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Cythereal
Nov 8, 2009



Walton Simons posted:

I punched her in the first two but didn't in 3, Shepard looks like she's about to punch her put instead puts her hand on her shoulder and gives her the 'never give up' speech and she says something about Shepard being a violent rear end in a top hat most of the time, but thanks anyway.

If you never punched her, you even get a bonus to her war asset value. In 3, at least, she's on the verge of an emotional breakdown due to what's happening on Earth.

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Cythereal
Nov 8, 2009



It may seem an odd thing to praise, but I love that debris causes damage in Red Faction Guerrilla. I walked up to a propaganda billboard by the side of the road, and hit it with my hammer. The board collapsing on my character's head killed him. Been a long while since I've had a laugh like that.

Cythereal
Nov 8, 2009



GWBBQ posted:

The novelty of being able to destroy nearly everything in the game is awesome. When I got the Death By Committee mission (assassinate 6 people at the EDF economic summit,) I had already perfected the demolition mission at the construction site and was able to drop the crown of the building with a few shots of the nano rifle without being spotted because all the damage was several floors above them until the whole building collapses.

I just launched a couple of thermobaric rockets into the meeting room.

The level of destruction in Guerrilla is just great. I can't think of any other game where a normal and acceptable course of events to take down an enemy barracks with a bunch of allies is to load up your buddies into a stolen enemy APC, ramp off a berm next to the enemy base, crash through the base's exterior wall in a shower of debris, land on a bunker guarding the base's interior, smash through that as your APC lands, killing the bunker's gunner in the process, and getting out of the APC in the ruins of a bunker that now has an APC in the middle of it.

The APC was still in good enough shape after taking out the barracks that I reversed it back through the bunker and base wall to drive off to my next target.

Cythereal
Nov 8, 2009



Veib posted:

It appears to have a metascore of 85/82 for console/pc with a user score of 8.1/7.5, so no not really.

Then again, there are people who thought a certain 8.8 was such a disgustingly low score it's insulting.

I think part of it may have been that people were expecting a straightforward action shooter game. In Guerrilla, you explicitly want to avoid head-on attacks and protracted firefights. Guns hurt, you don't have much health, you don't carry much ammunition, the EDF has limitless manpower and equipment, the EDF sends more and more reinforcements and heavier weapons the longer a fight goes on, and it takes a lot of ordnance to take down big targets or the EDF's heavy hardware.

The game strongly encourages you to use hit and run tactics even in the first sector. You are going to lose sooner or later if you try to stand and fight, even with endgame weapons and upgrades. This is one of the main sources of difficulty in a lot of the side missions: you have to fight your way into the target building to free prisoners, but you also want to get in and out fast because there will always be more reinforcements and the longer you take the worse the situation will get.

I can see this surprising and upsetting people expecting to be a one-man army like in most games.

Cythereal
Nov 8, 2009



McDragon posted:

I need to get back into RFG now I should be able to play it with a consistent framerate. It was worth persevering with even with the odd times it turned into a slideshow, so it should be nice now. Think I'd just got some gun that disintegrates things. I was going through very slowly though, spending lots of time just wrecking things like an rear end in a top hat.

The nano rifle is amazing, yes. Upgrade it for more ammo ASAP. It's handy for one-shotting any infantry in the game, instantly melting small sections of any structure now matter how durable they are to explosives or the hammer, melting vehicles in just a few shots, shooting down gunships in one shot if you hit the wing, mining without scattering the ore crystals anywhere...

Cythereal
Nov 8, 2009



I discovered another fun thing about Red Faction Guerrilla: if you get your hands on a tank and bring the alert level down to green, go drive it around a populated road. Civilian drivers freak the gently caress out when they see a tank on the road, and I sparked an enormous demolition derby driving from Oasis to the Free Fire Zone as civilian vehicles would drive straight ahead until they got within twenty feet of me at which point they'd turn around at full speed and flee, usually crashing into each other in the process.

Cythereal
Nov 8, 2009



Alteisen posted:

You're thinking of Ashley.

Ashley's right. Her stance is that when push comes to shove, aliens will look after their own interests rather than jumping to humanity's defense even against a common enemy. Guess what 90% of Mass Effect 3 consists of.

