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frajaq
Jan 30, 2009

#acolyte GM of 2014


"In ancient times, men built wonders, laid claim to the stars and sought to better themselves for the good of all. But we are much wiser now."

Archmagos Ultima Cryol - "Speculations On Pre-Imperial History"




Aboard the Rediscoverer, 6 days since warp entry

It is a well known fact that most of the people in the Imperium are uncomfortable with space ships and space travel, some due to being inside a truly unnatural place or having to constantly risk their souls to the Immaterium due to the necessity of warp travel to achieve great distances in a relatively short time. Another understandable reason is when half of the passengers dislike you.

With the unexpected and unwelcome arrival of the space hulk Inevitable Damnation in the middle of the Spinward Front, the Adeptus Mechanicus in the Calixis Sector ever hungry and greedy for lost knowledge swiftly diverted some of their Crimson Guard regiments towards this new opportunity. The Lathe Heth 17th Venatorii Maniple “Thunderbolts” and the Lathe-Hadd 9th Venatorii Maniple were initially chosen to be the vanguard force aboard the Rediscoverer Cruiser. The two regiments were almost ready to deployment in the Lathe Worlds when an Inquisition ship from the Calixian Conclave suddenly appeared in the Adeptus Mechanicus's chunk of the sector, demanding that a trusted Senior Interrogator and a special detachment from Schola Progenium Casidius accompany the Crimson Guard.

After much heated discussion between Inquisitorial representatives and Crimson Guard commanders, it was ordered that the 9th Lathe-Hadd be returned to normal duties and be replaced by Senior Interrogator Maltarok and the 24th Detachement, much to the displeasure of the Crimson Guard soldiers and senior tech-priests, not being used to fighting alongside non-augmented forces.

It's been an awkward trip since warp entry to say the least, for both sides. Marcus and Natalia both have seen constant comments of displeasure from the other tech-priests in the ship in the Noosphere, most of them merely annoyance but a few quite rude and vulgar. Jericho Cantor has heard other members of the Biologis talking about how unfamiliar it was to do medical work on people entirely organic. The Ogryns were infamous from the start to the Crimson Guard due to their size and stupidity and even more after a particularly dim specimen broke a cogitator unit thinking it was a grub dispenser. Moira Gunn has heard complaints from other commissars, priests and a few particularly zealot stormtroopers about the near-heretical nature of the Omnissiah worship by the Crimson Guard, and the smell of the incenses used in mysterious rituals to the plethora of Machine Spirits of the cruiser.

Even the few Sanctioned Psykers talked telepathically between themselves, as Kasmir noticed, about how the ancient and powerful mechanisms that can only be found in a ship fully dedicated to the Adeptus Mechanicus somehow interfere in the concentration necessary to use their powers. Not that anyone used warp energies extensively after one of them tried to use a Divination technique to find out what was going on with the space hulk and the area around it, and consequently his head exploded in a quite gruesome way.



And so here you are with the rest of both armies, Crimson Guard and Inquisition detachment, in the primary and enormous hangar of the Rediscoverer. Soldiers and specialists run around preparing themselves for the incoming co-briefing by Senior Interrogator Maltarok of the Inquisition, who kept to his quarters so far, and Cyrus Tartovan, Celeris Tribuni of the Thunderbolts. Already some of the non-combatant staff is setting up the podium where it will happen, offering a truly rare sight due to the presence of symbols, decorations and tapestries from both Inquisition and Adeptus Mechanicus standing side-by-side.

You hear and see equipment being loaded to transport shuttles, servitors of all kinds being programmed, cherubs and servo-skulls flying and buzzing at the request of their masters, chatter in Techna-Lingua and High Gothic between the troopers, all in the typical chaotic but controlled manner, as paradoxically as it sounds, of any army of the Imperium.

You are in one of the mixed squads of this hasty arrangement between two different forces headed towards one of the most dangerous environments possible in the galaxy. The Rediscoverer will return to real space near the Inevitable Damnation in a few hours...

Welcome to Space Hulk game!

Introduce yourselves/post your profiles! Warhammer 40k ships are big so assume this is the first time you're seeing these particular members of the other regiment that will be part of your squad. For members of your own regiment you can assume you fought/worked with before, if you so wish and it's agreed by both players.

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Werix
Sep 13, 2012

#acolyte GM of 2013


Effron "Effy" Hussar

and


Mikial "Lil Mikey" Drogan

Effy crouches down while Mikial finishes putting on his helmet. Effy's an Ogryn, but he's not stupid, he knows how to put on a head protector, but this one has a complicated face thing to make sure Effy doesn't breathe bad stuff, and Effy's big fingers just can't get all the knob things all tightened, so he needs Mikey to put it on for him.

"Here you go big guy," Mikey says as he finishes securing the carapace helmet. "Thanks Mikey!" the ogryn says aloud as he hugs the little, even by normal standards, man. Effy stands at full height, and looks around through the visor of his helmet.

Effy had been in plenty ships during his time working for this nice inquisitor folks, but he didn't like this ship. No one was nice here. Some of the other inquisitor folks he had worked with and were fine, but it was the techies that were a problem. Things were even worse when Effy broke a thing when trying to get food. The thing looked like a food dispenser, and it was near the eating hall, but it must not have been. Effy had been really sorry, and even offered to move some crates around, but all the Techies were super mad at Effy.

But here Effy was in the ship room waiting to hear his mission. He didn't know any of the Techies here, or what they did, but he at least recognized what some of the other inquisitor folks do. There was a Toy Solider there, Effy never knew why they were called that, but some of the guardsfolk always called them toy soldiers, and Effy liked toys!

There was also a Fancy Hat there. Effy didn't like Fancy Hats, they shoot people who ain't bad folks. Like greenies, buggers, pointers, and guys who don't like Daddy Emperor are who you shoot. Mikey always says that you should only point your gun at the bad guys; even if you don't want to shoot someone something bad might happen, so only point your shooter at the bad guys, but the Fancy Hats point at and shoot the Good Guys! If a Fancy Hat ever shot Mikey, Effy would kill them, simple as that.

Effy stands near the back of the group. It wasn't nice to stand in front of short folks, and Effy always likes to be nice. Plus these briefings are always boring, but it's okay, Mikey always pays attention, and really the plans don't really matter, all Effy has to do is listen to who is in charge and shoot the bad guys.

pre:
Name: Effy
Regiment: 24th Special Detachment of Schola Progenium Casidius
Career: Ogryn -> Gun Lugger
Comrade: Lil Mikey   

Aptitudes: Ballistic skill, Weapon skill, offence, defense, perception, strength


Characteristics:
WS:  45  (25 + 15)[+5 homeworld]
BS:  68  (25 +20) [+3 Homeworld] [+15 advances][+5 dedication at 5k exp]
S:   60  (25 +10) [+10 class][+15 advances]
T:   60  (25 +10) [+10 class] [+15 advances]
Ag:  25  (25 +10) [-10 class]
Int: 12  (25 +5) [-3 homeworld] [-15 class] 
Per: 35  (25 +10) 
WP:  43  (25 +15) [+3 Homeworld]
Fel: 30  (25 +5)


Wounds 31/31
Fate: 2/2
IP: 4
CP: 0


Skills:
Common Lore (Imperial Guard, Imperium, War)
Linguistics (High Gothic, Low Gothic)
Parry +20
survival

Talents:
Unshakeable Faith
Die Hard
Lightning Reflexes
Frenzy
Peer (Ecclesiarchy)
Iron Jaw
Weapon Training (Heavy, bolt, Solid Projectile)
It not so dark  pg 105 
Bulging biceps SoH
Ripper charge SoH pg 107
Storm of Iron
Jaded


Comrade advances:
Fierce Loyalty
Little 'un

Specialist advances: 
Ballistic Fury
Guiding fire (full round)

Traits:
Auto-Stabilised
But It Dark in Dere ! 
Clumsy
Size  (Hulking)
Sturdy
Unnatural  Strength (+2)
Unnatural Toughness (+2)


Gear:
Great Weapon
Good quality heavy bolter
Light Carapace Suit AP 5 All
-Environmentally Sealed
8 Frag Grenades
2 Krak Grenades
Standard Guard Kit


6450/6500 XP Spent
fierce Loyalty 300
Str Simple 100
T simple 100
Str Intermediate 250
T Intermediate 250
Str Trained 500
T trained 500
It not so dark 300
Parry trained 200
Parry experienced 300
Bulging biceps 300
Ripper charge 300
Ballistic Fury 300
guiding fire 500
Ballistic simple 250
Ballistic intermediate 500
Ballistic trained 750
storm of iron 300
jaded 200
Little 'un 250

Viva Miriya
Jan 9, 2007


Stormtrooper Corporal Todd 3465, Schola Progenium Luna Stormtrooper Class of 730.M41
Todd is in his assigned squadbay cleaning, disassembling, and reassembling all his wargear until its in perfect condition in lieu of orders from his superior officer, just like he was taught. After a while, finally satisfied that his gear his ready, he dons his armor and wargear and heads out to the hangerbay per the Plan of the day posted on the bulkhead of his squadbay. He had 15 minutes to navigate the labyrinth of the ship to make it for briefing time. No time like the present to move out.

pre:
Name: Todd 3465
Current Assignment: 24th Special Detachment of Schola Progenium Casidius 
Career: Stormtrooper
Demeanour: Quiet

Characteristics:
WS  43 (25 + 13 + 5[Regiment]) 
BS  70 (25 + 17 + 3[Regiment] + 15 [Advances]+ 10[Dedication]) 	
S   30 (25 + 5)  
T   30 (25 + 5)
Ag  50 (25 + 15 + 10[Advances])
Int 35 (25 + 13 - 3[Regiment])
Per 40 (25 + 15)
WP  40 (25 + 12 + 3[Regiment])
Fel 30 (25 + 5)	

Fate Points: 2
Wounds: 20 [18 Starting + 2[Sound Constitution]]
Insanity Points: 3d5 7
Corruption: 0
Weight (Max Carry/Lift/Push): 36kg/72kg/144kg 
Current Combat Load: 45.75 (Encumbered)

Experience: 6,500/6,500

Aptitudes:
Agility, Ballistic Skill, Fieldcraft,
General, Finesse, Offence, Toughness

Advances:
Simple BS Advance (100)
Intermediate BS Advance (250)
Trained BS Advance (500)
Simple Agility Advance (100)
Intermediate Agility Advance (250)
Stealth +10 (200)
Acrobatics (100)
Acrobatics +10 (200)
Athletics (200)
Awareness +10 (400)
Rapid Reload (200)
----2,500 exp Marker, Dedicating to Current Specialty (+5 BS)
Sound Constitution x2 (400)
Lasgun Volley (200)
Eye of Vengeance (400)
Marksman (300)
Hip Shooting (300)
Rapid Reaction (300)
Mighty Shot (400)
Step Aside (600)
---5,400 exp marker (Overflowed 400 exp past the 5k marker), Dedicating to Current Specialty (+5 BS)
Arms Master (600)
Trade (Armourer) (100)
Operate (Aeronautica) (100)
Resistance (Fear) (300)


