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Randalor
Sep 4, 2011



Morpheus posted:

Buddy if a canada goose comes at me honking aggressively I am not ashamed to roundhouse kick it until it learns its lesson. You live in Canada, you learn this well.

Edit: If you are a canada goose I will do the same I will not hesitate.

You roundhouse kicked a goose? Are you mad, man? You do NOT piss off the goose more than you have to, otherwise they WILL hunt you down and make your life a living hell, the only release being the cold, icy grip of winter's Embrace. And guess what, winter's embrace is getting shorter every year.

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Randalor
Sep 4, 2011



Morpheus posted:

Technically you did miss his cabin, where you can make a meal in exchange for a warm leather doublet to protect against the cold

It's cool though, you can also run into him on the mountain, at which point he'll basically just go "... wait, do... do you want some pants and a warm shirt? I'm surprised you're still moving and not an ice cube". Who needs warm clothes when you can just stuff peppers into your maw every five minutes.

Randalor
Sep 4, 2011



What Rabbid Peach? I just had two Peaches. I thought it was a glitch except one is infinitely better than the other at making enemies not-alive.

Randalor
Sep 4, 2011



Wait, you mean Outer Heaven isn't just a corporation staffed by soldiers that Venom Snake aggressively headhunted away from his competition?

I ask this as someone who quit playing MGSV after the tutorial because holy hell, 45 minutes for a glorified tutorial is too drat long.

Randalor
Sep 4, 2011



RareAcumen posted:

Want to play a sewer level that's been automated and it's full of robots keeping things spotless and it's basically only called a sewer level with none of the awful parts.

Imagine playing an enclosed Jetsons level but everyone's like 'God I hate the sewers!'

Take it one step further, ultra-pristine and clean sewers during some sort of apocalyptic event, because the mayor years back was a neat freak and didn't like the occasional poo streak in the drainage canals despite them being within "acceptable tolerance parameters" so they cranked the "cleanliness" setting to max and called it a day. The robots now view all humans as "unclean" and you have to fight through the custodial droids on your way to wherever, and take out their main server to boot. Near the end of the game you go back into the sewers and it's in infinitely worse shape. All the robots are offline and there's the occasional poo streak in the drainage canal.

Randalor
Sep 4, 2011



How does your headcanon explain the lack of oceans? Honest question.

Randalor
Sep 4, 2011



Cleretic posted:

In any other game, this would be a bad thing.

But Dragon Ball Z: Kakarot, somewhere around twenty hours in, gives you a mandatory driving minigame tutorial. Because finally, someone making a Dragon Ball game remembers the best episode of Dragon Ball.

That was probably one of, if not the only time a filler episode was good, and something I'm honestly surprised never came up in the manga, because "Goku and Picollo try to do normal things like normal people" seems like a giant well of comedy to draw from.

Randalor
Sep 4, 2011



John Lee posted:

The bigass chain tethering the continent of Zeal to the earth, and the moment when it tugs just a bit too hard, and schiiing snaps, and the entire place drops unceremoniously to the surface.

Wait, wasn't the chained floating island Mt Woe? And speaking of, Mt Woe is good if you like giant chains. The entire area is chained together on chains large enough that you use them to access the different maps, and it gives the feeling that the entire thing would fall apart if it wasn't for the chains.

Randalor
Sep 4, 2011



I got Just Cause 4 on the weekend, and I'm not sure if they changed the mechanics for the better or I was just poo poo at it in 3, but it seems to be easier/quicker to switch between the wingsuit, grapnel and parachute than in the previous game, so I'm getting a lot more distance with the wingsuit and more height with the parachute than in JC3.

Randalor
Sep 4, 2011



Overwatch Porn posted:

counter anecdote: I bought my switch and a pro on release day and all of the above are still in flawless condition. stop treating your poo poo poorly

Nnnnno, its poo poo design on the joycons. Nintendo even covers the repair of joycon drift for free out of the warranty period because it was such a poo poo design.

Randalor
Sep 4, 2011



I just started playing Control today. I'm not sure if its because of the voice in her head, or the Oldest House just being polite to her (and I'm guessing by extension the rest of the staff) but that the doors open before Jesse gets to them even before she becomes the Director (gently caress spoilers, that's literally 5 minutes into the game) is a nice touch of odd behaviour that helps set the stage for (I'm assuming) the rest of the game. I just got the OoP that turns the game into an okay third-person shooter into Telekinesis Simulator 2019.

