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Kurumi, leaving 23.0
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# ? Jul 7, 2022 09:45 |
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I vote Sanae, leaving 20.5.
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Sunny, gotta have the faries. 19.0 left
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Gonna have Lily White take her spring back. 17.0
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Letty, the real boss of PCB needs to arrive. 15.0 left.
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I ended up getting everything done way sooner than expected so here's an early update. Also this used to be on the last page but I figured it was huge enough already. ------ ![]() quote:Netherworld Full Text quote:
![]() quote:Brink of Death on the White Jade Belvedere's Staircase Music: Confusion in the Moonlight I guess this is pretty much just the Stage 5 boss map theme now? ![]() Patchouli posted:These stairs are too long! Far too long! ![]() ![]() ![]() ![]() ??????????????? posted:So you made it this far. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Insert a bunch of enemies. ![]() ![]() ![]() ![]() quote:Victory: Defeat Youmu. ![]() See the white line there? That's the midway point. ![]() Also this map is huuuuuuuuge. Youmu moves as well so it's not actually that bad though. ![]() I was given a fairly slow team, so this bonus is going to be tricky. Reimu (who I gave a Tengu's Feather) will be running around clearing out these large spirits and their gigantic danmaku fields (which are only -0.10 move a tile, but every bit counts), ![]() while Marisa is going to jam on Accel so she can clear out the sunflower fairies camping on the midpoint. As my units approach, those jerks will throw up their own danmaku fields (-0.5 move a tile, much more worrisome) to screw me out of the bonus. Since this strategy puts Marisa right in the line of fire, I had Alice weaken a spirit so Marisa could kill it for a quick Power boost. Marisa also has an Alert on because you never know. ![]() The Three Fairies count as three units even while joined, by the way. Getting Unfocused Movement on Sunny (or the spare Tengu Clogs Youmu could have dropped back in 27) makes things a lot easier. ![]() In general, everyone should be moving as far as they possibly can each turn. I only need to get half of my units across, so slower units like Patchouli or Letty should focus on clearing the way for faster people. ![]() You'd think that'd make Kurumi (one of the two units with Accel) useful, but hahaha nope. She missed a 97% kill on a spirit, which slowed down Mokou and Koa. ![]() ![]() Patchouli's Hit and Away PS is actually pretty useful this chapter. Speaking of useful personal skills, you know who would be really great here? Aya. ![]() Here's the situation at the end of turn 2, the midway point. I'm making good time! ![]() Marisa had to dodge two attacks at critical health, but she successfully killed one of the sunflower fairies. ![]() I was on the edge of my seat hoping Marisa would dodge two 5%s on the enemy phase of turn 3, and then Reimu got hit by a 1%. Well, at least she's activated Instinct Dodge now. ![]() Youmu reaches the midpoint by turn 3. If I were running my normal setup of tanks, tanks, and more tanks, this would be really useful. As is it's going to take some shuffling to get things to work out. ![]() ![]() Now that we're at endgame, we're going to start seeing a lot of conversations that change slightly depending on who the protagonist is. Reimu route players get: quote:
Music: As Decisive as a Battlefield ![]() She still has her Melee damage buffing field, so Youmu hits hard right now. Though I didn't think it'd be that much, that's weird. ![]() Also by some miracle Kurumi landed her counter. ![]() Three, ![]() four, ![]() five, ![]() six (yes, being on the line counts), ![]() and seven. ![]() ![]() ![]() And now I have to start setting up my formation. With Alice's 15% friendship boost Marisa is now completely safe from enemies so I only need to worry about Reimu now. And, uh, yeah. She's Reimu. ![]() ![]() ![]() ![]() ![]() Aaaaaah why don't I have a dedicated healer. ![]() I'm honestly not sure if Keine can take another hit, even with Berserk, so I have her cast her first Trust. Three left. ![]() My goal is to keep Youmu distracted at the center of the screen while everyone else forms up on the right. It's not as secure as surrounding her with tanks, but it should work as long as there aren't... low