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Sally
Jan 9, 2007


Don't post Small Dash!

Sel Nar posted:

There's a second way to take down the chariot, if you're not inclined to wade through both necromancers; by staying in the alcove nearest the entrance, and with a good sense of timing, you can snipe the Chariot down to around 25-30% health, where the horse becomes too weak to leap the gap in the passage. Kill off the other necromancer and the skeletons, and you can then drop the chariot down the pit by hacking at the horse's head and forelegs.

This is actually how I did it the first and second time through. I never actually discovered the lever until I heard my friends complaining about how difficult they found the horses. I still haven't fought the horses.

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Archaotic
Aug 12, 2008
This solution would've saved me a broken Dual Shock controller if I knew about it ahead of time. Executioner's Chariot was my berserk button boss when I played through this game. Just could never get the timing down.

SpruceZeus
Aug 13, 2011

The Chariot is probably my favorite boss in the whole game honestly. It's gimmicky but it's a good gimmick. Really tense, high pressure fight. Not a lot of fights in this game quite as stressful. Soloing the Ruin Sentinels maybe.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
I do like the visual design on that crossbow-in-a-shield.

Shame it's not too practical.

IGgy IGsen
Apr 11, 2013

"If I lose I will set myself on fire."

We're going through two areas tied to a certain covenant. There'll be rats. At the end of each you'll be allowed to join a covenant. If you do you'll be able to go through both areas without having to worry about enemies, even if you haven't explored it yet.




The Heide Armor looks rather sweet with the Heide Iron Mask. I'm a little bit reminded of Artorias' design from the first game. But just a little bit.




Royal Rat Vanguard

There isn't much to say about this fight. You'll have enough opportunities to learn how to deal with rats in small groups until you reach the fight. Now deal with an entire swarm. You need to kill ten of them until the Royal Rat Vanguard shows up. It's uh... yeah a rat. It looks like the other rats but has a Mohawk and takes more hits. If you lock on to it and have ranged attacks you can move more freely and avoid the other rats more easily while looking for an opportunity to attack, when going melee it's better to break the lock-on if you have to retreat. It may take a bit to find the Vanguard again, but you'll have an easier time maneuvering through the swarm.

I think in the video I said they inflict toxic, but it's actually petrify the rats inflict.


Royal Rat Authority

This one, however, is a little more interesting, though, the hardest part is the very beginning. You wont be immediately attacked upon entering the arena, instead you'll find four small rat-dog hybrids and if you look up the wall behind them you'll see a really big one. Once you aggro the small ones the big one will jump down.

Naturally, it's a good idea to take out as many of the small ones as quickly as possible. Because they can cause some drat trouble. A sufficiently upgraded crossbow can do the job, taking out one of the small ones with one hit each. In general, if you have a sufficiently upgraded ranged attack you can try doing that. AoE spells and the likes are also a good option. Spells like Firestorm, Heavenly Thunder and Scraps of Life all have roughly the same effect and may take out several rats, but they are random. You can, of course, also just run towards them and attack them close up. Depending on your weapon you may be able to take out more than just one with a hit. In case you don't get them all before the big guy gets down just stay patient, and focus your efforts on dealing with the small ones first. But be careful, they can inflict toxic an you and with multiple targets it'll get very hectic, making it difficult to heal. It's practically a death sentence and really hard to salvage that situation.

But anyway, once you got them all you need to face the Royal Rat Authority. It's a huge rat. Well, it looks like a dog-rat hybrid, like the smaller ones, but the game refers to it as just a rat. Big quadripedal enemy. If you've played Dark Souls you might remember Sif, and the easiest strategy to beat him. Which would be to get right under him and preferably use fire. Aside from that the two fights are very different, though, and for obvious reasons we're going to focus on the Royal Rat Authority here.

As said: If you have fire you should use it, because the Royal Rat Authority is weak to it.
It has a couple obvious attacks, it can stomp and swipe with it's front paws. It can also do a sweep that covers everywhere around it. The most dangerous attack, though, is a short charge. It's definitely possible to dodge it. I've done so before but find it unreliable. My timing may be off but I think it just has too many active attack frames to dodge it reliably. Blocking, even with a weak shield, works, though. If it has low stability you might get guard broken, but you'll be able to recover in time (see the fight in the video). Those attacks are all mostly harmless when standing under it.

