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Necc0
Jun 30, 2005

by exmarx
Broken Cake

Click banner for Official Thread Soundtrack

What is Counter-Strike
This ain't your brosef's FPS! CS:GO is the most recent installment of the Counter-Strike series, one of the longest running and most successful FPS games of all time. CS:GO is known for being extremely fast-paced, competitive, and unforgiving. To be decent players must have a very well-honed situational awareness, tight aim, and the ability to communicate with their teammates telepathically. The series has been going strong for over a decade now, testament to both the game's solid foundation and robust community.

For the lost sheep who are returning to the flock from 1.6 or Source, you'll find that CS:GO is the same in all the ways that matter but also with a bunch of additions that add tons of value to the game. The community workshop is now integrated into the map system so developers can push updates globally without having to rely on the frustrating _b1, _b2, _final, _finalFORREALTHISTIME crap. TF2-esque cosmetic weapon drops have been added, some of which go to supporting the competitive community. There are a few new weapons/grenades while the TMP and MP5 have been retired rip. Finally there is now a competitive ranked matchmaking system which actually functions fairly well.

For new players: Counter-Strike is the Real poo poo™. If you enjoy the FPS genre while feeling that the CoDs or Battlefields just aren't scratching that itch right because *something* is missing, CS:GO is probably for you. This is a mostlyno-frills game that relies on rewarding and engaging gameplay to hook players rather than convoluted ranking systems, yearly releases, or pay-to-win 'expansion' packs. Your access to better weapons depends solely on your team's performance in the current game. Your 'skills' are only unlocked by yourself when you put in the effort to talk to/observe/play against better players and decide that you want to be better. Because of this, CS:GO can be an extremely rewarding as its high skill ceiling/steep difficulty curve makes those glorious hero-moments that much sweeter.

But don't take my word for it!

Josh Lyman posted:

I'm so glad I listened to the Steam thread and got CS:GO and not just 1.6. This is like the video game equivalent of "Gravity." So intense!

What's new?

For those of you returning from CS 1.6 or Source, the game is the same in all the ways that matter, although some fun additions have been made. There are two new shotguns, one for the CTs and the other for the Ts, a few changes have been made to the SMGs such as the removal of the MP5 and TMP with the addition of others, a machine-gun which rains hilarity and death, and a new pistol. More interesting however is the introduction of two new grenades, the decoy and molotov cocktail, also known as the incendiary grenade for the CTs. There's also a one-hit kill taser which is never ever a bad idea to use.

There's also been an addition of new gamemodes which before has always been the responsibility of the mod community to implement:

Deathmatch :madmax:
    Great for new players and veterans alike. Simply choose your weapons and go kill things until you don't feel like it anymore. This is a great mode for getting accustomed with new maps, learning how different guns operate, or warming up a bit before you jump into a competitive match.

Arms Race :jihad:
    A streamlined implementation of the classic arms race mod from previous games. You start with a weapon and advance a level every time you get a kill. The first player to get a kill with the golden knife (the last level) wins the round. This is also a very good game mode for beginners, as you'll quickly learn the faster and more basic gameplay mechanics here due to how rapidly you go from dying to jumping right back into the fray, while still being forced to think somewhat tactically by being forced to use certain weapons.


Demolition :happyelf:
    A sort of hybrid between a condensed and streamlined version of classic counter-strike and a simplified arms race. Both teams have a ladder of weapons to advance up, while the game is still divided into rounds that are won by either eliminating the other team or detonating/defusing the bomb. Good for intermediate players who want to get more accustomed to the larger game mechanics but not wanting to dive into a full competitive game just yet.

Casual :baby:
    A good mode for beginner and intermediate players who are interested in getting into competitive play but don't want to be yelled at for not knowing the finer details just yet. The teams are larger, allowing you to blend in and be terrible without being noticed. There's also less emphasis on economic planning as everyone is automatically given armor and a helmet while the CTs also get defuse kits.

Competitive
    This is what most people think of when they think counter-strike. CS:GO features a ranked matchmaking system allowing you to team up with your fellow goons and compete against a team of similar skill. While the ranking system allows players of all skill levels to enjoy this mode, you should try to only enter lobbies with players who are a similar rank to you. If you're a new player, entering a lobby with veterans will probably result in you playing against veterans, and you won't have a very good time, although you'll definitely learn quickly. Same goes if you're a veteran with a new player; you'll often find yourself having to pick up the slack or losing rounds despite doing well yourself.



    New players will typically find themselves in the lower silver ranks. At this level teams typically lack coordination and effective communication while individuals are unfamiliar of how to effectively use their weapons. Near the middle ranks the teams start displaying organized tactics, although their timing is often off while individuals, despite being fairly competent, will still regularly make poor decisions. The top ranks are reserved for teams who are almost at the point of working as a single entity, communication is short and effective, while individuals are regularly making good shots and have a very developed situational awareness.
And that's what the game has to offer out-of-the-box!

But there's also a sixth game-type...

GOONPUGS :pcgaming:
    A mod developed by our very own astr0man. This gamemode has 10 goons elect two team captains, who then pick teams. Once teams have been picked, they'll be pitted against each other in a match using the competitive rules with a few small modifications. Players of all skill levels are welcome!

