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Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
In Condemned 2 your character is a former cop who has become a homeless alcoholic due to the events of the first game. It's a first person game, so you hardly ever see his character model, but they do a pretty good job making him look filthy and disgusting, as well as sick as all hell (he gets the DT's in game regularly, he's pretty hosed up). Even though I am pretty sure you only ever see it once for a brief second, my favorite little detail of how little fucks he gives about himself and his life is that the tag is sticking up out of the neck of his t-shirt.

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Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
Basically every part of Condemned 2 until the ski lodge final fight (aka the part when guns and weird powers started showing up regularly) ruled so goddamn hard. Pity about the rest of the game.

The Museum sequence and the bear chase were just about perfect.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
When I was a kid, one of the first games I got for my GBA was Castlevania: Circle of the Moon, and drat did I get hooked. Being a kid I pretty much cheesed the whole game. I still remember sitting in the entrance to the double-headed dragon's boss room and throwing axes until it died. Just because of that I think I never switched my subweapon for the rest of the game. That really started a lifelong love of the Castlevania games, and Portrait of Ruin remains one of my favorite games ever.

Anyways, I recently picked up Symphony of the Night for a few dollars (I never had any playstation systems until two years ago) and dammit I get why people love this game. Just beat it and it ruled. Anyways my favorite little thing is the bat familiar you get. In the game you can shapeshift (after finding items) into a wolf, a bat, and mist. If you have the bat familiar and shape shift into a bat yourself, your little buddy comes flying over and a heart appears above his head. When you turn back into Alucard, he makes a little squeak and a question mark appears. It actually made me feel a bit bad. Poor little guy.

I read that if you level the bat familiar up enough, more bats will appear when you transform. Do they all get the hearts and question marks too?

I also loved that if a room is too tedious, you can turn into mist and nothing can touch you, so you just get to waft over all these confused monsters attacking nothing.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.

Kit Walker posted:

The familiars are all pretty neat/adorable. The little devil learns minor elemental attack spells, the sword progressively becomes more aggressive and agile and at a certain point you can wield it like a regular weapon, and the fairy will sit on your shoulder if you idle long enough.

There are a lot of little things in SOTN. I enjoyed how the inverted castle's Library has twisted versions of Wizard of Oz characters as enemies. The Lion has a suit of armor and a giant claw weapon, but is still cowardly and constantly backs away from you, only attacking occasionally. The Scarecrow is literally a mindless scarecrow impaled on a wooden rod that bounces around trying to kill it comes across in search of brains. The Tinman is just a heartless automaton - a small machine on wheels with spinning axes instead of arms.

I loved the wizard of oz stuff, I caught on right away. The fairy on your shoulder actually wasn't my favorite; I liked that she sat down but whenever you move after she sits down she gives a gasp that wouldn't be out of place in a porno and really awkwardly shows her tiny fairy panties. It skeeved me out. I love the sword though, especially that it calls out its attacks.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.

Stelio Kontos posted:

That's really cool and this is definitely my kind of game but I don't know how much of Steve Blum's terrible fake Russian accent I'll be able to stomach. It seems like he's voiced almost everyone I've met so far.

Play it in Russian with English subtitles, моя друг.

Edit: assuming PC

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
I am guilty of not beating a lot of games. I am also guilty of beating games with a lot of replayability only once. I've beaten Dark Souls 1 and 2 three times each.

I've beaten Resident Evil 4 nine times on three different systems.

My girlfriend thinks I am insane.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.

HAmbONE posted:

New players: don't buy/upgrade anything other than: Red9 and stock, striker shotgun, and semi-auto rifle (don't buy scope, has one built in.

Edmond Dantes posted:

Yeah, gently caress the TMP. You can also get a (free) upgraded Blacktail from the vendor if you do his sidequest at the beginning of the game and get all blue talismans (which is rather easy to do), which should really help at the beginning.

That's one of the best things about RE4, everyone has their own weapon setup they are absolutely sure is the best. I completely disagree with both of you, but I am sure your strategies treated you well.

I always rock the Blacktail, the Striker, the Broken Butterfly, the Bolt-Action Rifle, and the TMP. I sell all grenades as soon as I can (except for one frag grenade for that cultist meeting you run across in the castle). The TMP and BB are pure magic for boss fights (and the TMP makes the minecart and gondola rides a calvacade of falling ganados), the Blacktail fires really fast so I can stagger-kick-knife all the humanoids, the bolt action rifle does 30 goddamn damage, and the striker is the striker. I never give a single yellow herb to Ashley. I've never bought a treasure map. The tac vest is totally optional. And the last time I played I still only had a handful of deaths, all from QTE's. Play however you want.

