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So are we finishing this, or do you just wanna call it? Cherri seems like a character I'll enjoy playing face to face, but she seems painful to play against online. She slows down the game so much.
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# ? Jul 23, 2014 09:16 |
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# ? Apr 29, 2024 04:59 |
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Gutter Owl posted:So are we finishing this, or do you just wanna call it? I don't know. ARB said he was gonna finish it, but I don't believe I've gotten his attack pair. It's been almost a week, though... :/
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# ? Jul 23, 2014 14:23 |
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I... never noticed we went on to Beat 9 with no drama during the resolution. Sorry, I'll get my choice in soon.
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# ? Jul 24, 2014 06:09 |
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Alien Rope Burn posted:I... never noticed we went on to Beat 9 with no drama during the resolution. Sorry, I'll get my choice in soon. ...Oops. Wow, apparently I suck at everything. Sorry, you two!
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# ? Jul 24, 2014 12:26 |
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ActingPower posted:...Oops. Wow, apparently I suck at everything. Sorry, you two! Pretty sure that's my bad. But my turn is in!
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# ? Jul 24, 2014 21:07 |
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Beat 10 Cherri Seneca HP: 10/20 Discard 1: Catatonic Shot Discard 2: Blind Dash Finisher: The Watchers Insight Token: Yea Arec Russel Zane HP: 3/20 Discard 1: Returning Shot Discard 2: Phantom Burst Finisher: Dominate Person Influence Tokens: Recklessness, Mercy
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# ? Jul 24, 2014 21:36 |
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...Well that was bizarre.
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# ? Jul 24, 2014 22:23 |
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I have no idea how I'm managing to consistently make these gently caress-ups all game, but I don't need to prove it any further. I'll concede.
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# ? Jul 24, 2014 22:25 |
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Thank you for the game, ARB. This was a hard and frustrating match-up, and thank you for seeing it through as long as you did. And thank you for running, ActingPower.
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# ? Jul 24, 2014 22:37 |
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Thanks for giving it your best, ARB. I didn't realize Cherri sucked so bad, especially against Arec. If you need a rematch, I would be more than willing to run it.
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# ? Jul 24, 2014 22:44 |
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# ? Apr 29, 2024 04:59 |
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The issue is basically that Cherri has styles that punish low priority and "funnel" a foe's attacks into predictable high priorities. Normally throwing curve balls against a Cherri would be an option for characters with Stun Guard or Soak who can afford to take risks with some safety net, but Arec just can't do that without around 50% chance of getting flat-out punished by a style even if he wins the base game with a low-priority move. And with Hex, most of his moves are low-priority enough for Cherri to punish. Only the fact he has priority bonuses and Returning helps at all, but that doesn't help him overcome. All it does is bring him on a more level playing field. The fact that Cherri's token stuffs Returning is probably the greatest insult to injury, though. There is also, of course, the obvious issue that Arec is entirely based around predicting foes, and that's crippled by the clashes. Cherri has to just predict one level to gain advantage; Arec is stuck having to predict Cherri two to four levels deep to gain advantage with this tokens. I'm also not used to playing with Arec and would definitely do better a second time out, but I'm not sure I care for him too much. His tokens are potent but they're mainly good for pressing or gaining an advantage. If he's behind, though, it's going to take some really savvy play for him to catch up, which I clearly didn't have in me. Also there's fact that Cherri gets her token with comparative ease. She gets it whenever she's at a disadvantage; Arec has to maintain an advantage to regain his tokens. Which is very hard because: see above. I didn't want to spill this all out mid-match for obvious reasons, but there's my matchup analysis I've been hanging onto, so there you have it.
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# ? Jul 24, 2014 23:11 |