HP... targets. ![]() Two Trusts left. ![]() Wow, Youmu really has something against Kurumi. ![]() I decided to split up the Three Fairies to pin Youmu in. With Mokou and her extra life, the fairies and their endless Alerts/Grits, and Reimu and Keine just being themselves I can kind of trap her. I'm really just relying on her AI targeting low HP units though. Unfortunately, the fairies couldn't move far enough, so I need to delay for one more turn. Or to be exact, I need to wait one more turn before triggering the spellcard. ![]() ![]() ![]() ![]() ![]() Nothing wrong with whacking her to critical. ![]() ![]() ![]() ![]() Since Marisa is low on SP from all of that legwork earlier, Proto Malice Cannon surges back into usefulness. ![]() Youmu broke her streak of Kurumi hatred to go after Star. Since this would necessitate another two turns of movement, I decided to just blow a bomb. ![]() The stage is set on turn 8. ![]() ![]() ![]() ![]() ![]() ![]() I start off with Silent Selene. ![]() Kind of thought it would do more damage! ![]() Kurumi blows her last Alert to trigger Letty's Support Atta- oh wow, looks like there was a second formatting mistake. What do I mean by a second? You'll see. ![]() Letty just barely doesn't seal the deal with her Support Attack, ![]() ![]() ![]() ![]() but she still has her own turn. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() quote:Hell Realm Sword "200 Yojana in 1 Slash" ![]() ![]() 200 Yojana in 1 Slash is a particularly annoying MAP, because Youmu will move after using it. I have to kill her before she can use it or else she wrecks my entire formation. ![]() ![]() ![]() ![]() ![]() This is not particularly hard. ![]() Cirno landed Freeze on a Support Attack, which will make things even easier. ![]() ![]() ![]() ![]() Sakuya is at such low health that I didn't plan on her doing more than Support Attacking. ![]() But then I forgot Youmu had six levels of Berserk and messed up giving Reimu a Gained kill. ![]() ![]() ![]() ![]() ![]() ![]() So what the hell, why not. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Youmu casts Spirit, cause you know clearly she wasn't already at max Power. ![]() ![]() ![]() ![]() quote:Deva Realm Sword "Five Signs of the Dying Deva" ![]() ![]() Five Signs of the Dying Deva does two things: make Youmu hit harder, and totally mess with my sniping formation with its massive maximum range (9 spaces). Youmu doesn't have Ignore Distance, though, so it's not a major problem. ![]() ![]() ![]() ![]() ![]() She wasn't; those were 12 and 2M respectively. ![]() Star ran out of SP Cheering Reimu, so I had the Three Fairies combine again. ![]() And then Reimu made up for her previous mistake by going full bore with Fantasy Seal. ![]() Marisa tried to follow suit and got hit by a 13%. ![]() ![]() I had Keine cast Strike earlier, so this is my last Trust. ![]() Meanwhile Patchouli technically dodges a 47%. Who's supposed to be the athletic one again? Youmu had barely any HP left after a second Silent Selene, so I had Mokou finish her off. ![]() ![]() ![]() Remember Mokou's conversation with Momiji? ![]() ![]() Or at least that was the plan. ![]() ![]() ![]() Youmu posted:are few in number! At this point I looked around the battlefield to see who needed the most levels, ![]() and ![]() ![]() Youmu decided to attack Reimu on enemy phase though, and Reimu needs XP just as much as Keine does. Eh, Keine gets automatically boosted to like level 35 in FMW3, she'll be fine. ![]() I thought Reimu got Shrine Maiden 5 at level 29, but nope, 31. Oh well, at least she's all caught up now. ![]() ![]() ![]() ![]() Sanae still has no idea what series she's in. ![]() ![]() ![]() ![]() ![]() ![]() quote:Six Realms Sword "A Single Thought and the Infinite Kalpas" ![]() ![]() Wait, what? Shoot, I made a mistake copying in field effects or something. A Single Thought and the Infinite Kalpas prevents anyone in the field from using Support Attack or Support Defend, which would be a problem if I wasn't just going to bomb right through it. ![]() Like so. This allows me to... ![]() suicide Kurumi! ![]() Watch the video! ![]() I'm just going to be sacrificing Kurumi for all of the SRW jokes I have in mind from now on. Deal with it, Ryza. ![]() ![]() A bunch of attacks later, Youmu is near death. She'd be at critical if Patchouli hadn't screwed up and missed a 90%, but she made another miraculous dodge again so I guess I can't complain. ![]() I was expecting I'd have to suicide someone else, but then it turned out Mokou still had all of her SP. So she just casted Focus then moved out of Infinite Kalpas range. ![]() ![]() ![]() Music: Theme of a Punishing Love ![]() Youmu drops another set of Tengu's Clogs. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Momiji posted:Wha-?! She's going to stand up again in that condition?! ![]() Shou is the wimpiest stage 5 boss. ![]() At this point, Youmu slashes (I think) who ever is closest. There's a lot of possible different conversations (and in the case of Marisa's, they change depending on her friendship situation), but I got Keine's so: ![]() ![]() ![]() ![]() ![]() ![]() Marisa posted:Hey, Reimu, let's get her together! ![]() ![]() ![]() ![]() ![]() Youmu posted:Reimu, Marisa! ![]() ![]() ![]() Watch the video! The attack is based on Rampage Ghost, but that attack doesn't actually have a theme so we had to choose something else. Music: Trichromatic Danmaku Träumerei This is the attack's actual theme. ![]() ![]() ![]() ![]() ![]() Trichromatic Lotus Butterfly actually is probably the worst combination attack in the game. It's solely because you have to be point blank to use it; it does a lot of damage (third highest base damage, I think?), but unless you're using it to finish a boss off it's just not worth leaving Marisa out of her effective range and in the line of danger. If you are using it to finish a boss off though, you can take advantage of the fact it has two ammo to slam a boss twice really hard. Or, you know, you could use a Shotgunned Fantasy Seal and a Master Spark + Shanghai Doll and do more damage. Also in the early versions of the game the animation was bugged and the dynamic kill never showed up. This made the finale of 32 a lot less impressive. ![]() Youmu is forced to land. ![]() ![]() ![]() ![]() No regrets. ------ The initial stage portion is much more frustrating on Lunatic (to the point I would seriously not recommend trying for the bonus), but that's about it as far as differences go. Youmu casts Focus and Strike, neither of which are particularly problematic. ------ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Koishi leaves. ![]() ![]() BlitzBlast fucked around with this message at 15:02 on May 30, 2015 |
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![]() quote:Netherworld Full Text quote:
------ ![]() Youmu Konpaku Personality: Strong-willed (Hit: +1, Kill: +4, Get Hit: +1, Ally Killed: +1, Graze: +1) Character Skill: Parry Personal Skills: Sword Arm (+50% to Parry activation rate at 130+ Power), Ghostly Wheel of Pain (gain the ability Ghost Half, basically just Double Image), Lotus Stance Cut (Focused Move -1, Damage +10%) Spirits: Accel, Spirit, Focus, Strike Youmu is finally back, and she's gotten way better. She's still essentially a physical, close range Marisa, but she's more survivable now thanks to starting with Berserk 6 and some tweaked personal skills. Her movelist has expanded to the size of the other protagonists, so now she has much better post-movement attacks, an actually long-ranged move, and (for now) a MAP. A Single Thought and the Infinite Kalpas is also by default the single strongest attack in the game, though Marisa will still do more damage because of Valor. MP Save and more plentiful upgrades help her just as much they helped Marisa, too. Her main problem now is that she still has to close in to really be effective, and while she's more durable now she's still not a tank. Thankfully, FMW3 fixed that with the perfect partner... 80% of the way through the game. Hilariously, you can't actually hear Youmu's new player theme without messing around with the music settings. Chapters 33 and 34 have unique map themes that override everything else, and of course there are boss themes. All Attacks FMW E battle theme: Lightsword Flash (Ancient Temple) Boss theme: As Decisive as a Battlefield (Hiroari Shoots a Strange Bird) FMW P battle theme: Lightsword Flash [ver.P] (Ancient Temple) ------ ![]() ![]() ![]() ------ Available cost: 30.0 Available units: 2.5 Reimu Marisa Alice Sakuya Meiling Keine Mokou Komachi Patchouli FA Nitori Sanae Aya Momiji (Youmu is forced.) 2.0 Cirno Elly Kurumi Nitori Koakuma Minoriko Shizuha Hina Letty Lily White Nazrin Shou 1.5 Rumia Daiyousei Sunny Luna Star I'm forcing Marisa and Alice as always. You have 25.0. I'm kind of hoping I get Reimu, Marisa, and Sakuya for the PCB finale. ![]() BlitzBlast fucked around with this message at 06:33 on May 25, 2015 |
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Meiling, leaving 12.5(?) So is Kurumi's gimmick that she's Boss Borot and costs next to nothing to repair?
