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Jul 30, 2011

some people just wanna watch the world burn

What's this?
Fantasy Maiden Wars I (aka Gensou Shoujo Wars Eternal) is the sequel to Fantasy Maiden Wars P. Because of that, a lot of people just call it FMW3. Anyway it's the third game in Sanbondo's planned quartet of Touhou-SRW mashups, and it is really drat good.

Touhou? SRW?
Touhou is a long series of indie bullet hell vertical shooters, and Super Robot Wars is an equally long series of turn-based strategy RPGs. You might wonder how those two could work together, and the answer turns out to be quite well! Rather than just slap the Touhou cast into SRW gameplay, the developers put a lot of effort into intertwining the two games. And while you'd think it'd be an oil and water situation, in fact the two concepts work together extremely well. I would definitely put FMW3 up there as one of the best SRW games to date.

So this is a translation LP?
Yes. Hokuto and Clarste will probably be handling most of the work on that front, so be sure to thank them.

Should I have read the previous LP?
Well it'd be kind of hard not to at the moment since this is the same thread as FMW2! But yeah, kind of. FMW3 is where a lot more of the hanging plot threads start getting addressed, so it can be hard to follow some bits without knowledge of FMW1 and 2. The game usually does its best to at least catch new players up, though.

How is this LP going to work?
There are posts and you read them.

So how long is this going to take?
FMW I has 24 unique chapters, plus an epilogue. I have no idea what the schedule is beyond "it'll be posted when it's done", but I dunno maybe a year?

Is there going to be viewer participation?
Yes, from the second chapter onwards.

I'm familiar with Touhou. What games does this installment cover?

IN and SA are the main stars this time, but characters from SoEW, LLS, EoSD, PCB, IaMP, PoFV, MoF, UFO, DS, and some of the sidestories are also around.

What's the spoiler policy?
Same as the last LP. You're free to talk about how Reimu and Marisa are going to beat the crap out of the casts of IN and SA, but anything FMW3 adds is a no.

Head's up!
I keep my computer audio's at about 40%, so all of the music links are really loud. I kind of wish somebody had told me about this when I started out instead of 39 chapters in, but oh well. Duck your audio before you read update I guess.

Alright, let's get started!


Chapter 1R: Wonderful Shrine Maiden of Paradise
Chapter 1M: Departure
Chapter 2R: A Visitor to the Human Village
Chapter 2M: Magicians and Lies
Chapter 3: Silver Servant
Chapter 4R: Battle Amidst the Mist
Chapter 4M: Magicannon! Master Spark
Chapter 5R: Shameimaru, God of Wind
Chapter 5M: Daiyousei SOS
Chapter 6: Turmoil on the Lake Part 1
Chapter 7: Turmoil on the Lake Part 2
Chapter 8: Scarlet Boundary
Chapter 9: Trap in the Great Library
Chapter 10: Humans and Youkai
Chapter 11: Eternally Young Scarlet Moon
Chapter 12: The Summer Villa
Chapter 13: Sister of Scarlet + The Echoing Bell of the Wind God
Chapter 14: Into the Depths of Maddening Darkness
Chapter 15: Scarlets


Chapter 16: Revisit
Chapter 17: The Mountain Where Gods Reside
Chapter 18M: Laying a Hand on the Scarlet Devil Mansion
Chapter 18R: Don't Lay a Hand on That Human
Chapter 19: Invasion! The Sacred Mountain of Autumn
Chapter 20M: The Other Shore of Friendship
Chapter 20R: Calamity of the Misfortune God
Chapter 21: The Visible Path
Chapter 22: Faith is From the Transient People
Chapter 23: Ah, Gods and Mortals on the Grounds of the Divine Lake
Chapter 24: Danmaku Chugfest
Source Material

Chapter 25M: Visitor in the Snow
Chapter 25R: A Winter for Young Maidens
Chapter 26: Spring Snow
Chapter 27: Yesterday's Enemies and Today's Enemies
Chapter 28M: Fantasy Cave
Chapter 28R: Seasonal Transition
Chapter 29M: Closed Runaway
Chapter 29R: Encounter
Chapter 30: Cherry Blossom Barrier Above the Clouds Part 1
Chapter 31: Cherry Blossom Barrier Above the Clouds Part 2
Chapter 32: Brink of Death on the White Jade Belvedere's Staircase
Chapter 33: Perfect Blackened Cherry Blossom
Chapter 34: Offering to the Falling Flowers
Source Material


Chapter 35: Surfacing
Chapter 36: Fugitive
Chapter 37M: Fluttering Fireflies in the Night Sky
Chapter 37R: Tempting Singing Voice in the Black of Night
Chapter 38M: Rabbit of the Earth, Rabbit of the Moon
Chapter 38R: UNDEFINED
Chapter 39R: The Hakurei Barrier
Chapter 39M: Kirisame's Hakkero
Chapter 40: Showdown! Reimu VS Marisa
Chapter 41: The Engraver's History
Chapter 42: The Eternal Cage that Hides the Princess
Chapter 43: The Five Impossible Requests
Chapter 44: And Then, There Were None
Source Material

Chapter 45: A Glimpse at a Future Sky
Chapter 46: Setting Sail to a Sea of Stars
Chapter 47: Fantasy Maidens ON THE MOON
Chapter 48: Watatsuki's Spell Card
Chapter 49: G Free Shrine Maiden
Source Material
Chapter 50: The Rise of the Earth Spirits
Chapter 51: A Thread of Resentment Sinking into the Darkness
Chapter 52: A Bridge to the Surface
Chapter 53: Passing by the Palace of Earth Spirits
Chapter 54: Hell's Artificial Sun
Chapter 55: Twisted Tomorrow
Source Material

BlitzBlast fucked around with this message at 03:57 on Dec 8, 2015


Jul 30, 2011

some people just wanna watch the world burn

For easy access, here's the attack videos and character themes. Credit for all pictures goes to itomugi-kun.

Reimu Hakurei
All Attacks
Battle theme: Specter Buster (Mystic Oriental Love Consultation)
Fantasy Seal theme: Sealing Charm, Blessed Light (Witching Dream)
Trichromatic Lotus Butterfly theme: Trichromatic Danmaku Träumerei (Dichromatic Lotus Butterfly)

Marisa Kirisame
All Attacks
Battle theme: Be a Shooting Star (Casket of Stars, Time to Come)
Master Spark theme: The Moment Dreams Reach the Stars (Dimensional Dream)

Keine Kamishirasawa
All Attacks
Battle theme: Brain of Steel (Plain Asia, Trombe, Ice Man)
Headbutt theme: Theme of a Punishing Love (Nostalgic Blood of the East)

Alice Margatroid
All Attacks
Battle theme: Dancing Doll (Doll Judgement, "Shooting Star, Cut Through the Night Ver H", Ace Attacker)
Doll battle theme: Beloved Handmade Dolls (Dollmaker of Bucuresti)
Bonus theme: Dancing Marionette (Doll Judgement, Marionette Messiah)

All Attacks
Battle theme: Flap & Frappe & Flapper (Tomboyish Girl in Love) or whatever it's called
Bonus theme: Heroic Fairy Duo Atop the Lake (Tomboyish Girl in Love, Lunate Elf)

The Aki Sisters
All Attacks
Minoriko battle theme: Heated Harvest Festival (Because Princess Inada is Scolding Me)
Shizuha battle theme: Silent Autumn Breeze (A God that Loves People)

Sakuya Izayoi
All Attacks
Boss theme: Distortion Dial (Luna Dial, Variable Formation)
Soul Sculpture theme: Crumbling Silver Knife (The Young Descendant of Tepes)
Battle theme: The Elegant Flower That Blooms at Night (Flowering Night)

Meiling Hong
All Attacks
Battle theme: Chinese Girl, Stand Guard! (Shanghai Teahouse, None Can Oppose Me)

Komachi Onozuka
All Attacks
Battle theme: Price of Life (Higan Retour, Beat and Beat)
Bonus theme: Price of Life (Ibiza Style)

All Attacks
Battle theme 1: Creeping Dreams (Perdition Crisis)
Battle theme 2: The Girl Guarding the Door of Dreams (Perdition Crisis, White Reflection)
Bonus theme: Creeping Dreams (cobu style)

All Attacks
Battle theme: Rise Above the Lake, Scarlet Phoneme (Scarlet Phoneme)
Bonus theme: Rise Above the Scarlet Lake, Scarlet Phoneme (long)

All Attacks
Battle theme: Best Friends Atop the Silent Lake (Lunate Elf)

All Attacks
Battle theme: Stalking the Night with a Cross (Apparitions Stalk the Night)
Demarcation theme: Fluttering Food in the Night Sky (A Soul as Red as a Ground Cherry)

Mokou Fujiwara
All Attacks
All Attacks (FMW I)
Battle theme: Eternally Blazing Heart (Reach for the Moon)
Bonus theme: How to Spend an Eternity (Extend Ash)

Nitori Kawashiro
All Attacks
FMW E battle theme: Water-to-Air Super Youkai Warhead Nitori (Candid Friend)
Boss theme: From the Bottom of the Valley and the River (Akutagawa Ryuunosuke's Kappa, From the Incompatible Land of Lakes and Marshes)
FMW P battle theme: A Sworn Friend's Bond (Candid Friend)

The Three Fairies of Light
All Attacks
All Attacks (Combined)
Sunny battle theme: Unrefracting Curiosity (Sunny Rutile Reflection)
Luna battle theme: Careless Though it's Spring (Sleepless Due to the Night)
Star battle theme: Trickster Girl (In Regards to Fairy Refulgence)
S-Formation theme: The Tiny Future Shines Brightly (Refrain of the Lovely Great War)
Combined battle theme: Our Hearts Still Shine Brightly (Year-Round Absorbed Curiosity, Soul of Steel)
Bonus theme: [Battle] Unrefracting Curiosity

Hina Kagiyama
All Attacks
Battle theme: Misery Go Round (Dark Side of Fate)
Pain Flow theme: A Certain Misfortune God's Song (The Road of the Misfortune God)

Momiji Inubashiri
All Attacks
Battle theme: Observe, White Wolf! (Fall of Fall)
Rabies Bite theme: The Dashing, Falling Fall (Fall of Fall, GunxSword [opening theme])

Aya Shameimaru
All Attacks
Boss theme: Black-Winged Wind God (Youkai Mountain, Battle God of Steel)
Battle theme: Gale Winds! Whirlwind! Shameimaru! (Wind God Girl, Endless Battle)
Bonus theme: Tearing Up the Only Moment (Shoot the Bullet)

Patchouli Knowledge
All Attacks
Battle theme: Magician of Aprisyra Metrosil (Locked Girl)

All Attacks
Battle theme: With an Eternally Innocent Heart ("Voile, the Magic Library")
Bonus theme: With an Eternally Innocent Heart (Howling Star edit)

Sanae Kochiya
All Attacks
Boss theme: Motherly Sea, One with the Wind (Faith is for the Transient People)
Summon Takeminakata theme: Proof of the Wind's Bond (Faith is for the Transient People)
Battle theme: Brand New Wind (The Primal Scene of Japan the Girl Saw, Realize)

Kanako Yasaka
All Attacks
Battle theme: The Restless Spirit and the Virtuous Wind (The Venerable Ancient Battlefield)
Bonus theme: The Wrath of the Most Cheerful God (The Venerable Ancient Battlefield)

Suwako Moriya
All Attacks
Battle theme: A God Plays with their Whole Heart and Soul (Native Faith)

Suika Ibuki
All Attacks
Battle theme: No Need for a Million Oni, Just One is an Army (Oni's Island in the Fairyland)
Bonus theme: Oni's Island (Broken Moon)

Letty Whiterock
All Attacks
Battle theme: Letty the Cool Lady (Crystallized Silver, Woman the Cool Spy)
FMW I battle theme: Thawy Days (Paradise, Destine)

Kisume and Yamame Kurodani
All Attacks
Kisume battle theme: Living in the Capital's Bucket (The Dark Blowhole)
Yamame battle theme: Upbeat Spider (The Sealed-Away Youkai)

All Attacks
Battle theme: A Simple but Unbreakable Family ("A Tiny, Tiny, Clever Commander")

Shou Toramaru
All Attacks
Battle theme: The Scorching Heat's Hungry Tiger (The Tiger-Patterned Bishamonten)

All Attacks
Battle theme: Orange Fancy (Withered Leaf)

Lily White
All Attacks
Battle theme 1: Song of an Unexpectedly Distant Spring (The Capital City of Flowers in the Sky)
Battle theme 2: The Snow White Angel of Spring (Liliaceae) (The Capital City of Flowers in the Sky, Silver Fallen Angel)

The Prismriver Sisters
All Attacks
Lunasa battle theme: luna crescente (Ghostly Band)
Merlin battle theme: Shiny Transblue (Ghostly Band)
Lyrica battle theme: Your Sparkling Sound (Ghostly Band)
Combined battle theme: The Netherworld's Prism Phantoms (Ghostly Band)

Ran Yakumo
All Attacks
Boss theme: Cyano Fantasia (Maiden's Illusionary Funeral, The Gate of Magus)
Battle theme: Accel Fox (Youkai Domination)

Youmu Konpaku
All Attacks
FMW E battle theme: Sword-Light-One-Flash (Ancient Temple)
Boss theme: As Decisive As a Battlefield (Hiroari Shoots a Strange Bird)
FMW P battle theme: Sword-Light-One-Flash [ver.P] (Ancient Temple)

Yuyuko Saigyoji
All Attacks
Boss theme: A Butterfly Amidst Scattering Petals ("Bloom Nobly, Blackened Cherry Blossoms")
Resurrection Butterfly theme: BORDER OF LIFE (Border of Life)
Battle theme: The Dancing, Blooming, Butterfly Person A!! (Ghost Lead, "Keep Going! Dance Battle All Night")

Yukari Yakumo
All Attacks
Boss theme 1: Lapsing into Sleep, the Boundary of Reminiscence (Necrofantasia)
Boss theme 2: The Final Banquet of Boundaries and Reminiscence (Necrofantasia)
Battle theme: Sage, Please Guide Me (Night Falls, Swift Battle)


Minamitsu Murasa and Ichirin Kumoi
All Attacks
Palaquin Ship theme: Ark of the Spring Sky (At the End of Spring)
Murasa's theme: Crossanchor Murasa (Captain Murasa, Crossbone Gundam)
Ichirin's theme: The Cloud's Fist (The Traditional Old Man and the Stylish Girl)

Hatate Himekaidou
All Attacks
Battle theme: Girl on the Tailwind of a Story (The Mystery in Your Town)
Bonus theme: Longing for that Wind that Tore Up the Moment (Double Spoiler)

Yuuka Kazami
All Attacks
Boss theme: Let's Make a Flower of Despair Bloom (Sleeping Terror)
Master Spark theme: The Beauty of Nature ("Gensokyo, Past and Present")
Player theme: The Flower that Marks the Changing Seasons [Ver. I] (Lovely Mound of Cherry Blossoms)
Bonus theme: The Flower that Marks the Changing Seasons

All Attacks
Battle theme 1: Enter the Aluren (Reincarnation, Time Diver)
Battle theme 2: Atop the Möbius Strip (Complete Darkness)

Wriggle Nightbug
All Attacks
Battle theme: -Fleeting Flame- Firefly Soul (Stirring an Autumn Moon, Illusionary Night, Get a Dream)
Wriggle Kick theme: -Fixed Star- Twinkling Rigel (Stirring an Autumn Moon, Illusionary Night, Wild Flug)

Mystia Lorelei
All Attacks
Battle theme: Grilled Lamprey Under the Moonlight (Song of the Night Sparrow, Deaf to All but the Song, Seventh Moon)
Song of the Night Sparrow theme: Open Human Cage (Deaf to All but the Song)
Mysterious Song theme: Bye Bye, Chicken Heart (Deaf to All but the Song, Empty Diamond Crevasse)
Howl of the Horned Owl theme: Anti-griddle of Anger (Song of the Night Sparrow)
Midnight Chorus Master theme: The Romantic Flavor of Westernization (Deaf to All but the Song, Song of the Night Sparrow, Interstellar Flight)
Bonus theme: The Romantic Flavor of Westernization LIVE at Youkai Mountain
Bonus theme 2: Love is Blind (Song of the Night Sparrow)

Tewi Inaba
All Attacks
Battle theme: Pounded Lies and Mochi in the Moonlit Night (White Flag of Usa Shrine)

Nue Houjuu
All Attacks
Battle theme: Heian Chimera Syndrome (Heian Alien)

Reisen Udongein Inaba
All Attacks
Battle theme: feel eyes on you (Lunatic Eyes)
Lunatic Red Eyes theme: UDON-ZAM (Lunatic Eyes, FIGHT)

Reimu Hakurei [Heavy Weapons System]
All Attacks
Battle theme: Dream Balancer [ver. Game] (Maiden's Capriccio, Dancing Blue)
Full battle theme: Dream Balancer
Fantasy Seal -Blink- theme: Sealing Charm, Blessed Light (Witching Dream)
Trichromatic Lotus Butterfly theme: Trichromatic Danmaku Träumerei (Dichromatic Lotus Butterfly)
Fantasy Nature theme: That Voice Won't Reach (Eternal Shrine Maiden, UNICORN)

Shin Marisa Kirisame
All Attacks
Battle theme: Stardust Hero [ver. Game] (Love-colored Master Spark)
Full battle theme: Stardust Hero
Final Spark theme: The Moment Dreams Reach the Stars (Dimensional Dream)

EX Keine Kamishirasawa
All Attacks
Battle theme: Now is the Full Moon (Extend Ash, Resolve of the Awakened One)

Remilia Scarlet
All Attacks
Battle theme: Emblazoned with an Eternally Young Scarlet (Septette for a Dead Princess, Dark Prison)

Eirin Yagokoro
All Attacks
Battle theme: Mind of Space (Gensokyo Millenium)
Astronomical Entombing theme: The Arrows and Bullets that Enshrouded the Night (Voyage 1969)

Kaguya Houraisan
All Attacks
Battle theme: An Exceedingly Proper Yet Arrogant Game (Lunatic Princess)
End of Imperishable Night theme: The Shining Moon Rises on the Absurd Night (Voyage 1970)

Flandre Scarlet
All Attacks
FMW E battle theme: Unbalanced Unknown (Centennial Festival for Magical Girls)
Boss theme: Frantic Destroyer (U.N. Owen)
FMW I battle theme: The Psychotic and Cute Guest [ver.I] (U.N. Owen, Violent Battle)
Bonus theme: The Psychotic and Cute Guest

Yorihime Watatsuki
All Attacks
Battle theme: Lunatic Guardian (Lunatic Blue, The Heavenly Diamond)

New/Changed Attacks
New Attacks 2 + Subterranean Animism

Yuugi Hoshiguma and Parsee Mizuhashi
Parsee battle theme: Resounding Wailing in the Hidden Heart (Green-Eyed Jealousy, The Bridge People No Longer Cross)
Yuugi battle theme: A Single Oni Strikes as Hard as a Thousand, No Help Needed (A Flower-Studded Sake Dish on Mt. Ooe, Walking the Streets of a Former Hell)

Satori Komeiji
Battle theme: the eyeline (Satori Maiden, Linebarrel)

Rin Kaenbyou
Battle theme: JAJAAAN ROCK!! (Corpse Voyage)

Utsuho Reiuji
All Attacks
All Attacks (Yatagarasu)
Battle theme: Skygazer (Hellfire Mantle)
Battle theme 2: The Crow that Swallowed the Sun (Nuclear Fusion)

Berserk Utsuho Reiuji
All Attacks
Battle theme: The Sun Fallen to Earth (Nuclear Fusion)
Battle theme 2: From Now On, We'll... (Lullaby of a Deserted Hell, GUNDAM)

BlitzBlast fucked around with this message at 08:55 on Dec 10, 2015

Jul 30, 2011

some people just wanna watch the world burn

Since I have FMW1 save data, the game gives me the option of continuing from it. The process isn't as cut and dry as you'd think, but that's a topic for a later day.

