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anilEhilated
Feb 17, 2014

But I say fuck the rain.



Grimey Drawer



What is this?

Shadow Warrior 2013 is a reimagining of a 1997 shooter of the same name. Developed by the Polish company Flying Wild Hog (previously responsible for Hard Reset) and published by Devolver Digital (Serious Sam, Hotline Miami, Luftrauser) and released in 2013, it was released to mostly mediocre reception and quickly forgotten. That was a mistake.

Riiight. So why should I care?

Because the game is amazing. I was actually introduced it here on SA by a video in the let's try thread by JamieTheD and this game immediately became one of my favorite shooters of all time. It's fast, it's furious, it's fresh and it's (mostly) funny. The fact it was developed by a relatively unknown company and didn't get much media exposure really hurt what I consider the best shooter since Bulletstorm.

How are we going to go about this?

I'm going to play through the game's story mode on Normal - while I've beaten it on higher difficulties, all this does is turn enemies into bullet sponges and it's not very fun to watch. I am not going to get maximum rankings on every fight but I will show off all the secrets. Updates should be coming weekly.

Should a miracle happen and some discussion take place, I'd appreciate tagging any spoilers. Believe it or not, this game's plot is actually pretty drat good.

Enough talk, it's chopping time.

Videos:
Intro
Prologue: Mr Two Million Dollars
Chapter 1: A Like rear end in a top hat, C Like Champion...
Chapter 2: The Party Bus
Chapter 3: A Spiritual Laxative
Chapter 4: I Can't Remember That Night Either
Chapter 5: She's a Courier
Chapter 6: Home Sweet Home
Chapter 7: You Should See The Other Guy
Chapter 8: Not Quite A Genie
Chapter 9: I Liked You Better When You Were Dumb And Gorgeous
Chapter 10: We Should Stick To The Lack Of Plan
Chapter 11: Just Like A Maggot Should
Chapter 12: Some Of Us Have Learned Not To Burn Bridges
Chapter 13: A Taste Of The Price We Agreed Upon
Chapter 14: I'm Content To Kill Right Here
Chapter 15: I Wish I Knew How To Quit You
Chapter 16: Make It Right
Chapter 17: If This Is Victory...

anilEhilated fucked around with this message at 20:58 on Nov 17, 2014

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anilEhilated
Feb 17, 2014

But I say fuck the rain.



Grimey Drawer

Weapons:


Game says:
The elegant weapon of the samurai is simply the best sword ever devised. Zilla industries combines tradition with technology, fitting laser-whetted folded steel into strong, yet lightweight carbon fiber handle for unparalleled ease, whether cutting metal or bone.
Leather Tsuka: The energies emitted by this leather wrapping fill any blade with mystical power, increasing damage by 20%.
Ancient Tsuba: Legend says this tsuba accelerates the regenerative abilities of the sword wielder, adding 5% chance to drain health from the enemy
Engraved Blade: The smith who made this sword was said to achieve final enlightenment by forging this blade. Every slash it makes generates a deadly Ki wave.
Shurikens: A sharpened, star-shaped weapon primarily used for throwing. Press Q to deploy them while wielding your katana.

anilEhilated says: Wang's signature weapon, it's entirely possible to go through most of the game while relying just on the katana. On lower difficulties anyway. Its upgrades don't unlock with money but plot progression, which would normally lower its usefulness, but thankfully we can enhance it using a variety of karma perks:
Divider of Heavens (Forward, Forward, Hold/Release left mouse) is a move used for breaking key shrines and skewering demons.
Circle of Iron (Sideways, Sideways, Hold/Release left mouse) slices everything around Wang, hitting his original target twice.
Wing of Crane (Back, Back, Hold/Release left mouse) projects a wave of pure concentrated anime capable of chopping enemies in half.
Aswang Hunger passively allows us to heal ourselves by hitting enemies with any of the above.


