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Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?
Helldivers is a horrendous, incestuous mix of Starship Troopers, Warhammer 40k and Starcraft* and I love it.

*all of those things are rip-offs of each other anyway

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Mazerunner
Apr 22, 2010

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Arx Monolith posted:

Can we hear more? Sell me on it. Thats why I read this thread, to hear about games I should play.

HELLDIVERS: Starship Troopers: the movie: the game

Ok so the gameplay is a top-down twin stick shooter, uhh I don't really play the genre so I don't know any other games like that. I guess it controls like Hotline Miami? Sort of? Anyway it's one to four people, with friendly fire off, which is it's own totally great thing. You do semi-random missions on a semi-random map and then defend an extraction point while fending off alien hordes, with 12 difficulty levels. 12 is basically impossible unless you have 4 people.

But the setting is basically Starship Troopers the movie turned up to 11. You're a HELLDIVER, heroic protector of FREEDOM, LIBERTY, DEMOCRACY and SUPER EARTH, from the horrible (oil-rich) bugs, the abominable (socialist) Cyborg, and the WMD-having (maybe...) uh, psychic squid dudes (totally the Protoss).

You can call in a mech, which is exactly the 40k Space Marine Dreadnought. There's a double barreled shotgun called Double Freedom. Your character quips stuff like "How about a hot cup of Liber-TEA".

Entering the game, re-spawning and calling in equipment is done through orbital drop pods. They destroy everything they land on... enemies, teammates, the tank your teammate just called in 2 seconds ago, the guy whose game you're joining...

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

haveblue posted:

All the MGR boss fights have amazing music, and they even tie the mix into the game. Each boss's song only plays its lyrics when you reach the final phase, except the final boss. His lyrics are on so long as Raiden is holding his sword- there are a couple of ways during the fight in which it can leave his hand, and when that happens it's instrumental until he gets it back. This includes a moment during the climatic QTE animation when he briefly take his hands off it.

Also Sam, where the lyrics are always on unless he loses his sword.

Mazerunner
Apr 22, 2010

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PunkBoy posted:

Speaking of MOBAs, the latest League of Legends champion, Ekko, has some custom dialogue when you buy certain items. His whole gimmick is that he can manipulate time, so if you buy Zhonya's Hourglass, which freezes the champion in time temporarily, he goes "How can I NOT get this?"

Do he mean that in the sense like "how could I not buy this; it's so me!" or more like "How do I not understand this time trick and thus need an item to do it for me"?

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?
Some militia in Arkham Knight randomly burst out "Hey guys, we did it! We're trending! #CityOfFear, everyone share your photos!"

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

muscles like this? posted:

I overheard a guy say that he was getting tired of rioting.

Yeah there's some good ones. A guy who can only do one riot but can't stay out too late because it's his turn to watch the kids in the morning, or another guy who hipster bitches that riots stop being fun after all the assholes join in.

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?
Oh yeah, there was also a guy who said he was at the Asylum, City and Blackgate but never once saw Batman somehow. I was torn on letting him go or breaking his record (and bones).

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

kazil posted:

One thing I liked about Arkham Knight was that some Riddler informants aren't intimidated by Batman's interrogation and use the opportunity to try to hit him.

Counter, and you get the info anyway

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

Leal posted:

Its one of the rare times people other then the protagonist does something competent in games. Otherwise those soldiers would just die and its up to you, the badass protagonist, to save the day..

Kind of similar is the military takeover of the mall near the end of the first Dead Rising.

It's a great inversion of the whole military is useless against the zombies idea, although ends up being bad since they're uh, trying to kill/vanish the survivors anyway.

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

princecoo posted:

I like how I have built a 3 storey hotel/bar in Sanctuary, in which the downstairs is one big garage showcasing my 6 power armours I've recovered and am slowly rebuilding.