I love RE4.

Don't use the Punisher though.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.

Chard posted:

You might also like RE: Umbrella Chronicles, it's a straight-up light gun game for the Wii that was an absolute blast to play.

This game is fun but it gets way better with 2p coop. You WILL laugh at each other for loving up QTE's though.

Edit: the knife mechanic is largely useless but is still a blast and hilarious, especially with two people.

WHUPWHUPWHUPWHUPWHUPWHUP

Samfucius has a new favorite as of 01:05 on Dec 19, 2014

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
I don't remember that, but The Boss was definitely an astronaut at one point in her life so it is very plausible.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
I've been playing the new Wolfenstein game and throughout the game there are collectible letters that are really just world building. They're mostly from and to people you never meet, but the very last one is from one of your buds, the epitome of gentle giant named Max, and his letter is super adorable.

Also B.J. will occasionally throw out one liners, but because he doesn't really have a good sense of humor they're actually funny (on purpose as far as I can tell) for how silly they are.

"Stupid moon..."

Edit: also the fact that a huuuuge plot point in a Wolfenstein game is moldy concrete.

Double edit: also the completely unremarked-upon secret room in your secret hideout that has been clearly set up by Max so he can pretend to be a cowboy, coupled with the also unremarked-upon time you see Max's overly tough friend/caregiver/father figure walk out of Max's room wearing a cowboy hat, which he removes as soon as he realizes people are watching him.

Samfucius has a new favorite as of 21:13 on Feb 12, 2015

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
Basically all of the characterization in the game is really really good, even more so when it surprises you because you are playing a goddamn Wolfenstein game.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
I had to look up Starbreeze, but it did not surprise me at all to see that they did Brothers.

Also I see they did the Chronicles of Riddick game, which was maybe my favorite Xbox game I ever owned, so this is all making sense. However, maybe I just got duped by an internet rumor, but I thought that Vin Diesel founded his own VG developer for that game because he's a huge nerd and wanted it to be good. Was he just really involved in development or something?

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
So I have been playing Rayman: Legends and it is everything my younger self could have hoped for after I beat Rayman on the Dreamcast and GBA. Seriously, get it, it is an amazingly well done platformer that really nails that sense of accomplishment you get when platforming flawlessly in a well-made game. I was worried during the first few levels because they were crazy-easy and I thought I had picked up a true kid's game by mistake, but very very quickly that notion was dispelled. Anyways, here are two little things I love. The first is that the credits are fully destructible, meaning you can jump around punching the Korean Localization Expert's name out of the air, letter by letter. Even better is that the game pays you for it. The second is the final stage you unlock, generally a couple stages after the credits have rolled. Throughout the game you are rewarded for beating bosses with (spoiled because it is a neat surprise, not because of any plot relevance) rhythm stages, where you platform to the beat of such things as a mariachi version of Eye of the Tiger. The last few stages are more of these, with a twist. The music is rendered in an 8-bit style and the stages have bizarre visual effects (such as an exteme fisheye lens, one effect per stage) seen nowhere else that make timed platforming a LOT harder. The very final stage... well... it does this:

http://youtu.be/o5r1Vl5XcMk

Do not click that video if you want to maintain the "holy poo poo" moment for yourself, if you ever play the game. I am going to stress here that I used absolutely no editing of ANY kind making that, that is a direct rip from the game. In addition, all mechanics remain intact, the game does not hold your hand in any way when that poo poo goes down. I finished that stage after a few tries feeling genuinely accomplished, which has only ever happened in regards to Dark Souls, and makes me feel a bit ridiculous.

Fuckin' Rayman, bless your heart.

Samfucius has a new favorite as of 06:50 on Feb 24, 2015

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.

Sad lions posted:

Sorry, that's what I meant.

That game has a great difficulty curve to it. The dark rayman challenges are also quite something (he is basically a ghost of your actions but while racing against the clock and beating enemies if he touches or hits you you have to start the challenge from scratch).

