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idonotlikepeas posted:The grenades are basically only useful for one thing (beating the troll decker in the arena), and at the price they aren't really worth it. Hell yes they're worth it. I always did about 500-600 nuyen worth of initial grinding so that I could get a full stack of grenades to cheese the next area with, which basically ensured that I'd never have to do any grinding again.
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# ¿ Jun 27, 2014 21:00 |
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# ¿ Apr 25, 2024 08:19 |
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If I remember correctly, the game does let you murder Ed after he arms the cortex bomb. Given the designers' thoroughness and level of detail, I can only assume that it was deliberate rather than an accidental oversight.
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# ¿ Jul 7, 2014 20:15 |
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Seyser Koze posted:Also... it's an early-'90s Super Nintendo game, released in America, that unambiguously has booze, exotic dancers, and guns that kill people in it. Nintendo's censors were always weirdly selective and focused on the most superficial things. All the goofy Shadowrun slang probably helped smooth things out--saying the word "kill" was a much bigger red flag for big N than gunning someone down in the streets.
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# ¿ Jul 10, 2014 16:05 |
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Also it's overwhelmingly implied that the Stilletoes were the hitmen Drake hired to kill Armitage the first time, so there's good old fashioned revenge if nothing else.
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# ¿ Jul 12, 2014 21:47 |
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IMJack posted:We'll see later that Jake is also cyber-Superman for the amount of poo poo he can cram into his body without dying. I thought there were only like 3 or 4 bits of cyberware you can get. Is that actually a lot in Shadowrun terms? (Only familiar with the tabletop version in passing.)
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# ¿ Jul 21, 2014 14:34 |
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Ugh, this part of the game was extremely frustrating to try to stumble through back in the day. The graveyard entrance is almost impossible to find, and this leg of the story involves a lot of tedious, frustrating keyword hunting. Frustratingly I even had a Nintendo Power that told you how to complete several of the last steps of this arc, but not where to get the obscure keywords to progress to that point! I don't know how many times I got this far and said gently caress it, hired a shadowrunner army, and just went to storm the enemy headquarters for lack of anything else to do (you can do this basically as soon as you get out of the Caryards, but you can't actually progress to the endgame until you've advanced the plot much further.)
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# ¿ Jul 24, 2014 15:56 |
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Rockopolis posted:On the other hand, ghouls also exist to run Tamanous, the loving terrifying organlegging and used cyberware outfit. If you're dealing with them, you're probably a seriously bad dude. Or thrifty. If you're careful you can actually corral your teammates behind a coffin. It's not as foolproof because you're more spread out and the ghouls can pathfind their way around to one sometimes, but on the plus side you have a ton of auto-aiming firepower. Kitsune's kind of a liability for this, though.
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# ¿ Aug 3, 2014 02:52 |
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DropsySufferer posted:An upgraded armor spell + freeze makes this fight trivial. The strange part about this game is that Drake is really the last boss fight everything afterwards is easy. It's not that easy, but yeah, it's easier than Drake.
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# ¿ Sep 8, 2014 00:40 |
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SorataYuy posted:Wait, you can go to Bremerton before you enter the sewers? I might be wrong, but I'm pretty sure the only way you can get the spell before killing him is by using the Debug room trick. I assume he means using Kitsune's Summon Spirit, which is what I did too.
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# ¿ Sep 9, 2014 23:54 |
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# ¿ Apr 25, 2024 08:19 |
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Danaru posted:Yeah, once the final matrix segment is done, everything afterwards is scripted. An hell if I'm letting Norbert get cutscene killed in MY LP. There was also no real in game explaination for the computer suddenly exploding, so I added that bit of narrative so it didn't just come out of nowhere. You just hosed up the bad guy's supercomputer after returning from their minion's volcano lair, I think the final self-destruct sequence is self explanatory.
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# ¿ Sep 16, 2014 02:09 |