:haw: Sounds great! How do I get involved? :haw: - First, Jump into our chatroom. Tons of regulars idle there and will help you if you have any questions or need help getting started. It's also where we organize our GoonPugs. They can happen at any time, but are most frequent after 5 P.M. EST

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

:saddowns: I heard you guys are mean to newbies :saddowns:

https://www.youtube.com/watch?v=KooOjnhXXWc

Extremely! This is mostly due to the competitive nature and speed of the game. Typically when info is given to the team, we expect results almost immediately. There's no time to dilly-daddle here! So unfortunately, yes, no matter what you are going to be yelled at, it can't be helped. Fortunately you can minimize the abuse you receive by learning a bit by following some of these rules!

TELL US IMMEDIATELY AND IN NO UNCERTAIN TERMS THAT YOU ARE NEW and even more importantly IF YOU DON'T UNDERSTAND WHAT WE'RE SAYING, TELL US YOU DO NOT UNDERSTAND
    Many complex or detailed things are often times reduced down to single words out of necessity due to the high speed nature of this game. I'll be going over the more common topics, but please don't be afraid to ask your captain what you should be doing if you're in doubt.

You actually have to aim
    If you're coming from a game more oriented towards consoles like Call of Duty or Halo, you're going to have to break a lot of bad habits when it comes to gun play. The most effective weapons in this game require a finesse that controllers simply can't provide. While you're first getting accustomed to the game, always always fight the urge to lay on the trigger. Do not spray. Ever. Fire a small burst, regain your aim, then fire another. There are more advanced strategies that will allow you to get even better later, but for now, always fire in bursts.

    Once you're comfortable with firing without spraying... you should go back to spraying! However spraying in this game isn't like any other FPSs. Here's a great writeup on it by our buddy Slime: CS:GO Recoil Mechanics

    Another important thing to keep in mind is that firefights are often extremely fast in this game, oftentimes over before you even know it's happening. Very small slivers of time can end up making a big difference in a firefight, so it's important to be efficient as possible at all times. The #1 rookie mistake in CS:GO is players keeping their crosshairs in the ground, ready to pull up whenever an enemy appears. This is incorrect. I understand that keeping the crosshairs down allows you to see better, but not only does it take time to pull the crosshair up (bad), its also a large distance to cover in a short amount of time which will cause you to be much less accurate once you do finally reach the enemies head. Also, if your opponent is aiming properly, i.e. keeping his crosshair where he expects YOUR head to be, you'll likely be dead before you can even squeeze a shot off. Keep your crosshairs up!

    Also: DONT CROUCH! Well, you can, but it's like spraying. It may improve your aim but it will place your head into your center of mass (bad) and also immobilize you (very bad) Break the habit first and play without it entirely. Once you can play without it you can bring it back in. This is easily the most common newbie mistake that we see.

Your mouse sensitivity is almost definitely too high
    If you're playing with a competent team and you know the map the great majority of enemies should be appearing inside your field of view if not very close or already under your crosshair. Because of this you gain much more by having a low sensitivity, improving your aim in these scenarios, than having a high sensitivity which allows you to respond to being flanked. If this advice seems wrong to you because you're being flanked often enough that keeping a higher sensitivity makes sense, your primary concern should be improving your situational awareness and tactics as that will have a way larger impact on your overall skill. Some goons, including myself, argue that lowering your sensitivity FORCES you to keep your crosshair up and use proper positioning, as you can no longer use insane twitch shooting as a crutch to prop up lazy playing.

    Generally you want it to take over ten inches to turn 360 degrees. Yes you read that correctly. Yes your sensitivity is WAY too high.

    Also be sure to select 'Use Raw Input' in the options. Most operating systems have mouse acceleration turned on by default which will screw with your aim. Having a 1-1 interpretation of your movements is significantly better.

    Use this tool to find out what your 360/sensitivity is: http://www.notalent.org/sensitivity/sensitivity.htm

    This is what good crosshair placement looks like:
    https://www.youtube.com/watch?v=j45QQadF6fE
    Basically any time you start to feel like you're getting good just come back to this to remind yourself that you're actually a literal baby mashing a keyboard.

Learn the maps and how to call out locations
    A lot of this game revolves around knowing where exactly the enemy is. Learning the names of all the locations on maps will let you communicate much more effectively with your team. Failure to communicate enemy players locations can cause your team to react to situations too slowly, but miscommunications can lead to disasters. For an example of what a disaster looks like, watch minineo shoot me in the back of the head after I fail to hear his location called out by a teammate:

    https://www.youtube.com/watch?v=Weybw27aMPE
    There are a ton of mistakes made by the T team in this video, see if you can spot them all!

There is an economy and it's very important
    There were some words here but Daeno's are better:

    Daeno posted:

    Warning! Effort post approaches!

    STARTING ROUNDS

    Pistol round: Wide variety of builds here, some buy chest armour, some buy kits and grenades, others buy dualies or whatever their favourite pistol is. There's not really much of an advantage buying another pistol on the first round, some people are just more comfortable with other guns. There's certain situations where it helps, but as a new player I would just mix in a grenade or two, or get some chest armour. Getting used to using the starting pistol is an important skill toi have.

    2nd round winning side: Usually winning side players buy whatever cheap mop-up gun they favour, so except to see SMG's and shotguns here. Lately some losing sides have been grabbing full armour and armour peircing pistols such as the P250 and the five-seven, so at higher skill levels you should mix in some cheap armour piercing AR(assault rifle) such as a galil or famas. Put one at each site.

    2nd round losing side: Never buy nothing, always buy atleast a P250. A P250 can one-shot headshot a player will full armour at close range, same with a five-seven, but that is more expensive and only CT-side. Sometimes you should mix in full armour with your P250 buys, as this can catch a full-smg/shotgun team off-guard, severely money-loving them.

