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  • Locked thread
Denzine
Sep 2, 2011

One time, I did a thing.
They'd better let me resupply dongs from ammo packs if they're making GBS threads on it that hard.

i am an idiot who confused dong mechanics with ai turrets some loving how i don't know

Denzine fucked around with this message at 09:28 on Oct 13, 2016

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Ass_Burgerer
Dec 3, 2010

Sorry sard but the recon dong needed those nerfs. You couldn't go to a big fight without seeing several them splayed out across the base. They make flanking drat near impossible due to REAL TIME MAP HACKS in a 50m radius.

Carbines now have walking hipfire CoF while airborn. Prepare for LA dogfighting.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Ass_Burgerer posted:

Carbines now have walking hipfire CoF while airborn. Prepare for LA dogfighting.

It's beautiful... it's all I ever wanted from the LA, and I've even got time off soon. Excellent. I guess I'd better update my PTS.

A CRAB IRL
May 6, 2009

If you're looking for me, you better check under the sea

New armour sets!

A CRAB IRL
May 6, 2009

If you're looking for me, you better check under the sea

Also:

  • I am sad they have nerfed the Cyclone and Tempest but they were for sure overpowered
  • the SABR was amazing before and it is now absolutely insane
  • Max Charge just completely gone now, which owns, and tank mines are no longer 1HK with flak 5, which also owns - this is a really clever max balance piece imo
  • Battle rifles now have no cone of fire
  • patch owns

Baron of Bad News
Aug 4, 2009

Lima posted:

:science:
Zealot Overdrive Engine
Damage output is now increased by a flat 10% while active and reduces damage over distance
Damage received is increased by a flat 20% while active for all weapon types
Removed the modified projectile tracers while ability is active
Now consumes energy over time and can be toggled on and off
Energy fully recharges over 60 seconds
Rank 1: Lasts up to 16 seconds
Rank 2: Lasts up to 18 seconds
Rank 3: Lasts up to 20 seconds
Rank 4: Lasts up to 22 seconds
Rank 5: Lasts up to 25 seconds

Charge have been removed and replaced with an activateable 20% repair.

Also magrider* buffs and cyclone nerfs.

*magrider weapon buffs

When they make the AP cannon of the Magrider be anything other than a pile of steaming elephant poo poo, I'll take notice.

Lima
Jun 17, 2012

New generation of NS weapons and scopes for proud animu warriors:

quote:

"NSX Masamune", "Tool: Rocket Launcher: Masamune", "The Masamune launches two high velocity, pinpoint accurate rockets that devastate armored targets at long range."
"NSX Tanto", "Primary: Carbine: Tanto", "The compact Tanto carbine allows for quick strafing maneuvers which compliment its high damage output. All factions can use NS weapons."
"NSX Yumi", "Primary: Assault Rifle: Yumi", "The Yumi auto-burst rifle can delivery accurate, high damage volleys at ranges most assault rifles would lose precision. All factions can use NS weapons."
"NSX Naginata", "Primary: LMG: Naginata", "The prototype Naginata light machine gun can maintain rounds on medium ranged targets without releasing the trigger, but quickly loses that benefit while moving. All factions can use NS weapons."
"NSX Tomoe", "Primary: Scout Rifle: Tomoe", "Focusing on high rate of fire and deadly precision, Tomoe is a desirable option for mid-range assassins. All factions can use NS weapons."
"NSX Daimyo", "Primary: Sniper Rifle: Daimyo", "Daimyo's two-round magazine contains the headshot killing potential of a bolt-action sniper rifle, with the flexibility to follow up on an evasive target. All factions can use NS weapons."
"NSX Shuko", "Primary: SMG: Shuko", "The burst fired Shuko SMG releases four high powered rounds with down time between each volley."
"Automatic Receiver", "Adjustments to the weapon's receiver allow it to be fired like an automatic weapon."
"DV6 (6x)", "The Nanite Systems Deep Vision is an Infrared Scope which provides 6x magnification and can highlight targets at moderate distances. <font color="#dc9c36"><br><br>Hold Sprint to steady aim.</font>"
"ACRA (3.4x)", "Nanite Systems' refined ACRA 3.4x zoom optic provides the user with better clarity on mid-range targets."
"CCLR (1x)", "The Combat Clarity reflex sight allows for quick target acquisition with a lighter housing than earlier generation Nanite Systems reflex optics."
"The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations."

https://www.reddit.com/r/DBGpatchnotes/comments/579c49/ps2pts_20161012_unofficial_patch_notes_7_new_ns/

Apparently Faven was contracted to make the new models for those.

