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Willie Tomg
Feb 2, 2006
In as a Soviet infantry officer. I am stoked! We who are about to die salute you.

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Willie Tomg
Feb 2, 2006

HOLY FRIJOLES the last CM game I every played was Barbarossa to Berlin and while my impression wasn't the later entries in the series weren't too radically different gameplay-wise, the series has gotten a lot better about making some visceral dang footage.


Really glad you got over your internet stage fright, Grey! The videos for this have a lot of promise.


e; oh god no this means if i gently caress up everyone's gonna see how grisly and awful it is oh no oh no oh noooooo

Willie Tomg
Feb 2, 2006
The thing about shuffling teams is that someone has to do the shuffling, and that's not happened yet so while I'd like to reprise as an SMG platoon commander (which I enjoyed a lot more than I think I'd have liked a flamethrower rifle platoon) this might be one of those situations where Grey takes the choice out of our hands.

Just a few things I'm noticing skimming through:

1. lol Except for the entire southern push (which came out of nowhere and I'd have to be a special kind of crazy to make a prediction like that, but we'd sensibly vamoosed long since anyway so NBD) I was pretty much reading the Germans like a book. That's a cool feeling. I am Yang Wenli.

2. The difference in command skill was apparent because looking over it, this should have been an ugly goddamned fight instead of a relatively easy one decided in the first ten minutes of maneuvering around. If the southern push went instead to objectives that anybody in their right mind cared about, the Germans traded a casualty for spotting info on the IS-2's, dropped some arty on them and packed the survivors in and around the rail yard, this would have gone very very differently. Our T-34s weren't super stoked about going punch-for-punch with Panthers, and never had to. Our tank corps thanks the Germans for their forbearance.

3. Speaking of Panthers, who was driving the Panther that shot north? I don't think you realize how easily you could have sanitized the rail yard, and all we had was a couple of emplaced AT guns and a plucky squad of tank hunters to slow you down. Thank YHWH that RedLobster had his dudes on the first story, if he'd had that SMG squad on the second story as intended that could have changed a lot.

4. uPen's scouting gave us the info about enemy deployment that made the fight so easy and clean. The big tanks did some work, no doubt, but it would have been just another meat grinder if it weren't for getting such great scouting so early on. This leads to...

5. I agree with most of Hob's post but this bit is especially important IMO

Hob_Gadling posted:

Soviets got criticism for taking losses in crossing the river. I think they were unavoidable casualties, because the plan called for rapid linking up of troops. There was no reasonable alternative; waiting 10 minutes for the barrage to end might have lost us the station and trying to take it back... now that would've been bloody indeed.

This is what I mean by The Fuckup Zone. Mortars were 50 feet over our heads at the strike of minute five. We coulda withdrawn back into The Fuckup Zone and watched the ford get bombarded for another ten minutes or whatever and exacerbated our fuckup, or use the information uPen collected (to wit: that the germans decided the town was not an immediate objective for reasons they do doubt felt were sound) and charge out of it. Some people would die doing this, because we hosed up, but we'd take an objective.

In DOTA the watchword would be "commit." The T-70s gave us the information we needed to commit to a decision. It was a good decision because we won on the basis of having everyone in place and killing by the time the Germans got there.

Willie Tomg fucked around with this message at 17:37 on Aug 16, 2014

Willie Tomg
Feb 2, 2006

RedFlag posted:

Count me in for the next round. Happy to be where you need me Grey, but if my company sticks together I'd like to be in on that.

Same, if we aren't doing Grey-mandated shuffling. 2nd Co had a dearth of good sense and self preservation, but a surfeit of jouissance that I think will survive Herp's departure especially if RedLobster gets the slot. I prefer that to doing work for some rando humorless grog.


Willie Tomg fucked around with this message at 21:13 on Aug 16, 2014

Willie Tomg
Feb 2, 2006
We gotta see how Grey's going to do the next selection/draft before anybody gets their hopes up in any direction. Last time everyone all got their hopes up in the announcement thread with a spreadsheet and everything, and it came down to a mad rush of everyone grabbing what they could when the faction threads were posted anyway.

I really dislike playing Nazis in anything, but if its either Nazi or nothing I'd rather be Herpimensch or at least a very, VERY disgruntled supply truck driver played in-character for the duration of the round.

Willie Tomg
Feb 2, 2006
Honestly the hardest game-specific part of battalion command is points management at unit select, and that can be handled like everything else benefited by game knowledge: asking and listening to people who have played the game more than you have.