Cythereal
Nov 8, 2009



Saint's Row 4: Early on, the player character is trapped in a 1950s sitcom ala Leave it to Beaver (it makes sense in context), complete with requisite 50s outfit and jaunty walk. However, there's an added gem if you picked the male British voice for your character. Normally he's a very gruff cockney accent, fitting for a gang leader. But during this 1950s sitcom segment, the voice actor instead uses a very proper and upper-class British accent instead. His normal lower-class accent gradually returns as you start to break the sitcom world eventually returning to normal as you start blowing up 1950s police with a rocket launcher.

Cythereal
Nov 8, 2009



Sad lions posted:

It's criminal that you can't replay missions in SR4.

I've been playing around with the Southern voice, and she has a similar effect in the 1950s mission. Except where the British voice switches from a cockney gangster accent to an elegant and refined upper-class accent in the 1950s, with the Southern voice she goes from a rural, stereotypically country Southern accent to a snobby, plantation-house version.

Cythereal
Nov 8, 2009



My Lovely Horse posted:

It really is a shame about the lack of mission replay. I'm sitting here wanting to replay SR3 and 4 but utterly unable to decide which voice set to commit to for 50 hours. At least some kind of New Game +...

4's female voices change quite a bit from 3, going from Russian and Hispanic as the non-generic (but still good) options to French and a Southern belle.

The Southern voice is very entertaining if you like the idea of a hardened underworld gangster who calls people "honey" and "sugar" and "sweetie" all the time while fondly reminiscing about growing up on a farm and who lets Kinzie borrow her sweaters.


The voices/personalities in the final two Saint's Row games are great little touches in general. They're not just different accents but distinctive personalities. Britishboss has the accent and manners of a British thug and swears far more often than any other Boss persona. Frenchboss is significantly more reserved and polite, tending towards eye-rolling and sarcasm rather than furious anger or swearing. Southern belle Boss is a cheery, friendly girl who would say "Bless your heart" after stomping a rival's skull into strawberry jelly. Male 1 Boss is college educated and a fan of classical literature.

It's what's kept me playing the game repeatedly so soon after buying it in addition to the game itself being pretty fun.

Cythereal
Nov 8, 2009



Cleretic posted:

I always thought Yuri Lowenthall was one of those 'all over the place' actors, but he's never really been as big as your Troy Bakers and Nolan Norths. He'll get just enough big supporting roles that you know his voice when you hear it, but not often enough or big enough for you to start picking him every-goddamn-where.

He's in Saint's Row 4 coincidentally, and in my opinion the standout voice actor from the supporting cast. He sounds so traumatized after being forced to watch the Boss do a stripper dance during a sidequest.

Cythereal
Nov 8, 2009



2house2fly posted:

That alert sound is one of the top legendary video game noises. I've never even played a Metal Gear but that noise has filtered through to me via osmosis anyway, sameway just about anyone can look at a picture of Mario and tell you who it is.

And used wholesale in the Saint's Row 4 level dedicated to being a parody of Metal Gear.

Cythereal
Nov 8, 2009



ninjahedgehog posted:

I'm 90% sure its organized by class. Was Speedy an Assault? They tend to get names along the lines of "holy poo poo this dude is loving crazy."

I think some names are gender-specific too, i.e. 'Big Momma' vs 'Big Daddy' or whatever.

You're correct on both points, but there's also genuinely some weighting for different kinds of behavior or even luck. D.O.A., for example, is weighted for assaults who spent a lot of time in the infirmary, while Hex and Cyclops are both snipers who missed a lot.

The full list courtesy of the wiki:

Assault (either): All Day, Android, Blitz, Bonzai, Boomer, Caper, Chops, Cobra, Coney, D.O.A., DJ, Desperado, Devil Dog, Dice, Double Down, Geronimo, Gonzo, Gunner, Hardcore, Hazard, Loco, Mad Dog, Mustang, Pitbull, Psycho, Rhino, Septic, Sheriff, Shotsy, Smash, Socks, Spitfire, Tombstone, Trips, Twitch, Vandal, Wardog, Werewolf, Wild Child, Wolverine, Zilch