There's one more thing it can do though, which is vomit out acid, which destroys your equipment. It'll cover a large area and you should avoid touching it at all cost. Thankfully it tends to do it only once at low health. Sadly, it's the only real way it can force you to get away from it (other than it jumping or running away, which it sometimes does.) otherwise it could be an actually interesting boss. The main difficulty of the fight comes from the four smaller rats in the beginning, though.




Royal Rat Vanguard's Soul
Soul of the Rat King's vanguard, of the underground realm.
The Rat King's loyal servant judges the worthiness of those who seek royal audience.

Toxic Mist

Trade Soul with: Straid
Magic Type: Pyromancy
Requirements: -
Description: Creates a green cloud wherever it's cast. Everything inside of it will be inflicted with toxic. Of course only if they can't manage to leave the cloud in time. Enemies are subject to build-up of status effects as much as the player.

In-Game Description:
Dark Souls II: A fringe pyromancy of unknown origin. Creates a powerful cloud of poison mist.
The poison gradually erodes the target's body, inflicting damage all the while. Whoever created this spell did not believe his enemies deserved a swift death.
Dark Souls: Unique pyromancy crafted by Eingyi, considered a heretic even at the Great Swamp. Create intense poison mist.
Why was Eingyi driven from the Great Swamp? One only need cast this pyromancy, a perverse diversion from the art of fire, to find out.
Note: Eingyi was some dude who helped the spider ladies in the first game. It is believed that he is the one who caused Blighttown to be full of poison, although he most likely did not do it on purpose as he's trying to cure the Fair Lady who is suffering from the poison.


Royal Rat Authority's Soul
Soul of the Royal Rat Authority, of the underground realm.
Those who choose to serve the Rat King must have the courage to face His challenges.
Use the special soul of this rat to acquire numerous souls. or to create something of great worth.
Note: I've been omitting this last bit from soul's descriptions and replaced it with something that tells you who to give the soul to so far because it usually adds nothing, in this case its the part that classifies the Rat Authority as a rat rather than a dog. Interestingly, the Royal Rat Vanguard's Soul refers to it as a soldier in the last bit and doesn't acknowledge the obvious fact that its a rat at all.

Acid Surge

Trade Soul with: Straid
Magic Type: Pyromancy
Requirements: -
Description: Like Toxic Mist, only instead of toxic the cloud will damage the opponents equipment. This, of course, only works on NPCs or other PCs. At least I don't think it works on regular enemies but I may be wrong. Generally, it's considered a great way to be a dick to other players. Despite using it I have yet to receive hatemail.

In-Game Description:
Dark Souls II: A fringe pyromancy of unknown origin. Sprays an equipment-eroding acid.
Does not directly damage foes, but eats away at their equipment instead. Yet another pyromancy inspired by perniciousness.
Dark Souls: Pyromancy foreign to the Great Swamp. Emit acid which corrodes weapons and armor.
Not all pyromancy originates in the Great Swamp. One hears rumors of unknown pyromancers inhabiting various lands, and this spell is the work of one such outlander


Rat King Covenant
This is a very unique PvP covenant. Essentially, rather than invading other players, you force them into your world. This only works in the designated covenant areas which covers the entirety of the Grave of Saint's until the boss door as well as the Doors of Pharros past the big rat-head entrance you'll also have seen in the Grave of Saints As long as you're in the covenant none of the enemies in those areas will attack you, but they will attack other players. What you are supposed to do is utilize the various Pharros contraptions to set free more enemies or various hazards, like acid. Mostly no one does this, though. If you are succesful in fending off the "Invader" you get a Rat Tail, if you win as the invader by either defeating the host or reaching the fog-gate of the boss you get a Pharros Lockstone. The rewards for the Covenant aren't really anything to write home about but it's an interesting covenant nonetheless

For joining you get the Rat Crest, which will summon other players for you to defend against when equipped.
For 10 Rat Tails you get 10 Small Smooth and Silky Stones which you can give to Dyna and Tilo in Things Betwixt.
For 20 Rat Tails you get 10 Smooth and Silky Stones.
For 35 Rat Tails you get a Slumbering Dragoncrest Ring, which will make it so you don't cause any noise when walking.


