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PUNKS DIET SODA posted:Animal Crossing: New Leaf is full of little touches.
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# ¿ Aug 30, 2014 20:19 |
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# ¿ Apr 24, 2024 07:28 |
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I never played any of the Metal Gear games, but after reading here about so many little things throughout the series, I've begun watching Chip Cheezum's Let's Plays and am enjoying them immensely. Even the earliest games had what we'd now call typical Kojima touches. I look forward to seeing what he'll do with del Toro on Silent Hills.
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# ¿ Sep 30, 2014 13:47 |
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Bob Morlock posted:Something I only just now discovered in Animal Crossing: New Leaf: if you trip and fall (due to bad luck) while holding a balloon, the balloon will slip from your hand and float away. Your character even looks up after it as it glides off-screen.
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# ¿ Oct 11, 2014 18:02 |
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codenameFANGIO posted:You are all bad Mayors.
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# ¿ Jan 1, 2015 03:17 |
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scarycave posted:In FFV, they tried to use a phoenix down and various healing spells on a dead character. In a cutscene.
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# ¿ Jan 4, 2015 14:54 |
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Sociopastry posted:Another Animal Crossing New Leaf one. I shot down a balloon present but it landed in the river, and my mayor immediately looked shocked and sad.
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# ¿ May 12, 2015 00:47 |
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MindlessHavok posted:Couldn't you do that with some of the old Final Fantasies? Maybe that was just the background graphic....
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# ¿ Aug 7, 2015 22:49 |
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Doesn't Undertale have goon ties? (I did notice that Everdraed did the trailer.) I downloaded it via a banner ad here ages ago--I guess it was just a demo; I didn't get too far into it at the time--and was pleasantly surprised yesterday to be hearing all these good things about it now that it's on Steam. Sounds like a good time to play it again.
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# ¿ Sep 17, 2015 13:18 |
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Chard posted:Kojima loves Bowie so much that in the character creator you have to pick each eye color individually. Heterochromia iridum is the default.
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# ¿ Sep 17, 2015 21:23 |
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I think Portal 2 might, like MSGV does. How'd you do in hypersleep? Look up. Jump. And so on. I don't know how much of it translated to mapped buttons (I haven't played it myself), but it would make sense if it did.)
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# ¿ Nov 12, 2015 17:22 |
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Cleretic posted:My favorite thing about Bravely Default, putting aside everything about it basically being FFV-2, is that it lets you change the encounter rate. If enemies around you are bullshit, or you need to go back and heal, just turn the encounter rate to zero and go do that! Alternatively, while I never found reason to, if you want to grind or something then you can double the encounter rate instead. Given how random encounters are sort of a big pain of JRPGs, especially Square-Enix's, it was a great solution to the problem while still actually having them (since they are way better than fixed encounters for more number-crunchy RPGs).
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# ¿ Jan 7, 2016 17:08 |
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Morpheus posted:I really like that. Especially when you can see all the results of what you've done. Hell, in Earthbound it's the only way to actually hear what your bicycle sounds like underwater.
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# ¿ Jan 17, 2016 17:30 |
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BROCK LESBIAN posted:I bought Dragon Quest Heroes since I have a console now. I put it in, turned on the game, the music started, and I got punched in the face with nostalgia. So there's that. I like that. I never played a DQ game growing up, though I watched others play; I was more into FF. I started feeling like the FF series took itself way too goddamn seriously, though, so I'm firmly in the DQ camp now.
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# ¿ Feb 18, 2016 15:19 |
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jivjov posted:I just discovered a fun little thing in Pokemon Picross. For those who haven't played it, its a Picross game where you can set up to 5 pokemon with various abilities to help you solve the puzzles. Certain levels will have objectives requiring you to set a certain pokemon, or only use a certain ability. I had a level that required you to set a Legendary pokemon (the ones with ridiculously long cooldown times that you can't even throw freemium currency at to shorten) and use the Scatter Reveal ability (randomly reveals squares on the board; stronger pokemon reveal more squares).