Game says:
Tosainu Type 13 Revolver: Named after Japan's largest dog breed, the Tosainu Type 13 is one of the most powerful and reliable revolvers ever made. It is the favored weapon of security advisors worldwide.
Single action: A mod with lighter trigger pull and smoother cocking. Hold RMB to switch to Western-style rapid fire.
Lightweight Cylinder: Made of extremely durable and lightweight alloys, this cylinder inreases the rate of fire by 20%.
Extended Barrel: Longer barrel with recoil compensator. Increases accuracy by 50%.
Ammunition: .455 Tosa round is designed for high muzzle energy granting very high stopping power.

anilEhilated says... The dogvolver is one of the most reliable guns in your arsenal, delivering fast and powerful shots all the way to the endgame. If you're hurting for money, it's fairly safe to skip the attack speed upgrade since the alternate fire remains unaffected - still all the upgrades are dirt cheap so you might as well go the whole way.


Game says:
Zi-Type 23 PDW: Production of this personal defence weapon had to be stopped after Zilla Industries lost a lawsuit agains one of German defence manufacturing companies.
Akimbo: The low recoil and excellent balance of the Type 23 allows the skilled user to operate two guns at once. Hold RMB to active this alternate firing mode.
Match Grade Barrel:This barrel is fitted with smaller muzzle breach and polished bore granting 25% more damage.
Laser Sight: Red dot laser sight significantly increases accuracy.
Ammunition: Zilla's 4.6x30 are lightweight but quite useful in large numbers.

anilEhilated says...
The submachinegun starts off rather underwhelming - inaccurate, weak but fast, you know the drill. With upgrades it turns into one of the most damaging guns in the game and becomes the supreme bosskiller. The description is apparently a reference to the weapon looking like an H&K MP7 (thanks Wanderer!) slightly altered to avoid having a real gun in the game.


Game says:
Mamushi Type-14 Crossbow: An ancient weapon now used primarily by big game hunters and spec ops. As deadly as the snake it's named after, the Mamushi combines accuracy with deadliness.
Sticky bombs: These remotely detonated RDX-filled heads turn Mamushi into a grenade launcher. Press RMB to fire up to three high-explosive grenades. Press LMB to detonate them at the optimal moment.
High-strain system: This enhanced servo system increases the force applied to bolts, multiplying their damage up to 4x. Hold LMB to charge and release to fire.
Extended mag: This cylinder magazine holds 25% more bolts. Allows for longer hunts without reloading.
Crossbow Bolts: These mechanical broadheads can pin down any problem!

anilEhilated says...
The crossbow, in its unupgraded state, works pretty much like a dogvolver 2.0: even slower, even more powerful. The upgrades, specifically the charge shot and sticky bombs, turn it into a tool of total destruction and my personal favorite weapon of the game; it's also one of Wang's best friends at higher difficulties, since the charge shot is the most efficient means of dealing ranged damage in the game cost-wise.


Game says:
ZICS-C Shotgun: Zilla industries combat shotgun. Though cheap, reliable and easily customizable, the civilian version lacks a clip and full automatic fire mode. Often referred to as "the hair dryer" due to its unusual shape.
Firestorm: This customized trigger configuration allows for firing all the barrels simultaneously for when you absolutely, positively have to kill every motherfucker in the room. Press RMB to bring the pain.
Quad pack: Two additional barrels. The more the merrier, right?
Double shell clips: Loading two shells at once halves reload time.
Shotgun shell: Gauge shells filled with tungsten buckshot.

anilEhilated says...
Shotgun O Shotgun, how I wish I could afford to love thee. I spent a big chunk of chapter seven talking about it so go watch that instead; you can probably figure out how it works anyway. The game makes it sound a lot better than it is, sadly. That's not to say it's not a fun weapon, just a very inefficient way to spend your money.


