|
i am an idiot who confused dong mechanics with ai turrets some loving how i don't know Denzine fucked around with this message at 09:28 on Oct 13, 2016 |
# ? Oct 13, 2016 08:03 |
|
|
# ? Apr 26, 2024 14:23 |
|
Sorry sard but the recon dong needed those nerfs. You couldn't go to a big fight without seeing several them splayed out across the base. They make flanking drat near impossible due to REAL TIME MAP HACKS in a 50m radius. Carbines now have walking hipfire CoF while airborn. Prepare for LA dogfighting.
|
# ? Oct 13, 2016 08:08 |
|
Ass_Burgerer posted:Carbines now have walking hipfire CoF while airborn. Prepare for LA dogfighting. It's beautiful... it's all I ever wanted from the LA, and I've even got time off soon. Excellent. I guess I'd better update my PTS.
|
# ? Oct 13, 2016 13:16 |
|
New armour sets!
|
# ? Oct 13, 2016 14:14 |
|
Also:
|
# ? Oct 13, 2016 14:34 |
|
Lima posted:
When they make the AP cannon of the Magrider be anything other than a pile of steaming elephant poo poo, I'll take notice.
|
# ? Oct 13, 2016 14:38 |
|
New generation of NS weapons and scopes for proud animu warriors:quote:"NSX Masamune", "Tool: Rocket Launcher: Masamune", "The Masamune launches two high velocity, pinpoint accurate rockets that devastate armored targets at long range." https://www.reddit.com/r/DBGpatchnotes/comments/579c49/ps2pts_20161012_unofficial_patch_notes_7_new_ns/ Apparently Faven was contracted to make the new models for those.
|
# ? Oct 13, 2016 19:40 |
|
Trip report: NC FINALLY have a decent looking HA loadout (I predict it will look sweet with black camo) Every single armour of his is better than any of the other ones, to the point where I don't want to continue pushing for aurax armours (which is a bit counter-intuitive, I'll admit)
|
# ? Oct 13, 2016 21:01 |
|
Wait, they finally out the loving Faven armors in?! Jesus Christ I saw the finished pics like a year ago, took them long enough. Anyone got s pic of the TR sets? Guess it's time to drop a little more money.
|
# ? Oct 13, 2016 23:56 |
|
Anything neat for infiltrators in the last.. uh.. let's say, forever?
|
# ? Oct 14, 2016 00:14 |
|
Cabbit posted:Anything neat for infiltrators in the last.. uh.. let's say, forever? With Nano-armor Cloak equipped you have 500 shields rather than 400.
|
# ? Oct 14, 2016 01:31 |
|
Cabbit posted:Anything neat for infiltrators in the last.. uh.. let's say, forever? You can still prey on clueless morons who don't recognize the predator shimmer, so that's p cool.
|
# ? Oct 14, 2016 05:35 |
|
lol of course they re-buff ZOE after removing MAX charge gonna go out on a limb here and guess that the last couple patches also saw anything that opposed HAs nerfed?
|
# ? Oct 14, 2016 05:39 |
|
McKilligan posted:Wait, they finally out the loving Faven armors in?! Jesus Christ I saw the finished pics like a year ago, took them long enough. Anyone got s pic of the TR sets? Guess it's time to drop a little more money. All the Faven armours are on PTS. They all look great. The only one I don't care for is the VS light assault. They also make a lot of the other helmets look better, because the armours are more in proportion. Why yes I do like playing space marine barbie
|
# ? Oct 14, 2016 12:20 |
|
https://www.youtube.com/watch?v=Inh_D7w_IGc I need to do this.
|
# ? Oct 17, 2016 17:19 |
|
Lima posted:https://www.youtube.com/watch?v=Inh_D7w_IGc Is it still possible to spawn as an LA, put C4 on the ATV, then switch to infiltrator and cloak your way over to something before shooting the bombs with a scout rifle?
|
# ? Oct 18, 2016 02:46 |
|
If you die or switch classes, your c4 disappears. It's been like this for a very long time. What some people do is let their buddy plop c4 on the front and go invisible and then shoot the c4 with the mounted fury. It's a suicide but you get to be invisible. Pairs really well with scary scream horn or toilet horn.
|
# ? Oct 18, 2016 02:56 |
|
Being able to simply stick C4 onto the actual character model was the best cause all the sudden a bunch of C4 bricks would come floating through the air towards you and then suddenly you see an infiltrator outline 10m in front of them and then you explode.
