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The Basorus corporation is seeking qualified applicants to work full time security for one of its warehouses. Guaranteed six month assignment with possibility of continued employment. Must be willing to relocate to Maars, Michigan for the duration of the assignment. Housing provided rent free. Following are requirements: Must have some firearms training. Have a High School Diploma or G.E.D. Sign a Nondisclosure agreement to not communicate any information about the company. Job Responsibilities: Performing assigned tasks with minimal supervision. Ability to stand/sit/walk for extended periods of time. Observe and report incidents, Provide security for the property and personnel. Make periodic tours to check for irregularities. Enforce directives for the site. * Location: Maars MI * Compensation: $21.00 per hr plus benefits * Principals only. Recruiters, please don't contact this job poster. * Please do not contact job poster about other services, products or commercial interests. Character Guidelines This is a GURPS 4th edition game taking place in the modern world. Characters are newly hired security personnel for a Warehouse located in a small isolated Michigan town. The company that owns the the warehouse has a very low profile. It lists itself as an Export/Import company, but doesn't give details about what they are shipping. Something weird is going on with the company, but then again there's something weird about your characters. Since this is a not-sequel to a game that I’ve ran before, at least some people know what’s likely to happen in this game. While players may know what is up, the characters won’t. I might allow exceptions, but for the most part characters are coming into this game not knowing how strange Basorus and its warehouse is. Characters coming into this game only know that they are going to be security for a warehouse. Prospective characters for this game should be built on 150 points with up to five points of quirks. No hard limit on disadvantages, but I'd prefer if characters didn't have over 30 points in disadvantages. The characters will need to be able to fulfill the job requirements listed above, which means any disadvantages which would preclude them from doing so are not allowed. Due to the fact that this is a horror game, Fearlessness is capped at two levels and Unfazeable isn’t allowed. The game style is realistic, so no cinematic or exotic traits. Here is the list of acceptable paranormal advantages:
* Clairsentience * Danger Sense * Empathy * Medium * Precognition * Psychometry * Reawakened * Serendipity * Spirit Empathy * True Faith In regards to disadvantages of an unusual nature, I’ll deal with these on a case by case basis. In regards to Weirdness Magnet (which is allowed), I’m going to need the player to explain exactly what weirdness magnet entails. Saying weird things happen to and around your character isn’t enough. What kind of weird things happen around your character? I want the weirdness to have a theme of sorts. For example, in the previous Warehouse game a character had weirdness magnet that was tied into ghosts, so the character kept having ghosts bother them. Character sheet choices should be reflected in character backgrounds. This is especially true for characters with unusual traits. As mentioned previously, the characters are weird. Basorus hired the characters because there is something special about them. The character may or may not be aware that they are different then other people. Basorus knows. What this unusual aspect of the character is will be left up to the player as long as I’m O.K. with it. Characters should have their weird aspect be tied to the supernatural or paranormal. It can be tied into an advantage or disadvantage, but it isn’t necessary. I’m making some changes to some skills for this game. The skill Occult is now “The study of the supernatural. This skill provides a character with general knowledge of occult topics. These topics include hauntings, spells, rituals, psychic phenomena and other related topics. This skill only gives a glimpse of the true occult.” For those who want more specific knowledge of esoteric subjects, I’m including these expert skills: Cryptozoology Demonology Pneumatology Vampirology Thaumatology Fortean Phenomena As stated in the characters book, these aren’t a substitute for Hidden Lore. This leads me to the other change I have. Hidden Lore is allowed, but it comes at a cost. When a character first gains a point in some Hidden Lore skill, they pick up a point in derangement (which I’ll explain later). This point of derangement isn’t removed by the usual methods and is the price one pays for true knowledge. If anyone wants their character to have Hidden Lore, then we can discuss the situation. Besides a character sheet and background, there are two other requirements: an in character corporate questionnaire and an out of character background survey of the character.. For this game I’m planning on implementing some new rules. I’m going to be using the Stress/Derangement and corruption rules from GURPS Horror. What this means is that fright Checks are split into two categories: ordinary Fright Checks, which cause Stress, and Sanity-Blasting Fright Checks, which cause Derangement. Corruption is the cumulative effect of delving into black magic, occult, and maybe using psychic powers too much. When characters start to deal with stress/derangement and corruption, I’ll make sure there’s ways characters can save themselves from going off the deep end. The effects of stress are temporary penalties to fear and self-control checks. If a character gains too much stress (Penalties equal to the negative value of Will e.g. Will 11 would be -11 stress), then it becomes Derangement. Derangement represents long term mental harm either from too much stress or extreme fright checks. Points in Derangement will act the same way as points in stress. In addition to those effects, Derangement will affect the character’s interactions with other people via interpersonal skills. Also Fearlessness doesn’t offset Derangement penaltiesThe amount of derangement a character can withstand is equal to the amount of Will a character has. When derangement points outnumber Will, then any further Derangement is converted into permanent mental disadvantage points. When the game starts, I’ll go over these rules again and discuss how characters can reduce stress and derangement. I plan on having 5-7 players in the game and the recruitment will stay open for at least a week (maybe more, I’m not in a rush). Please submit characters in a text format. I don’t expect people to submit character backgrounds, character sheets, questionnaire and questions all in one post; However, I want to see character concepts either before posting a character sheet or at the same time as the character sheet. If there's any questions, please post them or contact me via my IRC channel: #Bubonicgames or catch me in one of the other IRC channels I'm in. Just a note here, some people remember a different kind of game that I ran that was called Warehouse 23. This is not the same. DocBubonic fucked around with this message at 03:21 on Jun 13, 2014 |
# ? Jun 12, 2014 20:22 |
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# ? Apr 26, 2024 06:58 |
