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Wow that was fast. Sunny, 14.0
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# ? Jul 5, 2022 11:52 |
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Can't have Kurumi without Elly. 12.0
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Sakuya for 10.5 e: as an aside, I found myself bringing along Aya a fair bit since I always brought along Momiji (because she's amazing) and Sanae (because she's cool and become amazing) because it felt right, but she is definitely not particularly amazing.
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Yes! Marisa's route has Kurumi and the Three Fairies. Perfect. But bring Komachi anyway. Leaving 7. Also, I second what you said. Youmu's boss theme rocks.
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Luna leaving 5.5
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Well...with the other two fairies may as well suggest Star for 4.0.
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It looks like you might be able to squeeze two 2.0's in there so I'll vote Meiling leaving you at 1.5 You're welcome!
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I tested out an in-progress UI patch with this update, so some stuff is in english. ------ ![]() Sakuya's finally saved up enough PP to get Predict. Normally I'd be more focused on getting certain characters certain skills, but with all this voting I'm spreading the PP pretty thin. ------ ![]() quote:Animal Trail Full Text quote:
![]() quote:Mysterious Cave Full Text quote:
------ ![]() quote:Fantasy Cave ![]() Some Nobody posted:I smell a wee bit of the surface from over that way. ![]() ![]() ![]() ![]() Marisa posted:Wow, this place's huge. It's so dark, I can't see up ahead. ![]() ![]() ![]() ![]() Yamame and a bunch of enemies spawn in. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() quote:Victory: Defeat Yamame. Huh, thought I fixed the Chapter # Chapter thing. ![]() Welcome to Subterranean Animism stage 1. Notice anything fishy on the bottom right? ![]() ![]() Kisume zooms ahead on the first enemy phase. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Annoyingly enough, that doesn't count as Kisume's move for the turn. So she immediately goes for my weakest character. ![]() ![]() ![]() ![]() Music: Living in the Capital's Bucket ![]() Luna, taking one for the team. ![]() Yamame has a spellcard, so to get the bonus I really do have to jet through the stage as fast as possible. So the main duo (and Elly, so Marisa doesn't die) will skip to Yamame while everyone else deals with Kisume and the enemies. This bonus would be much easier if I had Aya, but she's trapped on the other route. Just like Komachi back in MoF. ![]() Also, there's a quick conversation if you attack one of the hell ravens. ![]() ![]() ![]() ![]() ![]() Kisume's field makes her slightly more annoying to swat. At the same time, not having Shield Defense yet makes her much more bearable. ![]() ![]() ![]() Guess I should have cast Guard instead of Focus. ![]() ![]() ![]() ![]() ![]() Huh, so the name listed in the status window is separate from the one in conversation boxes. Interesting. ![]() ![]() ![]() Kisume is less of a speedbump on Lunatic, but really this whole chapter is kind of annoying there. Once again, there's a reason I chose Reimu route to be the Lunatic one. ![]() Might as well give Sunny more levels. ![]() ![]() ![]() The only fairies in SA are zombies. ![]() ![]() Sunny picked up Grit. Because I guess she needed another way to stay alive. Kisume drops an E-Shooter (Hit rates +10%) and a bomb. ![]() ![]() ![]() Kisume withdraws. ![]() ![]() Yamame automatically casts Strike when Kisume dies. ![]() But since I beat Kisume so fast, my frontline units aren't close enough for this to be a problem. ![]() ![]() The remaining grunts have aggressive AI, so I don't need to send people down to clean them up. I can just head straight for Yamame. ![]() Who, predictably, headed straight for Marisa. ![]() ![]() ![]() Music: Upbeat Spider ![]() No need to set up for Master Spark + Shanghai Doll here, Yamame's pretty flimsy. Danmaku Power 2 and Valor wil- ![]() why did i cast alert i was saving up for valor ![]() ![]() Ugh, whatever, I'll just Support Attack her into the ground. ![]() ![]() ![]() ![]() Elly grabs the kill and levels up. She gets a free level of Support Defense at 23, which is pretty handy. Yamame also drops a bomb, because why not I guess. I'm pretty sure one of the changes Lunatic makes is cutting out Kisume's bomb drop. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() quote:Miasma Sign "Filled Miasma" ![]() Filled Miasma doesn't have a very interesting animation, it's just some random tiles forming in a spiral. Its effect (all stats -25) would theoretically be an issue if Yamame could hit anyone. ![]() Sunny and Star drop both of my bombs to add insult to injury. ![]() ![]() ![]() ![]() ![]() One of the cooler things about Proto Malice Cannon is that Alice and Marisa can probably use it even if they've been spamming finishers. ![]() ![]() ![]() It's actually pretty important you beat Yamame here since she drops another Firefly Gem. It won't be very useful in this game, but in FMW3... ![]() ![]() ![]() There's slightly different dialogue if Yamame was timed out or defeated before Kisume. ![]() ![]() ![]() ![]() ![]() Yamame leaves. ![]() ![]() ![]() ![]() Everyone starts slooooooowly leaving. ![]() ![]() ![]() ![]() ![]() ![]() Koakuma posted:Sheesh, Marisa. Hurry up or we'll leave you behind. ![]() ![]() ![]() ![]() ![]() Music: Reinforcements - Theme of the Detestable Youkai ![]() Satori, Orin, Utsuho, and a whole bunch of hell ravens arrive. Incidentally, the bird closest to Satori is actually just a regular youkai crow. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Marisa makes a break for it. ![]() ![]() ![]() ![]() ![]() Marisa posted:Ack! They came right out in front of my face! ![]() ![]() ![]() ![]() Marisa posted:What's with these two?! ![]() ![]() Utsuho posted:I caught a human! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Marisa is dragged away. ![]() ![]() ![]() And just for fun, here's the game over dialogue: quote:
![]() ------ ![]() quote:Palace of Earth Spirits Music: Bizarre Smile Full Text quote:
![]() quote:Palace of Earth Spirits Full Text quote:
------ ![]() Kisume and Yamame Kurodani All Attacks Kisume battle theme: Living in the Capital's Bucket (The Dark Blowhole) Yamame battle theme: Upbeat Spider (The Sealed-Away Youkai) ------ ![]() ![]() ![]() ![]() ![]() ![]() ![]() BlitzBlast fucked around with this message at 18:36 on Jun 2, 2015 |
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![]() For some godforsaken reason, Aya starts with P-Damage of all things. She's not even supposed to be getting hit, so why? Aya doesn't even have a S in Air. Seriously, I think somebody on the team just despised her. ------ ![]() quote:Animal Trail Full Text quote:
![]() quote:Misty Lake Full Text quote:
------ ![]() quote:Seasonal Transition ![]() Lunasa posted:Well, this place will do nicely. The chapter starts with Lunasa playing a quick tune. It's at the beginning of the OST version of her song, so I'm not going to record it separately. ![]() ![]() ![]() Lily White posted:*pant* *pant* ![]() ![]() ![]() ![]() ![]() Cirno posted:There she is, over there! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() quote:Victory: Lunasa is defeated or forced to retreat. So you want to know the easiest way to do this chapter? ![]() Have Reimu solo it. ![]() Turn 1. ![]() Turn 2. ![]() Once I've ensured Reimu's caught the attention of everyone else, I can move the rest of the party to the kappa to the north. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Slashing. ![]() Oh yeah, here's the full map. It's a winter version of chapter 6/7. ![]() ![]() Dotted all over are little ![]() ![]() Also, Lily. Despite clearly smiling in her sprite, ![]() her portrait has her incredibly depressed. Her stats are just as low, and all she can do is a short range tackle. She even has a depressed battle theme. ![]() ![]() ![]() Music: Luna crescente ![]() Lunasa is a joke. She drops a N-Shooter though, so it's kind of worth it trying to beat her. ![]() Lunasa's gimmick is depressing music, and her danmaku reflects that. ![]() Also she spams Daunt like an rear end in a top hat. ![]() Thankfully this means she doesn't have enough SP to cast Sense, so she ends up just wasting her time. Killing everything maxed out Reimu's Power pretty quickly, and since she's at WP level 5 that's 175. Lunasa would need like six Daunts to get somewhere. ![]() And nearby enemies are only too happy to jack Reimu's Power back up again. ![]() On turn 4 I started moving everyone closer and had Reimu give Lunasa a love tap. Unfortunately, Reimu doesn't have Support Attack and all of my long range finishers are on the other route split. So everyone else is actually kind of useless! ![]() I guess Aya can snag a bonus conversation at least. ![]() ![]() ![]() ![]() ![]() Reimu can actually do enough damage to kill Lunasa by herself, ![]() but I'd need to save scum a critical so ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() A MYSTERIOUS PERSON posted:You're too fast, sis. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Clarste posted:What the hell kind of voice am I giving her?! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The trio leaves. ![]() ![]() ![]() ![]() ![]() Lily flies to the right side of the screen. ![]() Cirno posted:What's with you? It's like you suddenly got all cheerful. ![]() ![]() ![]() ![]() ------ ![]() quote:Misty Lake Full Text quote:
------ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() BlitzBlast fucked around with this message at 15:26 on Jul 16, 2015 |
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![]() ![]() ![]() --- ![]() ![]() ![]() ------ Available cost: 15.0 Available units: 2.5 Alice Sakuya Meiling Komachi Patchouli FA Nitori (Alice is forced.) 2.0 Elly Kurumi Nitori Koakuma Hina 1.5 Sunny Luna Star Oh wow, no LPer-forced units for once. You have the entire 15.0. BlitzBlast fucked around with this message at 00:16 on Apr 21, 2015 |
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Can't go wrong with the
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Guess what? Star, so we're down to 11.5 Also, you say the there is no LP-forced characters, whele also mentioning that Alice is forced. I assume that means that Alice is game forced, and thus doesn't count towards the limit.
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Sunny, 10. I mean, if you don't choose Alice in the upcoming choice you're being dumb. Also, poor Lily. Lookit her all depressed and confused.
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Meiling and now we are left with 7.5. Chiming in to say thank you for LP'ing this game Blitz Blast, you're a trooper.
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FA Nitori, down to 5.0. Thanks for continuing the LP Blitz, it's really cool to see all the Touhou stories connecting to each other.
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Sakuya. putting you down to 2.5
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Luna leaving you 1 and done.
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BlitzBlast posted:The only fairies in SA are zombies. Who are only dressed up as zombies. ![]()
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I'm surprised no one's commenting on the fact that Marisa is suddenly in a different game. I know it took me off guard the first time I played this. Although I guess it's just expected that FMW will be filled with foreshadowing future plot points, now that Sanae's role has been fulfilled.
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Clarste posted:I'm surprised no one's commenting on the fact that Marisa is suddenly in a different game. I know it took me off guard the first time I played this. Although I guess it's just expected that FMW will be filled with foreshadowing future plot points, now that Sanae's role has been fulfilled. Clearly this is so that Marisa can recruit an oni and an incredibly annoying to fight against raven of her own.
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GodofDiscord posted:Chiming in to say thank you for LP'ing this game Blitz Blast, you're a trooper. Eeepies posted:Thanks for continuing the LP Blitz, it's really cool to see all the Touhou stories connecting to each other. Thanks, but the people you guys should really be thanking are Hokuto and Clarste. They are translating at the speed of light.
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Huh. So Marisa's route takes a sudden turn into SA. I can't imagine we'll be in the Underground long though, there's a plot they need to catch up to. I'm a bit sad I didn't get here quick enough to vote in Patchouli, because since this is SA it'd make sense for all of Marisa's partners to show up. Especially if they're planning a jail break. It was nice to see SA-style rear end in a top hat Nitori show up as well, she's way more fun like that. Also, i'm a little disappointed that Lily joins in Reimu's route because then they can't recycle the Three Fairies opinion's of Lily from the manga, which were pretty amusing. Speaking of Lily I know we don't vote for who gets used in Lunatic, but I say you should bring her along every map anyway. For the challenge, and because she's the only fairy who even tries to do her job, so she should get a chance to do so. And although Reimu's path does seem to just be going through the motions of PCB, the conversations between the embodiments of the Seasons have been pretty good. It's weird that the Aki's, Letty and even Lily are getting stuff to do, even if it is appropriate for the story. I'm pretty shocked to see another update up so soon though. I guess having triple the translators really speeds up the process. So Thanks for all the hard work everyone's been doing. I'm really enjoying the LP.