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Luna for 11
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I'll give you Reimu, 8.5
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Aya leaving 6.
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Mors Rattus posted:Meiling, leaving 12.5(?) FMW2 doesn't have repair costs. Kurumi just sucks. ...She actually has an incredible PS (Devil's Contract [Kurumi]) that is literally just Attune, but it's unused in both this game and the next.
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Momiji leaving 3.5.
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I was going to suggest Daiyosei but since you're hoping for it I'm going to suggest Sakuya for I think 1.0 Possibly 11.0, the post says 25 cost but the votes suggest 15 cost. 8_Escape fucked around with this message at 08:51 on May 8, 2015 |
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Some of the votes are above the post, since he moved it. Anyway, we missed Star. What the hell?
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Clarste posted:Some of the votes are above the post, since he moved it. Just use Lily White instead, no one will know the difference. ![]()
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Sunny can't combine with Lily, they're mortal enemies.
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Oh neat, I actually got all three PCB player characters. Thanks guys. Also I think is the first time Sanae, Momiji, and Aya have been voted in.
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Yeah, looks like the first voter charged 12.5 for Meiling instead of just 2.5.
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People may or may not be interested, but I'm going to be streaming Genius of Sappheiros here in about an hour. It's based off of the SaGa RPGs, and is pretty good, but I'm too lazy to SSLP it hence the stream. We're on the 4th level (the Palace of Earth Spirits) which is where the game gets serious.
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Man, no-one voted in Komachi? But this is probably the point where she'd get serious and show she's got the best one-liners in Gensokyo. ![]() I don't know why I was expecting more discussion about Youmu fighting her friends. This is Gensokyo after all, attacking and shooting lasers at your close friends is a daily occurrence. Also, that thing about how you get a different scene depending on who finishes off Youmu is pretty interesting. Do the characters who have friendships with the protagonist get more of a scene than what Keine got or is it mostly just 'person gets cut, shocked reaction from someone else'?
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It's all just two lines. The most complicated thing about it is Marisa's situation, since it's a two way street. So if Marisa finished off Youmu on Reimu's route, where she didn't pick anyone in 29M (...somehow), Reimu would comment. But on this playthrough, Alice would comment. Same goes for if Alice was hit, Marisa would comment on this playthrough and... I think her dolls comment on Reimu? I don't even remember. Also I'm kind of considering streaming lunatic chapters but I'm not even sure how I would make that work without Game Maker going insane.
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![]() ![]() Yuyuko posted:A little longer and the Saigyo Ayakashi will be in full bloom... ![]() quote:Perfect Blackened Cherry Blossom ![]() ![]() ![]() ![]() Hey you better click that link because it's the best song in the game! ![]() Youmu posted:Lady Yuyuko! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() And if you were on Reimu's route: quote:
![]() ![]() ![]() quote:Victory: Take back spring. ![]() The final map of the game. Landing on any of the trees gives a 10% buff to Defense and Evasion. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Also you get a cool background for the battle animations. Yuyuko is on the ground herself, so for the moment I'll be grounding everyone but Aya (since she has a B on the ground). ![]() I switched out Lily's Breath of Life PS for Spring Breeze. This lets me use her MAP post-movement. And funny thing about It's Spring: it doesn't hurt allies. ![]() One of the annoying things about Youmu is having to constantly switch from Five Signs of the Dying Deva to Half Ghost every time an enemy attacks from far away. ![]() Having Aya (and Tailwind) around really expands what Lily can do with her MAP. It's not actually that good of an idea, mind you, since Sanae and Aya would appreciate the experience much more. But see if I care. ![]() Everyone is pretty scattered by the time I finish cleaning up the enemies, so I take a few turns to form up. Music: A Butterfly Amidst Scattering Petals Yuyuko wasn't feeling very patient though. