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pulp rag posted:Godspeed, you beautiful, robot bastards.
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# ¿ Nov 21, 2015 06:39 |
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# ¿ Apr 27, 2024 16:32 |
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Banjo, Conker and some other characters in DKR are owned by Rare/Microsoft, and when DKR was re-released on the DS years ago they had to replace them. From what I understand, MS is a lot more chill these days when it comes to licensing so they could probably figure out some sort of agreement.
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# ¿ Apr 22, 2018 20:01 |
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Samuringa posted:Kiryu Plays A Videogame
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# ¿ May 28, 2018 15:37 |
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Samuringa posted:Despite being released a reasonable time ago, the entirety of the content was never fully restored to a completely playable state, as the original team who began the works disappeared - with all their tools Basically, the guy in charge of the TSL Restoration Project did his best to alienate everyone he was working with for several years, then at some point an early beta got leaked and he got mad about that (understandably) so he ended up working on the mod alone for the next... year? Two years? There were many people wanting to help him out, but he refused because this was his mod and he didn't need any assistance. Meanwhile, the Sith Lords Restored Content Mod project had started, and they were making quick progress which made TSLRP look kinda bad. Anyway, it eventually turned out he never actually did any work on the mod at that point despite constant assurances that he'd release something soon, and then when called out by one of the remaining playtesters after a long period of radio silence he went "I have a girlfriend now unlike all you sad nerds caring about this video game, so I haven't had time to work on this thing" and took down all the completed work and tools soon after. I'm absolutely not attacking the guy for daring to have a life outside Star Wars video game modding (can you imagine dealing with hardcore Star Wars nerds, modding nerds, and RPG grognards on a constant basis?), but maybe he could've handed the project over to someone else instead of nuking everything. At least we got TSLRCM out of all that, and it's pretty good even if it doesn't quite match the scope TSLRP promised.
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# ¿ Jun 9, 2018 08:34 |
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Inzombiac posted:For those that may not know: EDF has a big pool of voice lines that your soldiers can yell. They are somewhat context sensitive but the real treat is that the call and the answer are not entirely related. "YES SIR!" EDF is the best game.
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# ¿ Jul 11, 2018 00:37 |
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Pook Good Mook posted:Wait, do they actually carry around CRT TV's? DMorbid has a new favorite as of 08:32 on Dec 15, 2018 |
# ¿ Dec 15, 2018 08:24 |
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According to the Display Lag Database, the low end for input lag seems to be at around 10 milliseconds now for computer monitors, which is pretty good when a single frame at 60 fps is 16.7 milliseconds. My Samsung TV bought a couple of years ago has 20 ms of lag, which still appears to be one of the lower values for HDTVs.
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# ¿ Dec 15, 2018 08:50 |
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Cleretic posted:I believe it's specifically the conversion from CRT to HDTV that causes the input lag that really creates problems for things like fighting games and speedruns. Now, when it comes to Smash Bros. Melee, GameCube games can run in 480p mode (except in the PAL region because gently caress you, I guess) and skip the deinterlacing, but the problem there is that GameCube component cables are obscenely rare and expensive. You could use the Wii's backwards compatibility and play the game on that system at 480p because the cables are much cheaper, but I'm sure that's not an option either for some reason. The reason might be that the HDTV would still have to do some scaling to fill the screen, which can add a little bit more lag to the proceedings, but who the hell knows. DMorbid has a new favorite as of 09:30 on Dec 15, 2018 |
# ¿ Dec 15, 2018 09:27 |
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Multicolored as in red, green and blue or red, white and yellow? Component is the former.
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# ¿ Dec 15, 2018 10:23 |
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Lunchmeat Larry posted:That whole rail shooter bit is so bizarre. Tonally, stylistically and even gameplay-wise it feels like it's from a completely different game. That original rail shooter in Yakuza 1, by the way, was a barely playable mess. In order to aim, you had to use the shoulder buttons to turn Kiryu 90 degrees, and enemies could shoot you from offscreen.
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# ¿ Feb 25, 2019 15:52 |
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Kennel posted:Driver. I still think the garage tutorial is not that difficult, but I have also won the cross-country races in GTA: San Andreas without scratching the car (on multiple occasions) and 100% completed Stuntman on the PS2 so there is a slight chance my experience isn't exactly representative of the actual difficulty.
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# ¿ Mar 20, 2019 11:23 |
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PancakeTransmission posted:I'm not actually good at games, I probably just figured out the mafia physics early on and took it easy. I did the Mafia race pre-patch as well. It was a bit of a pain in the rear end on the old Microsoft Sidewinder gamepad which obviously had no analog support of any kind, but I got there eventually.