    3rd round: There are more scenarios that can occur here, such as if the winning round 1 team lost round 2, etc etc, but usually the 3rd round is similar to round 2, in that the losing team of rounds 1 & 2 have to save again, so they can afford a full buy on round 4. Be careful though, if the Terrorist team planted the bomb in rounds 1 or 2, they can usually afford a full buy of AK + Armour, even if they lost both rounds.

    NORMAL MID GAME & LATE GAME ROUNDS

    NEVER BUY ANYTHING IN THESE ROUNDS WITHOUT LOOKING AT YOUR TEAM'S MONEY FIRST

    Full Money buys: Typically you see 3 weapons, AK, M4/M4A1-S, and AWP. This is because the 2 main rifles have the best value for their cost for each side, as far as accuracy, shooting power, etc. And the AWP of course for it's one shot one kill power. Most other purchases are considered gimmicks, but some players really feel better with an AUG, or like to use an autosniper for example. The bad part about relying on vanity weapons is that they are more expensive, if you are spending another 500 or 1000$ on a rifle that you feel more in tune with, in the long game you'll have a round or two where you can't afford a rifle, because of that AUG or SIG(lol) purchase you made earlier in the game. This is why I always buy an AK or M4A1-S, simply the best bang for your buck, and you'll have more money in the future.

    As for the AWP, since it costs almost double than a typical rifle, be mindful of your money when you purchase it, as powerful as it is, it could leave you broke next round, when your teammates are full buying and you have to get a pistol+armour just to keep up.

    Half buys/Watch your team: Usually if one player on your team has a massive amount of money and other players are broke, he/she should be buying weapons for teammates, but when you can't buy out for all teammates, or if a couple teammates saved weapons from last round, you should communicate as a team and decide if some players should force buy a pistol + armour, or galil/famas + armour. Knowing when to do this is tricky, but becomes more clear with experience.

    Eco Rounds:Rounds where almost all of you are broke. Similar to starting round 2, but usually you have more money to play with. If you are CT side, make sure atleast 1 player on each bombsite has bought a kit. Always Always Always atleast buy a P250. If you get the jump on someone with a P250, you should be able to kill them, thus earning you a free gun. Mix in some grenades if you can afford them and still full buy next round.

    Grenades: Grenades are essential and you should be forcing yourself to buy them and use them, even if you are terrible with them, as you will get better with time. Just don't blind your teammates. Smoke grenades are amazing in CS:GO, especially compared to the smokes in source and 1.6. Two smoke grenades thrown by 2 players defending a bombsite can lock it down for most of the round. Similarly, smoke grenades thrown by attacking players can section off parts of bombsites, making them much much easier to take. For example, smoking off CT spawn when taking A site from Long A on dust 2 makes life much easier for T's, as you won't get sniped from there, and pushing the remaining players in A site is way easier.

    Flash grenades are also must-buys, and knowing when/where to use them is somewhat of an art. There are many video guides on youtube on where best to use them, as well as other grenades, so I would look up those for references, watching better players use them on GO TV or spectating in a Goonman helps too. Force yourself to use them when taking sites, defending after the enemy has flashed, etc. You will get better.

    As for HE, Decoy and Fire Grenades, they aren't as good. HE grenades are almost as good as Flash and Smoke, but their use is sometimes map dependant. Decoy grenades are cute, and distracting, but most good players won't be fooled. Molotov/Fire Grenades are pretty much a more expensive smoke grenade, locking down an area for a period of time.



    Hope that helps a little with knowing what and when to purchase things. Communication is key, your money is not your own, treat it as a pool of team money and always buy atleast a P250.


    https://www.youtube.com/watch?v=xIQoai9sqpQ


The pistol round is also very important
    The pistol round is the first round of every half in a competitive game. Both teams have very little money and the outcome of it sets the inertia that can last the rest of the half. It is very important! Because everyone has very little money and the outcome is so important, how you spend those precious few bucks can become a deciding factor later on. Here are some tips:

  • Never save on the pistol round. You want as much of an edge in this round as possible and should always spend as much as you can.
  • No one can afford a helmet. Because of this you shouldn't worry about buying either the desert eagle or p250, as they will have a very limited advantage here.
  • If you're CT, make sure one or more people on your team have a defuse kit, as bomb plants are very common in the pistol round and you'll definitely need it.
  • You'll find a personal preference on either buying grenades or a vest. What's important is that you choose one or the other AND YOU DO NOT SAVE.

Grenades are extremely effective
    One of the best signs of a very good player is effective grenade usage. A well placed smoke grenade or flash bang can completely turn the tide of a round and should never be underestimated. It'd be difficult to go into full detail on proper grenade usage here, as there is a lot to it, but when you're playing you should keep an eye on how better players use them. You'll see some really clever strategies.

    As for a quick run-down though, keep this in mind:

  • It is significantly easier to see INTO smoke than it is seeing OUT of smoke. This makes smoke grenades great defensive tools as you'll be able to see an enemy a few precious moments before he can see you. This is also why YOU DO NOT RUN THROUGH SMOKEuntil you know you can
  • Flashbangs can be tossed *over* walls and buildings. Also their effect is based on both distance from detonation and whether or not it detonates within line of sight. This means its possible to chase a flash into a room while running backwards. The flash will detonate at your back, only blinding you slightly while everyone in the room will be more impacted. Obviously watch someone else do this before you try this at home.
  • Frag grenades are best used as a 'parting shot' tossed into an area where you know a wounded enemy is.
  • Be very careful when throwing any grenade. It takes time to switch back to your weapon so getting caught in the open with a grenade in hand is a death sentence. The only reason a grenade should be equipped is if you are about to throw it AND you have an escape plan (nearby cover) should an enemy poke out right when you pull that pin.
  • Here are a bunch of good nade spots

If you are defending, defend
    If you are defending a position, just because you aren't killing people RIGHT NOW does not mean you aren't helping. One of the hardest things many new players have is getting over deathmatch habits drilled into you from so many other games. While fast paced, there are often extended periods of tense waiting, where patience is key. Once you're more familiar with the game you'll learn when it's okay to push, or when you should abandon your position and fall back. In the beginning though, just hold.