Skills:
Acrobatics +10
Athletics
Awareness +10
Common Lore (Imperial Guard, Imperium, War)
Dodge +10
Linguistics (High Gothic, Low Gothic)
Operate (Aeronautica)
Scholastic Lore (Tactica Imperialis)
Security
Stealth +10
Trade (Armourer)

Talents:
Arms Master
Die Hard
Eye of Vengeance
Frenzy
Hatred (Tau)
Hip Shooting
Jaded (GM Fiat)
Lasgun Volley
Lightning Reflexes
Marksman
Mighty Shot
Rapid Reaction
Rapid Reload
Resistance (Fear)
Step Aside
Takedown
Quick Draw
Weapon Training (Las, Low-Tech)
Unshakeable Faith


Starting Gear:
• Combat Shotgun with 3 clips (6.5kg/1.95) (Not Carried)
Light Carapace Suit AP 5 All
-Environmentally Sealed
-Traded for Preysense Goggles (0.5kg)
• 3 Frag Grenades (1.5kg)
• 2 Krak Grenades (1kg)

Standard Regiment Kit
• One uniform
• One set of poor weather gear
• One knife (1kg)
• One rucksack or sling bag
• One set of basic tools
• One mess kit and one water canteen
• One blanket and one sleep bag
• One rechargeable lamp pack (0.5kg, helmet mounted)
• One grooming kit
• One set of cognomen tags or equivalent
identification
• One primer or instructional handbook
• Combat sustenance rations, two
weeks’ supply

Specialist Equipment: 
• Good Craftsmanship Hot-shot Lasgun with 3 power packs (6kg/1.8kg)
- Standard backpack power source (10kg)
• Storm Trooper Carapace Armour (15kg)
- Environmentally Sealed

Viva Miriya fucked around with this message at 16:37 on Jun 9, 2014

Friar John
Aug 3, 2007

Saint Francis be my speed! how oft to-night
Have my old feet stumbled at graves!
Kasmir Aloysius


Being stuck in a cell for 6 hours with a headless corpse would unnerve some people. But when the Interrogators and handlers arrived at the Psyker holds with their meals, they found the bloody corpse surrounded by the scattered cards of the Emperor's Tarot, and Kasmir wasting time by making string figures with his hands as he smoked the dead man's lho sticks.

His handlers hadn't even let him out to see Yekaterina since the incident, saying Kasmir being outside his area would be "bad for morale" and that his "careless attitude" would cause friction with the Mechanicus. Well, now that there's some big speech happening before being sent out, *everyone* gets to come out, including Kasmir. Yekaterina's at least pleased to see him walking the corridors, and Kasmir dons his least-false smile at her approach.

"I heard about what happened to Pyotr," Yekaterina said, "I'm sorry."

Kasmir raised an eyebrow. "Why?"

The guardswoman shifted the lasgun on her shoulder. "Well, you know, you knew him and-"

"And he was a prick. Took himself waaayyy too seriously. I mean, he even told me The Thunderers was a bad holo-film. That poo poo's classic!" He lets out some lho-smoke towards the ceiling of the corridor, making life for the atmosphere scrubbers just that little bit more difficult.

Coming out into the hangar he sees a great number of Crimson Guard and Detachment troops already getting ready. Knowing he's not allowed up front, Kasmir sees the Ogryn Effron and the abhuman's friend, Mikial. Kasmir didn't think much of the Ogryn's intellectual capabilities (or Mikial's, for that matter), but the big bastard had provided enough covering fire during missions for Kasmir to feel appreciative of him.

"Effron, Mikial," he greets the two as he sits himself on a metal crate. "Freaks in the back like always, huh?"

pre:
Name: Kasmir Aloysius 
Regiment: 24th Special Detachment of Schola Progenium Casidius
Career: Sanctioned Psyker
Comrade: Yekaterina Petrov
Free XP: 50

WS  25+20+5+3    =53
BS  25+10	 =35
S   25+5	 =30
T   25+5	 =30
Ag  25+2	 =27
Int 25+(-3)+18	 =40
Per 25+20+20	 =65
WP  25+20+5+3	 =53
Fel 25+		 =25

Wounds: 8+5+1
FP: 2
IP: 8
CP: 0
Psy: 4

Starting Aptitudes: Intelligence, Knowledge,
Perception, Psyker, Strength, Willpower.

Skills: 
Common Lore (Adeptus Astra Telepathica) (Int)
Forbidden Lore (Psykers, Daemonology, Warp) (Int)
Psyniscience (Per) +10
Scholastic Lore (Cryptology) (Int)
Common Lore (Imperial Guard, Imperium, War) (Int)
Linguistics (High Gothic, Low Gothic) (Int)
Parry (WS)

Talents:
Heightened Senses (Hearing)
Weapon Training (Solid Projectile, Low-Tech)
Die Hard
Unshakeable Faith
Lightning Reflexes
Frenzy
Hatred (demons)
Favored by the Warp
Nerves of Steel
Fearless
Warp Sense
Infused Knowledge
Ultimate Sanction [Comrade]

Traits: 
Psyker

Equipment: 
Data-slate
psy focus
Best Craftsmanship staff
Combat Shotgun w/ 3 clips
Light Carapace Suit 5 AP All
	- Environmentally Sealed
3 Frag Grenades
3 Krak Grenades

Powers:
400 xp of Powers
	Prescience 200 xp
	Scrier's Gaze 200 xp
Foreboding
Perfect Timing
Precognition
Spontaneous Combustion
Mental Fortitude
Dominate

XP 6500
- 600 psy 3
- 800 psy 4
- 200 Spontaneous Combustion
- 200 psyniscience +10
- 200 Warp Sense talent
- 400 Favored By the Warp
- 200 Foreboding
- 400 Infused Knowledge
- 250 Ultimate Sanction
- 300 Perfect Timing
- 400 Precognition
- 450 nerves of steel
- 600 fearless
- 250 +5 Per 1/4
- 500 +5 Per 2/4
- 300 Mental Fortitude
- 200 Dominate
- 100 Forbidden Lore (warp)
- 100 Forbidden Lore (daemonology)

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird

Bane
and
Comrade
Raz


Bane gave Raz a thump. "Quiet."

The Ogryn loomed large at the rear of the room. Effy. Good big'un to have in a fight.

Bane grunted and made the sign of the Aquila, meaty hands crossed over his massive chest as he waited for the briefing to begin.

pre:
WS	53		25			+20	+3+5 (Reg)
BS	25		25
ST	50(+2)		25	+10 (Ogryn)	+15
TO	50(+2)		25	+10 (Ogryn)	+15
AG	35		25	-10 (Ogryn)	+20
IN	17(+2)		25	-15 (Ogryn)	+10	-3 (Reg)
PE	30		25			+5
WP	43		25			+15	+3 (Reg)
FE	30		25					+5 (Advance)

WP	39
FP	2
IP	7	<Hashutbot> Rockopolis, INSANITY!: 7 [3d5=2,4,1]
CP	0

Fieldcraft, Offence, Strength, Toughness, Weapon Skill, Willpower

Common Lore (Imperial Guard, Imperium, War)
Intimidate
Linguistics (High Gothic, Low Gothic)
Parry
Stealth+10
[+20 to Logic and Lore]

Ambidextrous
Battle Rage
Berserk Charge
Brutal Encouragement
Counter Attack
Crushing Blow
Die Hard
Disturbing Voice
Enhanced Intellect
Hatred (Dark Eldar) :argh:
Improved Dexterity
Iron Jaw
It Not So Dark
Lightning Reflexes
Loyal Demeanour
Resistance (Fear)
Shattering Blow
Sound Constitution
Tear 'em Ter Bits!
Two Weapon Wielder (Melee)
Unshakable Faith
Unusual Companion
Wild Charge
Weapon Training (Heavy, Low-Tech, Solid Projectile)

Auto-Stabilised
But It Dark In Dere!
Clumsy
Size (Hulking)
Sturdy
[Unnatural Intelligence +2]
Unnatural Strength +2
Unnatural Toughness +2

Great Weapon (Huge Sword)	Melee	2d10	R;Pen 0; Two handed, Ogryn-Proof, Unbalanced
Good Mace Fist			Melee	1d10+4	I;Pen 1; Concussive(2), Inaccurate, Ogryn-Proof, +5 WS
5 Frag Grenades
2 Krak Grenades
Light Carapace Suit AP 5
-Environmentally Sealed
Good Cerebral Implants

100 XP

FE Simple			(OW)	(500)	500
Unusual Companion (Ogryn)	(SoH)	(300)	800
Weapon Training (Low-Tech)	(OW)	(300)	1100
Counter Attack			(OW)	(300)	1400
Two Weapon Wielder (Melee)	(OW)	(200)	1600
Tear 'em Ter Bits!		(SoH)	(400)	2000
Wild Charge			(SoH)	(300)	2300
Battle Rage			(OW)	(300)	2600
Bone'ead			(SoH)		2600
Ambidextrous
Resistance (Fear)
Loyal Demeanour			(SoH)	(300)	2900
Improved Dexterity		(SoH)	(300)	3200
Enhanced Intellect		(SoH)	(300)	3500
Brutal Encouragement		(SoH)	(400)	3900
Crushing Blow			(OW)	(400)	4300
Disturbing Voice		(OW)	(600)	4900
Berserk Charge			(OW)	(200)	5100
Bulwark				(SoH)		5100
Frenzy Refund				(-100)	5000
Sound Constitution
Shattering Blow			(SoH)	(600)	5600
Stealth Known			(OW)	(200)	5800
Stealth Trained			(OW)	(400)	6200
It Not So Dark			(OW)	(200)	6400

Werix
Sep 13, 2012

#acolyte GM of 2013
Effy

Effy turns when Kasmir comes up next to him, and looks at the lanky little man. "Hi Kas! Nice to see you!" The Ogryn then scoops up the man in both arms and gives him a great big bear hug before unceremoniously dropping him to his feet. Mikial blushes at Effy's conduct and just nods.

"I didn't know you were on this Job! I've been stuck in my bunk because I broke something I shouldn't have. I said I was sorry, but the techies are mean and didn't accept my apology!" The Ogryn pouts under his helmet, though the mask remains unchanged. Everyone always calls Kas a "psycho" but he ain't a psycho, sad sometimes, but not a psycho!

Effy also waives his meaty hand at Bane. Effy was always jealous of Bane, Bane had an easy name to remember, so Effy didn't have to shorten it, like his own; who names an Ogryn something as hard to remember and say as Efff, Efff, Effy!