Item Descriptions:
Grave of Saints

Whisper of Despair
A hex that releases verbose darkness. The darkness echoes words of despair, reducing the defense of opponents.
The Dark blankets the world in black. A thing of tranquility, a thing serene.

Armor of Aurous
Helm/Armor/Gauntlets/Leggings of kings of the desert land of Jugo. First worn by Aurous, the land's heroic founder.
According to legend, the armor of Aurous is composed of a mysterious substance that cannot be seen by cowards. What do your eyes tell you?
Note: Fun Fact: It's invisible no matter what. Dropped by Rhoy the Explorer, a phantom that only appears when playing offline. You can also get it from Maughlin if you talk to him without having any souls while he's in the final stage of his questline. And uh... I said it's invisible. But there actually is a visible version too. Remember the Twinblade guy in No-Man's Wharf? Yeah, he'll drop it. Only it has a really low drop rate so it's not worth it. Generally, if you can't see the set it doesn't mean you're a coward it just means you're not wasting your time grinding.

Rat Tail
A severed rat's tail
Demonstrate fidelity by offering it to the Rat King, and strengthen the bond with your covenant.
The Rat King is proud and merciful, as any king true to his stature should be.
The Rat King looks favorably upon those who follow the path of right, even disgraceful humans.


Doors of Pharros

Santier's Spear
A spear that was embedded in a stone statue.
According to an old local legend, a great spear was used to defeat Santier, the walking statue. Perhaps this is that very spear.
But it will be difficult to utilize such a thing in the manner of a spear. Your only choice is to swing it around, and smite foes about the head.
Note: A Halberd type weapon with 500 durability. Until you break it, at which point the stone head will break and it will turn into a proper spear type weapon with infinite durability. When in the rat covenant attacking the giant Mastodons in Doors of Pharros is a good way to break it. Alternatively you can stack corpses and attack them as attacking things that don't take damage from your swings depletes durability faster.

Black Scorpion Stinger
Manscorpion Tark's thrusting sword.
The scorpion pincer guard contains poison, which is injected into foes pierced by the blade.
Tark's past is a thing obscure. But then again, do any of us know who we are, let alone what we may have been?

Slumbering Dragoncrest Ring
Dark Souls II: An old ring of the Melfian Magic Academy.Depicts a soundly slumbering dragon. Masks the sounds made by its wearer.
The precise origins of the Magic Academy are hazy, for over its long history, its faculty has been dissolved and reestablished at least a dozen times.
Dark Souls: This ring was secretly worn by a surreptitious sorcerer at Vinheim Dragon School.
The ring is engraved with an everlasting dragon in silent slumber, and masks all sound emitting from its wearer.

Veyrall
Apr 23, 2010

The greatest poet this
side of the cyberpocalypse
I really love how in the original DS, the Vinheim school was just the worst place ever. I mean, it was just backstabbing and betrayal all the way down.

Slow_Moe
Feb 18, 2013

I quite like the rat Vanguard fight. No, it's not really hard, but it's unique. And it's an interesting take on the "swarm" type of fight.

IGgy IGsen
Apr 11, 2013

"If I lose I will set myself on fire."

Veyrall posted:

I really love how in the original DS, the Vinheim school was just the worst place ever. I mean, it was just backstabbing and betrayal all the way down.

Not necessarily, just happens that in the first game two out of the three characters from Vinheim were the spy-types so a lot of the items we get are from that group. At least I think Rickert was also wearing the black robes. Logan, on the other hand, is the straight up wizard dude. He just uses Sorcery, no secrecy only Soul Spears.

Fenrir
Apr 26, 2005

I found my kendo stick, bitch!

Lipstick Apathy
Mostly been lurking, but just wanted to drop in and say this is A Good LP and I hope you're going all the way with it :)

I really like how you show off all the boss soul weapons, because it's impossible to get everything in one run, and I haven't played enough to see everything that you can get yet.

