main Site
StarCitizen Official YouTube Channel
Awesome Dev Tracker made by Octopode
Three awesome videos made by Parias
The Original Kickstarter Site for Star Citizen (Beta in 2015!)
Starship Specifications That Won't Ever Be Right

:siren: Come chat in #starcitizen on SynIRC! :siren:




Star Citizen is being released as a series of modules, the first of which (the Hangar Module) was released in August of 2013. Originally slated for a release in December, The Dogfighting Module Arena Commander was revealed on April 10 at an event the day before PAX East with mixed success, and then finally released on June 3rd. Any discussions about schedule should be taken with a giant pillar of salt because CIG is terrible about meeting their own dates. Upcoming modules are a social module (planetside stuff), FPS module (shooting stuff), and multi-crew stuff (dying together in the cold, unforgiving reaches of space). At some point Episode I of Squadron 42 is also supposed to be released.

GamesCom 2015 Presentation
https://www.youtube.com/watch?v=ls8VosErVSk
Planetside Stuff: 22:38, Estimated September 2015
FPS Stuff: 38:15:, Estimated October 2015
JARED? JARED! RED ONE! JARED! Multi-Crew: 1:23:23, Estimated November 2015

Social Module: Press Version
https://www.youtube.com/watch?v=Jc4oDwwD0oY

Multicrew Module: Press Version
https://www.youtube.com/watch?v=1qLcXt9Hxxo

If you ever played the early beta of MWO (you poor bastard), then the current state of Star Citizen is similar in scope. CIG wishes Star Citizen was equivalent to the MWO early beta, but it's even worse. Limited functionality, terrible balance, and the core gameplay isn't even fully implemented after over a year of development. The majority of effort has gone towards getting the network code functional enough to strap a game to it and also making the flight model not terrible. They are still struggling. As of now there are seven gameplay modes: Deathmatch, Team Deathmatch, Free Flight, Horde Mode, Racing Mode, Cooperative Horde, and Capture the Flag Core. CIG is using an iterative approach to development, and over time more features are planned.

To be clear things are rough but at least they look pretty. At the moment it's more of a tech demo than a real game. Don't bother getting used to the flight model or developing any kind of strategy, the end result is going to be dramatically different. Instead go out, have fun, crash a lot, and report any bugs you run into so CIG can continue to fix things. If you buy any guns from CIG's web store because you want to have an advantage over other people then you are dumb. Play the game, earn some Rental Equipment Credits (REC), and use that to buy whatever OP flavor of the month gun is available.


There are two major Goon presences in the Star Citizen universe. Starfleet Dental is alive and kicking, and have already been welcomed by Chris Roberts himself. The other Goon presence is Goonrathi, which includes a larger portion of MWO veterans and EVE goons. Goonrathi has their own jabber, mumble and forum infrastructure set up to support both Goonrathi members and chillbros from SA. Information on both groups can be found at the end of this post.


(Blame Cpt Underpants)



(Blame Doink9731)

While we expect to see many playable ships currently there are only a very few that can be purchased. There is a ship specifications page, but don’t trust the numbers as they are guaranteed to change. At best use them as a rough guideline to compare different ships. In addition to the ships listed here there are several others that appear in lore or have otherwise been mentioned but not described. There are also limited versions of many of the ships that were only available for a short period of time, but may be available for sale again in the future.


Source: Brown Sea


These starships are actually modeled and implemented into the game engine:


P-52 Merlin
The Merlin is the "parasite" ship attached to the Constellation. It is also being sold as a standalone vessel that has no jump drive and no Q-Drive. What that means is that unless you attach yourself to another craft you will never be able to leave whatever instance you happen to be in. It is tiny, it is fragile, and it's hilariously overgunned for its size. Unfortunately CIG seems remarkably opposed to allowing players run pocket carriers so the actual utility of this craft is largely up to debate. Like most CIG products it is a concept looking for a purpose.


RSI Aurora
This is, for lack of a better word, the "starter" ship most people expect to get after they've earned enough credits in game. It has the advantage of being incredibly flexible; an Aurora can easily be turned into a fighter, a merchant vessel, an explorer, or something in between. While not the fastest, most powerful, or most heavily armed it is a great way to get involved in the game. There are five known variants; the Essential, Marquee, Clipper, Legionnaire, and LX. Of the variants available the LN is probably the best, as it has two additional weapon hardpoints that otherwise are not attainable.