|
# ? Oct 18, 2016 02:58 |
|
edit: I can't read
|
# ? Oct 18, 2016 09:51 |
|
Big ol' end of year mega patch is upon us. https://forums.daybreakgames.com/ps2/index.php?threads/game-update-10-24.243218/ - Official Changelog Post https://www.reddit.com/r/Planetside/comments/58yunr/patch_is_on_the_way_this_monday_241016/ - Reddit thread. A couple things highlighted in bold/itallic, emphasis mine. The Planetside 2 PC servers will be coming down at 6am (Pacific) / 13:00 (UTC) for an update. The estimated downtime is approximately 2 hours. The following changes have been incorporated: Features Additions BattlEye PlanetSide 2 now runs with BattlEye, a service aimed at preventing cheating. The BattlEye service runs in addition to our existing suite of anti-cheat measures, and reports generated from this system will be reviewed and acted upon by the Customer Support team. For more information about this software please see their FAQ: https://www.battleye.com/support/faq/ Continent Locking Continent Lock bonuses now persist until the continent is locked by another faction. Vehicle Direct Deploy Players may now summon and spawn directly into a vehicle from the redeploy screen, as if they had used the vehicle terminal in person. If the base is contested, or if the vehicle terminals are hacked or destroyed, this option will be disabled. Only the player’s first vehicle loadout will be used for this method of vehicle spawning. Construction System Construction purchases made with Daybreak Cash will now unlock across ALL FACTIONS. Anyone who has already purchased construction items from one faction with DBC will be granted the same item on any missing factions. If you purchased construction items of the same type for multiple factions, we'll be refunding the DBC for those extra purchases. We will run these grants and refunds as soon as possible, and it will require some server downtime to do so. Keep an eye out for more info over the next few days. In addition, bypassing construction object Cortium costs will now require certifications, instead of Daybreak Cash. New Construction Objects Light Vehicle Terminal: The Light Vehicle Terminal can be used to spawn Flash, Harasser, Sunderer, and Lightning tanks at the cost of both Cortium and Nanites. Light Air Terminal: The Light Air Terminal can be used to spawn Empire Specific Fighters and Valkyrie at the cost of both Cortium and Nanites. Elysium Spawn Tube: When powered by an adjacent Silo, the Elysium Spawn Tube will provide a spawn point for nearby allies at the cost of a small amount of Cortium for each spawn. Additionally, it includes a matrixing option, allowing linked players to spawn there from anywhere on the continent. Pillbox: A small fortified structure that can provide cover for both infantry and deployed equipment. Vehicle Gate: Large walls with an opening wide enough for vehicles to pass through. When combined with a Structure Shield Module, the opening will be sealed with an energy shield that blocks enemy vehicles and large projectiles. Glaive IPC: The Glaive Ionized Particle Cannon is an unmanned mid-range artillery piece that disrupts defensive shield systems, but inflicts only minor damage to personnel and equipment. The IPC requires AI module support to function. Alarm Module: This module will alert the owner and their squad when an enemy is detected or a construct is attacked within 100 meters of it. Ammo Dispenser: When powered by a nearby silo, this small tower will resupply the ammunition of ground vehicles in its vicinity. Gameplay Additions Nanite Systems Export Series A new lineup of weaponry is currently in development by the talented engineers at Nanite Systems. These weapons are designed with the skillful soldiers of Auraxis in mind, and will prove both difficult and rewarding to use. A new directive line dedicated to this series may be found in the Weapons directive tree, and the reward for completing the tree will be revealed at a later date. The first weapon available for nano-printing in this new lineup is the NSX Naginata. NSX Naginata This light machine gun bases its design on the ergonomics of entrenched heavy soldiers who defend critical firing lanes with suppressive fire. The