Paracelsus
Apr 6, 2009

bless this post ~kya

IGgy IGsen posted:

Not necessarily, just happens that in the first game two out of the three characters from Vinheim were the spy-types so a lot of the items we get are from that group. At least I think Rickert was also wearing the black robes.
Rickert was wearing the Mage Smith set.

I hope Vinheim didn't have designated parking spaces, fights between academics over those are dangerous enough even without the parties being able to shoot fancy lasers at each other willy-nilly.

Genocyber
Jun 4, 2012

For the RRA's short charge, you want to strafe backwards from him, then roll backwards right before he stops and pushes with his head. If you do this right you'll dodge it every time.

Mikemo Tyson
Apr 30, 2008
I'm happy (and ashamed) to say that this is my first weekend (or any day for that matter) off in over 5 months and I spent it binge watching this LP. Excellent job so far, makes me want to spend the rest of my weekend playing the game.

SpruceZeus
Aug 13, 2011

Genocyber posted:

For the RRA's short charge, you want to strafe backwards from him, then roll backwards right before he stops and pushes with his head. If you do this right you'll dodge it every time.

I have real trouble getting the timing on that right, so what I do is just stay real close to the rat, since you can also dodge that attack by quickly running past/under him.

liquidypoo
Aug 23, 2006

Chew on that... you overgrown son of a bitch.

It really is hard to say unless you happen to get some hate mail afterwards, but I don't believe I had much success with Acid Surge either. I'm beginning to think that you really need to set a person up for it in order to successfully melt their armor. There's two methods I can think of: either you guard break them when they're blocking and hope they're stuck there long enough for both the cast and some acid time, or you can parry them. Parrying them will definitely put them on the ground long enough, for sure, but that's drat near impossible thanks to latency. I think I got lucky parrying a guy once in the first Dark Souls, but never again after that.

Judge Tesla
Oct 29, 2011

:frogsiren:
You used to get people spamming the Weapon/Armour busting acid in Demons Souls a lot but I can't say I've ever had an invader use it against me in DS2, I tried Toxic Mist recently on a dude and he just dodge rolled away.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
I like the idea of being a defender able to spring various traps. Seems like an amped-up version of the Covenant of the Cat in the previous game.

Shame it doesn't get more play.

Zoig
Oct 31, 2010

I was gonna post this when you got to the belfry, but I forgot. That being said, this is pretty excellent if you haven't seen it.

https://www.youtube.com/watch?v=eTHnNvr5U6k

Just don't look at this guys other videos if you wanna avoid location spoilers. Of course there will be gear we haven't seen yet but if you don't mind that it's well worth watching.

IGgy IGsen
Apr 11, 2013

"If I lose I will set myself on fire."

The Gutter, quite an interesting area when it comes to the lore. There's less item descriptions and more emergent story-telling here. What we learn beforehand is that this is where all the unwanted "filth" of drangleic goes. Gameplay-wise I'm not too fond of this area but it's one of the few areas that actually utilize the torch, though, you can go through it without one. It's just going to be much harder unless you've played through it before and know where to go.



Switching to Alva Armor for Hiltrud now. I like the Knight set, but it was about time for a change in wardrobe.


Another cosplay, huh? Llewelyn armor, mostly. Opposed to the Belmont build this one is a little less gimmicky seeing as it utilizes more commonly used gear such as the Greatsword and Avelyn. This is a build mimicking the abilities of Guts from Berserk who's famous for using a huge-rear end sword. Guts also has a prosthetic left arm which sports a repeating crossbow, in our case the Avelyn as well as a cannon, emulated by pyromancy.



Sadly, there's no Boss this time around. But since we're cosplaying as a character from Berserk, which is a long running Manga series that heavily inspired Demon's Souls and Dark Souls I may as well delve at least slightly into the many ways it references the Souls games.


The Ironclad armor from Dark Souls II, for instance, looks a little like the armor of Basuso, who's a minor character that shows up for like, two or three panels before dying.


Then there's the Greatsword from Dark Souls, which looks a lot like the sword Guts used while he was younger. But the Greatsword in Dark Souls II is actually just that sword but a lot bigger, or rather wider.