Plus, yeah, they really nail the "SCP if it was an actual government agency" vibe perfectly. Do have to question why all the intra-office memos are so redacted though.

Randalor
Sep 4, 2011



An odd "little thing", but I do like how the main story in Spider-Man: Miles Morales is a self-contained story. Sure it's shorter than Spider-Man's story was, but at the same time, its more enjoyable because it JUST focuses on Rexxon/The Underground, unlike Spider-Man's, which bounced all over the place because the developers wanted to have the Inner Demons and Kingpins gang, AND the rise of Doc Ock, AND the Sinister Six (which means storyline missions where you capture the various members of the Sinister Six before that) all as central focus. It felt more like how a storyline in the comics would be.

Randalor
Sep 4, 2011



bony tony posted:

I think you can turn that off in the settings, so it'd just give you an objective marker instead of describing where something is, but I like being able to opt into fun like that. When I'm on one of those quests where you have to look around, I try not to use Ikaros too much, because he can see much further than I can.

While I like quests like that, it helps when the people who make the quest/map/whatever don't get East and West confused. Spent way too long scouring the mountains east of the Alrekstad in Valhalla looking for the first treasure map location before I just gave up and looked it up online, turns out I had already found it earlier because it was on the island to the west of the town, despite the map literally saying "East of Alrekstad".

Randalor
Sep 4, 2011



flatluigi posted:

kassandra can do a lot of things but i think punch a disease into submission isn't one of them

I dunno, if you kill everyone on the island, then the disease can't spread.

Randalor
Sep 4, 2011



Here's a little thing: Chaos Dwarves may be coming in Total Warhammer 3. Wait, do their hats make them big things?

Randalor
Sep 4, 2011



Doesn't sound that weird to me, considering how people would take "trophy" weapons during wars in real life. Sometimes the enemy just has a better gun than you, and you want one to play with too.

Randalor
Sep 4, 2011



Was the ilovebees ARG when Bungie still had Halo sort-of-kind-of set in the Marathon universe, or was it after they decided to fully make it its own thing, and just carried over the AI Rampancy idea?

Randalor
Sep 4, 2011



Captain Hygiene posted:


Also I just picked up this little thing :v:

If I remember correctly, it's REALLY useful for clearing out some zero-g sections that have the fuckers that explode when something is near them. Some areas you can fire it off and just see a long chain of explosions as everything tries to kill the dart.

Randalor
Sep 4, 2011



Aithon posted:

That was more to sell guides. They took it out from the rereleases, presumably because they were no longer as bent on making money from guides. :v:

If I remember correctly, the guide writers weren't sure which 4 chests it were either. I remember there were a few sections where the guide basically just went "If you want the special spear, don't open any chest in this area. One of them locks you out of it, and we don't know which one ourselves".

Randalor
Sep 4, 2011



Bussamove posted:

All this talk about Endless Space and no mention of the best faction, which is the one made up entirely of clones of one dude named Horatio because he considered himself the greatest thing since sliced space-bread, was super rich, and found a cloning facility.

Basically that one episode of Red Dwarf with Rimmerworld but on a galactic scale.

I would disagree, only because one race is basically "max intelligence, no wisdom". Ancient alien race that was born at the dawn of the universe? Check. Hyper-intelligent? Check. Have even the slightest notion of self-preservation? Hahaha... no.

Horatio is a close second, though.

Randalor
Sep 4, 2011



Strom Cuzewon posted:

Oh this is genius. What I realised was each spawner can only support 3 Operators, so if you smash them to the ground but don't destroy them fully they stop spawning

But... but... how am I supposed to loot them?

Randalor
Sep 4, 2011



The best "recent" pirate game was probably the Curse of the Vampire Coast DLC/Faction for Total War: Warhammer 2. Undead pirates led by a vampire who had his mind and personality shattered by an Aztec lizardpeople curse, an opera-singing banshee, or a... human? (I thought she was a siren that had cut off her fin and replaced it with two sawfish bills for legs but apparently she's just a mutant human) pirate who uses sawfish bills as her peg legs. Or just another old vampire wizard.

