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princecoo posted:I know it's not a little thing, but I really like the Campaigns for the Call of Duty franchise. Thank christ I'm not the only one. I like the COD solo campaigns, too.
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# ? Dec 23, 2015 22:51 |
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# ? May 13, 2024 14:10 |
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FredMSloniker posted:To be clear: you're saying this was better than Red Dead Redemption? I'm saying Sunset Riders was peak western gaming for a long time. RDR was good, but is severely over-rated by goons. We didn't return to peak western gaming until Gunslinger released. Comparing Sunset Riders to RDR is difficult because they're very different kinds of games, but Sunset Riders is "more western", if that makes sense. I also play Sunset Riders once every couple months, where as I haven't loaded up RDR since beating it. YMMV of course.
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# ? Dec 23, 2015 22:59 |
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Jay 2K Winger posted:Thank christ I'm not the only one. I like the COD solo campaigns, too. I don't mind them. I don't have xbox live connected so not a lot of point in me paying ticket price for CoD, but I pick them up used for cheap after the following episode comes out and just blast through the campaign setting over a weekend. I don't mind the formula of a few big setpieces mixed in with filler because the setpieces are mostly pretty fun and it makes a change from my usual open world games. The Black Ops stuff has been consistently more interesting to play through to my tastes though; they're pulpy in the best way.
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# ? Dec 24, 2015 00:27 |
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FredMSloniker posted:To be clear: you're saying this was better than Red Dead Redemption?
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# ? Dec 24, 2015 00:29 |
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I dont see why people loved RDR so much. It was like a 7 out of 10 for me. Good production values but kinda repetitive.
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# ? Dec 24, 2015 01:32 |
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How many people were buried with their money?
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# ? Dec 24, 2015 05:04 |
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Arctic Baldwin posted:How many people were buried with their money?
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# ? Dec 24, 2015 05:35 |
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Lunchmeat Larry posted:yeah, the great scrolling shooter is quite a bit better than the game where you spend most of the time slowly trotting after people on horseback for 20 minutes at a time while they spout inane edgy dialogue smh if you didn't snipe birds with throwing knives while talking. I like to believe all of the insane Dead Eye exploits like Homing Dynamite are completely canon and John Marston really is some uber-Cowboy.
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# ? Dec 24, 2015 06:00 |
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Star wars battlefront. It is very pretty. Also as my friend commented star fighter mode feels really good. Too bad it is only one mode.
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# ? Dec 24, 2015 07:49 |
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This is wonderful.
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# ? Dec 24, 2015 07:52 |
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Going back through Wasteland 2, I noticed something I thought was pretty funny with Vulture's Cry. When you break her out of prison at the beginning of the game and recruit her, she talks like a stereotypical Hollywood Native American. When you ask her what she's good at she talks about being in touch with the earth and communicating with animals. If you ask her about the kids who were harassing her while she was locked up, she slips and calls them a bunch of assholes, or something like that. If you call her out on it, she says something along the lines of "Ok, you got me, my job is to trade with outsiders and they eat up the whole "Wise Native sage" thing, I wasn't bullshitting you on the other stuff though, I am good with animals, and I do know how to survive in the desert." If you never have that optional dialogue, she acts like a walking stereotype for the rest of the game.
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# ? Dec 24, 2015 08:06 |
Watch_Dogs was a game with a lot of issues but there were a few things that I thought were pretty neat. The open world game genre where you criss cross the same areas can get a bit stale. Like in Fallout in comparison you are always going over the next hill to see what's there but in your gta clones its almost always drive to point b from a and kill group c. Maybe chase them or run away from them after. Sometimes you get a fly a special vehicle or man a turret mission. Just don't get too reckless or the game will kill you with infinite cops. Mostly the only thing different is the cutscene you watch beforehand. So they tried to liven it up a little with your wizard powers. The hero is a hacker who can control the world with his The game generally tried to liven up the general go here kill x mobs with other kinds of quests like convoys. A convoy is basically four cars full of mobsters and they're just driving some place but you know their route so you basically have limited time to set up an ambush. The ai was pretty good in these situations. I remember in one scenario they went through an alleyway so I put up a road block at the end of the alley that the first car crashed into. I got into shooting at the criminals and in the meantime the car at the back of the convey reversed out, drove around and flanked me. They pasted me but it the obvious thing a real person might do. The stealth is pretty robust and integrates with your magic powers as well. You identify where the mooks are by tapping into cameras and manipulating the environment before ever entering it. So like you could lower a crane to have cover to run by to get closer to whatever it is you want. The game has lots of gang hideouts that you can sneak into to take out the top mook and the stealth is meaningful when evading the police as well whether that's through hiding in a parked car or ducking behind something and setting off a car alarm in the other direction. Its a pity the game had so many other issues but they really did try to do make the standard drive, kill, evade cycle more interesting.
