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Jay 2K Winger
Oct 10, 2007

What are you looking for?

princecoo posted:

I know it's not a little thing, but I really like the Campaigns for the Call of Duty franchise.

So I guess I appreciate that they still bother, when their target audience doesn't give a gently caress and their direct competition already has given up on singleplayer campaigns altogether.

Thank christ I'm not the only one. I like the COD solo campaigns, too.

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Jehde
Apr 21, 2010

FredMSloniker posted:

To be clear: you're saying this was better than Red Dead Redemption?

https://www.youtube.com/watch?v=yP2ba-QYQY8

(To continue to be clear, I'm not arguing otherwise, not having played RDR.)

I'm saying Sunset Riders was peak western gaming for a long time. RDR was good, but is severely over-rated by goons. We didn't return to peak western gaming until Gunslinger released.

Comparing Sunset Riders to RDR is difficult because they're very different kinds of games, but Sunset Riders is "more western", if that makes sense. I also play Sunset Riders once every couple months, where as I haven't loaded up RDR since beating it. YMMV of course.

darkwasthenight
Jan 7, 2011

GENE TRAITOR

Jay 2K Winger posted:

Thank christ I'm not the only one. I like the COD solo campaigns, too.

I don't mind them. I don't have xbox live connected so not a lot of point in me paying ticket price for CoD, but I pick them up used for cheap after the following episode comes out and just blast through the campaign setting over a weekend.

I don't mind the formula of a few big setpieces mixed in with filler because the setpieces are mostly pretty fun and it makes a change from my usual open world games. The Black Ops stuff has been consistently more interesting to play through to my tastes though; they're pulpy in the best way.

Lunchmeat Larry
Nov 3, 2012

FredMSloniker posted:

To be clear: you're saying this was better than Red Dead Redemption?

https://www.youtube.com/watch?v=yP2ba-QYQY8

(To continue to be clear, I'm not arguing otherwise, not having played RDR.)
yeah, the great scrolling shooter is quite a bit better than the game where you spend most of the time slowly trotting after people on horseback for 20 minutes at a time while they spout inane edgy dialogue

oldpainless
Oct 30, 2009

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I dont see why people loved RDR so much. It was like a 7 out of 10 for me. Good production values but kinda repetitive.

poly and open-minded
Nov 22, 2006

In BOD we trust

How many people were buried with their money?

Croccers
Jun 15, 2012

Arctic Baldwin posted:

How many people were buried with their money?
http://burymewithmymoney.com/

mycot
Oct 23, 2014

"It's okay. There are other Terminators! Just give us this one!"
Hell Gem

Lunchmeat Larry posted:

yeah, the great scrolling shooter is quite a bit better than the game where you spend most of the time slowly trotting after people on horseback for 20 minutes at a time while they spout inane edgy dialogue

smh if you didn't snipe birds with throwing knives while talking.

I like to believe all of the insane Dead Eye exploits like Homing Dynamite are completely canon and John Marston really is some uber-Cowboy.

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:
Star wars battlefront.


It is very pretty. Also as my friend commented star fighter mode feels really good. Too bad it is only one mode.

Teriyaki Koinku
Nov 25, 2008

Bread! Bread! Bread!

Bread! BREAD! BREAD!

This is wonderful. :aaaaa:

nael
Sep 10, 2009
Going back through Wasteland 2, I noticed something I thought was pretty funny with Vulture's Cry.

When you break her out of prison at the beginning of the game and recruit her, she talks like a stereotypical Hollywood Native American. When you ask her what she's good at she talks about being in touch with the earth and communicating with animals. If you ask her about the kids who were harassing her while she was locked up, she slips and calls them a bunch of assholes, or something like that. If you call her out on it, she says something along the lines of "Ok, you got me, my job is to trade with outsiders and they eat up the whole "Wise Native sage" thing, I wasn't bullshitting you on the other stuff though, I am good with animals, and I do know how to survive in the desert." If you never have that optional dialogue, she acts like a walking stereotype for the rest of the game.

