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Stream Hell lives on in our hearts. FMW3 run starting in 20 minutes. http://www.twitch.tv/ryza01 edit: streams over. Ended up with Marisa normal. Sorry to anyone who voted after I started, should've probably removed the voting link earlier. Ryza fucked around with this message at 00:32 on Sep 23, 2015 |
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# ? Jul 5, 2022 21:47 |
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This should have been up yesterday, but Undertale is a really good game you guys. Anyway unlike PCB, FMW I significantly changes up the events of Imperishable Night. As such, instead of comparing each stage to its FMW equivalent, I'll shotgun through IN and then FMW I's interpretation of it. IN Prologue Where PCB's prologue started with a large infodump on the setting, IN's assumes you already know the score and gets right to the details: quote:Times are peaceful as usual. Upping the ante even further from PCB's three characters, Imperishable Night features four selectable teams: Reimu/Yukari, Marisa/Alice, Sakuya/Remilia, and Youmu/Yuyuko. The youkai half of the selected team will notice the fake moon and asks/order the human half for help. The pair will proceed to stop the night (Yukari uses her power, Alice probably casts a spell with the Grimoire, Sakuya freezes time and... I dunno, Youmu steals dawn? Yuyuko gets Yukari to help?) and sets off in search of the culprit. You get all of that? Because that's not the real prologue. IN's actual start is mentioned in Kaguya's character profile: quote:Kaguya, Eirin and Reisen were enjoying their peaceful life. Gensokyo makes everyone easy-going and peaceful... It really was like a paradise. Reisen relays the message, and actually decides to obey the orders. Kaguya, on the other hand, realizes that her and Eirin are still wanted criminals and asks Eirin to do something about it. quote:Kaguya had a discussion with Eirin, then decided to defend Reisen from the moon's emissaries. But if they kill the emissaries, they'll have to go into hiding for a long time again. If only there was a way to make it impossible for the emissaries to reach them, then they would never have to hide again. As a bit of dramatic irony, Kaguya's profile also adds that this plan was completely pointless. The Great Hakurei Barrier separating Gensokyo from reality also prevents it from being invaded by the Lunarians. IN Stage 1-3 ![]() ![]() ![]() In true Touhou tradition, the bosses of stages 1, 2 and 3 are totally unrelated to the incident and just get beaten up for being in the way. Though Keine, at least, was doing something vaguely important. Uneasy with the eternal night, she ate the history of the Human Village so it would be invisible to any youkai looking to take advantage of the night. This causes the player team to think she straight up removed the village for good, though, causing the boss fight. IN Stage 4 ![]() By Stage 4, the protagonist team has reached the Bamboo Forest of the Lost. But they're cut off midway by one of the main characters, who correctly accuses them of being responsible for the eternal night. The player team pretty much just blows them off (though Alice, at least, attempts to explain that the moon is the real problem) and they fight. Border and Ghost Teams face Marisa, while Magic and Scarlet Teams battle Reimu. After a long, drawn out fight, the player team stumbles upon the House of Eternity. IN Stage 5 ![]() There they enter an infinite hallway and blow up Tewi, a voiceless midboss, ![]() and then they run into Reisen, who was in the middle of sealing all of the doors to keep Kaguya hidden. She exposits a bit about what's going on, then Eirin comes in to order Reisen to stall for more time. ![]() After beating Reisen, a choice pops up if the player has already cleared the game with the current player team and hasn't used a continue. IN has two final stages, with the second one (6B) being the correct one. IN Stage 6A ![]() But if you do end up with 6A, the player team chases after and confronts Eirin. They demand her to return the real moon, and she's only happy to do so. Thing is, she'll just take it back next full moon! Her goal is to protect Kaguya, so as far as she's concerned she's won since she lured the player team away from her. ![]() Once Eirin loses, Kaguya pops up to lend her a hand. Afterwards, the player will get that team's Normal Ending, where they resolve to not screw up again next time. Which is kind of confusing since that technically means IN had to have taken place over the course of two playthroughs, but it obviously didn't since Stages 1-5 have the same dialogue. IN Stage 6B ![]() Upon successfully reaching 6B, the player team beats up Eirin again then meets Kaguya. She is incredibly bored and fights them because why not. ![]() Once she goes down, she realizes that the player team is the one freezing the night, and