In the previous LP, the main save file was on Reimu's route, so I'm sure a lot of you are expecting me to continue her story.

The fact I brought that up means exactly what you think. This game is a lot more interesting on Marisa's path, so she's getting the spotlight this time. Sadly FMW2 does not let me change protagonists between games, so I had to beat FMW1 again to make a new save. For you previous LP veterans, yes, I got the Sunflower.

Music: Mystic Prelude

The song that actually plays here is a looped version of this track.

Opening crawls are a SRW tradition.



A land far to the east that has existed since long ago. Humans and youkai live in this small, isolated realm and continue to spin new history.

There are two large barriers in Gensokyo. The "Boundary of Illusion and Substance" that calls in weakened youkai, and the divisor between Gensokyo and the outside world, between common sense and the lack of it, the "Great Hakurei Barrier".

Because of these barriers, communication between Gensokyo and the outside world was severed. So the humans and youkai living there formed their own peculiar culture.

During its 118th summer, Gensokyo was struck by a scarlet mist and a mighty storm.

The scarlet mist that spread far throughout Gensokyo was poisonous to the human body and caused great torment. What would later be called the Scarlet Mist Incident was resolved by two humans.

The Hakurei Shrine Maiden who bears the duty of preserving the harmony of Gensokyo, Reimu Hakurei.

An ordinary girl intent on wielding the greatest of magics, Marisa Kirisame.

These two were the heart of a group of humans and youkai that crossed the species boundary and worked together to take down the cause of the incident, Remilia Scarlet.

At the same time, a new incident arose at Youkai Mountain. The goddesses of the Moriya Shrine had come from the outside world.

The Moriya goddesses disputed with the mountain youkai, and then ordered the Hakurei Shrine to cease business.

However, the conflict was left unresolved when Reimu Hakurei defended the Hakurei Shrine from Sanae Kochiya. Pulling back their hand, the Moriya Shrine gained Youkai Mountain's faith and quieted down.

Gensokyo saw a brief moment of calm. But the peace that group of humans and youkai earned would not last long.

And thus, Autumn came to Gensokyo.

With that over with, the game starts the way all good RPGs do.

With some cryptic foreshadowing.

Music: Faintly Colored Whispering

In case you didn't read the OP, in order to prevent this LP from becoming too much of an image landslide, all pre/post chapter conversations will be on the Test Poster. I'll post a link, and provide a summary for anyone who just wants to get to the game.

Full Text


I'm bored.

So am I.

Isn't Mountain of Faith about to happen?

Eh, I'll let Reimu handle it.


Chapter 16: Revisit
Smash cut to Reimu and co. Since the entire series is supposed to be a single game, FMW2 starts at Chapter 16.

Music: For the Gensokyo of Tomorrow

Cirno posted:

Are you all ready!? You'd better not slow us down!


Sheesh, you guys never learn. I don't have the time for this right now.

Well Cirno is just a fairy. What the heck are you guys up to today?

It's a donating game. The maid at the red house taught it to me.

Sakuya: kind of a dick.

Donating? What, are you gonna ring the shrine's bell then ditch?

Normally you ring a shrine's bell before you put a donation in the offering box.

Don't be so sure. Perhaps she wants to steal it.

...So few people came already, and now this happens. Is your shrine always like this?

Pretty much. I'm practically buried in annoying fairies and youkai.

I suppose everyone's had more free time since last summer's incident.

I'm pretty sure the only one of you with a real job is Keine.

Okay everyone, go for the donation box. We don't need it, but Reimu will be really mad if she doesn't have it! It'll be hilarious!

Ooh, they're going for the donation box. We'd better stop 'em, even if there's nothing good inside.

Nuh-uh, I put some pretty rocks in there for her once!

That was you?!

*sigh* It's just like a playground here. Visitors to the shrine should worship once in a while.

That's what I tell them.

Well whatever, if you're all bored then bring it on!


Victory: Defeat Cirno.
Defeat: All allies defeated.
Bonus: Cirno is the last enemy defeated.
All chapters start off with a information screen. Win/Loss conditions are self-explanatory, but the WP Bonus is new. To increase difficulty, SRW games often place special challenges on every map. Usually you get a prize for fulfilling as many as possible, but FMW2 changes things up a little.

So. The map. Since FMW1, Sanbondo's added in a ton of quality of life features like

being able to zoom in and out. Take a look at the enemy types; over on the left are fairies, and across from them are kedamas.


Youkai Buster: "Youkai" enemies take 10% more damage.
If you flip through the character menus for a bit, you'll notice Reimu has a skill that specifically increases damage to Youkai type enemies. Which kedamas fall under, but not fairies. For some reason.

Meanwhile Marisa has the same hit/evade rates on both enemy types, but kedamas hit much harder so it'd be better for her to take on fairies.

So if I want to get through this chapter as smoothly as possible, I want Reimu, Keine, Marisa, and Alice swap positions. It's kind of odd chapter 16 does this when every other chapter doesn't, but I guess Sanbondo wanted to see if the player would pay attention.

What's Reimu doing all the way up there? You'll see.

Battles in SRW are simple affairs. Both sides have a hit rate, and when you start the battle the dice are rolled. If the enemy is initiating the attack like here I can choose to forgo countering to instead defend (halve damage received) or evade (halve enemy hit rate), but that's not needed yet.

Music: Be a Shooting Star

Marisa isn't as dodgy as Reimu, but she can handle herself.

Like most SRPGs, SRW subscribes to the "godly player units, mobs of trash enemies" design. Most enemies shouldn't take more than two or three hits to kill.

Characters are awarded experience, Pilot Points, and Points after battle. You'll see what the last two do later.

Bar at the bottom posted:

Danmaku Defense 15%, Evasion 5%
This fairy did something special: she put up a danmaku field. Represented visually as a bunch of yellowish tiles (you can barely see them over the shrine's lawn), these inhibit your character's movement, and lowers their defense and evasion. The bar at the bottom of the screen lists the exact penalty rates. Overlapping danmaku fields will stack their effects, so even the best of characters can't charge recklessly into the middle of the enemy.

44% isn't that great of a hit rate, but as you'll come to see it's more than enough to hit me. Luckily Marisa scored a critical (x1.25 damage) in response. When enemies die, their danmaku goes with them.

Welp, they've busted out danmaku. They're pretty pumped considering there isn't an incident goin' on.

The second turn starts with a brief primer on danmaku, one of FMW2's bigger gameplay changes. I'll explain it myself, so I'll just skip this.

My first action of the turn is to move Reimu here. Just like in FMW1, every stage set at the Hakurei Shrine has a bonus conversation that plays only if you move Reimu over her lake.

I figured he wouldn't be here.

Something up?

I haven't seen the turtle around recently. I wonder where he went off to?

A turtle? Are you talking about the one you used to ride?

Yeah, now that I think about it you've seen him before. And he's been so lively lately too.

He helped out with all sorts of crazy stuff, maybe he finally decided to retire. I bet he'll come back to lend you a hand again someday.

FMW2 has significantly less bonus conversations than its predecessor, and they aren't counted on your final results either. I'm still going to show them off.
Also I'm pretty sure I hosed up the translation of the last line.

The next mechanic I want to cover is a broad one: hit/evade rate mods. Marisa's so far above this fairy she's always going to be seeing 100% hit rates, so let's just focus on her evasion.

At point blank, this fairy has a 38% chance of hitting Marisa. But if I moved her one panel to the right, that would drop to 30%. In order to prevent players from just sniping everything ever to death, accuracy (and damage!) drops the farther away you are. Trying to attack from more than 5 or so panels away in particular makes your damage plummet.

If this fairy had a brain, she'd be landed a tile to the left to take advantage of the terrain.

As a tangent, while flying characters will get a terrain's HP/MP regeneration, only landed characters can use the defense/evasion boosts. This can be a very important fact to keep in mind.

If Marisa stands here, three tiles away from the enemy (the game counts diagonal movement as two spaces), the fairy has a 27% chance to hit.

But if she stands next to Alice, the fairy's hit rate plummets to 17%. Certain pairs of characters have friendship bonuses that buff their hit/evade rates as long as they're standing right next to each other. Once again, note that diagonals are two spaces and thus don't count for friendships.

In FMW1's Marisa route, you could "optionally" (read: you were stupid as all get out if you didn't) establish a +10% friendship bonus between Marisa and Alice. If you carry that save over to FMW2 the bonus is maintained, otherwise it's just a 5%. 5% is basically useless while 10% is awesome so how useful Marisa can be in the first half of the game depends a lot on if you played FMW1.

Okay, let's skip to the boss.

Chapter 16 is a big warmup, so all that you missed was enemies attacking and me countering.

Since Reimu was too far away, Keine soloed the right half and got a level out of it; in SRW, characters gain levels every 500 XP. But the experience you get from battle scales to the level of your opponent, so no easy grinding.

Cirno takes the initiative and rushes the weakened Keine. I'm pretty sure Keine wouldn't die even if I didn't defend, but may as well be safe.

You're as lively as ever. I guess you don't think pranking humans is a bad thing, huh?

Don't worry. Lately I've only been messing with Reimu and Marisa.

Oh, that's alright then.

No it isn't.

Music: Flap & Frappe & Flapper

489 damage. Yeah, Keine would have been fine.

All bosses have gigantic danmaku fields that make getting to them annoying.

One way around them is to have my characters Focus; this drops their movement speed, but lets them ignore generic danmaku penalties and adds a flat 10% to their hit rate.

The other way is to use a Bomb. Dropped by specifically marked enemies (look for the green B), these things damage all enemies (and only enemies) and destroy all danmaku in their radius at the cost of 10 Power.

What's Power? To SRW fans, it's Will with a different name. To everyone else, it's a character-specific resource that steadily climbs from 100 to 150 as the chapter goes on. Various actions like hitting an enemy, dodging an attack, or letting an ally die can raise Power, and the exact numbers are determined by a character's personality. The higher Power is, the more/less damage the character will do/take. Stronger attacks and certain skills are also gated by specific Power thresholds.

Normally it'd be pretty hard for Marisa to hit Cirno, but between Proto Malice Cannon's +30% hit rate boost, Alice's friendship, and Focusing she can hit a perfect 100.

So did you come here just to kill time?

Hey, what about you? You're always playing here too.

What are you talking about, I'm hard at work. Crushing slackers is a really busy job.

Not that it means poo poo because Cirno triggered Random Dodge.

If the character with Random Dodge has lower Skill than her opponent, she has a chance of automatically dodging the attack. I've never seen it activate before now, so I guess this LP is off to a great start.

At least Marisa dodged. When you're Focused, it's impossible to fully dodge attacks. Instead you'll just take (Original Damage * Enemy Hit Rate) graze damage. This can be incredibly inconvenient, to the point that some characters are safer Unfocused.

Alice is too far away for a "guaranteed" hit like Marisa, so she casts Focus. All characters have a stock of Spirit Points and unique Spirits to spend them on. Each Spirit provides a different buff, with Focus here buffing Hit/Evade rates by a flat 30%.

Why yes, it is kind of confusing have both a Focus spirit and a Focus mechanic. If it helps, in japanese the words are totally different.

That reminds me, what are those three up to?

Alice is referring to the Three Fairies of Light, who Cirno teamed up with back in chapter 12.

Huh? What are you talking about all of a sudden?

Well they've raided my house before, so I might as well be a little careful.

Oh, well it's not like I'm always with them... but if you ask me, I think it's more fun to play pranks here.

I see. I suppose Reimu is easier to tease.

I didn't mention it last time, but Proto Malice Cannon is a combination attack. Both Marisa and Alice have to be in adjacent squares (diagonals count this time) and have sufficient Power to use it. Most combinations are usually super flashy finishing moves, but Proto Malice Cannon is just Marisa and Alice attacking at the same time. It's not as hilariously useful as it was in FMW1, but it's still really handy and the only way Marisa's going to hit dodgy bosses.

One hit and Cirno's almost dead. Alice has the highest Skill (the stat that governs criticals) in the game, so she's almost always getting crits.

I probably should show Cirno's stats, but eh. She's a wimp.

Keine could have finished off Cirno, but I decided to have her bomb a path for Reimu instead.

Reimu has two very handy spirits, Sense and Luck. Sense is both Strike (100% hit rate for a turn, bypasses all enemy skills) and Alert (100% evade rate for an attack, can override Strike) at once, and Luck doubles the amount of Points received from the next battle.

So today it's a donating game? What is Sakuya even teaching you?

She said it was a "primal, thrilling game for adults that can only be played at a shrine with a donation box."

What kind of nonsense is that? I've been getting nothing but trouble from the Scarlet Devil Mansion lately.

Reimu doesn't even need her finisher to wreck Cirno.

I was just going easy on you today!

As you'd expect, bosses drop quite the bounty. Being Focused cuts the amount of Points you get by the way, so you might want to stay Unfocused for deathblows.

Cirno also drops a Frozen Frog.

Uwah, I'm done for.

There's no way I'd lose to fairies. Now scram.

If there are any living enemies, they'll take Reimu's advice.

Well that wasn't much of a workout. Let's just start on those sweet potatoes Keine brought over.

Oh, are you baking them? Can I have some?

Didn't I tell you to scram? Besides, it's been chilly enough lately without you around.

Now, now, feeding one more person is nothing to be concerned about.

That's right, I brought a lot so it's fine if Cirno wants to eat.

Ugh, fine. But at least help make them.

Now that that's over with, let's light up a fire. Cirno, gather up some leaves an- wait, somebody's coming.

A familiar face enters the scene.

! Reimu, that's...

It's been a while, Reimu.

Sanae Kochiya?

Every chapter ends with a results screen. Just like last time I intend to beat this game without save scumming, so I'll post the screen each time for proof.

Good evening! It's Thrilling * Dream Mansion Night!

Today's hosts are me, Kurumi, and...

Me, Yuuka Kazami.

Okay, right in front of the usual "Yuukarin! Please step on me!" corner is today's special guest!

...What did you call that corner? What a tasteless hobby.

Oh my, Alice. Do you also want me to step on you?

Of course not, just give me the postcard. Now then, today's problem is from Youkai Mountain's "Miracle S".

"Good evening, Yuuka. Lately, I've been worried about how I should scold my superiors. What would be a good way to tell them I want them to better themselves?"

Pah, being worried about something like that is absurd. If that's how you feel, then it's best just to tell them. And if they're humans, it wouldn't hurt to do it over a drink.

Wait, you have to keep the other person's position in mind. Though I guess for you, it's good that you put even a little thought into it.

I see, well if that's my precious guest's opinion I'll have to restrain myself. Well I suppose your superiors will listen to you if you put your feelings into your words.

Oh, that's Yuukarin for you! So easy to understand!

Okay then, see you all next week~!

...Why did I do this?

BlitzBlast fucked around with this message at 21:07 on Mar 25, 2015

Jul 30, 2011

some people just wanna watch the world burn


Hakurei Shrine

Music: Bizarre Smile

Full Text


Close down the shrine.


Fine, I'm calling you out to Youkai Mountain.


Music: Preparing for the Coming Game

And now the intermission, character upgrade central.

I can spend points to directly buff my characters' attributes (from top to bottom, HP, MP, Mobility, Armor and Weapons),

use Pilot Points to purchase skills,

and dump WP to buff the hell out of a selected character. A single WP level boosts all of a character's attributes by one (breaking the cap of 5 upgrades if needed) and increases their maximum Power by 5. This is very different from how WP was used back in FMW1, so Sanbondo was nice enough to refund all your WP. Hell they even assume you got the bonus on all 15 chapters, so you start with 225 WP.

You can choose to spread out WP levels or put them all into one or two characters. I normally put them all into the protagonist, but for this run I won't be using any WP at all. Marisa is somewhat of a flawed character, and you won't get to see any of that if she's maxed right out the gate.

First things first, I boost Reimu's Mobility to four upgrades. Back in FMW1 she only needed two to rock the entire game. Here she actually wants all five by the end, but four will be enough for the first half.

Weapon upgrades no longer cost an arm and a leg, so Reimu, Keine, Marisa, and Alice all pick one up. Marisa also grabbed another MP upgrade, maxing her out at 200 base MP.

Skills were rebalanced between games, and Unfocused Movement/Focused Movement in particular has completely changed in effect. Since those were the skills everyone wanted back in the first installment, Sanbondo was kind enough to refund everyone's PP as well. Another nice gesture is that all characters now start with a preset amount of PP and a couple skills, so there's never going to be a repeat of FMW1 Rumia (who was almost completely useless because she started with zero skills and zero PP).

Random trivia: the first edition of FMW2 had a bugged transfer process, so Reimu would always start with like 1200 PP. I thought it was incredibly fitting.

Reimu picked up her FMW1 standbys, Shotgunning (damage x1.2 if you attack from point blank with a move that could otherwise be used from further away) and P-Evade (Power +1 if you dodge an attack). This left her with 280 PP, and I honestly wasn't sure what to get because Reimu's so good she doesn't need anything else. Eventually I decided on Predict (Accuracy/Evasion +20 at 130 Power), but that still left me with 140. I ended up replacing Streaming (reduce Graze damage) with two levels of Range Up (increase Range stat by Skill Level * 5).

Note that since she already had it, Streaming level 1 is now free (and glowing blue). Theoretically this would allow me to more easily customize my characters, but in practice you're not going to shuffle skillsets often.

Marisa starts with P-Hit this time, so I just had to nab her MP Save (attacks cost 80% MP) and Predict. I could have started piling on Accuracy Up, but I wanted to save up for Support Attack (it's complicated, you'll see it later).

I also switch her Personal Skill from Danmaku Power (increase MP cost of the next attack to boost damage) to Hard Worker (+20% experience gained). Back in FMW1 you had to dump WP into characters to get these, but now they're learned through level up.

Yes they should technically be called WP Skills, but you can't make me.

Keine also starts with one of her FMW1 dream skills, Belief (Skill/Defense +20 at 130 Power), so she grabs the other one, Support Defense (also complicated). If this were FMW1 I'd start stacking Berserk (Armor and Critical rate increase as HP decreases), but it's not so she gets MP Save to better use her natural Support Attack.

Alice's initial skills are P-Evade and MP Save, which are nice but not what she needs. Alice is the best Support Attacker in the game, so I get her two levels of it. You might think she'd want Combo Attack (all Support Attacks are critical hits) but her Skill is so high it's practically redundant.

I didn't use Cirno much back in FMW1, so she doesn't have enough PP to buy anything good. So I just set her PS to Freeze (the next enemy hit gets a -25% Evade debuff for the rest of the turn, can be used three times per chapter).