A CRAB IRL
May 6, 2009

If you're looking for me, you better check under the sea

Trip report:



NC FINALLY have a decent looking HA loadout (I predict it will look sweet with black camo)

Every single armour of his is better than any of the other ones, to the point where I don't want to continue pushing for aurax armours (which is a bit counter-intuitive, I'll admit)

McKilligan
May 13, 2007

Acey Deezy
Wait, they finally out the loving Faven armors in?! Jesus Christ I saw the finished pics like a year ago, took them long enough. Anyone got s pic of the TR sets? Guess it's time to drop a little more money.

Cabbit
Jul 19, 2001

Is that everything you have?

Anything neat for infiltrators in the last.. uh.. let's say, forever?

eszett engma
May 7, 2013

Cabbit posted:

Anything neat for infiltrators in the last.. uh.. let's say, forever?

With Nano-armor Cloak equipped you have 500 shields rather than 400.

Horace Kinch
Aug 15, 2007

Cabbit posted:

Anything neat for infiltrators in the last.. uh.. let's say, forever?

You can still prey on clueless morons who don't recognize the predator shimmer, so that's p cool.

Epic High Five
Jun 5, 2004



lol of course they re-buff ZOE after removing MAX charge

gonna go out on a limb here and guess that the last couple patches also saw anything that opposed HAs nerfed?

A CRAB IRL
May 6, 2009

If you're looking for me, you better check under the sea

McKilligan posted:

Wait, they finally out the loving Faven armors in?! Jesus Christ I saw the finished pics like a year ago, took them long enough. Anyone got s pic of the TR sets? Guess it's time to drop a little more money.

All the Faven armours are on PTS. They all look great. The only one I don't care for is the VS light assault.

They also make a lot of the other helmets look better, because the armours are more in proportion.

Why yes I do like playing space marine barbie

Lima
Jun 17, 2012

https://www.youtube.com/watch?v=Inh_D7w_IGc

I need to do this.

Sard
May 11, 2012

Certified Poster of Culture.

Is it still possible to spawn as an LA, put C4 on the ATV, then switch to infiltrator and cloak your way over to something before shooting the bombs with a scout rifle?

Ass_Burgerer
Dec 3, 2010

If you die or switch classes, your c4 disappears. It's been like this for a very long time.

What some people do is let their buddy plop c4 on the front and go invisible and then shoot the c4 with the mounted fury. It's a suicide but you get to be invisible. Pairs really well with scary scream horn or toilet horn.

Horizontal Tree
Jan 1, 2010
Being able to simply stick C4 onto the actual character model was the best cause all the sudden a bunch of C4 bricks would come floating through the air towards you and then suddenly you see an infiltrator outline 10m in front of them and then you explode.

A CRAB IRL
May 6, 2009

If you're looking for me, you better check under the sea

edit: I can't read

Nookovian-Red
Sep 13, 2002
I WILL NOT CLOSE THREAD IN Serious Hardware / Software Crap
Big ol' end of year mega patch is upon us.

https://forums.daybreakgames.com/ps2/index.php?threads/game-update-10-24.243218/ - Official Changelog Post

https://www.reddit.com/r/Planetside/comments/58yunr/patch_is_on_the_way_this_monday_241016/ - Reddit thread.

A couple things highlighted in bold/itallic, emphasis mine.

The Planetside 2 PC servers will be coming down at 6am (Pacific) / 13:00 (UTC) for an update. The estimated downtime is approximately 2 hours. The following changes have been incorporated:

Features Additions

BattlEye
PlanetSide 2 now runs with BattlEye, a service aimed at preventing cheating. The BattlEye service runs in addition to our existing suite of anti-cheat measures, and reports generated from this system will be reviewed and acted upon by the Customer Support team. For more information about this software please see their FAQ: https://www.battleye.com/support/faq/

Continent Locking
Continent Lock bonuses now persist until the continent is locked by another faction.

Vehicle Direct Deploy
Players may now summon and spawn directly into a vehicle from the redeploy screen, as if they had used the vehicle terminal in person. If the base is contested, or if the vehicle terminals are hacked or destroyed, this option will be disabled. Only the player’s first vehicle loadout will be used for this method of vehicle spawning.