Goofballs
Jun 2, 2011



Watch_Dogs was a game with a lot of issues but there were a few things that I thought were pretty neat. The open world game genre where you criss cross the same areas can get a bit stale. Like in Fallout in comparison you are always going over the next hill to see what's there but in your gta clones its almost always drive to point b from a and kill group c. Maybe chase them or run away from them after. Sometimes you get a fly a special vehicle or man a turret mission. Just don't get too reckless or the game will kill you with infinite cops. Mostly the only thing different is the cutscene you watch beforehand.

So they tried to liven it up a little with your wizard powers. The hero is a hacker who can control the world with his magic wand phone. Its not super extreme powers like in saints row 4 but kind of general environmental control. Like you can raise or lower bridges, road blocks, open and close gates, turn off the city block's power in general which is really effective at night, blow up pipelines. Its not so powerful that its I win always, more the edge you need.

The game generally tried to liven up the general go here kill x mobs with other kinds of quests like convoys. A convoy is basically four cars full of mobsters and they're just driving some place but you know their route so you basically have limited time to set up an ambush. The ai was pretty good in these situations. I remember in one scenario they went through an alleyway so I put up a road block at the end of the alley that the first car crashed into. I got into shooting at the criminals and in the meantime the car at the back of the convey reversed out, drove around and flanked me. They pasted me but it the obvious thing a real person might do.

The stealth is pretty robust and integrates with your magic powers as well. You identify where the mooks are by tapping into cameras and manipulating the environment before ever entering it. So like you could lower a crane to have cover to run by to get closer to whatever it is you want. The game has lots of gang hideouts that you can sneak into to take out the top mook and the stealth is meaningful when evading the police as well whether that's through hiding in a parked car or ducking behind something and setting off a car alarm in the other direction.

Its a pity the game had so many other issues but they really did try to do make the standard drive, kill, evade cycle more interesting.

muscles like this!
Jan 17, 2005


They also had some neat ideas for multiplayer. Like the fact that you could actually get into another person's game, achieve your objective and leave without them ever knowing you were there because the game wouldn't always point out when multiplayer was happening.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

nael posted:

Going back through Wasteland 2, I noticed something I thought was pretty funny with Vulture's Cry.

When you break her out of prison at the beginning of the game and recruit her, she talks like a stereotypical Hollywood Native American. When you ask her what she's good at she talks about being in touch with the earth and communicating with animals. If you ask her about the kids who were harassing her while she was locked up, she slips and calls them a bunch of assholes, or something like that. If you call her out on it, she says something along the lines of "Ok, you got me, my job is to trade with outsiders and they eat up the whole "Wise Native sage" thing, I wasn't bullshitting you on the other stuff though, I am good with animals, and I do know how to survive in the desert." If you never have that optional dialogue, she acts like a walking stereotype for the rest of the game.

At least until Hollywood, I think. I'm pretty sure when I first played, she suddenly started talking like a normal person around the time she had some incidental dialogue in Angel Oracle.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

muscles like this? posted:

They also had some neat ideas for multiplayer. Like the fact that you could actually get into another person's game, achieve your objective and leave without them ever knowing you were there because the game wouldn't always point out when multiplayer was happening.

It's hilarious watching a player panic when you're hacking them, watching them run around scanning passers-by trying to find you while you're hiding in a parked car in plain sight. Or in the bushes. Everyone thinks hiding in the bushes will never get you caught, except that it only works on the targeted player once.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

If you watch the ongoing LP on the subforum of watchunderscoredogs there is this one absolutely diabolical hiding place.

Its Behind a billboard that is on a parking building. In the small ledge between the board and the wall that holds it.

Punished Chuck
Dec 27, 2010

I found that if I parked a car across a corner in an alley and hid in the corner behind the car, people would just run right by and never find me. I did that every time I had a chance and no one ever wondered why there was a car parked unnaturally in a random alleyway.

The multiplayer was a whole lot of fun, I'm glad that Dark Souls style blending of single- and multiplayer is catching on.