Finally, equipment! Characters can slap on the stuff they earn in battle for a variety of buffs. Reimu doesn't need anything so she just gets a Soul of Scarlet, which... does nothing. It signifies I carried over a FMW1 save, and lets me switch my characters' battle themes.

No point to dumping images most of you can't even understand, so here's a list of who got what:
    Marisa grabs the Sunflower (10% MP recovered every turn) and the N-Shooter (+15% Hit rate).
    Keine throws on the Tengu Clogs (+1 Move, +5 Mobility) and the Oni's Fang (+800 HP, +80 Armor). If this were Reimu's route I'd have a Tengu Fan (+1 Move), but alas.
    Alice gets the Grimoire (+70 MP) and the Frozen Frog (+5 Initial Power) I just got.
    Cirno just sifts through what I have left and pulls out random junk. Ginju Sake (Consumable that restores 2000 HP), a Rat Tail (+5 Mobility), and a Beer (consumable that restores 100 MP). Note that in FMW2, consumables are restored after the chapter you use them, so no need to stockpile.
Early FMW2 dumps old characters on you for the first few chapters, so I'll keep the analysis brief. These all assume you're familiar with SRW by the way.
Credit for all pictures goes to itomugi-kun

Reimu Hakurei
Personality: Resolute (Hit: +1, Miss: -1, Kill: +4, Get Hit: +2, Ally Killed: +2, Graze: +1)
Character Skill: Shrine Maiden (Hit/Evade rates + 5%*[Skill Level - 1])
Personal Skills: Youkai Buster (Increased damage to Youkai), Duplex Barrier (-500 damage barrier, costs 10 MP), Intuition (Critical Rate +20%, Hit Rate -10%)
Spirits: Sense, Focus, Luck, Fury (learned at level 22)

Reimu is still the outright best character in the game, but the lead isn't quite as dominating as it used to be. MP and Points are abundant now, so being a primarily ammo-based character who only needs minimal upgrades isn't as much of a showstopper. But Shrine Maiden is still completely absurd, to the point that only one enemy in the game has an actual chance of hitting Reimu, and Youkai Buster may as well have been called Boss Killer. Cheaper Weapon upgrades essentially erase her damage "problems" too, so now she doesn't even have to exploit multipliers to kill things quickly. I have literally soloed the game with Reimu before, so I'd say she's pretty great!
Incidentally, Reimu's status as a one-woman army kind of makes the plot of the first half hilarious, but we'll get to that.

All Attacks
Battle theme: Specter Buster (Mystic Oriental Love Consultation)
Fantasy Seal theme: Sealing Charm, Blessed Light (Witching Dream)

Marisa Kirisame
Personality: Strong-willed (Hit: +1, Kill: +4, Get Hit: +1, Ally Killed: +1, Graze: +1)
Character Skills: Magician (Damage and range of magic attacks increases with skill level), Magic Barrier (Laser attacks underneath a certain damage threshold are nullified)
Personal Skills: Danmaku Power (Increase MP cost and damage of next attack, limited uses), Hard Worker (+20% Experience), Magic Thruster (Boost Hit/Evasion rates at the cost of some MP, limited uses), Speed Star (Move +1, Evasion rate +15% while Unfocused), Enhanced Barrier (upgrades Magic Barrier)
Spirits: Gain, Accel, Alert, Valor (23), Strike (28)

Now that she's made it through the first game, Marisa's a lot easier to use. Starting with Proto Malice Cannon and immediate access to MP Save nullifies her prior MP woes, Magic Thruster and her friendship with Alice can somewhat account for her lack of the Focus spirit, and if you're really dedicated you can eventually get Strike to deal with her accuracy issues entirely. By the second half of the game, Marisa is undeniably the second best character. It's just too bad that for the first half she's drat near useless against anyone with a decent Evasion stat. She'll probably be the first to learn Valor at least, so if she does hit (or when, if you save scum) she'll hit hard.
As an amusing note, going by game mechanics Marisa and Alice have a better friendship than any other pair in the game.

All Attacks
Battle theme: Be a Shooting Star (Casket of Stars, Time to Come)
Master Spark theme: The Moment Dreams Reach the Stars (Dimensional Dream)

Keine Kamishirasawa
Personality: Strong-willed (Hit: +1, Kill: +4, Get Hit: +1, Ally Killed: +1, Graze: +1)
Character Skill: Parry ([Skill Level/16] chance of negating attacks with a Solid property.)
Personal Skills: Teacher (Surrounding units gain more experience), Charge (+1 Focused Move), Meddler (Activates Keine's friendship with Mokou)
Spirits: Trust, Strike, Guard, Rouse (27), Valor (39?)

Keine is no longer the sole character with decent defensive stats, so she's not essential anymore. She's still a really great support character, and natural Support Attack along with a strong finisher is always handy. Access to Trust and Rouse is also pretty great. I don't remember the exact level she learns Valor, but I remember it being really, really late.
FMW3 should see some major upgrades for Keine, so that'll be nice to look forward too.

All Attacks
Battle theme: Brain of Steel (Plain Asia, Trombe, Ice Man)
Headbutt theme: Theme of a Punishing Love (Nostalgic Blood of the East)

Alice Margatroid
Personality: Calm (Hit: +2, Kill: +3, Evade: +2, Graze: +1)
Characters Skills: Magician, Magic Barrier
Personal Skills: Hourai Doll (for 25 MP, summons a Hourai Doll that knows Support Defense on an adjacent panel, limited uses), Shanghai Doll (for 40 MP, summons a Shanghai Doll that knows Support Attack on an adjacent panel, limited uses), Danmaku Brains (Critical hits do 10% more damage), Enhanced Barrier
Spirits: Focus, Mercy, Alert

Alice got practically zilch from FMW2. The buffed Shanghai and Hourai Dolls are kind of fun to play with, but Danmaku Brains is the overwhelmingly better option, and she didn't get any new spirits or new moves. The greater amount of PP in this game kind of dims her role as star Support Attacker, with Combo Attack in particular making her high Skill stat not as much of a big deal. She's still a mandatory character if you intend on using Marisa though, and it's not like she's bad.
The next game already seems jam-packed with content, but hopefully Mystic Square's plot finds its way in. Poor Alice is going to need her upgrade to keep up with whatever boost Marisa gets during Imperishable Night.

All Attacks
Battle theme: Dancing Doll (Doll Judgement, "Shooting Star, Cut Through the Night Ver H", Ace Attacker)
Doll battle theme: Beloved Handmade Dolls (Dollmaker of Bucuresti)
Bonus theme: Dancing Marionette (Doll Judgement, Marionette Messiah)

BlitzBlast fucked around with this message at 21:36 on May 3, 2015

Jul 30, 2011

some people just wanna watch the world burn

But that's not all! Midway through the last LP I started playing on the hardest possible difficulty to distinguish the two routes. Well this time I'm doing that from the start, and I'm not going to cheat! Well, if you don't count ridiculous New Game + bonuses as cheating.

Unlike the first game, FMW2 lets you replay it. It follows the standard SRW NG+ policy of carrying over a percentage of your total funds and PP, and the more times you beat the game the higher this percentage climbs. Eventually you just get all of it. This file has seen ten game clears, so needless to say I'm rolling in dough.

More importantly it also lets me change my protagonist and difficulty level. I think FMW2's Lunatic was balanced on the idea that you'd be coming in on NG+, so being able to fully upgrade everyone doesn't affect the difficulty curve that much.

And it's especially useless in Chapter 16 (which is actually one of the harder Lunatic chapters) since I start with default units! NG+ doesn't let me carry over my FMW1 saves, which makes things harder on Marisa since she doesn't get Alice's full friendship bonus. That's another reason why I wanted Reimu to handle Lunatic.

Music: Danmaku Tactics

Enemies on Lunatic are far more aggressive, have more health, and boast harsher danmaku fields.

Marisa starts with a couple levels of Instinct Dodge (Hit/Evade rates increase as health goes down), so it's safe to let her get hit once. That fairy's Skill isn't nearly high enough for that critical to be non-bullshit though.

Reimu has an even higher level of Instinct Dodge, but Kedamas are deadly enough that it's best to just let her evade everything. And if she gets hit, well that just helps me.

On my turn everyone Focuses and casts spirits to even the odds. Reimu then stands directly next to Keine,

so she can use the latter's Support Attack. As long as the supporter in question is standing next to the attacker, they can chip into battles. Sure there's a slight damage penalty, but being able to attack multiple times per turn more than makes up for it.

Another annoying part about this difficulty is that enemies will now choose to defend or evade at critical health. Thankfully, Marisa won the coin flip.

Alice gets hit by a 29% for half her health.

This makes her (and Keine, who is also not doing too hot) a big target.

And ultimately, Keine just doesn't have the upgrades necessary to survive. If she hit 130 Power and triggered Belief maybe, but like that's happening on turn 2.

You better watch out at the next full moon!

A lucky fairy nails Reimu on a 24%.

I should restart this run since Keine was my main source of healing, but I'll just see how it goes.

Marisa and Alice move over to the right to hopefully draw fire from Reimu.

It doesn't take, and almost gets Marisa killed.

Reimu's evade rates are high enough that she takes like zero graze damage too.

Alice tried to take out a fairy, but somehow failed to crit. And dodge.

Sorry, I have to withdraw.

Well plan B, turtle on the shrine. Reimu and Marisa have a 5% friendship, which isn't much but I'll take anything at this point.

There are different battle backgrounds when you're on the ground. Sometimes even altered attack animations, though nothing big.

All of the enemies who attacked Reimu had really low hit rates, but I didn't want to risk it and Evaded two out of three.

The goal was to take those two out the next turn, but Marisa missed.

Reimu didn't.

The remaining fairy is crazy lucky and dodges both Reimu and Marisa.

No seriously, stop doing that.

I end up killing it solely because it took so long to hit that Reimu regenerated most of her health. That bumped Marisa to the AI-favored target, and since she had Alert on she could counter with impunity.

Reimu can only survive two hits anyway, so I move the duo out before she hits full so she can kind of benefit from Instinct Dodge. Cirno proceeded to zoom in.

And hits an evading Reimu. Man, halving the enemy's hit rate isn't all it's cracked up to be.

Oh well. I'll go back and have some tea.

Oh well, Marisa should be able to handle it from here.

It takes some finangling, but I manage to bait Cirno back to the shrine. If Marisa survives the next turn she can land and start abusing the terrain.

So of course she doesn't.

Ah well, guess I lost. Gonna head back for a nap!

And then the chapter restarts! If you fail a chapter in SRW, you get to try again with all of the Points and experience you got from the last run intact. You can't shoot for the bonus anymore though, and it's a blow right to the gamer pride.

So that was what happens if you try and play Chapter 16 Lunatic like it's Normal: you roll the dice until you win. Now let me show you how to do this chapter right.

Music: Specter Buster

The strategy: park everyone on the shrine, Focus, and stall to kingdom come.

Only Marisa and Alice should bother attacking on player phase since they have Alert.

Having said that, I tried to have Reimu and Keine take out a fairy anyway. The fairy hit back on a 14%.

At least I have Keine around for on the spot heals. Trust restores 2000 HP to any character on the field.

Speaking of Keine, she barely made it though enemy phase.

Another turn later and Proto Malice becomes available for use. It's accurate enough that Evading enemies aren't quite as annoying.

Once the top is clear, I send Marisa out to lure Cirno in again. She's the only one without a spirit that boosts her hit rate, so she's almost useless against Cirno. I can blow the rest of her SP on Alerts to ensure her safety too.

Note that if I wanted to get the Bonus, instead of just drawing Cirno's fire I'd aim for the entire bottom half. I'm already pushing my luck just making it past the first half without casualities though, so I'm not risking it.

Cirno has HP Regenerate, so I don't want to take her down until all of my characters are ready. I expect her to attack Reimu though, so I have her cast Sense.

She attacks Alice.

Who manages to hit with her finisher, so I guess it's not a total wash.

I start the final phase by using Alice's initial PS, Hourai Doll. This summons exactly that to the field. It's useless on its own, but it gives Alice another 5% friendship, which is enough to make Proto Malice 100% accurate.

I was half expecting Random Dodge to go off.

Marisa bombs (they have a 100% hit rate),

and Reimu goes for the kill. Her finisher, Fantasy Seal, has the highest accuracy boost in the game. Combine that with the Focus spirit and being focused, as well as her own ridiculous accuracy, and Reimu actually has a 104% hit rate. Too bad Cirno is Evading.

Music: Sealing Charm, Blessed Light

Suck it, chapter 16.

I didn't get the WP bonus, but screw those for this run.

I am a gazillionare so I can max out everyone right away. This will make the coming chapters much smoother.

I also dump all of my WP into Reimu. You'll see why much later.

Thanks to NG+. everyone has more then enough PP to buy their dream skill lists now. Reimu in particular has enough to buy almost every single skill. Characters starting with a preset amount of PP is a huge blessing for this feature, since it means even if you didn't use that character they'll still stockpile PP.

For Lunatic, everyone wants to invest in Stat Up skills. I won't bore you with the details of what I got, just know that they're all ridiculous setups that you could never do on a normal playthrough.

As a final note, on a default save I start with an E-Shooter. It only boosts hit rates by 10%, which is still good.

The game has been paused. Please take a break.

...Autumn is in full swing at Youkai Mountain. This beautiful place is the home of the Eight Million Gods. At the foot of the mountain, the goddesses of autumn promptly greet all visitors.

Everyone, I hope you will enjoy the leaves changing color as much as I do.

Now then, please have fun playing Chapter 17 of Fantasy Maiden Wars P: "The Mountain Where Gods Reside"!

(Translation Rough Draft)

BlitzBlast fucked around with this message at 07:01 on Jun 26, 2014

Jul 30, 2011

some people just wanna watch the world burn

The only shame is that I couldn't convince Ryza to do the LP for me.

Also FMW3 is coming out in August, so preemptive warning that I'm totally gonna slack on this LP to play that.

Jul 30, 2011

some people just wanna watch the world burn

Sanbondo redid all the sprites for FMW2, changed up some attack animations, and even added some new finisher songs so I guess I should, but to be honest I've got enough on my plate as is. If there's demand I'll find the time to whip something up, but otherwise I'll probably only do it for the new characters.

Jul 30, 2011

some people just wanna watch the world burn

Alright, thanks to the amazing power of delegation the efforts of Ryza, attack videos are up. I've added links to the character analysis, as well as everybody's themes because why not.

Jul 30, 2011

some people just wanna watch the world burn

If we do decide to do some streams, it'll probably start next week.

Also Keine is very quickly becoming my least favorite character. Stop expositing drat it.

Jul 30, 2011

some people just wanna watch the world burn

Endorph posted:

Your FMW1 LP mentions a pastebin with a menu translation for this game - do you have that laying around anywhere?

Here. It has spoilers for future chapters, but I don't think that'll be much of an issue for you.

Sorry this took so long, I pretty much had to remake it and the forums went down just as I was about to post it.

EDIT: I am never going to stop finding minor grammar errors in this, huh.

BlitzBlast fucked around with this message at 05:46 on Jul 5, 2014

Jul 30, 2011

some people just wanna watch the world burn

"Man, Intensive Chinese sure lives up to its name. I've only got two days left to finish translating, how much do I still ha-"

Honestly if it weren't also the fourth of July weekend I could probably bang something out, but as is there's just no way. On Friday I'll just post a summary of the post-chapter dialogue and finish translating it later.

edit: For those curious, this chapter had around 340 lines or so. And I didn't even get all of the boss dialogue.

BlitzBlast fucked around with this message at 08:31 on Jul 3, 2014

Jul 30, 2011

some people just wanna watch the world burn


Base of Youkai Mountain
Music: Border of Regular and Irregular Days

Full Text


(I still exist.)

Who wants some exposition?


The Mountain Where Gods Reside

Chapter 17 introduces us to FMW2's deployment system.

It's simple enough; every character has a Cost (main groups are 2.5, 2.0, and 1.5), and each chapter has a maximum Cost limit. A character's Cost roughly corresponds to how good they are, so you theoretically have to balance having all-star units with actually having a sizable army. In practice, though, the limit is incredibly forgiving. If you just pick whoever you want, you'll still end up with the same number of units as any other SRW.

FMW3 adds teams, which turned out to be just what the Cost mechanic needed to get some teeth. But that's another game.

Marisa posted:

So this is Youkai Mountain. The closer we get, the prettier it looks.

The scenery at the shrine can't even compare to this.

Eh, I like the shrine more. It has baked potatoes.

You'd be fine with anywhere as long as there's potatoes, huh. You wanna try digging for some here?

Hey, don't forget why we came. Sanae Kochiya invited us all here to... huh?

Something smells good. Are those potatoes?

Ooooh, they are. My wish came true!

??? posted:

Even though you're a fairy, you want to eat a god? How ridiculous! What insolence!

...Though now that I take a closer look, there's a lot more than fairies here.

I don't think there's an autumn festival going on... What kind of people are you?

That's our question, you sure came out of nowhere.

Don't pick a fight. Those two are the goddesses who govern autumn, the Aki sisters.

Goddesses? They smell like half-done potatoes, so are they potato goddesses?

How rude! I am the goddess of abundant harvests, Minoriko Aki. And this is my older sister.

Shizuha Aki, the goddess of autumn leaves.

I heard there were all sorts of gods residing in Youkai Mountain, but I didn't expect to run into some already.

The legions of gods and goddesses in the Shinto religion are often collecteively referred to as the Eight Million Gods. That isn't an exact count, it's just a really big number that sounded cool I guess.

Well in any case, I suppose you've all come to see a sign of good harvest?

Are you sure? To come all the way to Youkai Mountain, surely they must want to watch the leaves. Autumn is best enjoyed with your eyes after all, and nothing surpasses the beauty of autumn leaves.

Hoho, you're smart sis. But you can't catch those humans' hearts like that. Autumn is best enjoyed with your tongue after all, and the taste of potatoes can't be beat!

The leaves are the best!

No, the potatoes are!

...You know, I thought gods would be a little more dignified.

There are all sorts of gods. Anyway, should we pretend we didn't see them?

Wait a second, you all should show a little more reverence!

That's right, this is a mountain where gods reside. It's a dangerous place for strangers and humans.

We're aware of that, but we came to this mountain on a certain Moriya Shrine's request. It would be very much appreciated if you could tell us anything about them.

Hmph, I don't see why I should help disrespectful scum.

Even though you're a goddess, you sure are petty.

...I'd tell you not to provoke them, but at this point I don't think they'd listen to anything we have to say.

Ah, don't worry about it so hard. I've been waiting for something simple like this!

We are two of the Eight Million Gods. I suppose it's our responsibility to turn away careless humans like you all. This is rude to do to people we've just met, but allow us to grant you a brief lesson in pain!

Battle Conditions posted:

Victory: Defeat Minoriko.
Defeat: All allies defeated.
Bonus: Defeat Shizuha after Minoriko declares her Spellcard.

Another snooze of a map. The first two chapters of FMW2 are basically tutorials.

Speaking of those, I had Alice start off with an Artful Sacrifice. This attack requires her to be at 105 Power, but at the beginning of the chapter everyone starts at 100. What's the deal?

The Frozen Frog I put on her last chapter of course. But if she's using that,

Why is Marisa also at 105?