as one final gently caress you she tries to destabilize the eternal night. Endings ![]() Imperishable Night has twelve endings, with a Bad, Normal, and Good for each team. Only Scarlet Team's Good ending (where they discuss going to the moon) shows up in FMW I, with some of its dialogue being referenced next chapter. Extra Stage The Extra stage's prologue is Kaguya siccing the player team on Mokou on a full moon night just because she can. She claims it's a "trial of guts". ![]() EX Keine attempts to stop them from reaching Mokou, but is swatted aside. ![]() At first, Mokou tries to tell the player team off for being dumb enough to come into the Bamboo Forest of the Lost on a full moon, but she quickly realizes that Kaguya sent them. It turns out it's a trial of guts because literally eating Mokou's guts will make someone immortal, but none of the human player characters actually decide to go for it. ------ quote:
FMW I starts off similar to IN, with Reisen getting a message from the moon. But instead of personally receiving an order, she picks up on the moon's efforts to catch the fleeing Rabbit. quote:
Rabbit lies like crazy in an effort to get Reisen to sympathize with her, causing Reisen to freak out. She reports to Eirin, and Kaguya walks in midway. quote:
And in another difference Eirin has already decided to take action instead of waiting to see what Kaguya wanted. quote:
Where IN had only one of the four teams do anything, FMW I has all four set off separately. Border Team is chosen as the "player character", which sets up Magic Team as the stage 4 boss. ![]() Meanwhile Scarlet and Ghost Teams get reduced to sideshows. Remilia doesn't even come along at all at first, and Ghost Team almost immediately joins up with Border Team. ![]() quote:This game is Curtain Fire Shooting Game. Imperishable Night's initial loading screen notes that this incident is actually really serious, and this is reflected by all of the established big guns joining the investigation. ![]() ![]() Stages 1 and 2 are played fairly straight, ![]() but Stage 3 is thrown out entirely. Since Keine is busy with Mokou, there's nobody around to protect the Human Village. It's lucky that Reimu's group swung around when they did, or else Nue could have caused some serious havoc. ![]() And while Reimu is off following IN's stage sequence, Marisa skips to the Bamboo Forest of the Lost to focus on her own plot. She runs into Tewi, who is looking for Rabbit. ![]() Reisen also makes an early cameo in Reimu's upgrade chapter. While the House of Eternity had no idea the player team was doing anything until they actually invaded in IN, here Eirin is well aware that they're an enemy and tries to swiftly get rid of them. ![]() Stage 4 still has Reimu and Marisa fight, but the tone is changed. Instead of a completely pointless battle that happens because both sides can't be assed to effectively communicate, it's only a mostly pointless battle that is entirely for fun and bragging rights. FMW I also acknowledges that the two main characters really don't have time to be fighting amongst themselves, so they each only use one spell. ![]() Things go off the rails upon reaching the House of Eternity. The team goes through the Extra stage boss fights before even getting to Stage 5, and for very different reasons than in IN. quote:
Stage 5 itself is skipped, with the team getting past the infinite hallway in a chapter prologue. The Stage 6 choice is thrown out entirely, with the team just going through both. ![]() Stage 6A sees Reisen and Tewi being fought for real, ![]() Scarlet Team making its grand appearance, and Eirin being forced to flee to 6B. The army gives chase since there was no attempt made to seal off where Kaguya is. ![]() Finally Stage 6B is played fairly straight. Eirin is defeated first, Kaguya challenges the army for fun, and at the end she tries to break the eternal night herself. Mokou gets on her soapbox a little, though, quote:
which convinces Kaguya to give up on her boring eternity and become a true member of Gensokyo. quote:Kaguya, Eirin and Reisen have come out of hiding and are living freely in Eientei. This is in line with the end of Kaguya's character profile. Where IN doesn't really resolve the Lunarian situation, FMW I has Rabbit sheepishly reveal that she was totally lying about being chased. This is actually important, for reasons I'll explain in the next source material post. ------ At this point, you've probably noticed that Rabbit wasn't in the original IN at all. What's her deal? Well... ![]() Imperishable Night has a sequel, kind of. Touhou Bougetsushou (literally Eastern Ephemeral Moon Vignette [which itself is patterned after IN's japanese name "Eastern Eternal EDIT: Whoops. BlitzBlast fucked around with this message at 09:07 on Oct 27, 2015 |
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Typo(?). Imperishable Night is Eternal Night Vignette, not Eternal Moon Vignette.