Goofballs
Jun 2, 2011



To be honest I turned the invasions off. I bought the game after a sale and it was like every five minutes someone was profiling me or the game wanted me to go chase someone. It was a cool idea though.

Some of the guns in watchdogs were fun too. Like there was one big semi auto sniper rifle you get from doing the convoys and it will total any car with a single shot. The car won't blow up but its not going anywhere. It was so useful like the don't you dare run away arrow in Shadows of Mordor and it made this huge angry boom when you fired it. I mostly went non violent in watchdogs so firing that was always a great change of pace.

haveblue
Aug 15, 2005



Toilet Rascal

Neddy Seagoon posted:

It's hilarious watching a player panic when you're hacking them, watching them run around scanning passers-by trying to find you while you're hiding in a parked car in plain sight. Or in the bushes. Everyone thinks hiding in the bushes will never get you caught, except that it only works on the targeted player once.

Those mode generates so many cool stories, tailing even more so than hacking because the entire city is the playing area. Spending the last few seconds literally doing the Bugs Bunny/Elmer Fudd chasing around a tree thing, except with a big tomb in the graveyard. Waiting for several minutes sitting on top of a raised bridge while an invader ran around below me with no way to get close enough to start the hack. Following a guy tearing rear end down the highway, watching him get into an accident, rear-ending him and just sitting there like the AI does so he doesn't catch on.

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


I was hoping the the invasion mechanic in Dying Light meant you took over one of the specials in another players game BUT it seems like you just spawn in and a sub-game of killing hives plays out instead.

It's still fun but 1/2 of the time the humans will run to a safehouse and log out.

Sleeveless
Dec 25, 2014

by Pragmatica
I love the achievements for Dead Rising 2: Off the Record because matching the game's lighter tone there are tons of goofy ones for things like killing 69 zombies or making a zombie slip in a puddle of vomit or wearing an entire outfit of women's clothes.

And true to the series there are some that are absolute fuckers, like beating the final boss with the pharmacist that you rescue at the very beginning of the game still in tow.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

haveblue posted:

Those mode generates so many cool stories, tailing even more so than hacking because the entire city is the playing area. Spending the last few seconds literally doing the Bugs Bunny/Elmer Fudd chasing around a tree thing, except with a big tomb in the graveyard. Waiting for several minutes sitting on top of a raised bridge while an invader ran around below me with no way to get close enough to start the hack. Following a guy tearing rear end down the highway, watching him get into an accident, rear-ending him and just sitting there like the AI does so he doesn't catch on.

I like that it takes the time to show you where they were hiding at the end of the hack if you don't find them in-time, rather than just going "you lose, sucker :smuggo:"

Sleeveless
Dec 25, 2014

by Pragmatica
And Frank West is still the best.

https://www.youtube.com/watch?v=iWf7uxjJ0DY

QuietLion
Aug 16, 2011

Da realest Kirby
I picked up Dead Rising 3 and the changes the developers made to the Survivors are excellent. You don't have to escort them anywhere, you simply clear out the zombies around them or fulfill a request and the Survivor will give you a chunk of exp and run off. You can have Survivors in your posse scavenge nearby supplies, and if you have a big posse you become a murderball that rolls around demolishing everything.

Currently I have 6 Survivors, equipped with a mix of grenade launchers, rifles, and dual mini chainsaws. They killed a Psycho by themselves in about 30 seconds. :getin:

Alteisen
Jun 4, 2007

by FactsAreUseless

Sleeveless posted:

I love the achievements for Dead Rising 2: Off the Record because matching the game's lighter tone there are tons of goofy ones for things like killing 69 zombies or making a zombie slip in a puddle of vomit or wearing an entire outfit of women's clothes.

And true to the series there are some that are absolute fuckers, like beating the final boss with the pharmacist that you rescue at the very beginning of the game still in tow.

Not the final boss, the last psycho.

It is a bitch to do though because to even reach that psycho you need to do the entire story up until that point.