The Crypt Blacksword from Dark Souls II, a weapon that we'll only be able to get later, looks a lot like the Dragonslayer, the sword he's famous for. We're not using that today, though, of course.


In Demon's Souls there is an item that directly references the Dragonslayer's description from Berserk, The Dragon Bone Smasher is a massive slab, chunk or whatever of iron depending on the translation. While also fitting that description it looks different from the Sword in the Manga.


One of the other more obvious references is the design of Artorias from Dark Souls and the pose he strikes in the promotional art for the Artorias of the Abyss DLC, which is very similar to a pose of Guts from the cover art of one of the Manga volumes.


There's numerous other references too, like the Motherfucking Bonewheel skeletons that show up in the Manga,


the Red Eye Orb, which looks like the Crimson Behelit, an artifact of doom and... uh... too many to list them all. Some more minor, like there being a young blacksmith called Rickert in both Dark Souls and Berserk. If you are familiar with Berserk and play through the Souls games you are probably going to find some references not listed here. Small things like various armors, enemy designs, parts of environments etc.
Even though there are Berserk games I've heard people say that the Souls games are the closest to an actual Berserk game you can get. Having not played any of the official games I can't really say if that holds true.

IGgy IGsen
Apr 11, 2013

"If I lose I will set myself on fire."

Zoig posted:

I was gonna post this when you got to the belfry, but I forgot. That being said, this is pretty excellent if you haven't seen it.

https://www.youtube.com/watch?v=eTHnNvr5U6k

Just don't look at this guys other videos if you wanna avoid location spoilers. Of course there will be gear we haven't seen yet but if you don't mind that it's well worth watching.

This is indeed a fantastic video, but I did not actually show the Belfry yet and probably wont for another two or so videos. I would not call that a big spoiler, though, the environment is fairly bland looking and does not really spoil things so I wont sue you for spoiling stuff. Essentially a cool PvP video. If you really wanna go in unspoiled don't watch it, though.

Zoig
Oct 31, 2010

I think I must have got the post for the grave of saints and doors of pharros mixed up with the belfry. Still, its really is worth a watch considering how well put together it is. However I personally recommend that any of you who haven't beaten the game yet avoid looking at his other stuff since both videos spoil some pretty cool areas and may cause some confusion.

Speaking of the grave of saints, this would have been a more appropriate video

https://www.youtube.com/watch?v=ayr-spKR0Sk

As for the gutter, I really don't like it much. It feels like someone took the upper portion of blighttown and dropped it in a empty void.

Zoig fucked around with this message at 00:39 on Aug 30, 2014

Veloxyll
May 3, 2011

Fuck you say?!

I can get having a love hate relationship with this area. Some parts of the area are great. Others. not so much. Poison statuesssss >: (

I love areas requiring the torch in general though. so I may be weird.

Zoig
Oct 31, 2010

Yeah, I'm pretty sure I realized I hated this area when I saw the statues lined up over that jump. This was despite the fact that I was playing a Hexer so I broke em easily.

And let's not even get into the area beyond this. Good god I loath that place.

Genocyber
Jun 4, 2012

IGgy IGsen posted:

Even though there are Berserk games I've heard people say that the Souls games are the closest to an actual Berserk game you can get. Having not played any of the official games I can't really say if that holds true.

I would say the Berserk ps2 game is the closest you could get to the tone of the manga. That is, being mentally wounded by the tedium of killing an infinity of the same demons over and over (a shame too, since the combat is actually pretty decent, just weighed down by them throwing way too many enemies at you to kill).

PRL412
Sep 11, 2007

... ... MINE

Does anyone know why the blood stain dissipated?

The only thing that should take it away is another death. Resting at the bonfire definitely didn't take it away, but maybe traversing the fog gate?

Real hurthling!
Sep 11, 2001




Zoig posted:

I was gonna post this when you got to the belfry, but I forgot. That being said, this is pretty excellent if you haven't seen it.

https://www.youtube.com/watch?v=eTHnNvr5U6k

Just don't look at this guys other videos if you wanna avoid location spoilers. Of course there will be gear we haven't seen yet but if you don't mind that it's well worth watching.

what is that two tipped sword that sends people flying with a ranged attack?