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It's a shame FMW doesn't include the part where Yuyuko immediately knew who and where the culprits are from the start.
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You said that a difference in FMW is that Eirin was the one who took action, but isn't it the same in IN proper? Like, Kaguya decides they're going to protect Reisen but Eirin's the one who comes up with the plan to steal the moon. It seems kinda the same in both. Also, Nages posted:It's a shame FMW doesn't include the part where Yuyuko immediately knew who and where the culprits are from the start. ![]() Yuyuko just spending the whole game spouting nonsense metaphors to gently caress with Youmu, while secretly also obtusely revealing she's already figured everything out is one of the highlights of the game. Yuyuko is the best.
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Eirin comes up with the plan in both games, but in IN she only does so after Kaguya decides they should do something. In FMW3 she takes complete charge of the situation.
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Well, thanks for the folklore lesson. I wasn't expecting all the impossible tasks to actually be impossible -- usually some fool from the countryside manages to team up with a magic man in the woods and pull off at least one or two.
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![]() quote:Hakurei Shrine Full Text quote:
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------ ![]() quote:A Glimpse at a Future Sky Music: Harmful Mystery ![]() ![]() ![]() We didn't actually think of translating "-sama" as Miss for less formal cases until 29R, and by then we already had Orin and Utsuho saying "Lady Satori". I'd been meaning to ask Clarste about changing it for a while, but kept forgetting until he just did it himself here. ![]() ![]() Hokuto posted:See also: a whole new place with a brand new attitude, but you still gotta catch 'em all! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Nazrin posted:Okay, this is where the rare readings were coming fro- ![]() ![]() ![]() ![]() ![]() Reisen posted:So you know those two? ![]() ![]() ![]() ![]() ![]() Especially since when they did it, they got attacked and then Marisa got kidnapped and uh yeah. ![]() ![]() ![]() ![]() ![]() Orin calls in reinforcements. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() quote:Victory: Defeat Orin and Utsuho. ![]() Oh hey, we're back in 5M. ![]() The enemies are completely harmless. This chapter pretty much exists to help you grind up the characters you've been left with. ![]() The only vaguely annoying thing is this large ghost, and it's about to get Magic Teamed. ![]() ![]() ![]() ![]() ![]() ![]() There's actually a very specific word for raven, and Utsuho's listed race doesn't use it. So Utsuho is actually a crow. I was planning on keeping her as a raven anyway just because it's an accepted thing, but both Clarste and Hokuto disagreed so yeah. ![]() ![]() ![]() Music: Skygazer ![]() Utsuho has very adorable attacks. ![]() She's also absurdly weak. ![]() ![]() Look at that. For perspective, she's about on the level of those red vengeful spirits! She has a danmaku field, and it boosts her final damage by... 50. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Utsuho posted:...! What's that...?! Reisen spawns in. ![]() ![]() ![]() ![]() ![]() ![]() And here's Reisen. She won't be with us very long. ![]() She's got a new attack at the bottom there! ![]() Also drat it Chen, how did you get hit by a 19%? ![]() ![]() ![]() ![]() ![]() There isn't an ![]() ![]() I asked the IRC what the hell I was supposed to do with just Sunny, and was told to record her getting punched. And I was going to before I found out Utsuho has four attacks. So she gets her own attack video. Also Utsuho missed. ![]() Despite being at 130 Power, it's not a full moon so Keine can't go EX. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Music: JAJAAAN ROCK!! ![]() Orin is not very threatening either. ![]() ![]() Oh and her field buffs the stats of all nearby vengeful spirits. So that's something. ![]() ![]() A few more enemies spawn in. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Yo Moo posted:I'll cut through your hatred! ![]() Merlin posted:We found the source of that unhappy sound~! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() A whole bunch of nothing shows up. ![]() ![]() ![]() ![]() ![]() I have Alice give Utsuho a quick kick in order to ensure that Reisen can finish her off. ![]() Watch the video! Reisen's new finisher rules! ![]() ![]() Utsuho is so pathetic she doesn't even give any EXP. And her drop item is a Nameless Bone. