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QuietLion
Aug 16, 2011

Da realest Kirby

Aphrodite posted:

Even if you're not spamming it because it's funny, it's how you shed powers in the game so you have to use it a bunch.

Except when someone plays Captain Falcon, since you want Falcon Punch 24/7.
The best thing I remember about Brawling with friends was playing Captain Falcon and learning that if you time it correctly, you can start the wind-up for Falcon Punch and then swap the direction you're facing mid-move. Ganondorf could do it as well, it was the best way to make people quit. :allears:

I also loved Kirby in Melee and Brawl, he's one of those characters that beginners to the game can pick up relatively easily it seems.

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QuietLion
Aug 16, 2011

Da realest Kirby
Continuing to add to the pile of compliments for the Nemesis system in Shadow of Mordor: Right after finishing the tutorial, I jumped off a small cliff and brawled with the first Captain I saw, Mogrul the Giggler. Eventually two other Captains wandered over as well as a massive monster-looking guy and I booked it back up the cliff. For some reason the monster guy went berserk and stomped all 3 Captains into the ground. An hour later I got stabbed in the back by Mogrul, who had gone up in power quite a bit after I died once.

I gained my weird giggling nemesis pretty much right out of the gate by getting his face stomped on by a big monster that ignored me for some reason. And now Mogrul terrified of the big monster guys. :allears:


For non-SoM chat, I'm replaying Skyward Sword in Hero Mode and this time around I'm taking the time to enjoy the music. I particularly love when Groose comes into the scene, because the music will either a) change to his awesome theme or b) mix his theme into the current music.

QuietLion
Aug 16, 2011

Da realest Kirby
I finished Portal 2's co-op mode a little while ago, and it was excellent. The puzzles alone made it worthwhile, but it was almost as much fun killing or messing up my partner for the one-liners GlaDos would respond with.

The control scheme was also great, particularly because you had 3 simple commands outside of emoting: stand there, look there, timer starting from 3. While it's easier with voice communication, between those three commands and being able to see your partner's screen, it seems perfectly possible to solve puzzles silently.

The best little thing for me though was how Atlas and Peabody are just so expressive. They only have a single eye, but it's very easy to pick up on their facial expressions and body language.

QuietLion
Aug 16, 2011

Da realest Kirby

Neddy Seagoon posted:

You forgot the best part; there's an emote to request, and give, a hug to your co-op buddy :allears:.
I knew you could give a hug, but you can request hugs? I never knew!

Man, my co-op buddy was lucky I didn't know that. He'd be busy bouncing around, avoiding turrets, then he'd get a big flashing notice that Atlas needs a hug RIGHT NOW.

QuietLion
Aug 16, 2011

Da realest Kirby
I've been trying out Metro 2033 Redux and I've been loving the fact that I'm able to retrieve throwing knives since they're somewhat scarce. I've been loving even more that the creators put a reflective green strip on the handles of the knives, making it simple to find them in the darkness.

Other little touches I enjoy include having to be careful if you engage enemies on the surface, due to your gas mask being somewhat fragile. The mask also has to be cleaned off if an enemy splatters you with blood, and you have to manually replace filters every so often otherwise you suffocate. Between the mask being fragile, having to wipe off blood/replace filters in combat, and gas masks being rather rare but required, you're not able to Rambo everything and need to think before you engage enemies.

Also the few bugs I've encountered are hilarious and harmless. I've had windmilling limbs on dead soldiers, Snouts skidding on the ice past me and into rivers, and Daemons that land on invisible cars and chill as I stroll by.

QuietLion
Aug 16, 2011

Da realest Kirby
I loaded up Metro: Last Light for a bit the other day, and as much as my friend said that the swamp/church section sucked, I loved it. Jumping from log to land a la "The Floor is Lava" while attempting to not panic and fire off a round every time I flushed a bird-thing from the tall grass was pretty fun. It also helped me learn how to stealth (i.e. learn the max distance I can be hidden from but still nail a Watcher with a throwing knife) more effectively around Mutants.

Whichever programmer put a Daemon in that level is a horrible person, though.