Megillah Gorilla
Sep 22, 2003

If only all of life's problems could be solved by smoking a professor of ancient evil texts.



Bread Liar

IGgy IGsen posted:

This is indeed a fantastic video, but I did not actually show the Belfry yet and probably wont for another two or so videos. I would not call that a big spoiler, though, the environment is fairly bland looking and does not really spoil things so I wont sue you for spoiling stuff. Essentially a cool PvP video. If you really wanna go in unspoiled don't watch it, though.

Thanks for clearing that up. I saw the belfry video and thought I must have missed one of your updates somehow.

IGgy IGsen
Apr 11, 2013

"If I lose I will set myself on fire."

Real hurthling! posted:

what is that two tipped sword that sends people flying with a ranged attack?

It's called the Drakewing Ultra Greatsword and is made from the Soul of a boss from much later in the game.

Dragonwagon
Mar 28, 2010


And that, as much as anything else, led to my drinking problem.

Zoig posted:

Yeah, I'm pretty sure I realized I hated this area when I saw the statues lined up over that jump. This was despite the fact that I was playing a Hexer so I broke em easily.

And let's not even get into the area beyond this. Good god I loath that place.

That jump might look like bullshit, but there's a reason you can pick up those two black firebombs just a few steps away, you know.

Also, Iggy, why are you breaking statues with your weapon when you have an infinite durability torch in your other hand?

IGgy IGsen
Apr 11, 2013

"If I lose I will set myself on fire."

Dragonwagon posted:

That jump might look like bullshit, but there's a reason you can pick up those two black firebombs just a few steps away, you know.

Also, Iggy, why are you breaking statues with your weapon when you have an infinite durability torch in your other hand?

If durability was an issue I'd certainly do that or maybe use fists, pyromancy flames etc.
Attacking normally just seems faster to me. Especially on NG++ with the Greatsword.

Telum
Apr 17, 2013

I am protector of the innocent! I am the light in the darkness! I am truth! Ally to good! Nightmare to you!

I believe the blue mist from the giant bug also damages equipment durability.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
So is Blighttown and Blighttown lookalikes kind of a series tradition now?

At least this time the poison's coming from hidden statues and not just hidden snipers.

IGgy IGsen
Apr 11, 2013

"If I lose I will set myself on fire."
I wouldn't say so, really. Demon's Souls had the Valley of Defilement, which was a shantytown above a swamp area. Which I actually liked. Then there was Blighttown in Dark Souls, which was just that again. I also liked Blighttown opposed to the majority of the internet. The Gutter is kind of similar to the upper parts of Blighttown and the Valley of Defilement from a visual standpoint, but the similarities end here because the gameplay is much more horizontal by comparison and it doesn't have a resident big guy enemy. I'm glad for that, honestly. Because going through basically the same area a third time would have sucked. The Gutter isn't a bad area, as I said, I have a love-hate relationship with it, though. The next area, however, I just really don't like. We've seen a glimpse of it at the end of this video already and we're gonna see more later this week.

Also: The Snipers in Blighttown are far less annoying to me than the statues in this game. At least the Snipers can be avoided relatively easily and they stay dead. The statues, of course, can be easily avoided as well, but there's more of them and the way they are placed basically relies on the fact that you are too lazy to smash them all.

omeg
Sep 3, 2012

The Rat King is one of the more memorable NPCs for me. I really like him. Also, rats are great.



My first time in the Gutter was pretty nail biting. I missed the first bonfire AND didn't have any flame butterflies (yeah, got there kinda early). Still managed to get to the second bonfire without dying. And then spent hours searching for the way to go, turns out the way forward is kinda tricky to spot without a torch :v:

IGgy IGsen
Apr 11, 2013

"If I lose I will set myself on fire."

Let's get straight to it: I really don't like this area. I mean, it looks really cool. But there's way too many of those freaking statues. They slow down the pace of the area but not in an interesting way. Either that or you can just race through it and avoid everything. I don't blame people for doing that because I've done it on a couple of my runs but it's really not how I prefer to do things. Luckily the area itself is short enough to not weigh down the game as a whole.