weapon’s aggressive rate of fire and high caliber rounds can generate challenging vertical recoil, but the Naginata's tailored grip and molded stock allow for minimal side to side shake, and remains comfortable to use even in the most heated situations. A new magazine well with custom fitted drum magazine allows for quicker reloads and high ammunition counts, a crucial component to stymieing enemy offensives. Havoc, Sigma, and Darkstar Armor Sets New faction composite armors have been introduced for the Infiltrator, Light Assault, Combat Medic, Engineer, and Heavy Assault classes. You can find these new armor bundles in the depot. Freedom Fighter Helmet By community request, the New Conglomerate helmet from the original PlanetSide 2 promotional material has made its way into the game. Vehicle Balance Nightvision Optics Vehicle nightvision optics will now outline terrain contours and close ranged targets, and is usable in all lighting conditions Valkyrie The Squad Logistics certification has been refunded and squad-spawn capabilities have been made default. Updated the squad logistics loading screen tip to reflect the changes Gunner turrets can now swivel 360 degrees Vehicle Turret Balance Pass Aphelion VEX-4 (Magrider) Aphelion VEX-4 CoF min from 0.85 to 0.7 Aphelion VEX-4 CoF max from 0.85 to 1 Aphelion VEX-4 CoF recovery rate from 10 to 20 Aphelion VEX-4H (Harasser) Aphelion VEX-4H CoF bloom from 0.05 to 0.1 Aphelion VEX-4H max CoF from 0.85 to 1.5 Aphelion VEX-4H CoF recovery rate from 10 to 20 Proton II PPA (Magrider) Direct max damage from 200 to 225 Direct min damage from 50 to 100 Direct max damage range from 25 to 50 Direct min damage range from 75 to 100 Indirect max damage from 200 to 225 Indirect min-damage range from 0.1 to 0.5 CoF bloom from 0.3 to 0.15 CoF recovery rate from 5 to 10 Ammo capacity from 180 to 240 Proton II PPA-H (Harasser) Direct max damage from 200 to 225 Direct min damage from 50 to 100 Direct max damage range from 20 to 30 Direct min damage range from 50 to 75 Indirect max damage from 200 to 225 Indirect min-damage range from 0.1 to 0.5 CoF bloom from 0.45 to 0.30 CoF recovery rate from 5 to 10 Ammo capacity from 180 to 240 MR11 Gatekeeper (Prowler) Projectiles now accelerate from 150m/s to its current 450m/s max Projectile lifespan from 3sec. to 3.5sec. MR11 Gatekeeper-H (Harasser) Projectiles now accelerate from 150m/s to its current 450m/s max Projectile lifespan from 3sec. to 3.5sec. Recoil removed Enforcer ML65 (Vanguard and Harasser) Now uses "Halberd style" crosshairs Projectile gravity from 5 to 4 M96 Mjolnir (Vanguard) Is now an auto-burst weapon Max CoF from 2 to 1.2 M96 Mjolnir-H (Harasser) Is now an auto-burst weapon Max CoF from 2 to 1.5 C75 Viper (Lightning) Vertical recoil from 4 to 1 Maximum cone of fire from 0 to 0.5 CoF bloom from 0 to 0.1 G40-F Ranger (All vehicles) Indirect max damage from 50 to 75 Infantry Balance Motion Spotter Detection is now "recon-based" for allies and updates every 1.5 seconds Detection range from 25/25/30/30/50 to 30/35/40/45/50 meters The Infiltrator (and only the Infiltrator) also receives real-time updates on enemies within 20 meters of the device When an enemy is close enough to the device to be detected, they will also be able to see the device on their minimap. EMP Grenade Cost from 25 to 75 nanites Flash Grenade Fuse from 1.5sec. to 3sec. (this is a reversion back to the original fuse timer) Affected enemies have their minimum cone of fire increased by 20% Quick-Det Flash Grenade This grenade is a 1.5sec. fuse version of the original Flash Grenade, and has a slightly shorter blinding affect with no cone of fire penalty for afflicted targets AF-4A Bandit Min damage range from 60m to 70m Corvus VA55 Refire time from 114ms to 109ms Razor GD-23 Min damage range from 70m to 80m HC1 Cougar Refire time from 109ms to 104ms NS-AM7 Archer Rechamber time from 2sec. to 1.5sec. Hunter QCX Default bolt min-damage from 500 to 525 AF-4 Cyclone First shot multiplier from 2.25 to 2.5 Vertical recoil from 0.24 to 0.3 Horizontal recoil max from 0.3040 to 0.4 Horizontal tolerance from 0.7 to 0.9 (Its as if a million voices cried out...) NC15 Phoenix Projectile now detonates, instead