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CORPORATE QUESTIONNAIRE FOR PROSPECTIVE BASORUS EMPLOYEES Please answer questions to the best of your ability and answer truthfully. For all questions where you do not have an answer, please put N/A. All applications are kept confidential. Background Information: 1. Name (Please also list all known aliases and nick names) 2. Age 3. Sex 4. Birth date 5. Are you a U.S. Citizen? 6. List highest level of education achieved. 7. List the last five years of employment experience 8. Military Experience? If yes, please explain. 9. Law Enforcement experience? If yes, please explain. 10. Have you been convicted of any crimes? If yes, please explain. 11. Any known medical conditions? 12. Have you ever experienced any unexplained phenomena? If yes, please explain. 13. Is there anything you would like us to know that we didn’t ask about? Personality Assessment Questions: 14. Is lethal force justified in situations other than self defense? 15. Are you able to make decisions quickly? 16. Should a team member be willing to make sacrifices for the sake of the group? 17. Did you ever have an imaginary friend? 18. Have you pledged loyalty to any social, political, religious, or governmental organizations? 19. Do you feel it is right to manipulate others in order to achieve your goals? Motivational Response questions 20. Have you answered every question on this test truthfully? 21. Have you ever poked a dead animal with a stick? 22. Rank these items in order of most to least important: Family, Employer, Self, Religion. 23. Have you ever seen a dead body? 24. Care to confess anything you feel guilty about? If yes, please explain. 25. Have you lied on any question in this application? Out of Character Character Survey These are questions for the player to answer about their characters. 1. Did your character learn about this warehouse job because they saw the ad or did they get referred to this job by someone else? 2. Why did your character take this job? 2. Beyond working at the warehouse does your character have any other goals? What are they? 3. Describe the first time your character encountered something paranormal, supernatural or inexplicable (skip this if your character never had such an experience). 4. What is the worst thing your character ever did? 5. Is there anyone your character feels close to? For easy response, just quote and fill in. DocBubonic fucked around with this message at 21:07 on Jun 12, 2014 |
# ? Jun 12, 2014 20:22 |
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I was in the first game and will be using the same character if I can! Will app when my computer is up Marion Tipplepot rides again
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# ? Jun 12, 2014 21:21 |
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Edit: Alright, basics are up, I'm working on the rest right now. Concept is an Afghanistan veteran who received a Section 8 discharge after his unit was wiped out by undead crusaders, after he broke a holy seal that was keeping the dead dead(that's proper English, as dumb as it seems). added $19508 of gear Rough backstory: Jack Plissken, formerly Corporal Jack Plisken, had a pretty good, simple life. Football in High School, decent grades, and a few months of working a blue collar factory job before joining the Army after his father died. In the Army, he was a rural, small town nobody from somewhere in Washington state that nobody ever heard of. Acceptable scores through basic training, a few years of service just good enough to be respected in his platoon, but never promoted. And then it all went to hell in a handbasket. A routine patrol in 2012 ended up in a firefight with insurgents. Following the insurgents into a few caves lead to an Crusades-era tomb. Throwing a grenade in the tomb? Broke a little something called the Lazurus Seal, which kept the dead down and in the ground. Without the Seal? Spirits of the dead hanging around in dead bodies. Like, oh, the sarcophagi in the tomb. Which were full of long-dead crusaders. Something inside Jack broke, snapped entirely, seeing men who had been dead for a thousand years, cutting down his squadmates with rusty swords and axes. A near miss with one of them, which should have taken Jack's head only took an eye. But, he escaped. By fleeing, and leaving his squad behind, dead or alive. A few hours later, he was discovered, delirious from pain and mental trauma, by another squad sent out to find his unit. His military career collapsed within two months, being released from service for his wounds and his mental trauma. He was caught, driving three times over the state limit a few weeks later. His oldest friend, and now his only drinking buddy who was willing to put up with a bitter, scarred veteran, got him a simple freelance security job. Nothing too complex or dangerous, just guarding some hotshot lawyer. Around this time, he picked up competitive shooting. The focus needed to do the security work, and perform well in the competitions brought him back from the brink. He got into the swing of things, picking up new security contracts here and there, to keep funding his competitions and lifestyle. Jake started working on a classic muscle car as well, picking up a heavily used, beaten up Ford Torino. Now, he's off to another job. Some decent paying security gig, at a warehouse in the middle of nowhere. But, Jake's got a car, he's got something to do to keep his mind away from the past, and he still wants a first-place position in an IPSC match. pre:Name: Jack Plissken Race: Human Image: Soundtrack: https://www.youtube.com/watch?v=ec0XKhAHR5I TL: 8 5'10", 182 lbs, Age: 27 Handedness: Right Total Unspent CP: 0 Attributes[101] ST 12 [20] HP 16 [8] DX 12 [40] Will 12 [10] IQ 10 [0] Per 10 [0] HT 12 [20] FP 13 [3] Damage: 1d-1/1d+2 Basic Speed: 6 Basic Move: 6 Basic Lift: 29 Dodge: 9 Cultural Familiarity[1] Muslim[1] Languages[4] English(Native/Native)[0] Arabic(accented/illiterate)[4] Advantages[45] Combat Reflexes [15] Danger Sense [15] Very Fit [15] Disadvantages[-46] Alcoholism [-15] Code of Honour(Soldier's) [-10] Flashbacks(Mild) [-5] One Eye [-15] Swears a Lot [-1] Skills(29 skills, 44 points) Armoury(Small Arms) IQ/A 10[2] Brawling DX/E 12[1] Camouflage IQ/E 10[1] Climbing DX/A 9[1] Computer Operation IQ/E 10[1] Detect Lies Per/H 8[1] Diplomacy IQ/H 8[1] Driving(Automobile) DX/A 10[2] Fast Draw(Ammo) DX/E 13[2] Fast Draw(Pistol) DX/E 13[2] Fast Draw(Longarms) DX/E 12[1] Fast Talk IQ/A 10[2] First Aid IQ/E 10[1] Forced Entry DX/E 13[1] Guns(Pistol) DX/E 13[2] Guns(Rifle) DX/E 13[2] Guns(Shotgun) DX/E 12[1] Hiking HT/A 11[1] Housekeeping IQ/E 10[1] Intimidation Will/A 9[1] Jumping DX/E 13[1] Knife DX/E 13[1] Mechanic(Automobile) IQ/A 11[4] Spear DX/A 9[1] Observation Per/A 10[2] Running HT/A 11[1] Search Per/A 9[1] Soldier IQ/A 10[2] Throwing DX/A 12[2] Equipment: Full wardrobe 4 magazines for Colt, $108 Retention Holster, $100 100 rounds +P ammo, $45, 1.1x dmg, range, st 100 rounds Match Grade ammo, $60, +1 acc Concealable Vest, $1000 2 trauma plates, $1000 2 pairs of boots, $160 Frisk Gloves, $50 Electronic Earmuffs, $100 Balistic Sunglasses, $35 TL7 First Aid Kit, $50 Beat up 1970 Ford Torino, $13000 Worn: Retention Holster Concealable Vest w/plates Combat Boots Frisk Gloves Black Leather Eyepatch Weapons Colt .38 Super Auto(carry pistol, Reliable, Very Accurate) 3d-1 pi 2acc 150/1,600 2.8/0.4, RoF 3 shots 9+1(3) ST10 -2blk 3rcl $3800/$27 DocBubonic posted:CORPORATE QUESTIONNAIRE FOR PROSPECTIVE BASORUS EMPLOYEES MohawkSatan fucked around with this message at 08:03 on Jun 16, 2014 |
# ? Jun 13, 2014 02:34 |
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I'm hoping to at least have something postable by this weekend.
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# ? Jun 13, 2014 02:57 |
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Always app to Doc-games. Submitting a former soldier who was dismissed from service for mental issues... after being swamped with ghosts when he found himself based on a US Army base in Germany.
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# ? Jun 13, 2014 03:17 |
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I am apping a Drug Dealer from detroit.
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# ? Jun 13, 2014 03:24 |
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I am going to submit something! What, I don't yet know.