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() With that out of the way, I stop stalling and speed through the map. Keine and Sanae/Shou handle this corner, ![]() And Nazrin/Chen help out Youmu and the Prismrivers with the other. ![]() ![]() ![]() ![]() ![]() ![]() Orin tries to be a threat, but well, emphasis on "tries". ![]() After the grunts are cleaned up, it's on to Orin. She has a loyal red spirit guard, but they're easily dealt with. ![]() ![]() ![]() ![]() ![]() ![]() A Valored Final Spark later and Orin is at critical. ![]() I considered giving Chen the kill, but her hit rates weren't good enough. Meiling needs levels anyway. Orin drops a Cat's Tail, which is the only one Marisa Route players can get since Chen's boss fight was Reimu only. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Utsuho flies back in to defend Orin. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The duo hightail it out. ![]() ![]() ![]() ![]() ![]() ![]() Star posted:...Whoops, they got away. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ------ ![]() There's not much changes on Lunatic beyond improved enemy AI. ![]() Here's why I said that large ghost was annoying by the way: it has a MAP. It even casts Strike on Lunatic to make sure it hits. Also Orin's field now boosts the stats of all vengeful spirits in its radius by 80, but that honestly just means you have to cast spirits. ------ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() BlitzBlast fucked around with this message at 21:13 on Oct 11, 2015 |
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![]() quote:Animal Trail Full Text quote:
![]() quote:Palace of Earth Spirits Full Text quote:
------ ![]() Reisen Udongein Inaba Personality: Cautious (Kill: +4, Evade: +3, Ally Killed: +1, Graze: +2) Personal Skills: Hit and Away (exactly that), Lunatic Red Eyes (increases base damage, Range and Ammo of Lunatic Red Eyes by 150, 1, and 6), Suicidal Rabbit M Team (changes the Snipe spirit to Assail), All Spectral (lowers the minimum Range of all attacks to 1). Spirits: Snipe, Focus, Sense, Triumph, Fury (42) If I were to describe Reisen, it'd be as a weaker Alice. She's got a really nice selection of attacks, but her damage is lacking. She has Triumph so she can at least guarantee criticals, but she doesn't have Alice's critical boosting skills so even then she doesn't measure up. And just like Alice, she really wants Accel to make the most out of her long-ranged post-movement attacks. She has cool Personal Skills though and is a big old Gundam reference. She's a Good Character. Obviously a partner would address most of her issues, but it's not like there's somebody with Accel, a strong damage output, and a desperate need of Triump- waiiiiiit a minute. All Attacks Battle theme: feel eyes on you (Lunatic Eyes) Lunatic Red Eyes theme: UDON-ZAM (Lunatic Eyes, FIGHT) ![]() GunXSword Waaaaaay back when Youmu rejoined for FMW2's finale, I wrote this: quote:Thankfully, FMW3 fixed that with the perfect partner... 80% of the way through the game. Well here she is, Youmu's perfect partner. Youmu casts Accel, Reisen zooms in, and once they're close enough she casts Triumph then switches to Youmu for a finisher. It's a simple but effective strategy that really helps clear the stage of bulky grunts. They're not as effective for bosses by sheer virtue of the fact there are so many other strong characters, but if there's no more space for Youmu (or a Shotgunning + All Spectral Reisen) around the boss you can just have Reisen drop Invisible Full Moon instead. Pretty much their only problem is that they rely on dodging for defense despite not being Reimu. Reisen can die from a stiff breeze, but as long as she managed to get Youmu closer it evens out. Also you can totally pretend they're Sanger and Rätsel. ![]() Utsuho Reiuji All Attacks ------ ![]() ![]() ![]() ![]() ![]() ------ Total Cost: 32.0 3.5 Remilia (42) Palanquin Ship [Always forced] 3.0 (Marisa is forced and Reimu is unavailable.) 2.5 Meiling (39) Patchouli (37) Sakuya (42) Alice (42) Youmu (39) Keine (37) FA Nitori (36) Sanae (42) (Reisen is forced.) 2.0 Kurumi (32) Elly (35) Rumia (27) Cirno (34) Koakuma (37) Chen (39) Wriggle (37) Mystia (36) Nitori (36) Nazrin (35) Shou (30) 1.5 Daiyousei (35) Sunny (37) Luna (32) Star (33) Since Magic Team isn't available, for once you have all 32.0 Cost. BlitzBlast fucked around with this message at 18:06 on Oct 26, 2015 |
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Gonna get my vote out of the way before I read this thing. Bring Remi and Youmu in leaving 26
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Bring forth Sanae and Elly for the next chapter. Now we have 21.5 cost left. Also wow Utsuho and Orin were absolutely terrible. I cannot imagine how they'll improve when SA comes.
