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Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
Yeah, I've only ever watched an LP of it but I love the characterisation of the Mass as a villain that's overwhelmingly powerful but completely focused on you. Other RPGs have villains which are driven by trauma or a need for validation or misguided idealism, but the Mass hates you specifically and will tear apart your entire world and everything you love just because it knows it'll get a rise out of you.

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Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

Vic posted:

Same and all the ideas I had about what coaches in futuristic FPS could probably mean, were way cooler than what Syndicate ended up being.

I was pretty disappointed that you weren't talking about the isometric open-world cyberpunk shooter by Bullfrog.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

Isn't there a screenshot from this where someone's in a cutscene where the protagonist gets outed as an undercover cop while in full police dress uniform?

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

Brazilianpeanutwar posted:

You guys have got me wanting to play Medievil now,thank gently caress for emulators.
The sequel had Dan collecting arms and legs from monsters and making a frankenstein body with his skull on top for a boxing match,good games.

Teenaged me was deeply entertained by the way you had to collect the butt by defeating a farting butt monster that was riding around on a minecart.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

Ugly In The Morning posted:

For a studio that was basically founded on being edgy as all hell they’re actually pretty progressive.

In a world where the status quo is built on hatred, oppression and disenfranchisement, the edgiest thing you can do is treat marginalized people with respect.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

TooMuchAbstraction posted:

The Exile/Avernum games were great about that too. In Exile 1 you're just tossed into a penal colony and have to make the best of it. In 2 you're a squad of soldiers who happen to be at the right place at the right time. In 3 you're special agents, but more importantly you're disposable agents, because who the heck knows what's going on where you're being sent and they don't want to lose anyone important.

In all cases, your abilities aren't anything that anyone else can't have, and your importance is purely a matter of what you accomplish and who you meet during your travels.

Yeah, and I love that -- certainly in the case of Exile 3 -- people start hearing about your group and paying attention. Guards who'd previously not let you past now recognise you as "that group of adventurers who go around solving problems" and let you into the city.

Geneforge, by the same developer, turns this on its head a bit: your character is an apprentice to the society of powerful wizards who run the world, so they're still a nobody out of their depth but one that everybody else is still justifiably afraid of.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
In Anachronox, the mouse pointer you use to click stuff in the world is a physical object that is piloted by the ghost of your former secretary. It even helps you in battles by opening a window in front of you to block enemy shots.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

Aithon posted:

There's no leadership limit in HoMM that I've played, but you also won't get playable ghosts normally. The murderstock of choice is skeletons, because you get more from every fight with the necromancy skill.

Under normal circumstances you won't get playable ghosts, but random encounters on the world map will offer to join you for a price if your diplomacy is high enough. It is possible for your honeyed words to persuade murderous, vengeful spectres to join your army and fight alongside you, at which everybody else better watch out for your doomstack of ghost mercenaries.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

Triarii posted:

Man, I hate it when I can make dialog choices that skip boss fights. It stresses me out knowing that dialog options even exist that will make a guy not fight me.

One of the many great things about the Dragonfall game is that talking the antagonist out of his scheme doesn't end the boss fight, it gets his much less reasonable second-in-command to shoot him in the head and take over the scheme -- and consequently makes the fight easier but not a walkover, because the rest of the fight still happens, but the 2ic is now busy pulling levers and turning things on instead of spraying you with bullets.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
A thing I really like about this whole sequence is that there's no tension between Steiner and Beatrix once they're on the same side. A different game would have them be suspicious of each other and have to do a whole series of quests to earn each others' trust, but Steiner and Beatrix and professionals and they drat well act like it.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

bony tony posted:

You can't do that though, you can't both do the thing and proclaim that doing the thing is bad. The writers get to eat their cake and have it too, and I don't care for it.

I think of this as the Austin Powers 3 law of screenwriting: "pointing out how stupid you are being isn't the same as being clever"

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

Triarii posted:

If you want me to get excited about a western game you're gonna have to get weird with it. Have a shaman grant me ghost wolf powers or have mad scientists inventing crazy gadgets or something. Otherwise it's just a shooter with three guns, against human enemies with the same three guns, plus maybe grenades reskinned as dynamite.

It never made much of a splash but Hard West was an xcom-style tactics game set in the weird west and it slapped. As well as equipment, you could equip a hand of up to five playing cards. Each had their own effect, but if you made a specific poker hand with them they gave you an extra bonus.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

Manager Hoyden posted:

Playing La Mulana and it struck me how satisfying it is to figure something out in a game yourself. I mean the player figuring something out, not the character's magic notebook getting updates with the solution to whatever problem is presented and an arrow pointing directly to the objective.

If you enjoyed that, I can strongly recommend getting hold of Outer Wilds, Return of the Obra Dinn, and The Witness. All three are heavily slanted towards that kind of experience.

Outer Wilds does have a murder wall that tracks things you've learned, but it never really tells you where you should go, just reminds you what you've learned and where.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
We regret to inform you that as your account balance is in defecit, your eyes have been switched to an ad-supported model.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
I won't be satisfied until a game lets me implement the Clue approach:

https://www.youtube.com/watch?v=xUMtdpuRj7U

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
I still remember as a small child setting a game's keyboard controls up with "L" for left, "R" for right, and "J" for jump, and then being confused as to why the game was so hard to control.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
so is anyone gonna summarise that video for me or what

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Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

moonmazed posted:

there's a target in one mission you can lure out by making it appear that the ghost of his mom is haunting his mansion, so 47 is the haunter i guess

Now I want to play the stealth game where you're playing a villainous real estate investor who needs to dress up in a ghost costume and terrorise granny out of the old family mansion while dodging a gang of supernatural investigators and their dog

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