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Incidentally, some things I've learned from looking at the .dats: 1) There is a hidden Revenge mechanic. Take two units who have a Friendship. If one of them dies, the remaining unit will get an extremely slight boost to their attack power. 2) Nitori actually gets a level 2 friendship with Marisa if you had Marisa talk to her. Otherwise it's just level 1. 3) Friendship boosts drop to 3% past level 4. So it goes 5% (1), 10% (2), 15% (3), 18% (4), 21% (5), 24% (6), 27% (7), 30% (8), and then 33% (9). The highest anyone in this game can get is level 7, and that's only if you carried over Marisa route data where you convinced Alice, convinced Nitori, and picked Patchy next chapter. You can hit level 9 in the next game much easier though. 4) There are a lot of dummied out Personal Skills and Spirits. Some of them showed up in FMW3, but other stuff like Dai's Teleport or Rumia's "Is that So?" (any enemy Rumia hits loses a certain amount of Power, basically that one GM's FUB from SRW Impact) are still unused. 5) Speaking of spirits, while one-off characters have random junk for their spirits past the ones that they have in-game, all player characters already have all six spirits decided. If you're interested, here are the full sets for the characters I have so far: Reimu: Sense, Focus, Luck, Fury, Zeal, Soul (x2 damage) Marisa: Gain, Accel, Alert, Valor, Strike, Courage (Accel, Valor, Grit, Strike, Spirit, and Fury all at once) Keine: Faith, Strike, Guard, Rouse, Valor, Love (fully heal all units on the field) Alice: Mercy, Focus, Alert, Snipe, Wrath (do x1.25 damage for a turn, no criticals), Love Cirno: Grit, Guts, Assail, Valor, Faith, Courage Minoriko: Guts, Strike, Grit, Spirit, Bless, Valor Shizuha: Alert, Trust, Focus, Attune, Mercy, Rouse Sakuya: Devote, Focus, Assail, Strike, Wrath, Zeal Meiling: Guts, Guard, Strike, Spirit, Fury, Valor Komachi: Strike, Fury, Trust, Guard, Daunt, Wrath Elly: Vigor, Strike, Accel, Grit, Fury, Ambush Kurumi: Cheer, Accel, Alert, Luck, Strike, Hope (restore 50 SP to one unit) Daiyousei: Trust, Cheer, Alert, Bless, Faith, Enable Rumia: Vigor, Strike, Fury, Gain, Cloak (enemies can not target unit), Zeal Mokou: Focus, Fury, Strike, Valor, Drive, Risk (ignore generic danmaku penalties for one turn) Nitori: Scan, Guard, Focus, Faith, Snipe, Renew Sunny: Vigor, Guts, Alert, Grit, Spirit, Valor Luna: Focus, Guard, Strike, Gain, Trust, Accel Star: Scan, Cheer, Alert, Focus, Luck, Snipe Hina: Sense, Devote, Assail, Fury, Focus, Enable Momiji: Scan, Vigor, Guard, Strike, Snipe, Valor Aya: Scan, Accel, Alert, Sense, Valor, Confuse (halve all enemy hit rates) Patchouli: Focus, Snipe, Strike, Guard, Faith, Valor Koakuma: Devote, Gain, Focus, Alert, Rouse, Renew Sanae: Miracle, Focus, Gain, Alert, Fury, Zeal Letty: Focus, Guard, Strike, Alert, Valor, Rouse Lily White: Bless, Sense, Luck, Snipe, Fury, Hope FMW3 changed a lot of this (Alice lost Snipe and Wrath for Fury and Precision [next attack is a critical hit] for example) so none of this is set in stone yet, but it's still interesting. BlitzBlast fucked around with this message at 01:11 on Apr 21, 2015 |
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Marisa doesn't get Love? Game failed. ![]()
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So fairies and youkai are both aligned to the four seasons? Or is that just coincidental for some fairies?
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In Touhou Fairies are the personification of aspects of Nature. So, for instance, Lilly White can said to be "The Start of Spring" manifested into a magical form.