Consolidated Outlands Mustang
The Mustang is another rookie ship designed to compete with the Aurora. The manufacturer making it isn't named after the creator of the game so it's pretty likely that it will suck. It is the crotch rocket to the Aurora's sedan, featuring limited cargo space and less armament in exchange for light weight and upgraded engine power. I imagine it will make an excellent suicide ship. There will be five variants of the Mustang, including the Omega racer which is only available if you get a "Radeon Gold Pack" along with a game package. Assuming you don't have the other games that come with the package it's actually the cheapest way to get Star Citizen.


Origin M50
Origin is sort of like the BMW of space ships. They make high end craft that are a step above the consumer grade stuff like the Aurora. A pure racer, the M50 is basically an A-Wing. Low mass, big engines, and a modicum of firepower. Supposedly the M50 will be the fastest ship in the game. The M50 will be one of the primary craft law enforcement uses in the Star Citizen universe, replacing the aging Avenger. The design intent is to evoke the image of a luxury sports car.


Aegis Dynamics Gladius
The Aegis Gladius looks like the Hornet from the original Wing Commander series; lightly armed and armored but very maneuverable. A single seat light fighter, the ship is described as an aging design that has been constantly updated much like other Aegis offerings such as the Avenger and Retaliator. The version that could be purchased is a former military craft that's had classified material removed to make room for a jump drive and civilian grade weaponry. This craft is certain to be heavily featured in the early stages of Squadron 42.


Origin Jumpworks 300i
The 300i is a sexy looking one person craft that is a good consideration if you're willing to pay a bit more than the Aurora. Their performance matches their appearance, with better engines and a power plant and slightly better weaponry than the baseline Aurora. They are capable of holding cargo as well, although not as much as a dedicated Aurora. There are three options available at different prices. The 300i is the basic model. The 315p is the exploration variant and includes an upgraded engine, tractor beam, jump engine, and jump scanner. The 325a is the fighter variant and includes missiles, a mass driver, and a "custom weapons system" that we have no idea what it means. It should be emphasized that the only difference between the 300i, 315p, and 325a are the gear that comes standard (and is insured with the craft). You could make a 325a out of a 300i with the right upgrades. There is also a limited edition 350r racer variant that is equipped with two thrusters and a larger power plant.


Aegis Dynamics Avenger
A former patrol craft, the Avenger is another flexible option that's an alternative to the 300i. It's heavier and less maneuverable than the 300i or Aurora, but can hold as much cargo as a customized Aurora. It's also fairly well armed. One curious feature of the Avenger is the nose mounted cannon that supposedly can hold a weapon that's far larger than any other single seat fighter. We don't know much about this, but it's been compared to the main cannon on the A-10 Avenger. The Avenger model includes a cargo bay that can fit several “passengers” in upright pods. There is also a trainer variant that has room for two pilots.


Anvil Gladiator
The little Bomber Bro, Anvil Gladiators are carrier based torpedo bombers. These two-man fighters feature a rear turret, decent cargo space, and a large missile bay. Some independent crews apparently replace the turret gun with a tractor beam for salvaging. Made by Foundry 42, the Gladiator looks like an absolute beast. It can carry up to 8 torpedoes, or a variety of other configurations in the bomb bay.


Anvil Aerospace F7C Hornet
The F7A Hornet is the premier fighter of the UEE Navy. Anvil Aerospace has released a civilian variant of the Hornet known as the F7C. Billed as the best single person fighter in the game, the Hornet has the firepower to dominate the opposition. The basic model includes a cargo box that can hold a small amount of cargo and more guns than the Aurora, 300i, or Avenger. Advanced models include the F7C-S which is a recon variant that sacrifices speed and firepower for a reduced signature and other stealthy features, and the F7C-R Tracker Variant with a massive radar replacing the cargo box. All of the F7C Hornet variants will be able to add on a canard turret that isn't available yet. As with the Origin variants the F7C, F7C-S, and F7C-R variants only differ with respect to their components. There is also a F7C-M “Super Hornet” limited variant that is better armed and shielded.