What remains is the truly difficult part which requires no CM experience: Getting a bunch of nerds to go a place and do a thing at the same time.

Willie Tomg
Feb 2, 2006

Fangz posted:

Besides dtzol managed to win despite being absent for half the game, so I can't possibly cause that much damage.

dtkozl did some really especially awesome things with command a very large one being that in the beginning he outlined in broad terms where he wanted companies at four distinct phases of the battle. If nothing else, this gave everyone an overall Thing To Be Doing, Now. That's a good thing to have when your platoon comes under mortar fire in the river, and you need to make a decision fast.

Willie Tomg
Feb 2, 2006

JcDent posted:

I volunteer for the Germans. I have little experience from playing CM SF and RT demos and an unhealthy amount of respect for HMGs. Where do I sign up for a position to stay stationary the entire game and be artillery-ed to death on turn 2?

I'll take anything, even Leichtraktor if that was possible, just let me in the game!

Any infantry section with an MG42 which should be most/all of them.

Willie Tomg
Feb 2, 2006
Company Command if I can, infantry platoon if I can't. Preferably SMG section, turns out I like full auto weapons.

Willie Tomg
Feb 2, 2006
HOW'S MY DRIVING

Willie Tomg
Feb 2, 2006
1. I'm thinking those goddamned strafers need to cost more than 15 points apiece. Holy moses.

2. I'm thinking rarity points serve a pretty important gameplay function and overlooking them messed things up a little, because there's not a whole lot the germans can do about the mass of armor that's going to peel them open.

Willie Tomg
Feb 2, 2006

Affi posted:

Doubt the ruskies can dislodge us in time from the objective. But their armor is going to demolish ours unless we get lucky/the 88s do good work.

You are seriously underestimating how liberal the T-34's, IS-2's, and ISU-152's are prepared to get with blowing up all of East Town in conjunction with fire support. The IS-2's may oblige the Gentle Manne-ly Duel Of Gunnery, but the medium tanks and assault guns are gonna take some scalps unless the Soviets just... don't move forward.

Willie Tomg
Feb 2, 2006

Mikl posted:

From the German thread:


:munch:

That is one of a handful of reasons I really wanted to avoid a stand-up fight in Ancap, and was trying to communicate that Ancap would be a nasty Vietcong jungle fight for 4th Company. Brakeless needs to either flank through dingus woods or fall back and take a new objective. Again I'm no Rommel, but they've got to be able to read that with that kind of deployment in Ancap, staying put in the woods is giving the Germans what they want. They've got to.


they've got to :(

brb on fire posted:

What to do about it? Well, not much I can do charging across a road into them. At least we've found where they put some of their guys. Orders later tonight, probably going to try and go around it if possible.

c'monnnnn buddy, you can do it! the hard counter to an mg42 is going around the mg42...

Willie Tomg fucked around with this message at 19:22 on Oct 9, 2014

Willie Tomg
Feb 2, 2006
flank left, 4th! noooo


The hard counter to an MG42 is walking around the MG42, and by happy coincidence you need to keep moving in those woods! Oh man this is so much more stressful when you can actually see things develop over days :(

Willie Tomg fucked around with this message at 20:15 on Oct 13, 2014

Willie Tomg
Feb 2, 2006
Yeah there's two big things that'll make or break the Soviet offensive:

1. The tank commanders nutting up and justifying their points cost by turning the entirety of east town into a cratered pyroscape in conjunction with arty. They are running out of loving time to do this. Hob's success needs to be read like a big loving neon sign saying "tank support gets it done, guys!"

2. The infantry realizing that even the SMG companies are going to lose a stand up fight with an emplaced MG42. Those bullets go through walls, y'all, your pistol caliber rounds don't. Go around the MGs. Around them. Flank. Around the guns.

Right now the Soviets are blowing their terrain advantage by settling in for A Base of Fire Duel of Gentlemen and at the very least 4th Co. is about to prove why that's a really loving stupid idea in about... *checks thread* two minutes time.

Willie Tomg
Feb 2, 2006

GenericServices posted:

So, over/under on the Germans' defensive artillery killing more of them than the Russians if they don't move?

"yes"

OOOOF, that perfect parade line in Mingus Woods is absolutely killing me, c'mon guys see your mistake soon :(

e; The T-34's telling the garrisoned Germans what time it is makes me all kinds of happy though!

Willie Tomg fucked around with this message at 07:32 on Oct 17, 2014

Willie Tomg
Feb 2, 2006

Grey Hunter posted:

He is, but he's used the slow command - which is REALLY slow.