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Alice and Patchy for Team Shipping War 16.5 I think my biggest regret is that even if they get to the moon, there won't be a Clownpiece in this game.
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It's pretty nice that they decided to approach adapting the SSiB plot from a completely different starting point than the books. Also Okuu and Orin were pretty great this chapter. Team Wan Shi Tong, of Keine and Mystia, leaving 12.
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Luna and Star leaving 9.
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Sakuya and Meiling leaving 4.0
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Well if two of the three are coming along it looks like, i'm forced to pick Sunny Solo. Leaving us with 2.5 Also, it's kind of weird Reisen's cut-in is for her most generic attack. You'd think it'd be for one of her spellcards at least. SyntheticPolygon fucked around with this message at 13:37 on Sep 27, 2015 |
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Shou Solo, for 0.5.
Clarste fucked around with this message at 14:15 on Sep 27, 2015 |
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Oh my god, she does. Reisen totally uses Satellite Cannon ![]()
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I do love seeing who's picked up what attacks from SRW. This mission was... really just kind of sad, to be honest. I suppose it's a good breather as far as the plot goes.
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Everyone should watch that Utsuho attack video if you haven't it's real good. And blitzblast don't think I didn't notice you leaving all the ghosts off the list of deployable characters.
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Well I cracked and started another run of FMWI myself. It's such an improvement over FMWE and P it's ridiculous.
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When I first played FMW2, it was such a massive improvement over the first game that I thought there was no way that FMW3 could keep it up. I've never been so happy to be wrong. I can only hope that FMW4 keeps up the streak, though I'd be cool with it just being as good. EDIT: By the way, Hokuto agreed with Clarste on the raven vs crow matter. It's 2 versus 1 now so I changed it. BlitzBlast fucked around with this message at 17:09 on Sep 27, 2015 |
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BlitzBlast posted:EDIT: By the way, Hokuto agreed with Clarste on the raven vs crow matter. It's 2 versus 1 now so I changed it. Democracy works!!
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By the way, speaking of the moon, tonight's actually going to be a total lunar eclipse and a supermoon. Depending on the weather, you might even see a blood moon! Also Nages posted:And blitzblast don't think I didn't notice you leaving all the ghosts off the list of deployable characters. whoops
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You are using the wrong satellite cannon BGM section. ![]()
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I checked, the animation isn't nearly long enough to even get past the intro. And the one SRW always uses is the worst part of the song anyways. ![]()
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A little late on this, but I wanted to say that I find it odd this game has Yukari and Satori meeting face-to-face for diplomatic meetings concerning the Underworld. You'd think someone like Yukari would be extra-wary of showing up in from of a mind reader.
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Oh god Utsuho Borot is the best.