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# ? Jun 13, 2014 03:27 |
Here we go: Frank Largo Image Frank is a man who's seen things. More correctly, he's felt things. Ever since the death of his wife, and the sudden sense that she was near. Not in the "I feel like they're watching over me" sense. More like the "She's standing right behind me" sense. It got worse when she started talking to him. Frank doesn't like it. He's convinced that he's either crazy or in deep poo poo. Either way, he wants the voices to stop talking to him and he wants to stop feeling like he's surrounded by invisible people everywhere he goes and every time he tries to sleep. He's become a habitual barbiturate popper, but it barely numbs the craziness in his head. He can still do his job, though. The man was a cop for 15 years before retiring. He's become a good shot with his .38, and he still has a strong moral compass. He's a man who will always try to do the right thing, and may go into a situation he's not too fond of to save someone. pre:Frank Largo 42 years old 6'1 220 lbs Black hair, close cropped Thick beard and mustache Blue eyes Points Remaining: 4 ST 11 DX 12 IQ 12 HT 11 [80 points total] HP 11 Will 12 Fright Check 12 Per 12 FP 11 [0 points total] Basic Speed 5.75 Basic Move 5 Basic Move (Water) 1 Dodge 8 Basic Lift 24 lbs Thrust 1d-1 Swing 1d+1 No Encumbrance 24 lbs Light Encumbrance 48 lbs Medium Encumbrance 72 lbs Heavy Encumbrance 144 lbs Extra Heavy Encumbrance 240 lbs [0 points total] English (Native/Literate) [0] Average Wealth [0] Advantages Danger Sense [15] Combat Reflexes [15] Medium [10] Night Vision 1 [1] [41 points total] Disadvantages Addiction (Barbiturates) [-5] Easy to Read [-10] Insomniac [-10] Phantom Voices [-10] Status -1 [-5] Dislikes Woman Beaters [-1] Uncongenial [-1] Helps people in danger [-1] [-43 points total] Skills Guns (Pistols) 16 [12] Law (Michigan Police) 12 [4] Karate 13 [8] Brawling 13 [2] Driving 13 [4] Shortsword 12 [2] Fast Draw (Pistols) 14 [4] Observation 14 [8] Criminology 12 [2] Interrogation 14 [8] Professional Skill (Ann Arbor beat cop) 12 [2] Streetwise 12 [2] Armory (Small Arms) 12 [2] Computer Operation 11 [0] Detect Lies 12 [4] Savior-Fair (Police) 14 [4] [68 points total] Weapons Ranged Name Damage Acc Range Wgt Rof Shots ST Bulk Rcl Cost Springfield Armory M1911A1 2d pi+ 2 150/1600 2.8/0.5 3 7(3) 10 -2 3 $850/27 - Improved Visibility Sights $75 - Fine (Reliable) $212.50 - TL8 Tactical Light - 25 yard beam. 2xXS/2 hrs 0.25 $100 Vehicles Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations 1994 Chevy Cavalier Coupe 53 0/4 11f 2/55* 1.8 0.6 +3 1+4 5 500 $4000 G4W Armor Name Location DR Cost Wgt Sneakers feet 1* $40 2 Equipment ON PERSON Ordinary Clothes ($120) (2 lbs) Leather belt ($10) Drop-leg hard retention holster ($150) (1 lb) Car keys (0.1 lbs) Cell phone - $20/month, S/6 hours ($100) (0.5 lbs) Waist pack - 10 lbs ($10) (1 lb) 2 spare M1911 magazines ($52) (1 lb) 22 rounds of .45 ACP 185 grain JHP ($11) (1.03 lbs) AT HOME Full wardrobe (Free) (neg.) Winter clothes ($180) (4 lbs) Portable tool kit (mechanic) ($600) (20 lbs) Duct tape 60-yard roll ($1) (2 lbs) Portable CD player - 2xS/75 hours ($25) (0.5 lbs) Electric lantern, large - 4xS/20 hours ($30) (3 lbs) Small first aid kit ($10) (1 lb) Phenobarbital sedative - 10 doses ($50) (0.25 lbs) Suturing kit ($20) (1 lb) Gun cleaning kit ($20) (0.5 lbs) 27 rounds of .45 ACP 185 grain JHP ($13.50) (1.26 lbs) Total weight on person: 6.88 lbs Total cost: $6639.50 quote:Background Information: chitoryu12 fucked around with this message at 06:13 on Jun 20, 2014 |
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# ? Jun 13, 2014 04:08 |
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Hey, new Doc game! Well, let's put this one in here. Work in progress. pre:Name: Lucien Calvenn (and Damien) Race: Human Attributes [85] ST 10 DX 11 [20] IQ 12 [40] HT 11 [10] HP 10 Will 12 Per 13 [5] FP 11 Basic Lift 20 Damage 1d-2/1d Basic Speed 6 [10] Basic Move 6 Ground Move 6 Water Move 1 Social Background TL: 8 [0] Cultural Familiarities: Western (Native) [0]. Languages: English (Native) [0]; French (Accented) [4]; Greek (Accented) [4]; Latin (Broken) [2]. Advantages [48] Acute Vision (1) [2] Appearance (Attractive) [4] Charisma (1) [5] Less Sleep (1) [2] Sensitive [5] Spirit Empathy [10] Voice [10] Perks [3] Concealed Carry Permit (Charter Arms Undercover) [1] Honest Face [1] Penetrating Voice [1] Disadvantages [-30] Curious (12 or less) [-5] Delusion (Muse/"Imaginary Friend") (Major) [-10] Phobia (Pyrophobia: Fire) (12 or less) [-5] Wealth (Struggling) [-10] Quirks [-5] Highly Expressive (quirk of Easy to Read) [-1] Imaginative [-1] Likes sweets--especially fruit candies [-1] Strange lines of thought; occasionally thinks aloud or bounces off muse [-1] Whistles tunes from musicals when bored [-1] Skills [49] Acting IQ/A - IQ+1 13 [4] Area Knowledge (New England) IQ/E - IQ+0 12 [1] Artist (Drawing) IQ/H - IQ+0 12 [4] Body Language (Human) Per/A - Per+0 13 [2] Brawling DX/E - DX+1 12 [2] Carousing HT/E - HT+1 12 [2] Computer Operation/TL8 IQ/E - IQ+0 12 [1] Connoisseur (Visual Arts) IQ/A - IQ+0 12 [2] Detect Lies Per/H - Per+0 13 [2] includes: +1 from 'Sensitive' Diplomacy IQ/H - IQ+2 14 [4] includes: +2 from 'Voice' Disguise/TL8 (Human) IQ/A - IQ+0 12 [2] Driving/TL8 (Automobile) DX/A - DX-1 10 [1] Driving/TL8 (Motorcycle) DX/A - DX+0 11 [2] Fast-Talk IQ/A - IQ+1 13 [1] includes: +2 from 'Voice' First Aid/TL8 (Human) IQ/E - IQ+0 12 [1] Fortune-Telling (Tarot) IQ/A - IQ+1 13 [1] includes: +1 from 'Sensitive', +1 from 'Charisma' Guns/TL8 (Pistol) DX/E - DX+0 11 [1] Holdout IQ/A - IQ-1 11 [1] Performance IQ/A - IQ+2 14 [1] includes: +2 from 'Voice' Public Speaking IQ/A - IQ+2 14 [1] includes: +2 from 'Voice', +1 from 'Charisma' Research/TL8 IQ/A - IQ+0 12 [2] Running HT/A - HT+0 11 [2] Search Per/A - Per-1 12 [1] Singing HT/E - HT+2 13 [1] includes: +2 from 'Voice' Speed-Reading IQ/A - IQ-1 11 [1] Stealth DX/A - DX+0 11 [2] Tonfa DX/A - DX+0 11 [2] Writing IQ/A - IQ+0 12 [2] Stats [85] Ads [48] Disads [-30] Quirks [-5] Skills [49] = Total [150] Hand Weapons Ranged Weapons 1 Charter Arms Undercover, .38 Special LC:3 Dam:2d-1 pi Acc:1 Range:90 / 1000 RoF:3 Shots:5(3i) ST:9 Bulk:-1 Rcl:2 $350 Wgt:1.2 Notes:[2] Armor & Possessions 1 Ballistic Glasses $35 Wgt:0 Location:eyes 1 Bandages $10 Wgt:2 Location: 8 Batteries $8 Wgt:0 Location: 1 Cigarette Lighter $10 Wgt:0 Location: 1 Compass $50 Wgt:0 Location: 1 Computer, Laptop $1500 Wgt:3 Location: 1 Cord, 3/16'' (per 10 yards) $1 Wgt:.5 Location: 1 Disguise Kit $200 Wgt:10 Location: 1 Ear Muffs $200 Wgt:1 Location: 1 First Aid Kit $50 Wgt:2 Location: 1 Flashlight, Heavy $20 Wgt:1 Location: 1 GPS Receiver $200 Wgt:3 Location: 1 Holster, Shoulder $50 Wgt:1 Location: 1 iPhone (as Cell Phone + iPod) $350 Wgt:.25 Location: 1 Matches $1.5 Wgt:0 Location: 1 Messenger Bag (Waist Pack) $10 Wgt:1 Location: 1 Mini-Camera, Digital $500 Wgt:0 Location: 1 Mini-Recorder, Digital $30 Wgt:.5 Location: 1 Motorcycle Helmet $200 Wgt:3 Location:head 1 Motorcycle Helmet Visor $50 Wgt:.5 Location:eyes, face 1 Personal Basics $5 Wgt:1 Location: 5 Revolver, .38 (Ammunition) $20 Wgt:1 Location: 1 Scooter $1000 Wgt:0 Location: 1 Sketchpad and Pencils (For use with Artist: Drawing; Modified Scribe's Kit) $64.5 Wgt:2 Location: 1 Sneakers $40 Wgt:2 Location:feet 1 Thermos Bottle $10 Wgt:2 Location: 1 Transistor Radio $15 Wgt:.5 Location: 1 Wristwatch $20 Wgt:0 Location: Damien the muse is invisible to everybody except Lucien. He can apparently shapeshift to act as an artist's model or inspiration, but according to Lucien, his "normal" form is a skinny, cherubic-looking young man of his age, in neat clothing, with a flower design somewhere on his person. Damien is actually a sort of spirit, one of many that exist about and around humanity and the world in general. They vary wildly in shape, size, demeanor, and abilities; some resemble the sort of miniature snowmen that get made in droves for Christmas, while others are closer to massive mechanical dolls, and still others look like great lions, whales, angels, and other such things. Many of them only bother to interact with humans by rare sightings and fever dreams, starting ghost stories and cultural mythologies that are usually inaccurate. And for the most part they're happy about their limited contact. Damien is rare in that he's actually interested in humans in general and wants to contact them on a deeper level, and is utterly delighted to find somebody that can see and address him directly, even if they have to maintain the "imaginary friend" lie so that Lucien doesn't get committed. He likes the stories Lucien writes and acts out, and sometimes offers his own inspiration by shape-shifting or describing one of his spirit acquaintances. Even if he occasionally exaggerates ("So there's more people like you?" "Oh, yeah, we have reunions at Stonehenge all the time! It's such a pain because everybody tries to look like the ones they aren't!") or censors the truth ("Is this what humans think yuki-onna do? They're much less...uhm..." "Huh?" "I mean, that's great! Your snow queen looks great!"). He doesn't care for extreme heat and light much, saying that any flame bigger than a birthday candle "makes everything fuzzy and weird"; pulling Lucien out of a burning car was as much a test of Damien's self control as it was Lucien's will to live. (this totally isn't cribbed from Shin Megami Tensei/Stanley and his Monster, okay? pre:Background Information: 1. Name (Please also list all known aliases and nick names) Lucien Calvenn. Some call me "Lucy" or "Lucifer" as a gag. 2. Age 22 years old 3. Sex Male 4. Birth date 7/5/1992 5. Are you a U.S. Citizen? Yes 6. List highest level of education achieved. B.A. in Theater Arts, Minor in Creative Writing, University of Michigan 7. List the last five years of employment experience 2008-2012: Student at University of Michigan, work study via campus program 2007-2008: Longstrung's Food and Drugs, part time clerk 8. Military Experience? If yes, please explain. No 9. Law Enforcement experience? If yes, please explain. No 10. Have you been convicted of any crimes? If yes, please explain. No 11. Any known medical conditions? "Mild high-functioning schizophrenia"; initial diagnosis at age 10 (2000) 12. Have you ever experienced any unexplained phenomena? If yes, please explain. Explain the unexplained phenomena? Wouldn't be unexplained if...well, okay--survived a car accident when I was 17 that killed 24 other people, including my parents, with minimal injuries. Police reports called it "miraculous"; I call it having a good friend. 13. Is there anything you would like us to know that we didn't ask about? I'm going to share any quarters provided with a friend. No need for special accomodations, though--he lives light. Personality Assessment Questions: 14. Is lethal force justified in situations other then self-defense? Yes, in defense of others (unless that falls under "self-defense" too) 15. Are you able to make decisions quickly? Quickly enough, depending on what needs to be decided. 16. Should a team member be willing to make sacrifices for the sake of the group? Sure, within reason. 17. Did you ever have an imaginary friend? Well, the last psychologist I went to said I still do, but Damien isn't imaginary. 18. Have you pledged loyalty to any social, political, religious, or governmental organizations? UMich Student Government, although I'm pretty sure they'd have taken dues from me anyways. Besides them, no. 19. Do you feel it is right to manipulate others in order to achieve your goals? I'm assuming "manipulation" implies non-consent or deceit instead of argument and persuasion. In that case, no. Motivational Response questions 20. Have you answered every question on this test truthfully? Yes 21. Have you ever poked a dead animal with a stick? Yes, high school frog dissection for biology 201 in high school. 22. Rank these items in order of most important to least important: Family, Employer, Self, Religion. Family, Self, Employer, Religion. "Family" is assumed to mean more than just blood relatives. 23. Have you ever seen a dead body? Yes. Don't remind me, please. 24. Care to confess anything you feel guilty about? If yes, please explain. No 25. Have you lied on any question in this application? You asked this in the affirmative above? But no. quote:1. Did your character learn about this warehouse job because they saw the ad or did they get referred to this job by someone else? Davin Valkri fucked around with this message at 06:13 on Jun 22, 2014 |
