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Woden
May 6, 2006

Father Wendigo posted:

Hell, they actually made it worse! The problem with Rogues wasn't damage, it's that the only major bullet point of the class was 'DAMAGE.' It's also hampered that it HAS to be ranged damage, since the Rogue's HP progression is the same as the Wizard and the class lacks ways to get proper distance from anyone due to Breakaway requiring a full move that gets you one square away. edit: They actually fixed that, it now halves your move. Still, a Crossbow or Longbow (Elf) is better and safer than your pointy-stick options.

On top of all of that, Sneak Damage quickly necessitates Magic Weapons or just Magic to avoid the 'Resists Mundane Damage' modifier that becomes common past level 6.

If somebody wants to be a Thief, they take the Thieves Guild Initiate. If they want to be masochistic, they play the Rogue.

Doesn't rogue evasion halve damage from everything now? Maybe it was defensive roll or something, but I'm sure I read they had an ability like that at level 6 or so in the Dead in Thay play test.

Woden fucked around with this message at 09:06 on Jul 3, 2014

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