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Pureauthor posted:A little late on this, but I wanted to say that I find it odd this game has Yukari and Satori meeting face-to-face for diplomatic meetings concerning the Underworld. You'd think someone like Yukari would be extra-wary of showing up in from of a mind reader. She manipulated the border of what Satori could read of her mind. Or between the conscious and subconscious or something. SyntheticPolygon fucked around with this message at 06:47 on Sep 30, 2015 |
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Hellioning posted:Oh god Utsuho Borot is the best. Don't underestimate the Ultra Special Golden Delicious Giant Magnum Utsuho Punch! yes that is actually what she says
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More fmw3 in 20 minutes. http://www.twitch.tv/ryza01 edit: Streams over. Thanks for watching. Ryza fucked around with this message at 01:00 on Oct 7, 2015 |
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Sorry this took so long, my computer exploded and I had to spend a weekend fixing it. ------ ![]() quote:Moriya Shrine Full Text quote:
![]() Welcome back to Marisa's dreams. Full Text quote:
![]() quote:Kirisame Residence Full Text quote:
![]() quote:Palanquin Ship - Hall Full Text quote:
------ ![]() quote:Setting Sail to a Sea of Stars Music: Ark of the Spring Sky ![]() Aya posted:So! We made a trip from our special studio outside the Human Village, and here we are at the launchpad! ![]() ![]() The crowd goes wild. Cut to some nearby bleachers, where a couple familiar faces are spectating. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |_!1y VV|-|!+e posted:Please wait! Lily appears. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Suddenly, someone at this bleacher screams. ![]() ![]() ![]() ![]() ![]() ![]() |\|(_)e posted:Ha ha ha! Flee in terror, humans! Music: Heian Chimera Syndrome Nue and three UFOs spawn in. ![]() ![]() Meiling seems to recognize Nue, which is weird since she was on the other route split. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() UFOs pop in all over. ![]() ![]() ![]() ![]() ![]() ![]() Patchouli posted:If they enter this area, they'll easily destroy it. ![]() ![]() ![]() ![]() So for this map, I actually want to deploy primarily solo units for once. But the voice of democracy has spoken, and they want teams. ![]() ![]() ![]() ![]() ![]() ![]() ![]() The Red UFOs go splat. ![]() ![]() ![]() ![]() ![]() Reisen posted:I can't just sit back and watch this either. ![]() ![]() ![]() ![]() ![]() quote:Victory: Survive 7 turns, or defeat Nue. ![]() The very first thing I do is summon a bunch of dolls to act as roadblocks. It takes up a huge chunk of Alice's MP, but she's mostly Ammo based anyways. ![]() The green UFOs in the southwest corner actually won't move just yet, so it's safe to focus on this southern batch instead. ![]() I send Alice and Patchy (the Seven-colored Seven Days Witches) to the northwest, but their damage output is really lacking. I miss Magic Team already. ![]() ![]() Reisen, the Three Fairies, and Lily handle the northeast corner, ![]() and everyone else heads for Nue. More UFOs spawn in the north on the first enemy phase. ![]() ![]() Hina posted:I'm sorry, looks like we let a few slip through. ![]() ![]() ![]() Cue a long enemy phase of countering. I put All Spectral on Reisen, so she can easily dispatch of anything that attacks her with her stronger moves. ![]() Meanwhile Remilia... ![]() Tries her best, I guess. ![]() Her servants are doing much better; I had Remilia equip Scarlet Charisma, so they're both at 125 Power right out of the gate. Not only does that jumpstart the Scarlet Soul, it also means I can trigger Elegant in one battle. By the way, putting the Scarlet Soul on anybody is a quick way to make them useful, but Sakuya in particular is a good choice since it's not like she wants to equip anything else. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Music: The Psychotic and Cute Guest ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Flandre won't be able to really show her stuff until she hits max Power, and unfortunately she doesn't get the Scarlet Charisma boost this chapter. ![]() She's still strong enough to one-shot the blue UFOs though. ![]() The three UFOs that just spawned in are just one turn of movement away from costing me the chapter, so I have my northern units break off from their assigned sections to quickly dispose of them. ![]() But thanks to the Hourai Dolls, they can't reach the launch zone anyways. ![]() ![]() By the way, the Palanquin Ship is a unit in this chapter. It can't move, but it can fire at any UFOs that get too close. ![]() Meiling hit level 38 last chapter, so she learned Scarlet Dragon. This amazing PS lets her Support Defend on the player phase three times per chapter, which is for all intents and purposes three free casts of Alert. It's great on any glass cannon, and solidifies Meiling's status as the best tank in the game. It also clashes with Time Paradox, as you can see here. Too bad Support Attack and Defend take up the same slot on the menu. ![]() Shou is ten levels behind, so I'm hoping to feed these UFOs to her. ![]() ![]() ![]() ![]() Music: As Decisive as a Battlefield ![]() I wasn't expecting Youmu to hit, but she did. ![]() ![]() ![]() ![]() ![]() Clarste posted:Minamitsu is perhaps denser than an anime protagonist. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Four more UFOs join the fray all around the area. ![]() ![]() ![]() ![]() ![]() Lily has Cheer, so Shou can get two levels off a single kill. ![]() ![]() Oh yeah, here's Nue. She has a unique ability called Undefined that hides her Mobility and Armor. ![]() She has the same field as she did in 38R, though since this is Normal the HP Regen is much less impressive. ![]() And since Nue doesn't have Special Resistance, I can use Pressure on her. Not that it does anything, it basically only takes effect next turn. ![]() ![]() ![]() ![]() Red the Nightless Castle + Roukanken + Three Treasures - Sword gets Nue down to yellow. ![]() While I'd love to end this with a Miracle, I still have UFOs to kill. Two more Red UFOs spawn in the southwest come turn 4. ![]() ![]() ![]() ![]() |\/|@R!$@ posted:Sorry I'm late! Music: Stardust Hero ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Orreries Sun buffs Marisa's base weapon power by 100 and her Mobility by 10 when she hits 130 Power. Nothing fancy, but appreciated all the same. You can't tell since it's just a skill in this game, but in the source games its animation is based off of one of Mima's attacks. ![]() Marisa's entrance is the last event of this chapter, so now I can finish off the UFOs. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Meanwhile Nue thrashes around pointlessly. ![]() ![]() Shou made it to level 37 in the end. Not bad. ![]() ![]() ![]() ![]() Music: Proof of the Wind's Bond ![]() And that's that. Nue drops a Cartridge of all things. ![]() ![]() ![]() ![]() ![]() ![]() Everybody but Reisen and Lily pile into the ship. ![]() ![]() ![]() ![]() ![]() Sunny posted:Gah, she's coming straight for us! ![]() ![]() ![]() ![]() ![]() Nue posted:...! I got blocked! Reisen intercepts Nue's charge, and ends up getting thrown onto the ship. ![]() ![]() ![]() ![]() ![]() I didn't notice I had improperly sized animations for the last few updates until I went back and looked at the older chapters. ![]() ![]() ![]() ![]() Nue leaves. ![]() ![]() ![]() ![]() Mokou posted:Keine, don't work yourself too hard! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ------ On Lunatic this map is more annoying, but that's about it. Nue's tough enough that you might want to consider having Elly freeze her movement with Floor Tiles. ------ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() BlitzBlast fucked around with this message at 18:34 on Oct 23, 2015 |
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![]() quote:Palanquin Ship - Bridge Full Text quote:
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------ ![]() Flandre Scarlet Personality: Resolute (Hit: +1, Miss: -1, Kill: +4, Get Hit: +2, Ally Killed: +2, Graze: +1) Personal Skills: Calamity's Bow (at 170 Power, deal 30% more damage), Magical Girl (equivalent to Magician), Together with Remi (enhances Flandre's friendship with Remilia by 3 levels) Spirits: Fury, Strike, Guard, Drive, Wrath (47), Valor (52) Friendships: Marisa (L1), Sakuya (L1), Koakuma (L2), Patchouli (L2), Meiling (L3), Remilia (L3) Like her older sister, Flandre has a list of flaws a mile long. Her defenses are trash, and she has neither Alert nor Grit to bypass that. She's a vampire, so she has to choose between a decent equip or a decent partner. She takes a ridiculously long time to get going, with her finisher unlocking at 140 Power and her true potential at 170. She bleeds through MP at an insane rate, and can't even rely on Koa since she so desperately needs to stay at max Power. But you know what? Unlike