Been a while since he worked with Bane; usually they only assign one Ogryn to a job, if there's two, that means things are going to be bad. But Bad means more shooting, so really there being two Ogryns means there'll be a lot to shoot!

chin up everything sucks
Jan 29, 2012


Marcus

The epoch clock popped up into view, the numbers extending so far to either side that he would have had to turn his head to see the entire thing. Not that he needed to see the entire thing, the last twenty digits would suffice. It was time for him to prepare to board the ship with the rest of the Crimson Guard squad he had been assigned to... and whatever rag tag heretics the Inquisition had seen fit to fob onto the mission. Untrained barbarians, the lot of them.

Gathering his few things and setting them into the arms of his servitors, the Enginseer paths himself through the crowds of semi-mechanoid people and the inefficient non-mechanoids until he reaches his designated deployment vehicle, where he comes to a sudden stop. One of his servitors near knocks him over as it runs into his back, but that doesn't distract him from staring at three very large and very dismay-causing creature in front of him.

Ogryn. The Omnissiah damned Inquisitor had saddled him with OGRYN.

It only took a moment for him to compile a public note on the Noosphere, flagged as Public. The Cog-Jammed heretics are not only interfering where they aren't needed, but they are guaranteeing damage to anything we find! By the Omnissiah, if one of these brutes so much as shocks an inlaid circuit, I am going to make myself a new servitor with a Praetorian chassis!

A moment later, the Enginseer blurted a series of instructions to the three servitors in binary cant, causing them to load themselves into the ship along with his gear, while Marcus takes a few steps forwards.

"Greetings to you. I am designated Marcus, Enginseer Prime attache to this unit. It is my job to ensure that all relics are cataloged, checked for possible taint, and if the machine spirits prove to be friendly, to ensure the safe retrieval of said relics. You people are here to get in my way, foul up my cataloging, and slow us down. Do me a favor and stay out of my way, and we should get along without error. Do you understand?"

quote:

Name: Marcus H6A4D9
Specialty: Enginseer Prime
Attributes: Ballistic Skill, Intelligence, Perception, Knowledge, Toughness, Tech, Willpower, Agility

Servitor #1: Lathe-Pattern Multitask Servitor
Quirk: Recent Manufacture
Advances: Field Repairs (core), Unwind the Machine-Cant Secrets (SoH)

Servitor #2: Lathe Pattern Breacher Servitor Comrade
Quirk: Misshapen Grafts
Advances: Barrier Removal Process (SoH), Unwind the Machine-Cant Secrets (SoH)

Servitor #3: Jovian-pattern Gun Servitor (Multi-Melta)
Quirk: Ornate Craftsmanship
Advances: Unwind the Machine-Cant Secrets (SoH)

Stats:
WS 35=25+10
BS 43=25+15+3
Str 35=25+10
Tou 40=25+10+5
Agi 35=25+10
Int 53=25+20+5+3
Per 35=25+10
Wil 35=25+10
Fel 30=25+5

Wounds: 13
Fate Point: 2
Insanity: 8

Skills:
Common Lore (Adeptus Mechanicus) + 20
Common Lore (Tech) + 10
Forbidden Lore (Adeptus Mechanicus) + 20
Forbidden Lore (Archaeotech) +10
Linguistics (Low Gothic, Techna-Lingua)
Logic
Security
Tech-Use + 30


Talents:
Battlefield Tech-Wright (SoH)
Coordination Algorithms (SoH page 54)
Exotic Weapons Training (Integrated Weapons) (SoH)
Infused Knowledge (Core)
Initiated Maintenance (SoH)
Machine Lord (SoH, page 54)
Master Enginseer (Core)
Mechadendrite Use (Weapon, Utility) (Core)
Perfected Maintenance (SoH)
Nerves of Steel (Core)
Paranoia (Core)
Redundant Systems (Lathe Pattern Breacher Servitor Comrade) (SoH)
Redundant Systems (Jovian-pattern Gun Servitor (Multi-Melta)) (SoH)
Technical Knock (Core)
The Flesh Is Weak (HotE)
Total Recall (Core)
Weapon Training (Las, Power)

Orders:
Field Repairs (Core, page 99)
Barrier Removal Process (SoH page 116)
Unwind the Machine-Cant Secrets (SoH)

Traits:

The Flesh Is Weak - Gain Machine X where X is half the number of cybernetics, rounded down, up
to a max of the persons TB. - Machine 4

Mechanicus Implants

The True Flesh: Lathe Worlds characters possess the Mechanicus Implant Trait. In addition, their potentia coil is specifically enhanced to meet the high energy needs of integrated weapons.

Soldiers of the Omnissiah: The Crimson Guard is a truly unique type of “regiment” from a unique type of world. Characters from the Crimson Guard count as both Guardsmen and Tech-Priest Enginseer for the purposes of pre-requisites, regardless of current Specialty or Advanced Specialty. You cannot be a Commissar, Ogryn, Ministorum Priest, Psyker, Ratling or Stormtrooper from this regiment.

Isolated by Machines: Lathe Worlds characters are seleced for a life of war at a young age, dedicated to a life of protecting the Adeptus Mechanicus interests in the Calixis Sector. The warriors of the Crimson Guard are unforgiving, blunt and seem harsh to those unfamiliar with the cold, logical way the Adeptus Mechanicus operates. You suffer a -10 penalty to interact with characters who are not from the Lathe Worlds, forge worlds or Adeptus Mechanicus-related.

Disciples of the Machine God: Though both serve the Imperium, and the Adeptus Mechanicus are commonly believed to worship the Emperor in the aspect of the Omnissiah, the religious beliefs of the Tech-Priesthood and the Ecclesiarchy are fundamentally incompatible on closer inspection. Crimson Guard soldiers suffer -10 on interaction tests with representatives of the Ecclesiarchy (this includes Ministorum Priest Player Characters, and goes both ways). This stacks with Isolated by Machines above.

Bonded to the Machine Cult: +10 on Logistic Tests to obtain Plasma, Melta and Power weapons and other items of advanced technology.

Standard Equipment:
Good-Craftsmanship MIU (core)
Good Cerebral Implants (core) - separate from techpriest gear
Good Bionic Arm (core) - separate from techpriest gear, has the integrated Lathe Lasrifle

Crimson Guard Armor: AP 6 All, Unnatural Strength (1)
-Comes with Good quality Photo-visor and microbead
-Environmentally sealed

Integrated Lathe-Lasrifle 100m S/2/- 1d10+6 Pen 2 Tearing

Venator Blade Melee/Thrown 6m 1d5+2 Pen 2 Balanced, Felling (2), Razor Sharp, Cannot be destroyed by Power Field Quality

Interface Port
Optical Mechadendrite
Red Mechanicus Robes (uniform)
Anointed Toolkit
Universal Kit Stuff

Specialist Equipment:
Sacred Unguents
Dataslate
Omnissian Axe
Calculus Logi Upgrade
Ballistic Mechadendrite
Manipulator Mechadendrite
Utility Mechadendrite


Mission Gear



Exp Expenditures
Enginseer 2500/2500


Tech-Use Experienced - 300
Tech-Use Veteran - 400
Comrade Advance: Servo-Arm - 250
Comrade Advance: Field Repairs - 300
Infused Knowledge - 400
Forbidden Lore (Archaeotech) Intermediate - 250
Master Enginseer - 400
Total Recall - 200

Enginseer Prime 2500/2500

Battlefield Tech-Wright - free
Forbidden Lore (Adeptus Mechanicus) Trained - 200
Forbidden Lore (Adeptus Mechanicus) Experienced - 300
Redundant Systems (Lathe Pattern Breacher Servitor Comrade) - 300
Common Lore (Adeptus Mechanicus) Experienced - 300
Initiated Maintenance - 200
Perfected Maintenance - 300
Machine Lord - 600
Order - Barrier Removal Process - 300

Enginseer Prime 1500/1500

+5 Toughness - free
Coordination Algorithms - 400
The Flesh Is Weak - 400
Redundant Systems (Jovian-pattern Gun Servitor (Multi-Melta)) - 300
Security - Known - 100
Order: Unwind the Machine-Cant Secrets - 300
Coordination Algorithms - 400
The Flesh Is Weak - 400
Redundant Systems (Jovian-pattern Gun Servitor (Multi-Melta)) - 300
Security - Known - 100
Order: Unwind the Machine-Cant Secrets - 300

chin up everything sucks fucked around with this message at 04:16 on Jun 6, 2014

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Bane

"Yes." Bane rumbled. "Go where you go. Crush what you crush. Not crush shinies?"
Bane grunted. "Keep you not crushed."

Friar John
Aug 3, 2007

Saint Francis be my speed! how oft to-night
Have my old feet stumbled at graves!
Kasmir

"Nice to se-URGK" Kasmir grunts as the entirety of his breath is squished out of his body. But in a nice way. Dropped back to the deck Kasmir struggles for breath as Yekaterina unsuccessfully attempts to hold her laughter in. Seeing Kasmir unceremoniously handled puts her into more relaxed mood. Her mood evaporates as she sees the Enginseer approach. Kasmir turns around to see the robed son of a bitch, with his creepy train of servitors.

He's about to say something when the Enginseer says his spiel. He opens his mouth to speak, but stops, then starts again. "I'm seeing something... a vision from HIM on EARTH! It... it shows me..." he scrunches his eyes tightly, "it SHOWS-" he opens his eyes and stands up straight, a look of pure disdain on his face. "It looks like you getting ripped apart by some loving thing with long claws and sharp teeth on that hulk we're headed to, and the rest of us," he motioned to the Ogryns and the others, "staying waaaaay back, not getting in your way. That sound good?" He smiles toothily as he gives an OK with his hand.

Friar John fucked around with this message at 04:43 on Jun 6, 2014

Viva Miriya
Jan 9, 2007


Todd
The stormtrooper says nothing at all, does not react at all, or take offense to the robot man speaking. He continues standing at ease or whatever until the briefing begins like the toy soldier he is.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Commissar Gunn hides it well, but she can't help but feel a little tense as she listens to the conversations being held while she pretends to be invested in her dataslate. She runs through a mental checklist before she enters the briefing room, remembering dossiers she'd read:

Effy Hussar- obedient towards line officers, but with a curiously un-Ogryn reluctance to obey Commissars; a previous incident, perhaps? Close to his friend Mikial- odds were, early interactions would have to go through him. Otherwise, he seemed to be surprisingly well-adjusted and well-meaning. To her surprise, Moira felt some small part of her hope that Effy would make it out of the hulk with that attitude intact.