Assault (male): Bull, Cash, Cowboy, Duke, Mad Man, Nitro, Rascal, Spite, Viking

Assault (female): All In, Freestyle, Wednesday

Heavy (ether): Arcade, Boom Boom, Brick, Casino, Collateral, Crash, Crater, Diesel, Disco, Doomsday, Dozer, Flash, Hulk, Lights Out, Nova, Nuke, Prototype, Richter, Road Block, Sledge, Smokey, Strobe, Technic, Thunder

Heavy (male): Buster, Kingpin, Kong, Mack, Moose, Nero, Odin, Papa Bear, Tank, Yeti

Heavy (female): Big Momma, Mama Bear

Sniper (either): Alpha, Checkmate, Claymore, Cyclops, Deadbolt, Demon, Drifter, Echo, Emo, Enigma, Garrote, Ghost, Hex, Ice, Lockdown, Longshot, Longbow, Low Rider, Nightmare, Nix, Omega, Shadow, Snake Eyes, Solo, Specter, Spider, Stalker, Vampire, Xeno, Zero, Zulu

Sniper (male): Godfather, Loki, Pharaoh, Ranger, Slim, Walker, Warlock, Zed, Zeus

Sniper (female): Athena, Baroness, Black Widow, Lady Grey, Raven, Witchy

Support (either): Angel, Axle, Bonus, Cargo, Combo, Congo, Doc, Fast Lane, Missionary, Ouija, Pox, Prophet, Rogue, Saturn, Scarecrow, Scotch, Sentinel, Shield, Skinner, Smokes, Stacks, Strings, Vita, Voodoo, Whiskey

Support (male): Ace, Atlas, Bishop, Deacon, Freud, Hitch, Magic Man, Mr. Clean, Padre, Pops, Romeo, Santa

Support (female): Cookie, Gypsy, Kitty, Pixie, Vixen

MEC (male): Big Daddy, Bolts, Caliban, Chip, Clank, Data, Deep Teal, Forklift, Golem, Marvin, Murphy, Olivaw, Robby, Ryle, Stick, Talos, Tik-Tok, Tin Can, Vulcan

MEC (female): Beeps, Big Mommy, Freya, Friday, Gadget, Gizmo, Hadaly, Iris, Maya, Molly, Number Six, Orianna, Rosie, Vanessa, Vesta

Cythereal
Nov 8, 2009



Tiberius Thyben posted:

Caliban for a MEC? Jesus. That's just mean.

My lead assault and volunteer my first game was named Socks.

Cythereal
Nov 8, 2009



Mierenneuker posted:

Self-aware achievements are great. In Saints Row 2 one of the activities is Mayhem where you need to destroy as much as possible in a limited amount of time. Each thing you destroy has it's own score value but generally you want many targets instead of high value targets, because this increases your score multiplier and prevents the combo counter from timing out. Now the easiest way to pull that off is to destroy fences since each fence post counts as a separate target. You can just drop remote explosives all over a neighborhood, hit the detonator to destroy all those fences and rack up a big score multiplier. It'll also instantly draw a lot of police attention so you can start destroying their vehicles to keep the combo going.

The sequel Saints Row III has an achievement for completing all the Mayhem activities. It's called Fence Killa 2011.

Saint's Row 3 also justifies one of your first Mayhem missions by stating that you're going after a fence company. No, not resellers of stolen goods. You're going after a company that makes wooden and chain link fencing for residential, commercial, and industrial use.

Cythereal
Nov 8, 2009



Len posted:

I kind of want to see the tears that would flor if Blizzard gave sexual preferences to the characters. There would be so many meltdown posts worth reading.

Blizzard added overt LGBT characters in WoW's latest expansion, the first in any Blizzard game ever. There hasn't been much rage, probably because they're blink-and-you'll-miss-it minor characters.

Cythereal
Nov 8, 2009



Neddy Seagoon posted:

Who and where are they, out of curiosity? I must've blunk and missed them.

Three examples in Legion: there's a lesbian couple of human monk trainees in the monk class hall (which were confirmed by a Blizzard employee to be shout-outs to that employee and her girlfriend), one enchanting profession quest person is a night elf ghost woman who asks you to break the curse on her lover (who turns out to be another night elf woman) so they can be together forever in the afterlife, and you can stumble across Marcus from the steamy romance novels in the aftermath of a m/m/f threesome with two tauren.