If you are attacking, stick with your team
    If you're new, you're going to need the assistance of your team. Going lone wolf will almost certainly result in you getting killed, contributing little to nothing. Stay with your team, and pay attention to any calls your captain makes. If he tells the team to fall back, it means fall back NOW, not 'just wrap up whatever it is you're doing we can wait don't worry'. If he says to push, you push NOW. Well coordinated teams will beat individual star-players any day.


At any given time, ask yourself 'how can I be helping RIGHT NOW'
    This one is a bit more difficult for new players, but it's probably the most important. One of the best fundamental strategies in this game is outnumbering your opponent in a gun battle. By doing this, your opponents will have too many targets to fire at, while your team's fire will be concentrated. If you see a teammate run around a corner and begin fighting, you should be immediately running out to help. If there is only one enemy around the corner, he now has two targets to kill in the time it takes those two targets to take one of him out. Pretty solid advantage huh?

If you are dead, do not use the mic
    Hearing faint and subtle sounds is often times very important in this game, and I've seen many rounds lost because a player couldn't hear over his dead teammate blabbing away. Socialize using the keyboard when you're dead. Also, DO NOT GIVE COMMANDS WHILE YOU'RE DEAD. There's nothing more frustrating to veteran players than being deafened with bad advice by a bottom-fragger when he's trying to concentrate. Shut up. Shut up shut up shut up shut up.

    Sound is very important!


thanks, jerkstoresup!

Basic Vocabulary
Save or Eco
    This means your team is hurting financially, and needs to sacrifice a round in order to get back up to fighting shape. Saves need to by coordinated with the team so that everyone will sacrifice a round at the same time, so that everyone will be up to fighting strength at the same time. This is very important, as a team that consistently has one or two team members saving individually each round will result in being consistently outgunned. No good! If you hear a team member tell you to save, it means do not buy anything for that round!

    This can also mean throwing the match that's already in progress, in order to keep the loadout you have between rounds. The best way to do this is to find out where the enemies are and run and hide in the opposite direction. When to do this will be difficult to judge for beginners, your captain will probably make the call for you.

Anti-Eco
    Modifying what your team purchases when you know the other team is saving, usually after they lose the pistol round. This usually means buying sub-machine guns in lieu of rifles for two reasons: sub-machine guns are extremely effective against unarmored targets, arguably more effective than rifles, and if you get killed, the other team gets a gun which is ineffective against your armored teammates.
Buy-out
    It is the last round of the half or match, and saving will not be beneficial as any money at the end of the round will be lost. Everyone buys to their fullest potential. That Negev is looking pretty sexy huh? No, don't feel bad for buying it. Go ahead, it's alright. This is where it's ok to be reckless with your money.
Rush
    A coordinated push for the entire team, aiming to overwhelm a few outnumbered defenders. This is not the time to have second thoughts about your mortality, get in there!
Pick, Picking, or Going for picks
    A slow and surgical advance, where the team will slowly feel for any holes in the defense and rush through it, or will create a hole itself by a player quickly popping out and taking out a defender.
Split
    Split up the team and attack an area from multiple locations. The strategy makes it harder for enemies to defend since the targets are spread out.
Rotate (offense)
    Either the defense is putting up too much resistance or a teammate has cleared out the other site. If you hear rotate it means you should be heading to the site called out, usually through alleys thought to be most likely safe. Get there ASAP and set up a defense.
Rotate (defense)
    The player calling is either sure the bomb is heading into their site or the site has already been taken. You need to get to the site as soon as possible to help your team retake the site and secure the bomb.
Lurk
    Camping an area you know the enemy will be moving through soon in order to ambush them. You should avoid doing this if you're new but you should always be paranoid when moving between sites. This is also why accurately calling out enemy movements/numbers when you're killed. If your teammates know that all the enemies are in the A site, then anyone rotating from B will be able to move much more quickly. Alternatively, if they know there are one or two guys out there unaccounted for, it will be much more difficult to catch them by surprise.
Bomb Down
    A teammate has killed the bomber and secured the bomb. Whatever you are doing can be dropped as you head to the bomb and help your team defend it until the timer expires.
Wallbang or Walling
    Shooting at targets through a wall.


All of these rules and basic strategies are subject to exceptions and nuances, which you will learn as you play. The best way to learn these are to play against/observe/talk to people who are better than you.