Construction System
Construction purchases made with Daybreak Cash will now unlock across ALL FACTIONS. Anyone who has already purchased construction items from one faction with DBC will be granted the same item on any missing factions. If you purchased construction items of the same type for multiple factions, we'll be refunding the DBC for those extra purchases.

We will run these grants and refunds as soon as possible, and it will require some server downtime to do so. Keep an eye out for more info over the next few days.

In addition, bypassing construction object Cortium costs will now require certifications, instead of Daybreak Cash.

New Construction Objects

Light Vehicle Terminal: The Light Vehicle Terminal can be used to spawn Flash, Harasser, Sunderer, and Lightning tanks at the cost of both Cortium and Nanites.

Light Air Terminal: The Light Air Terminal can be used to spawn Empire Specific Fighters and Valkyrie at the cost of both Cortium and Nanites.

Elysium Spawn Tube: When powered by an adjacent Silo, the Elysium Spawn Tube will provide a spawn point for nearby allies at the cost of a small amount of Cortium for each spawn. Additionally, it includes a matrixing option, allowing linked players to spawn there from anywhere on the continent.

Pillbox: A small fortified structure that can provide cover for both infantry and deployed equipment.

Vehicle Gate: Large walls with an opening wide enough for vehicles to pass through. When combined with a Structure Shield Module, the opening will be sealed with an energy shield that blocks enemy vehicles and large projectiles.

Glaive IPC: The Glaive Ionized Particle Cannon is an unmanned mid-range artillery piece that disrupts defensive shield systems, but inflicts only minor damage to personnel and equipment. The IPC requires AI module support to function.

Alarm Module: This module will alert the owner and their squad when an enemy is detected or a construct is attacked within 100 meters of it.

Ammo Dispenser: When powered by a nearby silo, this small tower will resupply the ammunition of ground vehicles in its vicinity.

Gameplay Additions

Nanite Systems Export Series
A new lineup of weaponry is currently in development by the talented engineers at Nanite Systems. These weapons are designed with the skillful soldiers of Auraxis in mind, and will prove both difficult and rewarding to use. A new directive line dedicated to this series may be found in the Weapons directive tree, and the reward for completing the tree will be revealed at a later date. The first weapon available for nano-printing in this new lineup is the NSX Naginata.

NSX Naginata
This light machine gun bases its design on the ergonomics of entrenched heavy soldiers who defend critical firing lanes with suppressive fire. The weapon’s aggressive rate of fire and high caliber rounds can generate challenging vertical recoil, but the Naginata's tailored grip and molded stock allow for minimal side to side shake, and remains comfortable to use even in the most heated situations. A new magazine well with custom fitted drum magazine allows for quicker reloads and high ammunition counts, a crucial component to stymieing enemy offensives.

Havoc, Sigma, and Darkstar Armor Sets
New faction composite armors have been introduced for the Infiltrator, Light Assault, Combat Medic, Engineer, and Heavy Assault classes. You can find these new armor bundles in the depot.


Freedom Fighter Helmet
By community request, the New Conglomerate helmet from the original PlanetSide 2 promotional material has made its way into the game.



Vehicle Balance

Nightvision Optics
Vehicle nightvision optics will now outline terrain contours and close ranged targets, and is usable in all lighting conditions

Valkyrie
The Squad Logistics certification has been refunded and squad-spawn capabilities have been made default.
Updated the squad logistics loading screen tip to reflect the changes
Gunner turrets can now swivel 360 degrees


Vehicle Turret Balance Pass

Aphelion VEX-4 (Magrider)
Aphelion VEX-4 CoF min from 0.85 to 0.7
Aphelion VEX-4 CoF max from 0.85 to 1
Aphelion VEX-4 CoF recovery rate from 10 to 20

Aphelion VEX-4H (Harasser)
Aphelion VEX-4H CoF bloom from 0.05 to 0.1
Aphelion VEX-4H max CoF from 0.85 to 1.5
Aphelion VEX-4H CoF recovery rate from 10 to 20

Proton II PPA (Magrider)
Direct max damage from 200 to 225
Direct min damage from 50 to 100
Direct max damage range from 25 to 50
Direct min damage range from 75 to 100
Indirect max damage from 200 to 225
Indirect min-damage range from 0.1 to 0.5
CoF bloom from 0.3 to 0.15
CoF recovery rate from 5 to 10
Ammo capacity from 180 to 240