QuietLion
Aug 16, 2011

Da realest Kirby
I finished Asylum and moved onto City in the Batman series, and from console to PC respectively. The framerate difference is just bonkers, the game is way more enjoyable at 60 fps. And the remote-control Batarang has a targeting reticle!

QuietLion
Aug 16, 2011

Da realest Kirby
In Metro: Last Light, the Dark One is disguised as a child at one point because of all the humans around. While he's disguised in the decontamination chamber with the Colonel and Khan, the Dark One waves at the soldiers outside and acts surprised and curious when the spray system activates. I originally thought that he was creepy, but after running around with him for awhile, he's kind of adorable. :3:

QuietLion
Aug 16, 2011

Da realest Kirby
In The Witcher, you can set your medallion to react when Geralt is near monsters or sources of magic. If you set it to magic in Act II, then it vibrates violently when you're near a certain NPC. Later on, you find out that NPC is a mage with an illusion spell on. I thought the magic detect was only for Places of Power, so I was surprised about this little detail.

QuietLion
Aug 16, 2011

Da realest Kirby
In Batman: Arkham Origins the player can disarm thugs through the gaps in metal fences, but longer weapons like pipes or baseball bats won't go through the fence. Shorter or smaller weapons such as guns and knives will fly right through, however.

The first thug I Batclaw'd a gun from kept stomping his foot and yelling at me to fight fair from behind the fence.

QuietLion
Aug 16, 2011

Da realest Kirby

Avulsion posted:

Arkham City has these giant electromagnet things scatter around the city. You activate them with your lightning gun, and generally use them to solve various Riddler puzzles scatter around the place. They will also attract metal objects, like guns, knive, or thugs wearing metal armor. They also work through walls which generally leads to some very confused thugs trying to pry their guns free.
I've played City a ton and never knew this! Though I barely used the REC, I probably should have experimented with it more. City was pretty fun and I'm hoping Knight takes after it more than Origins.

EDIT: Also the final Bane fight was pretty neat. It was like a more stressful version of Mr. Freeze's fight in City. Bane even has different animations for checking vents depending if the vent cover is still on.

QuietLion has a new favorite as of 00:34 on Jun 17, 2015

QuietLion
Aug 16, 2011

Da realest Kirby
To pair with my complaint about Trine 2 in the 'Things dragging this game down' thread, the addition of small tweaks to iconic character abilities is fantastic. The Storm Hammer throw is a great addition to the melee-only Knight, and the Wizard is super viable in combat since he can Levitate enemies.

The new traps are also fantastic. I knocked down a wasp nest with my Hammer Throw, only for my Thief friend to shoot the nest midair. The nest was knocked through the air by the arrow, right into my face. I'm not sure if it counted as a death by trap or a team kill, but it was the best death I've seen in awhile.

QuietLion
Aug 16, 2011

Da realest Kirby
I'm playing through my backlog of games, and Darksiders II has been pretty great. It plays like a redlined 3D Prince of Persia games, which was a much welcome change from the gameplay in Darksiders I (War felt like molasses to play).

The best change IMO from I to II is the improvement on combat; it's more forgiving than the first game and the boss fights feel far more polished.

Also it's nice that Despair doesn't bug out nearly as much as Ruin. That Sandworm boss fight in the first game was the worst when you could successfully mount Ruin maybe one in four attempts. :argh:

QuietLion
Aug 16, 2011

Da realest Kirby

kazil posted:

Didn't want this getting lost in the sea of MGSV:TPP chat because it's literally the wrongest opinion in this thread ever :colbert:
I'm a sucker for anything that plays like Prince of Persia: Sands of Time, what can I say. :shobon:

The music in the game is pretty great, too.

QuietLion
Aug 16, 2011

Da realest Kirby
The chatter between max-security prisoners in Arkham Knight is pretty great. The conversations are usually just a couple sentences long, but they nail the personalities of the characters. :allears:

Also I love the location of the REC, though I passed by it on accident many times before I actually picked it up.