Game says:
Onibi flamethrower: Deemed unsuitable for eithical warfare by most military authorities, the flamethrower found its niche in corporate munitions market as a handy negotiation tool. Named after the fire spirits of legends, the Onibi belches fire like hung-over dragon with a bad case of the mondays.
Fire bombs: This pneumatic launcher converts the flamethrower into a potent and diverse weapon. Press RMB to launch incendiary bombs.
Extended fuel tank: A bigger tank means more capacity and increased work time. Increases fuel storage by 30%.
Inferno mix: Addition of thermite to the Onibi turns the flamethrower into a terrifying weapon. Increases damage and panic chance by 25%.
Fuel: Tandem tank containing liquid mixture and inert propellant gas.

anilEhilated says...
The Flamethrower might as well be a grenade launcher. Okay, so the thread made me rediscover this gun. Still the worst weapon in the game, but the primary fire actually has some use, burning fliers out of the sky. Of course, it requires you to stand right under them so it's not recommended on higher difficulties. Still, the main point of using the flamethrower is its secondary fire because that clears rooms of fragile demons fairly fast and the fire will whittle them down while you deal with bigger threats.


Game says:
Yari type-24 rocket launcher: Named after the traditional Japanese spear, it is the most devastating weapon made by Zilla industries. The Yari type-24's clip holds up to three high explosive missiles that can be fired sequentially.
Laser guidance: This active laser designator allows the user to point the target, then missile heads directly to it. Hold RMB to manually guide missiles.
Multi Launch: The modification allows you to fire up to three missiles in one shot. Hold LMB to stack, then release to fire.
Heavy Warheads: This type of missile, nicknamed "Nuke Dukem", contains more powerful explosives, increasing explosion radius by 30%.
Missile Pack: Anti-personnel missiles noted for their ability to blow the living crap out of all of the things.

anilEhilated says...
The Rocket Launcher is all kinds of awesome and the kickass factor is only marred by its girly color scheme. It's the most powerful weapon of the game and the only way to survive some of the encounters the final levels will throw at you. Also allows for some pretty amazing trickshots.

This game also has a fairly interesting approach to DLC. Purchasing the game by various means lets you dress up your sword in pretty pretty katana skins. Two of them I show off in the LP, here's the rest courtesy of fellow goon Oblivion4568238:

Oblivion4568238's Katana Emporium:
Zilla Z45 Laser Katana



Hmm... it kinda looks like Raiden's High Frequency Blade, but smaller. And with more lasers. That light is an actual light source too, it causes lens flare on the camera. And, it makes lightsaber-ish noises when you swing it around. It was a pre-order bonus, so you can no longer get it.



Trolls are always surprised when you take out their shield arm.

Hotline Miami Katana


This pixellated sword hails from Hotline Miami, a game about running around real fast and killing everything that gets in your way. So, not that different from Shadow Warrior. It's part of the special edition pack.




Okay, so that one doesn't even have the sword in it, but it does have a man's arm erupting into blood, so I kept it.




Yeah, this looks like the aftermath of a Hotline Miami level.

Serious Sam Sledgehammer


Devs paying their dues to Devolver Digital's big-name properties here. The Sledgehammer is from Serious Sam, and it is a sledgehammer. It is also part of the special edition pack. Despite being a blunt weapon, it is still just a skin for the Katana, so it cuts things like normal.




Ah, there's the one good action shot! I was worried I wouldn't get one. After this, I had a nice overhead charged swing lined up, but of course I flubbed the picture of the swing anyways. Instead I got


Oh hell.

Get it off get it off.

Go away go away go away.

Saint's Row Penetrator (Possibly mild )
http://lpix.org/1934707/2015-02-07_00020.jpg

It's, uh... yeah...
It makes... rubbery noises.
You get it for owning Saint's Row the Third, as well as this game.

http://lpix.org/1934716/2015-02-07_00021.jpg

No Lo Wang what are you doing



Actually, I think this image would make a good avant-garde desktop wallpaper.

anilEhilated fucked around with this message at 18:42 on Feb 8, 2015

your evil twin
Aug 23, 2010

"What we're dealing with...
is us! Those things look just like us!"

"Speak for yourself, I couldn't look that bad on a bet."


It's really refreshing to get a singleplayer FPS game with great graphics and gameplay that was made specifically for PC. (Though they have now made a PS4/Xbox One version.)

The prologue is such a fantastic introduction. All the guys start out by taunting Lo Wang and then after about 30 seconds of combat they are horrified and panicking.

I pre-ordered Shadow Warrior and absolutely loved playing the prologue and first chapter, and told everyone about how awesome it was. But then I never got round to playing the rest of it! You've definitely inspired me to get back into it again.