# ? Jun 13, 2014 06:22 |
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Ok, revised my plans given a number of soldiers who can see ghosts being planned by people. Introducing Steve, a man who believes in psychic powers, and who is following clues given by precogs in order to stop an event that will change the world forever! He's not quite sure WHAT it is, but it's supposed to cause a lot of trouble, and HE is supposed to eventually be in a position to stop it... maybe. So far the clues and vague prophecy fragments (collected from half a dozen people who may or may not be real precogs) have led him to the Warehouse. If he's here long enough, he's sure to find out why! Charlie said he needed to move, that he had to go somewhere else. They kept telling him that, all the precogs. "You are in the wrong place, you aren't needed here anymore, I see you living in a small town/big city/the countryside in some other state/country." He should have expected it. But he had been happy here. Nothing had happened, Charlie was doing fine, no sign of anything being a problem. All said and done, that wasn't exactly a bad thing, right? If he was changing things, making things better, just by being around, it meant he didn't have to shoot anyone, or hurt anyone... The idea made his hands shake. It wouldn't always be this simple, it couldn't always be this simple. Jake had said that he would stand in front of the world and block the chaos to come. The others had confirmed it, when he found him... or they found him. If only they knew more. Would he have to shoot someone? Would someone shoot him? Could he shoot someone? He had gotten some basic training, even worked as a security guard a few times, when he found himself staying in a town for a while. He could shoot a target, he wasn't bad at shooting a silhouette, but... If only he knew more. "You will stand before the world and stop the coming chaos." It was just so... vague. The same words, every time, and a vague image on where he needed to go. At least Charlie had a better idea. A sign saying "Basorus". Some kind of warehouse company, one in need of security guards. One of his old precog contacts even apparently knew a guy there, could get him an interview. But he would have to be there next week. A rush job packing again. Or maybe he could just dump all his stuff, take some clothe, and move out there immediately. It's not like it had any sentimental value... Yeah. That would certainly be a less stressful plan. The hero of the world didn't exactly need any more stress than the world saving job anyways. quote:Name: Steve Musell DocBubonic posted:CORPORATE QUESTIONNAIRE FOR PROSPECTIVE BASORUS EMPLOYEES chin up everything sucks fucked around with this message at 06:04 on Jun 21, 2014 |
# ? Jun 13, 2014 07:42 |
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The US Government (particularly the IRS) feels that the Basorus corporation is not completely on the up-and-up, but does not wish to start an open investigation at this time, as Basorus is a supporter of several notable politicians in Washington. Secret Service Agent Simon Marino has been sent to Maars for an undercover mission. He will apply as a security guard at one of their warehouses and investigate from there. He is recently divorced from his wife, Rebecca Marino, who works as an optometrist. As far as Simon knows, she hasn't left Washington DC, which is where Simon's permanent residence is.pre:ASSUMED NAME: Kurt Williamson Points unspent / spent / total : 0 / 150+23 / 150+23 REAL NAME: Simon Marino HT/WT: 5'10", 149 lbs SM: 0 Age: 30 MONEY: $8697 STATS [65] ST 10 [0] HP 10 [0] DX 10 [0] Per 13 [5] IQ 12 [40] Will 12 [0] HT 11 [20] FP 11 [0] Basic Lift: 20 Speed: 5.25 [0] Move: 5 [0] Thr: 1d-2 Sw: 1d LANGUAGES AND CULTURE [0] TL: 8 [*] LANGUAGES English (Native) [*] CULTURAL UNDERSTANDINGS Western [*] REACTION MODIFIERS [10] Appearance: Average (+0) [0] Status: 1 [0] (+1 from rank) Rank: 2 (Police) [10] +1 modifier from Workaholic ("drat, this guy works hard!") -1 or -2 modifier from Workaholic ("drat, this guy works too hard!") ADVANTAGES AND PERKS [45] Alternate Identity(Legal) [5] Patron 1 (Handler; 225+ points;Freq:9 or less) [10] Security Clearance (Need to know basis) [5] Legal Enforcement Powers 2 (Covert) [10] Serendipity (1/'session') [15] DISADVANTAGES AND QUIRKS [-23] Secret Identity(Serious Embarassment) [-5] Workaholic [-5] Duty(Secret Service; 12 or less) [-10] Quirk: Patriotic [-1] Quirk: Emotionally Distant [-1] Quirk: Surly [-1] SKILLS AND TECHNIQUES [53] Accounting 12 IQ+0/H [4] Acting 12 IQ+0/A [2] Area Knowledge(Maars) 12 IQ+0/E [1] Boxing 10 DX+0/A [2] Carousing 11 HT+0/E [1] Computer Operation/TL8 12 IQ+0/E [1] Criminology/TL8 13 IQ+1/A [4] Detect Lies 12 PER-1/H [2] Driving/TL8 (Automobile) 11 DX+1/A [4] Electronic Op/TL8 (Surveillance)12 IQ+0/A [2] Fast Talk 12 IQ+0/A [2] First Aid/TL8 12 IQ+0/E [1] Forensics/TL8 12 IQ+0/H [4] Guns/TL8 (Pistols) 12 DX+2/E [4] Guns/TL8 (SMGs) 10 DX+0/E [1] Interrogation 11 IQ-1/A [1] Law(Federal Police) 11 IQ-1/H [2] Lockpicking/TL8 12 IQ+0/A [2] Savoir-Faire(Police) 12 IQ+0/E [1] Observation 13 PER+0/A [2] Research/TL8 12 IQ+0/A [2] Running 12 HT+0/A [2] Stealth 11 DX+1/A [4] Swimming 11 HT+0/E [1] EQUIPMENT (on person) (8.5lb) Clothes 2.0 neg. A full set of clothes! Could be casual, could be a security uniform! -Multitool 0.5 $50 HIGH TECH PG. 26 -Celluar phone 0.50 $100 Service is $50/month. Pretty no-frills. S/6hrs. -Small Notebook neg. $1 -Ballpoint Pen neg. $0.50 -Tiny Radio 0.25 $50 2 mile range. XS/10hrs. -Secret Service Badge neg. neg. Hidden out of sight. Belt neg. $50 -Flashlight 1.0 $20 Wristwatch neg. $25 A cheap digital watch. Ear Microphone System 0.25 $500 For the tiny radio. T/72hrs. Steel-Toed Boots 4.0 $100 Ballistic Sunglasses neg. $35 COMPUTER SOFTWARE Basic Electronics Op/TL8 (Surveillance) $1000 EQUIPMENT (IN APARTMENT) Full Wardrobe - neg. Includes one formal and one winter outfit. First Aid Kit 2.0 $50 Medium Computer 4.0 $1000 Complexity 3. Stores 100 GB. -Workstation Terminal 12.5 $500 -Desktop Printer 10.0 $100 Document Scanning Pen 0.1 $150 Stores 100 pages. Duct Tape 2.0 $1 Grooming Kit 0.5 $25 Digital Camera 0.5 $75 2xXS/10hrs. Gun Cleaning Kit 0.5 $20 Fire Safe 100 $100 -Concealable Vest 2.0 $1000 -Undercover Holster 1.0 $125 -FN Five-seveN, 5.7x28mm 2.0 $900 Simon's service gun. Has a targeting laser. -2 5.7x28mm clips 0.8 $76 -Lockpicks neg. $50 -Handcuffs 0.5 $50 -2nd Celluar phone 0.50 $100 This is the phone Simon uses to speak with the Service. -Evidence collection Kit 10.0 $150 OTHER Apartment (COST OF LIVING: $0) 2005 Ford Taurus, White $5900 RANGED WEAPONS FN Five-seveN 2.0 $900 Dmg: 2d+2(2) pi- Acc: 2 Range: 170/1700 RoF: 3 Sht: 20+1(3) ST: 8 Blk: -2 Rcl: 2 LC: 3 5.7x28mm Notes: Has a laser sight mounted on accessory rail. ARMOR Steel-toed Boots 4.0 $100 Loc: Feet DR: 6/2 LC: 4 Notes: Concealable, +1 to kick damage, use higher DR whenever you think is appropriate Ballistic Sunglasses neg. $35 Loc: Eyes DR: 4 LC: 4 Notes: Gives Protected Vision against bright, ordinary light. Concealable Vest 2.0 $1000 Loc: Torso DR: 12/5 LC: 3 Notes: Concealable, use first DR against piercing/cutting attacks, second on all others. VEHICLE Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations 2005 Ford Taurus 53 0/4 11f 2/55* 1.8 0.6 +3 1+4 5 500 $5900 G4W DocBubonic posted:CORPORATE QUESTIONNAIRE FOR PROSPECTIVE BASORUS EMPLOYEES paper bag with a face fucked around with this message at 07:22 on Jun 22, 2014 |
# ? Jun 13, 2014 09:05 |
Fleshed out my equipment a bit.