The Rotten

A good ol' pile of corpses with a huge-rear end cleaver thing. It can use that cleaver in a variety of ways all of which hurt if they connect. Thankfully they are telegraphed way in advance. If you feel confident in your dodging abilities you can just roll. Otherwise you can use the opportunity to get away. If you notice it soon enough, that is. The most dangerous thing he can do with that weapon is a 3-hit combo with two downward swings and one horizontal swing. Once you got his health down enough, I think about half, he may also do a long range directed dark damage blast when swinging his blade down.

Of course he has another hand too. Definitely watch out whenever he looks like he's going to attack you with it because there's a good chance he'll use it to grab you and just twist your body. You might be able to survive that if you upgraded your health sufficiently or have good armor but it does a LOT of damage. He can also just pound his fist to the ground but that's hardly an issue since I recommend panicking away whenever he does anything with it.

You can chop off both of his arms, of course, limiting him in the ways he can attack you. If you have trouble dodging his cleaver attacks just focus your attacks on that arm and you'll have a much easier time. It's usually easier to do than what you see in the video. Apparently it's a little harder on NG++ to actually get the arms off. That or I overestimated the damage I did to his arms.

Once his arms are gone he'll be left with only two attacks. One charge-up AoE blast with a recovery time long enough to get a few hits in and an oil vomit that does fire damage somehow and probably explodes you if you step into the actual burning oil pits that are everywhere.

Positioning yourself correctly is a very important part of this fight since you may get damaged and knocked out of poise for a second if you misstep which allows the Rotten to get an easy hit in. If you're not confident you can move around the Rotten you should get away and force him to move.

Lore-wise all we know is that he's an Old One and apparently related to Nito as he drops the Old Dead One Soul on New Game+, which is most likely the Soul of Nito from the first game.


Soul of the Rotten
Soul of the Rotten, who writhes deep within the Gutter.
The Rotten embraces all, in the sanctuary for all things unwanted or tossed away.

Weapon

Trade Soul with: Ornifex
Moveset/Weapon Class: Axe
Physical Damage (+0/+5): 112/300
Scales with: STR: A
Requirements: 25 STR, 8 DEX
Damage Type: Slash

In-Game Description:
An oddly large butcher's knife. Not your standard weapon, but certainly deadly enough to be utilized as one.
Absorbs the HP of foes. Who in their right mind would create such a thing? Perhaps it is best not to dwell on how it was likely
used in the past. Effects HP absorb.


Old Dead One Soul
Soul of the ineffable.
This once magnificent soul continues to exert influence over the land, even after the eons have reduced it to these remnants.

Crypt Blacksword

Trade Soul with: Ornifex
Moveset/Weapon Class: Ultra Greatsword
Physical Damage (+0/+5): 148/370
Dark Damage (+0/+5): 80/130
Scales with: STR: D, DEX: D, DARK: A
Requirements: 40 STR, 10 DEX, 12 INT, 12 FTH
Damage Type: Slash

In-Game Description:
Ultra greatsword symbolizing guardianship over the Undead Crypt. The sword has never seen the light of day, and is steeped in dark.


Numbness

Trade Soul with: Straid
Magic Type: Hex
Requirements: 42 INT, 30 FTH
Description: Reduces damage taken but limits vision to a small area in the middle of the screen.

In-Game Description:
A hex that transforms its caster's flesh. Temporarily reduces receive damage, but darkens one's sight.
If it cannot be observed, it does not exist. Certainly a common conception, but one with far too many exceptions in this world.
Catalyst: staff


Item Descriptions

Shotel
Dark Souls II: A uniquely-shaped curved sword. The name of its creator is unknown, but he was clearly a true craftsman.
The curved blade is designed to reach around an opponent's shield to deal damage. Use the strong attack to utilize.
Effect: shield piercing (strong attack)
Dark Souls: Curved sword with sharply curved blade.
Created by Arstor, Earl of Carim. Requires great skill to wield, but evades shield defense to sneak in damage.