QuietLion
Aug 16, 2011

Da realest Kirby
The posters and advertisements get a cool new feature in Arkham Knight once you pass a certain point in the story. As an example, if you look at a poster it might have an advertisement featuring a man putting a necklace on a woman. Look again and it's Bruce Wayne/Batman choking a lady dressed as Joker from behind with a wire. :stare:

Spoilered for people that haven't played the game, because it's not hard to figure out that plot twist.

QuietLion
Aug 16, 2011

Da realest Kirby

Inco posted:

Yeah, that was a really cool effect. It happens to the stone faces as well!
I didn't know that, I just saw it happen too! All the little puzzle hints and quips they do with Joker are absolutely fantastic. It's almost like having the best possible version of Navi from the Legend of Zelda.

QuietLion
Aug 16, 2011

Da realest Kirby
The music in Arkham Knight adapts as you stealth around Cobra tanks, based on proximity to and your line of sight to the tanks. The music gets noticeably more intense, with heavier beats the closer you are. It really makes up for the awkwardness of the radar, and makes it way easier to judge your proximity to a tank while simultaneously making you more anxious as you stalk it.

QuietLion
Aug 16, 2011

Da realest Kirby

poptart_fairy posted:

The music across the entire franchise does this for any stealth encounter, I think. As you start taking out more and more goons, extra instruments and lines of music will begin to swell to a peak. It's a neat way of getting the player excited in sections that can look fairly sedate next to combat areas.
The best Predator room was the final Harvey Dent one, just because the music changes like you said. As I was going full-out and knockout takedown-ing eighteen men, the music kept crescendoing with each unconscious thug.

I was more excited for the proximity/LoS music adaptation for the Cobra tanks because I'm terrible at using the Batmobile radar to judge distances. :v:

QuietLion
Aug 16, 2011

Da realest Kirby

Inco posted:

You should use the evidence scanner (up on d-pad in combat mode). It will show the tanks through walls, if you're facing them. It helps a lot.
I wish I had known this for the Cobra fight, I kept running into Cobras I thought were a block away. Thanks for the tip, I'm planning on doing NG+ and I was dreading doing the Cobra sections on NG+ Hard!

QuietLion
Aug 16, 2011

Da realest Kirby
The amount of personality they gave even the lowliest grunts in Costume Quest is fantastic. Every grunt has a unique line when they appear at a house, and one mini-boss is literally a middle management Orc. Complete with tie, clipboard, and megaphone to yell at his minions.

Also the Lady Liberty costume has Anthem, the best ability. You thrust your Torch into the air and shine red, white, and blue as a giant American flag appears in the back. Then an eagle cries and flies past, and Lincoln's face fades in and out. During all of this fireworks go off nonstop. :911:

QuietLion
Aug 16, 2011

Da realest Kirby

Kimmalah posted:

Have you finished the game yet? There are better costumes coming! I think the best for me was the fact that even the gimmick costume that you mainly use to complete a side-quest can be used in combat (and it's really bizarre).

It's really too bad that this game is so short, even with the DLC. Costume Quest 2 is fun, but it kind of drags in comparison. :sigh:
I haven't finished it quite yet, I just got to the Mall. Another little thing I love is that your starting costume, the Robot, has an overworld ability where you zoom around on skates. Having the first costume give you x2 movement speed was a really, really good idea.

A friend who has seen the whole game when her kid played through it (I play child games and I have no shame) said that it's 3 areas, which does seem a bit short with how quickly I went through the first area. I'm hoping that the DLC is amazing enough to make up for it.

QuietLion
Aug 16, 2011

Da realest Kirby
In Trine 3 you can test out your controls in the main menu's Settings options in a cute way. When you choose a specific character's control settings, he or she will appear in a puff of smoke and you can jump and run around as you rebind your keys and buttons. This made it very easy to test an effective set of key binds for a rapid Charge -> Shield Glide -> Stomp combination for example.

QuietLion
Aug 16, 2011

Da realest Kirby
I just started playing Resident Evil 6 with a buddy, and the combat is so much better than 5 it's unbelievable. Movement is far smoother and faster, and the game drowns you in ammo to help with the bullet-sponge enemies. Also melee is surprisingly viable, and there's nothing like sweeping a zombie's legs in time for your buddy to elbow drop or curb stomp its head.