I wasn't going to get fallout but hearing this... :negative:

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

Gestalt Intellect posted:

No, red faction armageddon was panned for not being like red faction guerilla and rightfully so

RFG was a treasure

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

Neddy Seagoon posted:

That's more of a "special hug" button.

not the hostage taking, but even going back to at least saint's row 2 there are taunt/compliment buttons that you can customize

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

Mondian posted:

Never played Symphony of the Night? Crissaegrim is a rare drop off an insignificant trash mob that looks mediocre on paper until you try it out



Maybe it's because I played it in the grim days before limitless access to forums, faqs, and guides, but getting that was a surprise I'll never forget. Also the fact that it totally trivializes the entire game as soon as you get it, I can't really think of another game with quite so overpowered a weapon.

probably the handgun in DS2, although to actually get that you had to beat the game on hardcore mode (no checkpoints, only three saves in total) so to get it you had to master the game anyway

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

Lunchmeat Larry posted:

...Dark Souls 2?

yeah dead space
is what I should have said instead of using an acronym

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

DrBouvenstein posted:

Pretty much all of the Halloween-themed stuff for Overwatch is great.

So much better than the lovely Olympic-themed stuff.

hey now, American McCree is fantastic



even his gun is red white and blue

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

Gitro posted:

Holy poo poo, Grim Dawn actually has a really in-depth official breakdown of a lot of their mechanics, including exactly how armour works (although it's pretty obvious from looking at it in-game), the to-hit calculation and the order that resistances/defences apply.

That stuff being obscure is a huge peeve of mine, it's really cool to see devs just lay it out in an easy-to-read way.

Do they avoid the thing where they say +20% damage resistance or whatever which makes you think, ok just -20% damage cool, like 100 damage becomes 80, but the actual formula is 1 / (1+DR) so that 20% damage resistance actually means you take 83 damage?

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

packetmantis posted:

I'm not sure what the hell happened to Destiny between Taken King and Rise of Iron. Taken King was a whole expansion of PYF little things, and then Rise of Iron is... not.

It was an emergency expac the b-team threw together in a few months when they realized that Destiny 2 wouldn't be ready anytime soon

for what it is it's pretty ok but yeah I'm already kind of losing interest

Mazerunner
Apr 22, 2010

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CJacobs posted:

Overwatch also has a built-in thing where enemy-made sounds (footsteps, vocalizations, picking up health kits etc) are louder than your teammates' which is cool.

yeah but it makes me super paranoid in the 1v1 mirror matches where I stop every few steps trying to figure out if I'm hearing someone else behind me or just my own steps like in a horror movie

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?
Pokemon sun and moon's got some great quality of life things.

If you catch a new pokemon when your party's full it gives you the choice of keeping it and swapping another to the box, you can also get a prompt to pull items off the boxed one

a button that lets you see any buffs/debuffs/status effect on your and opponents pokemon

there poke-petting minigame thing from X/Y is back but this time it lets you cure status effects after a battle, also you can hit a button at the end of the battle and go right to that screen

once you've battled a pokemon once, it'll say the effectiveness of your moves for the future. I mean once you know what type a pokemon is anyone whose played a bit should know the type table off by heart but it helps for those weird type-interactions that don't make much sense, and well there's almost a thousand of the suckers so,

There's a dedicated button for pokeballs (instead of going into the inventory) when battling wild pokemon although that might have been in previous games, I can't remember. If it was then that's a little things for them I guess.

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

m2pt5 posted:

I know some people don't like it, but in Pokemon Sun & Moon

what

who

this is one of the best improvements to the series ever and is something like everyone has been clamoring for since forever

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

dordreff posted:

They took super training out though, now you have to rely on their lovely Festival Plaza things (which you can only use once a day) and the old "fight hundreds of one specific pokemon" method. So online is once again going to be the exclusive province of crazy Smogon nerds.

enh, the bigger loss is the horde events. With pokerus, a power item maybe and another mon that knew sweet scent + had a multihit move (ie. Venasaur w/ earthquake) you could trigger a horde battle and get like 100 evs at once. It was way faster.