Vanduul Scythe and Esperia Glaive
Originally a limited run of about 300 Scythes were sold for $300 each; now they go for over $1500 on the gray market. The reason for this is because they will be the only Scythes that will have insurance on them. Ever. In terms of stats they look like TIE Fighters that ram people. Big engines, low mass, incredible maneuverability, paltry shields, and a giant fuckoff ramming blade. Ben Lesnick has described it as the Star Citizen equivalent of the Dralthi, meaning idiots out there are paying thousands of dollars to fly what is essentially a trash mob ship. CIG also just released the Glaive which is basically a Scythe with two giant fuckoff ramming blades, and up to 3000 spergs will be able to buy one if they beat Vanduul Swarm. If you are reading this then they have already run out.


Drake Cutlass
Drake ships are known for being flexible, inexpensive, and easy to repair. This makes them ideal for piracy, and supposedly law enforcement will take notice of players in Drake ships more than other brands. With a large cargo hold, lots of guns, and room for a second crewman it's the smallest ship that will reliably be used for boarding other craft. It also comes standard with a tractor beam and docking collar, which are critical for those efforts. Three variants are available; Black, Red, and Blue. Unfortunately players who expected an actual pirate ship will be disappointed to discover that CIG ended up balancing the Cutlass somewhere between a 300i and a Hornet, with the most powerful version being a loving cop car. It's also slower than most other ships. The latest news is that it will feature a modular core similar to the Retaliator.


MISC Freelancer
The Freelancer is a two person freighter that looks like it will be ideal for mercantile and exploration efforts. With more cargo space than the other ships piloted by one person, it's also the heaviest. It has the biggest shields and power plant but is also the largest and heaviest. Weaponry is surprisingly impressive, with four main guns and a rear turret plus a pair of missile mounts. There are three variants. The MAX version doubles the number of engines and widens the ship to hold more cargo, while increasing the power plant but reducing the number of missiles and shield power to do so. The DUR version is for exploration and sacrifices cargo capacity for more efficient engines and other features intended for exploration. The MIS version is a limited combat model where the cargo space is completely replaced with the ability to carry up to 50 missiles.


Aegis Dynamics Redeemer
In the first half of 2014 CIG ran a "reality show" competition called "The Next Great Starship" where sixteen teams competed to design a ship that will be implemented into the game. The show was lampooned in the beginning but featured some very talented artists (at least one who has already been hired by CIG) and the final four ships were particularly impressive. The winning ship was the Aegis Dynamics Redeemer by Team Four Horsemen. Like all the entries the ship is a multi-crewed vessel with two turrets and room for cargo or an assault team. While the model is clearly done, CIG has a lot of work left to integrate the vessel fully into the game and there is no timetable. It's pretty likely we'll see the other contestants, especially since the Top 4 are based on different manufacturers. 2nd place was the Origin AX 114, 3rd place was the Anvil Pheonix, and people generally consider the Drake AC-240 to be the 4th place entry.


RSI Constellation
Explicitly described as Chris Robert’s favorite ship, the Constellation is billed as something akin to the Millenium Falcon. With lots of guns, a big cargo hold, Itano Circus levels of missile spam, a snub fighter, and the most ridiculous thrust:weight ratio in the game it looks perfectly primed to be the ultimate Mary Sue. However worrying about this sort of thing is silly and everything will be fine. There are four variants. The Taurus is the basic transport model and is the cheapest multi-crew ship available. The Andromeda is the multi-function model and includes a snub fighter, the P-52 Merlin. The Aquila is an exploration variant, complete with a rover. The limited variant is the Pheonix, and includes leather trim and your own personal pimpmobile.


Aegis Retaliator
Like the Caterpillar and Constellation, the Retaliator is a multi-crew vehicle. Unlike the other ships, the Retaliator is designed for one thing: war. A massive bomber, this vessel is designed to launch huge payloads at capital ships. It is also sexy as gently caress. Goons have developed a major affinity for the Retaliator, and the “Bomber Bros” have one of the largest collections of Retaliators in the game. The ship is very modular, featuring a front and rear bay that can be fitted for cargo, living quarters, a drop bay, or torpedoes. Possibility exists that it may have a RETRACTABLE. BEAM. GUN.


These are ships that have been confirmed for the game but have not actually be put in the game yet.


Xi'An Khartu-Al
Xi'An fighters are designed to be incredibly maneuverable. They accomplish this by having no main thruster, and instead use an array of maneuvering thrusters that produce thrust equivalent to what a main engine would do on a different ship. These ships are also oriented vertically, like the mothership from Homeworld. The Khartu-Al is a Xi'An light fighter modified to be usable by humans. It looks to be roughly equivalent to the Hornet in terms of protection but with less armament.