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Yuyuko actually hits pretty hard, but it's a moot point with Meiling on the scene. ![]() Just like Kanako, Yuyuko is built to tank so everyone in the party can easily hit her. Unlike Kanako, she has Shield Defense. ![]() ![]() And vaguely defensive stats. Normal defanged her as well, but not as much as it did with the Moriya gods. ![]() It took me a couple of turns to make a decent formation, but I'm all set now. Still really wish I had gotten Support Defend on Letty though! ![]() ![]() ![]() ![]() The PCB translation's "boring spring" was straight up wrong, unfortunately. ![]() Marisa and Alice start off strong. ![]() ![]() ![]() ![]() ![]() Lily blows the rest of her MP on one last It's Spring!, ![]() and Momiji tries to go for the kill in a Support Attack but runs into Shield Defense. The irony. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() So Youmu seals the deal. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The wiki translated "Fujimi" as "bears witness to death", but as far as either Hokuto or Clarste can tell that was just someone being overwrought. It's a name. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() quote:Dying Village "Village of Self-Loss" ![]() ![]() Village of Self-loss spawns in some extra spirits every turn, and also flips direction. I guess it cuts Move too, but not like I'm moving. ![]() It's random which direction it starts with, but I got lucky and had the spirits spawn on the left first. One of the spirits in that wave has a bomb. ![]() ![]() ![]() ![]() ![]() I feel like the final bosses got most of the animation budget this game. Definitely check out the attack video. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Also I kind of wonder if Yuyuko's default laser is supposed to be the Unicorn's beam magnum. Or maybe just a regular beam rifle. ![]() ![]() ![]() ![]() ![]() Also I have been getting surprisingly lucky with Shield Defense. ![]() And of course as soon as I think that she triggers it on Fantasy Seal. ![]() ![]() Most of the spirits on the left all went for Sanae, who got a level of Shrine Maiden out of it. Another shot of Master Spark + Shanghai Doll finished off the first spell. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Invisible Mokou valiantly... moves away from Yuyuko? This scene works better if you actually deploy Mokou and Keine. Kind of weird they weren't forced. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Says the one who's been getting hit all chapter. ![]() ![]() ![]() quote:Deadly Dance "Law of Mortality" ![]() ![]() Law of Mortality is where you'll first see Yuyuko's main gimmick: limiting HP restoration. My only healer at the moment is Lily though, and she's out of MP. So I didn't have any healing anyway! Well, I guess I have Vigor and Guts on a couple people. ![]() The bigger issue is that Graze damage can add up fast, so unless you're Reimu and can't be hit you might run into trouble. ![]() ![]() ![]() ![]() ![]() Another pretty attack. ![]() ![]() ![]() ![]() ![]() I intended to have Sanae attack earlier, but then I accidentally casted Gain and decided I may as well go with it. So she got the boss kill, and three levels. ![]() And another level of Living God! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() quote:Flowery Soul "Swallowtail Butterfly" ![]() ![]() Swallowtail Butterfly's a MAP. ![]() Alice still has a shot of Shanghai Doll left, but Marisa is basically out of MP. ![]() Good thing Proto Malice Cannon is so cheap! ![]() Her HP was still a little too low, though, and I was worried Luna might die if she takes another hit for Marisa. Then I remembered Sunny had this. ![]() Yuyuko was kind enough to trigger Shield Defense on Momiji's Support Attack instead of Reimu's main attack. ![]() ![]() ![]() ![]() Really nice of her to give Sakuya a safe chance to attack. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Yuyuko flies into the tree branches. ![]() quote:Cherry Blossom Sign "Perfect Blackened Cherry Blossom" ![]() I messed up getting Perfect Blackened Cherry Blossom's animation the first time, so I got it from a later turn. ![]() It's kind of funny how little healing restrictions matter in this game. ![]() Everyone will also need to take off to fight Yuyuko, so I'll have to end my turn for now. ![]() There we go. A quick way to tell if a unit is flying or not is to see if there's a little shadow below them. There's one thing I have to do before finishing off Yuyuko, though. ![]() Watch the video! ![]() RIP Kurumi. Perfect Blackened Cherry Blossom will kill basically anyone it hits. ![]() But the key word there was "hits". ![]() ![]() ![]() ![]() ![]() ![]() It's actually kind of sad how much of a speed bump Yuyuko is. ![]() I mean a quick chain of Shotgunned Fantasy Seal + の Slash > Illusionary Dominance + Killing Doll > Master Spark + Shanghai Doll > Proto Malice Cannon and Yuyuko is at critical. ![]() Youmu posted:I have my own resolve... ![]() Youmu posted:So I won't hold back! ![]() Youmu posted:Haaaaaah! ![]() Youmu posted:The death-stained cherry blossom... ![]() Youmu posted:will be slashed! ![]() Yuyuko explodes into cherry blossom petals. ![]() And the Saigyo Ayakashi on the battle screen finally blooms. ![]() Because one time wasn't enough, Yuyuko explodes into petals on the map too. After a fade to white