Todd 3465, Moira noted with approval- true, he was 'just' an above-average duellist, but his marksmanship was impeccable. Sealed records too- suspicious to most, but for Moira, anyone who'd served such operations and survived would be an asset. Not much of a talker, though- he'd need help integrating with the Squad, a duty not outside a Commissar's remit.

Kasmir, now there was a problem. Though Moira could see the reasons behind using psykers, the fact that they were bringing warp spawn onboard warp spawn smacked her of desperation at best, utter stupidity at worst. Moira glances at the Guardswoman next to him- Yekaterina, that's her name- and prays that she has the guts to do what must be done if the situation calls for it.

And then there was Bane. Moira was no tactician, beyond the rote lessons of the Schola, but if it were up to her she'd have Bane take point at all times, just so she knew exactly where he was. It was not his cruelty, not in the least. Moira could be cruel when she needed to be, but that was the point- 'when she needed to be'. Bane seemed to revel in it, and if not kept under control, could lead to Squad tensions- and that would simply not do.

She then turned her attention to the Mechanicus members in the room. First was Marcus, and Moira had to stop an inward sigh from becoming an outward one. His dossier didn't say much, but reading between the lines Moira could see that he was not here by virtue of combat expertise. That being said, he did bring an impressive array of servitors with him- if he could not perform, perhaps they might.

Next was Wrathful Iron, or 'Wrath' as he preferred to be known. Moira found herself smiling a little. He was definitely an odd one, but his zeal was quite satisfactory, and Moira had to admit that she found his terrible jokes hilarious. She might have been the only one, but that just meant the rest of the crew lacked a proper sense of humour.

Then there was Jericho Cantor, whom Moira made a special note of. His enthusiasm for the mysteries of the human body were commendable, and any disturbing aspect of that could be focused into enhancing interrogations, but at the same time Moira needed to make sure he dialed down said enthusiasm when dealing with the rest of the Squad.

DE-ARG34 was another one with potentially problematic zeal. While his victories were commendable, his insistence on independent action over the words of his superiors was definitely a problem. There were many skilled soldiers in the Imperial Guard, both within and without the Mechanicus- the loss of one would be worth it if it meant a greater standard was maintained. Still, there were few as skilled as DE-ARG34; hopefully the machine side of him would see the logic in restraint.

Moira's eyes then caught Natalia, and the Commissar had to stop herself shaking her head. She'd heard stories at the schola about how obsessive Mechanicus adepts can be, and while each Crimson Guardsman exhibited thateagerness, they at least tempered it with some caution. Natalia seemed to think of this expedition as a Schola trip to the local prison's torture yards, complete with juiceboxes and sweet grox strips at the end of it. Even so, her knowledge was quite substantial- maybe keeping her close to Effy or Jericho would prove practical.

She turns up from her dataslate, just in time to 'overhear' Kasmir talk about his so-called vision with Marcus. She fires her bolt pistol right between them, and smiles.

"It's so nice to see everyone getting along so well," she says, as she finally looks up. "I will not repeat myself- any disturbing visions, any gut feelings, any worries and boogeymen, you will keep to yourselves or report to me and me alone! Any problems with your fellow Guardsmen and Skitarii, you will put on your big boy and girl pants and endure it like adults, or report to me! This mission is far too vital to be left to a group of squabbling schoolchildren, and you WILL all fall into line, understood?"

She turns to Marcus. "Marcus, you know we're going onboard a space hulk, with all that implies. You wouldn't have been chosen for this mission if someone wasn't confident of your capability to adapt to changing circumstances, so unbind your iron panties and start giving the Emperor the logical thinking you're supposed to be famous for! Or will you be outdone in cool-headedness by the fully biological Todd 3465?""

Kasmir now. "Kasmir, while I will prosecute any friendly fire event to my fullest ability, it won't help much if you're already dead, would it? I'd suggest you control your tongue, which I'll trust you'll do a better job of than us, since you've done a good job of controlling what I'd hope are formidable powers."

Finally, Effy. "Effy, Marcus here thinks you and Bane can't be careful with his things. I know what happened earlier was- were accidents, not your fault. Can you be more careful from now on? Mikail, can you help?"

pre:
Name: Commissar Moira Gunn
Regiment: 24th Special Detachment of Schola Progenium Casidius
Career: Commissar
Comrade: Shot
Spant XP: 6350   

Char. Aptitudes: Agility, Fellowship, Weapon Skill, Willpower
Misc. Aptitudes: Finesse, Leadership, Perception


Characteristics:
WS:  53 (+10 stat roll)(+8 Homeworld) (+2/4 advances)
BS:  40 (+5 stat roll)(+2/4 advances)
S:   30 (+5 stat roll)
T:   40 (+15 stat roll)
Ag:  40 (+5 stat roll) (+2/4 advances)
Int: 32 (-3 Homeworld) (+10 stat roll)
Per: 35 (+10 stat roll)
WP:  68 (+5, +5 breakpoint advances)(+3 Homeworld)(+20 stat roll)(+2/4 advances)
Fel: 55 (+5 Class) (+1/4 advances) (+20 stat roll)

Wounds: 16
Fate: 2
IP: 7 (http://invisiblecastle.com/roller/view/4512212/)
CP: 0


Skills:
(Specialist) Command +20 (Fellowship)
(Specialist) Common Lore: Imperial Guard +10 (Intelligence)
(Specialist) Scholastic Lore: Tactica Imperialis (Intelligernce)
(Homeworld) Linguistics: High Gothic, Low Gothic (Intelligence)
(Homeworld) Dodge +10
Scrutiny +10 (Perception)
Parry +10 (Weapon Skill)


Talents:

(Homeworld) Die Hard
(Homeworld) Lightning Reflexes
(Homeworld) Frenzy
(Homeworld) Hatred: Heretics
Heroic Inspiration
Stirring Rhetoric
Inspire Wrath
Lightning Attack
Quick Draw
Sure Strike
Duelist

Specialist advances:

(Specialist) Air of Authority
(Specialist) Unshakeable Faith
(Specialist) Weapon Training: Bolt
(Specialist) Weapon Training: Chain
(Specialist) Weapon Training: Solid Projectile
(Specialist) Galvanizing Presence
(Specialist) Summary Execution

Gear:
(Specialist Equipment) Good-quality chainsword
(Specialist Equipment) Good-quality bolt pistol: 8/8 shells, 3 magazines
(Specialist Equipment) Commissari uniform worn under carapace
(Standard Equipment) Combat Shotgun: 18/18 shells, 3 magazines



Spent XP: 6350/6500
Unshakeable Faith (+100)
Galvanizing Presence (250 XP)
Summary Execution (300 XP)
Common Lore: Imperial Guard +10 (0, already included in career package)
Command +20 (500 XP)
Parry +10( 700 XP)
Dodge +10 (400 XP)
Scrutiny +10 (300 XP)
Talent: Heroic Inspiration (HotE: pg 99, 300 XP)
Talent: Stirring Rhetoric (HotE: pg 104, 400 XP)
Talent: Inspire Wrath (Core: pg 146, 300 XP)
Talent: Lightning Attack (Core: pg 147, 400 XP)
Talent: Quick Draw (Core: pg 150, 200 XP)
Talent: Sure Strike (Core: pg 151, 200 XP)
Talent: Duelist (HotE, pg 98, 200 XP)

2/4 Willpower Advances: 500 XP
2/4 Agility Advances: 350 XP
2/4 Weapon Skill Advances: 500 XP
2/4 Ballistic Skill Advances: 500 XP
1/4 Fellowship Advances: 250 XP

Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
Jericho Cantor

The medic keeps to his supplies just as much as the stormtrooper. There's little to say until the time comes for platitudes in the face of death. He does make a mental note of cybernetics he sees and how they were implanted. The better quality, the better chance for survival should the worst happen, or so the theory went. Ideally, he could keep both man and machine alive in the face of such adversity, but he would vastly prefer to save the man. Not the kind of talk a scion of the Adeptus Mechanicus would be spreading, but it was true all the same. They could always make more implants. A new soul was much harder to create.

pre:
Name: Jericho Cantor
Career: Medic -> Medic -> Medic
Aptitudes: Ballistic Skill, Fieldcraft, Intelligence, Knowledge, Perception, Tech, Willpower


Characteristics:
WS:  30  (25 +  5)
BS:  45  (25 + 15) [+5 Dedication]
S:   35  (25 + 10)
T:   35  (25 + 10)
Ag:  40  (25 + 15)
Int: 63  (25 + 20) [+3 Homeworld] [+5 Class] [+10 Advance]
Per: 53  (25 + 15) [+3 Homeworld] [+5 Dedication] [+5 Advance]
WP:  35  (25 + 10)
Fel: 25  (25 +  0)


Wounds 14/14
Fate: 2/2
IP: 10
CP: 0


Skills:
Awareness +10
Common Lore (Adeptus Mechanicus) +20
Common Lore (Tech) +20
Forbidden Lore (Archeotech) +10
Linguistics (Low Gothic)
Linguistics (Techna-Lingua)
Logic
Medicae +20
Scholastic Lore (Chymistry) +10
Scholastic Lore (Cryptology) +10
Scrutiny
Security
Tech-Use +20


Talents:
Accelerated Repairs
Combat Sense
Exotic Weapons Training (Integrated Weapons)
Infused Knowledge
Integrated Maintenance
Jaded
Lasgun Volley
Las Weapon Expertise
Master Chirurgeon
Nerves of Steel
Paranoia
Perfected Maintenance
Total Recall
Veteran Comrade
Weapon Training (Las, Low-Tech, Plasma)


Traits:
Bonded to the Machine Cult
Disciples of the Machine God
Isolated by Machines
Mechanicus Implants
Medicae Auxilia
Soldiers of the Omnissiah
Unnatural Intelligence +2
Unnatural Strength +1


Gear:
Crimson Armor
 - Good Photo-Visor, Microbead
 - Environmentally sealed
Integrated Lathe-Lasrifle
Venator Blade
Good Cerebral Implant
Red Mechanicus Robes
Annointed Toolkit
Diagnostor
Injector
Medikit
Standard Guard Kit


6300/6500 XP Spent

Common Lore (Tech) +10                 200
Common Lore (Adeptus Mechanicus) +10   200
Scholastic Lore (Cryptology)           100
Forbidden Lore (The Warp)              100
Forbidden Lore (Archeotech)            100
Forbidden Lore (Archeotech +10)        200
Infused Knowledge                      400
Medicae +10                            200
Tech Use +10                           200
Security                               100
Awareness                              200
Awareness +10                          400
------------------------------------------
Master Chirurgeon                      400
Medicae +20                            300
Intelligence +5                        100
Intelligence +5                        250
Veteran Comrade [HotE]                 600
Weapon Training (Plasma)               300
Accelerated Repairs [SoH]              300
Initiated Maintenance [SoH]            200
------------------------------------------
Perfected Maintenance [SoH]            300
Perception +5                          100
Lasgun Volley  [HotE]                  200
Las Weapon Expertise  [HotE]           300
Medicae Auxilia                        250
Combat Sense                           200
Tech-Use +20                           300

Friar John
Aug 3, 2007

Saint Francis be my speed! how oft to-night
Have my old feet stumbled at graves!
Kasmir

Kasmir's smile melts as he looks down at the hole in the floor between him and Marcus. Turning to the Commissar, Kasmir listens carefully, before saluting Moira crisply. "Of course, Commissar. You can always count on me to use the metal that got put into my brain to help not get my soul torn apart by the most hideous creatures beyond imagining. Praise the Emperor for purified technology." Kasmir taps his temple with his salute as he speaks.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Moira

Moira nods. "It's so nice to have an understanding," she says.