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# ¿ Mar 20, 2019 12:12 |
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Dangerous Driving, the spiritual successor to Burnout developed by the original creators of that series, just came out. There are some rough edges due to the drastically lower budget and smaller dev team, but they absolutely nailed the Burnout 2 and 3 style gameplay (albeit only at 30 fps with bad frame-pacing on the base PS4 and Xbone models, so I probably wouldn't recommend playing on either of those because this is a game where 60 fps really makes a difference). That is cool in its own right, but the reason I'm bringing it up in the thread is the fact they were really dedicated to replicating the classic Burnout gameplay -- even though Dangerous Driving never seems to mention this, you can still do a boost start with the exact same mechanics and timing as in Burnout 2 and 3. I just decided to give it a shot, and it worked!
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# ¿ Apr 9, 2019 03:27 |
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AMISH FRIED PIES posted:I am tentatively hype for this, but it hinges on one thing: are traffic cars properly dangerous like Burnouts 1 and 2, or are they hockey pucks like in 3? AMISH FRIED PIES posted:drat, the cars look too fast, too nimble. And then I find it's on the Epic store. Eh. DMorbid has a new favorite as of 16:42 on Apr 9, 2019 |
# ¿ Apr 9, 2019 11:28 |
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SiKboy posted:Do me a favour, remind me of the mechanics/timing? Burnout 3 was a lot of years ago now...
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# ¿ Apr 12, 2019 18:49 |
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John Murdoch posted:All you get for finding everything is an extra 10 seconds tacked onto the ending. It's absolutely not worth it because it's a confusing tease for some future thing that may or may not even happen. Should've just youtubed the ending and saved myself the trouble, to be honest. In retrospect, Arkham Knight is easily my least favorite game in the series.
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# ¿ Apr 28, 2019 18:37 |
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RagnarokAngel posted:And the inverse I like how the metal ones have eyes that emote while the cloth ones don't. They put an absurd amount of love into those costumes and it felt like a throwback to when games included them and didn't sell them for 2.99 a piece
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# ¿ Jun 25, 2019 07:55 |
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Cleretic posted:Apparently Interplay got back the rights to Freespace at some point (and also still exist, which surprised me). But the last I can find out about it is that they put all their IPs up for sale in 2016. I can't find out who bought them, if anybody, which is a depressingly quiet end to that story. Freespace itself was developed by Volition, who are currently with Deep Silver.
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# ¿ Oct 15, 2019 15:20 |
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Mierenneuker posted:I fell down once and went “okay, is there a button combination to reset to the starting menu?” The Ghost Hall Building was an experience, I'll say that much. The main reason the Xbox didn't fly out of the window (aside from the fact it was an original Xbox and would probably kill someone if it landed on them) is that it was my friend's Xbox I was borrowing.
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# ¿ Oct 21, 2019 13:29 |
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edit: gently caress, I misread and this doesn't count.
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# ¿ Nov 17, 2019 12:11 |
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Cleretic posted:How do shooters even POSSIBLY work since we haven't even invented a second analog stick yet? GoldenEye and Perfect Dark both also have the dual controller options so you could use two sticks, but the problem with that at least in GoldenEye is that Rare just mapped the functions from the C buttons to the right stick so you use the right stick to aim up/down and strafe. The left stick is used for moving forward/back and turning left/right, just like it is in the default control scheme and it's completely horrible. DMorbid has a new favorite as of 10:46 on Feb 27, 2020 |
# ¿ Feb 27, 2020 10:39 |
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grittyreboot posted:When you pull a cacodemon's eye out it makes a popping sound like you just uncorked a wine bottle
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# ¿ Mar 24, 2020 16:47 |
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Cleretic posted:I remember Mass Effect 1 hit me really bad on this one; I struggled to make a character that looked good, because I had to make a character before I knew any of how the game controlled or looked, how I'd be looking at her. Even if your Shep looks normal in every other scene and you manage not to make them look like the get out frog, they'll still look like a weird mutant in the opening. Every single time.
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# ¿ Mar 28, 2020 19:03 |
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Alhazred posted:I really like it when enemies react to your behavior. Like sometimes in FO3 raiders will surrender because they realize that they can't win.
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# ¿ Apr 12, 2020 11:09 |
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TooMuchAbstraction posted:For another example, one of the helmet types you can find is circlets. Their gimmick is that each one lets you absorb a particular damage type and heal from it, for example the Topaz Circlet lets you heal from lightning damage. And the Cat-Eye Circlet lets you heal from "cat damage". What the hell is cat damage? Well, there's a witch enemy in one part of the game which, when "killed", transforms into an invincible cat that runs away from you (and poofs out when it hits a wall). If you manage to maneuver yourself to touch the cat, you'll take some trivial amount of damage...unless you're wearing the Cat-Eye Circlet, in which case you get a full heal instead. Yet another example from SotN is the Holy Symbol, which is a well-hidden item that lets Alucard move through water without taking damage (dude's got vampire blood in him, after all). When you finally find this most hallowed of relics, it turns out to be a snorkel. Symphony of the Night owns and I regret not playing it until last week.