Tech-FAQ:
I keep hanging up while loading maps, it says 'initializing world' and nothing happens?
    For anyone having workshop map downloading issues (where it just hangs at UGC Download 0.00000000000000 forever) try deleting anything in your steamapps/common/Counter-Strike Global Offensive/csgo/cache folder.
How do I keep the rest of my computer's sounds from decreasing when I join a match?
    This happens because CS:GO is considered a "communications activity" by Windows, which tries to decrease the sound so you can hear your dumb team mates. Go to the Sound control panel in Windows, click the "Communications" tab, and set it to "Do Nothing" to fix it.
When I use matchmaking, I get stuck in a server with >100 ping!
    Go in console and type mm_session_max_ping 100 (or whatever your preferred max ping is). If you're in Australia or somewhere with few servers, this may just lead to you not finding a game, but for the civilized world it should keep you from getting matched with servers on the other side of either ocean.
Why is my FPS capped to 30/60 instead of my fps_max setting?
    You either have VSync on in the game graphical options or in your graphics card's control panel.
Why does my mouse movement feel sluggish/inaccurate?
    A few possible reasons:
    • For "sluggishness" or mouse lag, there's a good chance you have VSync enabled, either in game or in your graphics card settings. Turn it off and see if that helps.
    • Your mouse may be using Windows' built-in mouse acceleration. Use the "raw input" mode in mouse settings and see if that helps.
Put this in your autoexec.cfg
    cl_interp 0
    cl_interp_ratio 1
    rate 128000
    cl_cmdrate 128
    cl_updaterate 128
    cl_allowdownload 1
    cl_downloadfilter 0
    ds_get_newest_subscribed_files

    // buy binds
    bind f1 "buy p250"
    bind f2 "buy p90"
    bind f3 "buy famas; buy galilar"
    bind f4 "buy m4a1; buy ak47"
    bind f5 "buy awp"
    bind f6 "buy flashbang"
    bind f7 "buy smokegrenade"
    bind f8 "buy hegrenade"
    bind f9 "buy molotov; buy incgrenade"
    bind f10 "buy vest"
    bind f11 "buy vesthelm"
    bind f12 "buy defuser"
Wait, I can change my crosshairs?
    Yes! Please do not use the default crosshair!
https://www.youtube.com/watch?v=pDMH7CSdiAE

I have no idea what all these console commands are

What's this ""Good Vibes"" thing I heard about?
    If you don't mind running friendly executables strangers give you then check this out
When does GO become fun?
    ... fun? :confused:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

:fiesta: Goon Servers! :fiesta:

Buttman Brigade - This server is mostly used for GoonPugs, which are crazy fun and you should definitely join us. Props to astr0man for coding the plugin and Fat Lou & Prostidude for running the server.
sub.io - Server run by whoknew who is still feeling around for where this server is gonna settle. Will almost definitely be another goonpug server but may also run a 2v2, public casual, or 24/7 mariokart. Who knows.

Steam Group - Join the chat room to request an invite, join in on GoonPug/matchmaking fun, or some random pub stomping when we're feeling sassy. ;-*

quote:

"I will sweep away everything in all your land," says Lord Negev. "I will sweep away both terrorists and counter-terrorists alike. Even the chickens of cs_italy and the fish in de_inferno will die. I will reduce the wicked to heaps of rubble, along with the rest of humanity," says Negev. "I will crush de_nuke and de_dust2 with my fist and destroy every last trace of their competitive worship. I will put an end to all the idolatrous pros, so that even the memory of them will disappear. For they go up to their scripts and buy the AK, M4, and AWP. They claim to follow the One Lord Negev, but then they worship Rifles, too. So now I will destroy them! And I will destroy those who used to worship me but now no longer do. They no longer ask for Lord Negev's guidance or seek my blessings."
https://www.youtube.com/watch?v=edYCtaNueQY
https://www.youtube.com/watch?v=l23el-Y3__A
https://www.youtube.com/watch?v=ISTzWUjgj9U
https://www.youtube.com/watch?v=MU8z-vyasXQ
https://www.youtube.com/watch?v=iJ4lo95uwps
https://www.youtube.com/watch?v=nFC0LHP9KrQ
https://www.youtube.com/watch?v=Y2guVtF-gLA
https://www.youtube.com/watch?v=MWsnWCKVBP4
https://www.youtube.com/watch?v=Fev_mMBt2Ok
https://www.youtube.com/watch?v=UtSSgGXQXqU
https://www.youtube.com/watch?v=aJiQhXq_aGM

Necc0 fucked around with this message at 01:51 on Jan 21, 2015

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Necc0
Jun 30, 2005

by exmarx
Broken Cake
Wallbanging has been overhauled and is much better now.

quote:

How does bullet penetration work?

The Basics
Bullet Penetration (or "wallbanging") in CS:GO is when a bullet hits a wall or surface of an object, passes through that object, exits the other side and continues traveling.

Not all guns shoot projectiles that can penetrate and not all surfaces can be penetrated. If a bullet successfully penetrates, it will lose some of its power and do less damage after it exits the wall or object on the other side.

How much damage is lost and how far a bullet can penetrate all depend on the weapon, the distance traveled through the object and the materials of the surfaces penetrated. The further the bullet penetrates through the object the more power it will lose, and once a bullet has lost all of its power it will fail to penetrate and stop traveling.

Penetration Power
Each weapon has a different Penetration Power value which ranges from 0 to 300. A value of 0 means that that weapon will never penetrate any objects, while a value of 300 means it will penetrate harder surfaces for greater distances. The total number of surfaces any bullet can penetrate in a single flight is capped at 4.

The Penetration Power value for each weapon can be viewed in the in-game buy menu.

Surfaces and Materials
The surfaces of the objects you shoot and the materials they are made up of have a lot to do with how easy (or hard) it is to penetrate the object. Below is a short list of common materials and how easy they are to penetrate.