of disappears, when its lifespan ends without impact. Steering the projectile in flight should now be a bit easier. You may now access third person view while in flight. Adjusted hipfire view model to cover less of the screen. Projectile lifespan from 8 to 12 seconds. Top speed from 150m/s to 130m/s. TRAP-M1 Magazine from 18 to 21 Capacity from 144 to 189 Recoil angle min from 11 to 0 Recoil angle max from 13 to 0 ADS moving CoF from 0.32 to 0.25 2x burst vertical recoil from 1 to 0.4 2x burst first shot multiplier from 0.2 to 0.75 2x burst refire time from 200ms to 250ms 3x burst first shot multiplier from 1x to 0.8x Semi-auto firing mode removed. SABR-13 Standing ADS CoF from 0.03 to 0.015 Crouching ADS CoF from 0.03 to 0.015 Walking ADS CoF from 0.3 to 0.15 Crouch-walking ADS CoF from 0.15 to 0.075 Semi-auto vertical recoil from 0.4 to 0.3 V10, LA80, SR-7 Magazine size from 5 to 8 rounds per magazine Ammunition capacity from 40 to 48 XM98, M77-B, NC14 Bolt Driver Reload speed from 3sec./4.6sec. to 2.8sec./4sec. Standing ADS CoF from 0.1 to 0 for the following weapons:
MAX Balance Flak Armor MAX Flak Armor will now properly resist Tank Mine damage. Zealot Overdrive Engine
NCM2 Falcon Projectile lifespan from 3.3sec. to 4sec. Misc. changes and additions:
Bug fixes
edit: format, format, format. Nookovian-Red fucked around with this message at 03:50 on Oct 24, 2016 |
# ? Oct 24, 2016 03:37 |
|
Their downtime estimates are always so optimistic for patch day.
|
# ? Oct 24, 2016 03:54 |
|
Nookovian-Red posted:
|
# ? Oct 24, 2016 04:22 |
|
Eh i'll come back just for ZOE if only for a day haha.
|
# ? Oct 24, 2016 05:06 |
|
lol, re-buffing ZOE and PPA and all but removing the last of the things that could cripple a heavy Oh PS2, never change. Should've at least returned ScatterMAX arms to how they were at release if the idea is to skullfuck everybody who isn't one of two classes
|
# ? Oct 24, 2016 05:31 |
|
Man those construction changes. If only they put those out far earlier when I was actually interested in putting more money into the game I would of bought a few things. So how do we see this thread off when interest completely evaporates?
|
# ? Oct 24, 2016 05:59 |
|
Leal posted:Man those construction changes. If only they put those out far earlier when I was actually interested in putting more money into the game I would of bought a few things. http://forums.somethingawful.com/showthread.php?threadid=3451852
|
# ? Oct 24, 2016 06:29 |
|
quote:NSX Naginata Well, I know what I'm going to blow my membership DB bux on now.
|
# ? Oct 24, 2016 08:55 |
|
Trip report - Cyclone recoil is still pretty close to Emissary levels. The Naginata is a bit crazy when stutter-sidestepping but it should make it much easier to finish my sniper directive e: The Phoenix is much more easier to control now! Lima fucked around with this message at 21:50 on Oct 24, 2016 |
# ? Oct 24, 2016 21:24 |
|
whats the loving point of playing this dumb dead game now that the noble cyclone infil is dead????
|
# ? Oct 25, 2016 05:42 |
|
A RICH WHITE MAN posted:whats the loving point of playing this dumb dead game now that the noble cyclone infil is dead???? It's still overpowered as gently caress, don't worry, I barely noticed the difference when using it yesterday the real infil nerf is that EMP grenades now cost 75 resources, meaning the EMP spam bando infi is now no longer viable if you ever want to use any other consumable or vehicle
|
# ? Oct 25, 2016 10:26 |
|
The other thing is that the SABR-13 is now insanely good, it was great before but now it just doesn't miss ever
|
# ? Oct 25, 2016 10:28 |
|
Clamps McGraw posted:The other thing is that the SABR-13 is now insanely good, it was great before but now it just doesn't miss ever unless it has been nerfed since i stopped playing, the Gauss Rifle Burst is essentially an upgraded SABR-13 even after the buff it should be significantly more accurate on the move at the very least Gauss Rifle-S is still the best if ur not into 200 dmg guns like some kind of weirdo tho
|
# ? Oct 25, 2016 10:33 |
|
Epic High Five posted:
NC's secret weapon.
|
# ? Oct 25, 2016 20:44 |
|
|
# ? Apr 26, 2024 14:23 |
|
RIP game
|
# ? Nov 10, 2016 11:51 |