Proton II PPA-H (Harasser)
Direct max damage from 200 to 225
Direct min damage from 50 to 100
Direct max damage range from 20 to 30
Direct min damage range from 50 to 75
Indirect max damage from 200 to 225
Indirect min-damage range from 0.1 to 0.5
CoF bloom from 0.45 to 0.30
CoF recovery rate from 5 to 10
Ammo capacity from 180 to 240

MR11 Gatekeeper (Prowler)
Projectiles now accelerate from 150m/s to its current 450m/s max
Projectile lifespan from 3sec. to 3.5sec.

MR11 Gatekeeper-H (Harasser)
Projectiles now accelerate from 150m/s to its current 450m/s max
Projectile lifespan from 3sec. to 3.5sec.
Recoil removed

Enforcer ML65 (Vanguard and Harasser)
Now uses "Halberd style" crosshairs
Projectile gravity from 5 to 4

M96 Mjolnir (Vanguard)
Is now an auto-burst weapon
Max CoF from 2 to 1.2

M96 Mjolnir-H (Harasser)
Is now an auto-burst weapon
Max CoF from 2 to 1.5

C75 Viper (Lightning)
Vertical recoil from 4 to 1
Maximum cone of fire from 0 to 0.5
CoF bloom from 0 to 0.1

G40-F Ranger (All vehicles)
Indirect max damage from 50 to 75


Infantry Balance

Motion Spotter
Detection is now "recon-based" for allies and updates every 1.5 seconds
Detection range from 25/25/30/30/50 to 30/35/40/45/50 meters
The Infiltrator (and only the Infiltrator) also receives real-time updates on enemies within 20 meters of the device
When an enemy is close enough to the device to be detected, they will also be able to see the device on their minimap.


EMP Grenade
Cost from 25 to 75 nanites


Flash Grenade
Fuse from 1.5sec. to 3sec. (this is a reversion back to the original fuse timer)
Affected enemies have their minimum cone of fire increased by 20%

Quick-Det Flash Grenade
This grenade is a 1.5sec. fuse version of the original Flash Grenade, and has a slightly shorter blinding affect with no cone of fire penalty for afflicted targets

AF-4A Bandit
Min damage range from 60m to 70m

Corvus VA55
Refire time from 114ms to 109ms

Razor GD-23
Min damage range from 70m to 80m

HC1 Cougar
Refire time from 109ms to 104ms

NS-AM7 Archer
Rechamber time from 2sec. to 1.5sec.

Hunter QCX
Default bolt min-damage from 500 to 525

AF-4 Cyclone
First shot multiplier from 2.25 to 2.5
Vertical recoil from 0.24 to 0.3
Horizontal recoil max from 0.3040 to 0.4
Horizontal tolerance from 0.7 to 0.9
(Its as if a million voices cried out...)

NC15 Phoenix
Projectile now detonates, instead of disappears, when its lifespan ends without impact.
Steering the projectile in flight should now be a bit easier.
You may now access third person view while in flight.
Adjusted hipfire view model to cover less of the screen.
Projectile lifespan from 8 to 12 seconds.
Top speed from 150m/s to 130m/s.

TRAP-M1
Magazine from 18 to 21
Capacity from 144 to 189
Recoil angle min from 11 to 0
Recoil angle max from 13 to 0
ADS moving CoF from 0.32 to 0.25
2x burst vertical recoil from 1 to 0.4
2x burst first shot multiplier from 0.2 to 0.75
2x burst refire time from 200ms to 250ms
3x burst first shot multiplier from 1x to 0.8x
Semi-auto firing mode removed.

SABR-13
Standing ADS CoF from 0.03 to 0.015
Crouching ADS CoF from 0.03 to 0.015
Walking ADS CoF from 0.3 to 0.15
Crouch-walking ADS CoF from 0.15 to 0.075
Semi-auto vertical recoil from 0.4 to 0.3

V10, LA80, SR-7
Magazine size from 5 to 8 rounds per magazine
Ammunition capacity from 40 to 48

XM98, M77-B, NC14 Bolt Driver
Reload speed from 3sec./4.6sec. to 2.8sec./4sec.