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# ¿ Apr 17, 2016 05:00 |
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Lord Lambeth posted:In Dragon Quest 8 you get a spell part way through the game called Zoom, which let's you fly off to any most places in the world that you have previously visited. The catch is that you can't use it inside buildings, otherwise you fly up into the sky, only to bonk your head on the ceiling. I ended up accidentally casting the spell under a bridge while in town and yup, I managed to bonk my head on the bottom on the bridge. A favorite little game thing found elsewhere: Weblio, the online J<>E dictionary I use most often in my work, has entries for FF and DQ spells and other terms, including variations thereof when they've changed names over time. It comes in handy.
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# ¿ May 5, 2016 14:07 |
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Guy Mann posted:The opening of Lonely Rolling Star from Katamari Damacy makes for a rad, chill gamer ringtone because even if you don't feel like busting out Audacity and making a nice neat loop it's just long enough to cut to voicemail before the vocals hit.
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# ¿ Jul 8, 2016 02:38 |
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Mokinokaro posted:LARA iirc. Using the shoulder buttons. Which I didn't realize as I played the Japanese version with English guides online.
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# ¿ Sep 6, 2016 23:36 |
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Guy Mann posted:I've been playing Day of the Tentacle Remastered (since it was only a dollar a change in this Steam bundle since I already owned all the other games) and I really like the way they integrated the remastered content. You can choose any combination of original and remastered graphics and sound in the options but you can also switch between the original and the remastered versions on the fly.
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# ¿ Nov 5, 2016 14:46 |
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The switch between old/new styles is definitely way more jarring (to put it mildly) than in Day of the Tentacle, but as you pointed out, DotT already had a new, more cartoony art style that "upconverted" really well. Man, I should play Monkey Island again...
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# ¿ Nov 5, 2016 15:09 |
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The switch between old/new styles is definitely way more jarring (to put it mildly) than in Day of the Tentacle, but as you pointed out, the original DotT already had a new, more cartoony art style that "upconverted" really well. Similarly, I never played DotT because it looked so unlike Maniac Mansion, and that turned me off. Man, I should play Monkey Island again...
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# ¿ Nov 5, 2016 15:10 |
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Caphi posted:A weird one from Final Fantasy XV: if you change the text language from English, it also changes the distances to map markers from miles and feet to km and m, and the measurements of fish you catch to cm and g.
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# ¿ Dec 3, 2016 01:19 |
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Stelio Kontos posted:Stardew Valley is almost entirely comprised of little touches. My favorite little thing is that after getting married there is a "hug your spouse" button
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# ¿ Feb 14, 2017 05:35 |
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Red is Dead posted:FFXV eta: There are a few exceptions in recent history, though, and they went back to the classic theme for XIV. This is one of my favorite Little Things: I especially love the music/jingle continuity in the DQ series, and the Zelda series, too. Hirayuki has a new favorite as of 16:42 on May 24, 2017 |
# ¿ May 24, 2017 16:36 |
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RBA Starblade posted:My favorite little thing in another game the devs made, Cargo, references their previous game, The Void. In The Void you collect drops of Color which serve as your everything; health, resources, defense, etc. You never have enough and it is measured literally in drops for an entire "world". In Cargo, the plot is that the demigods of wherever you end up are looking for a new fuel source; they settle on Fun. Halfway through the game they mention that they switched to Fun because the last thing they used, Color, sort of sucks and is bullshit, so they end up dumping a few hundred thousand gallons of it into the ocean for the rest of the game.
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# ¿ Jul 14, 2017 20:49 |
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Johnny Aztec posted:Maybe. Maybe not. And yeah, Ozzie was Vinegar, Slash was Soy Sauce, and Flea was Mayonnaise (and a flamboyant gay man)--but the weird thing looking back (to this translator, anyway) is that Soy Sauce and Mayonnaise were both spelled without the final character, so it was more like Soy Sau and Mayonnai.