Cythereal
Nov 8, 2009



Veotax posted:

When they introduced same-sex romances to their Star Wars MMO it was all confined to one planet-of-the-gays. No idea if homosexuality has spread across the galaxy since then.

EDIT: On the subject MMO forum moderators and gays, I think there was some controversy pre-release when someone on the forums asked if there would be gay romance options in the game and one of the moderators replied that homosexuality doesn't exist in Star Wars.

This again.

TOR launched with nothing but straight romances. This being Bioware, a lot of fans expected same-sex romances and asked about it on the forums. A dev said they had been planned they just didn't make it in to launch and would be patched in soon. When soon passed, people posted more and a moderator said that people in Star Wars don't think of themselves as gay or straight or bi, they're just attracted to who they're attracted to and no one makes a big deal about it or considers it an identity - this is the response that everyone said was "No gays in Star Wars!"

Also, Makeb had two queer romance options: a bisexual woman for the Republic and a gay man for the Empire. Both ended in a kiss, nothing more, and they've never been seen or mentioned again.

Shadows of Revan added two recurring NPCs who could be romanced, a man and a woman. Both had completely gender neutral romances that never mentioned your gender at all. They've since been joined by a second man. None lead to anything more provocative than a kiss.

Cythereal
Nov 8, 2009



Inzombiac posted:

Do the hetero romances show more than a kiss?

Yes. The companions in the class storylines almost all end in marriage, sex, and making preparations for having kids.

Cythereal
Nov 8, 2009



In Red Faction Guerrilla, there's a lot of civilian NPC traffic on the roads, mostly going along predetermined routes to provide the illusion of a living, breathing world. Get into a tank or walker, though, and they'll continue to go about their business... until they reach a certain distance from you in your military vehicle, at which point their AI freaks out and tries to get away from you as fast as it can. I caused quite the demolition derby tonight driving a tank from Oasis to the Free Fire Zone, sending a great many cars and trunks careening into each other, plowing into buildings, and sailing off cliffs once they entered my invisible bubble of oh poo poo.

Cythereal
Nov 8, 2009



Rigged Death Trap posted:

And if you do beat him
Its implied he just reloaded a save

Reminds me of a silly little moment in Baldur's Gate 2: Throne of Bhaal. You end up subcontracting a fetch quest out to some entry-level adventurers, and they decide to attack you for the great loot you're obviously carrying. You promptly slaughter them and they reload their save.

Cythereal
Nov 8, 2009



Randalor posted:

Allies only get laser cannons and freeze-ray choppers in the base game. In the expansion they also get hover artillery and Terminator robots (the big ones seen at the start of Terminator, not Arnold Schwarzenegger.)

Basically, at this point, the Red Alert games are almost the Saints Row of RTS games in how seriously they treat themselves.

See also the presidential ads. I was one of the many people confused when Red Alert 3 posted the Soviets getting a mammoth tank (as in, an actual prehistoric mammoth with armor plating and two cannons on the back) as an April Fool's joke because it seemed completely plausible at that point.

Cythereal
Nov 8, 2009



Len posted:

Honestly I never even bothered to roll anything else. It was just witch doctor all day every day.

The Crusader is also a lot of fun, just for her personality. With a class name like Crusader, and learning that she left home as a child to join a fanatical order of wandering religious warriors who each take the name and armor of their mentor when their mentor inevitably perishes, you'd expect the Crusader to be a hardass religious zealot, right?

Nope, one of the first conversations the Crusader has with a villager worried that she's there to convert everyone by the sword is to say nope she's on a crusade to redeem the good name of her faith and fight evil, and people are free to believe whatever they wish.

The Crusader then proceeds to agree with everyone that life sucks, and she'd have it no other way. Companion asks what the Crusader would like to happen to her when she dies? Just strip her useful gear off her and toss her body in a ditch, she'll be in heaven so who cares what happens to her body. NPC at a loss and looking for a purpose in life? "Join my crusade! The work is hard, the rewards are few, and you'll most likely die!"

Cythereal
Nov 8, 2009



yook posted:

You can talk to her sire in the lead up to the final boss. It's pretty great in that it's basically mom chat of rehashing embarrassing childhood memories and reminding her she's not getting any younger and should think about kids (read: a successor to pick up her armor and weapons after she dies in combat).