Beastie
Nov 3, 2006

They used to call me tricky-kid, I lived the life they wish they did.


I received Fallout 4 as a gift and I love that you can hold A to pick things up. I love rear end in a top hat physics like in Half-life 2 where you can pick up everything and huck it around the room.

Push El Burrito
May 9, 2006

Soiled Meat

Beastie posted:

I received Fallout 4 as a gift and I love that you can hold A to pick things up. I love rear end in a top hat physics like in Half-life 2 where you can pick up everything and huck it around the room.

https://www.youtube.com/watch?v=Yy-DQcI7byY

George Rouncewell
Jul 20, 2007

You think that's illegal? Heh, watch this.
Space station 13 has an age parameter for characters.AFAIK the only thing this does is modulate the pitch of your farts and screams. Normally you can pick between 18 (a quick high pitch yowl) and 70 (a drawn out holler) but with certain artifacts, genetic manipulation or admin fuckery you can go beyond those limits and emit terrifying drawn out roars or reverse-farts.

Tsunemori
Nov 20, 2006

HEEEYYYWHOOOHHH

Beastie posted:

I received Fallout 4 as a gift and I love that you can hold A to pick things up. I love rear end in a top hat physics like in Half-life 2 where you can pick up everything and huck it around the room.
It's pretty funny because in the previous games, moving things wasn't counted as an action, so you could actually move things out of someone's sight and then steal them without getting caught.

In Fallout 4 I found a robot manning a store and he told me "I spent the last 80 years keeping this store neat! Don't you dare touch anything!!!" Well I thought heh, watch me!

I moved one can and got a flamethrower in the face.

Lord Chumley
May 14, 2007

Embrace your destiny.

Illegal Username posted:

Space station 13 has an age parameter for characters.AFAIK the only thing this does is modulate the pitch of your farts and screams. Normally you can pick between 18 (a quick high pitch yowl) and 70 (a drawn out holler) but with certain artifacts, genetic manipulation or admin fuckery you can go beyond those limits and emit terrifying drawn out roars or reverse-farts.

PYF little things in games: you can go beyond those limits and emit terrifying drawn out roars or reverse-farts.

well why not
Feb 10, 2009




Splinter Cell: Chaos Theory - I'm a big fan of how the game doesn't out & out punish a lethal playstyle. Too many games give you a blackops ninja, armed to the teeth, and then reprimand you for using what they give you. In Chaos Theory, shooting dudes in the head is a viable option and it makes perfect sense. Sam Fisher is a soldier, at the end of the day.

The caveat, however, is that shooting dudes isn't nearly the coolest thing to do. It's actually more rewarding to sneak past, or snap their neck while you hang from a rafter.

Prokhor Zakharov
Dec 31, 2008

This is me as I make another great post


Good luck with your depression!

well why not posted:

Splinter Cell: Chaos Theory - I'm a big fan of how the game doesn't out & out punish a lethal playstyle. Too many games give you a blackops ninja, armed to the teeth, and then reprimand you for using what they give you. In Chaos Theory, shooting dudes in the head is a viable option and it makes perfect sense. Sam Fisher is a soldier, at the end of the day.

The caveat, however, is that shooting dudes isn't nearly the coolest thing to do. It's actually more rewarding to sneak past, or snap their neck while you hang from a rafter.

My favorite little thing in Chaos Theory was that motherfucking knife. Going from SC1 + 2 with Sam's piddling knockouts to being able to snatch out from a shadowy doorway and slit a passing guards throat was gamechanging.

Lunchmeat Larry
Nov 3, 2012

Illegal Username posted:

Space station 13 has an age parameter for characters.AFAIK the only thing this does is modulate the pitch of your farts and screams. Normally you can pick between 18 (a quick high pitch yowl) and 70 (a drawn out holler) but with certain artifacts, genetic manipulation or admin fuckery you can go beyond those limits and emit terrifying drawn out roars or reverse-farts.
This is at its best when you get shot with a Tommy Gun, which turns you into a Tommy Wiseau clone complete with "you're tearing me apart, Lisa" or "I did naht hit her, I did naht, oh hi Mark" instead of screams and "cheep cheep cheep cheep" when you flap your arms.