QuietLion
Aug 16, 2011

Da realest Kirby
I have never heard of this Agent Hunt guy, outside of an option to disable him in co-op. But I've honestly just started melee'ing and wrestling zombies over shooting them, partly because the game won't let me shoot zombies that are playing dead. And partly because half of those zombies chose to lay on the floor, just asking to get their heads stomped in.

I'm a little sad I can't wrestle the huge fat zombies or the weird skinless guys, just the normal enemies. :(

QuietLion has a new favorite as of 04:54 on Nov 23, 2015

QuietLion
Aug 16, 2011

Da realest Kirby

Jia posted:

The best way to kill bloodshots (weird skinless guys) is to wait for them to jump at you and then grab them out of the air and stomp on them for an instant kill, actually.

gently caress the Mercenaries mode in that game was phenomenal. I'd buy an entire game of it with expanded map selection and character roster.
Thank you so much for telling me this, holy poo poo. Normally I panic because those guys are fast and don't react much to melee attacks or even bullets, but that instant kill is amazing. I even managed to get 13 more kills in the latest chapter than my partner, who stuck to his dual pistols and shotgun. :smuggo:

QuietLion
Aug 16, 2011

Da realest Kirby
More Resident Evil 6 stuff: Jake Muller's campaign is full of terrible design decisions, but his hand-to-hand combat is not one of them. Many of his moves are slower versions of the moves used by Albert Wesker in RE5, and are hilariously effective as a result. The basic charge attack will not only knock a targeted J'avo out from cover, it can chain to 2 other targets and will knock them down. And melee attacks often flinch/stun/knockdown highly mutated J'avo to boot.

The only time I use a gun is to shoot the Snake Emblems or if there's enemies that I cannot physically reach. I charge in, knock everyone to the floor, and my partner cleans up with the cattle prod (instant kill on a downed enemy). Teamwork!

QuietLion
Aug 16, 2011

Da realest Kirby
I know he's a half-finished character, but I still love Agent from Resident Evil 6. He is entirely silent unless he's being attacked, cannot interact with anything besides going up/down ladders and ledges, and teleports to Ada anytime she uses her Batman gun to zip somewhere. It's like having a gun-wielding ghost buddy that has one helluva right hook.

QuietLion
Aug 16, 2011

Da realest Kirby

Jia posted:

Unfortunately he's super boring to play if you're co-oping Ada's campaign; there's a lot of places you just have to wait around until Ada solves whatever puzzle.
Yeah, my friend that played Agent couldn't decide if he liked the character or not. On one hand he never had to deal with QTE's, but then he had to deal with me being clueless in puzzle sections. It didn't help that he couldn't tell me what to interact with since Agent doesn't even get a prompt when next to a button/door/whatever.

The section with Simmons' family crest was painful because of this.

QuietLion
Aug 16, 2011

Da realest Kirby
Just one more thing for RE6 chat: thank gently caress the co-op button (B on 360 controller) doesn't make your character yell COME ON like it did in 5. The characters in 6 still say something when you hit the button, but it's far softer and less obnoxious. 90% of what I remember from 5 was Chris yelling Sheva to COME ON while her path finding failed.

QuietLion
Aug 16, 2011

Da realest Kirby
I picked up Dead Rising 3 and the changes the developers made to the Survivors are excellent. You don't have to escort them anywhere, you simply clear out the zombies around them or fulfill a request and the Survivor will give you a chunk of exp and run off. You can have Survivors in your posse scavenge nearby supplies, and if you have a big posse you become a murderball that rolls around demolishing everything.

Currently I have 6 Survivors, equipped with a mix of grenade launchers, rifles, and dual mini chainsaws. They killed a Psycho by themselves in about 30 seconds. :getin:

QuietLion
Aug 16, 2011

Da realest Kirby
I love that your companions in Fallout 4 have unique reactions to you jumping off of buildings, cannibalizing corpses, ect. I love it even more that Dogmeat could not give less of a poo poo about it, and is just ecstatic to be there with you.