Complete with the Crusader's companion giggling at her and the Crusader trying to go "But Mom, I'm trying to save the world from apocalypse at the hands of the angel of death!"

Cythereal
Nov 8, 2009



Total War: Warhammer, the random chatter from your units on the battlefield if you zoom in is always great. As my dwarf armies breached the gate of Black Crag, home to the biggest greenskin army on the map, the first hammerer through the gate screamed "KILL EVERYTHING WITHOUT A BEARD!"

Cythereal
Nov 8, 2009



Fly Molo posted:

uhhh she is

The joke is that people who aren't familiar with the series often assume the titular character in The Legend of Zelda is the protagonist and are surprised when "Zelda" is a dude.

Cythereal
Nov 8, 2009



Universe at War: Earth Assault is an RTS where Earth ends up a battleground for three separate alien races and humanity is quickly defeated and knocked out of the picture. One of the alien races is actively hostile to humanity, one just doesn't care about humans, and one genuinely tries to protect the humans. Most maps are littered with human towns and cities, and there's some fun interactions with them. The Hierarchy can just eat human civilians for a tiny amount of resources, or turn them into zombies. Humans just run away from the Novus, and the mechanical Novus are just there to eat buildings and vehicles. But the humans don't run away from the benevolent Masari, who are the only race that doesn't need to actively seek out and destroy human settlements for resources.

Cythereal
Nov 8, 2009



ajheretic666 posted:

They've all got their own charms, to be honest. I'm not too far into it, though, so it's possible that some are a bit deeper, personality-wise, than the others.

The salarian pilot is hilarious if you play as Sarah and start a romance with Suvi, the ship's science officer. Sarah is a dork and is as awkward as you'd expect trying to flirt with Suvi. Over in the next chair, the pilot has only one request after being an unwilling witness: "Kill. Me. Now."

Cythereal
Nov 8, 2009



In Mass Effect Andromeda, I'm loving what a dork Ryder is. Coming off Commander Badass McJesus Shepard, it's really refreshing to have a character who genuinely is inexperienced for the job she's doing, and treated as such by everyone around her. There's lots of little character moments backing up that nope, this is not a grizzled superhuman badass - Ryder groans about the scorching heat on the desert planet, threatens to pull over the tank when companions criticize her driving, and geeks out when you find ancient high-tech ruins.

It's kinda rare to see such a human, down to earth main character in a modern game like this, and definitely makes me feel like I'm earning the growing respect NPCs are starting to give as I progress through the story.

Cythereal
Nov 8, 2009



Neddy Seagoon posted:

Save that for a second playthrough, or it spoils certain things.

Although typically not directly. Most of the Malkavian stuff only makes sense if you've played the game before and know what's going on.

Cythereal
Nov 8, 2009



ToxicSlurpee posted:

It isn't like Civ V at all, actually. The best way to describe it is "feudalism simulator." It isn't like Civ where you're trying to conquer the world. Conquering the whole map is generally pretty hard to do. Still, it's pretty fun. The way to enjoy it is to just embrace the chaos and accept that the game will repeatedly punch you in the dick and no matter how good your plan is you'll fail sometimes anyway. Managing a huge empire is actually kind of difficult sometimes as your vassals are all bastards that are probably trying to murder you. The game play isn't "build troops -> conquer poo poo -> use conquered poo poo to build more troops -> conquer more poo poo." Yeah that happens to a certain degree but part of it is dealing with succession, the laws that can fracture your kingdom if you aren't careful, and the balancing act of politics. If you try it get the expansions. The thread over in Games will tell you a lot more.

It's pretty unique and actually really fun if you can accept setbacks, a lack of an overall goal (there is no "win" condition), and the madness of it. One of the newest expansions introduces the black plague which does not gently caress around. Granted it will also turn you in to a baby-murdering psychopath. It's like hey this child ruler's heir is my cousin whose heir is me so if I murder the kid then murder my cousin I get that kingdom. Score! time!

Then your heir gets murdered by his wife and your idiot second son with an IQ so low it's negative is next in line and oh gently caress I'm 72 I'll die any day now. Then you develop Alzheimer's and live until you're 98 and you lose some titles in the process of dying.

And right now there's an awful lot of cannibalism and sacrificing people to Satan, courtesy of the latest DLC.