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# ? Dec 25, 2015 11:33 |
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They also had some neat ideas for multiplayer. Like the fact that you could actually get into another person's game, achieve your objective and leave without them ever knowing you were there because the game wouldn't always point out when multiplayer was happening.
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# ? Dec 25, 2015 14:04 |
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nael posted:Going back through Wasteland 2, I noticed something I thought was pretty funny with Vulture's Cry. At least until Hollywood, I think. I'm pretty sure when I first played, she suddenly started talking like a normal person around the time she had some incidental dialogue in Angel Oracle.
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# ? Dec 25, 2015 14:18 |
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muscles like this? posted:They also had some neat ideas for multiplayer. Like the fact that you could actually get into another person's game, achieve your objective and leave without them ever knowing you were there because the game wouldn't always point out when multiplayer was happening. It's hilarious watching a player panic when you're hacking them, watching them run around scanning passers-by trying to find you while you're hiding in a parked car in plain sight. Or in the bushes. Everyone thinks hiding in the bushes will never get you caught, except that it only works on the targeted player once.
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# ? Dec 25, 2015 14:48 |
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If you watch the ongoing LP on the subforum of watchunderscoredogs there is this one absolutely diabolical hiding place. Its Behind a billboard that is on a parking building. In the small ledge between the board and the wall that holds it.
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# ? Dec 25, 2015 15:27 |
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I found that if I parked a car across a corner in an alley and hid in the corner behind the car, people would just run right by and never find me. I did that every time I had a chance and no one ever wondered why there was a car parked unnaturally in a random alleyway. The multiplayer was a whole lot of fun, I'm glad that Dark Souls style blending of single- and multiplayer is catching on.
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# ? Dec 25, 2015 15:58 |
To be honest I turned the invasions off. I bought the game after a sale and it was like every five minutes someone was profiling me or the game wanted me to go chase someone. It was a cool idea though. Some of the guns in watchdogs were fun too. Like there was one big semi auto sniper rifle you get from doing the convoys and it will total any car with a single shot. The car won't blow up but its not going anywhere. It was so useful like the don't you dare run away arrow in Shadows of Mordor and it made this huge angry boom when you fired it. I mostly went non violent in watchdogs so firing that was always a great change of pace.
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# ? Dec 25, 2015 17:21 |
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Neddy Seagoon posted:It's hilarious watching a player panic when you're hacking them, watching them run around scanning passers-by trying to find you while you're hiding in a parked car in plain sight. Or in the bushes. Everyone thinks hiding in the bushes will never get you caught, except that it only works on the targeted player once. Those mode generates so many cool stories, tailing even more so than hacking because the entire city is the playing area. Spending the last few seconds literally doing the Bugs Bunny/Elmer Fudd chasing around a tree thing, except with a big tomb in the graveyard. Waiting for several minutes sitting on top of a raised bridge while an invader ran around below me with no way to get close enough to start the hack. Following a guy tearing rear end down the highway, watching him get into an accident, rear-ending him and just sitting there like the AI does so he doesn't catch on.
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# ? Dec 25, 2015 17:21 |
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I was hoping the the invasion mechanic in Dying Light meant you took over one of the specials in another players game BUT it seems like you just spawn in and a sub-game of killing hives plays out instead. It's still fun but 1/2 of the time the humans will run to a safehouse and log out.
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# ? Dec 26, 2015 09:17 |
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I love the achievements for Dead Rising 2: Off the Record because matching the game's lighter tone there are tons of goofy ones for things like killing 69 zombies or making a zombie slip in a puddle of vomit or wearing an entire outfit of women's clothes. And true to the series there are some that are absolute fuckers, like beating the final boss with the pharmacist that you rescue at the very beginning of the game still in tow.