MISC Reliant
The MISC Reliant is the third starter ship, although at $50 without a package CIG has indicated it's more of a "Tier II" starter than some scrub tier plebe ship. I guess the same is supposed to be said of the 300i and Avenger now too. CIG sold several thousand of them since they were the latest offering to include LTI. They're the smallest ship that is crewed by two people, are the smallest ship that has a turret, and are also non-combat (utility) oriented with slow speed and a large cargo hold. Variants include a "Researcher", a "News Van", and a "Skirmisher" variant that throws all the "utility" bullshit out the window. Also it rotates.


Drake Herald
In Star Citizen information does not travel faster than the speed of light. Instead communication buoys jump from system to system at a steady ready, slowly disseminating information. People who want to communicate faster than that hire info runners, which are souped up racing ships equipped with ultra high end communications and encryption gear. Their job is to get from point A to point B very quickly, and the Drake Herald is the first example of this. Preliminary stats suggest a ship that is incredibly fast but poorly armed and armored.


Anvil F8 Lightning
Originally the Anvil F7A was billed as the ultimate space superiority fighter. Then CIG created the FC7-M SUPER HORNET that featured two guys and even better stats. Now CIG has upped the ante even more with the F8 Lightning, which was (briefly before it was taken down) described as a next generation super fighter. The description and initial stats suggested a ship that had a huge amount of forward firing weaponry while being better shielded and more maneuverable than the F7A. Knowing the Wing Commander trope this will probably be the ultimate fighter craft that players fly in the end game of Squadron 42.


Aegis Vanguard
Because CIG can't seem to go fifteen seconds without releasing something that screams power creep we now have the Aegis Bulldog Vanguard. Roughly the same size as the Aegis Redeemer, this ship is labeled as a "bomber-destroyer" that sacrifices maneuverability for speed and forward-facing firepower with stores and fuel that enable it to travel long distances without refueling. The combination of significant firepower and small crew requirement (only two people) suggests it might be rather effective in instance-based warfare that are limited by either people or ships.


Drake Caterpillar
Displaying the same benefits as the Cutlass, the Caterpillar is billed as a modular craft that can easily be customized to suit a variety of tasks. It is a multi-crew vehicle similar to the Constellation, but with a focus more on boarding. Chris Roberts has explicitly said that the Caterpillar will be the best at boarding and taking over capital ships. There have also been indications that the Caterpillar will be able to act as a mobile repair center for other ships.


Crusader Industries Genesis Starliner
When backers voted for a passenger liner as a stretch go they passed over options such as a recon craft or a minelayer. Thus the community gets what they deserve with this $400 space train that's shorter than a Merchantman. Imagine Euro Truck Simulator in space where you play a minigame to drink coffee and your cargo will bitch because the space VCR is broken. Who knows WTF the variants will be. Something about a race touring ship, or a boring cargo ship, or a hunter killer.


MISC Starfarer
The Starfarer is a purely mercantile vessel designed to transport massive amounts of fuel in tanks contained beneath the engine. Slow and poorly armed, Starfarers are expected to be logistically critical as a in-space refuelers and transport ships. It is also huge, at nearly twice the length of the Retaliator or Constellation. Two versions exist; the regular tanker one and a military "Gemini" version that is armored and better armed and probably better in every way save fuel capacity.


MISC Hull Series
Literal space trucks, the MISC Hull series of ships are basically giant bulk haulers. There are five options; the Hull A, Hull B, Hull C, Hull D, and Hull E. They range in size from small starter ships to massive bulk freighters longer than a destroyer. Because nobody in their loving mind would buy a loving space truck in a game about starship pew pew (okay your average backer would but still), CIG has gone batshit insane with emphasizing the flexibility offered by using cargo pods. Apparently you can add shields, get more guns, use smuggling containers to hide contraband, or turn your Hull E into an orbital defense platform. The reality is that these things are still loving space trucks, if you're dumb enough to fly one outside of safe space without an escort you will get murdered, and CIG will say anything to sell pixels to nerds.


Banu Merchantman
The Merchantman an alien mercantile vessel that sacrifices some of the cargo space of the Starfarer for superior engines and firepower. The lore says that these ships are prized commercial vessels, passed down from generation to generation, and can easily be converted into smuggling craft and blockade runners. Currently described as having a massive cargo capacity, second only to the Hull C.