And--counterintuitively!--extraordinarily tiring which is going to spell bad things for follow-on maneuvers. Y'know, after the shells fall.

Turns out a belly-crawl for more than 20m or so really takes it out of a guy hauling 30kg of poo poo. Who'da thunk?

Willie Tomg
Feb 2, 2006
Grumio...

This next turn is gonna be something else, I tell ya.

Willie Tomg
Feb 2, 2006
e; ^^^^^ FWIW I thought you did a pretty excellent job of it last round

Yeah there's a broad and indistinct, but very very definite line between "offering alternative readings of the strategic situation" and "trying to boss around someone who doesn't strictly speaking have to listen to you in a thread for entertainment purposes"

Pimpmust posted:

Goons still aren't embracing the format, trying to micromanage poo poo (and failing miserably) instead of bringing glorious socialism to the Germans through bold strokes :colbert:

Barring the units who aren't moving or doing things they're being told to do because of whatever, everyone on the Soviet side can tell you exactly what they're doing right now. The problem is, it doesn't look like anything resembling a plan and not in the "no plan survives the battle" kinda way, so we have 2 german MG's with intermittent fire support effectively holding off a northern tank push and infantry company delaying the overwatch action while the southern push which absofuckingloutely needed to be coordinated got started piecemeal with 4th finally on the right track but maybe too late with squads tiring and tired, 3rd grinding away building to building, 2nd strung out and behind, and very little of it looked over by armored fire support.

And I still think it can be ground out! The weight of numbers is just... there! But it all has to get used in a place at a time to do a thing, and the halfway point of the round is coming up.

Willie Tomg fucked around with this message at 18:34 on Oct 23, 2014

Willie Tomg
Feb 2, 2006

brakeless posted:

jng has the right idea, methinks. brb, see if your platoon is willing to go forward this turn, I'll put in assault orders on the right. Hopefully we can at least tie the germans in these woods down long enough for other units to get into the objective behind them.

jng2058 posted:

Here's the thing. I'm assaulting now because that German infantry is there now. So far they've actually done a really good job of ambushing us, falling back, ambushing us again, then falling back some more. That's kept us from doing much more than take casualties as we move forward. With us in relatively close quarters with a lot of cover and my guys carrying SMGs and their guys carrying rifles, this is probably our best chance to really gently caress up these Germans right here, right now. If I don't send everyone we're not going to do as much damage as we need to really break these fuckers. If I delay, they won't be there at all by the time I do launch the assault.
----
In short, I'd really prefer to assault now with as much as I have, then move my HQ down to spot a few minutes later because I want this assault to be as strong as possible, and it needs to be now or else the Germans will have faded back to their next ambush spot and we'll have to chase after them and get shot up again before we can give this another try.


So goddamned proud of you guys :patriot:

Willie Tomg
Feb 2, 2006
Stay strong, Enfuego. Don't flex in the face of a little warmed-over Clausewitz.

TMM if you twist Berb's arm and bypass brakeless' leadership and Morally Correct Decision to flank the fortified fighting line and get 1st platoon shredded facechecking a treeline that held multiple MG42's a minute ago i swear to loving god...

As it is I'm still hazy on why Enfuego is wanting to settle in to slug it out, but w/e, just don't charge in. Not yet. Not from a direction they know where you are.

e; oh god the Germans in dingus woods repositioned so the road north of mingus woods is in enfilade, and the mortars... oh jesus christ no...

Willie Tomg fucked around with this message at 03:47 on Oct 24, 2014

Willie Tomg
Feb 2, 2006
I, Willie Tomg, do solemnly testify in the goon spectator thread that the post I'm about to make contains no metagame information, and comes from a place of wanting to see my former company find its assuredly grisly fate under its own steam in a thread that will be better to read for its suggested adjustment.

Willie Tomg
Feb 2, 2006
The germans must've adjusted the mortar barrage in the south, because it should've been and gone by now, so... I think 4th Company got away with it!! :woop:

Nice flank by the Notorious JNG covering Lt. Enfuego as well! Those dudes are fuckin' aces, yo.

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Willie Tomg
Feb 2, 2006
The flank in the south created some great space for the rest of the company to move up, and if the Soviets lose a heavy tank or even two in the north, they have more where that came from; the Germans don't.


The battle is basically the Soviets fighting their own doubts in their capability to transactionally sit on the Germans whilst farting, while the Germans are just doing what they can to reinforce any possible doubt at all in order to run the clock. Aesthetically, that is fuckin' hilarious IMO.

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