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# ? Jun 13, 2014 16:43 |
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Cheryl Grayson Cheryl Grayson was born in a small town on the Olympic Peninsula called Shady Glen. The middle child of Nathaniel Grayson, Shady Glen's Chief of Police, her life was pretty much set out for her from the beginning. Especially considering the the sleepy burg is the headquarters for a secret cult in service to an Elder God beyond time and space. A cult to which most of the townspeople belong, and which Nathaniel is a sitting member of the ruling council. None of that is much concern to Cheryl, though. As a middle child, she isn't privy to any of the dark secrets which drive the organization. Her job is simply to guard those secrets while not knowing anything about them. And she was perfectly content with that arrangement. Perhaps she could have carried on with it her whole life, if she had not worked at the evidence room of her father's police station. She has a remarkable talent for cataloging items without ever looking at or thinking about what they really are. But this talent failed her when, after a minor earthquake, she went to pick up a box that had fallen from a low shelf, and caught a glimpse of the mirror inside from the corner of her eye. It was an unfortunate coincidence that something happened to be looking through from the other side at the same moment. It was not long, but it was enough for the thing to see her, to find her, and to mark her. And then it began to speak to her. Innocuous whispers at first, but soon it began to tell her things that no mortal was meant to know. Things which were forbidden for all but the highest ranking cultists to know. Fearful and unnerved, she confided in her father. He knew what would happen if the other members of the council learned that his daughter had been linked to an elder thing, and he had no desire to see his daughter live such an agonizing life. Fortunately Nathaniel Grayson is a well connected man, and he was able to set her up with a job far away from Shady Glen. Private security for a company that was sure to appreciate Cheryl's particular skill-set. Hopefully she will be safe there. quote:Background Information: pre:Name: Cheryl Grayson Age: 28 Points: 150/150 Attributes: [129] ST 10 DX 12 [40] IQ 13 [60] HT 11 [10] HP 12 [4] Will 16 [15] Per 13 FP 11 Basic Speed: 5.75 Basic Move: 5 Basic Lift: 20 Thrust 1d-2 Swing 1d Languages [0] English (Native) [0] Advantages: [20] Fearlessness 2 [4] Fit [5] Patron (Minimal Intervention) [5] (Nathaniel Grayson) Single-Minded [5] Honest Face [1] Disadvantages: [-25] Incurious [-5] Phantom Voices [-10] Secret (Hears the whispers [-10] of an Elder Thing) Quirks: [-5] Broad Minded [-1] TBD [-1] TBD [-1] TBD [-1] TBD [-1] Skills: [31] Accounting IQ/H 11 [1] Acting IQ/A 13 [2] Administration IQ/A 12 [1] Body Language Per/A 12 [1] Computer Operation/TL8 IQ/E 13 [1] Cooking IQ/A 12 [1] Driving/TL8(Automobile) DX/A 11 [1] Gesutre IQ/E 13 [1] Guns/TL8 (Pistol) DX/E 14 [4] Guns/TL8 (Rilfe) DX/E 12 [1] Guns/TL8 (Shotgun) DX/E 12 [1] Hidden Lore (Mythos) IQ/A 12 [1] Hiking HT/A 10 [1] Housekeeping IQ/E 13 [1] Judo DX/H 11 [2] Law (American Police) IQ/H 12 [2] Navigation/TL8 (Land) IQ/A 12 [1] Occultism IQ/A 13 [2] Running HT/A 10 [1] Savoir-Faire (Police) IQ/E 13 [1] Sewing/TL8 DX/E 12 [1] Survival (Woodlands) Per/A 12 [1] Swimming HT/E 11 [1] Tracking Per/A 12 [1] She got the job 100% through nepotism. 2. Why did your character take this job? Because the alternative was at best ritual sacrifice, and at worst being forever shackled and serving as the conduit for an unknowable evil, living forever knowing only madness and agony. But mostly because her father told her to. 2. Beyond working at the warehouse does your character have any other goals? What are they? I suppose she might be interested in finding a way she could sever her connection to an unspeakable horror. Without, you know, speaking about it to anyone. 3. Describe the first time your character encountered something paranormal, supernatural or inexplicable (skip this if your character never had such an experience). Well, there was the time she was anointed in a blood ritual as an infant, I guess that would be the first, but she doesn't remember that. And her general cult upbringing, but most of that isn't so much supernatural as a really strange (to other people, she thinks it's completely normal) religion. If we're talking things she remembers and acknowledges as supernatural, the first time would be when a direct hotline to a being beyond mortal understanding got installed in her brain. 4. What is the worst thing your character ever did? Besides indirectly serving a cult dedicated to an elder god? Probably lying to federal investigators whenever a nosy tourist would go missing. 5. Is there anyone your character feels close to? Her father, if anyone. He can be a bit stern and quite controlling, but he dotes on his daughter more than you might expect from a ranking cultist to an elder god. ZiegeDame fucked around with this message at 05:34 on Jun 15, 2014 |
# ? Jun 13, 2014 18:18 |
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GoatLord posted:Cheryl Grayson ...drat. Where did that concept come from?
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# ? Jun 13, 2014 18:22 |
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Davin Valkri posted:...drat. Where did that concept come from? Night Vale
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# ? Jun 13, 2014 19:06 |
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Starting to go over things and I'm noticing a trend. People are taking Combat Reflexes. I think its a little too widespread. Unless your character has been in the military (and been in combat), you need to give me a good reason why your character has combat reflexes.
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# ? Jun 13, 2014 20:39 |
DocBubonic posted:Starting to go over things and I'm noticing a trend. People are taking Combat Reflexes. I think its a little too widespread. Unless your character has been in the military (and been in combat), you need to give me a good reason why your character has combat reflexes. Just the military? My guy spent 15 years as a police officer and has shot and been shot at in the line of duty.
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# ? Jun 13, 2014 21:11 |
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DocBubonic posted:Starting to go over things and I'm noticing a trend. People are taking Combat Reflexes. I think its a little too widespread. Unless your character has been in the military (and been in combat), you need to give me a good reason why your character has combat reflexes. I didn't take Combat Reflexes, so hah for me. I wonder if I should rejigger the skills a bit to take stuff like Electronics Operation, though.
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# ? Jun 13, 2014 21:12 |
I'll be fleshing out Frank a little more when I get home and have access to my books.
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# ? Jun 13, 2014 22:25 |
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chitoryu12 posted:Just the military? My guy spent 15 years as a police officer and has shot and been shot at in the line of duty. O.K. you can take it.
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# ? Jun 13, 2014 22:26 |
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I may try to roll something up.
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# ? Jun 14, 2014 05:20 |
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I haven't played GURPS in quite awhile (Although I can brush up on the basics again, I have many of the books) but this seems interesting. Would it be okay to app if I'm relearning the system?
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# ? Jun 14, 2014 05:46 |
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Updated my sheet a bunch, added a nice classic muscle car(admittedly not in the greatest condition), backstory, and a soundtrack.
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# ? Jun 14, 2014 20:40 |
Fleshed out my skills and disadvantages some more to bring more character to the guy.
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# ? Jun 14, 2014 23:22 |
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Razage Yeah, go for it. Relearning the system isn't a problem. If you need it, I or someone else can help with getting the character sheet in order. I'll be giving a review of characters and post comments tomorrow.
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# ? Jun 15, 2014 04:00 |
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Opps double post somehow
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# ? Jun 15, 2014 06:37 |
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I will be writing up Marion tomorrow, illness and being on heavy duty pain meds have not allowed me to work on anything. Thankfully I am off of them now.
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# ? Jun 15, 2014 06:37 |
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I'm certainly interested. Thinking a outdoorsy-type with psychometry (though he doesn't know that) who starts seeing weird stuff. What sort of posting commitment would you be looking for? 1/day? More? Less?
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# ? Jun 15, 2014 08:08 |
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DocBubonic posted:Razage Yeah, go for it. Relearning the system isn't a problem. If you need it, I or someone else can help with getting the character sheet in order. Awesome! Well I rolled up a character and think I got it alright, let me know if there's some optimizations I could make. Also I wasn't sure on some things, I took the professional skill "Private Investigator" even though it seems to me that's more of a combination of the various other skills I picked up, but eh, thought it better to take it to back up that Steve's a pro-investigator. Let me know if I did anything dumb: code:
CORPORATE QUESTIONNAIRE FOR PROSPECTIVE BASORUS EMPLOYEES posted:
Out of Character Character Survey posted:
Edit: I just noticed you'd like to restrict combat reflexes so I'm probably going to take that out and also going to take out Reputation and replace those with more investigatory/sneaky type things. Edit x2: So I took out Combat Reflexes and Reputation and replaced them with more skills. I also changed rifles to SMG's as I think that's more in line with what he'd learn at Brinks. Razage fucked around with this message at 23:55 on Jun 22, 2014 |
# ? Jun 15, 2014 09:58 |
Made a fix to my inventory. I had overestimated the cost of my ammo.
