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Ice Fist posted:I mean, did anybody here really expect this to be *not* a piece of total poo poo because hey, it's an alpha of a game that they've had trouble releasing because of showstopping bugs they had to rush to fix only hours ago? The only thing that worries me is that it'll get old pretty fast. Shooting rockets at Scythes is only so much fun. But I was never that much into dogfighting anyway. Making dough to buy capital ships is where it's at.
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# ¿ Jun 4, 2014 22:24 |
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# ¿ Apr 24, 2024 09:10 |
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BULBASAUR posted:New retaliator stats. It hauls significantly more Lesnik Units (LUs) than the constellation and only a little less than the starferry. It's turning into the new corvette, basically. Now as most people who bought Retaliators, I am extremely interested in trading and am perfectly fine with such a minor oversight, as long as I get steady updates on just how many space potatoes I can load. *sigh* It's TBD, I know, but if updates are basically bullshit, why bother updating?
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# ¿ Jun 6, 2014 23:49 |
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Justin Tyme posted:I haven't actually checked the stats but it would be extremely lol if they actually don't have torpedoes or turrets and are in fact 100% unarmed. Not happy about variants in general. They are selling ships for hundreds(!) of dollars and then remove most of the equipment people bought them for over time, just so they can sell it to them again for another 25-50% price increase as a variant. And we are long past the point where you could justify those inflated prices with the fact that we are "making it happen" or whatever. The game is funded, and whatever they do now is profits. And here, they put even the worst p2w games to shame in terms of moneygrabbing atm. What worries me is that there's no healthy way out of this. They will either have to give their core community the finger by massively devaluating pledges, or try to appease the "Investor" Crowd by effectively locking progression and screwing their ingame economy for years to come.
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# ¿ Jun 7, 2014 00:34 |
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radd posted:I think by "investor crowd", Informed Consent is referring to those pledgers buying ships as an investment. And it looks very much either/or to me. If somebody sees a feasible middleground, do tell
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# ¿ Jun 7, 2014 09:14 |
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jynxed posted:https://www.youtube.com/watch?v=_Lb_mRzDG7w It also goes to show why it was smart to wait for the consumer version though ;D
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# ¿ Jun 8, 2014 19:07 |
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jynxed posted:Yea and no. The video is shot from desktop footage and not the rift, then cropped to single screen in vegas. So the poor resolution in this case was due to being lazy with rendering the video in Sony Vegas before upload. I don't think the footage is overly laggy either. The lag is partially due to cryengine right now so it is not just the rift. But if I'm gonna spend 400bux on a periphereal I just want the best possible performance. I ain't that rich
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# ¿ Jun 8, 2014 20:16 |
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So what are your thoughts on "Around the verse" so far? I think the show needs a "Lesnicks weight" segment. And I think it is as cringeworthy as we feared. He's just not comfortable in front of the camera at all Informed Consent fucked around with this message at 07:48 on Jun 12, 2014 |
# ¿ Jun 12, 2014 07:44 |
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tooterfish posted:Man, I'm sorry I missed that. Would've been quite cathartic. If SC fails, at least I can blame my own hype
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# ¿ Jun 12, 2014 20:59 |
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Let a thousand flowers bloom! Also: BULBASAUR posted:If you're wondering if this game is going to produce endless entrainment, I present to you this completely unironic tinfoil pubbie masterpiece
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# ¿ Jun 12, 2014 21:54 |
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I think this is the point where Chris realises that large groups of people are unbelievably dumb, and quite possibly worse than a regular Publisher
Informed Consent fucked around with this message at 22:22 on Jun 12, 2014 |
# ¿ Jun 12, 2014 22:07 |
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Othin posted:I was going to post something about how she's Informed Consent fucked around with this message at 07:22 on Jun 13, 2014 |
# ¿ Jun 13, 2014 07:19 |
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RubberJohnny posted:If people don't think the current microtransactions will be replaced with other microtransactions when it becomes War Thunder in Spaaace for two years I don't know what to tell you. However, *not* changing the cash shop prices will probably not go down so well with all the regular people, who have not yet turned into blind fanboys and think that paying >15$ for ingame assets is crazy. Not to mention paying 250$+ They really painted themselves into a corner by marrying the pledge campaign to their microtransaction economy, imo. During the former, it was fine to ask inflated prices, because pledges were basically donations. But the latter is establishing actual ingame prices Informed Consent fucked around with this message at 18:08 on Jun 13, 2014 |
# ¿ Jun 13, 2014 18:04 |
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drunkill posted:While I don't want to talk to my computer while playing games, this is actually a pretty neat video. I could see myself possibly using the voice attack stuff for power to shields/weapons/engines tasks without taking my hand off of my joystick. Considering I can do half those commands (cycle targets and decoupled) with my joystick it'd be useful for the more fiddly menus and weapon modes. Depends if I have to spend a weekend coding whenever I want the guy to say something original tho
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# ¿ Jun 14, 2014 17:12 |
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So the Xi'an Scout is available for a week, for 150$ Does anyone remember how much it was originally?
