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Speed factor rules are cumbersome and boring
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# ¿ Jul 3, 2014 07:59 |
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# ¿ Apr 19, 2024 08:31 |
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treeboy posted:i don't see anything in the stat block about auto-saves per day. Is that a generic rule for all monsters, did they axe it?
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# ¿ Jul 3, 2014 16:07 |
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Who cares about the gender paragraph? It's there, it's tiny, it's fine.
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# ¿ Jul 4, 2014 05:58 |
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Ferrinus posted:Fighter maneuvers are cool, just like a wizard that got advanced spell slots but could only ever prepare level one spells such that all they ever got was the ability to fling more magic missiles at once would be cool. A wizard with a smaller spell list where spells scale might actually be cool
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# ¿ Jul 5, 2014 06:24 |
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Ferrinus posted:Have you read the .pdf? That's how it works. Magic missile is a 1st level spell that shoots three forcebolts. If you spend a 2nd level slot to cast it, it shoots four forcebolts instead. Cast it with a 9th level spell and it shoots ten bolts. Yeah, i meant if you removed the high level spells and make it more like the maneuver list as it stands. I mean, is the small maneuver list boring in a vacuum, or is it only boring next to the never ending smorgasbord of poo poo in the spell list? And yeah what you describe also sounds like a reasonable solution
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# ¿ Jul 5, 2014 06:33 |
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LFK posted:Half way between A and B. Yeah, great point, I didn't think of this.
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# ¿ Jul 5, 2014 10:33 |
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Ahahahahahha, What's the point of even having non-combat skills if the wizard is guaranteed to be the best at all of them?
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# ¿ Jul 5, 2014 13:54 |
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lol at it's total immunity to fighters
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# ¿ Jul 8, 2014 03:32 |
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Ferrinus posted:It's worth dollar sign XP, though! Think of the haul! is that a placeholder or what
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# ¿ Jul 8, 2014 03:56 |
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i really hate how all of the preist and wizard spells are lumped together in a giant alphabetical list. they don't even have page reference numbers on the master list. absolutely shoddy work.
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# ¿ Jul 8, 2014 08:25 |
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DalaranJ posted:Yo, is there any chance you could take the modicum of effort needed to not literally repeat yourself in a single post? yeah, can you please make some shitfucking effort when copy/pasting tweets for me to read? gently caress
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# ¿ Jul 9, 2014 05:47 |
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Countblanc posted:Isn't HP not an abstraction in 5e? Like, I'm pretty sure it's literally how many liters of blood/unbroken bones/attached limbs you have. I thought that was the rationale for no martial healing; "You can't yell someone's blood back in their body," and whatnot. That's stupid. Of course HP is an abstraction. Also there is Martial Healing in 5e.
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# ¿ Jul 10, 2014 03:09 |
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I forgot about healing surges. Really elegant design, it's a shame it's gone.
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# ¿ Jul 11, 2014 02:06 |
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Aren't time stop and call meteors both 9th level? I thought wizards only ever get one 9th level spell slot?
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# ¿ Jul 11, 2014 06:27 |
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Eh I think TOTM shouldn't rely on the DMdeciding on indistinct rule boundaries. It's absolutely possible to do TOTM with precision, you just need to accept a certain level of abstraction. 13th age does a great job abstracting positioning. Things like area affect spell effects are perfectly precise in something like Wizardry, where monsters are divided into groups who move together. One AOE = one group. Simple, no need to argue with the DM.
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# ¿ Jul 19, 2014 18:37 |
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MonsterEnvy posted:One quick breaking of my goal to not post here until August 8th. (Not to argue however) lol what do you care nerd
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# ¿ Jul 22, 2014 07:23 |
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5e is exactly what it needs to be. Newbies hated 4e and love 5e. Sorry grognards.
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# ¿ Aug 8, 2018 06:59 |
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thespaceinvader posted:Seriously. The thing the guy did with the greataxe was way better and you guys are being curmudgeons.
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# ¿ Aug 29, 2018 02:45 |
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gradenko_2000 posted:https://twitter.com/JeremyECrawford/status/1030256624210915328 That's a pretty far out interpretation of what he's saying but I guess you're dug in at this stage. Edition wars forever.
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# ¿ Aug 29, 2018 02:46 |
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It kind of makes sense if you were jury rigging ships into a formal system like a video game or something but who the hell wants grafted together frankenstein rules like that for a tabletop game? What kind of DM actually needs it spelled out that ships are immune to poison and blindness?
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# ¿ Nov 13, 2018 01:51 |
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Our campaign is up to level 8. The group used to play 3.5. 5e is so, so much better. No more super druids or clerics, they rely on the fighters and the group works together a whole lot more. Good game.
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# ¿ Nov 15, 2018 01:20 |
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Our casters don’t seem to have any hard save or suck spells yet. Maybe 4th level? Even then max level wizards only get a few high level slots/day though. You’re very likely right. High level dnd always blows. Mid level seems excellent.
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# ¿ Nov 15, 2018 02:52 |
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Section Z posted:I'm glad a friend of mine has stopped his unironic "But only so many spell slots! Swing all day long!" comments after closer reading of class features. Magic Missile is only (1d4+1) * 3 damage when cast from a 1st level slot though. Assuming you can't cast your mastered spell from a higher slot (which would be insane). Pretty useless at high levels. E: the rulebook says you can only cast mastered spells at their lowest level. So yeah. Not that powerful. Amethyst fucked around with this message at 03:21 on Nov 15, 2018 |
# ¿ Nov 15, 2018 03:19 |
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Section Z posted:I had the feeling you'd go for "1st level magic missile only is useless!", because as everyone knows infinity charm person is oh so useless at 1st slot level. (And that waste of print that is the Shield spell, nobody would want to cast THAT infinity times). You're the one who specifically said "Infinity magic missile", buddy.