Anvil Carrack
While not much is known about the exploration aspect of the game (aside from the fact that jump hole navigation is supposed to be perilous and about as difficult as Battletoads), CIG was surprised at how popular exploration was among the backers and intends to put a great amount of effort into that part of the game. The Carrack appears to be a large craft (about the same size as the 890 Jump) with the majority of its focus on exploration thanks to an advanced jump drive and high level computer system. It also comes with a rover and a scout ship, but isn't terribly well armed. Supposedly the design will be very modular with a large number of bays that can be swapped out.


Origin 890 Jump
This multi-crew ship is a luxury yacht. Presumably like anything owned by the 1% it will be extravagantly expensive, grossly overpowered for whatever task it's actually used for, and incredibly impractical. It has a small hangar bay to fit a pair of small ships, and comes with its own runabout that you shouldn't use if you want your ship to be there when you return to orbit. According to CIG luxury craft are basically intended for socializing, which is hilarious when you think about the socially awkward super spergs who would buy such a thing.


RSI Orion
The RSI Orion is a massive ship intended for mining operations. Much like the Reclaimer it is a multi-crew ship that is very large, poorly armed, slow, and basically designed exclusively for one task. The cargo pods rotate which is pretty cool. Like everything else in SC, mining is expected to be skill-based (unless you pay NPCs to do the work for you) and there will undoubtedly be hordes of pubbies eager to shoot rocks. Like the Reclaimer it includes an on-board refinery for melting ore into something easier to transport.


Aegis Dynamics Reclaimer
The Reclaimer is described as a salvage craft. This might make it very helpful for cleaning up after a battle or for assisting in "rescue" operations. It looks like it will be well protected but lacking in offensive weapons and is described as being designed for "deep space" salvaging. Info from the concept sale indicates a massive ship three times larger than a Constellation that is loaded with salvaging drones, reclamation equipment, multi-function turrets, and a manned cutter for EVA operations. This is clearly not a combat ship. It has a giant arm on the front that can be used to grab ships (with people inside it) so it can shove them into its butt to be melted down for scrap.


Aegis Idris
The Idris is the second largest player-owned starship in the game, and is also the smallest capital ship a motherfucking frigate. There are two variants; a military version (Idris-M) and a civilian one (Idris-P). The military variant has heavier armament but otherwise the ships are the same. The Idris includes a hangar capable of holding fighters with room for at least 2-3 Hornets or Gladiators. Other ships will also fit in the hangar.


Aegis Javelin
Twenty Five Hundred Dollars. That's how much it's going to cost to have the largest player-owned starship in the game. Specifically that's how much it's going to cost for the hull because Javelins will be sold stripped of their military hardware as a "starting challenge" for concierge-level super spergs. If you're comfortable spending enough money to provide 11,363 meals to starving children then what you'll get is the largest, most powerful capital ship available without stealing one from the UEE. Stats aren't even out yet but it looks to be huge, incredibly well armed, incredibly well protected, able to support fighters, and yet STILL NOT A REAL THING.

Beer4TheBeerGod fucked around with this message at 18:18 on Aug 9, 2015

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Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

quote:

The beauty is we could count on the support of players from other games since I doubt there is any successful game out there where goons are not hated. The real challenge would be to manage all the hundred thousands of gamers that have beef to settle with them.

RSI Organization Page: https://robertsspaceindustries.com/orgs/FLJK
FLJK Goonrathi Website & Enlistment: https://www.goonrathi.com


Tired of playing by yourself in a game the doesn't exist? Come join Goonrathi!

Goonrathi (FLJK) is the largest goon organization in Star Citizen and one of the 10 biggest groups overall. Our membership is backed by people who have successfully screwed with pubbies for over half a decade in EVE Online, WOT, and MWO. Our population trained on EVE, burnt out in World of Tanks, got burned by Mechwrrior Online, and is now spreading the Light of Lowtax into Star Citizen. Hop aboard and get in on the ground floor of what is either going to be an amazing gaming experience or a complete disaster.

While we wait for Star Citizen our goal is to get goons together, have fun playing games, hang out, and socialize about space ships.


quote:

The fact that you are polarizing opinions 1.5 years before the game goes live is promising. Now, where can I apply to join?

The same infrastructure that helped goons survive the most brutal game on the Internet is being leveraged for SC. Any 6 month old SA member in good standing and with an active posting record is welcome to hang out. Registration is an automated process that can be accessed from our website.


quote:

Due to not having a screenshot of the original post this can only qualify as speculation, but a little earlier I spotted someone in chatroll paste a quote from the Goon/Goonsquad(?) forum with the person saying: "A black hole would be a great place to crash a bengal carrier captured by pubbies," this is in relation to this latest poll of course.