Inzombiac posted:

Is Wonder Trade still in?
Does it do anything to help prevent trading a Golduck for another lovely Caterpie?

it's still in

but no that's the whole point of wondertrade. Probably you get poo poo. Maybe you get something nice. Maybe you put in something nice and make someone's day. Probably you put in something crap and should feel bad.

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

flatluigi posted:


One of the things I really like is when achievements unlock actual in-game benefits, which I can only think of happening twice: Dead Rising had some clever and some rough achievements but they'd unlock permanent bonuses sometimes, one of them giving you the buster from Megaman which is ridiculously powerful and easily worth the time spent grinding it out. Mass Effect (or at least the first one, I still need to get onto the rest of the series) had a bunch of achievements that you'd get through gameplay that were fairly standard, but would unlock stuff for any future playthroughs, including an exclusive set of equipment and being able to put fun skills from other classes on your character at creation.

Dead Space 2's hand cannon

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

BioEnchanted posted:

I've always wanted a game which would be difficult to get all the upgrades/hit max level/stats in, but if you succeed the game (assuming that if you've bothered it's not your first time playing and your just replaying it) recognises your ludicrous power and just has the final boss cowering as you carve your way effortlessly to his inner chamber, with his speech going form "HAH! You mortal fools think you can defeat a GOD!?" to "oh god, oh god, go away. Haven't you done enough? My plans are in ruins, my strongest warriors are dead, DO YOU REALLY HAVE TO COME AFTER ME TOO?! Why do you think I used minions, I'm just the management... :gonk:" Of course he'd still fight as hard as possible, but he'd be fighting out of desperation, so he'd be in each forms final attack phase immediately because he's just panicking and trying to make you go away, in effect making the fight harder than normal due to him not using his easy patterns.

in one of the borderlands 2 dlc the boss of it knows he stands no chance, and basically switches between bluster and pleading throughout the missions. When you storm his lair he sends out a group of his strongest dudes, and freaks out when you kill them. Then you kill his giant pet monster, and he comes out, knowing it's to his doom...

and trips and falls walking down the stairs and dies.

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

Your Gay Uncle posted:

I'm pretty sure you can see almost every single location in the game( except the Profaned Capitol and Archdragon Peak) from the Giant archer's tower. You can also see Archdragon Peak from Anor Londo.

Even before that, from the vista after Bordt before dropping to the undead village you can see everything (that's above ground). Anor Londo is shrouded by clouds but you can get glimpses of it. I'm pretty sure you can see the mountain Archdragon is on too but not the ruins themselves but I'm not 100% on that.

Mazerunner
Apr 22, 2010

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Inspector Gesicht posted:

Dark Souls 2 had that useful merchant who sells poison gear dressed in the same armour as all the enemies in the cave he was in, while Demon's had that guy sitting on the table who looked identical to all those zombies you slaughtered. RIP not-evil guy from 1-2.

or the dude in DArk souls 2 who hangs out in a dark room with a bunch of usually hostile mobs and they all flip out if you bring a torch in there, which you would because its dark, and there's no warning about this

also in the previous room there's a non-hostile torch carrying enemy who wanders around, so you might spare him only to regret it when he wanders in and aggroes that merchant and room on you.

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

oh yeah, my mistake. Been a while. Still think it's a bit... like there's a significant chance that (people might think) it's a trap, that if you listen they'll jump you in the dark while laughing about how gullible you are.

Of course I'm not complaining. This is the post your faves thread, not the dragging things down thread.

Mazerunner
Apr 22, 2010

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Somfin posted:

I have never felt horror and relief like I felt when I accidentally kicked off the final ending of Nier: Automata and was given multiple chances to cancel out of it, both of which I missed, before learning that failing the final mission lets you drop back to the title screen. I'm really stupidly invested in this gameworld and I'm not ready to be done with it yet.

Don't worry- even if you do complete the final ending, it doesn't auto delete your save or anything. That's a choice you have say "yes" to several times. So go nuts!