It's because she has the most amount of kills in my party, as indicated on the intermission screen. Note that when she (or anyone else) reaches 50 kills, she'll hit Ace status and get another +5 to initial Power.

Over on the right, Cirno casts Grit. This reduces the damage of the next attack that hits her to a measly 10 HP. It triggers even for graze damage, so Cirno's one of those characters I mentioned who wants to stay unfocused.

An enemy phase later and you can already see my usual three fronts. The Side On The Left, The Side On The Right, and Reimu.

Another quality of life feature added was a bunch of extra menus that let you track all sorts of statistics. I almost never use them, but I guess they help me show that I spent this player phase beating up grunts.

Most of my characters aren't at the point where they can nonchalantly murder everything on the player phase, so it's best to just weaken as many targets as possible. Then when they attack on enemy phase, I can kill them on the counter.

I didn't expect to get an example of Support Defend so early, but Cirno aimed to impress and "got hit" by a 36%. When the dice come up bad for a character standing next to someone with Support Defend, the latter will jump in and take the hit. It's very handy.

Up north, Minoriko targets Reimu. She doesn't have a snowball's chance in hell of hitting, of course, but that's normal with Reimu.

You really do smell nice.

How many times are you all going to say that? Don't tell me you're going to eat me...

Not funny. I'm just giving you a compliment, sheesh. Though your scent is making me a little hungry.

Freshly-harvested sweet potatoes make up my perfume. Do you think I'm going to let a shrine maiden eat me!?

The particularly obsessed Touhou fans probably recognized that last line. Occasionally the script quotes directly from the games, which is really convenient since it means I can just quote from the existing translation.

Music: Heated Harvest Festival

Minoriko attacks with sweet potatoes. It is very silly.

I'd like to grab Shizuha's bomb, but the bonus orders me to take down Minoriko first.

I give her another turn.

Incidentally, Minoriko has five levels of Berserk. This is probably the only reason Reimu hasn't already killed her.

So I get that you're a goddess of autumn, but what kind of blessings do you hand out?

I'm a harvest goddess, so whenever harvest time comes I make sure the yield is delicious.

Oho! So if I start worshipping you, does that mean the squash back at my place's garden wi-

You're way too late for that! If you wanted my blessing, you should have prayed while you were tilling the soil!

Now that I think about it, I've seen your face before at the harvest festivals.

Oh, you're that magician who put on plays with puppets!

Indeed. Perhaps I should have been more inconspicuous... out of curiosity, why did you remember me?

How could I not? I'd never forget how you stole all of the children's attention away from me!


Couldn't save her from the MariAri double team though.

As soon as Minoriko's health bar hits zero, it automatically refills. It's because she declared her Spellcard.

Note I still get full rewards from the battle.

Guh, I'm not done yet!

Minoriko, are you all right!?

Don't worry about me. I refuse to die until I've burned the power of autumn into their eyes!

All of you! Prepare yourselves for a savage harvest!


Baked Sweet Potato "Sweet Potato Room"

Whenever they declare a spell, bosses gain new attacks and start spawning special fields of danmaku.

Besides the usual evasion/defense/move debuffs, spellcard danmaku always carries a status effect of some sort. Sweet Potato Room here subtracts 5 Power from anyone Minoriko attacks.

See that timer on the top-right? If I take more than three turns to clear this spell... it automatically ends, and the game proceeds as if I depleted Minoriko's health. This is known as Timing Out a spell, and while it doesn't give me any rewards it'll let me progress. The timer should never be a problem if you're actually trying to beat the boss (aka Capture the spell), so this exists mostly as a failsafe. There are some spells that don't have timers though, so you can't just snooze through the entire game.

Goddess of autumn leaves, huh? Sounds important.

Indeed, I suppose you grasp the beauty of autumn.

Well the view's nice at my shrine this time of the year. It'd be nice if I could get more worshippers to come though...

Oh, I know. How about you work at my shrine? You can be the temporary goddess during autumn.

...If that's the attitude of the shrine maiden, I feel sorry for your shrine's god.

Music: Silent Autumn Breeze

Time to murder Shizuha.

If Keine had enough Power to use Amaterasu, I probably could have taken her down in two hits. Alas.

I thought I was prepared for anything when we set off, but I never expected a danmaku battle with a goddess...

We warned you earlier. If you had just withdrawn then this wouldn't be happening.

Don't be so presumptive! If you continue to be so arrogant just because you're goddesses, then the day may come where the people lose all faith in you!


I apologize, that was rude of me. It's a habit of mine to lecture people.


Shizuha attacks with leaves. It's pretty.

Looks like she's spicing things up with a spellcard. Figures she's stronger than the other youkai around these parts.

The party has another chat discussing Spellcards. Skipping it.

Bosses regenerate their danmaku at the beginning of every turn, and even sometimes change patterns. This means bombs only provide a single turn of sanctity.

Not really sure how well Cirno will do, but hey why not.

You don't smell very tasty.

I govern the autumn leaves. My role pleases the eyes, not the tongue.

Hmph, I like things that smell good more. Ah whatever, I'll just have fun freezing all of the leaves before they hit the ground!

An even match. That's kind of sad considering Cirno is 3 levels lower than Shizuha. Or 2 now, since she got a level afterwards.

A good chunk of my characters have been leveling up during this chapter actually, I just haven't mentioned it because nobody got anything of note.

RIP Shizuha.



Sorry, Minoriko... teach those girls the true... splendor of autumn...

I'm almost certain this is a Gunbuster reference.

A-are you serious? Shizuha...

Shizuha goes splat.


They're pretty overdramatic. If they're always this noisy, they must be a hassle to everyone around them.

No, I think the autumn harvest has just inspired a particularly energetic performance.

I hope there won't be an encore.

Sheesh, you've all made us look like fools... now I'm really angry! Witness the power of autumn!

Minoriko casts Spirit, which increases her Power by 10.

Yes, there's a spirit called Spirit. Not really sure what Atlus was thinking when they did that one, it's supposed to be Yell.

Aside from a bomb, Reimu picks up a Five-colored Shell. This item changes a character's weapons' Water terrain ranks to A, which is a convoluted way of saying it makes them less useless underwater. The game is going to throw these things at me, and for very good reason.

Hey Minoriko, sorry about your sister but



Hm, maybe I should have kept Danmaku Power.

Minoriko's spell is hilarious.

She literally crushes her target with a giant sweet potato.

I don't even know how the dodge animation is supposed to work, you're still inside the thing!

Alice was here too.

And then she attacks again with her turn. drat it Alice, your Skill stat is almost 30 points higher than Minoriko's. Get a crit already!

As amusing as it would be to give Reimu the kill after all that, this is Marisa's route.

So Reimu just gave a love tap.

On the final turn Marisa casts Gain then stands next to Keine. I'm not that sure how experience boosts stack, but I do know Gain just doubles the final amount.

Boom. I don't use Stardust Reverie often since it runs off the wrong attack stat and leaves Marisa in close range, but it's a neat finisher.

Ugh, I'm done for.

Well that wasn't too bad. It was a nice warm-up.

Now then, let's see what Sanae has to say for herself!

Since we came all the way out here, we oughta grab some veggies too. You're a harvest goddess right? I bet you got a ton saved up.

Hey, don't be so harsh. There won't be a harvest festival next year if you take everything now.

To raise your hand against a goddess, and then make such rude demands! You'd better not complain about any divine retribution!

You started it. You're all talk!

Sh-shush! Now, as much as it pains me to do this, I shall allow you all to proceed!

Minoriko leaves. Marisa didn't get a level, but she did get an Oni's Nail. It boosts HP by 500 and Armor by 50.

She got away! And fast, too.

After all that bragging I was expecting a little more. Well whatever, let's get a move on.

Like I said earlier, there are all kinds of gods.

In any case, it's a shame we couldn't have a discussion with that goddess. I imagine that at this point we're intruders.

Sheesh, you've been worrying this whole trip. If anyone gets in our way, I'll take them out!

Well there's a plan with your name all over it. Anyway, let's hurry u-


Wait, I can feel a presence... no, multiple ones!

Music: Reinforcements - Theme of the Detestable Youkai

A poo poo ton of enemies spawn at the north side of the map.

Whoa, a ton of tengu came!

Reimu Hakurei and Marisa Kirisame... Just as we were told.

I warned you not to get involved in the mountain's affairs you know.

That's the tengu from before... I guess I should have expected a sudden greeting!

The kappa came too. I wonder if Nitori's around?

Nitori posted:


She is.

There's no way such a large crowd could assemble so suddenly. I knew it was a trap!

Yes, and the only person who could have organized this is...

Thank you for coming.

Sanae makes her dramatic entrance at the head of the pack.


Please take a look. This is the power at our disposal.

What's that supposed to mean?

Youkai Mountain and the Moriya Shrine have formed a bond based on faith. We are now in a mutually beneficial relationship.

How so?

Forget that, did you really grab all these tengu just to make a trap? Pretty rude of you.

Not at all, I invited everyone to come here to prove the difference in power between our shrines. From where you are standing, you should be able to see the faith we have gathered from the mountain. I'm sure you can understand the implications.


Yeah, well so what? This doesn't scare us!

Marisa rushes forward,


but Nitori moves to intercept.


Nitori, what are you doing? Out of the way!

I won't move. I can't let you go through everyone.

Besides, how can you even ask that when you've made the mountain youkai your enemies?!


Isn't it a shame, Marisa Kirisame? You could smash through a single person, but in the face of all of us you are powerless.

I guess Momiji is still kind of touchy about getting turned into light.

Though you're welcomed to try.


Tch... It seems we're up against all of Youkai Mountain!

We've been dealt a poor hand. That shrine maiden wasn't alone and the tengu have surrounded us.

I see you understand. Now that Lady Yasaka has become this mountain's goddess, the Moriya Shrine has regained its might. And as you now know, the harsh truth of the matter is that we possess far more faith than the Hakurei Shrine.

Lady Yasaka? Is that the name of your goddess!?

Indeed. And if Lady Yasaka were to become the enshrined goddess of the Hakurei Shrine, the shrine would easily regain its faith.

...It's true that my shrine doesn't have many worshippers.

But do you really think I'm just going to stand here and listen to this!?

Reimu, stop! Don't just ignore the situation and mouth off!

No, it's fine. Nobody up there can even hit her.

...Oh wait, I haven't dumped all of my WP into her this run.

I will ask once more. Reimu, for the sake of Gensokyo's faith, will you please relinquish the Hakurei Shrine? The results would greatly benefit Gensokyo.

Sanae is talking right out of her rear end here, incidentally.


Stand down, Reimu. We don't have a chance.

...I know. Let's go back to the shrine.

Oh, the game's stopped. Thanks for the hard work!

Don't strain yourself, just relax until the next time you play.

Y-yes. Please relax now...


Hm, what is it?

Um, how to put this... When you two come near me, I feel like I'm going to be sandwiched.

Now, now, don't say things like that.

Yeah, now get ready!

U-uh, this is kind of tight... A-anyway, everyone, thank you for the hard work!

If you didn't get the joke, congratulations, you're not down the Touhou rabbit hole yet.

BlitzBlast fucked around with this message at 14:37 on May 30, 2015

Jul 30, 2011

some people just wanna watch the world burn


Youkai Mountain
Music: Bizarre Smile

Full Text


Thanks for the help.

Just doing my job.

They're going to come back with more people you know.

Good point. Can you do something, Momiji?

I'll send out scouts.

Thanks. See you.

This whole situation is fishy.



Hakurei Shrine
Music: What's the Strategy?

Full Text


So now what?

Maybe I should just give in.


Then what should I do?

What you did last game.

I'll get the three fairies.

Alice and I'll check with the SDM.

I have a friend who could help too.

After that cutscene, the party temporarily splits up. For convenience, the game asks if I want to remove the leaving characters' equipment.


Not much to do here. Marisa learns Support Attack and changes her PS to Magic Thruster. Oh, and she hit Ace status.


Cirno hasn't actually joined yet, but I'll post her analysis anyway.

Personality: Resolute (Hit: +1, Miss: -1, Kill: +4, Get Hit: +2, Ally Killed: +2, Graze: +1)
Character Skills: HP Regenerate (S) (Recover 10% HP at the beginning of every turn), Ice Barrier (Nullifies all damage under 1800. Doesn't work on Lasers.)
Personal Skills: Freeze (next attack inflicts a -25% evasion debuff, limited uses), Dual Fairies (activates Cirno's friendship with Daiyousei), Ice Power (changes Ice Barrier to Ice Barrier +, which reduces all non-Laser damage by 1300 + [Skill Level * 200]), Burning Ice (ignores Size damage penalties)
Spirits: Grit, Guts, Assail (16), Valor (25)

Cirno is hilarious to me because it took me ages to figure out what her Ice Barrier actually does. As in, I literally only just realized while typing out this update. Guess I should update the pastebin again.

Anyway using Cirno is a boring grind until she hits level 22. See, Cirno's attacks are actually surprisingly strong. But thanks to her Small size, she's constantly running into damage penalties (and taking a ton of damage, which makes Ice Barrier a lot less useful than it sounds). Burning Ice gets around that, and quickly shoots her up into one of your stronger attackers. Too bad she can't hit for beans. Other then that, Cirno is no longer the only character with Grit, but she's probably the only one you'll have for a while so she's still got that going for her. I really don't know what else to say, she's certainly not the worst character in the game like I said she was last LP, but she's not setting the world on fire either. She's alright if you grind her up, passable enemy bait if you don't.
Cirno has the cheapest Valor in the game at only 40 SP. Burning Ice is also literally Hot Blooded Ice, I just couldn't think of a pithy way to say that kept the joke. Ryza suggested but I have standards drat it.

All Attacks
Battle theme: Flap & Frappe & Flapper (Tomboyish Girl in Love) or whatever it's called

Shizuha and Minoriko Aki The Aki Sisters

All Attacks

BlitzBlast fucked around with this message at 05:07 on Jul 26, 2014

Jul 30, 2011

some people just wanna watch the world burn

For the most part, enemies are identical between difficulties. There are occasional changes in placement though, like how Shizuha spawns next to Minoriko this time. Not only does the terrain she's standing on make her harder to take down, she's in range for Minoriko to use her Support Attack.

So with all of my characters maxed, chapters should be a breeze right?

I wish. Even if their attributes have been pumped, all of my characters are lower in level than their Normal mode counterparts. Hell, with the exception of Reimu all the enemies here are higher-leveled than my team.

Until my team gets up to speed, I'm better off crowding everyone around Keine.

With her taking the blows, the crew can safely counter without burning SP to stay afloat.

The Plan, which you will be seeing a lot of, is for Reimu to solo one half of the map while the rest take care of the other.

One of Marisa's bigger issues is her abysmal Focused movement. The danmaku here is just too thick for her to safely fight in, but she can't even get in range to attack if she focuses.

Keine's presence makes it safe for her to just spam Alert and rush right in at least.

Enemy AI is surprisingly decent. If Alice didn't cast Focus, she'd have a 69% chance of hitting. That was safe enough for the AI to prioritize countering, but now that the rate's climbed to 99% it chose to Evade instead. This results in the Focus spirit turning into more of a defensive spirit than an offensive one; what's the point of getting more accurate if the enemy just halves your hit rate after all.

Alice hit anyways.

On the other side, Reimu is so overpowered the AI won't even bother moving to attack her (though they'll still attack if they don't have to move, no SRW J problems here). She's getting closer and closer to one-shotting them, so no biggie.

And back over here this fairy just dodged both Alice and Marisa.

Alright, skipping to the boss.

I'm pretty sure Minoriko's Owotoshi Harvester has a different animation on Lunatic. Instead of a straight line of potatoes it's a shotgun salvo ending with a larger "bullet".

Before I end my turn, I have Marisa cast Alert then not attack. Why? Because she's currently the most appealing target.

And on Lunatic, bosses can cast Spirits.

Sure Keine could have just taken both hits anyway, but it never hurts to plan ahead.

...Oh, right, Support Defend can't trigger on an enemy Support Attack.

Shizuha has Trust too, which is actually helpful in my case since it lowers the potency of Minoriko's Berserk.

Random behind the scene interlude posted:

At this point Fraps broke. Since Game Maker black screens as soon as it detects something hooking onto it, this meant restarting the chapter. But just for kicks, while I was on the title screen I reopened Fraps. The game didn't black screen.

After that I decided gently caress caring about the save/load counter on this run. Which helps a lot in the long run since now I don't have to play every chapter twice to record all the boss attacks!
Don't worry, I'm still not going to save scum.

Most of my army being long range attackers makes it unfortunately impractical for Keine to break formation and drop her finisher. For now, at least.

It's important that I kill Minoriko immediately, because she has Guts (refill all of your HP). I'm personally not a fan of activating a spellcard without at least half of my characters ready, but healing spirits can throw a wrench in any strategy. So it's always a good idea to check the boss' status screen.

And speaking of that, here's Minoriko's. Her spirit pool is Guts, Strike, and Grit, and her skills are Berserk level 5 and P-Danmaku (increase Power by 2 when you start a turn standing in danmaku).

Shizuha's too for good measure. She has Alert, Trust, and Focus.

Since Support Attack can't trigger off of combination attacks, it's better for Marisa to use the less accurate Narrow Spark. If she hits, great. If she doesn't, Keine will.

She hit.

With the spell out, Keine's free to take out Shizuh-

oh god drat it.

Lunatic adjusts spellcard danmaku effects as well. Aside from having harsher generic penalties, Sweet Potato Room slices off 9 Power instead of 5.
Well this is pretty much worst case scenario. Keine can't take more than a single hit, and Shizuha and her Support Attack are still around.

So good thing the AI went full stupid and targeted Reimu! Minoriko didn't even cast Strike, what the hell.

No sense looking in a gift horse's mouth I guess.

Shizuha was less stupid and cast Alert. Now I have to choose between risking Keine's death to strip it off, or letting Shizuha keep her free dodge.

Except not really because everyone has Support Attack so who cares if one attack misses.

Cirno's a perfect turn to sacrifice too. Girl can't hit a drat thing, but Grit lets her safely start off Support Attacks.

Too bad the game's damage calculations don't account for misses. See, another one of the quality of life improvements FMW2 added was dynamic counter selection. Instead of just picking the strongest available attack your character has, when someone gets attacked the game calculates which attacks will do just enough damage to kill on the counter and then picks that. This goes for Support Attacks as well, so Keine used her much weaker First Pyramid instead of Amaterasu. What to do now?

Throw Reimu at the problem.

Should have seen that coming.

Oh whatever, Keine can clean up her own mess. She's in range for Headbutt now too.

Though Minoriko's going to have to survive Magic Team first. Alice summons a Hourai to use the bomb Shizuha just dropped,

then fires a Shanghai Doll.

Ideally Marisa would have been standing in range for Support Attack so I could use Master Spark + Shanghai Doll.

Then Minoriko would have actually died.

But nope, jerk casts Guts and made all of that pointless.

Minoriko is still really dumb though and keeps trying to hit Reimu.

Who responds with Fantasy Seal + Headbutt on player phase.

Berserk level 5 is a hell of a drug though.

So then I just threw everyone else at her. Marisa missed, Alice missed, Hourai missed,


Thank you for your hard work at the harvest festival a few days ago.

Uh, I don't think this is the right time for that.