her sister, she's worth it. When Flandre gets going, she is bar none the most destructive character in the game. Only Marisa can claim to have a higher average damage output, and that's just because there's a 45 chapter gap of resource investment between the two that Flandre is not very likely to overcome in a regular run. Anyway, Flandre's goal is simple: make it to 170 Power as soon as she can, get right up in the boss' face, and start unloading pain. This can admittedly be tricky to set-up, as she'll also need an extensive support group to keep her safe and fueled, but the sheer numbers she outputs really do justify all of it. You know what would make Flandre even better? If she wasn't almost entirely restricted to close range. But I mean it's not like she ever had a super long-ranged finisher anyway rig- ![]() All Attacks FMW E battle theme: Unbalanced Unknown (Centennial Festival for Magical Girls) Boss theme: Frantic Destroyer (U.N. Owen) FMW I battle theme: The Psychotic and Cute Guest [ver.I] (U.N. Owen, Violent Battle) Bonus theme: The Psychotic and Cute Guest (U.N. Owen, Violent Battle) ------ In the week between updates, Nages and I were chatting about the game when the subject of friendships came up. I want you to look at this: It's a part of the japanese wiki's big old friendship chart. It looks like it's listing how much of a boost the people on the right gives to the person on the left, right? I mean there's an arrow pointing left and everything! Well it's actually describing the exact opposite. ![]() Here's Nages' big old thesis: Nages posted:All of the characters have friendships with other characters, and a certain amount of those friendships are influenced by either story events or personal skills that the characters can equip. This got him a PhD in Friendship, even though he forgot about Keine/Mokou and the Moriyas. Also, oddly enough, even though both Nitori and Alice can reach L3 with Marisa in FMW2, Nitori is the only one who can bump that up even further into L4 upon reaching FMW3. I guess it might be game balance since otherwise you'd have literally zero reason to ever pair Nitori with Marisa. Or maybe they're delaying the benefit to getting both Alice flags to FMW4. ------ ![]() ![]() ![]() ![]() ![]() ------ Total Cost: 32.0 3.5 Remilia (42) Flandre (41) Palanquin Ship [Always forced] 3.0 Reimu (40) Marisa (42) 2.5 Meiling (41) Patchouli (40) Sakuya (42) Alice (43) Youmu (40) Keine (38) FA Nitori (36) Sanae (43) (Reisen is unavailable.) 2.0 Kurumi (32) Elly (38) Rumia (27) Cirno (34) Koakuma (37) Chen (39) Lyrica (37) Merlin (37) Lunasa (35) Wriggle (37) Mystia (38) Nitori (36) Nazrin (35) Shou (37) 1.5 Daiyousei (35) Sunny (37) Luna (34) Star (34) Magic Team's back. You've got 26.5 Cost. BlitzBlast fucked around with this message at 07:01 on Oct 13, 2015 |
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Going to vote for Merlin & Lyrica even if you don't list them, 22.5
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Lunasa for 20.5
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Cirno and The Naz leaving 16.5
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Sunny and Flandre, leaving 11.5
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Daiyousei and Reimu, leaving 7.
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Team Half-Human Protagonists: Sanae and Youmu, leaving us with 2.0 I'm surprised they're having Nue show up again. I expected her to be out until they covered UFO, but I guess there's not too much reason for them to hide Nue's reasons for messing with everyone until then. Since they're going all-in on Nue's hatred of humans I wonder if any of that will come up about Byakuren's ex-human status? Or maybe not since Ichirin and Murasa are also both ex-humans and Nue doesn't seem to really care. Also, it is very disappointing the game is not adapting Yukari's incredibly complex ploy to gently caress with the Lunarians and piss off Eirin. In general an SSiB adaption without any scheming from Yukari or Eirin just makes it feel like something is missing. Though the most disappointing thing about there being no complicated plans is Yuyuko not instantly seeing through all of them and then going along with Yukari's just to steal some booze.
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# ? Jul 5, 2022 21:47 |
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Let's get Shou some more levels. 0 Also, disapointed that ![]()
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