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damn horror queefs
Oct 14, 2005

say hello
say hello to the man in the elevator

Lobok posted:

I don't think I've ever noticed what the light bar was doing while playing a game.

It's nice that devs add these little touches but, yeah, who the gently caress is watching their controller as they play a videogame? (someone really bored, maybe?)

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damn horror queefs
Oct 14, 2005

say hello
say hello to the man in the elevator
I guess I should have expected that a lot of goons play games ensconced in utter primordial darkness, lol.

No judgment though - I have weak baby eyes so I need to play in a lit room with low monitor brightness.

damn horror queefs
Oct 14, 2005

say hello
say hello to the man in the elevator
Picked up the persona 4 steam port this weekend and, by God, it feels good to travel back to THE MEAT DIMENSION

damn horror queefs
Oct 14, 2005

say hello
say hello to the man in the elevator
It still blows my mind how well Nintendo nailed 3d platforming with their very first try when the medium was still in its infancy.

It's like a caveman painting the sistine chapel by accident

damn horror queefs
Oct 14, 2005

say hello
say hello to the man in the elevator
Lore-wise, the fact that Dan can manifest even a lovely hadouken means he's actually insanely strong compared to a normal person, just not compared to godlike beings like Ryu or 16-year-old Japanese schoolgirls

damn horror queefs
Oct 14, 2005

say hello
say hello to the man in the elevator

christmas boots posted:

Why didn’t he ever learn to use ki anyway?

Mr. Satan, you mean? Why would he? He's the strongest fighter in the universe, you fool.

damn horror queefs
Oct 14, 2005

say hello
say hello to the man in the elevator
It's also a shame that the Nevan moveset is unwieldy and feels relatively underpowered compared to, eg, Beowulf

damn horror queefs
Oct 14, 2005

say hello
say hello to the man in the elevator
PYF huge things in games: my big floppy CyberCock 2069 :dukedoge:

damn horror queefs
Oct 14, 2005

say hello
say hello to the man in the elevator
I regret to inform you that, as it is clear that you are not playing Vanguard, The Correct Class™, all of your feelings are invalid

damn horror queefs
Oct 14, 2005

say hello
say hello to the man in the elevator
I thought preem was a good example of future slang tbh.

The slang for "good" = "preem" (as in, premium (expensive)) ties well into the general themes of the game of everything being devoured by commercialism.

And choom is fun to say.

damn horror queefs
Oct 14, 2005

say hello
say hello to the man in the elevator

Vic posted:

Same.

I'm thinking of Resident Evil 4, where fully upgrading the starting pistol gave it a high chance to instakill on headshot. On normal difficulty it's whatever, but on professional it becomes really good because everyone's got high health.

In the original RE4 this was a trap option because it doesn't stop beheaded enemies from reviving as a parasite monster and it isn't worth the low damage vs other pistols and high investment for max upgrading.

Might be different in the remake, idk.

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damn horror queefs
Oct 14, 2005

say hello
say hello to the man in the elevator
It's precisely because they're randomly generated that a pistol that's worse than every other pistol except for headshots is undesirable to me.

Playstyle difference I suppose :shrug:

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