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# ¿ Aug 12, 2017 17:50 |
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LawfulWaffle posted:I'm gonna crowbar in a different game to break up Prey chat and say that I really like the newer translation in Final Fantasy Tactics: The War of the Lions.
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# ¿ Aug 30, 2017 01:22 |
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Tsunemori posted:Wowsa, FFT has always been my favourite game ever and I own it across all platforms and have played it repeatedly forever. Do you have an Ask Me thread about your work in the new translation? Because I would love to know more! I suppose one of my favorite little things in games is when companies care enough to fix translations that weren't up to par the first time around. Has FF7 been retranslated yet?
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# ¿ Aug 30, 2017 17:05 |
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BioEnchanted posted:Something I just realised could be an interesting inversion of usual mechanics just came to mind - a game where the DBZ Saiyan methodology comes into play - the more you lose the stronger you get until you finally are able to beat the game. The Ultima Weapon in FFVI (Atma Weapon to olds like me) was less forgiving: it dealt more damage when your HP was high (vis-a-vis your max HP), and less when it was low.
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# ¿ Sep 4, 2017 13:30 |
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FactsAreUseless posted:Thank you for telling me there's a Necrodancer expansion. I love this game.
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# ¿ Nov 2, 2017 16:00 |
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Crypt of the NecroDancer (and its AMPLIFIED prequel DLC) is on sale for 80% off on Steam! Thanks again for getting it onto my radar.
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# ¿ Nov 9, 2017 21:50 |
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Brain In A Jar posted:Also, there was a typing game in there called Epistory that I went in decidedly unexcited about, only to discover it's a jawdroppingly beautiful mix of Typing of the Dead and 2D Zelda games. (Crypt of the Necrodancer is great, btw. Hard, but really fun and addictive. I get that scrolling-to-the-beat thing after I play, too. )
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# ¿ Nov 15, 2017 17:57 |
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RyokoTK posted:Necrodancer was super hard for me as well and I consider myself decent at rhythm games. It's not entirely the same skillset since you're not just following the rhythm, you have to recognize patterns and make decisions to the rhythm. My current favorite little thing in this game is how the merchant sings along when he's in earshot. Dude's got lungs!
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# ¿ Nov 16, 2017 18:33 |
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Mondian posted:Is that supposed to be a portmanteau of 'pal' and 'calico'?
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# ¿ Jan 30, 2018 04:28 |
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I've never played HZD, but I'm a little discomfited to learn that I share a name with a prominent tribe in that game. This might have come up here before, but one of my favorite little things in Stardew Valley is the mod that turns your farm pony into Kate Beaton's Fat Pony.
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# ¿ Feb 2, 2018 20:54 |
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Calaveron posted:Is the game translated by the same team that translates the Dragon Quest games?
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# ¿ Apr 3, 2018 07:29 |
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Croccers posted:https://store.steampowered.com/app/588950/Kingsway/
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# ¿ Apr 30, 2018 13:17 |
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Guy Mann posted:The Labyrinth adventure game was pretty cool for the time, it even does a Wizard of Oz thing where it starts out as a text adventure and then becomes graphical when Jareth shows up and whisks you away to the labyrinth. Here's a SSLP from the archive if anyone's interested: https://lparchive.org/Labyrinth/
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# ¿ May 12, 2018 22:10 |
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That's not all localization, though: that's good (Japanese) writing. And this is speaking as a translator. There's plenty of lovely writing that gets blamed as bad translation, so it's only fair to praise the original writers when the dialogue and story shine. Credit where credit is due! Although yes, the Yakuza series overall has good translation/localization, if I do say so myself.
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# ¿ Aug 22, 2018 19:32 |
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Morpheus posted:Ive always appreciated the translation in the Dragon Quest series. It's always full of corny puns and inventive names (DQ7 had some great location names in particular), and every character feels like they have their own voice.
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# ¿ Aug 23, 2018 14:24 |
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# ¿ Apr 24, 2024 07:28 |
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"Da" is Irish; was that sort of what the accent was going for? (I've only just started the game myself.)
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# ¿ Oct 5, 2018 20:09 |