You can loot and pillage, dig up buried treasure, and be a general nuisance to everyone along the coast. Sounds like a pirate game to me.

Randalor
Sep 4, 2011



Smirking_Serpent posted:

it's like one of those iceberg memes where we're all the normies on the surface playing Animal Crossing or Zelda or whatever and BioEnchanted is on the ocean's floor investigating the nuances of the Emperor's New Groove 3 demo disc from Pizza Hut

I'm pretty sure BioEnchanted is scouring the bottom of the Marianas Trench at this point if we're going by iceberg analogies.

Randalor
Sep 4, 2011



I would want to see BioEnchanted's review of the cancelled NES Hellraiser game, but Civvie11 already did one this year.

Randalor
Sep 4, 2011



So I finished Dragon Quest Builders 2 recently after my wife kept insisting I actually finish it. I do like how the theme of the duality of Creation and Destruction and how each relies on the other to exist (while Malroth can't build anything himself in the game, he's REALLY good at gathering resources to let you build, and even teaches you a strong area-destroying technique to farm resources faster) is actually shown through the game, rather than just being tacked on in the final area.

Also, that I was allowed to raze Moonbrooke to the ground, drown their beacon of hope in poisonous sludge and fill the remaining area of the castle with poisoned water, before turning the castle built by the people of Moonbrooke into a jail for them, all for what they did to Malroth was far more entertaining than it should have been.

Randalor
Sep 4, 2011



Cleretic posted:

I'm already liking Faust in Guilty Gear Strive. If you haven't played it, he's the doctor in the paper bag with the giant scalpel--you know, likely the one Guilty Gear character you know by sight. He's much more big and creepy than in previous games, but he's got a bunch of wacky, weird moves like throwing out random junk, summoning scarecrows, running into his opponent's shin with a wheelchair (that's one of his supers), and giving his opponent a haircut.

It took me a bit to realize why he might've gotten that last one new to this game. In Strive he's gone from wearing a double-breasted doctor's coat to bloodied scrubs. He's become a barber surgeon.

Three important questions about Strive: Is May still a character, does her forward punch still cause a ton of stun damage, and does she still have a ridiculously easy to land instant-kill?

Randalor
Sep 4, 2011



Cleretic posted:

I can tell you May is there, but my main is Axl Low* so I couldn't tell you how her balance goes. I'm pretty sure instant kills aren't in Strive, though a quick check of May's through the series says that her instant kill was only easy to land in the original Guilty Gear.

*I'll stop being a one trick pony when half of Australia stops falling for that one trick.

And I'll tell you that the bolded part is a drat lie when you consider her 6P had ridiculous invulnerability and stun damage on it, combined with her IK in X and XX being a grab. I mean, it's not as easy as it was in the original GG, but then again, none of them were as easy to do as they were in that one.

Randalor
Sep 4, 2011



Post poste posted:

Bio Enchanted once tried to direct their power, and that created Breath of Fire 6.
They swore it off when they saw what they had done.

Really, I'm surprised they tried it a second time after the first time birthed BoF: Dragon Quarter. "Here's a new game in a long-running franchise about turning into a dragon! By the way, both turning into a dragon or even dashing will kill you."



As for little things in games: In Ratchet and Clank: Rift Apart, Dr. Nefarious makes an offhand comment about his servent Lawrence being on paternity leave. At the end of the game, Lawrence is shown with his wife and new baby, and Dr Nefarious is absolutely pleased to see them. It cements the difference between him and Emperor Nefarious, who fired his assistant mid-prison break for something that was in no way her fault.

Randalor
Sep 4, 2011



Kanfy posted:

Keys in Arx Fatalis take an inventory slot each which can get annoying, but as mentioned in the manual, fortunately there exists a rare and powerful ring which has the amazing ability of absorbing any key you combine with it.



Ah, an item description written by someone who's never had to deal with a ring full of keys.

Randalor
Sep 4, 2011



Ghost Leviathan posted:

Or rather, a ring that's 10% keys, 90% assorted kitschy crapola.

Man, I wish the keyrings at some places I worked was 90% kitschy crap and not "50 keys, 30 of which are all square tops and unstamped, with shades of tarnish to distinguish them".