Sorcery: Great Magic Weapon
Dark Souls II: A sorcery superior to Magic Weapon. Reinforces weapon in other hand with intense magic, allowing for infliction of heavy magic damage.
The old purists of the Melfian Magic Academy view swordplay as a barbaric form of engagement.
Dark Souls: Sorcery which improves upon Magic Weapon. High magic augmentation: right weapon.
At Vinheim Dragon School, only magic swordsmen on special orders are allowed to learn this spell which grants powerful augmentation to various weapons.

Scraps of Life
An esoteric spell created by Navlaan, the infamous exiled sorcerer.
Awakens the souls of the long-buried dead.
The heretic Navlaan was executed along with his entire village, and the mere utterance of his name became a crime. Some say it was because he sought to restore the banned art of resurrection.
Catalyst: Sacred Chime

Forgotten Key
Key found in the Black Gulch Intricately designed, but of unknown origin. All manner of terrible things must have been cast into the Gutter in Majula, forming a settlement of filth and chaos

Soul of a Giant
The soul of a Giant who came to conquer Drangleic.
Will the Giants' resentment of the King be pacified in death, or only emboldened?
Can be used to acquire souls, only...

Havel's Armor
Dark Souls II: The origin of the name Havel is not clear. Some say it was the warrior who wore the armor, but others say that it was the name of a great kingdom ruined in a barbaric war.
Dark Souls: Armor worn by Havel the Rock's warriors. Carved from solid rock, its tremendous weight is matched only by the defense it provides.
Havel's warriors never flinched nor retreated from battle. Those unfortunate enough to face them were inevitably beaten to a pulp.

Judge Tesla
Oct 29, 2011

:frogsiren:
Lucatiel is actually a pretty good summon for the Smelter Demon now, since her health was increased in a patch a while ago, I bought her in a few days ago on my Dex run in NG+1 and she was only down to half health when he died.

IGgy IGsen
Apr 11, 2013

"If I lose I will set myself on fire."

Judge Tesla posted:

Lucatiel is actually a pretty good summon for the Smelter Demon now, since her health was increased in a patch a while ago, I bought her in a few days ago on my Dex run in NG+1 and she was only down to half health when he died.

She's a good summon for every boss you can summon her for. Except maybe the Rotten. We didn't see the NG version of the fight, but Lucatiel nearly died. Maybe bad luck, I never summoned her for that fight before. She's good for Smelter and another boss that we haven't seen yet. Flexile Sentry is a joke regardless but I'm glad I used her for it because she bugged out in the Smelter fight which made her just not appear. By now I've recorded footage far enough to tell that we have the Lucatiel quest in our bags. Unless the end of it bugs out as well. Which is why I'm glad I recorded that bit long before I even started the LP. So at the very least we're not gonna miss out on that.

Slow_Moe
Feb 18, 2013

Oh boy, the Black Gulch.

On my first playthrough of DS2, I never found the second bonfire. Running through the area for every try on the Rotten got really old really fast.

Felt really good killing him though.

PRL412
Sep 11, 2007

... ... MINE
I don't mind that they hid the second bonfire but I feel Lucatiel, those 2 giants and Darkdiver Grandahl were shunted away to certain extent. At first, the Black gulch appeared to be the next Tomb of the Giants or Chasm of the Abyss, but it's much too short to evoke a sense of either.

Slow_Moe posted:

Oh boy, the Black Gulch.

On my first playthrough of DS2, I never found the second bonfire. Running through the area for every try on the Rotten got really old really fast.

Felt really good killing him though.

Ditto. Once I saw the fog gate in the distance, I didn't bother stopping for anything between the bonfire and the Rotten.

Wilmott Snipes
May 29, 2002

It's daddy shithead, where's the bourbon?
You are right in saying Lucatiel sucks in the Rotten fight. I had to wear the stupid red-eye ring to keep her from being killed when I used her to complete her quest line. She just kept derping into oil puddles and standing around getting hit by his butcher knife. :sigh:

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Paracelsus
Apr 6, 2009

bless this post ~kya

PRL412 posted:

I don't mind that they hid the second bonfire but I feel Lucatiel, those 2 giants and Darkdiver Grandahl were shunted away to certain extent.
Ash Lake and the Everlasting Dragon say hi.

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