Mazerunner
Apr 22, 2010

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samu3lk posted:

In Nier: Automata in your first playthrough, you're walked through setting up your options in the main menu. 9S mentions he's recording it for posterity.

Later, you can watch the replay and it's the real thing. It included me looking around in the other menus and loving with the resolution.

apparently it is very common for people to decide to take a piss/food/smoke break during the first go through, so the second time they get several minutes of nothing



also there's a bit when setting the controller rumble where you can mess with 9S (it's set up like he's tapping 2B to test her sense of touch), so he's all "did you feel that?" and you're like "no", and he's like, "uh, crap, ok can you feel this? how bout THIS" and the controller vibrates more and more. On the second playthrough you get his thoughts where he's kind of freaking out and is super awkward.

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

RareAcumen posted:

I like how sometimes you've got trainers spinning, looking around, stretching or just doing something instead of standing stock still waiting for someone to walk into their field of view. Hopefully, once they make a Pokemon game for the Switch, they'll be able to move past Yakuza 1 level of animations for most people.

And they now even have actual fields of view based on where they're looking instead of 'straight ahead'. Like there's a swimmer doing toe touches- while she's standing up she'll see you if you're in front of her, but while she's bending down she's looking backwards through her legs so she'll see if you're behind her and won't if you're in front.

Mazerunner
Apr 22, 2010

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cubicle gangster posted:

They asked you to spoil it. I want you to spoil it too, the only pc I have is my work one and I'm not installing that on it.

Ok I will step up to this shameful task e; This is big big spoilers for Doki Doki Literature Club, just to be clear, since there are other games being talked about that need spoiler tags too.

First playthrough ends with one of the characters killing herself. Like boom dead body. And it's all your fault. You could have saved her.

Second playthrough poo poo goes a little... haywire. That dead character is gone. Like completely removed from the story, all events shifting to account for her absence. But it's better that way. We're better without her. Other character's text starts... being replaced. By the truth. Also there's some... disturbing imagery (more in the sense of spooky creepypasta lite-gore, not in the uhhhh, sexualized underage teens way, thankfully, I want to be very clear on that). One of the characters goes well off the deep end.

True ending: You get to be with best girl forever.

Mazerunner has a new favorite as of 09:34 on Oct 26, 2017

Mazerunner
Apr 22, 2010

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Who What Now posted:

It would have been better just being a visual novel about growing up with depression, because, subjective or not, I honestly don't know how things like this are supposed to be scary.

bad example. That pic's not supposed to be scary on it's own. It's that you (have a random chance to!) see it for like half a second, probably out of the corner of your eye, as you focus on another mechanic that has become mundane. You go wait, what was that? Did I imagine that or was something there? The image itself is not scary, but it contributes to the atmosphere, the sense of wrongness.

Mazerunner
Apr 22, 2010

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Schneider Inside Her posted:

Playing Destiny 2 and after the intro you lose your powers and are cooked. Right after this happens they give you a ledge you can’t jump onto without your double jump, so you have to walk over to an outcrop and use that to get the necessary height. Pretty slick.

Also when you are doing the whole walking around powerless thing they give you the sickest track to listen to.

They added a ledge clamber thing, where if you didn't quite make the jump your character automatically pulls themselves up

that's how you're supposed to get past that ledge, no need to jump off another thing

but points for ingenuity, I guess?

Mazerunner
Apr 22, 2010

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food court bailiff posted:

They're also the public face of the Morag Tong/Brotherhood, aren't they? It's been ages and ages since I've played Morrowind.* The Telvanni own, though. They live in big weird mushroom towers, they're angry elitest wizard Smurfs.



*yo if anyone from bethesda is reading this i would pay like $20 easy for a good port of morrowind to the switch or ipad or anything chill

Camona Tong, I think. The native-only, non-playable Morrowind crime syndicate/counter-part to the the thieves guild. They also had their fingers in the fighter's guild and were using that to wage a proxy war against the thieves guild.

Morag Tong were the semi-officially sanctioned assassin's group, who were in a secret war with the dark brotherhood.