Randalor
Sep 4, 2011



BioEnchanted posted:

Cogito Ergo Est. I think, therefore it is. :P The latin is completely wrong probably but whatever.

Can you do me a solid and think up some good Macross games, preferably on the PSX?

Randalor
Sep 4, 2011



Neddy Seagoon posted:

Robotech Battlecry exists on PS2/GCN/Xbox and rules :colbert:.

I remember playing a Japan exclusive PSX title that was surprisingly good. I think it was Macross VF-X2.

Randalor
Sep 4, 2011



thecluckmeme posted:

The alternative is the motorcycle got destroyed but wolverine didn't because he has an adamantium skeleton stronger than any other metal on earth. He's hanging in the air because the ropes stopped at his skeleton, and they didn't depict the gruesome wounds he would have received. :eng101:

I mean... the wires are going THROUGH Logan, he's not tangled up in them. I'm pretty sure that's literally the explanation for that scene.

Randalor
Sep 4, 2011



Okay, I know how to draw out my A's, but how do you draw out an H like that? Every time I try, I just end up drawing out the A.

Randalor
Sep 4, 2011



BioEnchanted posted:

Hold the H like you are snarling or growling - just hold the throat in the shape it forms when you say an H sound and expel air. Like you are doing a vampire impression. That kind of snarl.

I mean... I wasn't expecting a serious answer to that question, but it's good to know.

And of COURSE it's BioEnchanted that knows that.

Randalor
Sep 4, 2011



Acute Grill posted:

My favorite thing about ME1's (admittedly weak) gunplay was how they tied weapon customization into the overheating system. Slap some high quality Frictionless Materials and Cryo Ammo and you can have an assault rifle that isn't great for damage but will literally never overheat. You can just walk through a mission with the trigger held down, lighting up enemies, allies, walls, wildlife, etc with absolute abandon. You can also go in the other direction and make your Sniper Rifle or Shotgun function like a rocket launcher and have it immediately overheat but lob an exploding ball of flaming slag at the enemy, which were both great ways of utilizing the weapons if you were a class that couldn't otherwise train them up normally.

I remember having a pistol that was almost capable of one-shotting anything in the game. You could only fire it once a fight because it generated about as much heat as the sun, but whatever it was shot at would basically be dead.

Randalor
Sep 4, 2011



muscles like this! posted:

There's that Jude Law movie, Repo Men, where they've perfected artificial organ replacement but if you fall behind on payments guys come and rip the organs from your body.

There's also Repo A Genetic Opera, where they even have multiple songs about Organ Reposession.

Randalor
Sep 4, 2011



My wife was playing Cross Code and took the quiz to join the guild. The smug look on the PC's face when you choose the obviously wrong question on the... third? question is just :kiss: The main character can only say Hi, Bye and her name, so the guild leader gives her a multiple choice quiz, but can't think of a fourth choice for the third question. One of the guild members shouts out "Cream puffs" and you can choose that as the answer. The PC gives the smuggest smirk possible while holding up 4 fingers, and the guild leader is less than amused.

Randalor
Sep 4, 2011



Oxxidation posted:

that's justified by the shopkeeper merging their accounts, but the game also just shares movement upgrades and accessories between the two of them without even mentioning it. not that it's unappreciated, of course

I figured the "shared movement upgrades" was more that Ratchet or Rivet already had X upgrade, just that you couldn't use it until the game showed you how after you got it with the other character (I mean, if you start a NG+, it relocks basic moves until you reach the relevant part of the parade)

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Randalor
Sep 4, 2011



Cleretic posted:

All of the pixel remasters are based on the original NES versions (presumably the IV-VI remakes will be based on the original SNES, but they aren't out yet), although with a balance/bugfix pass.

FFI is probably the one that's most different from any other version that's come before; it has the Vancian casting of the original, but the balance is completely different from all of them, and some liberal bugfixes beyond what any other version has done.

Did they fix the Int bug so that magic strength scales on Int? That was always the thing that bugged me, there was no version that had both the Vancian spellcasting and scaling spell strength (that I know of) so there was never a good reason to run a Black Mage over the Red Mage (when your selling points are "higher spell damage" and "higher number of spells", and one of those doesn't work and the other is mitigated by "can actually use weapons"...).

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