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# ¿ May 29, 2020 01:39 |
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The Lone Badger posted:Is there a way to play on PC?
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# ¿ May 29, 2020 02:04 |
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exquisite tea posted:It's deeply amusing to me that Mortal loving Kombat lore has somehow become so complex and convoluted that every new story chapter in MK11 has to begin with Raiden or Shang Tsung expositing exactly what is happening. Somewhere, Ed Boon's holding an amulet that becomes more and more cracked every time new MK story content is released.
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# ¿ Jun 1, 2020 08:38 |
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Ugly In The Morning posted:I love how NRS consistently doesn’t care about that kind of stuff. When they updated the costume design to get rid of the whole “titty ninja” thing a bunch of Twitter nerds got mad (one even complained about NRS trying to kill off “boner culture”) and Ed Boon’s response was basically “lol, deal with it, nerds”. For a studio that was basically founded on being edgy as all hell they’re actually pretty progressive.
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# ¿ Jun 1, 2020 19:13 |
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Of course, it'd also be nice if Netherrealm Studios treated their actual employees with respect instead of (allegedly) forcing them to work under awful conditions including horrible crunch during development, sexual harassment, and making their artists look at videos and pictures of real gore until they get loving PTSD.
DMorbid has a new favorite as of 13:10 on Jun 2, 2020 |
# ¿ Jun 2, 2020 13:06 |
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I like how the ghost stance in Ghost of Tsushima can also be used in standoffs. The prompt only pops up after you kill the first guy, but you can actually hit the buttons during the initial staredown and go directly into ghost stance, cancelling the standoff. This means you can yell "FIGHT ME YOU COWARDS" and pretend to do the whole honorable sword fight thing, only to suddenly go apeshit and charge at everyone while screaming.
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# ¿ Aug 11, 2020 17:08 |
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Lobok posted:It's not any less honourable to strike first! He just lets the other guy go first to shock and awe the rest of them. Instead of stand-off it could also be called show-off.
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# ¿ Aug 11, 2020 18:29 |
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Shai-Hulud posted:You guys know you can get all them Spider-Men on PS4 right? Yeah you won't have ray tracing and the load times will be pretty rough
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# ¿ Nov 14, 2020 13:32 |
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Lobok posted:This game definitely throws more stuff at you than the first one in the average encounter. Like I'm playing a side mission right now and I'm getting multiple simultaneous rockets fired at me whereas there was a strict one rocket at a time policy in the first game.
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# ¿ Nov 15, 2020 16:27 |
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CJacobs posted:One of my favorite video game gags ever is that boss fight in the PS2 Spider-Man game where Mysterio robs a convenience store As much as I like the Miles game, the street crime stuff gets super repetitive because the random crimes seem to happen every 30 seconds and there's no way to make them stop spawning even temporarily like in the original. It'd be nice if some of those crimes were just one or two muggers or maybe Shocker trying to rob a convenience store.
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# ¿ Nov 15, 2020 18:04 |
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Cleretic posted:FFVIII's recent remaster is actually the old PC port under a massive pile of x86 commands because they lost the original source code. This might have been patched since launch.
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# ¿ Dec 27, 2020 16:21 |
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Inspector Gesicht posted:REmake is pretty much The True Resident Evil Experience. The only thing lost in the transition was this masterpiece. Capcom hired famous deaf composer Mamoru Samuragochi to create a new soundtrack (i.e. have his assistant create it and take credit for it because he was a huge fraud who faked both his deafness and his musical talent) for the DualShock version, and this is what we ended up with. The guy who actually wrote Samuragochi's compositions is genuinely talented and most of the other tracks in the DualShock version are decent despite some weird instrument choices, so I have no idea what happened here. DMorbid has a new favorite as of 08:35 on Jan 19, 2021 |
# ¿ Jan 19, 2021 08:33 |
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CJacobs posted:edit: I'm curious to know what it'd sound like coming out of a CRT and being read and played by an actual PS1.
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# ¿ Jan 19, 2021 12:25 |
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rydiafan posted:One theory is that they just hosed up and selected the wrong instrument. Here's what it sounds like it you replace the trumpet with something else.
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# ¿ Jan 22, 2021 09:42 |
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I quite liked driving around in the Batmobile and non-lethally running over people at 180 mph, but all the shooty tank bits were just miserable.
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# ¿ Feb 4, 2021 14:25 |
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# ¿ Apr 27, 2024 16:32 |
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Inspector Gesicht posted:You can only acquire the Excalibur 2 by pressing on a hidden spot in the final dungeon, provided you reached the place in under 12 hours. This game takes 40 hours to beat. Playing FFIX in slow motion isn't ideal in general but on the plus side, it's a lot easier to impress the nobles in that sword fight minigame!
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# ¿ Mar 10, 2021 13:41 |