Standing ADS CoF from 0.1 to 0 for the following weapons:
  • AF-6 Shadow
  • Warden
  • GD Guardian
  • HSR-1
  • AMR-66
  • DMR-99
  • Nyx VX31
  • Eidolon VE33
  • Revenant
  • NS-30 Vandal

MAX Balance

Flak Armor
MAX Flak Armor will now properly resist Tank Mine damage.

Zealot Overdrive Engine
  • Damage output is now increased by a flat 10% while active and reduces damage over distance.
  • Damage received is increased by a flat 20% while active for all weapon types.
  • Removed the modified projectile tracers while ability is active.
  • Now consumes energy over time and can be toggled on and off.
  • Energy fully recharges over 60 seconds.
  • Rank 1: Lasts up to 16 seconds.
  • Rank 2: Lasts up to 18 seconds.
  • Rank 3: Lasts up to 20 seconds.
  • Rank 4: Lasts up to 22 seconds.
  • Rank 5: Lasts up to 25 seconds.

NCM2 Falcon
Projectile lifespan from 3.3sec. to 4sec.

Misc. changes and additions:
  • Adjusted text on Bounty System prompt.
  • Bounties may now be purchased for certifications, as well as Daybreak Cash.
  • Sound effects have been added for when players mount and dismount vehicles.
  • NC rocket launchers have received an updated look.
  • Prowler (non-referral) Turrets have received an updated look.
  • Made vehicle headlights more visible.
  • Most grenade types have received updated looks.
  • Grenades now use traditional “box-style” icons.
  • Previewing grenades in the loadout screen now uses a better camera angle.
  • New installations of Planetside 2 now default the Vertical Field of View to 74, the maximum.
  • New installations of Planetside 2 now default to native resolution in full screen.
  • The Combat Medic's shield recharge field received new particle effects (and increased performance!).
  • The Engineer’s passive “ESF Synergy” (auto-repair) ability is now shown on the passive certs screen.
  • Improved the performance of Auraxium C4 explosions.
  • Added new death effects for construction objects.
  • The Infantry Loadout camera has been adjusted.

Bug fixes
  • Tutorial string regarding Flash ATVs now shows updated information.
  • AF-8 Railjack will now properly play chamber audio.
  • Saron HRB's muzzle flash has been reduced.
  • NS-30 Vandal and Hunter QCX once again play their reload audio.
  • Bodies should no longer go missing during character creation.
  • L105 Zepher PX should no longer show in the cert list for players who do not own it.
  • Various missing vehicle weapon icons have been introduced to the cert list screen.
  • Zotz North Garden’s missing No-Build Zone has been found.
  • Updated the No-Build Zone around Heyoka Tech Plant.
  • Updated the No-Build Zone around Tumas Tech Plant.
  • Updated the No-Build Zone around Zotz North Garden.
  • Added a No-Build Zone to the eastern shoreline of Howling Pass to cover a gap in the out of bounds area
  • Various fixes to exploitable or bugged terrain
  • Sunderers/Galaxies with proximity repair equipped no longer continue to repair when destroyed.
  • Ballistics Computer attachment should no longer clip into some weapon models.
  • Flash headlights will now properly display for the driver in third person.
  • Ammunition Belt will now properly affect Flaregun reserve ammo.
  • The Light PPA now shows the correct increase from the magazine size cert line.
  • Two and three-round bursts on some TR weapons were using the wrong sound effects.
  • Updated materials on Auraxium weapon LODs; they should no longer change colors at range.
  • Faction Banners are now repaired by Repair Modules.
  • You can no longer complete outfit decal directive by making use of the VR zone.
  • Added in some missing Player Studio Halloween helmets from last year.
  • Players should now always be able to spawn into squad-owned vehicles, even if there is an active squad beacon in the same region.
  • MAX units should once again be able to resupply from infantry consoles for free.
  • Explosive weapon hit markers should now display properly.
  • Speculative fix for dynamic scaling issues with Sunderer no deploy zones when zooming out on the minimap
  • Glaive IPC targeting dart and tracer should no longer disappear.
  • Improved render distance for the Skywall Shield effect.
  • Ravenous weapon optics should now show with a black tint while equipped, (though a bug prevents these tints from showing in the loadout screen.)
  • AV mines now detonate properly when deployed on vehicle spawns at Peris Amp Station.
  • You should no longer be able to spot-check targets through walls.
  • Fixed an issue causing only one decal to show up in the edit Outfit Decal UI.
  • HC1 Cougar should now always appear in the loadout screen.
  • Veteran Helmet titles should once more be simply, Veteran. You'll always be a Veteran Helmet in your heart.
  • Addressed some hazy looking visuals on the Sundy Cloak effect that could appear during certain lighting conditions.
  • Fixed a timing bug that could place players in a state where the wrong weapon visual was applied.
  • Fixed a bug where Instant Action could fail when sending you to a friendly region that is disconnected from the Warp Gate.

edit: format, format, format.