Material Ease of Penetration
Glass Very Easy
Cardboard Very Easy
Metal Grate Easy
Wood Easy
Plaster Average
Tile Average
Metal Hard
Concrete Hard
Brick Hard
Solid Metal Very Hard

To see the raw numbers for all materials and their penetration value, see the file named
csgo\scripts\surfaceproperties_cs.txt
The entry you want to look for is "penetrationmodifier".

Examples
Remember that bullet penetration is related to a weapon's Penetration Power, the surface material the bullet passes through, and how far the bullet must travel to exit the object. When an object has a different entrance and exit surface material, the damage lost is calculated using the average resistance of the two.

Here is an example of how these three factors combine to determine whether a bullet penetrates a material (and how much power it loses in the process).

On the left is a weapon with Penetration Power 200, and on the right, a weapon with Penetration Power 100. In both cases, we start with a bullet that would have caused 50 damage.

The bullet loses some damage immediately upon making contact with the surface (the bullet with a lower Penetration Power loses more), and continues to lose damage as it travels through the material. When a bullet loses all of its damage, it fails to penetrate the material.

To test bullet penetration for yourself, open the console while playing on a private server (or offline with bots), and enter the following command: sv_showimpacts_penetration 1

When a bullet penetrates a surface, you will see a report including information about the type of surface penetrated, the distance the bullet traveled through the material, and the damage lost in the process.

You can increase the amount of time this information stays on the screen by changing sv_showimpacts_time

FAQ
Can all weapons penetrate?
All weapons with a Penetration Power greater than 0 have the capability of penetrating objects, and even weapons with low Penetration Power can travel short distances through objects (e.g., through the corners of boxes).

Why can I shoot through a box from one angle, but not another?
From certain angles a bullet needs to travel a longer distance to exit an object (e.g. from one side of a box to the far side of the box), and the longer it travels the more power it loses. If a bullet does not penetrate an object, it has lost all of its power mid-flight. Even if a bullet can penetrate an object from multiple angles, the resulting damage will impacted by how far it has traveled.

These two surfaces look similar, but I can shoot through one and not the other. What's happening?
Sometimes surface materials have a similar look, but are in fact different (e.g., plaster vs. concrete). To find out what surface material you are shooting, use the console command "sv_showimpacts_penetration 1" while on a private server or offline with bots.

Spec this imgur gallery for an overview: http://imgur.com/a/Ukcca
(thanks, face)

Necc0
Jun 30, 2005

by exmarx
Broken Cake

Coleman posted:

Did we make a new thread to escape the Necco shaming for not knowing cache spam spots?

The CS:GO thread is dead. Long live the CS:GO thread!

Necc0
Jun 30, 2005

by exmarx
Broken Cake

Awesome Welles posted:

Buttmen brigade died due to rising costs of labor and inflation in the slim jim market

The Goonman server is dead. Long live the Goonman server!

Necc0
Jun 30, 2005

by exmarx
Broken Cake

Fat Lou posted:

They buffed the Mag-7 a little bit and made it more likely to actually kill with midrange headshots as opposed to dink. It can also shoot through thin walls apparently. Everything is coming up Fat Lou.

Camping squeaky on nuke is going to be that much better for you. Grats. You did it. :toot:

Necc0
Jun 30, 2005

by exmarx
Broken Cake

kcer posted:

Would you like to play wow with me?

fe: sorry necco this thread isn't even a page old and I'm making GBS threads it up :v:

Counter-Strike: Global Offensive - just rate '1' to get it out of the way

Necc0
Jun 30, 2005

by exmarx
Broken Cake

Xenaero posted:

I'll never get that sweet Dragon Lore awp. It's as expensive as a skin can get. Even more than knives.

Tangential but csgostash is now the first result when I google skin names so congrats, whoever it was that made that site!

Necc0
Jun 30, 2005

by exmarx
Broken Cake

Xenaero posted:

https://www.youtube.com/watch?v=Vya4zaiROWU

Hoooly poo poo. Between this and the dragon lore awp I'll never eat again.

Whoa whoa wait you can just sit there spinning it? That's awesome :snoop:

Necc0
Jun 30, 2005

by exmarx
Broken Cake
Here lies Tec-9
     Peperony & chease

Necc0
Jun 30, 2005

by exmarx
Broken Cake

Unused posted:

Crossposted from sub.io, excuse the lovely quality. https://www.youtube.com/watch?v=VxqtQEgctpU

https://www.youtube.com/watch?v=eiPj113eka0

Necc0
Jun 30, 2005

by exmarx
Broken Cake
and smoke weed to apply cs theory

this is the way of counter strike

Necc0
Jun 30, 2005

by exmarx
Broken Cake
Yeah I think it's pretty difficult to over-state just how wide the skill gap is from silvers to eagles.

Necc0
Jun 30, 2005

by exmarx
Broken Cake

8bitlawd posted:

I'm HonchoBoncho, same steam avy as this one. And yeah if im in a lobby feel free to tell me stuff to improve.

One thing I've noticed are that some of you guys are pretty good with grenade placement... is that something that came with experience or is it a matter of memorizing the right spots to throw or whatever?

It's 50/50 I'd say. Half of it is situational in having the timers / distances / physics down to reflex for random situations while the other half is knowing really advantageous and specific spots that you play regularly. The second type grenades are usually your opening smokes / entry flashes and there are TONS of videos out there demonstrating them.

Necc0
Jun 30, 2005

by exmarx
Broken Cake

Daeno posted:

Not entirely convinced CS:GO has any sort of QA, considering Valve's developer setup and their releases so far.