Well it's rare that I get an opportunity to meet you, so I thought... was I being rude?

...I can't tell if you're making fun of me or if you're just an airhead.

Keine missed,

and now it's all up to Cirno. She has the lowest hit rate here so I guess I'm scre-

Are you loving kidding me?

Well whatever, that's that. If you're curious how it took 7 loads to record five attacks, I forgot to press record once.

The game has stopped. Thank you for your efforts.

...The Scarlet Devil Mansion, the home of the vampire Remilia Scarlet and her attendants. In hopes of enlisting their aid, Marisa makes a visit.

These people were the ones behind last summer's tumultuous incident. I wonder how well this will turn out?

In any case, let's meet again in Chapter 18 of Fantasy Maiden Wars P: "Laying a Hand on the Scarlet Devil Mansion".

(Translation Rough Draft)

BlitzBlast fucked around with this message at 01:34 on Jul 19, 2014

Jul 30, 2011

some people just wanna watch the world burn

He's probably just talking about the pastebin I made.

Also Sanae got a lot of focus in FMW1 so it would be kind of weird if she just sat around for three more incidents before finally doing something. MoF is in fall while PCB is in spring anyways, so it works out chronologically.

edit: holy poo poo page 2

Jul 30, 2011

some people just wanna watch the world burn

There are actually like three save/quit conversations with the exact same joke, just for different Aki Sandwiches.

Jul 30, 2011

some people just wanna watch the world burn

There's been a disproportionate amount of IRL poo poo going down this month, so I only got to start on the next update last Monday. And, well, I chose a two week update schedule for a reason.

It's not all bad news though. I've finished translating the post-chapter section of chapter 17, subtitled the Aki Sisters' attack video (turn on closed captions), and threw together a quick behind the scenes update for those curious. I've also replaced the chapter 17 rough draft with a complete version.


All things considered, translating this game's script isn't as hard as much as it's tedious. The vast majority of the text is dialogue, and there aren't any crazy verbal tics or technobabble infodumps to tax my patience.

What there is, however, is something just as annoying: basic file security. The game's script is stored in a couple of these .dat files, and I have absolutely no way to access them.

And before you ask, I've already tried decompiling the game in Game Maker. There's nothing useful on the .exe and I don't have the necessary extensions to recompile the game so I can't do what the FMW1 guys did.

Since the direct path's out, I have to do things the hard way: take a screenshot of every single line of dialogue, transcribe each, then translate.

Even this has its share of problems though. First, Game Maker hates Fraps so to get decent images I have to change my monitor's resolution to 640 x 480.

Second, the japanese language and font size do not get along. Do you know what this kanji is?

It's the ma in mahou, magic. In order to get the character to fit in such a small space some details had to be lost, and unfortunately in japanese those details are pretty loving important. And this is a minor example; the really complicated kanji are just completely mangled by small font sizes.

Thankfully, there are numerous programs that exist solely to get around this issue. I personally use Kanji Tomo. It's not perfect though, so I have numerous fallbacks: a handwritten kanji dictionary, a find-kanji-by-radicals dictionary, and worst comes to worst a bog standard kanji dictionary.

Yukari posted:

そこは上手くやって頂戴。 人妖が団結して困難に立ち向かう事を私は肯定しているわ。 その結束は、幻想郷を襲う数多くの異変を戦い抜くための大きい力となることでしょう。
Once the text is transcribed, actual translation starts. Sometimes it's easy (you have no idea how much I appreciate lines that are solely ellipses ), sometimes it's loving Yukari or Yuyuko. If your browser fails to display that japanese, mess around with your encoding settings.

Yukari posted:

そこは上手くやって頂戴。 人妖が団結して困難に立ち向かう事を私は肯定しているわ。 その結束は、幻想郷を襲う数多くの異変を戦い抜くための大きい力となることでしょう。
That is skillfully reception. People youkai uniting difficulty fight against thing I am doing positive. That union, Gensokyo attack in great numbers incident fight surpass for the sake of large power become thing.
Step one is to read the original line, looking up any words I don't understand with an online dictionary. I used to write down probable meanings in a long stream of gibberish, but now I just keep it in my head.

Yukari posted:

What a skillful reception. I think people and youkai united and fighting against a difficult thing is good. And in case Gensokyo were to be attacked by a great number of incidents, a large power would be needed to surpass them.
Step two is to edit the english into a very literal translation. Right here is where my inexperience with the language comes the most into play; figures of speech, wordplay, and a lot of other stuff any japanese person would know go right over my head. This is probably the biggest reason a lot of fan translations read so dryly.

Yukari posted:

You're thinking too much. I just saw some humans and youkai working together and decided to lend a hand. But you know, if Gensokyo were to face an onslaught of incidents, I think a group like yours might be very useful.
The third step is to break out my knowledge of english. I'm going to be blunt here: direct, literal translations like the result of step two suck. English and japanese are very different languages, and a lot of the times poo poo just doesn't translate well. Ellipses abuse, honorifics, Metal Gear style parroting, idioms, puns, you name it, it's probably silly in english. In my opinion, you're better off dropping it entirely and substituting in an equivalent english response.

And of course sometimes I just can't understand it at all so I guess. vv Those of you reading my rough drafts probably already knew that though.

Once I smash the sentence into shape, I read it out loud for step four. An important thing to remember is that this is all supposed to be dialogue. If it sounds awkward in speech, it needs to be reworded. Of course everyone has their own feelings on what's awkward or not (I know someone who honestly thinks long, contraction-less spiels filled with as many complicated words as possible is fine), but I'm the guy actually translating this so 90% of the time my opinion counts more.

Step five is something just as crucial: context. Once again, this is dialogue. The personality of the character should influence my word choice (Yukari is smart so she gets "smart" words, Marisa is a tomboy so she speaks roughly, Cirno is a kid so she uses "dumb" words, etc), and the lines before and after the currently translated line should be taken into account. For example, this translation completely changed the first line to better respond to the preceding line's question.

The final step is something I'd ideally have another person for, but this is a solo project so oh well. A day or two later I come back and edit the entire thing for a sort of second opinion. Once I'm for sure done with the line, I delete the image and get started on the next one. I generally have around 300 lines per chapter, so I try to get 30 lines done a day.

If that all sounded like a pain in the rear end, it kind of is.

But at least it's not translating gunpla manuals.

Jul 30, 2011

some people just wanna watch the world burn

Sleep deprivation is a bitch, so I'll have to delay the postlogue again. At least my math class is ending next week, that should clear up some free time.


Scarlet Devil Mansion Main Gate
Music: Border of Regular and Irregular Days

Full Text


I'm bored.

We're back!


Scarlet Devil Mansion Kitchen
Music: Secret Mission

Full Text


I'm skipping work to slack off here.


Great Library
Music: Border of Regular and Irregular Days

Full Text


Help us.


Please help us.

Hmm, maybe.

Help us.


What's up?

Help us.

Let me think... no.



Laying a Hand on the Scarlet Devil Mansion

Marisa posted:

Sheesh, why'd we even bother coming here?

Don't be like that. I can sympathize with not wanting to stick my nose into a troublesome situation.

I don't dislike trouble. But if you're going to bring some, make it more interesting. In any case, when you get back to the shrine, give Reimu my gree... huh?

What's wrong?

Something feels strange. Hah!

Remilia attacks a nearby bush,

and some crows pop out.

That's one of the youkai crows the tengu use!

So they were keeping tabs on us!

Hmm... it's rather weak. I knew it would be pointless for us to help. Hurry and clean up this mess.

I was gonna do that anyway!

Battle Conditions posted:

Victory: Defeat all enemies.
Defeat: All allies defeated.
Bonus: ???

This time the Bonus requirement is left blank. That's always a sign that there's more to this chapter than meets the eye.

This map is so huge that even fully zoomed out I can't fit the whole thing in one screen.

I'd like to keep the dream team together, but on Normal these crows are too passive to draw their attention by charging down the middle.

Music: Be a Shooting Star

Crows are kind of dodgy, but not to the point Marisa can't nail them.

The initial wave goes down without much fuss.

Well that's that.

You two were talking about mountain youkai, but those were just surveillance birds. And barely any at that.

Couldn't that mean we didn't find them all? Maybe you should have Patchouli scout out the are-


And that's the cue for the actual enemy force of three tengus and a couple more crows to show up. There should be an image but I kind of... lost it?

That's some impressive magic you humans are using. But we're not as half-hearted as the crow tengu, our duty is to scout to the bitter end!

It's the tengu! Should have known the boss would be hiding.

So there really were tengu. But don't I have a gatekee-

Hey, wait up!

I get reinforcements too!

There you are, Meiling. And... oh my.

Please forgive me mistress, this lot suddenly flew over the gate so there... wasn't much I could do...

Meiling is kind of bad at her job.

Sorry for not keeping in touch, Remilia.

Ah, Alice and Marisa are here too. How have you been?

You two came here as well?

There's been quite a few guests today. I imagine Yuuka's doing well? But this isn't the time for that. You, tengu. You're quite brave to trespass on my property.

Remilia Scarlet, the lady of the Scarlet Devil Mansion. This matter does not concern you.

"Yeah we're spying, breaking and entering, and committing assault on your grounds, but it's nothing personal."

Doesn't concern me? You dogs are stinking up my garden.

...If you're trying to provoke me, I assume you are unaware of the might of the mountain youkai.

I see your bark isn't up to snuff yet. For youkai like you, I see no need to join in. Sakuya, are you here!?

Sakuya posted:

At your service. What's the meaning of all this noise?

Hey, that's a tengu over there. Something weird must be happening.

More guests have come. Now would be a good time for you to lend a hand. Show these rude intruders out of my estate.

Understood. After I set things in order here, I'll prepare hot water for tea.

Why should I help? what I would say, but hey, maybe this is just fate.

Sakuya helped Komachi out at her job last game, so she's repaying the favor.

Sheesh, people are just popping up. They here to lend us a hand?

It would seem. How reassuring.


Bonus: Defeat all crows.

Now I can see the Bonus. Nothing too hard... on Normal.

All I'm going to say about Chapter 18M Lunatic is that Marisa and Alice are your only characters who can do poo poo.

The game was kind enough to start me off in a pincer formation, so may as well use it.

Sakuya has been revamped from her FMW1 appearance, and mostly for the better. Unfortunately she lost her Strike for Devote (restore 50 MP to an ally), which will be a real pain in the rear end later.

Once again, Normal AI isn't very aggressive. The only reason Tengu B is even fighting is because Meiling moved right into her range of attack.

Last time I was distracted by a conversation, but this time you're not getting away!

So the devil's servant wants to challenge us!

That pride will be the cause of your defeat!

Tengu B is pretty much Mass Produced Momiji.

Elly and Meiling both start with Support Defend, which is neat. Not so neat is Elly's lackluster defensive stats.

Anyway, why are Elly and Kurumi here? Don't tell me Yuuka's gonna waltz right in next.

Don't be ridiculous, we just came here to relax. But then something like this happened.

Oh yeah, could you tell us why we're fighting later?

The most Touhou line.

I'd like to know too.

By the way, I haven't seen you before. Are you a new maid?

She'd make a terrible maid. One slacker is more than enough.

Um, Sakuya? Are you talking about...

Whoa now, don't be rude. I'm Komachi Onozuka, a friend of Sakuya's.

Oh, so she's your friend.

Something wrong with that?

Of course not. In any case, we'll be counting on you.

Now that my reinforcements are here, there's no point to separating Marisa and Alice.

So Marisa jets to Alice's side while Sakuya and Komachi replace her on the left.

Music: Chinese Girl, Stand Guard!

And on the lower front, Meiling and Elly cast Strike then start the offensive.

Kurumi helps too. Her PS is Vampire, which absorbs 10% of the damage she deals. It's almost useless since she'll die to a stiff breeze anyway but I guess it'll be cool on Remilia/Flandre.

Music: Price of Life

We interupt your Shanghai Teahouse for THE BEST MUSIC IN THE GAME.

Okay so Price of Life isn't the best song anymore but I still really like it.

Sakuya and Marisa have the top half pretty well covered.

And Elly's holding up down below.

See, Elly's thing is that she's a pretty lovely tank at the start, even with five levels of Berserk. Unless somebody else is taking the blows, she's better off defending on enemy phase.

She's not even that great at Support Defending.

Meanwhile Meiling is basically immortal. Helpfully, all of the Tengus are grounded, which means her Searing Red Fist does bonus damage.

The next turn sees me focusing on the bonus.

I try to have Elly take down a Tengu too but...

I wasn't joking when I said she can't tank.

Sorry, everyone. I'll be heading back first.

I wondered if this was a sign I should have Meiling cast Guard (halve damage for a turn).

Hahahahaha of course not.

Even if every remaining enemy tries to kill her,

Meiling can take it. And this is with a -40% defense penalty!

It's time to start wrapping this chapter up. Sakuya, Marisa, and Alice move to the main front.

Meanwhile, Komachi activates her PS.

Way of Avici essentially gives her infinite range. Only two uses per chapter, but still really cool.

Of course the distance penalties total her accuracy and damage, so Ignore Distance is a priority purchase for her.

No, I don't know why Komachi doesn't start with Ignore Distance either.

Strike can take care of the accuracy at least.

I start the final turn by using the last of Meiling's SP on Guard. Now she can counter attack.

Alice also takes the chance to shoot down the last crow.

So you think you can beat us with only this many people?

Don't be so impertinent. For the likes of you, we are more than enough.

If you really think this is enough, you're gonna look pretty bad when we send you packing. Sheesh, there's a reason you had to come out in groups yesterday you know.

...You just don't know when to hold your tongue. I'll have to cut if off for you!

And Marisa Master Sparks Tengu B because why not?

Meiling drops her finisher too. At the moment it's the strongest attack I have.




Oh that jerk activated Shield Defense. Characters with that skill have a chance of Defending against enemy attacks, even if they chose to counter attack. It's a very handy skill for both the player and the enemy.

Might as well give Sakuya the final blow.

The human servant...! You should be cleaning the mansion!

Ah, but I am cleaning. I'm removing intruders with my knife.

Music: The Elegant Flower that Blooms at Night

Tengu B drops another Oni's Nail.

And that settles this battle.

Wasn't what I expected. Are all tengu as weak as you?

Guh, to lose to these fools...

Well what'd you expect when you came with barely anyone?

...I suppose what I heard about humans becoming stronger when they join forces was true after all.

But don't get full of yourselves. We of Youkai Mountain are far stronger than this!

How impressive. So, when will you show me this true power?


She does.

Wow, that's the mistress for you. She was up against tengu and didn't even flinch.

Meiling you literally stood up against three tengu at once.

Of course. You can't expect me to be afraid of a mere underling.

But if it was just Marisa and I, we would have been in trouble. Let me thank you.

Ahahahahaha this is giving me Marisa Lunatic flashbacks.

You were in trouble, don't worry about it. But I'd like to hear the full story while we relax.

In that case, I'm sure you're all tired after that battle so feel free to rest in the mansion. Sakuya, return to your work.

Of course, I'll start preparing everyone's tea immediately.

Since Elly was shot down, I get a penalty. I think it's Cost x 1000 points?


Now that the game has been paused, I hope you'll relax today as well.

Hey Meiling, is this guy too tired to play with me?

That's right. The player has his own issues too, so please don't bother him.

Boring! I'm still awake, I want to do something! All the bats underground are gone, I wanna play with you and Sakuya!

Um, that's... well, I'm at work right now so...

BlitzBlast fucked around with this message at 04:28 on Jul 27, 2014

Jul 30, 2011

some people just wanna watch the world burn


Scarlet Devil Mansion
Music: Border of Regular and Irregular Days

Full Text


Help us.



Sweet, an excuse to skip tomorrow too.

Meiling and I are too busy.

Not anymore. Go help them.


Misty Lake

Full Text


We got five people!

Hooray. You sure about fighting Nitori?

I'll cross that bridge when I get to it.


Remilia's Room
Music: What's the Strategy?

Full Text


I want to play outside!

Not on my watch!

I get a cup of Sakuya's Tea for beating 18M. It restores 30 SP, which is really nice.


Even though FMW1 said that clearing Sakuya's story wouldn't carry over any bonuses, if you have clear data from Sakuya's route the SDM crew and Komachi will start with one upgrade in everything.

Meiling and Sakuya both see some Weapons upgrades,

and Elly grabs the rest in a desperate attempt to shore up her defenses.

She even throws on two Oni's Nails. Meiling takes the other two, Sakuya starts with a N-Shooter, so I just throw on a Rat's Tail, and Komachi gets Sakuya's Tea, because it's good to be able to guarantee she'll have enough SP to cast Strike on a Road of Avici buffed attack.

Skill-wise, Elly actually wants to nab Support Attack. Hell, everyone does, it's a great skill.

Kurumi already has Support Attack and Combo Attack though so she's as good as she'll ever get. May as well start stacking Range Up.

Finally, Sakuya changes her PS to Luna Dial, which increases the activation rate of Private Square by 10%. Said skill has been nerfed since FMW1 (50% chance to 25%), but being able to instantly dodge anything is still great and hilariously save scummable.

Sakuya Izayoi
Personality: Strong-willed (Hit: +1, Kill: +4, Get Hit: +1, Ally Killed: +1, Graze: +1)
Character Skill: Elegant (Reduces enemy crit rate to 0%), Parry, Private Square (25% chance to evade an enemy attack, does not prevent graze damage)
Personal Skills: Luna Dial (Increase Private Square's activation rate), Knife Collect (Attacks cost MP instead of ammo), Chief Maid (Chance of countering an opponent's attack. Stacks with Pattern Type.)
Spirits: Devote, Focus, Assail (use any non-MAP attack after moving, 22), Strike (30)

Now a fully-fledged player character, Sakuya's pretty interesting. Instead of outright dodging attacks like Reimu, she's built to nullify them entirely; every time she gets attacked, the enemy has to first roll against Parry, then Pattern Type (if you kept it on her), then Private Square, and then Sakuya's actual dodge rate. And chances are they'll have to get past Meiling too. I guess you could consider her a rogue, which works on another level because Sakuya's principal problem is her low damage. Most of her attacks work off her Ranged stat, and for whatever odd reason she's weaker than both Reimu and Marisa in that stat. Throw in a lack of damage buffs, and you end up with someone who can never seem to get a good hit in. Speaking of that, Strike getting replaced with Devote hurts her in the first half, but at least she gets Focus.
In the early editions of the game, Sakuya's finisher was glitched. Either the black and white effect didn't work, or the enemy sprite would disappear, or Sakuya herself disappeared. It took a couple patches for Sanbondo to fix it.

All Attacks
Boss theme: Distortion Dial (Luna Dial, Variable Formation)
Eternal Meek theme: Crumbling Silver Knife (The Young Descendant of Tepes)
Battle theme: The Elegant Flower That Blooms at Night (Flowering Night)

Meiling Hong
Personality: Strong-willed (Hit: +1, Kill: +4, Get Hit: +1, Ally Killed: +1, Graze: +1)
Personal Skills: Last Stand (Defense increases as HP decreases, stacks with Berserk), Qigong (Learn Shield Defense), Snooze (Learn HP Regen S), Quake Kick (Land terrain rating boosted to S), Gatekeeper (reduce damage taken while Support Defending)
Spirits: Guts, Guard, Strike, Spirit (22)

FMW2 throws a lot of tanks your way, but Meiling is the overall best. Comparing her to who we have now, she's not as support oriented as Keine or as speedy as Elly, but she takes and gives hits like a champ. She has great spirits, amazing Personal Skills, joins early, and is for all intents and purposes immortal. Her only real flaw is her low Move, but that's easy to fix. She even retains her friendship with Sakuya, though at only a 5% boost it's not much.
The japanese name of her Last Stand skill is a reference to a chinese proverb about a couple guys fighting to the death in a river. I don't quite remember. Also Qigong should technically be Hard Qigong or something like that? Man, I was kind of lazy with her PS translations.