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# ¿ Jun 20, 2014 21:01 |
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Nostalgia4Infinity posted:$150? Isn't this game fully funded? And what is "winning" anyway, in an open world game with no set goals? (Those are the official arguments. Gotta love how they are handwaving the issue and getting away with it)
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# ¿ Jun 20, 2014 22:09 |
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Kimsemus posted:So, has anyone else noticed that he Retaliator can now carry something like an absurd 800 Space Tetris Units of cargo space? Doesn't that make it on par with most dedicated Space Tetris Conveyer ships? Because that's totally what people buying a bomber want But I'm fairly sure that CIG will offer us the ship we actually want as a variant, for a tiny token of another 100$ or so
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# ¿ Jun 21, 2014 18:28 |
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DancingShade posted:Let me tell you about the way MMO revenue streams have changed over the past decade. In SC we have people who are violently opposed to subscription models, because they "don't want to pay when they are not playing", yet they've shoveled thousands of dollars into Christ Roberts greedy maw (for a game they can't play, duh) and - more often than not - have also subscribed to that horrible fan swag. It's inane. Anyway, I also think the whole "they just save time but its fine" argument is handwaving the issue. With a Starfarer, Banu MM, Hull C or whatever you will be swimming in dough by the time some Aurora peasant can afford its first 300i. Chances are he not only won't catch up, but the gap between the two will grow even larger. Maybe 1 or 2 years down the line when inflation has hit, people will be able to level the playing field easier (or have their Orgs do it for them), but for the months after release (which tend to make or break MMOs), we are looking at a pretty lopsided experience
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# ¿ Jun 22, 2014 09:02 |
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WoT lacks the PU though. And if WoT anything like War Thunder, it is easier to catch up than to build on your initial advantage. Started that one with some mid-tier planes for the starter pack I bought, but couldn't use them outside of mid-tier matches, so I had to level up the rest of my stuff first.
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# ¿ Jun 22, 2014 09:21 |
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warcrimes posted:So what? How does this impact your game play? However, if it borks the economy long term with CIG trying to balance pledge values against new players wanting to catch up, it will hurt everyone. I've seen games being ruined by less jneer posted:The main reason people like subscription-free MMOs ... At the end of the day F2P just capitalises on human psyche. We hate paying upfront, but will spend stupid amounts of cash once we're hooked on something. Also, a lot of the grind we are now paying to avoid was introduced by this system in the first place (because it is the main incentive to spend money, even after you own the game) Anyway, I guess what worries me is not so much that there will be a cash shop at some point, but that there IS a cash shop long before they have even run their first simulations of the economy. (with people already routinely buying UEC for real money) It will be hard to sensibly balance it without pissing off either old backers or new players. Informed Consent fucked around with this message at 12:03 on Jun 22, 2014 |
# ¿ Jun 22, 2014 12:01 |
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Eldragon posted:Since this game will supposedly have an economy that is heavily influenced by players, having everyone start out in honda civics could ruin the economy for the first 6 months or more as well. I.e. thtere simply is not enough cargo being hauled to meet demand, or there is too much demand on honda repair parts to meet supply. It would balance out eventually, but the first months of a release are crucial to a games success. Pledge ships will count more in whatever kind of nullsec resource grab there will be shortly after launch. Remains to be seen just how much of a long term advantage one can squeeze out of dominating the large scale aspects of the game for the first couple weeks/months
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# ¿ Jun 22, 2014 14:47 |
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For those who have watched Around the Lesnick: Is the show getting any better? Didn't get around to watch it after the first episode which, to put it diplomatically, I did not like.