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# ? Jun 15, 2014 22:35 |
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BeefSupreme posted:I'm certainly interested. Thinking a outdoorsy-type with psychometry (though he doesn't know that) who starts seeing weird stuff. One post a day at most. Sometimes things will slow down, and if I don't post or something, there's nothing to post in response to. Gotta warn you, in the beginning there's probably going to be a flurry of posts. On to the character commentary: Jack Plissken Its probably a good idea to mention that English is his native language, its a 0 point thing. Not a big deal though. There's no problems with the character. If anything I'd say he could use some more points put into non-combat skills. Specifically interaction skills and mechanic. As far as the questions go, I have one follow up question. What was Jack's imaginary friend like? When did Jack decide he didn't have one? Frank Largo Could I get totals for everything? I like knowing how much is spent where. Why does he have status -1? In my modern games I don't deal with status much. Its not something that comes up usually, so if you want to have that then I'd need a good justification for it. I'm noticing that Frank doesn't have Savoir-Faire (Police) (E) nor does he have administration. I would think he'd have both of these skills. One question about Frank, when did he discover he had danger sense? Lucien Calvenn Your sheet is fine, however I think it would be a good idea to put a point into driving (automobiles). I have some questions and some of them might be answered when you fill out the out of character questions. I want to know how Lucien got into security work. He seems like he's new to it. Also I would like to know more about his imaginary friend. What are the imaginary friend's view of life and of itself. What does it like and not like? Steve Musell The sheet looks good. I know you need to do some more work for the character, so I might have more questions. One thing I'm kinda iffy on is the bartender your character knows. I'm not sure how close she would be to the job. Where the characters are going to be is somewhat out of the way. We can discuss this in IRC. Kurt Williamson Sheet is pretty good, I'd suggest picking up Savoir-Faire (Police). I like the concept. It has a lot of potential plot hooks. Now what I need to know about him is his ex-wife. What's her name and what does she do? Does she know what he's up to now? Cheryl Grayson Wow, she's a bit out there. Is she too out there? I'm not settled on that matter just yet. I do have to wonder how she handles people who aren't in the know? I assume she doesn't let outsiders know about her cult background, so I'm curious how she is with outsiders. What does Cheryl know about Basorus? Also I want to know about her imaginary friend. A description and such. Steve Fishman The weirdness magnet for this guy is cool. I really like it. to me at least, its pretty novel. For the character sheet, I have a few suggestions. I know you took Professional skill investigator, but I think you should pick up forensics and fast-talk. With those two skills you don't need professional skill: investigator. Also you have swords, but you need to say what kind of swords. Short swords? Notes for Everyone Please take some kind of a unarmed fighting skill. If nothing else take brawling for 1 point. If you don't have any skill for unarmed combat, then your character is going to have a significant penalty if they get into a fist fight.
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# ? Jun 15, 2014 23:37 |
quote:Why does he have status -1? In my modern games I don't deal with status much. Its not something that comes up usually, so if you want to have that then I'd need a good justification for it. He's a middle-aged wreck of a guy addicted to pills, harassed by ghosts, and still not over the death of his wife. He's still employed, so he's not on welfare or anything, but he's let his life go to poo poo for the most part and hasn't done a good job of taking care of himself or his finances. quote:One question about Frank, when did he discover he had danger sense? I'm imagining it as a side effect of his Medium powers. His mind can pick up on spiritual disturbances caused by something about to cause him harm, which manifests as a "gut feeling" that bad poo poo's about to go down. He doesn't specifically channel it or acknowledge it as a "power", but he used it a handful of times in his police work before his sedative addiction and strange, surly behavior resulted in his early retirement. Edit: drat site going down harangued me, but I got totals for each category up. So far, 146 points have been used for Frank. chitoryu12 fucked around with this message at 01:39 on Jun 16, 2014 |
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# ? Jun 16, 2014 01:30 |
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DocBubonic posted:
Noted, I took out professional skill and threw in Forensics, Fast-talk, and Brawling instead. I also misunderstood how melee weapons worked. I wanted Knife but I didn't understand how the skill worked, it's fixed! Thanks, I think the idea evolved pretty well for this character. I was originally going to do the imaginary friend thing, but I saw a few people did it pretty well already, and this idea seemed to come together better anyway.
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# ? Jun 16, 2014 08:14 |
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DocBubonic posted:One post a day at most. Sometimes things will slow down, and if I don't post or something, there's nothing to post in response to. Gotta warn you, in the beginning there's probably going to be a flurry of posts. Added english as his native language(that was dumb to forget, eh?), shuffled some points from my skills around to increase Mechanic by one and buy Fast-Talk. As for your follow up, Jack's imaginary friend was Audie Murphy, the classic all-American soldier or cowboy. Or at least the move-star version of Audie Murphy, not the real, PTSD suffering, guilt ridden 'American Hero'. He decided he no longer had an imaginary friend around age 5, just before starting kindergarten.
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# ? Jun 16, 2014 08:24 |
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I'm going to be out of town the next week, and don't have time to finish a character sheet right now. If recruitment is still open next Saturday night, I'll write up the sheet to go with this guy. Maxime Lacazette Maxime has always had a talent for reading the forest. His dad had raised him on the outdoors--hunting, fishing, camping--and they'd spent every moment of free time in the Ontario wilderness. He'd taught him basic survival skills, how to stay silent, how to lure animals. He'd taught him to read the clues left behind--scratches on a tree, foot prints in the ground, disrupted leaves, and so on. When Maxime focused on a place, it was like he could really see what happened there. A deer guides her young to the stream. A bird gathers twigs for a nest. A wolf stands over its kill and slowly transforms into a human. When Maxime saw that, like he saw the other things, he freaked. That wasn't real. That couldn't be real. Werewolves don't exist. Then he started seeing other strange things. More things that don't exist. Trees that walked. Goatmen. Things he couldn't even describe. It unnerved him, for a long time. These visions of the unreal didn't happen all that often, so it remained jarring to be investigating an animal dwelling and find out that the dwelling belonged to something that looked remarkably like bigfoot. But Maxime spent a lot of time in the forest, so frequent or not, he saw plenty of strange things, and his curiosity soon bloomed. In college, he officially studied forest conservation (he spent a lot of time in the forest); to that, he added an unofficial degree in cryptozoology, with a curriculum prescribed by the librarian. Soon, creatures that had been foreign and disturbing to him simply became part of the local fauna. He became accustomed to the strange. And it was then, only then, after weird had passed into normal, that Maxime saw something of an entirely different nature. Something unnatural. A demon. A spirit. A ghost. Something. He didn't know. Whatever it was, it'd had ill intent. It spooked him. His wilderness buddies, who'd grown used to his 'delusions', were spooked. If Maxime couldn't shake it, it was time to go. He recovered quickly, though--he'd seen plenty of strange things, after all. He'd been spooked the first time, when he'd seen the werewolf. This was just a new sort of weirdness to acclimate to. That was all. Even so, his forest adventures and extra-curricular research came to a stop. Graduation was nearing, after all, and he needed to finish up before his parents cut off his tuition payments. And after graduation, instead of going into the forest service, like he'd always planned, why not do something adventurous, he thought. Get a visa, cross the border to Michigan, find a job, any job. Like, for example, security at a facility in Maars, Michigan.
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# ? Jun 16, 2014 11:05 |
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I'm gonna close recruitment and make picks next Sunday.
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# ? Jun 16, 2014 20:53 |
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DocBubonic posted:Cheryl Grayson DocBubonic posted:What does Cheryl know about Basorus? Also that they have a warehouse in Maars that needs security. DocBubonic posted:Also I want to know about her imaginary friend. A description and such.