I'm sure there is a sticky note with hastily scrawed pencil markings by gaben on a fridge somewhere with something along the lines of:

if the few people who posted their total investments into csgo are anything to go by that final 'profit' should be massive 40ft concrete letters

Necc0
Jun 30, 2005

by exmarx
Broken Cake

Dirty Job posted:

Hey everyone. I've recently started playing CS:GO again after picking it up on release. I played a ton of CS years and years ago, and it's still just as fun as I remember. I've been practicing on deathmatch trying to figure out how to properly shoot things and work on my reflexes/spatial awareness and if anyone wants an extra on their team I'm around pretty frequently. My steam ID is verisimilidude. Feel free to add/message me and maybe we can play together. :)

Jump into the chat room linked in the OP for pick ups or anything related to playing cs with goons. There are players there pretty much 24/7 who will be willing to MM. However if you're already comfortable with CS you should just jump straight into goonmans.

Necc0
Jun 30, 2005

by exmarx
Broken Cake
Yeah shoulder shots from behind are the worst culprit.

Necc0
Jun 30, 2005

by exmarx
Broken Cake
Bring back DK mode. Also paintball mode. Slappers only, complex.

Necc0
Jun 30, 2005

by exmarx
Broken Cake

teagone posted:

Is it not possible to get paid via Google Wallet or PayPal for the item? Why does it have to be keys?

Keys aren't reversible and spread your risk. There's a chance that with paypal or wallet you'll get scammed and be left with nothing. There's still that chance with keys but at any time you're taking a much smaller hit.

Necc0
Jun 30, 2005

by exmarx
Broken Cake
It'd be really great if Valve put a bunch of time into adding new gamemodes like hack the briefcase from Perfect Dark or whatever. Lord knows they've made enough money off the game at this point to justify it.

It's disappointing that the cp_ api they added a year or so ago has gone largely ignored. I think it could have worked if the map were built around the concept instead of being strong-armed into an existing de_ map.

edit: BRING BACK FLAG TAG

Necc0
Jun 30, 2005

by exmarx
Broken Cake
Oh man I really want to see them play cbble :allears:

Necc0
Jun 30, 2005

by exmarx
Broken Cake

Oh cool someone made a callout for inser-:rubshands:

Necc0
Jun 30, 2005

by exmarx
Broken Cake

*knocks thread onto the ground with baton*

YOU! VOTE THAT THREAD ONE

/u toss thread into trashcan

YEAH. LIKE THAT. HEH HEH HEH

Necc0
Jun 30, 2005

by exmarx
Broken Cake

Charlotte Hornets posted:

How do I combat anxiety in CS?

:420:

Necc0
Jun 30, 2005

by exmarx
Broken Cake

Khorne posted:

Anxiety about what? Dying is a part of the game and lets you reflect on what went wrong. It also gives you time to take a little break and collect yourself.

I see a lot of friends do this irl so this may sound dumb but it's really not: Take your loving hands off the mouse and keyboard after you die. I'm serious. A ton of people stay on while speccing their teammates like they're still playing and I watch their whole body tense up. As soon as you take your hands off you loosey-goosey and everything is ok. Just sit back and chill and reflect on how terribly you played the previous round.

Necc0
Jun 30, 2005

by exmarx
Broken Cake

Plum Chaser posted:

But hey he isn't the only goon who posted here (or in the old thread) about getting a valuable item, ignoring our warnings and then getting upset that we laugh at them for getting scammed.

Yup. This is the second time someone has been scammed out of a $400+ item. For fucks sake you goons

Necc0
Jun 30, 2005

by exmarx
Broken Cake

Shadowlz posted:

Who was the other one? How can people be that loving stupid?

I dunno but the guy was selling a crimson huntsman iirc

Necc0
Jun 30, 2005

by exmarx
Broken Cake
The next time one of you goons gets a $400+ item just give it to me. At least then you'll be able to come visit it to see how it's doing every now and then (maybe (gonna try to get my rig set up tonight))

Necc0
Jun 30, 2005

by exmarx
Broken Cake

whoknew posted:

The crimson huntsman was mine. I did not get scammed. My csgo inventory is worth like $900.

oh dang I thought you did. Ok nevermind. Grats on being the only idiot to get scammed, idiot

Necc0
Jun 30, 2005

by exmarx
Broken Cake

The Joe Man posted:

Yeah can someone elaborate how you can get hosed through Paypal if you just hold steady on "You need to pay me first as a Gift Payment, I'll transfer to bank account, then I will trade over the key or no dice."

I'd probably just use our goon broker to avoid the hassle.

Paypal can still come for their money even if you transfer it out first. The only way they let you move any substantial amount of money in a reasonable amount of time is by tying your bank account to them and giving them real information. This can be sidestepped, of course, but you'd be the scammer then.

Necc0
Jun 30, 2005

by exmarx
Broken Cake
So yeah Insertion is a really fun map and I hope we get to see more like it.

Necc0
Jun 30, 2005

by exmarx
Broken Cake

Beach Bum posted:

It's so unlike the contemporary CS maps that a lot of regulars just don't know how to play it. It's more about just being a cohesive team than anything else right now.

Also I have a hard-on for any map where it's useful to use cardinal directions :haw: (Planetside nerd checking in).

Yeah quick and effective communication is absolutely vital on this map as well as being able to quickly move on information. This map is all about flanking and picking off the other team one by one. It plays way different than typical CS but it's extremely fun once you get used to it.

edit: If anything it's emboldened my stance that CS could definitely benefit from having a bunch of game modes added in. The only thing is it'd be important to make sure that the maps were appropriate for the gametype. For example I legit think a cp_ style gamemode could work in CS but using dust2 to demo it was a huge mistake.