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# ¿ Jun 26, 2014 20:12 |
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Anyone else watching the new Morlan show? It's kinda fun
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# ¿ Jun 29, 2014 19:38 |
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Somehow I'm not at all excited to be able to dogfight now. Had 2 laggy jousting matches that were won by whoever could shoot the most rockets before being hit by one. Rinse repeat Now what I'm really interested in is the PU anyway, but unless the netcode improves drastically, even the "small" 50v50 battles seem unfeasible
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# ¿ Jul 4, 2014 11:05 |
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I agree about dogfighting being kinda meh. It's a bunch of things, but the most important one is that like you said, it doesn't feel like a dogfight. Someone else called it "roleplaying a missile turret" and that's kinda what it is. The fact that you can go from max speed to a full stop and vice versa in under 1 sec and literally turn on a dime ruins most of the dogfighting feel. The most common tactics I've seen so far are either frantic, messy knife fights with lots of strafing, or space-jousting. Or shooting people with missiles from 1km away until you meet the same fate. Imo, they should implement some hard limits to maneuverability. Acceleration and Deceleration should take way more time. Rotating the ship should, too. Now their current system isn't "bad" per se. In fact its probably much more thought out than most systems out there, and actually "realistically" simulates movement in an evironment without friction and all that other stuff that we know from atmospheric flight sims. But that's all worthless if it isn't "fun"
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# ¿ Jul 4, 2014 22:58 |
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NPCs are expensive. J4Gs are cheap
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# ¿ Jul 5, 2014 17:00 |
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Then we are at an impass Seriously though, questions that can't be answered are what Star Citizen is all about. Somehow we managed to keep 3+ threads alive on that
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# ¿ Jul 5, 2014 21:52 |
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Eh, can we move this thread to the place where all the assholes are AFTER launch please?
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# ¿ Jul 9, 2014 00:23 |
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ArfJason posted:what is this retarded gay poo poo
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# ¿ Jul 9, 2014 06:14 |
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Surely, if I spend more money on imaginary spaceships Christ Roberts will make the bad people go away. It's a test of faith. (Fun fact, most SC goons made more money from selling their ships (to even worse nerds), than they spent on them, at this point)
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# ¿ Jul 9, 2014 06:22 |
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ArfJason posted:lmao you didnt even for a second consider i might have been talking about the thread, the thought was literally unconceivable to you lol It was clear as day, actually
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# ¿ Jul 9, 2014 06:31 |
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meh. At least I got an avatar out of it
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# ¿ Jul 9, 2014 20:56 |
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everythingWasBees posted:It's a nice avatar.
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# ¿ Jul 9, 2014 21:15 |
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everythingWasBees posted:If you save up enough will you buy me a spaceship too?
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# ¿ Jul 9, 2014 21:17 |
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So I'm obviously new to this, but is there an ETA on how long people will usually jerk each other off about how smug & funny they are / how little they care?
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# ¿ Jul 10, 2014 00:07 |
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gently caress yes
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# ¿ Jul 10, 2014 00:12 |
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Night Shade posted:Jesus 500 posts overnight, pretty sure this is the fastest this thread has ever moved And given the state of Star Citizen, that means something
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# ¿ Jul 10, 2014 00:14 |
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Chomp8645 posted:I would like an avatar please. Only took me 3 posts im Imp or so to get mine and find my true J4G / anime-loving nature. What makes it less of an honor though is that I think they can hand out this one for free Informed Consent fucked around with this message at 08:20 on Jul 10, 2014 |
# ¿ Jul 10, 2014 08:07 |
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Did she loose a bet or something? Or badpost in Imp?
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# ¿ Jul 10, 2014 17:54 |
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Bolow posted:3 Months ago someone was offering $500 for a golden ticket account. $500 for something that's absolutely loving useless (everything in this game is useless because it doesn't exist). My own account with all the stretch goal rewards () is probably worth around $700-$800 with no ships included. I actually spread out some Auroras to alt accounts back in 2013, giving them Original Backer status and the stretch goal goodies, but didn't realize there are people willing to pay that much money for what is basically useless swag
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# ¿ Jul 10, 2014 18:13 |
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# ¿ Apr 24, 2024 09:10 |
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I just hope that some day, they leave funding mode and focus on creating a believable universe, rather than an overpriced cash shop with an accompanying tech demo. The Hangar module is especially guilty of that. As long as everything they create is dictated by the desire to sell it to as many nerds as possible, they will miss out on a lot of stuff that wouldn't create big revenue in a cash shop, but still do loads for the atmosphere of the game as a whole. I'm talking useless dustbucket ships, public landing areas other than the "this is where I store my swag"-system, NPC exclusive ships that are cool even though they won't be available in the cash shop etc. Now maybe this "concern" is unfounded, as for example a lot of the Vanduul and Xi'an stuff will fit into that category, but I still can`t help to feel annoyed by the marketing feel of it all, long after the Kickstarter campaign has run its course. Maybe they should get a publisher after all just so they can stop with the salesmen-mentality and focus on design Informed Consent fucked around with this message at 22:21 on Jul 11, 2014 |
# ¿ Jul 11, 2014 22:10 |