John Dyne
Jul 3, 2005

Well, fuck. Really?
Somewhere, deep in the bowels of the ship, a short bearded abhuman pulls a perfectly roasted bird that is almost three times his size out of a massive oven, inhaling deeply of the delicious aroma of his masterpiece. He smacks his lips and smiles, glancing from side to side. Certainly no one would blame a master for sampling his work; the Schola men were going to tear this thing apart anyways.

The ratling is all but salivating as he cuts off the almost hilariously tiny wing of the massive bird, and pops it into his mouth. He grunts pleasurably and begins trying to work the meat off the bone with just his tongue, when suddenly the ship lurches, and he places his hand on the still hot surface of the stove. He gasps, and in doing so, lodges the bone in his throat.

He grasps at his throat, his eyes bulging as he tries to even rasp a ragged breath, but nothing comes. He is the only ratling on an AdMech ship; only the Schola boys would come down here, as the Crimson Guard did not eat very much.

It sucks for a ratling, some days, and this one collapses to the flor, his hands at his throat. At least the stove would turn itself off.


[23:34] <frajaq> dyne you can post as a ratling who immediately dies due to a chicken bone stuck in his throat
[23:34] <&Dyne> you realize i will do that
[23:34] <&Dyne> right
[23:34] <&Dyne> i will post in your thread right now as a ratling choking on a chicken bone
[23:34] <frajaq> what have I done

you've doomed a poor, innocent ratling, that's what you've done

Waci
May 30, 2011

A boy and his dog.

Natalia Sera

Why did it have to be inquisition. She doubted any of the mechanicus people present had any desire to deal with someone who considered the machine cult borderline heretical, but what she'd heard from some of the schola troops didn't sound promising. She hoped the inquisitorial personnel in charge of the schola detachment held less unpleasant views. And ogryns. The ogryns were possibly even worse. Who had had the bright idea to bring a walking lump of meat and stupidity on board a priceless trove of archeotech? She lets the noosphere know this. Everyone else had, so why shouldn't she.

She listens tot he commissar talk, both eager to get moving and dreading what the imperial half of the expedition would do once they did. She thanks the Omnissiah in her mind that her implants prevented her face from betraying her thoughts when the commissar addresses them as members of the Imperial Guard, and again when the psyker thanks the Emperor for purified technology. Waiting, she reaches into her robes with a mechadendrite and pulls out a small box with a straw attached to it. The cooling systems of her integrated weapons made for a convenient way to refrigerate snacks when the weapons were not in use. She does her best not to glare at the commissar while enjoying the contents of her boxed drink.

pre:
Specialty: Enginseer - Enginseer - Crimson Exemplar
Demeanour: May be a nerd

BS:53=25+20+3+5
WS:25=25
S:30=25+5
T:45=25+20
Ag:30=25+5
Int:68=25+20+3+5+5+5+5
Per:35=25+10
Wp:50=25+20+5
Fel:25=25

Wounds: 13
Fate: 2
CP:
IP: 3d5

Aptitudes:
Ballistic Skill, Intelligence, Offence, Strength, Tech, Toughness, Weapon Skill, Willpower

Skills:
Common Lore (Adeptus Mechanicus +10, Tech +10)
Forbidden Lore (Adeptus Mechanicus, Archeotech +10, Xenos +10, Heresy, Horus Heresy and the Long War, Inquisition, Mutants)
Tech-Use +20
Linguistics (Low Gothic, Techna-Lingua, High Gothic)
Dodge
Trade (Armourer) +10
Logic
Security
Commerce

Talents:
Cold Hearted
Mechadendrite Use (Weapon, Utility)
Weapon Training (Las, Power, Melta,  Integrated)
Lasgun Volley
Infused Knowledge
Foresight
Total Recall
Meditation
Weapon Tech
Armour-monger
Potentia Coil Induction
Tireless
Jaded
Lasgun Volley
Lasgun Barrage
Las Weapon Expertise
Las Weapon Mastery
Integrated Weapon Expertise
Paranoia
Nerves of Steel

Traits:
Mechanicus Implants
Unnatural Intelligence +2

Comrade advances:
Servo-arm
Field Repairs

Gear:
Sacred unguents
Omnissian Axe
Servo arm
Ballistic Mechadendrite
Optical Mechadendrite
Good MIU
MIU Weapon Interface
Crimson Armour
Best Lathe-lasrifle
Venator Blade
Good Cerebral Implants
Good Luminen Capacitors
Ocular Sight
Calculus Logi Upgrade
Anointed Toolkit

XP spent: 6500/6500
Servo-arm -250
Field Repairs -300
Infused Knowledge -400
Foresight -300
Total Recall -200
Tech-use +20 -300
Simple Willpower -250
Simple Intelligence -100
Forbidden Lore (Xenos) -100
Forbidden Lore (Heresy) -100
Forbidden Lore (Horus Heresy) -100
Lasgun Volley -200
Forbidden Lore (Archeotech) +10 -200
Dodge -200
Forbidden Lore (Xenos) +10 -200
Forbidden Lore (Inquisition) -100
Forbidden Lore (Mutants) -100
Potentia Coil Induction -200
Integrated Weapon Expertise -300
Tireless -300
Trade (Armourer) -100
Trade (Armourer) +10 -200
Weapon Training (Melta) -300
Commerce -100
Security -100
Intermediate Intelligence -250
Simple BS -250
SWITCH TO CRIMSON EXEMPLAR
Jaded -300
Lasgun Barrage -400
Las Weapon Expertise -300
Las Weapon Mastery -400 
Linguistics (High Gothic) -100

Waci fucked around with this message at 05:52 on Jun 6, 2014

Kai Tave
Jul 2, 2012
Fallen Rib
25 Wrathful Iron Brings Absolution To the Unworthy and the Heretek


Friar John posted:

He's about to say something when the Enginseer says his spiel. He opens his mouth to speak, but stops, then starts again. "I'm seeing something... a vision from HIM on EARTH! It... it shows me..." he scrunches his eyes tightly, "it SHOWS-" he opens his eyes and stands up straight, a look of pure disdain on his face. "It looks like you getting ripped apart by some loving thing with long claws and sharp teeth on that hulk we're headed to, and the rest of us," he motioned to the Ogryns and the others, "staying waaaaay back, not getting in your way. That sound good?" He smiles toothily as he gives an OK with his hand.

"That reminds me of an amusing joke," came a deep, mechanical voice from behind the grinning psycher, an imposing figure clad in the signature crimson battle armor of the The Lathe Heth 17th Venatorii Maniple striding up to the assembled troopers with heavy, thudding steps upon the deck. "Two Genestealers enter a bar. The Genestealer is a Tyrannid vanguard organism possessing bladed limbs capable of cleanly penetrating 40 centimeters of bonded ceramite armour and able to run at speeds of up to 30 kilometers per hour across open ground. There were no survivors. Ha ha ha ha ha."

The featureless faceplate's expression remained unchanging even as the hulking form of 25 Wrathful Iron Brings Absolution To the Unworthy and the Heretek ("Wrath" to those less pious or patient) turned his unblinking, red-lensed gaze upon them as though searching for a reaction or possibly a target. The shorter tech-guard by his side (technically Wrath's gender was listed as "Unknown/Irrelevant" in the official regimental records) glanced up at him before suddenly issuing a harsh burst of static from his own vocoder.

*KSSSHHHHHHHK*

"Fine then, if you believe that you can tell it better then do so."

*KSSSHHHHHHHK*

"Ha ha ha ha ha. I concede that your version may in fact be superior after all."

All of this was said aloud. Within the intangible noosphere inaudibly buzzing and thrumming with chatter and conversation amongst the gathered tech-guard, a very different conversation was taking place.

::hey robro you need to check your coolant before you blow a primary regulator valve or something, you know there's gonna be hella stuff that needs killing on that thing, so maybe save some of that for the enemy idk, hth::

quote:

25 Wrathful Iron Brings Absolution To the Unworthy and the Heretek
Demeanor: Joker
Specialty: Heavy Gunner
Aptitudes: Ballistic Skill, Defence, Fellowship, Offence, Perception, Toughness, Tech
Wounds: 15
Fate Points: 2
Insanity: 7
Comrade: Maximilian 373 Dutiful Engine Encodes The Omnissiah's Will
Upon His Enemies (Max for short)

Weapon Skill = 25
Ballistic Skill 25 +3 +20 +10 = 58
Strength 25 +20 +5 = 50
Toughness 25 +5 +20 +10 = 60
Agility 25 = 25
Intelligence 25 +3 +12 = 40
Perception 25 +13 = 38
Willpower 25 +15 = 40
Fellowship 25 = 25

Ballistic Skill Simple, Intermediate - 350xp*
Strength Simple - 250xp+++
Toughness Simple, Intermediate - 350xp+++

Comrade Advances:
Loader 250xp+++
Stabilize 300xp^^^

Skills:
Athletics
Awareness - Trained, 300xp+++
Common Lore (Adeptus Mechanicus, Imperial Guard, Tech, War)
Dodge +10 - Known, Trained, 600xp+++
Intimidate
Linguistics (Low Gothic, Techna-Lingua)
Logic
Security - 100xp*
Tech-Use +10 - Trained, 200xp*
Trade (Armourer) - 100xp*

Talents:
Armour-Monger - 300xp*
Bulging Biceps - 450xp+++
Fearless - 600xp^^^
Iron Jaw
Mighty Shot - 400xp*
Nerves of Steel
Paranoia
Target Selection - 400xp*
Weapon Tech - 200xp*
Weapon Training (Bolt, Integrated, Las, Low-Tech, Heavy, Plasma) - Bolt 200xp^^^
Plasma Weapon Expertise - 300xp, HoE+++
Plasma Weapon Mastery - 400xp, HoE*
The Flesh is Weak - 400xp, HoE^^^
Vigilant - From Sentry advanced specialty, HoE

Traits:
Machine (1)
The True Flesh: Lathe Worlds characters possess the
Mechanicus Implant Trait. In addition, their potentia coil
is specifically enhanced to meet the high energy needs of integrated
weapons.