After the intro cutscene with Lo Wang driving, the first thing I did was to turn around and see whether there was an invisible wall to stop you from walking back out of the entrance. Nope! You can actually spend 5 minutes walking all the way back down the road that Lo Wang drove along. (There's actually a sort of easter egg at the end, but I don't think it counts as an official secret.)

The original Shadow Warrior was essentially an oriental-themed reskin of Duke Nukem 3D, with the same sort of level design and gameplay and the same crass sense of humour. Flying Wild Hog and Devolver succeeded in updating the formula and avoided all the mistakes that 3D Realms/Gearbox made with with Duke Nukem Forever.

Big arsenal of lots of weapons that you can carry at the same time? Check. Exploration? Check. Immature/nerdy sense of humour? Check. And they managed to capture that sense of humour without the mild misogyny and racism of the original. (Of course it wouldn't be Shadow Warrior without naked anime girls... so they kept them as the exact same pixellated anime girl drawings as in the original.)

And it uses the original game's mix of sci-fi and supernatural and expands on it to create an interesting universe and a justification for new types of gameplay.

Flying Wild Hog's previous game Hard Reset was hilariously incomprehensible, and existed purely as an excuse to blow up robots. And plot wasn't a strong point in 90s shooters like Shadow Warrior. So it is impressive the amount of effort they put into the plot, setting and characterisation. The same goes for Machinegame's Wolfenstein: The New Order. I hope this is the start of a new trend.

double nine
Aug 8, 2013



While the later half of the game relies far too much on bulletsoaking enemies, overall this was a very enjoyable game.

There's also an interesting tone-shift at some point. See if you notice it when we get there.

Ramos
Jul 3, 2012




Man, Hoji is pretty fantastic. The game looks like a lot of fun right now and the direction they took Wang is definitely better than the previous game so far, though that's a pretty low bar to hop, since his last incarnation was pretty much nothing but racist jokes. This one is looking to be less so at moment.

double nine
Aug 8, 2013



Ramos posted:

Man, Hoji is pretty fantastic. The game looks like a lot of fun right now and the direction they took Wang is definitely better than the previous game so far, though that's a pretty low bar to hop, since his last incarnation was pretty much nothing but racist jokes. This one is looking to be less so at moment.

It's got great writing, Hoji and Wang, A Buddy Cop Movie. Coming to a theatre near you

Oblivion4568238
Oct 10, 2012

The Inquisition.
What a show.
The Inquisition.
Here. We. Go.

College Slice

One thing you got wrong is that putting money in the arcade machines does do something; it plays a random music track out of a set from that game's soundtrack, the one you got from the Shadow Warrior machine in the prologue just had a quiet start. I pretty much always stop what I'm doing and just stand there whenever I get Electric Dreams from the Hotline Miami machines.

EDIT: I suppose I'll also say that I'm glad someone is doing an LP of this great game, I have a problem with playing games and really liking them but just never picking them up for the longest time despite it (I've finally gotten around to Mark of the Ninja after playing just the first level months ago, and I've nearly burned through the whole thing now). At some point, I'll probably be inspired to get back to this and finish it, or at least be ahead of the LP.

Oblivion4568238 fucked around with this message at 16:26 on Jul 4, 2014

GyverMac
Aug 3, 2006
My posting is like I Love Lucy without the funny bits. Basically, WAAAAAAAAAAAA
AAAAAAAAAAAHHH
HHHHHHHHHHHHHH


I saw this LP, got hyped about the game, then went to steam only to see it was on a limited -75% offer! But I missed the sale by litterally 2 fricking seconds. UGGGH! I guess I'll just have to live vicariously through you OP!

J.theYellow
May 7, 2003


Slippery Tilde

This game has surprisingly deep writing throughout. The it manages to deliver the line, "My name is Lo Wang," and have it be within context and actually sound awesome, is quite the accomplishment.

The stars system sucks, though. I don't like being reminded how much I suck while I'm playing. Also, it seems to discourage using anything but the sword.

Seraphic Neoman
Jul 19, 2011




J.theYellow posted:

Also, it seems to discourage using anything but the sword.