That's callous, lame and mean-spirited.

Ugh, people like them make me sick.

quote:

There are going to be hundreds of star systems with more added as the game progresses. I'm sure I can find a remote region of space that the goons won't piss on.

quote:

C'mon, you can always buy Million Mile High Club packet, i guess, the goons can't come there.

quote:

must say that the presence of a goon collective in SC is very frightening for me. One of my biggest fears is that the cruelty of large groups will override the community to such an extent that bitterness and griefing, and the celebration of the cynical will take hold here as it has in other places. I suppose thats a bit of a religious statement sorry

quote:

GOONS are coming to StarCitizen it would seem, and everyone should be informaed about who these people are. Everyone should be aware that everyday, we are probably being spied on by spies from other fleets, that is why we got such a strict permission structure here so that none will get permissions to destroy us from the inside by just becoming and officer. The problem with spies havn't been so big before, some we have caught with our own I.I.S. service, and some still remain, but the problem is rather here that Goons do not only focus on ingame infiltration and gameplay. These guys and gals generally try to screw with everyone they can find in a game. They usually Scam people, DDOS VOIP servers, crash forums and stuff like that, but i'd say it's safe to bet that If they Can do more, they Will do more.

So. this is just warning going out to everyone so taht you do not fall a victim of them. Other than that, we have been told that We are their next "B.O.B". With this knowledge, you should know that we are probably housing some of them and that our I.I.S. is working a lot in order to kick them out, but its inevitable that some will remain. Not only are they mocking Us and other fleets, but they are also targeting PACT. We we ask of you heere is that you do NOT feed the goons at all. EVery response we make towards will be sanctioned by no other than our highest command with the advisement of PACT. We do Not want anyone to talk about to them, even if spoken to. Do not post how good we are in comparison to them, how many we are, etc etc, because they probably already know that we outnumber them, and taunting them can create a sort of recruitment tool for them, and also they will probably focus on us even more.

With all this being said, infiltrators is a part of this game. We are, as everyone else pretty much is, countering them. No need to panic, but the situation needs to be controlled by no other than the people who has all the facts and know what we can say and cannot say. As i am sure that this will end up at SA's forum, i will just plainly say that We know that you are here, be aware that we are here as well...

Beer4TheBeerGod fucked around with this message at 21:24 on Jun 3, 2014

CLAM DOWN
Feb 13, 2007






https://www.youtube.com/watch?v=kwjj4e1VRfc

Starfleet Dental is here and Dear Leader leads us unto the Abyss!

:siren: https://robertsspaceindustries.com/orgs/SFD :siren:

Website: https://www.starfleetdental.com
Forums (to join up): http://www.starfleetdental.com/GW2/Forums/
SA Thread: http://forums.somethingawful.com/showthread.php?threadid=3543904
:siren: Star Citizen Org Page: https://robertsspaceindustries.com/orgs/SFD :siren:

Chris Roberts The Creator Blesses Us!

https://www.youtube.com/watch?v=-tpNpBDOMaM

And Dear Leader Himself brings us advice on the dangers of spaceship addiction!

https://www.youtube.com/watch?v=YZHElERa0JA

CLAM DOWN fucked around with this message at 02:55 on Jun 3, 2014

Cowcaster
Aug 7, 2002



Sup guys.

Stalkerr
Jun 10, 2012


VCRS returns! Originally forged in the Darkest Depths of a war torn (or is that warhorn?) universe, VCRS went into long term Cryo-Sleep in an attempt to come back to a video game that might get good again...sadly, the Cryo-Sleep ship (lets assume an Idris or something similar), was deflected off-course, and we crash landed here.

The Voice of the Cosmos Radio Service discusses current events, game play, the community at large, and the topics of the day. Please direct your auditory sensors to the following link, and please enjoy yourself!


This episode comes live from PAX East 2014! Well at least the news, anyway. And technically the news was only recorded live at PAX...
Let's just get to it.

In this episode: Stalkerr and Anders talk Star Citizen news and discuss their Pax-venture!
Cap'n Underpants defines a word for us!
Grraarrgghh reads us forum poetry!
...and Allen Wren tries to expand your mind, whilst fending off a complete breakdown.