Soldiers of the Omnissiah: The Crimson Guard is a truly unique
type of “regiment” from a unique type of world. Characters from
the Crimson Guard count as both Guardsmen and Tech-Priest Enginseer
for the purposes of pre-requisites, regardless of current Specialty
or Advanced Specialty. You cannot be a Commissar, Ogryn, Ministorum
Priest, Psyker, Ratling or Stormtrooper from this regiment.

Isolated by Machines: Lathe Worlds characters are seleced for a life
of war at a young age, dedicated to a life of protecting the Adeptus
Mechanicus interests in the Calixis Sector. The warriors of the Crimson
Guard are unforgiving, blunt and seem harsh to those unfamiliar with the
cold, logical way the Adeptus Mechanicus operates. You suffer a -10
penalty to interact with characters who are not from the Lathe Worlds,
forge worlds or Adeptus Mechanicus-related.

Disciples of the Machine God: Though both serve the Imperium, and the
Adeptus Mechanicus are commonly believed to worship the Emperor in the
aspect of the Omnissiah, the religious beliefs of the Tech-Priesthood
and the Ecclesiarchy are fundamentally incompatible on closer inspection.
Crimson Guard soldiers suffer -10 on interaction tests with representatives
of the Ecclesiarchy (this includes Ministorum Priest Player Characters,
and goes both ways). This stacks with Isolated by Machines above.

Bonded to the Machine Cult: +10 on Logistic Tests to obtain Plasma,
Melta and Power weapons and other items of advanced technology.

Cybernetic implants: MIU Weapon Interface, Subskin Armor

2,500xp breakpoint: Switch to Sentry
5,000xp breakpoint: Switch to Heavy
+++ - Purchased from 0 - 2,500xp
* - Purchased from 2,500 - 5,000xp
^^^ - Purchased from 5,000 - 6,500xp
6,450/6,500xp spent

Starting equipment:
Crimson Guard Armor: AP 6 All, Unnatural Strength (1)
-Comes with Good quality Photo-visor and microbead
-Environmentally sealed
Integrated Lathe-Lasrifle 100m S/2/- 1d10+6 Pen 2 Tearing
Venator Blade Melee/Thrown 6m 1d5+2 Pen 2 Balanced, Felling (2),
Razor Sharp, Cannot be destroyed by Power Field Quality
Red Mechanicus Robes (uniform)
Anointed Toolkit
Universal Kit
Common Craftsmanship Plasma Cannon

Werix
Sep 13, 2012

#acolyte GM of 2013
Effy

Effy only glares at pointy hat as she gives her little speech. Pointy hats were always so serious and mean. Never had he met a nice one, and this one seemed no different than the others. The pointy hat's accusation about his accident was the last straw.

Effy immediately bursts into uncontrollable tears. The sound and sight of an ogryn crying is rare indeed, and more than just their small platoon begins to look. Effy tries to stammer between sobbing and the sound of running snot, "I said I was sorry! I didn't mean to break the thingie! It was near the mess Hall and looked like a food dispenser! Other ships I've been on had signs above the food dispensers but not this ship! " the ogryn let's out a huge wail before continuing, "I said I was sorry but you techies are a bunch of meanies who wouldn't take my apology and locked me in my room!"

The ogryn keeps wailing as Mikey steps forward, "now you all listen here, Effy doesn't deserve to be treated like this. He's not some pet grox that poo poo on the carpet, he's a person with feelings, and he feels all those feelings more acutely than the rest of us. Don't treat him like he's stupid, he's not an idiot, he's one of the few non BONE head ogryn I've seen use a heavy bolter without breaking it. And he's an Emperor dammed war hero, though he doesn't strut around flaunting it. Now one of you who fancy yourselves in charge better accept his apology or else he'll be like this for at least an hour. "

Mikey turns and begins to undo the helmet he just put on to get at the ogryn and his snot covered face.

Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!
Grimey Drawer
DE-ARG34

Two more weapon-studded Crimson Guardsmen, appearing more servitor than enginseer, follow in Wrath and Maximillian's wake. Their frames make them instantly recognizable, even among the heavily modified guardmen. They are DE-ARG34 and 78, Mutilator-class weapon specialists, with all the close-quarter weapons and training that designation entails. The Lathe Heth 17th typically use them as vanguard forces for bunker and trench clearing, boarding actions and similar combat operations. That a pair of them has been assigned to the squad probably does not bode well for the group's role in the exploration of the Space Hulk.

The two look to one another as the big Ogryn breaks down into sobs and the rest of the tech-priests are harangued by his tiny companion. Expressions of incredulity and neutral disgust at the sight are offered up to the noosphere, before the more heavily built of the two step to the fore. DE-ARG34 bows, somewhat more theatrically than most tech-priests would ordinarily deign, to the pair, making the sign of the cog as he does.

"Excuse us. It is possible we are all utterly, terribly distressed to have hurt the feelings of your sizable meatbag companion and are pleased that his crime against the Omnissiah has been pardoned and that he will not be become the Priesthood's property in Servitude Imperpituis as a Praetorian chassis. We truly are sorry about something like that, I am confident of it. More to the point: that he is not being slated for mind-scrubbing means 'apology accepted' in Techna-Lingua."

DE-ARG34's mostly-augmetic skeletal face doesn't bat an eyelid as he speaks, and given the stress he is putting on certain parts of his 'apology', it's not difficult to guess that he's being disingenious, although with how Mechanicus members treat social interaction one never knows.



pre:
DE-ARG34, Mutilator Class
Demeanor: Reckless / Cocky / Sarcastic
Comrade: DE-ARG78
Specialty: Weapon Specialist
Weapon Specialist Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Weapon Skill, Tech.
Brawler aptitudes: Agility, Finesse, Offence, Strength, Toughness, Weapon Skill, Tech.
Wounds: 13
Fate Points: 2
Insanity: 9

Weapon Skill    60 = (25 + 20 + 5 + 10)
Ballistic Skill 38 = (25 + 10 + 3)
Strength        50 = (25 + 20 + 5)
Toughness       50 = (25 + 20 + 5)
Agility         50 = (25 + 15 + 10)
Intelligence    28 = (25 + 3)
Perception      25 = (25)
Willpower       40 = (25 + 15)
Fellowship      25 = (25)

Skills:

Acrobatics, Athletics, Common lore (Adeptus Mechanicus, Imperial Guard, Tech, War), Dodge +10,
Linguistics (Low Gothic, Techna-Lingua), Logic, Navigate (Surface), Parry, Tech-Use.

Talents:

Ambidextrous, Blademaster, Blade Dancer, Counter Attack, Crippling Strike, Crushing Blow,
Exotic Weapons Training (Integrated Weapons), Lightning Attack, Nerves of Steel, Paranoia, Quick Draw,
Rapid Reload, Step Aside, Street Fighting, Swift Attack, Two-Weapon Wielder (Melee), Weapon Training (Las, Chain, Low-Tech)

Traits:

Bonded to the Machine Cult, Disciples of the Machine God, Mechanicus Implant,
Isolated by Machines, Soldiers of the Omnissiah, The True Flesh.

Commands:

Two Against the Odds - Passive

XPenditures: 6500/6500
Agility, Intermediate, (350)
Dodge, +10 (600)
Blademaster (400)
Swift Attack (300)
Lightning Attack (400)
Step Aside (600)
Crippling Strike (300)
Killing Strike (450)
Counter Attack (450)
Parry (200)
Lightning Reflexes (200)
Two-Weapon Wielder (Melee) (300)
Blade Dancer (400)
Quick Draw (200)

5150/6500 xp - Spec switch to Brawler

Weapon Skill, Intermediate (350)
Crushing Blow (400)
Strength (100)
Two Against the Odds (400) (Hammer of the Emperor)
Acrobatics (100)

Starting equipment:

4 krak grenades, Common Craftsmanship Regimental Favoured Basic Weapon (?),
Integrated Lathe-Lasrifle, Venator Blade, Good Craftsmanship Chainsword, Best
Craftsmanship mono knife.

Crimson Guard Armor: AP 6 All, Unnatural Strength (1)
-Comes with Good quality Photo-visor and microbead
-Environmentally sealed

Good Quality Bionic Respiratory System, Red Mechanicus Robes (uniform),
Anointed Toolkit, Universal Kit Stuff.

Scribbleykins fucked around with this message at 21:00 on Jun 15, 2014

Waci
May 30, 2011

A boy and his dog.
Natalia Sera

Oh, they'd hurt the ogryns feelings. How terrible. ++I suspect if a member of the mechanicus were to enter a temple ship of the Imperial Cult and severely injure one of the priests, they would be punished rather more harshly, no matter how much they claimed to mistake the priest for a packed lunch...++ Adopting a more conciliatory tone, she switches from the rapid beeps and boops of techna-lingua to the fleshy inefficiency of low gothic. "The important thing is that the cogitator is not beyond repair, and that the machine spirit that inhabits it still lives, despite its injuries."

chin up everything sucks
Jan 29, 2012


Marcus

"Speaking of, please refrain from attempting to damage the machine spirit of the Rediscoverer. You are a guest upon this vessel, without authority over any of the crew of this ship or the attached Crimson Guard units or the attaches of those units. Attempts at violent intimidation that involve additional damage to this vessel will be reported as vandalism, and you will be treated as any other non-Adeptus Mechanicus who damages the property of the Cult of Mars."

The Noosphere is alight with Marcus's dark appreciation of the subtle humor and sarcasm of his comrades. It was stuff of a high order, probably going right over the heads of the unaugmented personnel. His own personal anger at the sheer unthinking violence of the Commissar was an entire post on it's own.

"Now, if you are done with your futile attempt to assert dominance in this contrived social situation, let us perform a vector shift and move ourselves into our seats so that I may activate the recaf injectors. Conversational abilities may show significant improvements after chemical markers are inserted into our veins."

chin up everything sucks fucked around with this message at 21:01 on Jun 6, 2014

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Bane

Bane shrugged and grunted "Okay."
He gave Raz a swat to get his attention and relayed "Red'un say move.".
Undoing a vambrace, he put action to word and sat down.

The seats creaked under the load as the Ogryns awkwardly tried to shift into position. With a sad groan, one finally gave up the struggle and slowly crumpled to the deck.

Bane sat ramrod straight as he finally slipped off his vambrace.
"Ready" he rumbled.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Moira

"Your comments, Marcus, are hereby noted and summarily dismissed," Moira says calmly, before turning back to Effy. "As you can see, Effy, the Mechanicus are perfectly content to forgive you, and by the Emperor's grace, so am I."

She looks him straight in the eye. "The reason we're so ready to forgive is because we're able to control how we feel- even if something makes us feel bad, we are able to put that behind us, and move on, The fact that you're still upset about what happened shows that you can't do that- at least, not yet."