and a long pause... ![]() ![]() Music: Border of Life ![]() quote:Resurrection Butterfly ![]() ![]() Cut to Yuyuko's item drop, the Swallowtail Butterfly Fan. It's a handy item that boosts the maximum Range of attacks and raises critical rate. ![]() If you're wondering what's up with the japanese, on the first run through the game crashed at this point. I switched back to the pre-patched data files to see if they were what caused the game to crash, and the answer turned out to be kind of. The part we released, data5.dat, was fine, but the thing we were working on, data4.dat, was bugging things up. Anyway Resurrection Butterfly inverts all HP restoration, which can be hilarious if somebody has HP Regen. Or if you cast Guts. ![]() The idea is that I'm supposed to escape from the tree, hiding in safe spots along the way. ![]() ![]() It's way easier to just blow all of those bombs I never used though. ![]() And it's not like the attack is very accurate either: Reimu is just going to park on top of it, unfocused and with no spirits cast, and never get hit. ![]() And anyone with Alert (or Guard) is fine too. ![]() ![]() ![]() ![]() Everybody stares at the tree. Music: Mystic Prelude ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Everybody starts to leave. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() One last WHO KNOWS for the road posted:Indeed, the Saigyo Ayakashi will sleep with its sins forever more. ![]() Yukari, Ran, Chen, Zenki, Goki, and some more ghosts spawn in. ![]() ![]() ![]() ![]() ![]() ![]() The second time around I only lost Sunny because I was dumb and forgot to have her cast one of her nine remaining Alerts/Grits. ------ There's really not that much different about 33 Lunatic. I guess Yuyuko can cast Guard and Sense now? The enemies are more of a threat too, but not that much. ------ ![]() Yuyuko Saigyoji All Attacks ------ ![]() ![]() ![]() ![]() ------ Available cost: 36.0 Available units: 2.5 Reimu Marisa Alice Sakuya Meiling Keine Mokou Komachi Patchouli FA Nitori Sanae Aya Momiji Youmu 2.0 Cirno Elly Kurumi Nitori Koakuma Minoriko Shizuha Hina Letty Lily White Nazrin Shou 1.5 Rumia Daiyousei Sunny Luna Star Guess who I'm forcing? Yup, Marisa and Alice. You have 31.0. BlitzBlast fucked around with this message at 07:30 on Jun 17, 2015 |
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Kurumu, leaving 29.0 for the last time.
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Bring Reimu again the next stage is hard, 26.5
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Bring along Sakuya cause she's the only one I've gotten close to beating Yukari with in PCB. 24.0
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We just got her and it'd be a waste to only have her along for one chapter, so let's take Youmu. Bringing us to 21.5. Yuyuko's attacks are all really well done and probably my favourites in the entire game. Their dynamic kills also all rock. Although, I am really disappointed they didn't give Yuyuko the same dialogue she had from PCB, she has my favourite Final Boss quotes across all the Touhou games and while Reimu and Marisa do give their final boasts in the boss-conversations it's not the same without Yuyuko's rebuttal. Remilia got to keep her cool Final Boss lines last game, and hers weren't as good. She doesn't even call Sakuya "The Dog of the Devil". ![]()
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Sanae, because why not. 19. The whole "undeployed characters are just on empty spaces" thing works a bit better in SRW where we're considering one square as at least the size of a giant robot, I guess.
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Gonna bring Momiji along which leaves us with 16.5.
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FA Nitori for no reason whatsoever. 14
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Sunny. 12.5
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Still gonna use Letty for as long as we can. 10.5
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Elly 8.5
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Luna for 7 points left.
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Filling out the fairy trio with Star for 5.5 points left.
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Lily White for 4.0 She should enjoy the fruits of finally bringing back her Spring!
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Patchouli, for 1.5.
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Let's round things up with Daiyousei, leaving null and nill
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Fun Fact: I've been keeping track of who's been voted in, and nobody has ever picked either of the Akis. I'm not sure if it was on purpose.
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# ? Jul 7, 2022 09:45 |
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BlitzBlast posted:Fun Fact: I've been keeping track of who's been voted in, and nobody has ever picked either of the Akis. Truly the most irrelevant Touhous.
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