Episode 3


All previous episodes can be located here:
https://soundcloud.com/vcrs/


VCRS is brought to you by Allen Wren, Cpt Underpants, Grraarrgghh, Stalkerr, and Anders.
twitter: https://twitter.com/VCRSpodcast
Organization Page: https://robertsspaceindustries.com/orgs/VCRS

Questions? Please send an email to podcast@goonrathi.com. We'd love to read (and answer) your questions on the air!

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Welcome to Thunder Dome.

Jegan Ace
May 6, 2014

Every non-lethal catapult launch is a triumph

:corrupt:
This game is now real and existing. Feels good.

net cafe scandal
Mar 18, 2011

Ground floor for you wasted your money.

Parias
Jul 17, 2000

My Generosity is again
LEGENDARY!

Here's some silly behavior I found before they released the patch to fix the map loading.

Also: Why is my x52's twist axis "yaw" instead of roll, and the X-axis vice-versa? With this being completely unchangable (for now)? :psyduck:

(Yeah I know - I'm sure there are people out there this works fine with, but it's completely backwards from the comfortable defaults all my other favorite spacesims provide and is driving me crazy right now)

Exioce
Sep 7, 2003

by VideoGames
Are we there yet?

Bozonofski
Sep 22, 2009
Can we get some trip reports from people that have finished downloading? (Australia, 10 hours to go :saddowns:)

I love cats
Feb 8, 2012
Chris Roberts made the game.

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer
Wait until release to buy this sick filth, so I can get my money.

drunkill
Sep 25, 2007

me @ ur posting
Fallen Rib
My download is ~70% and I'm watching some streams, the game looks super pretty. This is going to be fun once multiplayer is up and not crashing.

Ground floor, get hype. Star Citizen is arriving.

BlankSystemDaemon
Mar 13, 2009



I downloaded it at 91MBps average, and after they fixed the dynamic map streaming from Highwinds CDN, I gotta say that flying and shooting feels pretty drat great with a X52 Pro HOTAS. My only issue so-far is that the stick animations in-game are really janky and need inbetweeners, but that's been a problem in the hangar module for quite some time and it isn't the most important thing by any stretch.

Bitter Beard
Sep 11, 2001

I don't even know what the fuck I'm doing!!
This poo poo is awesome! Still can't play after multiple crashes Yeee Haaaawwww!

Hobold
Jan 10, 2012


I love my Cutlass
I love big stompy mechs
I love my HOTAS
I love to salvage wrecks
I love Star Citizen, and all it's craziness
GOONDEYADA, GOONDEYADA, GOONDEYADA
College Slice
I'm sitting here at 10 hours remaining to "Apply Patch" at 1.5mb/s. This confuses me.

The Meat Dimension
Mar 29, 2010

Gravy Boat 2k
Ground floor. Looks great.

For people that are watching streams, how much of a difference is there between keyboard/mouse and a controller (or joystick)?

Kazinsal
Dec 13, 2011



Open the door, get on the (ground) floor, everybody wait for them to patch the crash bugs out of the game.

Still a better launch than the BF4 beta.

BlankSystemDaemon
Mar 13, 2009



The Meat Dimension posted:

how much of a difference is there between keyboard/mouse and a controller (or joystick)?
Having played the game with both X52 Pro and a Roccat Kone, I foresee problems for non-joystick/-HOTAS havers in dogfighting unless they enable mouse-follow.

Kailtor
Jun 7, 2005

fucking kailtor

Ask me about my lifetime subscription

:ughh: :ughh:
I played a 15 minute single player match and I can confirm that it is an actual real game and further that it is not poo poo! In fact, it was quite enjoyable!!

OhDearGodNo
Jan 3, 2014

My loaner Hornet looks a lot like a 300i.

e: Beer you have CGI for CIG several times in the OP

OhDearGodNo fucked around with this message at 11:10 on Jun 4, 2014

BlankSystemDaemon
Mar 13, 2009



OhDearGodNo posted:

My loaner Hornet looks a lot like a 300i.
Did you not look around the hangar and see both the 300i and the Hornet just behind it?

Wicaeed
Feb 8, 2005
Just got DFM working.

This game looks GOOD :stare:

OhDearGodNo
Jan 3, 2014

D. Ebdrup posted:

Did you not look around the hangar and see both the 300i and the Hornet just behind it?

300i, Avenger, useless weapon mount.