She holds a hand up to quell Mikail's protests, and continues in a gentler tone. "Effy, I know you've been in fights before, some really big ones- but we don't know what might be onboard that space hulk. It could get scary, even for a big hero like you, and I need you to be strong all over, both your body and your mind. Sometimes, things can make you feel terrible, but you're an Ogryn, aren't you? You're big and strong, aren't you? Then prove it- I know you can."

Moira then straightened up and turns to Mikail. "Now, I know you're trying to protect your friend, and that's fine. Guardsmen need to look out for each other, after all. However, there might come a time when you might not be there for him, and Effy needs to learn a little independence, understood?"

Now, for the rest of the Squad. "That goes for all of you. Now, while it would indeed be nice if we all came together like one big happy family for Emperor's Ascension feasts," she says sarcastically, "achieving such a miracle would probably have one or more of us being declared Living Saints, and since I see no halos I am forced to accept that there will be tensions. Again, you will keep such things to yourselves as long whatever is trying to kill us has more teeth and-or tentacles than limbs. Regardless of where you came from or what you think of each other, we are all on the same side until such time as the Emperor deems fit."

And finally. "Oh, and Marcus? Tell the recaf maker's spirit to make mine black and sweet. Creamer is a sign of sedition and heresy."

Viva Miriya
Jan 9, 2007


Todd
"Commissar. Will we be issued special weapons prior to deployment?"

Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
Jericho

"I think we can logically assume so. In a vessel as old as this one there are 17 individual security patterns. Once command is able to narrow down to the most likely one, they'll fill our kit as needed."

Vicissitude fucked around with this message at 17:56 on Jun 7, 2014

Werix
Sep 13, 2012

#acolyte GM of 2013
Effy

Mikial finishes removing the face plate of the sealed light carapace armor, and small *drip* sounds can be heard as the torrent of Ogryn tears and snot begin to dribble down onto the deck. A loud and wet sounding snort can be heard as the Ogryn clears his nose, "I'm not scared of nuffin'! I ain't scared of bug boys, or Green Meanies, or Points, or bad humans, or even these Techies! It's just that I made a mistake, I broke their cog-potater, and I didn't mean to! They had a right to get angry, and maybe even to keep me in my room, but when a person does something wrong they didn't mean to do, and they apologize, the other person is supposed to accept it! I know I did wrong, and I been punished, but they could still accept my apology instead of just looking all mean at me and threatening to turn me into one of their robots!"

Effy wipes an excess of snot on his arm as his sobbing begins to subside. He points one chubby finger at DE-ARG34, "I might not be a bone 'ead like Bane, but I ain't stupid! I know you're not really apologizing, and you're just being mean! If you and that one," Effy quickly points at Marcus, a glob of snot flying across the deck, "think I'm such a big burden, then fine. I'll stay out of your way! I won't open a door or touch a wall inside this other ship we're going to! But when the bad things are ripping you apart and eating what little heart you might have left, and you're screaming out 'Effy, Effy save me!' you remember this! You ain't a little 'un, you're barely better than bad techies I killed on that planet with the purple lizards!"

Mikial pulls out a rag for Effy and just stands there, proud of the Ogryn for taking a stand. He then turns to the Commissar and whispers to her, "For your sake you better hope I don't die. I was there when his last minder fell to Dark Eldar fire; Effy went into a rage and gunned down half of his friendlies as well as the xenos. Even with that amount of friendly fire they gave him a medal for valor, so for your sake hope there isn't a repeat."

With Effy's sobbing done, and face mostly clean of nasal goop, Mikial quickly reconnects the face plate and makes sure the seals are tight.

Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!
Grimey Drawer
DE-ARG34

DE-ARG34 inclines his head at the ogryn, his eyes following the large lug's movements with a near-reptilian intensity. He does not seem particularly alarmed to know Effy will happily leave him hanging in the battles to come. DE-ARG78 moves up closer to the podium, indicating a few unclaimed sturdy seats, built for the more heavily augmented.

"I shall remember. Marcus, pass me on the recaf. It is but one of many things unnecessary to my functioning as the Omnissiah intended," comments DE-ARG34, before joining his comrade at the seats.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Moira

Moira seems to ignore Mikial at first- then breaks into a grin and claps slowly. "Now that's the kind of backbone I expect from an Ogryn! Mikail, I expect more progress on this path."

She then leans in to Effy's partner, and says quietly, "And I do know about his last comrade- rest assured, a tougher Effy means better chances for all of us, you included. True, we might need to work on his squad cohesion, but I expect great things from you on that count."

She then turns to Todd. "As Jericho said, the Munitorum should outfit us as they in their infinite wisdom see fit," she says, oozing sarcasm. "However, on the infinitesimally small chance that they missed something, I am here to assure you all that faith in the God-Emperor- or the God-Emperor-as-Omnissiah- is all you need. That, and some dark, sweet recaf."

frajaq
Jan 30, 2009

#acolyte GM of 2014


As the mixed squad gets to know each other "better", the non-combatant support staff and servitors finish up the last touches on the briefing podium. It is not long before the hangar quiets down as everyone hear the loud rumbling sounds of one of the primary elevators going down, the one that goes directly into the Rediscoverer's bridge/command room. All the troopers stop what they're doing to stare at the massive steel door with the symbol of the Adeptus Mechanicus on it. It finally separates as the two pieces slide with a *HISS*, and from within come two imposing figures.

Familiar to the Lathe Heth 17th members is the bulk of their Celeris Tribuni, Cyrus Tartovan. Notoriously organic for one in his position in the armies of the Omnissiah, nevertheless he proved his worth again and again due to calculated brutality and survival despite impossible odds. As he walks forward to the podium he occasionally says a few encrypted words in his vox channel to the Crimson Guard officers present



At his side is the mysterious Senior Interrogator Maltarok of the Calixian Conclave, wearing an intricate power armor full of inquisitorial adornments and a skull helmet, he walks while carrying an ornate power claymore that looks extremely ancient. Behind him follow four acolytes, covered entirely by black robes with the I symbol in it.



Already comments pop out and swirl around the Noosphere about the appearance of this infamous Interrogator that got sent to meddle in the affairs of the Adeptus Mechanicus, a few talk about the craftsmanship of the power claymore, including a particular dangerous one saying that "it would be a shame if the Interrogator died in the space hulk, but at least it would allow them to take his equipment for themselves".

The two men climb the podium and stand side-by-side as they glance around the gathered mixed soldiers in the immense hangar. Maltarok finally begins talking as his amplified voice from the power armor resonates in the air. "Soldiers of the Imperium! We are merely a few hours from warp-exit near the Inevitable Damnation, an ancient space hulk of immeasurable proportions, it will be an unusual battlefield with unknown dangers at every step, but we must not fail. We cannot let it fall in the hands of the Enemies of Men that infest the Spinward Zone. To allow it to happen would be an grave insult to our God-Emperor of Mankind and a massive blow to the Imperial effort in the surroundings areas." he pauses as Cyrus steps forward to continues the briefing, in a metallic/robotic voice typical of the Crimson Guard.

"++The space hulk was last spotted in Segmentum Tempestus circa M33 in a long-lost sector. It is impossible to know what it is composed by, even with our powerful long-range scanners blessed by the Omnissiah itself. This will be a perilous mission due to the lack of an important aspect of warfare by our side, Information. The circumstances force us to act swiftly before we could investigate the space hulk with more care. Unfortunately for the many Omnissiah's foes we'll face however, you're not any kind of soldiers. You're the veteran elite of Mankind. The Lathe Heth 17th Venatorii Maniple WILL prevail in the Omnissiah's name!++" The Interrogator quickly follows up. "...As will the 24th Special Detachment of Schola Progenium Casidius. For only *UNITED* we will stand a chance to gain glory in the eyes of the God-Emperor!" The two exchange a quick but awkward glance at eachother before Cyrus continues. "++Requisition and ready your equipment soldiers. The initial plan as soon as we drop back into real-space will be to find suitable breach points in the space hulk's surface and send vanguard forces by shuttles. The vanguard will then report back to the Rediscoverer if possible with the initial scouting information. With this information Command will decide on a location for a forward base inside the hulk. That is all. Glory to the Machine God!++" And with that said, the two men step down from the podium and head in separate directions. Interrogator Maltarok exchanges a few whispers with his robbed acolytes and a few officers of the Detachment before heading back to the same elevator as it goes up towards the bridge.

Cyrus again talks in an encrypted vox channel with fellow Crimson Guard officers. One of them, Novadac, breaks off and heads towards the squad, followed by a few servitors that soon distribute requisition papers to the members of the squad while Novadac takes a good look at the squad, his emotions impossible to read behind his Crimson Armor helmet. "++You all have the honor to be one of the vanguard squads in this expedition. We'll supply you with extra equipment if possible. Enginseer Prime Marcus and Commissar Moira Gunn have co-leadership of the squad until further notice.++" He then stares at Moira and her bolt pistol that was recently fired. "++I've heard stories about other members of your position, hopefully you'll stick to the advisory and inspirational part of it. You are not amongst common soldiers of the Imperial Guard now.++"

He then goes back to look at the entire squad. "++Our information is currently extremely limited, nevertheless the time is now if anyone has questions about this mission.++"

Sorry about that guys :sweatdrop: I don't know what happened to me this week that I just got lazy to update my games.

Anyway its Questions time and Requisition time!

Everyone is allowed 3 Requisition tries. I will roll these myself but provide me with the Target Number. You can spend these 3 Requisitions trying to get the same item if you desire.

Your Logistical Rating is 50. Use the Multiple Regiments Availability table on page 163 of Core Book. Ignore the other condition modifiers. Everyone has a +10 bonus to the TN since this is an important mission.

Reminder to the Crimson Guard members of the squad that you have the Bonded to the Machine Cult trait
"+10 on Logistic Tests to obtain Plasma, Melta and Power weapons and other items of advanced technology"

Since the Crimson Guard Favoured Weapon is Integrated Weapons and its not really clear in the Shield of Humanity what exactly THAT means, it will work like this: If a Crimson Guard soldiers requisitions a weapon that can be Integrated and succeeds in the roll. I will then do a separate roll to see if he also acquires Integrated Weapon Components for the weapon as a free acquisition.

These are the only acquisitions that you'll get to try in a long, long time. So choose wisely!

Kai Tave
Jul 2, 2012
Fallen Rib
Wrath

Unlike many in his regiment, Wrath gave his attention towards the motivational speech of the joint commanding officers with a minimum of noospheric commentary. Those familiar with the heavy weapons platform knew that for all his jokes he was intensely (some would say zealously) devoted to scouring the Omnissiah's enemies from existence, and this mission sounded as though it would provide a wealth of opportunities to do exactly that.