All Attacks
Battle theme: Chinese Girl, Stand Guard! (Shanghai Teahouse, None Can Oppose Me)

Komachi Onozuka
Personality: Easy-going (Hit: +1, Kill: +4, Get Hit: +1, Evade: +2, Ally Killed: +1, Graze: +1)
Character Skill: Parry
Personal Skills: Way of Avici (Attacks with ranges >= 3 have infinite range, limited uses), Slacker (Learn HP Regen M, -20 initial Power), Ferriage Toll (+10% Points from battle)
Spirits: Strike, Fury, Trust, Guard (23)

If I'm going to be honest, Komachi kind of blows. Her accuracy/evasion is mediocre, she's got a load of HP but not much defense, and her only real claim to fame is Way of Avici. But Way of Avici is really fun to use so I look past all that. And hey, her finisher has a S rank underwater! This is useful approximately once but it's something.
Slacker is literally "Fell Off the Road of Life" IIRC.

All Attacks
Battle theme: Price of Life (Higan Retour, Beat and Beat)
Battle theme arrange: Price of Life (Ibiza Style)

Elly and Kurumi are PC-98 characters so itomugi-kun doesn't care about them. No banners.

Personality: Strong-willed (Hit: +1, Kill: +4, Get Hit: +1, Ally Killed: +1, Graze: +1)
Character Skill: Parry
Personal Skills: Perdition (Critical rate increases as Elly gets closer to the target), Floor Tiles (Attacked enemy can not move for a turn, limited uses), Gatekeeper
Spirits: Vigor (Restore 30% of own health), Strike, Accel, Grit (21)

Elly sucks until she gets Grit. But once she learns it her survivability goes way up, as does her use; having a quasi-tank with Accel is surprisingly handy. Her finisher's not too shabby either. Too bad getting her to 21 requires practically dragging her through the events of MoF.
If you ask me who I'd rather baby through MoF between Cirno and Elly, I'd probably say Elly. Most of the time I just give up on both of them though.

All Attacks
Battle theme 1: Creeping Dreams (Perdition Crisis)
Battle theme 2: The Girl Guarding the Door of Dreams (Perdition Crisis, White Reflection)
Battle theme 1 arrange: Creeping Dreams (cobu style)

Personality: Easy-going (Hit: +1, Kill: +4, Get Hit: +1, Evade: +2, Ally Killed: +1, Graze: +1)
Personal Skills: Break the Sabbath (Attacked enemy can not Defend or Evade for a turn, limited uses), Night Owl (+20% Hit/Evade while in Night terrain), Vampire (Absorb some of damage dealt as HP)
Spirits: Cheer, Accel, Alert, Luck (23), Strike (31)

Walnut Kurumi is the worst character in the game. She's frail, inaccurate, not particularly strong, and basically only useful as a Support Attacker. Which she starts fully equipped for, so for the longest time I was willing to overlook all of that. And hey, Break the Sabbath is really useful on Hard/Lunatic! Not. The number of times preventing bosses from evading/defending from a turn is useful is practically zero, especially since Kurumi has to actually hit with her attack. Maybe she'll be better in FMW3 thanks to Night Owl, but I'm not holding my breath.
The translation for FMW1 really screwed up Kurumi's attack names for some reason.

All Attacks
Battle theme: Rise Above the Lake, Scarlet Phoneme


The game has been paused. Please take a break.

...I had no idea there was a human living deep in the Bamboo Forest of the Lost. This person seems to have distanced themselves from society, so Reimu's group is coldly demanded to leave.

But then the tengu make their presence known. What will happen next?

Now then, please have fun playing Chapter 18 of Fantasy Maiden Wars P: "Don't Lay a Hand on That Human"!

(Translation Rough Draft)

BlitzBlast fucked around with this message at 19:54 on May 18, 2015

Jul 30, 2011

some people just wanna watch the world burn

I remember some guy on 4chan saying he would start working on an actual translation patch for FMW2 once FMW3 came out, but who knows how serious he was.

Jul 30, 2011

some people just wanna watch the world burn

Whoops, fixed. I've finally gotten around to putting up 18M's postlogue too, so you can check those out if you want.

Somehow I made it through this chapter despite playing like poo poo. May miracles never cease.



Bamboo Forest of the Lost
Music: Border of Regular and Irregular Days

Full Text


I'm trying to recruit my friend so she'll stop being a loner.



There's no way this can go wrong!


Forest Shack
Music: Secret Mission

Full Text


Screw off.



Don't Lay a Hand on That Human


I'm sorry, Reimu. If it helps, I don't think Mokou had any ill intent.

I get that. I don't even think she's wrong. It's a little pathetic, but that goddess does have a lot more faith than me. Maybe I should surrender the shrine after all.

That's why we're gathering help, so you don't have to. Keep your spirits up.

...Reimu, don't feel sad.

Yeah~. Though maybe this is my chance for revenge?

Absolutely not! You have to be more gentle at times like this, Rumia.

Is that so? But wouldn't turning the tables be mo- huh?

Wh-what is it?

I think something's flying over there.

Enemies spawn in. including two crow tengu.

The shrine maiden's out at last. This is my chance!

One of whom immediately rushes to grab a picture. Hmm, taking a picture of someone taking a picture. How meta.


Hey, what was that?!

A crow tengu? This must be an ambush!

It's nothing like that, we were just ordered to monitor you.

Yeah. Though our duty ended up being a scoop our boss is going to love!

A scoop? Does that mean that everything we just said...

Ugh, they're such a pain. Go on, shoo!

I'll take a shot of that angry face too!

She takes more photos.


Calm down, Reimu. It's pointless trying to talk to people like that.

Wise words internet browsers everywhere ignore.

Well, I guess it's the time for the usual danmaku battle. Let's beat them up~.

Well, you seem confident. I'd rather not start anything but...

It's fine, beating them at their own game will help fill out the article. "The Shrine Maiden Who Ran Away from the Mountain's Crushing Defeat to this Reporter!" This is going to be tomorrow's front page!

If you want a fight, then bring it on!

Battle Conditions posted:

Victory: Defeat Tengu A.
Defeat: All allies defeated.
Bonus: Defeat Tengu A last.

On Normal this chapter's pretty much of an interactive cutscene, but on Lunatic it's out to kill.

Music: Stalking the Night with a Cross

Rumia and Dai are dead weight without upgrades, and it's in my interest to keep Keine's health up so I land all three of them onto Mokou's house.

Reimu can handle things on her own anyways.

Though she needs to cast Focus on the first turn so the enemy danmaku fields don't cripple her.

Mokou posted:

Hmm? It's really noisy outsid-
Mokou takes a look out her window. Let's just ignore how my units are currently blocking them.

That's a tengu! Are they looking for Keine and the others?

...Well, it's none of my business. I'll let them handle it.

The Reimu show continues.

Tengu A posted:

So is this all you can do? I was expecting more.
The plot kicks into motion at the start of turn 4.

Tch, looks like the usual strategy won't work on them.

You're not even hurt.

This is so boring. It won't make a good article at all.

...Hey, while we're chatting, what's with that dirty house over there? The humans came out of it, do you think someone lives there?

! They've noticed Mokou's house!

Now that you mention it, yeah. I haven't heard of anyone living in a place like this. So with that said... time to get my money shot!

That tengu's getting closer!

Keine posted:

I won't let you!
Keine moves to block Tengu A's path.

This house has nothing to do with us. Don't get it involved!

...What's with you? Don't get in the way of my scoop!

Tengu A slams Keine.

Music: Girls, Surpass the Carnage!



Hey, you can't take them on by yourself! Hold on a second, I'm heading ove-

No you don't!

The other tengu summons more crows.

Wow~, there's a lot more now.

I think we should teach you all a lesson. Don't get in the way of journalism!

Let me show you what happens when you do! Here we go!

Got it!

Then she flies across the screen,

and the two tengu slam Keine with a combination attack.



Please, run away! If this keeps up, you'll...

...No, I won't let them pass. No matter what, I won't let that human...

I won't let you lay even a finger on that human!

...You really do like people too much. You're protecting me even after I said all of those harsh words. Well, I guess it's because you're like that that I...

Alright then, this should be the final blow!


Hold it!
How is she hiding her face?

Don't lay a hand on that human!

Music: Eternally Blazing Heart

In an amazing display of cutscene power,

Mokou cripples Tengu A. If you're curious, if you try and kill the tengu before this event starts, they'll just heal and start this event early.

She's so strong!

Y-you hit me... who are you?!

A health-crazed yakitori vendor.


...Keine, stand aside. I'll handle the rest.

Mokou, why did you come out?! If these people write an article about you, yo-

I don't really care. They're picking a fight, so I'm going to wipe the floor with them.

Hey you, you hurt Keine. I'm going to make you regret that!

Woah, did she just say what I think she did?

Huh, she's straight to the point. Well, let me tell you this: the secret to a long life is to keep your head down!

Sorry, but I don't need any secrets for a long life.


Listen up, Hakurei shrine maiden. I'm going to help you, so get Keine out of here.

Don't joke around. I'm fighting too!

...Me too. You may not want the help, but I wouldn't be able to rest if I left you here alone.

Fine. Don't do anything reckless then.

Okay, let's start our counter attack!

Not that it matters since Tengu A just heals it all back.

Tengu A posted:

Mokou is almost as useless as Dai and Rumia, so she joins the group camping out on her house. I was hoping I was far enough away to draw Tengu A to come closer, but no dice.

Ehe~, I've really wanted to show up on a newspaper.

Well, I guess I can forge a joke story about a youkai as weak as you... How does "The Mysterious Darkness in Broad Daylight! Once It Swallows You, Where Do You Go?!" sound?

I'm surprised Keine even got into battle, because

here's the reason everyone crowded on the house: both tengus can cast Fury. This bypasses most defensive skills, particularly Support Defense.

Oh yeah, Rumia got a new finisher between games.

Music: Fluttering Food in the Night Sky

The name of the song is actually Dancing Food, but I like alliteration.

Somehow really easy to dodge bullets translates into taking a bite out of crime. Okay.

Music: Best Friends Atop the Silent Lake

It's a close call, but the turn ends with no casualties.

Blood is in the water now though, so even with Reimu here I'm probably going to lose Dai and Rumia.

Right now there are tons of enemies, but Keine only has two shots of Support Defend. So it's in my interest to get rid of as many enemies as possible to reduce the number of incoming attacks. But as Mokou will demonstrate,

characters without Strike have a really hard time hitting crows.

Reimu's hit OHKO territory.

Ci-Cirno... Eeeek!

Well there goes my main healer.

In hindsight, I should have had Reimu rush the other tengu earlier.

Crow tengus have a fairly high skill stat, so I don't get a single critical.

Also, in hindsight I totally forgot about Keine's Support Attack. I could have been getting off two extra Strike'd attacks a turn, the hell am I doing?

Rumia dodges a fatal attack, but dies from the graze damage anyways.

This is it for me. I'll head back and get something to eat~.

Reimu misses the other tengu. That pretty much seals Mokou's fate right there.

What's the matter with you? You're getting in the way of journalism!

Oh, so you're a reporter? Well whatever you are, bring it on.

Yep, she dies from graze damage. But guess what?

Mokou has an extra life! Only one, but that's still way more than anyone else.

The other tengu suicides on Keine, freeing Reimu up to do something else.

Mokou was about to die from graze damage again, but miraculously this crow "hit" on a 18% and triggered Support Defend.

It's a "smooth" path to victory from here. Mokou unfocuses and takes out this crow, and Reimu goes after the last generic enemy.

Mokou's unfocused now, so she can't die as long as Keine's next to her.

And Keine's not going to die any time soon.

Reimu somehow got hit by a 19%, so she chugs her bottle of Ginju Sake. Items in FMW2 can be used without sacrificing a turn, and are restocked between chapters. It's a much welcome change from FMW1.

Now then, how can I put you on the front page... how does "A Beautiful Maiden's Romantic Tryst in the Bamboo Forest of the Lost" sound?

Beautiful maiden? Ro-romantic tryst!?

H-hey! Don't say something so inappropriate!

Mokou's regenerated most of her HP, so Keine is the favored target now.

Just one more turn of positioning and I can end this.

Mokou and Keine drop both of my bombs,

Now then, how can I put you on the front page... how does "24 Hour Coverage of the Shrine Maiden! Can She Live Off Bamboo Shoots?!" sound?

Bamboo shoots aren't even in season!

and Reimu misses a Fantasy Seal.

Second time wasn't the charm either.

Tengu A didn't even try to evade Keine's Headbutt, so I already knew it wouldn't kill her.

Keine saves the day at long last. I guess the AI isn't adjusted to account for absurdly high defenses.

Keine levels up too. She gets Guard, which will be really handy later.

Tengu A drops another N-Shooter, which is way more useful than the Oni's Nail Marisa gets.

Guh, it hurts... shoot, my camera broke too! Sheesh, how did that happen?! Now I don't have any film to go with my scoop!

So your camera's broken, or something? I don't really get what you're saying, but you should be able to understand this: scram.

Grrr, I'll remember this!

Rumia posted:

Guess we scared her off.

Tengu A ditches.

...I didn't expect you to help us. I guess I'll thank you just this once.

Well I wasn't helping you. No thanks needed.

Sorry, Mokou. I ended up dragging you into this battle.

Don't worry about it. More importantly, let's get back to my house so I can fix you up.


I wonder why I was called here all of a sudden...

Oh! You're one of the people who came to beat me up last time!

Eh!? Cirno and I did come before but...

Hey girls, thanks for coming.


Oh, Marisa. Did you call us?

Why was my face even hidden? Well whatever. I called you two here to form a new combination, pronto.


It's the great era of idols. So from now on this is a Mamco idol-raising game.


See, there's a contest to see who's the best idol in Gensokyo going on now. And if I'm producing you two, there's no way you'll lose.

I don't know what an idol is, but this sounds fun!

I guess I'm fine with it too...

(Now there's no way I'll lose to Merlin. That championship prize is mine! Only problem now is that there's no material left to continue this joke...)

BlitzBlast fucked around with this message at 20:02 on May 18, 2015

Jul 30, 2011

some people just wanna watch the world burn


Forest Shack
Music: What's the Strategy?

Full Text


Fine, I'll help.


Personality: Cautious (Hit: +1, Miss: -1, Kill: +3, Get Hit: -1, Dodge: +2, Ally Killed: -1)
Character Skill: Heal (Restore HP to an adjacent ally. Costs MP.)
Personal Skills: Purity (Reduces MP cost of and boosts effect of Heal), Healer (Trust heals 500 more HP), Best Friend (activates Dai's friendship with Cirno), Go for it! (Boosts all stats)
Spirits: Trust, Cheer, Alert, Bless (26, cast Luck on an ally of your choice), Faith (38, fully restore the HP of an ally of your choice)

Still the healbot, still really good. Dai kind of got nerfed since Purity no longer zeroes MP cost, but who cares, not like she's running out.

Thanks to Go for it!, Dai can get some hilariously high stat boosts. You're never doing this without a billion games of NG+ though, and she still sucks in battle.

All Attacks
Battle theme: Best Friends Atop the Silent Lake (Lunate Elf)

Personality: Easy-going (Hit: +1, Kill: +4, Get Hit: +1, Evade: +2, Ally Killed: +1, Graze: +1)
Character Skill: Shade (-1200 damage from lasers, costs 5 MP)
Personal Skills: Amplified Shade (Boosts effect of Shade), Darkness (Next enemy hit has -20% Hit rate for the turn, limited uses), Night (Panels surrounding Rumia are considered Night terrain)
Spirits: Vigor, Strike, Fury, Daunt (23, -10 Power from the enemy of your choice)

For some odd reason, Rumia is a 1.5 Cost character when by all means she should be a 2.0. This gives her the distinct honor of being the overall best 1.5, and she's not even that shabby as a 2.0 now that she actually starts with some skills. More plentiful funds make it easier to build her as a tank too. And she's the only character with Daunt, which is kind of sort of really good.
FMW3 bumped Rumia's cost to 2.0. I wonder if she was only 1.5 in this game because there isn't a single Night terrain chapter?

All Attacks
Battle theme: Stalking the Night with a Cross (Apparitions Stalk the Night)
Demarcation theme: Fluttering Food in the Night Sky (A Soul as Red as a Ground Cherry)

Mokou Fujiwara
Personality: Strong-willed (Hit: +1, Kill: +4, Get Hit: +1, Ally Killed: +1, Graze: +1)
Character Skill: HP Regenerate (M) (Restores 20% of max HP at the beginning of every turn)
Personal Skills: Revitalize (Once per chapter, if HP/MP/SP are all below 10%, they are restored to full), Resurrection (Once per chapter, if Mokou dies she comes back with 20% HP, 25% SP and +10 power), To the Death (Lose HP Regenerate (M), deal 10% more damage)
Spirits: Focus, Fury, Strike (16), Valor (30)

Mokou is another late bloomer. Her gimmick is that she comes with seven levels of both Berserk and Instinct Dodge, so the second she takes a hit (or more likely grazes, since her defenses are paper thin) she hulks out. Unfortunately her HP Regenerate (M) actively weakens this aspect of her, so it's not until she learns To The Death at level 24 that she can really cut loose. Which is fitting, I suppose. Resurrection is a fun thing to play with until she gets there at least. Like Keine, Mokou's finisher is disproportionately stronger than the rest of her attacks. I suppose that's how Sanbondo's working in IN's Last Spells.
To The Death is actually a reference to a chinese military strategy involving throwing soldiers at an obstacle until casualties reach a certain point. To The Death isn't really an appropriate translation of this, but I can't think of a snappy actual translation so I just made something up based on Mokou's personality and the ability's effects.

All Attacks
Battle theme: Eternally Blazing Heart (Reach for the Moon)


The game has been paused. Please take a break.

...Enough people have been gathered to invade Youkai Mountain. With my and Kourin's tactics, they're completely ready to go!

Now then, please have fun playing Chapter 19 of Fantasy Maiden Wars P: "Invasion! The Sacred Mountain of Autumn"!

(Translation Rough Draft)

BlitzBlast fucked around with this message at 21:22 on Aug 11, 2014

Jul 30, 2011

some people just wanna watch the world burn

Reimu can quite literally solo every single Youkai Mountain invasion stage, the entire plot arc is kind of silly!

Krysmphoenix posted:

I might say "Suicide Charge" based on the effects while still maintaining a reckless concern for own well being. Vaguely sounds like a military maneuver.

The issue is that I have to get across the idea that you're not being entirely reckless, you're being crazy up until a certain line has been crossed.