Mazerunner has a new favorite as of 08:52 on May 15, 2018

Mazerunner
Apr 22, 2010

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Zanzibar Ham posted:

I want Ryu (from Streets), Ryu Hayabusa, BoF Ryu and uhh... there's gotta be another Ryu somewhere.

Master Chief, but wearing the Hayabusa armour from Halo 3

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?
I liked the random coffin the tutorial area of Dark Souls 2 that swapped your character's gender with exactly zero warning or fanfare. I think some people actually got mad that they were suddenly a gal/dude when they wanted to be a dude/gal but most people just went, "wait, hang on..." several hours later.

Then in scholar of the first flame they messed it up by locking that section of the area off until much later and put a warning message or something.

Mazerunner
Apr 22, 2010

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Cleretic posted:

Fallout 3 and New Vegas, arguably Oblivion but I think it falls rear end-backwards into having a purpose,

I think in Morrowind* it had more of a point and purpose- fast travel when you're out in the boonies was very limited, so it was more like these long expeditions. Having some sort of way to repair/replenish your weapons was crucial, whether that was having backups (less carry capacity for new loot), repairing it yourself (have to invest skill points + carry repair tools, also repair tools had durability), or just using whatever you find (random, unreliable and probably worse than your poo poo), or just throw your hands up and hoof it back to town (time cost). You could do roleplay stuff like clearing out a cave and stashing gear there as an expedition base. It encourages investment and planning.

But as you got access to fast travel spells and items like mark/recall and the interventions, why would you bother? Just Mark the cave you're in, Intervention to a town to heal/repair/stash your loot and then Recall back. The most "optimal" way to play is to go back to town whenever you need for a few minutes and bypass durability completely. Then in Oblivion and up you can fast travel easily from the get-go, so item durability really just becomes a periodic time and gold fee.

*I didn't play the earlier ones, can't comment on them

Mazerunner has a new favorite as of 06:49 on Dec 1, 2018

Mazerunner
Apr 22, 2010

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BioEnchanted posted:

Started playing a really cute old japanese Pokemon style game called Telefang: Power (with translation patch), which had a similar duality (it had 2 games, Power and Speed). The idea is that instead of a pokedex you have a cellphone called the D-Shot - it's a cellphone that has such a powerful signal it goes up to 4 bars rather than then usual 3. This extra power allows it to interact with/pick up signals from the other world where the monsters live. If you impress monsters by beating them, they give you their numbers and you can call one of them to help your main guy (and the main can be swapped out, I'm just not right now, I've only just started) in battle.

It also had seperate stats for special attack and defense (called D-Attack and D-Defense) long before Pokemon.

Holy poo poo. Holy poo poo.

When I was a kid I was so into pokemon I wanted more- downloaded roms of gold and silver in japanese before the english release, or just like, whatever was available that said 'pokemon' on it. One of those things was a game- in poor, half translated engrish- that had something about telephone numbers for beating the monsters. But no one ever knew wtf I was talking about, so eventually I figured it was some primitive romhack, or a translation error, or a fever dream.

This is that game. Thank you, bio.

Mazerunner
Apr 22, 2010

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food court bailiff posted:

I have no idea at all what "you-know-what" is and there's tons of examples from lots of games.

Wario Land for the original Game Boy had at least one whole hidden world with some of the coolest levels in the game based around a random alternate stage exit.

Dark Souls, probably. Either finding the big tree that leads to Ashen Lake in the first game, or Dark Firelink (and the emote required to get to the Dragon Shrine) in the third

Mazerunner
Apr 22, 2010

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Alhazred posted:

I sucked out snake poison from guy on the road in RDR2 and didn't think much of it. Then much later I accidentally run into that man in Valentine and I get a free gun out of it.

oh is that what the kids are calling it these days

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Mazerunner
Apr 22, 2010

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Dead Space 1 is Alien

Dead Space 2 is Aliens

Dead Space 3 is Alien vs Predator

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