Necc0 fucked around with this message at 16:23 on Jul 14, 2014

Necc0
Jun 30, 2005

by exmarx
Broken Cake

Psion posted:

I just got CS:GO and the first game I played was with some friends of mine who like competition so it was a comp mode game where we got destroyed (not surprising, last time I played CS was 14 years ago) and then I went and played on community servers and got kills. Sometimes, not against bots. :v:

I guess I am officially a scrub, but I do want those sweet weapon skins. do they just drop after you play for a while or do you have to win or what :confused:

It used to be entirely random but now you can get guaranteed drops by completing the missions assigned to you on the home screen. You can also just buy them but what fun is that :v:

Necc0
Jun 30, 2005

by exmarx
Broken Cake

Slumpy posted:

Can someone mod this as the Round Lost music? https://www.youtube.com/watch?v=Ag1o3koTLWM

I missed u guys :h:

Necc0
Jun 30, 2005

by exmarx
Broken Cake

Abisteen posted:

Well, thanks for the prodding guys! I went ahead and played my first competitive match.


That was... Pretty easy.

Enjoy it while it lasts. In just a few more matches you'll be having your face rubbed in the dirt.

Necc0
Jun 30, 2005

by exmarx
Broken Cake

Deranged M posted:

i think first 20 or so wins are going to be with silver players

God damnit- RANKING DOES NOT WORK THIS WAY.

If you play at global elite level you will bottle rocket up there in a handful of matches. If you rank up it means you are playing better. More matches does absolutely nothing for your rank by itself.

Necc0
Jun 30, 2005

by exmarx
Broken Cake
[GAMEPLAY]

- Fixed the bullet penetration system not penetrating static GRATE surfaces (fences) and brushes that are NODRAW on both sides (for example, the ladder in Cache).



[MIRAGE]

- Fixed upper shutters in kitchen having a NODRAW face inside that wall that prevented wallbanging from one direction (bottom wood is unchanged).
- Clipped a part behind van to prevent bomb from getting stuck.
- Thinned B "bench" wall a bit to allow more damage to penetrate.
- Clipped windows in palace so you can't jump into them.

[OVERPASS]

- The bank side door has been opened to reveal a new path into A.
- The back A stairs have been flipped to enter nearer to the bomb plant zone.
- A site has been opened up, the APC has been moved back and a new box has fallen off of the semi.
- "Quickfall" palettes have been added to the bottom of ladder on T-side tunnels to allow for quick decent (ala Nuke).
- The flower box at the CT sniper spot at Long A is now higher.
- The connector tunnels have become more spacious.
- One of the windows in Connector Tunnels has been opened up (for possibilities...).
- Removed shelf in sniper nest above A to allow grenade damage through.
- Stomped some flowers in the box outside bathrooms leading to A because they got in the way of an important sight-line.
- Added a light to the bathroom connector to Long A. This improves visibility of players looking from mid connector.
- Fixed the steam pipes on connector to no longer leak steam.
- Clipped a few more areas to smooth movement and cleaned up nav mesh.
- Updated radar image.
- Thanks to iBP steel and c0tt0n

[COBBLESTONE]

- Removed OP flower pot at back of B.
- Added a lip at the top of main B entrance to provide more cover to T team.
- Slightly extended large planter by B entrance to close a thin sight line from back of B to side door.
- Drop-down to alternative B entrance has been widened to allow a better view of the room below.
- Drop-down room roof beams have been moved further away from the stairs.
- Roof of alternative B entrance has been opened up for additional grenade throws.
- Locations where the bomb could be dropped out of players' reach have been clipped off.
- Lighting changes at some locations to provide better visibility.
- Shifted tapestry in CT sniper room up and made it lighter color to make players more visible against it.

[BLACK GOLD]

- Removed collisions on red light above B doorway (Long B).
- Simplified drill tower bases and pipes based on Operation feedback.
- Fixed lighting issues on warehouse support beams.

[UI]

- By popular demand, added a 6th crosshair style (cl_crosshairstyle 5) which emulates the non-dynamic behavior of 1.6 and Source.
Just like the previous versions of CS, this crosshair does not accurately portray current weapon accuracy, spread or recoil, but does provide feedback about whether or not you are currently firing a weapon. If you are a new player or you haven't quite mastered recoil or accurate range, use crosshair styles 0, 2 or 3. They accurately show up-to-date feedback on your current weapon's bullet spread/recoil at every given state.

[MISC]

- All weapon cases, weapon case keys, operation passes, name tags and stickers are now marketable as commodities on Steam Community Market.
- Replaced "Death Comes" sticker art.

Necc0 fucked around with this message at 02:31 on Jul 17, 2014

Necc0
Jun 30, 2005

by exmarx
Broken Cake
I was kind of lukewarm on these 'missions' but after completing a pubstomp one last night I'm all for them.

Necc0
Jun 30, 2005

by exmarx
Broken Cake
Haha yup. Everyone be sure to click the mission button and let it take you to your own-zone! Doing it yourself seems to be buggy

Necc0
Jun 30, 2005

by exmarx
Broken Cake

Ricky Bad Posts posted:

The missions are fun because they give you a reason to join casual or demolition and experience true CS nirvana

Someone called me out for rubbing everyone's face in the dirt with an awp. So I bought a scout and continued as normal :smug:

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Necc0
Jun 30, 2005

by exmarx
Broken Cake
Psh plaid is so last-op. The IN fashion is corduroy.

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