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# ¿ Nov 15, 2018 03:22 |
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Section Z posted:And ALSO Charm person in the quoted post Ok well you may not want to weaken your legitimate point by preceding it with an illegimate one. Infinite charm person is obviously stupid, especially since it doesn't take concentration, for some stupid reason.
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# ¿ Nov 15, 2018 03:26 |
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Babylon Astronaut posted:Even at level 1, it flies unerringly for hundreds of feet and almost nothing is immune to them. It's only lovely compared to other spells. It would be above the curve if it was a martial skill. Nope. Range is 120 feet. E: A longbow has a range of 150/600 feet and a fighter at that level can shoot it three times, for more damage. I don't see how that's above the curve. Amethyst fucked around with this message at 04:43 on Nov 15, 2018 |
# ¿ Nov 15, 2018 04:39 |
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kingcom posted:Real talk, how often are you getting into fights that are >120 feet away? I dunno man. That poster said that it flies "hundreds of feet" and suggested that level 1 magic missile is competitive with fighter attacks at level 18. I took it seriously, found it interesting, and looked it up. Turns out they're wrong. I don't want to go further down this edition wars rabbit hole and become a partisan here. I'm just discussing specifics.
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# ¿ Nov 15, 2018 05:13 |
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kingcom posted:What are you talking about lol, we are purely talking 5e here at the moment? And idk firing a magic missile that longer than field of almost any battle you're going to actually play in seems pretty fine. Guess you read that a bit literally but sure. Assuming 40% chance to miss then the DPR for the fighter is 16.2. Compared to the DPR of the magic missile: 10.5 Seems like a pretty significant difference to me. I guess we cold argue in circles for a billion years about concentration and stuff but I'd go with the bow, myself.
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# ¿ Nov 15, 2018 05:34 |
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Kaysette posted:Anyone who takes magic missile as a spell mastery pick is too stupid to be allowed access to the magic system. Their character sheet should be confiscated and replaced by one for a champion fighter. It's probably one of the most suboptimal choices you can take. And yet it's still OK. Compared to 3.5 where you can cripple your character hopelessly with bad picks. Demonstrates how much better 5e is.
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# ¿ Nov 15, 2018 05:50 |
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kingcom posted:if you really just want to cause raw numbers damage you're probably wanting to go scorching ray + evocation wizard for 3x 2d6+5 all day forever with Elf Accuracy + faire fire or something to just crit seek it forever but idk. Where does the 3x come from? This is a genuine question. I'm still learning 5e. E: oh wait I misread the spell description. it comes with 3 rays
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# ¿ Nov 15, 2018 05:58 |
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I didn't consider how Empowered Evocation would work with spells with multiple damage rolls. Seems extremely strong. E: There is a player's handbook errata nerfing this: quote:Empowered Evocation (p. 117). The E2: Assuming the same 40% chance to hit and using the errata, the dpr for empowered evocation Scorching ray is 15.6 which is only juuuust behind the archer. Amethyst fucked around with this message at 06:17 on Nov 15, 2018 |
# ¿ Nov 15, 2018 06:01 |
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Empowered evocation with a +5 int modifier raises level 1 magic missile's dpr to 25.5, which is monsterous.
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# ¿ Nov 15, 2018 06:26 |
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Christ the designers of this game are bad at clarifying things https://twitter.com/mikemearls/status/487995399899074560 How does this help at all
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# ¿ Nov 15, 2018 06:30 |
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Allowing the bonus only once per target seems like the only sane ruling, though it isn't clear from the rulebook or the designer tweets at all.
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# ¿ Nov 15, 2018 06:45 |
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Conspiratiorist posted:I skimmed through the last couple pages, and I have to say I don't understand why you're all arguing about the DPR merits of Magic Missile at high levels, when a Sorcerer can take 2 Warlock levels and by 11 have equivalent DPR to the most optimized Fighter/Paladin/Ranger while retaining full casting. An 11th level wizard can only cast animate objects twice per day, though? Unless there's some OP option I'm not aware of. Still strong, obviously.
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# ¿ Nov 16, 2018 00:07 |
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Oh, right.
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# ¿ Nov 16, 2018 00:13 |
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I can see how that spell would gently caress up a whole campaign. The DM would need to be careful about what kind of furniture is in every single room. Looks like our level 8 game is just before the point where it becomes unfun for everyone except the wizard lol
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# ¿ Nov 16, 2018 00:21 |
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Sage Genesis posted:D&D is the game with sphinxes, quetzalcoatls, rakshasa demons, and oni. Some of its settings include Dark Sun, Planescape, Eberron, and Spelljammer. More recently its spread into Magic the Gathering settings like Ravnica and Zendikar. Ok but monks are still stupid and lame.
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# ¿ Nov 18, 2018 23:17 |
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Rolling stats is only fun in a game where character creation takes less than one minute total
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# ¿ Nov 21, 2018 00:54 |
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# ¿ Apr 19, 2024 08:31 |
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LGD posted:nah, elaborate lifepath character creation is fun Yeah that's a different thing
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# ¿ Nov 21, 2018 01:14 |