SyntheticPolygon posted:

Huh. It's weird that Mokou starts weak and takes a while to get powerful. If anything you'd think she'd start pretty overpowered, considering she's an extra stage boss. All of her personal skills look really interesting though.

Nah she's still great from the start, probably the best of the all-new characters actually. It's just you can't use her gimmick until she stops regenerating all of her health.

Jul 30, 2011

some people just wanna watch the world burn

Okay, the game's finally hit the point where I can't deploy everyone at once. This means I have to choose who I use, and naturally that means votes. A regular version would be silly given this thread's low traffic though, so I'll try something new. I'm going to put the chapter's max cost out, then list all of the available characters. Everyone picks one, and subtracts their cost from the total so people can follow how much is left. Once we can't select anymore characters, that's it.

And if you're curious about Lunatic, I'll be picking my own characters for that.

Chapter 20's total cost: 21.0

Available characters:




I'm always going to start these off by forcing Marisa and Alice, so we're at 16.0 right off the bat.

EDIT: V You know, I was wondering if I'd need to bold one.

BlitzBlast fucked around with this message at 18:50 on Aug 9, 2014

Jul 30, 2011

some people just wanna watch the world burn

Komachi shows up late to the party. And whew, for a moment there I was worried the thread title was going to end up being ironic.

So I'll be bringing Marisa, Alice, Reimu, Sakuya, Meiling, Keine, Mokou, Rumia, and Dai. Pretty solid team.

Jul 30, 2011

some people just wanna watch the world burn

HGH posted:

EDIT: I see LPer luck is still somehow a thing. Statistics seem to have been created just to screw you over, heh.
I don't see anyway to improve Alice by IN really... I suppose the full Malice Cannon will be available by then but I'm not seeing her getting Grimoire or Grand Guignole related attacks anytime soon. Although maybe...deploying Titania and Goliath Dolls?

Reimu, Marisa, and Keine are all guaranteed to see some sort of upgrade, so Alice is pretty likely to get something to match up. And she's got a convenient power boost literally right in her hands, so yeah. Not really sure what would make her use it, but I guess we'll find out in about a week!

Jul 30, 2011

some people just wanna watch the world burn

Music: Wriggle's Theme

Sanbondo will be uploading the FMW3 PV later today.

BlitzBlast fucked around with this message at 01:17 on Aug 10, 2014

Jul 30, 2011

some people just wanna watch the world burn

Massive FMW2 spoilers

The FMW3 trailer is up. Unless you want to bury this thread in spoiler tags, if you want to talk about it you should go to either the Touhou megathread in ADTRW or the SRW thread in Games.

Jul 30, 2011

some people just wanna watch the world burn

cuc posted:

This is also a reference to the dialogue between Meiling and Reimu in EoSD.

Kind of? Last Stand was just how the translator handled the reference to that battle. I followed suit.

Jul 30, 2011

some people just wanna watch the world burn

So I am reading 618 images for chapter 19. This one might take three weeks.

Fun fact: you don't get to upgrade any of the characters from the other route split until you beat chapter 21.

Chapter 21 is MoF Stage 4.

Jul 30, 2011

some people just wanna watch the world burn

Yeah so FMW3 is really loving great. I'm about done with it now though, so I'll be back to translating this. Expect, as warned, an extra week delay since this chapter has a ton of dialogue.

Jul 30, 2011

some people just wanna watch the world burn

Well that was one hell of a delay. What can I say, FMW3 came out and this chapter is crazy dense. vv
I may have also finally gotten to work on my massive backlog of model kits.



Hakurei Shrine
Music: Border of Regular and Irregular Days

Full Text


Okay everybody say hi to each other.

Cirno isn't here.

Neither is Komachi.

The plan is exactly the same as last time, only now there's a route split.


Invasion! The Sacred Mountain of Autumn

Minoriko posted:

Aaaah~. Human offerings are nice, but there's really nothing better than your own harvest.
Cut to Minoriko roasting some sweet potatoes.

The autumn harvest is just like life. Only those who put in the effort will enjoy its richness.

The Akis can be really deep when they want to.

...Oho, these are starting to smell good. Mmm, make that really good. I'll have to be careful not to overeat.

...Sis told me to only eat one a day, but just one more can't hur-

Shizuha posted:

Oh, so here's where you were.
Shizuha pops in.

Gah, s-sis?! Uh, how about a baked sweet potato!

Huh? Well alright, but I thought they were your favorite food.

Don't worry about it! Anyway, did you need something?

Yes, you should read what the tengu's newspaper said about you. "Crafty Humans Invade Youkai Mountain! The Tengu Alliance Handily Beats Them Back!" is today's headline.

What the, the next line is so cruel! We're introduced as "two gods victimized by the humans"! We're laughingstocks! We even look pathetic in the pictures.

Now that you mention it, even pictures of our smiling faces are a bit painful to look at... what do you want to do about it? It's finally our season, so if we use the power of autumn leaves we could reclaim our dignity.

No, no, we should use the power of sweet pota-


The game always give me the option of setting where I want my characters to spawn. Usually I pair people by friendships.

We're finally here. And just two days after we got chased off.

For a place called Youkai Mountain, it's not quite what I expected. Are there no wild youkai living a carefree existence here?

Uh, you sound like you're talking about animals.

Sakuya's Safari. I'd play it.

Huh, there's somebody over there~.

...I see you all haven't learned your lesson yet.

Those are the god siblings we faced last time.

Let's see, they were... the Scarlet Sisters?

Oh, what a coincidence. They're just like our mistresses back home.

You two are like landmarks. Do you just not have anything to do?

Quiet! We are the Aki Sisters.

Grr... we're being treated like grass again. I've had it with this, sis!

I have as well. But getting frustrated won't help. Haven't the two of us been practicing a technique in case of a time like this?

...Oh! Yeah, let's do that, Shizuha!

Yes, let's show these fools who belittle autumn our might!

...Should we have let them get so fired up? Now they're blocking the way...

Everyone we'll face will be like that. Let's just beat them as fast as possible.

So the usual plan. Let's do it!


Victory: Defeat Minoriko and Shizuha.
Defeat: All allies defeated.
Bonus: Dodge the Aki Sister's combination attack. Grazing doesn't count.
The bonus for this chapter is great.

Before I start, note that the sweet potato Minoriko was roasting counts as a special terrain.

Mokou kicks things off by getting "hit" by a 30%.

And then she does it again.

Since this is Marisa's route, Mokou starts with absolutely no upgrades or skills. Same goes with the SDM crew in Reimu's route. Needless to say this is kind of annoying!

On the other side, Sakuya's luck is just as bad.

Dai's heal gives her more experience the larger the level difference between her and her target.

This part of the chapter is just a warm-up, probably to get the player used to the new characters from the other route split.

Also great job missing a 91%, Meiling.

On her way to smashing the Akis' faces in, Reimu hit level 18 and learned Instinct. I'm not really a fan since I like my hit rates a solid A+.

Elly posted:

Now that I think about it, what's with those gods? You said they were arguing earlier, but they look fine to me.

On turn 3, stuff starts happening.

Hmm, perhaps their defeat the last time we came has brought them together. By nature they are very closely tied to humanity, so perhaps it'd be best not to battle them.

Huh, you're right. Hey, if you two are pals with humans, how about letting us through?

You have it backwards, we're stopping you because we're friendly to humans. Don't you all know how dangerous this mountain is?

I'm pleased you're so considerate, but there's a reason we came back. I'm sorry, but we'll be forcing our way throu-

Music: Price of Life


Hold on a sec, Ms. Determined To Go To Youkai Mountain!
Look who's late.


Oh, that voice is...

Whew, just in time. Looks like things are getting intense.

...Who is that? I've never seen her before, so is she an acquaintance of Sakuya's group?

Yes, she's the friend of Sakuya's we were talking about earlier.

You're late. Were you stopped by some sort of whim?

Hey, I promised I'd come. I might have spent a little too much time chatting with the kid at the souvenir shop... but I made it on time, right?

...You'll have to explain to me where this is considered "on time".

Well anyways, I'm Komachi Onozuka. Nice meeting you all. Oh, I heard this generation's Hakurei shrine maiden was here too.

...What do you want with me?

Oho, so it's you. We've gotten a lot of rumors from the living world of the famous Hakurei shrine maiden.

Reimu's famous? W-wait, did you say from the living world...?

Didn't you hear? I'm a shinigami, straight out of hell.

Why would a shinigami want to help us?

Ah, don't be scared. I'm off today, nothing suspicious.

Aren't shinigami already suspicious as is?

Your background doesn't matter. You came, so lend us a hand.

Leave it to me. I'll ferry the Hakurei shrine maiden's group over to Whatever shrine safe and sound!

Rumia is way behind everyone else in levels, so I feed her a few kills. It'd be nice to at least get her to learn Daunt by PCB.

Three danmaku fields make it almost impossible for Komachi to do much of anything from where she starts (barring Way of Avici), so Mokou and Keine clean things up a bit.

Meanwhile Dai does her thing. Now that she's in Heal range, Keine and Komachi can focus their SP on themselves.

So if I heard you right, you're responsible for the falling leaves every year or something? It's nice that they're pretty, but cleaning up afterwards is a huge hassle.

There seems to be a slight misunderstanding. The lonely autumn leaves are an integral part of the autumn scenery.

Both Akis went for Reimu.

You still smell like sweet potatoes. Do you eat them everyday?

Didn't I tell you last time? Sweet potatoes are my perfume. Usually I just talk about them, but this time I'll make you eat them!

She just won't stop talking about sweet potatoes... if you ask me, anything's fine.

I think you can guess how well it went for them without pictures.

I had Komachi cast Strike earlier out of paranoia at her chances of hitting an 81%, and it ended up paying off when the last remaining enemy attacked her. Only the Akis are left now.

The only person in range to handle the bonus is Reimu, but I forgot grazing didn't count I'd rather not waste the SP on Sense.

So instead I just organize everyone.

Alert is the easiest way to get the bonus.

Now's our chance! Are you ready, sis?

Of course!

Woah, they sure got lively all of a sudden.

Be careful, they're up to something!

Hmph, take a good look. This is our sisterly combination!

Watch the video!

In case you haven't noticed yet, all of the videos of new content in this LP have subtitles. Be sure to turn on closed captions.



Wh-what was that? You two were so intense but then you just bounced away.

It was quite a shocking image. I don't think I'll be reporting this to the mistress.

U-uuugh... that was just a small mistake!

That's right, next time we'll definitely hit!

The real meat of the chapter starts after one of the Akis die. Shizuha drops a bomb and a Rat's Tail, but Minoriko drops a Sweet Potato (restores 10 SP) and I think more Points. I usually just weaken both then flip a coin to see who I beat.

Now I'll send you away with autumn's power! Take this, a sweet autumn aroma!

Hm? Well, this is certainly a very nice scent. Hmm, I wonder what I should make after bathtime. Maybe some chestnuts as appetizers, then pork and mushroom miso soup, with sweet potatoes in both...

Ooooh! I'm getting hungry...

Hmm, it seems you've enchanted me. Mountain vegetables, grilled fish, sweet potatoes...

Gyaaaaah! Hey, don't play around with a god!

It came up tails for Minoriko.

Y-you... We were doing this for your own good!

They won't listen to us at all. I'm not sure what we should do anymore.

I was expecting a little more when they challenged us.

At any rate, this battle has been decided. I'm sorry for the trouble, but we have to hurry onwards.

...Everyone, look over there!

Tengu B posted:

That's as far as you go, humans!
And then Tengu B charged in with her squad from chapter 18M.

The patrol tengu? They must have noticed the invaders.

See, we warned you! Now you're really in for it!

Well, we should make ourselves scarce.

Exit Akis.

...I figured it would be you lot again. Standing guard so cautiously has paid off.

You're the tengu who invaded the Scarlet Devil Mansion yesterday!

Pretty brave of you to show your face again after losing to us!

I've learned from yesterday's small mistake. Reinforcements should be coming momentarily.

Cue Tengu A's group!

...! They're already here!

Gah, getting caught here wasn't in the plan!

Oh that's cute, Keine actually thought the plan would survive first contact.

It wasn't? There's less than I'd thought there'd be.

Okay, I smell some great photos. I knew it was a good idea to double back!

Wh- I was counting on you to contact the main troops, why did you come back?!

Well I thought I might have been running from a scoop. Reporting takes priority~!

This annoying feeling... that must be the crow tengu who attacked Mokou's house!

She's still pretty energetic, huh. I might have to do something about that.

...For crying out loud, this is why crows are unbearable. You'll only move for whatever catches your eye.

You wolves are just hard-headed. I'll get this report finished fast, and then I'll contact the main forces.

...With circumstances like these, we might be able to advance after all.

Mind filling the rest of us in, blondie?

What she means is that the mountain youkai at large still do not know we are here. So all we have to do is make sure this lot keeps their mouths shut.

Geh, curses! We'll just have to stop you here!


Victory: Defeat all Crow and White Wolf Tengu.
I think you can guess how well that's going to go for the tengu.

The beauty of the bamboo forest has shown her face!

...Saying something like that won't upset me anymore. I'll punish you now!

Keine's at full SP, so she has more than enough Strike to beat all of the birds.

But she doesn't have enough Support Defends to cover Dai, so the latter flees south. She can still heal though Trust, so it's all right.

Mokou must have the worst luck because she got hit by another sub-20%. But since it's enemy phase, HP Regenerate hasn't kicked in yet, so Instinct Dodge has inflated her dodge rates to hilarious levels.

Didn't stop Keine from having to bail her out of a 14% though.

Music: Greenwich in the Battlefield

On the other side, everyone groups up. Why rush the enemy when I can make them rush me?


You again. I guess you didn't learn your lesson the first time.

If you want an apology, you won't get one. I'd go to the depths of the underworld in search of interesting articles!

Mokou and Keine double-team Tengu A,

This sticky feeling... you must be a slacker!

Oh, you're talking to me. But you know, there's difference between being a slacker and just slacking off.

and Komachi goes for the cherry tap kill. Gonna take a wild guess here and say that that is not the proper way to use a scythe.

Tengu A drops a Flight Charm (raises Sky rating of character/character's attacks to A, almost useless) and a bomb.

Keine takes out another tengu and levels up. Now she has Guard, and just in time.

The eastern tengu rush my formation.

It does not go well for them.

Keine's group is just picking off stragglers now. Mokou learned Strike, again just in time.

Meiling's group quickly handles the bulk of the eastern grunts, leaving only Tengu B.

Hakurei shrine maiden! If you know what's good for you, you'll withdra-

I'm not just going to head back after coming all this way. You're pretty desperate about this, do you want to protect Sanae or something?

As its defenders, Youkai Mountain's peace is our highest priority. That is why we are cooperating with that shrine!

Who gets the brilliant idea to charge at Reimu.

At this point I remembered Dai existed and blew the rest of her SP on Cheer.

I feel as if I've gotten used to fighting tengu.

How impertinent. Let's see if you've "gotten used" to our movements!

Research is essential no matter the enemy. Your confidence is admirable, but can't you see the difference in skill?

I'm pretty sure Reimu can kill Tengu B without anyone else's help, but might as well get Alice some minor battle experience.

I was tempted to do this for laughs, but nah.

That's a wrap. Tengu B drops another Five-colored Shell. It's almost as if these are going to be really important.

There's some extra dialogue if you beat Tengu B last on Marisa's route. Same goes for Tengu A on Reimu's.

Guh, how could I have reached my limit...

You lasted longer than yesterday. I have to praise such an impressive gatekeeper spirit!

Does such a thing exist?

Everyone has a spirit. I've never ferried over a gatekeeper myself, but I bet they'd be really stiff.

To fail in my duties twice, I'm so ashamed...

Alright, we're done here.

Since we've defeated these tengu, nobody will know what happened here!

Everybody has already forgotten the Akis.

Now then, from here on out we'll split into two groups. Everyone, let's have a quick meeting.

Everyone heads deeper in.

Shizuha posted:

...They're gone.
And now that the coast is clear, the Akis pop up.

Yup. They certainly are strong, they even beat the tengu.

Now I'm even more worried. With that much power, they'll be quite the threat. Still, it'd be best if they avoided meeting the bulk of the mountain's forces...

You're still worried about those humans? I guess you're just that much of a good person. Oh well, let's calm down and get back to work.

You're right. Our purpose is to govern autumn... with its greatest splendor, its leaves.

No, no, with sweet potatoes.

Roll laugh track, fade to credits.

You get the usual option to remove the other side's equipment at this point.


Meiling, let's play today too!

Alright, alright. What do you want to play?

Hmm, this time we should play something I heard from Marisa. It's called Close Hands, Open Hands. But she didn't teach me how to play it, can you?

Okay, I know how to play that. First you squeeze your hands.

Like this?

!! E-excuse me, young mistress! I don't think we should play this game after all!

Eeeeh, you won't teach me either? Meanie.

Close Hands, Open Hands is an actual japanese nursery rhyme.

BlitzBlast fucked around with this message at 11:28 on Mar 27, 2015

Jul 30, 2011

some people just wanna watch the world burn


Youkai Mountain
Music: Border of Regular and Irregular Days

Full Text


Okay, let's stick with our route split groups.

Mokou's weird so actually I'm going with Reimu! I am the only person with a finisher that's stronger in water.

beep boop what is friendship

No really, what's up with Reimu?
Music: What's the Strategy?

Which conversation plays next depends on whose route you're on.

Full Text


Isn't this kind of dangerous?

It'll work out. I hope.
Full Text


Snack time!

Soooo... Mokou?

I literally met her yesterday.

Marisa and Alice both put on the shells.

Then everybody but Kurumi gets some upgrades. Mostly for weapons.

BlitzBlast fucked around with this message at 05:25 on Sep 13, 2014

Jul 30, 2011

some people just wanna watch the world burn

Shizuha posted:

...The defining aspect of autumn leaves is that they'll all eventually fall.
On Reimu's route, it's Shizuha who starts the chapter.

Their beauty lies in the transience of their end. So they're neither lonely nor sad.

Shizuha looks around.

...But it wouldn't hurt to sing for them once in a while. Nobody's watching either... the eeeeelegance of faaaaallll~.

I thought I'd find you'd here, sis.

The eeeeelegance of faaaa- a, ahem. Minoriko, is something wrong?

Shouldn't I ask you that? That was a strange voice you were letting out... well whatever. More importantly, have you read the tengu's newspaper today?!

Let me see... "Crafty Humans Invade Youkai Mountain! The Tengu Alliance Handily Beats Them Back!" is today's headline.

The problem is the next line! We're introduced as "two goddesses victimized by the humans"! We're laughingstocks! We even look pathetic in the pictures.

The rest of the conversation is the same from there.

Chapter 19 is where Lunatic stops loving around. A good chunk of my units are coming in unupgraded from a route split, and as you might recall being unupgraded is a death sentence on Lunatic.

So if you're looking at that picture and wondering why I brought in Elly instead of Rumia, well let's just say I am not the brightest bulb.

This time all of the enemies deploy danmaku at once. This means really harsh penalties.

By the time Komachi shows up, the enemy force has polarized to match my two groups.

And then all of Reimu's enemies gave up on hitting her and rushed my tanks.

Skip to the Akis. Their actual combination attack is still a total joke, but their chained regular attacks pack a punch.

If I come home with a god's head, Yuuka will definitely praise me. Prepare yourself!