Of course a minimum didn't mean none at all. ::not gonna lie,:: he subvocalized as Senior Interrogator Maltarok took to the podium, ::that armor is givin me a roboner, i'd love to get my diagnosticators on that bad boy if you know what i mean::

Once the speech was concluded he turned to regard Novadac, making the sign of the Omnissiah with his hands before taking one of the offered requisition forms from a nearby servitor. "The best part of any campaign. Paperwork. Ha ha ha ha ha. I believe I will have my usual," he said aloud, quickly and efficiently filling the form out with practiced familiarity.

While he did so he turned his unblinking, red-lensed gaze towards Commissar Gunn, his expression inscrutable behind the mask of his armor. "Do not concern yourself with the assessments of my fellow units. I like you Commissar. You are my kind of sophont...belligerent and heavily armed."

Okay, here are my requisition requests in order:

1). Phased Plasma Rifle from Shield of Humanity. This is an Extremely Rare (-30) integrated plasma weapon (+10 from the Crimson Guard bonus, +10 from being a favored weapon) for a -10 modifier, which then cancels out the misc. +10 important mission bonus which means, I believe, that I am rolling a 50 to get this. This has top priority...I'll devote all three rolls to it if I have to, but if I get it on the first or second try then please move down the list.

2). Backpack Ammunition Supply from the core rulebook for my plasma cannon. This is a Rare (-10) piece of equipment that counts as plasma ammunition I assume (+10 favored weapon bonus since frajaq gave us Plasma Cannons as favored heavy weapons). It's up to frajaq whether the Bonded to the Machine Cult bonus applies here as well (another +10 if so). So this is either 60 with the misc. +10 bonus or 70 with that as well as the Machine Cult bonus. If I get the plasma rifle on the first try I'll devote my next two rolls to this if I need to. If I manage to get them both on the first try, then my third pick will be:

3). Motion Predictor for the Phased Plasma Rifle. This is a Very Rare (-20) piece of technologically advanced equipment (+10 for Bonded by the Machine Cult). That makes for a final result of 50 with the misc. +10 bonus.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Bane

"No questions." said Bane, shrugging. "You said you don't know anything."

"Synskin and Camo-liner. Be sneaky." rumbled Bane, slowly filling out the form.
Raz laughed "Then we crushes 'em!"
"That's right."
"Ooh, ooh. How 'bout we poisons them?"
Bane gave Raz a look.
"That...not a bad idea." he replied, as he continued laboriously scribbling on the form.

Well, with Bane's handwriting, there's only room for three items on the paper. Synskin and chameleoline, with tox dispenser scrunched up in the bottom.



Chameleoline (Rare) 50 Try at least twice.
Synskin (Very Rare) 40 If you got the Chameleoline in one go, try twice.
Tox Dispenser (Rare) 50

chin up everything sucks
Jan 29, 2012


Marcus

"Honored Novadac, as of yet I have received no data dump on mission parameters. Are we following the standard rules, CEDR Standard 925.6E, for this endeavor? The inclusion of Inquisitorial staff gives me cause to think that something unusual, even for a Space Hulk, is going on." Even as his attention is focused on the officer, Marcus's mechadendrites are busy writing out a requisition form and handing it back to the servitor at Novadac's side. "And co-leadership is something unusual. My knowledge of the commissariat says that they are usually not in direct command, a few exceptions notwithstanding. Do I therefore have command authority over the full-flesh members of this team?"

Items Requested

1) Lascutter: Average (+10) - TN 70
2) Vox Caster: Scarce (+0) - TN 60
3) Auspex: Scarce (+0) - TN 60

chin up everything sucks fucked around with this message at 20:57 on Jun 15, 2014

Viva Miriya
Jan 9, 2007


Todd
Todd fills out his supply request form, though he is confused by a few parts of the form. Also what the hell is an Integrated Las weapon? He shrugs and submits his request form to the local Admech representative at the armoury.

quote:

Requested modifications for (Item Nomenclature): Ryza-pattern Hot-shot Lasgun
Exterminator Cartridges x6 (TN 70 for one, let me know how many I actually get)
Motion Predictor (TN 40)
Targeter (TN 50)

Viva Miriya fucked around with this message at 01:36 on Jun 19, 2014

Friar John
Aug 3, 2007

Saint Francis be my speed! how oft to-night
Have my old feet stumbled at graves!
Kasmir

Kasmir plays with the lining of his armor on his neck as the speeches are made. "Oh good," he whispers to Yekaterina, "the brass don't like each other, either." He lets out a sigh. "We are so dead."

With the words given, he walks up to Commissar Moira and hands her a requisition form. All it has on it is Kasmir's name, his psyker designation, and scrawled all over it in thick black strokes the words I WANT THE FORCE SWORD I USED ON VELONTIS WHEN I CUT THAT COLONEL IN HALF B/C I KNOW YOU HAVE IT HERE, without any respect for the proper formatting. He smiles beatifically as he gives it to her to hand in, as he's her responsibility, no?

"You've used one of those before?" Yekaterina asks him as he walks away. He nods.

"Yep. Pretty fun to use, my brain makes it work a lot better than usual. If I don't get it..." he shrugs and pats the shotgun hanging on his shoulder, "guess it'll be time for close encounters?"

All 3 tries on a Force Sword @20, if I get it with 1 try then an autopistol @70

Waci
May 30, 2011

A boy and his dog.
Natalia Sera

Natalia does her best not to smile visibly when the celeris tribuni tells the commissar to behave. At least their own commanders were still reasonable. When they get the requisition forms, she takes great care to fill them out properly. She'd dealt with enough munitorum-related paperwork that she had some idea what she was doing.

Commerce TN 78, Unnatural Intelligence +2, to try to boost my acquisition rolls for each of them by filling forms well.

1: Integrated Long Las - TN 60
2: Integrated Meltagun - TN 50
3: Inferno Pistol - TN 30

Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!
Grimey Drawer
DE-ARG34

DE-ARG34 listens disinterestedly to the speech. His only overt reaction comes later when Novadac informs the squad of their duties, at which point the weapon specialist is quick to make the sign of the cog.

"It is our privilige to be among the first to brave the dangers of Inevitable Damnation," he says mechanically. It is again somewhat hard to tell if he is being obsequious or sardonic, although, given the subject matter this time, the former is probably more likely. As the squad settles down with their paperwork, the crimson guardsmen pays close attention to Kasmir's comments and his rampant disregard for munitorium procedures. As the psyker begins to take his leave, sinewy strands along the skull-like edifice that is DE-ARG34's face pull his teeth up into a sneer... or possibly a slight grin, which would make it the first such expression on a tech-priest the Schola detachment has seen so far. Wearing that disturbing expression, he meets the eyes of Kasmir, who has no doubt seen worse in his time.

"Close combat is the field of the Mutilator Class weapon specialists, psyker. However, if you get your blade with those forms, despite all that logic dictates, feel free to join us. I have come across scant data on how aberrants like yourself perform in battle. Stories, at best. I would be interested in learning if any of them are true."

The crimson guardsman proceeds to fill out his own forms with the practiced, bored ease of someone who has done this numerous times before. He pauses, however, near the end of his form-filling. After a minute's worth of consultation on the noosphere, he continues, adding a tertiary request to his main two. Turning the papers over to Novadac's servitors, he sends the officer a brief chirp-burst of data in techna-lingua that passes on most of the information he had just spent minutes writing down.

<<Requesting the usual, plus magboots. Additional request that you give a proper try on getting that psyker his blade, or if you will not, then I request the presence of a worthy Motion Predictor for my Lathe-Lasrifle. No other questions, although I must again state that this quaint Munitorum cellullite-based sheaf-scribing requisition process, despite being vastly inefficient and faster accomplished via the assistance of a dataslate, is a pleasure, as always.>>

Requesting a Conversion Field at TN 40 and Magboots at TN 50. If Kasmir doesn't get his Force Sword, DE-ARG places a request for one at TN 30 (or is it 20 for force weapons?). If I can't, he puts one down for Motion Predictor for the Lathe-Lasrifle at TN 50.

Friar John
Aug 3, 2007

Saint Francis be my speed! how oft to-night
Have my old feet stumbled at graves!
Kasmir

Kasmir laughs with DE-ARG34, friendly and without guard. He hooks his thumb to him as he says to Yekaterina "This guy. I like this guy!" Placing a friendly hand on the Mutilator's shoulder, Kasmir thrusts his other hand out in front of them. "Ok, so here's the thing. Brass likes me because I can see into the future. Even before the shooting starts I can sometimes see what renegades and xenos are planning, and when the guns do go off I yell out to everyone else where to shoot so they don't miss. Everyone likes that, and I must admit it has its strategic value."

He checks his fingernails, blackened and singed, before lighting a small flame on his finger and lighting a lho stick that appeared from the Guard's cowl. "This fell into your uniform two minutes ago, by the way," he says before taking a drag. "Now, what I really like? Setting bastards on fire. There's little that's as satisfying as making a bad guy burst into flame with your mind. Lemme tell you about the time I was in an impromptu boarding party landing on the pirate cruiser Imperial Lament..."

Scribbleykins, you're a bro :v:

Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!
Grimey Drawer
DE-ARG34

"Initiative in battle is important. Forewarning, paramount. I can see why your power is in demand."

As Kasmir starts going into a tale on the benefits of pyrokinesis DE-ARG34 motions to his skeletal face and the grin-sneer is employed again.

"I have been set on fire, once. A blessing in disguise, as it scoured my biological impurities and the Magos blessed me with respiratory systems to replace the imperfect lungs degraded by smoke inhalation. Thanks to them I can still breathe this rarified air thick with the smell of sacred unguents and oils. Should it happen that there is no air for me to breathe, I can now also make do without. Can your powers free you from the biological burden of respiration, psyker, or is it possible the Omnissiah's miracles exceed the breadth of your psychic phenomena?"

No problem. Also, Fel 25, IP 8, meet Fel 25, IP 9.

chin up everything sucks
Jan 29, 2012


Marcus

"Unit DE-ARG34, please disengage from conversation and re-enable verbal safety systems until further notice. That conversation is to be delayed until your designated downtime." Marcus turns to issue a flat stare at his close-combat specialist. A crude image of Marcus laughing so hard he falls over is quietly sent over the noosphere, set to be visible only to the target of his "wrath".

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Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!
Grimey Drawer
DE-ARG34

DE-ARG34 steps out from under Kasmir's brotherly reach and sends a blank look back at Marcus. Over the noosphere the enginseer receives a quiet message of appreciation for allowing the crimson guardsman a face-saving, oh, hm, well, anyway, a fall-back option from the increasingly embarrassing familiarity offered by the psyker.

"Very well, Prime. Verbal sparring mode disabled, for now."

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