I literally just finished beating my first one of these, godamn that was some finicky but also spot on gameplay. There was clearly a hyper-specific pattern you needed to follow to beat the stage in under 40 seconds, and figuring it out was really fun. By best run was 38 seconds but overall I probably spent 15 minutes dialing it in. I'll probably see that stage when I close my eyes now.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
I debated this going in the griefing thread, but it's just a silly little annoyance that has no consequences, so I'm putting it here.

Destiny is a fun game, but there aren't a whole lot of "little things" as honestly the main reason to keep playing is the amazing Skinner Box scenario the super-satisfying gunplay provides.

However, there is one thing I'd like to mention. Within Destiny there is a hub town of sorts, called The Tower, where you swap weapons between your characters, buy stuff, pick up bounties, etc. As there is no combat at all in this hub, weapons and melee attacks are disabled. True to its name, the only way to die is to fall off the side. However, every drop-off has a railing, so you pretty much have to commit suicide. The other thing is that there is absolutely no physical interaction between players (you just pass through them) with one exception: if you're in a Fireteam with someone (partied up, essentially) you can bump them. If you're running they just kind of step to the side, but by walking juuust right you can slowly herd them along. Of course, at any moment they can just walk away. Well, at some point I noticed that running and sliding into them would move them a lot further, a lot faster. I used this to move my friend around the map while he was paused or moving items in his vault a couple times, but it was a lot of work for little reward. Then I noticed something interesting about one of the rails...

https://www.youtube.com/watch?v=kln2x4kOHZ8

Sorry you can only hear my end of the conversation, I didn't even know my PS4 recorded that stuff. Also I wish I could fast forward through the pushing, but neither the PS4 or the youtube video editors have that function.

My favorite little thing in Destiny is the ability to mess with AFK friends in the tower. Also that railing must be intentional, they have sloped rails all over the place elsewhere.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.

Jobbo_Fett posted:

Stop stalking me. :(

Gotta admit though, I'm not feeling the replayability of HLM2.

On the upside though, I grabbed Binary Domain recently thanks to an LP thread and steam sale and holy poo poo how have I missed such an awesome game? The character dialogue between main characters is stellar and I wish more games were like it.

If you're anything like me, be prepared to be really annoyed near the end when the best character in the game just leaves and never comes back.

And even more annoyed when you learn there is a way to get him to stay, which you did, but the game bugged out apparently.

It has been years and I am still salty about this. I loved that guy, but there was no way I was replaying the whole game.

I'm terms of little things in the game, I loved the in-game advertisements for real-life-brand Tully's coffee. The ones that would swing down on articulated arms and engulf your entire field of view if the game realized you weren't looking at them long enough. It was such a ballsy move that I couldn't hate it.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.

Jobbo_Fett posted:

It's not Cain, is it? :ohdear:

:smith:

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.

Crane Fist posted:

So I've been obsessively playing Sunless Sea and I think my favourite thing so far is Visage, and when you get there you'll understand

Hell yeah. Visage is great because it is so self-contained. The other islands spit you out halfway through their storylines so that you can go across the map to buy some candles or whatever, and I am not really a fan.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.

oldpainless posted:

I really like the architecture and design of the city in Bloodborne.

Is it Victorian Anor Londo? Because it looks like Victorian Anor Londo.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.

haveblue posted:

Also he's a lot easier to kill

Oh, that's patches? He definitely didn't try to kill me and there was no hole in sight, in or out of his room.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
2 Phantom Pain things:

1. In the prologue there is an npc running around with you. At one point I got in his way as he locked into pathing for a scripted event, instead of just sliding out of the way like you would see in a lot of games, I actually took a shoulder check from the guy and staggered a bit.

2. There's a doggy. Kaz gets really flustered if you accidentally run it over with your horse (it turns out fine, stop hiding in the bushes at night you little scamp) and even more so if you tranq it.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
They also put a significant amount of effort into perfectly animating those rapid-fire bite/kiss combos that excited puppies love to do.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
To upload mp3s you just stick em on a flash drive?

I must know.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
I spent a good amount of time deciding between pc and ps4 for mgs5. I chose ps4 because I wanted to use my big TV and surround sound, but had I known about the custom soundtrack stuff I would have chosen pc instantly.

I am genuinely bummed :(

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
Did anyone else notice in the emblem editor you can make a perfect Dairy Queen logo?

I've never looked back

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.