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# ? Jun 17, 2014 02:38 |
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Here's a sheet, background and application. On Doc's advice and consent, some things on the sheet are going to be a SURPRISE until they come up in play, because it's more fun that way. It'll be more interesting if no one knows quite what's going on with this dude instead of waiting for a particular bit of strangeness to pop up. Equipment not even remotely done; I will pick at that, and potential edits, between now and Sunday when recruitment is over. This isn't a final sheet, but it's an advanced rough draft at least.code:
background posted:Aaron Jameson was born just outside Minneapolis, Minnesota, to an utterly boring middle-class family. Perhaps if things had been less boring, he might have stayed out of trouble. While an excellent student, things started getting out of control in high school. Helping other kids cheat, at first. Then falsifying school records. Then, around graduation time, falling in with some rather unsavory and also quite strange sorts, looking to make his formidable skills with electronics and computers into their asset to help keep tabs on rivals in the criminal underworld. It seemed that things were doomed to get worse and worse for him. quote:Background Information: quote:Out of Character Character Survey Fraction Jackson fucked around with this message at 01:43 on Jun 18, 2014 |
# ? Jun 18, 2014 01:30 |
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# ? Apr 26, 2024 06:58 |
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Andre's been in the streets before he finished High School. His Grandmother, who raised him, got sick when he was a junior. He gave up what could have been a full athletic scholarship to take care of her. He needed money, fast, and it was the only thing to do. He had to step up, because the medical bills were piling. His grandmother fought the MS for almost a decade. She didn't have insurance, and knew how he was paying for all her medical bills, but never acknowledged it. It was an open secret. She died last year. He became unmoored. His only purpose in life died with his grandmother, and started taking more risks than he needed to, and got heat from both the remnants of Detroit's Police force and a number of gangs who wanted his territory. If it wasn't for the fact that he's not bad at talking his way out of a gun pointed at his face, he'd be in the dirt already. He saw the job posting for security guard at Basorus, and, hell, even if he a bunch of people didn't want him dead or in jail, getting out of Detroit for a while didn't seem like the worst thing, so he applied to the job. pre:Name: Andre “Dre” Prince Race: Human Age: 27 CP: 150/150 Attributes [80] ST 10 DX 11 [20] IQ 12 [40] HT 12 [20] HP 10 Will 12 Per 12 FP 12 Advantages [39] Very Fit [15] Fearless X2 [4] ???????? [20] Perks: Disadvantages [-33] Addiction: Marijuana (Minor, Cheap, No Withdrawal) [-5] Pacifism: Cannot Harm Innocents [-10] Secret: Imprisonment(Unlikely) (Trafficking Narcotics) [-10] Greed (Self Control 15) [-8] Quirks [-5] -Thinks He's the Smartest Guy in the Room -Sarcastic as Hell -Keeps His Head Down (Quirk Level Loner) -Foul Mouth -QUIRK Skills [69] Acting IQ/A IQ-1 11 [1] Area Knowledge: Detroit IQ/E IQ+0 12 [1] Armory: Small Arms IQ/A IQ-1 11 [1] Boxing DX/A DX+0 11 [2] Carousing HT/E HT+0 12 [1] Chemistry IQ/H IQ-2 10 [1] Climbing DX/A DX+0 11 [2] Comp. Op IQ/E IQ+0 12 [1] Connoisseur (Drugs) IQ/A IQ-1 11 [1] Current Affairs: Pop Culture IQ/E IQ+0 12 [1] Detect Lies Per/H Per+0 12 [4] Diplomacy IQ/H IQ-1 11 [2] Driving: Automobile DX/H DX-1 10 [2] Fast Draw(Pistol) DX/E DX+0 11 [1] Fast Draw(Baton) DX/E DX+0 11 [1] Fast Draw(Sprayer) DX/E DX+0 11 [1] Fast Talk IQ/A IQ+0 13 [4] First Aid IQ/E IQ+0 12 [1] Forced Entry DX/E DX+1 12 [2] Gambling IQ/A IQ-1 11 [1] Guns (Pistol) DX+2 13 [4] Holdout IQ/A IQ-1 11 [1] Intimidation Will/A Will+0 12 [2] Jumping DX/E DX+1 12 [2] Liquid Proj (Spray) DX/E DX+0 11 [1] Mechanic (Automobile) IQ-1 11 [1] Melee (Shortsword) DX+0 11 [1] Observation Per/A Per+0 11 [1] Public Speaking IQ/A IQ+1 13 [4] Pharmacy IQ/H IQ-2 10 [1] Psychology IQ/H IQ-2 10 [1] Running HT/A HT+0 12 [2] Search Per/A Per+1 13 [4] Scrounging IQ/E IQ+0 12 [1] Shadowing IQ/A IQ+0 12 [2] Smuggling IQ/A IQ+0 12 [2] Stealth DX/A DX+0 11 [2] Streetwise IQ/A IQ+0 12 [2] Tactics IQ-2 10 [1] Throwing DX/A DX+1 12 [4] Urban Survival IQ/A IQ-1 11 [1] Possessions: Small Backpack $60 Extendable Baton $60 High Tech pg. 198 TASER M26 $400 High TechPg. 89 Pepper Spray (Pack of Six) $60 High Tech Pg. 180 Winter Clothes X2 $720 Boots $80 Smartphone $300 Burner Phone $30 A Small Safe (3.6 Cubic Feet) $300 Used Car $5000 1lb Marijuana $4000 4oz Cocaine $6800 Cash $2000 1. Name (Please also list all known aliases and nick names): Andre “Dre” Prince 2. Age: 27 3. Sex: M 4. Birth date: Feb 14 5. Are you a U.S. Citizen? Yes 6. List highest level of education achieved: High School Diploma 7. List the last five years of employment experience: Part-Time Mechanic and Self-Employed 8. Military Experience? None. 9. Law Enforcement experience? Pretty experienced with Law Enforcement. 10. Have you been convicted of any crimes? My juvy record's sealed. 11. Any known medical conditions? Nope. 12. Have you ever experienced any unexplained phenomena? Nope. 13. Is there anything you would like us to know that we didn’t ask about? If you wanted to know, you would have asked. Personality Assessment Questions: 14. Is lethal force justified in situations other than self¬defense? Defense of family, defense of friends. But that depends on what kind of umbrella you want to call self defense, doesn’t it? 15. Are you able to make decisions quickly? Sometimes your life depends on it. Option one, go to jail for a short time. Option two, go to jail for a long time, or not at all. Which did I choose? Well, am I in jail? 16. Should a team member be willing to make sacrifices for the sake of the group? It depends on how close he is to the group. Is the group family? Is it friends? It depends on what the group is going to do for him. 17. Did you ever have an imaginary friend? Yeah, when I was five. 18. Have you pledged loyalty to any social, political, religious, or governmental organizations? I ran with a crew in Detroit for a while. Not been about that life for a few years though. 19. Do you feel it is right to manipulate others in order to achieve your goals? Everybody manipulates everyone. Motivational Response questions 20. Have you answered every question on this test truthfully? I haven’t lied. 21. Have you ever poked a dead animal with a stick? You mean to check if it’s alive, or if I’m a serial killer who gets off on that poo poo? Either way, no. 22. Rank these items in order of most to least important: Family, Employer, Self, Religion. Family, but I don’t have one, so gently caress it. Self. Employer. Religion, also don’t have one. 23. Have you ever seen a dead body? Yes. 24. Care to confess anything you feel guilty about? Nah. 25. Have you lied on any question in this application? You asked this already. I've been evasive as gently caress but I haven't lied. Character Survey These are questions for the player to answer about their characters. 1. Did your character learn about this warehouse job because they saw the ad or did someone else refer them to this job? Andre saw an ad. He needed a reason to get out of Detroit for a while he had a little more heat than he wanted due to the fact that he's a drug dealer. He didn't want to go too far. He thought this was a job he could be good at. The low profile of the company attracted him. It's not something that would replace his old hustle, but he has a fair amount of money saved. He figures he could live off that for a while and supplement it with this. 2. Why did your character take this job? He saw no reason he couldn’t do this security guard job for a while, lay low, then go back to Detroit, reset his connects, and continue his old hustles. Best-case scenario, he meets some people in Maars that have never had the type of connect that he could provide, and open up some new revenue streams while his old ones were (and needed to be) cold. 2. Beyond working at the warehouse does your character have any other goals? What are they? His goal is early retirement on a beach with a drink with an umbrella glass and a girl in a bikini next to him. It’s a cliché for a reason. But he's slowly coming to the realization that it's also a pipe dream, and he's probably going to die in the street. 3. Describe the first time your character encountered something paranormal, supernatural or inexplicable (skip this if your character never had such an experience). 4. What is the worst thing your character ever did? See question 15: Guy did some bad pills at Andre's stash house. Overdosed. The choice was either to call 911 and take the heat, or get rid of him and risk taking more heat or not taking any heat. Andre took no heat. 5. Is there anyone your character feels close to? His grandmother, but she died last year. xian fucked around with this message at 07:43 on Jun 20, 2014 |
# ? Jun 18, 2014 04:52 |