Nookovian-Red fucked around with this message at 03:50 on Oct 24, 2016

Nookovian-Red
Sep 13, 2002
I WILL NOT CLOSE THREAD IN Serious Hardware / Software Crap
Their downtime estimates are always so optimistic for patch day.

Sard
May 11, 2012

Certified Poster of Culture.

Nookovian-Red posted:

    EMP Grenade
    Cost from 25 to 75 nanites

  • gently caress

Arghy
Nov 15, 2012

Eh i'll come back just for ZOE if only for a day haha.

Epic High Five
Jun 5, 2004



lol, re-buffing ZOE and PPA and all but removing the last of the things that could cripple a heavy

Oh PS2, never change. Should've at least returned ScatterMAX arms to how they were at release if the idea is to skullfuck everybody who isn't one of two classes

Leal
Oct 2, 2009
Man those construction changes. If only they put those out far earlier when I was actually interested in putting more money into the game I would of bought a few things.

So how do we see this thread off when interest completely evaporates?

Horace Kinch
Aug 15, 2007

Leal posted:

Man those construction changes. If only they put those out far earlier when I was actually interested in putting more money into the game I would of bought a few things.

So how do we see this thread off when interest completely evaporates?

http://forums.somethingawful.com/showthread.php?threadid=3451852

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

quote:

NSX Naginata
This light machine gun bases its design on the ergonomics of entrenched heavy soldiers who defend critical firing lanes with suppressive fire. The weapon’s aggressive rate of fire and high caliber rounds can generate challenging vertical recoil, but the Naginata's tailored grip and molded stock allow for minimal side to side shake, and remains comfortable to use even in the most heated situations. A new magazine well with custom fitted drum magazine allows for quicker reloads and high ammunition counts, a crucial component to stymieing enemy offensives.

Well, I know what I'm going to blow my membership DB bux on now.

Lima
Jun 17, 2012

Trip report - Cyclone recoil is still pretty close to Emissary levels. The Naginata is a bit crazy when stutter-sidestepping but it should make it much easier to finish my sniper directive :v:

e: The Phoenix is much more easier to control now!

Lima fucked around with this message at 21:50 on Oct 24, 2016

A RICH WHITE MAN
Jul 30, 2010

See them other chickenheads? They don't never leave the coop.
whats the loving point of playing this dumb dead game now that the noble cyclone infil is dead????

A CRAB IRL
May 6, 2009

If you're looking for me, you better check under the sea

A RICH WHITE MAN posted:

whats the loving point of playing this dumb dead game now that the noble cyclone infil is dead????

It's still overpowered as gently caress, don't worry, I barely noticed the difference when using it yesterday

the real infil nerf is that EMP grenades now cost 75 resources, meaning the EMP spam bando infi is now no longer viable if you ever want to use any other consumable or vehicle

A CRAB IRL
May 6, 2009

If you're looking for me, you better check under the sea

The other thing is that the SABR-13 is now insanely good, it was great before but now it just doesn't miss ever

Epic High Five
Jun 5, 2004



Clamps McGraw posted:

The other thing is that the SABR-13 is now insanely good, it was great before but now it just doesn't miss ever

unless it has been nerfed since i stopped playing, the Gauss Rifle Burst is essentially an upgraded SABR-13

even after the buff it should be significantly more accurate on the move at the very least

Gauss Rifle-S is still the best if ur not into 200 dmg guns like some kind of weirdo tho

Maddot_66
Apr 4, 2007
Take the bomb to C, C Dammit!!

:dukedog:

Epic High Five posted:



Gauss Rifle-S is still the best if ur not into 200 dmg guns like some kind of weirdo tho

:hfive:

NC's secret weapon.

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A CRAB IRL
May 6, 2009

If you're looking for me, you better check under the sea

RIP game

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