3 posted:

My friend's:


The actual dq logo doesn't have an outline so I forwent it, but otherwise mine is identical

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.

poptart_fairy posted:

Hayter sulking about on it Twitter was hilarious.

Link?

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.


This image contains at least three of my favorite little things in games.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
I really appreciate that The Taken King incorporated some elements of raids into some strike boss battles. As in, a couple bosses require more than shoot big bad, shoot little bads, repeat. loving finally.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.

Xoidanor posted:

I absolutely adore how almost everyone here has settled in for what I can only call "barbie-pink" as the color of their helicopter. :allears:

It's either that or the dazzle camo.

Dazzle4eva

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
Peace walker is fantastic, really.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.

Arx Monolith posted:

I pumped the first two FULL of tranqs. Nothing. They just flail around, and spaz run away.

If you're using the pistol, they're aware of you, and you're getting body shots, yeah.

If you're not gonna use the Paz tape or the box, the tranq rifle is the way to go.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.

Thin Privilege posted:

MGSV: I was so grossed out and angry at first, and would have posted this in the worst thing in games thread but the Ocelot model swap mod video has now made it my favorite thing the rain scene

What rain scene? The only rain scene I remember is one short one where Boss is walking to the helicopter and talking.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.

EmmyOk posted:

You can beat a boss like that too, you know the one I mean. I actually Knocked him out and extracted him without being spotted and didn't know it was a boss fight till a week later when a pal mentioned it. The Serval looks awesome as does the final version which has a silencer :getin:

Which boss? I can only think of one boss fight versus a solitary male humanoid, and I don't think the man on Fire can be dealt with that way.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
How do you make your settlements trade in FO4? I took the perk and can't figure out the next step.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
Far away gun battles in the city also sound awesome (especially with good headphones), they really capture that muted, echoey sound that you get when sound has to bounce through alleys and whatever. And then you get closer and the shots start to get that cracking sound back, which acoustically totally would be the first thing lost by distance.

I especially love to it when I can hear one of those fights and all of a sudden it gets punctuated by a huge but gutless "whump", and you know a super mutant just scored a touchdown.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.

ravinghobo posted:

I almost lost my poo poo when I was wandering around in Fallout 4 and got bum-rushed by a bunch of Raiders,...The last guy was coming at me with a combat shotgun and I had a magical half second of noticing that he looked exactly like Trevor from GTA,....I know it was just a random generator thing (I'd say but who knows, but I think I killed another less close looking Trevor lookalike hours later.)

I don't think it is totally random, because I had a thing happen where a settler was begging for help, and when I followed her into a building it turns out it was a trap and I got bum rushed by at least six guys who all looked exactly like Trevor. I killed their long lost brother later as well.

I liked that all that wasn't part of a mission though, just a thing that happened.

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
Sorry, I didn't mean to imply it wasn't a set-piece deliberately designed, it just wasn't part of a quest as in it does not show up in your pip boy and you get no extra xp for completing it. Also all the dudes looking like Trevor has to be random, right?

Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.

Tiberius Thyben posted:

But he's the new sith lord :ohdear:

Has this been confirmed anywhere?

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Samfucius
Sep 8, 2010

And if you gaze long enough into a nest, the nest will gaze back into you.
My gf and I have been playing through Broforce, which if you don't know is a collection of every action hero ever made even more ridiculously buff and renamed to include the word "Bro" (Rambro, Brobocop, McBrover, etc) fighting communists, aliens, and Satan. The levels are completely destructible, every bro plays differently, and you don't get to choose who you play as so it's always a bit different. I really love it, it's a super fun local multiplayer game that I highly recommend. Anyways, as I mentioned before you don't get to choose who you play as, which means whenever you get an extra life you change randomly, same with level transitions. For the communist levels, you beat them by dangling below a helicopter as it flies away and things explode. Then for the aliens you ride one of those giant diagonally-moving elevator platforms, then you take ziplines, and finally at the end of the game you start going through hell-portals. My favorite little thing is that, if at the beginning of one of the portal levels you randomly roll Ash Brolliams (Ash Williams from Evil Dead) the portal spits you out, along with The Classic, just like the beginning of Army of Darkness. None of the other characters get custom entrances like this, and seeing as there are an absolute poo poo-ton of Bros in the game it is definitely not guaranteed to happen ever.

It was so loving awesome seeing it happen the first time and being like, why the hell is a car falling out... OHHHHHH!

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