I'd take a screenshot but it just crashed.

The Marauder
Dec 1, 2013

Why walk out when you can outrun?
The fact that we can actually get in a spaceship and fly around still does not compute with me. I thought that this game was about hopelessly treading poo poo in the brown sea for as many months as possible. CIG threw us a curve-ball today with this patch by "adding functionality" to fly spaceships, shoot spaceships, and get blown up by other spaceships. I think these three bugs are known and documented. Still, you should do your part to inform the developers of these problems with the Best Brown Sea Simulator Ever by posting your own whine thread here.

Kalenn Istarion
Nov 2, 2012

Maybe Senpai will finally notice me now that I've dropped :fivebux: on this snazzy av
I can confirm that watching other people play it looks great :smith:

Only an hour to go.

Warcabbit
Apr 26, 2008

Wedge Regret
Good timing for the last Wingman's Hangar, though.

Tathris
Mar 26, 2010

OhDearGodNo posted:

300i, Avenger, useless weapon mount.

I'd take a screenshot but it just crashed.

Avenger owners get a 300i loaner, not a hornet.

This is also actually real, and fairly fun at that.

Baiku
Oct 25, 2011

It's like a dream. Too bad I have to go to sleep. Let me dust off that Aurora in the morning.

SSJ_naruto_2003
Oct 12, 2012



Watching people use the actual guns and how badly it sucks makes me think the DrakeFleet will make a comeback, spamming missiles at people until they run out of flares.

EDIT: Nevermind, I finally found a streamer who knows how to aim and he's taking the Vanduul out pretty quickly.

Sound Insect
May 27, 2010

Wow I'm not sure how many games have had a key binding interface like this, but god drat. This is so much better than scrolling through multiple lists.

Doctor Shapes
Mar 17, 2009

Ask and ye shall receive.
Star Citizen is real.

Cpt Underpants
Nov 19, 2008

Simply Irresistible
Grimey Drawer
Cloud Imperium Games: At least we didn't delete boot.ini

The Meat Dimension
Mar 29, 2010

Gravy Boat 2k

D. Ebdrup posted:

Having played the game with both X52 Pro and a Roccat Kone, I foresee problems for non-joystick/-HOTAS havers in dogfighting unless they enable mouse-follow.

Thanks, that's what I figured the case would be. I was playing like poo poo a few minutes ago, but I'll try mouse-follow later when I can spend more then half an hour on the module.

Wicaeed
Feb 8, 2005

Ballistic Photon posted:

Wow I'm not sure how many games have had a key binding interface like this, but god drat. This is so much better than scrolling through multiple lists.



You must not be a gamer of the 90's since this is how ALL keyboard layouts were presented back then. Some games even had little paper cutouts you could lay on your keyboard so you could see what your key did.

Silent Hunter I'm looking at you :love:

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

Wicaeed posted:

You must not be a gamer of the 90's since this is how ALL keyboard layouts were presented back then. Some games even had little paper cutouts you could lay on your keyboard so you could see what your key did.

Silent Hunter I'm looking at you :love:

This is the keybinding menu.

Ramadu
Aug 25, 2004

2015 NFL MVP


GreyPowerVan posted:

Watching people use the actual guns and how badly it sucks makes me think the DrakeFleet will make a comeback, spamming missiles at people until they run out of flares.

EDIT: Nevermind, I finally found a streamer who knows how to aim and he's taking the Vanduul out pretty quickly.

Which streamer is competent because everyone seems to suck

deadly mawk
Sep 7, 2010

Probably not playing this tonight -- instead, I'm gonna kick around and see what the new 300i interior is like. Maybe poke around the hangar and soak in the PBR. After that, if I'm feeling really gutsy, I'll probably just go in Free Flight mode and get a feel for things.

I'm not really in it for fighting, you see.

Adbot
ADBOT LOVES YOU

Hobold
Jan 10, 2012


I love my Cutlass
I love big stompy mechs
I love my HOTAS
I love to salvage wrecks
I love Star Citizen, and all it's craziness
GOONDEYADA, GOONDEYADA, GOONDEYADA
College Slice

Wicaeed posted:

You must not be a gamer of the 90's since this is how ALL keyboard layouts were presented back then. Some games even had little paper cutouts you could lay on your keyboard so you could see what your key did.

Silent Hunter I'm looking at you :love:

I remember those things from forever ago and god I miss them. Maybe that should be the $50m stretchgoal!

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