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# ? Dec 26, 2015 11:39 |
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haveblue posted:Those mode generates so many cool stories, tailing even more so than hacking because the entire city is the playing area. Spending the last few seconds literally doing the Bugs Bunny/Elmer Fudd chasing around a tree thing, except with a big tomb in the graveyard. Waiting for several minutes sitting on top of a raised bridge while an invader ran around below me with no way to get close enough to start the hack. Following a guy tearing rear end down the highway, watching him get into an accident, rear-ending him and just sitting there like the AI does so he doesn't catch on. I like that it takes the time to show you where they were hiding at the end of the hack if you don't find them in-time, rather than just going "you lose, sucker "
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# ? Dec 26, 2015 11:48 |
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And Frank West is still the best. https://www.youtube.com/watch?v=iWf7uxjJ0DY
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# ? Dec 26, 2015 11:50 |
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I picked up Dead Rising 3 and the changes the developers made to the Survivors are excellent. You don't have to escort them anywhere, you simply clear out the zombies around them or fulfill a request and the Survivor will give you a chunk of exp and run off. You can have Survivors in your posse scavenge nearby supplies, and if you have a big posse you become a murderball that rolls around demolishing everything. Currently I have 6 Survivors, equipped with a mix of grenade launchers, rifles, and dual mini chainsaws. They killed a Psycho by themselves in about 30 seconds.
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# ? Dec 26, 2015 15:38 |
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Sleeveless posted:I love the achievements for Dead Rising 2: Off the Record because matching the game's lighter tone there are tons of goofy ones for things like killing 69 zombies or making a zombie slip in a puddle of vomit or wearing an entire outfit of women's clothes. Not the final boss, the last psycho. It is a bitch to do though because to even reach that psycho you need to do the entire story up until that point.
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# ? Dec 26, 2015 21:47 |
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I received Fallout 4 as a gift and I love that you can hold A to pick things up. I love rear end in a top hat physics like in Half-life 2 where you can pick up everything and huck it around the room.
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# ? Dec 27, 2015 02:34 |
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Beastie posted:I received Fallout 4 as a gift and I love that you can hold A to pick things up. I love rear end in a top hat physics like in Half-life 2 where you can pick up everything and huck it around the room. https://www.youtube.com/watch?v=Yy-DQcI7byY
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# ? Dec 27, 2015 06:14 |
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Space station 13 has an age parameter for characters.AFAIK the only thing this does is modulate the pitch of your farts and screams. Normally you can pick between 18 (a quick high pitch yowl) and 70 (a drawn out holler) but with certain artifacts, genetic manipulation or admin fuckery you can go beyond those limits and emit terrifying drawn out roars or reverse-farts.
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# ? Dec 27, 2015 07:24 |
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Beastie posted:I received Fallout 4 as a gift and I love that you can hold A to pick things up. I love rear end in a top hat physics like in Half-life 2 where you can pick up everything and huck it around the room. In Fallout 4 I found a robot manning a store and he told me "I spent the last 80 years keeping this store neat! Don't you dare touch anything!!!" Well I thought heh, watch me! I moved one can and got a flamethrower in the face.
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# ? Dec 27, 2015 07:30 |
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Illegal Username posted:Space station 13 has an age parameter for characters.AFAIK the only thing this does is modulate the pitch of your farts and screams. Normally you can pick between 18 (a quick high pitch yowl) and 70 (a drawn out holler) but with certain artifacts, genetic manipulation or admin fuckery you can go beyond those limits and emit terrifying drawn out roars or reverse-farts. PYF little things in games: you can go beyond those limits and emit terrifying drawn out roars or reverse-farts.
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# ? Dec 27, 2015 08:11 |
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Splinter Cell: Chaos Theory - I'm a big fan of how the game doesn't out & out punish a lethal playstyle. Too many games give you a blackops ninja, armed to the teeth, and then reprimand you for using what they give you. In Chaos Theory, shooting dudes in the head is a viable option and it makes perfect sense. Sam Fisher is a soldier, at the end of the day. The caveat, however, is that shooting dudes isn't nearly the coolest thing to do. It's actually more rewarding to sneak past, or snap their neck while you hang from a rafter.