Also while it's annoying that I have to occasionally chase him down in order to trade with him, it's accurate dog behavior so I can forgive it.

QuietLion
Aug 16, 2011

Da realest Kirby
I started The Darkness II and there's a few nice little touches. If you use a controller, it vibrates whenever The Darkness is directly speaking to Jackie. It also vibrates violently during conversations that discuss killing/getting revenge on enemy gangs or whenever the Siphon is mentioned, as The Darkness loves those topics.

The Darkling is pretty special too, the first time you take control of him, he starts humming the Mission Impossible theme off-key as you climb pipes and stealth above enemies. In combat, His AI tries to flank enemies rather than attacking head-on, and he's pretty good about getting behind and clawing the annoying guys that carry whips and lights.

QuietLion
Aug 16, 2011

Da realest Kirby
In Dead Space 3, human enemies have a RIG just like Isaac and Carver that shows their health levels. I thought it was a nice touch even though those enemies are too far away for you to really notice it most of the time. I also really like how there is a stasis sharing weapon perk for cooperative play, as it really comes in handy if one player has a ton of stasis packs in their inventory while the other player has none.

QuietLion
Aug 16, 2011

Da realest Kirby
In Dead Space 3, you can set little scavenger bots to collect materials while you're away from a workbench. If you place the bots in the snow, they leave little trails in the snow and even leave a tiny hole if they scoot into a snowdrift. :3:

Also they are absurdly powerful; I saw one push a box that was at least four times its size!

QuietLion
Aug 16, 2011

Da realest Kirby
The developers recognized that the roughly five-foot range of the silenced pistol was obnoxious in the previous game, so they increased it at least three-fold in Sniper Elite III. In SE2 the pistol was essentially useless because if you were in range to shoot a soldier, you could knife him silently and be ready to drag his corpse away to boot.

In SE3, it's quite possible to do missions entirely with the silenced pistol. The greatly increased range effectively offsets the downside that is the reduced amount of background sounds that mask your rifle when you fire it. You're no longer confined to killing enemies that are either <2 meters or >100 meters away.

QuietLion
Aug 16, 2011

Da realest Kirby
Devil May Cry 4 has a protagonist named Nero who has a demonic arm, which you can use to climb ledges, suplex demons, ect. But as I found out while fighting Credo, it can also do things like grab massive spears out of the air and either destroy them, or fling them back. My fight with Credo devolved into a high speed tennis match that would put Ganondorf to shame.

QuietLion
Aug 16, 2011

Da realest Kirby

toasterwarrior posted:

The Devil Bringer is like a proto-parry from Revengeance in that it works on a surprising amount of attacks, and countering said attacks with it is usually key to getting a good Style Ranking though quick kills/not getting murdered.
I'm loving the Devil Bringer so much that I'm slightly dreading not having it when I get to Dante. Though if Royal Guard is as great as I remember it from a previous game, then I think I'll get over the loss of the DB.

QuietLion
Aug 16, 2011

Da realest Kirby

toasterwarrior posted:

Oh you will, because one of my favorite little things in DMC4 is that Royal Guard can block anything if you're good enough.
Yeah, I just somehow got a perfect RG block on the frog boss body-slamming me. :psyduck:

One more thing I love is that the ground pound you can do with Gilgamesh can reflect projectiles if you time it just right. I managed to reflect an orb that two blue and one gold Angelo summoned entirely on accident, and it ended up killing all three and shooting my combo straight to SSS.

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QuietLion
Aug 16, 2011

Da realest Kirby
I decided to go for NG+ with a friend in Dead Space 3. Near the beginning of the game, Isaac and Carver step out onto a street. As they do so, a cutscene with speeding and crashing vehicles plays in front of them.

It turn out that you can actually interact with those vehicles! My Stasis-infused bullets struck one jeep right as the cutscene began, and it gently levitated in the background (then rocketed away) as Isaac was busy losing his poo poo over Ellie in the foreground. I think it's a nice touch that you can interact with cutscene objects, especially since the physics engine has no clue what it's doing in the normal game without Stasis shenanigans.

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