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Incidentally, I think this is why Letty was so dismissive of Cirno. Fairies are just aspects of nature, so the best they can do is bend it a little, while youkai have no such limits. Fairies are also totally immortal and don't really seem to understand what death is. But the fact that we have gods of autumn, a youkai of winter, and a fairy of spring is just sort of a coincidence. There could very well be winter fairies and spring gods and autumn youkai, we just never meet them. Clarste fucked around with this message at 07:53 on Apr 21, 2015 |
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Clarste posted:Incidentally, I think this is why Letty was so dismissive of Cirno. Fairies are just aspects of nature, so the best they can do is bend it a little, while youkai have no such limits. Fairies are also totally immortal and don't really seem to understand what death is. Also, outside of Lily most fairies don't even seem to care about being embodiment's of nature. They just goof off and prank people. I think it's even mentioned that Cirno's actually kind of bad for nature because she's way stronger than any fairy should be and her power over ice affects the natural world on a far higher level than it should.
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Nature is pretty stupid, yeah.
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Ryza reminded me that I totally forgot about Yamame and Kisume's attack videos. They've been added to the previous update. As for Lily and Lunasa, well we haven't seen what they can really do yet. This chapter is pretty much the best part of the game, so I kind of rushed to get here. Updates will be slower from here onwards because Ryza and I can't actually keep up with Hokuto and Clarste. ![]() ------ The chapter starts in Marisa's dreams. Full Text quote:
![]() quote:Prison Full Text quote:
------ ![]() quote:Closed Runaway Music: Fantasy Maidens Appear! ![]() ![]() Alice posted:Thank you for the reconnaissance, Shanghai. It must have been frightening. ![]() ![]() ![]() Komachi posted:Well we've managed to sneak in up to where we were before, at least. ![]() ![]() Marisa posted:Great, we've gotten pretty far from the palace. Mind leading the way a bit longer? ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() A whole bunch of enemies spawn in and throw up danmaku. ![]() ![]() ![]() ![]() Some tiles on the bottom right corner of the screen light up. ![]() Normally SRW games translate turns into minutes, but I guess there's no reason why Alice would know exactly how much time they have left. ![]() ![]() ![]() quote:Victory: Marisa escapes within seven turns. ![]() This is a pretty neat map that a lot of people probably just blew past. ![]() Hidden in the bottom left corridor is a Cartridge (fully restores ammo when used). I'll have Kurumi pick it up before she escapes. ![]() Meanwhile Meiling and Sakuya will be heading for that completely harmless looking room. ![]() One of the gimmicks of this map is that you essentially have Koishi ferry Marisa over to the goal. She'll move forward every time it's her turn, and as you might recall while Marisa's in Koishi's field she can't be hit. That takes too long though, so I'll just have Marisa and Alice blow everything up. Music: A Sworn Friend's Bond ![]() Hey look, somebody voted Nitori in. ![]() And the Three Fairies will be spending these seven turns trying to defeat these spirits that literally everyone else could blow up with ease. ![]() Oh yeah, by the powers invested in me as a translator these things are officially called Doofy Ghosts now. Deal with it. ![]() Two scenes play at the beginning of phases 2 and 3. ![]() ![]() ![]() ![]() *insert everyone doing what they were doing last turn* ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() And now Patchy and Koa can use Silent Selene. Too bad you guys didn't vote for them! I didn't force them because I couldn't make a joke about the attack. ![]() ![]() ![]() Some enemies spawn in after you pick up the Cartridge. ![]() ![]() ![]() ![]() If you chose Alice, a special conversation plays if you use Proto Malice Cannon. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Welp, there goes Kurumi. ![]() Hilariously, this doesn't cost me the bonus. ![]() ![]() Just gonna walk in here and ![]() Meiling posted:It's a trap! The enemy was waiting for us! oh no ![]() ![]() I'm not sure if this line's referring to AQUASTYLE's mystery dungeon games or just how Reimu and Aya were breaking the fourth wall like crazy back in 5R. ![]() Meiling just stands in the middle and tanks everything. ![]() It's about time everyone starts to leave. ![]() ![]() ![]() ![]() The main threat of the monster house is the grimoire at the top's -2 Move field. A bomb is all I need to get around that though. ![]() ![]() ![]() ![]() ![]() ![]() Okay, now I just have Marisa cast Accel one more time an- ![]() and I used too much SP again. ![]() ![]() ![]() ![]() Right, so that's everything this map has to offer. Let me actually beat it now. ![]() Main things to note are to send a second person down to grab the Cartridge to grab the reinforcement's attention, ![]() and to not even bother with monster house. ![]() Marisa posted:Now that we've made it this far, I guess we can relax. ![]() ![]() Koishi runs off while Alice comes back. And it's always Alice, no matter who you picked. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() hmmmmmm posted:We won't let you escape. Satori and co. appear. Music: Girls, Surpass the Carnage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Koishi posted:Huh? What are you doing? ![]() ![]() ![]() ![]() Some spirits surround Marisa. ![]() Alice charges in, but... ![]() Orin posted:Let's shut you up. ![]() Alice posted:...! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Click to watch the video! Music: On Top of the Möbius Strip ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Marisa heads over to Alice. ![]() ![]() ![]() ![]() ![]() ![]() Marisa and Alice leave. ![]() ![]() ![]() ![]() ![]() ------ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() BlitzBlast fucked around with this message at 16:19 on Apr 23, 2015 |
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![]() quote:Animal Trail Full Text quote:
------ ![]() ![]() ![]() ![]() ------ I'll save the vote for after 29R. BlitzBlast fucked around with this message at 16:04 on Apr 29, 2015 |
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So you say you're moving to a weekly schedule then you go ahead and pull out 3 chapters in 3 days? I don't know what to believe. Turns out planning a prison break isn't too necessary with Koishi around though, the other guys barely had to do anything. But on the other hand, a free friendship boost sounds pretty drat nice. What's Alice and Marisa's friendship bonus at now, a flat 15% boost? Also, mysterious dream voice was surprisingly coherent this time and actually managed to hold a decent conversation. Still didn't really shed any ideas on who it could be, other than that they were legitimately concerned with the incident and in helping Gensokyo, which is actually surprisingly rare considering the personality of most of Gensokyo's inhabitants. Oh yeah, and Mima showed up. No big deal. I like the title of her theme, the music itself is alright as well but it has a cool title. More seriously, I wonder how she's going to fit into the rest of the Windows games, she's a pretty important character from the early days to just drop in. So I imagine Sanbondo has some big plans for her, hopefully a little more than just facilitating Marisa's character development. Although, i'm guessing she's done for this game since the route split seems to be ending after only two chapters and all that's left is PCB. Which is apparently adapted relatively straightforwardly. SyntheticPolygon fucked around with this message at 23:41 on Apr 29, 2015 |
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I would've thought Marisa would've gone for the old 'Oh, so you can tell that I'm going to fire a 2 meter wide deathray at you. Now what are you going to do about it?' plan.
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You can tell that this game is a faithful adaptation of Touhou canon because a good method for dealing with magic book danmaku fields is to use a bomb.
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SyntheticPolygon posted:So you say you're moving to a weekly schedule then you go ahead and pull out 3 chapters in 3 days? I don't know what to believe. To be precise, I said quote:so the update schedule is getting bumped to once a week at the least. I wasn't actually expecting that to come into play, but then Clarste and Hokuto basically called my bluff and translated 27-29 practically overnight. ![]() I wanted to get to 29M as fast as possible so I decided just to go with it, but yeah don't expect any more daily updates. Pureauthor posted:I would've thought Marisa would've gone for the old 'Oh, so you can tell that I'm going to fire a 2 meter wide deathray at you. Now what are you going to do about it?' plan. Satori auto-casts Alert. ![]() BlitzBlast fucked around with this message at 17:53 on Apr 21, 2015 |
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I was going to post something about it being too bad about Patchy and Koa's attack, but MIMA![]()
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And this is where the game goes completely unrealistic. We all know Mima doesn't exist anymore ![]()
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Whatever could someone who shouldn't exist be doing in the underworld?
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I like how Satori is basically a supervillain who's more threatening than Remilia, Flandre, Kanako, or Yuyuko.
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# ? Jul 5, 2022 11:52 |
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KnoxZone posted:And this is where the game goes completely unrealistic. We all know Mima doesn't exist anymore Mima is powerful in many ways and it is unwise to disrespect her.
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