Drawn-out super-low-pitch Tommy Wiseau is exactly as horrifying as you might think.

Kite Pride Worldwide
Apr 20, 2009


Kanfy posted:

It's far from the only twisted thing you can do in that game, but the thing about tormenting Dak'kon is that it's very much like methodically torturing a good-natured pet dog that can't help but stay loyal to you no matter how much you abuse it. Doing something like that voluntarily and for an extended period of time just doesn't sit right with you, it's uncomfortable in a way most evil acts in games aren't.

Isn't one of the endings to just go "gently caress the consequences lol" and will yourself and the final boss out of existence, or am I misremembering?

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


Tsunemori posted:

It's pretty funny because in the previous games, moving things wasn't counted as an action, so you could actually move things out of someone's sight and then steal them without getting caught.

In Fallout 4 I found a robot manning a store and he told me "I spent the last 80 years keeping this store neat! Don't you dare touch anything!!!" Well I thought heh, watch me!

I moved one can and got a flamethrower in the face.

That Mr. Handy is a special case. Once you fix the programming, he doesn't care. It's just that each store has some little gimmick.
You can still shove all sorts of poo poo around and steal it.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Prokhor Zakharov posted:

My favorite little thing in Chaos Theory was that motherfucking knife. Going from SC1 + 2 with Sam's piddling knockouts to being able to snatch out from a shadowy doorway and slit a passing guards throat was gamechanging.

the interrogations in chaos theory can get really funny. it really shows off sam's character when he can gently caress around with a guy at knifepoint. what makes it is that the facial modeling for the characters are good enough to show that look of abject terror on the restrained guards' faces.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Action Tortoise posted:

the interrogations in chaos theory can get really funny. it really shows off sam's character when he can gently caress around with a guy at knifepoint. what makes it is that the facial modeling for the characters are good enough to show that look of abject terror on the restrained guards' faces.

That one guard kept trying to tell his buddy Ninjas were real...

YggiDee
Sep 12, 2007

WASP CREW

Alabaster White posted:

Isn't one of the endings to just go "gently caress the consequences lol" and will yourself and the final boss out of existence, or am I misremembering?

I'm not sure about the final boss specifically, but there's party member you can literally argue out of existence (he's a ghost so it's easier but frankly it's still quite impressive) There's also an NPC you create by using the same fake name so often that a real (well, "real". You know what I mean) person with that name materializes. I'm pretty sure if you then tell him that he's a figment of everyone else's imagination, he has an existential crisis so hard he dies stops being real. There's also a sequence where you have the option to commit suicide for what boils down to solving a philosophical debate. You win that debate pretty hard. Planescape is a weird game.

Strom Cuzewon
Jul 1, 2010

Alabaster White posted:

Isn't one of the endings to just go "gently caress the consequences lol" and will yourself and the final boss out of existence, or am I misremembering?

You've merged the non standard game overs with the threats you can make at the end.

There's only one ending - ending merge with the Forsaken One/your own mortality and be sent to hell to fight in the blood war. You can do this by threatening to will him/yourself out of existence, threaten to commit suicide with the most magic sword ever, talk him into it, or just beat the crap out of him

There's two additional endings in the Vision Statement they released, which is well worth a read. The one in the game is what they call the neutral ending, but is vastly less sad than the alternatives:

imprison the forsaken one, and roam the planes as an immortal forever

wake up back in the mortuary with no memories, trapped forever in the cycle

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The Moon Monster
Dec 30, 2005

FredMSloniker posted:

To be clear: you're saying this was better than Red Dead Redemption?

https://www.youtube.com/watch?v=yP2ba-QYQY8

(To continue to be clear, I'm not arguing otherwise, not having played RDR.)

My favorite little thing in this game is the way the horse drawn covered wagon explodes in a massive fireball.

https://www.youtube.com/watch?v=yP2ba-QYQY8

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