Cythereal
Nov 8, 2009



I prefer Saint's Row 3 and 4 to the earlier games, myself. There's plenty of choices for sandbox crime games, and SR2 mainly stands out for being a well written one. The completely absurd and batshit insane world of 3 and 4, though, isn't something I've seen in another reasonably well-written game.

Cythereal
Nov 8, 2009



Vinylshadow posted:

I wonder if anyone has role-played a game like that - treating every death as a memory and trying to figure out what is going on and why they're stuck in a time loop

Although I guess that's basically what Bloodsouls/Soulsbourne games are?

Planescape: Torment. One quest is a woman who's hellbent on killing you, and one way to resolve it is to shrug and let her kill you - you get back up a short while later and go back to her. She admits it felt good but was hollow, clearly vengeance isn't the answer.

A huge part of the game is figuring out why you're immortal and how it happened, usually alongside figuring out what past yous have done. The Practical Incarnation is a bastard, and the hell of it is he wasn't even malicious - he was just utterly ruthless and pragmatic.

Cythereal
Nov 8, 2009



God drat are some of the kills in Friday the 13th hilariously brutal. Especially when you nail a slippery little bastard who's been taunting you. Sorry, but I'm slamming you against a tree, getting behind you, and pulling your arms back behind you until I pull them clear off.

Cythereal
Nov 8, 2009



poptart_fairy posted:

Still a little surprised whenever Jason merely stabs me.

Jasons seem to prefer that to slow you down if you're a fast counselor or they're worried you've got a pocket knife. Or if you're a high-strength/they're a low-strength. I usually try to cripple counselors with traps, knives, and melee before grabbing them for the kill.

Particularly fun is breaking every window but one on a cabin, and once you've got someone in there, plant a trap outside the one unbroken window and start breaking down the door. They'll almost always shoot for the intact window and right into your trap for an easy kill.

Cythereal
Nov 8, 2009



Another ability I love is Stalk.

For those who haven't played the game, one of the main mechanics counselors have for knowing Jason is around is that slasher music starts playing. You hear the music, you know Jason's around and it's time to run or hide. When the music stops, you've evaded him or he's left.

Jason has an ability called Stalk. Stalk turns that music off, and lasts much longer if Jason is stationary.

Something I love to do with pubbies who I know are in a cabin somewhere but am not sure exactly where is to find a spot not in line of sight to any beds or closets and turn on Stalk. Most of the time, a scared counselor will leave their hiding spot a few seconds later. And that's when you grab them, because Jason didn't leave the cabin after all.

Cythereal
Nov 8, 2009



RyokoTK posted:

I've never played the game but I've watched streams, is Jason allowed to teleport or something?

He has a couple of teleports. One is pick a spot on the camp map, he'll appear somewhere in the vicinity of the target spot. The other lets him turn invisible and race ahead much faster than normal.

These are Jason's main way of getting around, as he's usually quite slow and campers tend to be fast. In a straight chase, Jason's never going to catch anyone unless he's injured them before hand - especially not if it's one of the fast campers.

Most of the time, Jason kills with ambush tactics.

Cythereal
Nov 8, 2009



marshmallow creep posted:

One of the things I like a fair bit is that there are huge experience rewards just for completing a match instead of punking out when you die or don't get to be Jason. Doesn't stop every sore loser but it helps.

It's also just plain fun to gently caress up and get killed by a decently competent Jason. Losing is fun.

Cythereal
Nov 8, 2009



HOOLY BOOLY posted:

At least thematically, i'm a fan of using Jason's Shift ability to suddenly appear in front of sombody for the instant grab kill, very much like something out of the movies when you scare the poo poo out of somebody and they run away, only to run into you since you literally teleported to be in front of them again.

Gameplay wise it's kinda bullshit to play around since unless you have a defensive item on you then you're going to die 99% of the time unless you are playing as a super strong Councillor.

The shift-grab is hard to pull off successfully, though, and if he misses the grab he's usually out of luck killing that camper anytime soon.

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Cythereal
Nov 8, 2009



There's a lot to love about Majesty, it's an old cult classic of a game, but the sound design is top notch along with unit names. I just had a dude named Combaticus Obnauticus scream "RAAAAAAAGH! COME TO PAPA!" so hard a vampire exploded.

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