How are you going to do that with that kind of uncertain motive? I'll turn the tables with sweet potato power!

And how are you going to do that with that kind of uncertain motive? If it's love versus sweet potatoes, love will prevail!

I mean look at this. If Meiling hadn't been defending she would have taken over 2000 damage. Meiling.

So if you're the goddess of autumn leaves, does that mean you can make them turn red?

...? That was a sudden change of topic.

Well, I'm just wondering why you don't make them red all year round. Yuuka can also make any season's flower bloom whenever she wants, but she never takes advantage of it.

I wouldn't know for certain, but it sounds like that person appreciates the four seasons. The autumn scenery has meaning because it's only in autumn. If the leaves were always red, they wouldn't be special!

Since Meiling is fresh off the shelves, she only has one Support Defend. Shizuha takes the chance to snipe Elly.

Everyone, avenge me!

I had a brain fart here and thought Alice was in range to get Aki kicked. I ended up wasting her Alert on a pointless battle.

So you've come again. If you're looking for leaves, I'd be happy to show you a nice location.

That's very nice of you. But right now, I have to help sort out the shrine's affairs first.

At least Marisa hit her 51%.

And that's the Bonus.

I wonder if some autumn crops would make a good souvenir for the young mistress?

Well of course they would. If you want, I can split some of my fruits with you.

Really!? But then again, if I carry too many things around, Sakuya will get angry... when we return, could I meet with you again and then take the fruits?

If that's how it has to be. Now, I'll need a box to keep these from spoiling...

Or I could send you back right now!

Meiling is really intent on getting Flan a souvenir.

I figured autumn leaves would make a good a souvenir for the young mistress.

How admirable. But when it comes to souvenirs, most people bring food.

That's true. Hmm, how troublesome. The young mistress has very difficult tastes, so which should I bring... Oh, I know, I'll just bring both!

...I suppose there's that option too.

The double Aki assault takes down Meiling too, though to her credit she lasted all three attacks.

I'm no match for them, I have to retreat!

Shizuha's constantly casting Focus, which makes beating her far more frustrating. Better to take out Minoriko.

You two are always together, huh. I bet you know everything about each other.

Of course. We trust each other so much that we feel stronger just by being near each other.

...Hm, so it's that kind of thing. Guess I can't make fun of your feelings.

Support Attack chains easily get around Strike'd counterattacks too.

Your skin is so pale. I'm going to drill you in farmwork!

...Where did that come from? Manual labor isn't my strong point, so I'll have to decline.

This is the only part of Amaterasu that kind of looks like the original bullet pattern. Still not sure what Sanbondo was thinking with it.

Reimu goes for the kill...

and makes it! I can't believe this actually shocks me now.

I had Dai cast Cheer too, so Reimu shoots up to level 18 like her Normal mode counterpart.

Seeing as I only have one tank now, splitting up is a no-no. Good thing the AI is aggressive enough on this difficulty to charge me.

And great thing the AI focuses on the protagonist, because both of the crow tengu with Fury try to attack Reimu and get crippled for their troubles.

Those eight squares regenerate health, so Keine lands on one. Since Supports only work if everyone's on the same plane, that means everyone else also lands.

Also danmaku penalties are stacking like crazy.

Komachi blows all of her resources casting Strike and healing herself to full, then targets Tengu A.

Two finishers slice half her health off.

And Reimu goes for broke.

Last time was one thing, but this this time I'm getting my article!

Shut up and get out of my way!

And then everyone rushed Dai.

...Um, have you seen a fairy enter this mountain? She has a green ribbon, and wears blue clothes...

A fairy? A single one is nothing to look out for. Besides, even if I did know, why should I tell you anything?

...Y-you're awful. You didn't have to go that far...

H-hey, don't cry! You're making me feel terrible!

How do you get graze damage from a sword slash?

Please take care of the rest!

The crows all either attack Komachi, who they eventually kill,

Sorry, but I'm going to go relax in the back.

or Keine, who they bounce off of.

Alice deploys a Hourai doll, who immediately drops a bomb. It's weak enough to cripple the already hurt enemies instead of outright killing them.

I make another doll and send her around near the other to help draw fire.

The rest of the turn is spent trying to finish off the crows. I didn't want the bomb to kill them so I could get larger Power boosts from killing them, but unfortunately the RNG did not want to cooperate.

You sure are persistent. Are you mountain youkai scared of us or something?

Of course not. Lady Kochiya ordered us to watch for you lot, so we will not let you pass!

That shrine maiden did? If she's pushing you around like that, she must be a big deal.

Incorrect. We are cooperating with them for the sake of the mountain, not bowing our heads to their every decision!

Oh, and Marisa shot at Tengu B too.

Thanks to Support Defend, the Hourais managed to draw three attacks.

Sakuya even finally triggers Counter and ganks a crow before it can waste one of Keine's Support Defends.

It's interesting how your shield can release danmaku. Where might I be able to buy one?

This was made with kappa technology. A human could never obtain one.

My, how unfortunate. I suppose I'll just have to force you to hand yours over then.

Tengu B should go down next turn.

Mokou blows the last of her SP on Strike. After Marisa and Reimu use it via Support Attack to kill the last two crows,

I wonder if you other tengu have more backbone than the crows?

To run your mouth like that, you must not be aware of our might.

I'll make you eat those words.

she smokes Tengu B. Two tengu left.

One goes down to Killing Doll + Shanghai Doll followed by Artful Sacrifice (all those dolls, wow)

the other goes down to Sakuya's World and a double team. If you're curious, yes, Marisa got hit. She barely lived at 72 HP.

Seriously, if you're unupgraded you're useless on Lunatic. So good thing all of Marisa's team are heading down another route split before I can upgrade them!


The game has stopped. Thank you for your efforts.

...In the end, Nitori is a mountain youkai. She battles Marisa for no personal benefit.

But Marisa has become attached to Nitori, so she has her own plan. Along with Alice, she tries to talk things out... I'm a little worried about what might happen.

In any case, let's meet again in Chapter 20 of Fantasy Maiden Wars P: "The Other Shore of Friendship".

(Translation Rough Draft)

BlitzBlast fucked around with this message at 02:58 on Sep 15, 2014

Jul 30, 2011

some people just wanna watch the world burn

SyntheticPolygon posted:

Did you make a music link for the Aki Sister's combination attack? It sounded different to their usual themes.

It was Z3's rendition of Aim for the Top.

Seyser Koze posted:

Does the Super Inazuma Kick attack work normally if they don't miss?

Yeah it can actually hit, but why would you let it with a miss animation like that?

Jul 30, 2011

some people just wanna watch the world burn

The Akis managed to turn being completely forgettable into a gimmick.

Also playing FMW2 is so loving weird coming back from FMW3, you have no idea.

Jul 30, 2011

some people just wanna watch the world burn

Yeah so I was just really lazy with getting this update done. Sorry, it's my last week of break.


Music: Border of Regular and Irregular Days

Full Text


I hear mysterious dream advisors are all the rage these days. Hey, you seem pretty lonely.

No I'm not!


Youkai Mountain
Music: Border of Regular and Irregular Days

Full Text


Looks like we're gonna fight Nitori.

Looks like I'm going to fight Marisa.


The Other Shore of Friendship

Kappa posted:

Intruders, huh... what do we do if they're real?

Maybe run away?

...No, we have to stay here.

Yeah, if it's that group that got chased away last time, there's no way they'd come here.

I guess you're right. And even if they did come, we'd just crush them with our weapons.

You bet! If they come, we'd send them right to the bottom of the river!

Hold up, somebody's coming from over there!

It couldn't be...!

Meiling posted:

Youkai spotted!

Alright, let's put on a sho-

Wait, over there is...

So it really was Marisa...


Hey, is that the magician you're always talking about?


I didn't think I'd actually run into you.

Get over here, Nitori. There's a lot I want to talk about with yo-

No, I can't. If you're attacking Youkai Mountain, we'll drive you out!


Woah, that was harsh.

I thought she was Marisa's friend...

...I was expecting this, but I don't particularly want to fight.

If our opponents are like that, then there's no other option. Are you ready?

...No choice then. But I still don't get this.

This is personal. Sorry, but let me chat with Nitori for a bit!


Victory: Defeat Nitori.
Defeat: All allies defeated.
Bonus: Besides Nitori, defeat three Kappa.
This chapter is where a lot of players run into a small trap.

All of the kappa are underwater, which means they get two defense buffs. One from the terrain bonus, and one from having a S rating in Water.

Furthermore, since the target's underwater, the damage formula takes your attacks' water ratings into consideration. The vast majority of your characters have either B or C ranks, so that takes a bite out of your damage potential. If you scrounge around you'll find that Sakuya's Magic Star Sword and Elly's Floortiles have an A in water, but they're both ammo based and won't last the entire mission.

The easy way around this is the Five-colored Shell. They'll raise all of a character's water ratings to A, and you get two of them. Slap them on your favorites and you shouldn't have any trouble.

Music: The Girl Guarding the Door of Dreams

The chapter's pretty dull beyond that. There are enemies, they die.

And honestly, on Normal the whole water terrain rating thing doesn't matter that much. The kappa just aren't tanky enough to take advantage of it. Here's Alice with an A rating,

and here's Meiling with a B. Admittedly she should be doing around 2000, but I can live with 75% damage.

Obviously the terrain is an issue on Hard/Lunatic, but I don't have to worry about that now do I?

A bigger problem is how I don't have any healers. I planned on having Marisa handle the left side of the map a la Reimu, but she got hit by a 24% and then a 19%.

Instinct Dodge kicked in at least, but kappa danmaku carries a 20% evasion penalty so it practically did nothing. I had to have Marisa flee back to the Support Defend group.

Since I still need to take down the left side, though, I decided to split my army into two groups.

So you've come! I'll sink you to the bottom of the ri- er, wait, you're a devil. Is it alright for you to touch the river's surface?

Er, I'm not very good with water so... well, I probably have it better than Remilia at least. Powerful devils have lots of weaknesses, it's tough.

So since you're weak, you don't have any weaknesses?

Yes I do! I can't cross rivers, and I'll dissolve if the sun hits me!


Music: From the Bottom of the Valley and the River

While she was off-camera, Nitori upgraded into Full Armor Nitori.

Sadly she is not nearly as cool as her namesake, the Full Armor Double Zeta Gundam.

Really she's barely an improvement over regular Nitori. But I digress.

I'll get to her once I finish off the rest of the chaff.

Nitori, listen to me!

No, I'm going to force you all out! Your Master Spark won't work while I'm underwater!

Grr, that jerk. Abusing my weakpoints like that, is she that serious!?

I'm not sure if Nitori is supposed to go right for Marisa or if she's just being lured by low HP.

W-wow. I didn't think I'd really come across humans...

What was that? You're acting awfully fishy.

No, no, it's nothing like that. I've just been wishing for this to happen, so sorry for the violence.

Kappa Char Custom is slightly sturdier than your average kappa, but she is sadly not three times faster.

It must be nice swimming in such a vast and beautiful river.

Well of course, it's our pride and joy. The fish are fresh, and the water flows all the way downstream. It's the ideal environment, don't you think?

Those are some nice dolls. I don't suppose you have any graceful, gentlemenly outfits?

What...? Well, I have Kyoto Doll.

The Japan Doll isn't scary enough! Why don't you let me make it a bit more modern...

...I'm not sure I understand, but you're a fool if you think I'll let you handle my dolls.

By the way, why are you the only one with different colored clothes?

Well it's the so-called "C" Custom. It increases propulsive force by 30%, so you can go three times faster.

Huh...? How does that work?

It's the result of an exceptional sense of handling. According to one theory, by kicking off ship decks and driftwood you can accelerate faste-

Yeah, sure, why not. Talking with you makes my head spin.

She doesn't even drop anything. Though she ended up getting the last laugh; she triggered Elly's Support Defend on a 43%.

Leaving Marisa free to get murdered by the last kappa on an 18%.

This isn't game over, but I need both Marisa and Alice alive for a secret so I guess I'm restarting!

On take two, I go full paranoid and group everyone into a giant support defense block.

Nitori posted:

Will the Scarlet Devil Mansion be okay without its gatekeeper?
Once all the other enemies are defeated, Nitori gets more aggressive.

Don't worry, the mistress and Lady Patchouli will deal with any intruders.

That's good I guess, but then why do you even need a gateke-

Please don't finish that!

I wonder if the Hyper Beam Cucumber runs on dead produce?

Both Marisa and Alice have to talk to Nitori in order for something to happen later.


Marisa...! I've got nothing to say to you, go back home!

Like I'd just do that! Why are you siding with the Moriya shrine? Don't tell me you want them to take over the Hakurei shrine!

...That has nothing to do with you. It was the mountain's decision based on Lady Kochiya's wishes, and I'm abiding by it!

...Like I thought, she doesn't want to listen.

Oh, so it's all because of "Lady" Kochiya? Why are you even listening to her?

A lot of things changed last summer. Youkai mountain is cooperating with the god of Moriya shrine now.

It's easy to say that, but do you even know what working with them means?

The Hakurei shrine's gonna get wiped out, don't you care at all!?

...Calm down, Marisa. Let me try talking to her next.

Let me make sure if Nitori is serious about allying with Moriya shrine.

Back in FMW1, whenever you got the option to talk things out you'd have to give up whatever rewards the boss would have dropped in exchange.

It's been a while, Nitori.

Alice. I knew you'd come with Marisa.

I'd like to know why Youkai Mountain and Moriya shrine have such a strong bond. What benefits does the mountain receive from working with the shrine?

The agreement was that if we believe in Lady Yasaka and Lady Kochiya, Youkai Mountain will receive divine blessings. What are you going to do now that you know that?

Ask a small question. They were arguing last summer, so why are they working together now? If I were to take a guess... it was for simple, mutual benefit.

...What do you mean?

I mean that it's not a relationship based on trust. Has Moriya shrine told you what they gain from this?

They... I don't know. I've never even spoken with them... underlings like me aren't even allowed on the shrine grounds.

They don't even let you in...?

How strange of you to believe in someone you know nothing about.

...Nitori, do you really want to side with Moriya shrine? Are you really fighting us for some gods you don't even know!?

That's, I...

Of course I want to help you! But I can't... All I can do is drive you out with everything I've got!



Water Sign "Kappa's Pororoca"
Nitori is less easily convinced, so I actually get to beat her. Not that she drops anything besides XP and points.

Kappa's Pororoca dunks everybody in range of the field underwater, which will strengthen Nitori, and any other surviving kappa.

Good thing I can bomb it. I can't take her down in one turn, but I can get her low enough for Marisa and Alice to finish it next turn.

Gotta remember to get my units out of the water though!

This chapter's so short that everyone is still near full MP.

So yesterday's friend is today's enemy... this is bad for my heart.

What, don't tell me you want me to go easy on you!

Yeah, I know you can't. Besides, that's that and this is this. Making a clear division between the two is important!

So I can dump all the finishers on Nitori. So even though she's technically a tank, I'm doing so much damage it doesn't matter.

Somehow a waterfall of bullets turns into a Hyper Mega Cannon.

Which itself shoots a waterfall, so I guess it checks out.

If you kappa flooded the river, it would have been harder to enter the mountain.

You've gotten pretty carefree. Do you even know how dangerous that would be?

I'm merely getting along with my group. I'm sure Marisa would have said the same.

The bomb only cleared out space for one point blank attack, so Sakuya moves out of the way and uses Misdirection.

Thus clearing a path for Meiling to bust out her super punch.

For some unfathomable reason Nitori tries to finish Meiling off with her weakest attack instead of another shot of Pororoca.

Even Elly can tank that.

...You have it nice, Alice. You're always on Marisa's side.

Well maybe if you didn't suck so much in FMW3 I'd run Marisa C.

Where did that come from...?

But it's true. I, honestly I'm kind of...


A Master Spark + Shanghai Doll finish would be nice, but all Alice and Marisa are in range to do is Artful Sacrifice and

Stardust Reverie.


Whew, we went all out...

Marisa, is this enough?

...I guess there's no helping it, we have to move on. Nitori, will you really not come with us...?

Marisa, that's enough. It's hard for her as is. She may sympathize with the mountain's shrine, but that doesn't mean she's our enemy. For now, that will have to be enough.

Yeah, I guess...

...Nitori, we have to keep moving on. I'm sorry, but please pretend you didn't see us.

...Alright. It's dangerous up ahead, so be careful...

...Nitori! After we finish up with Moriya shrine, I'm definitely going to come and tell you all about it!

You better not regret not coming with us later!

Nitori heads upstream.

She left...

At any rate, I'm not sure if she was holding back or going all out.

We're not nearly as worn out as we could have been. Perhaps there's something to be said for diplomacy.

I have no idea what Meiling and Sakuya are actually saying, so I just made something up. Check the rough draft if you want to try.

In any case, we can't stop here. We need to decide on our next destinati- hm?

What's wrong?

It would appear one kappa has yet to escape. I'd like to have a word with her.

There's alternate dialogue if you fight Nitori normally, and if you fail to capture her spell. I'm not showing either because come on.


The player has stopped. Thanks again for your hard work.

Yeah, thanks. But you know, even though the game title's "P", you aren't a main character, huh.

It can't be helped. I received a bonus route in E, so I'm fine with this.

Huh? Was there really something like that?

Yes. If you cleared both main characters' routes, a scenario starring me will be unlocked. Oh, and I think you appear too.

Huh? Nah, I don't remember that at all. Totally don't know a thing.

What are you talking about? Well, I suppose you did appear with a joke name. What was it, Mysterio-

Woah there, that's enough!


BlitzBlast fucked around with this message at 14:38 on May 30, 2015

Jul 30, 2011

some people just wanna watch the world burn


Kappa Valley
Music: Border of Regular and Irregular Days (aaaaagh this game needs more generic conversation themes)

Full Text


So where should we go next?

I'll never tell!

I hear turtle blood is delicious.

On second thought, try Stage 4!

Still kind of bothered about Nitori!


I can take off the shells now.

Sakuya has enough PP to pick up Ammo Save too.

Upgrades. I dump some points into Meiling and Elly's defensive attributes and MP, and give Alice an extra blip in weapons so she can match with Marisa.

Kurumi has no upgrades at all. She is probably going to stay like that.

Nitori Kawashiro

All Attacks

Ryza kind of messed up the audio balancing this time, the SFX shouldn't be that faint.


The game has been paused. Please take a break.

...After entering Youkai Mountain, Reimu's group ended up in an extremely suspicious place. The mischievous fairies are a welcome sight, but who else is there...?

Now then, please have fun playing Chapter 20 of Fantasy Maiden Wars P: "Calamity of the Misfortune God"!

(Translation Rough Draft)

BlitzBlast fucked around with this message at 20:39 on Oct 25, 2014

Jul 30, 2011

some people just wanna watch the world burn

Honestly I'm kind of tempted to just skip 20R and move onto 21, because that's when the MoF section of this game finally picks up.

And poo poo, 20R is Stage 2. who even cares about hina


Jul 30, 2011

some people just wanna watch the world burn

Uh with the exception of the upgrade chapter's plot, Reimu's FMW3 route is straight up more fun/interesting than Marisa's so not really sure what you're talking about.

I mean I guess if you like annoying bonuses and chapters that are practically cutscenes that's one thing but you know. Opinions.

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