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# ? Dec 27, 2015 08:48 |
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well why not posted:Splinter Cell: Chaos Theory - I'm a big fan of how the game doesn't out & out punish a lethal playstyle. Too many games give you a blackops ninja, armed to the teeth, and then reprimand you for using what they give you. In Chaos Theory, shooting dudes in the head is a viable option and it makes perfect sense. Sam Fisher is a soldier, at the end of the day. My favorite little thing in Chaos Theory was that motherfucking knife. Going from SC1 + 2 with Sam's piddling knockouts to being able to snatch out from a shadowy doorway and slit a passing guards throat was gamechanging.
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# ? Dec 27, 2015 10:16 |
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Illegal Username posted:Space station 13 has an age parameter for characters.AFAIK the only thing this does is modulate the pitch of your farts and screams. Normally you can pick between 18 (a quick high pitch yowl) and 70 (a drawn out holler) but with certain artifacts, genetic manipulation or admin fuckery you can go beyond those limits and emit terrifying drawn out roars or reverse-farts. Drawn-out super-low-pitch Tommy Wiseau is exactly as horrifying as you might think.
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# ? Dec 27, 2015 15:00 |
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Kanfy posted:It's far from the only twisted thing you can do in that game, but the thing about tormenting Dak'kon is that it's very much like methodically torturing a good-natured pet dog that can't help but stay loyal to you no matter how much you abuse it. Doing something like that voluntarily and for an extended period of time just doesn't sit right with you, it's uncomfortable in a way most evil acts in games aren't. Isn't one of the endings to just go "gently caress the consequences lol" and will yourself and the final boss out of existence, or am I misremembering?
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# ? Dec 27, 2015 15:22 |
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Tsunemori posted:It's pretty funny because in the previous games, moving things wasn't counted as an action, so you could actually move things out of someone's sight and then steal them without getting caught. That Mr. Handy is a special case. Once you fix the programming, he doesn't care. It's just that each store has some little gimmick. You can still shove all sorts of poo poo around and steal it.
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# ? Dec 28, 2015 01:30 |
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Prokhor Zakharov posted:My favorite little thing in Chaos Theory was that motherfucking knife. Going from SC1 + 2 with Sam's piddling knockouts to being able to snatch out from a shadowy doorway and slit a passing guards throat was gamechanging. the interrogations in chaos theory can get really funny. it really shows off sam's character when he can gently caress around with a guy at knifepoint. what makes it is that the facial modeling for the characters are good enough to show that look of abject terror on the restrained guards' faces.
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# ? Dec 28, 2015 04:02 |
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Action Tortoise posted:the interrogations in chaos theory can get really funny. it really shows off sam's character when he can gently caress around with a guy at knifepoint. what makes it is that the facial modeling for the characters are good enough to show that look of abject terror on the restrained guards' faces. That one guard kept trying to tell his buddy Ninjas were real...
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# ? Dec 28, 2015 07:37 |
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Alabaster White posted:Isn't one of the endings to just go "gently caress the consequences lol" and will yourself and the final boss out of existence, or am I misremembering? I'm not sure about the final boss specifically, but there's party member you can literally argue out of existence (he's a ghost so it's easier but frankly it's still quite impressive) There's also an NPC you create by using the same fake name so often that a real (well, "real". You know what I mean) person with that name materializes. I'm pretty sure if you then tell him that he's a figment of everyone else's imagination, he has an existential crisis so hard he
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# ? Dec 28, 2015 08:26 |
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Alabaster White posted:Isn't one of the endings to just go "gently caress the consequences lol" and will yourself and the final boss out of existence, or am I misremembering? You've merged the non standard game overs with the threats you can make at the end. There's only one ending - ending merge with the Forsaken One/your own mortality and be sent to hell to fight in the blood war. You can do this by threatening to will him/yourself out of existence, threaten to commit suicide with the most magic sword ever, talk him into it, or just beat the crap out of him There's two additional endings in the Vision Statement they released, which is well worth a read. The one in the game is what they call the neutral ending, but is vastly less sad than the alternatives: imprison the forsaken one, and roam the planes as an immortal forever wake up back in the mortuary with no memories, trapped forever in the cycle
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# ? Dec 28, 2015 12:09 |
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# ? May 13, 2024 14:10 |
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FredMSloniker posted:To be clear: you're saying this was better than Red Dead Redemption? My favorite little thing in this game is the way the horse drawn covered wagon explodes in a massive fireball. https://www.youtube.com/watch?v=yP2ba-QYQY8
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# ? Dec 28, 2015 13:41 |