That's the whole game, not just the rating system. gently caress guns. Sword best weapon only weapon.

I do agree that the system is hella arbitrary though.

Zain
Dec 6, 2009

It's only forever, not long at all


This was probably one of the best surprises ever. While the first Shadow Warrior was good as itself, the humor never really stood up for more than 20 minutes because it was just the same stuff over and over. This game actually has a step up on characters and their interaction with what's around them as well as good characterization.

J.theYellow
May 7, 2003


Slippery Tilde

SSNeoman posted:

That's the whole game, not just the rating system. gently caress guns. Sword best weapon only weapon.

WANG LIKE BEEG WEAPONS. I've watched the entire playthrough of a guy who got 5 stars almost the entire game, and he pretty much did the same move on every enemy to get maximum karma bonus. Which was the Tiger Roar followed by Divide the Heavens on their head as they fell down. Knockdown, behead, over and over again.

Sword best weapon boring weapon. Explosions are cool. Best part about this game is the art direction, story and voice acting. Gameplay just encourages you to do boring things for the highest score.

Oh yeah, and "Kappa Dori" is a reference to Kappabashi-dori, a street in Tokyo populated by restaurant-supply stores, near which is the Kappa Dera Temple. The kappas are the aquatic frog-faced goblins that are thought to be friendly to humans.

J.theYellow fucked around with this message at 02:35 on Jul 5, 2014

InfinityComplex
Feb 5, 2011

Nothing better than swinging around a little girl like a flail.

Watching people play through the game and watching this, makes me wonder if they know that there's an auto-loot option for loot boxes that's pre-enabled. You can open those boxes and just run away.

Also, if you complain about the swordplay and watched a guy spam a single move over and over again- You're doing it wrong. It's MUCH, MUCH more fun and chaotic just dashing straight into a pile mobs, slashing them limb to limb, before running out of there either rocking as a champion or almost fuggin dead.

Also, stuff on the ranking system, it seems to be based on damage, damage taken, and time spent. There's a specific area where you could easily clear out with an aoe weapon and it get 5 stars. Tiger's Roar is a stun and Divide the Heavens is an area beam slash, making them really safe and boring to use.


VVV: I'm not going to even argue because it's dumb and stupid to begin with.

InfinityComplex fucked around with this message at 03:00 on Jul 5, 2014

J.theYellow
May 7, 2003


Slippery Tilde

InfinityComplex posted:

Also, if you complain about the swordplay and watched a guy spam a single move over and over again- You're doing it wrong. It's MUCH, MUCH more fun and chaotic just dashing straight into a pile mobs, slashing them limb to limb, before running out of there either rocking as a champion or almost fuggin dead.

Also, stuff on the ranking system, it seems to be based on damage, damage taken, and time spent. There's a specific area where you could easily clear out with an aoe weapon and it get 5 stars. Tiger's Roar is a stun and Divide the Heavens is an area beam slash, making them really safe and boring to use.

Here's the playthrough from the next area. Show me a playthrough that gets a higher score consistently, and I'll respect your theory. My theory: You either get to be a chaotic badass or you get to have a high karma score, but not both.

anilEhilated
Feb 17, 2014

But I say fuck the rain.



Grimey Drawer

your evil twin posted:

(There's actually a sort of easter egg at the end, but I don't think it counts as an official secret.)
Yup, and I completely forgot about that one while recording so thanks for the reminder. Here it is. I'll definitely be talking about Hard Reset and some of its similarities and effects on this game down the line, suffice to say that this secret can be pretty disturbing if you take it seriously. (You probably shouldn't). The buddy cop movie analogy might be closer to home than you'd think...

J.theYellow posted:

Oh yeah, and "Kappa Dori" is a reference to Kappabashi-dori, a street in Tokyo populated by restaurant-supply stores, near which is the Kappa Dera Temple. The kappas are the aquatic frog-faced goblins that are thought to be friendly to humans.
This is exactly the kind of post I was hoping for; see, I know stuff like the place where Wang lives (Akihahasomething) being real but I'm largely ignorant to most of the actual Japanese references. I know Wang's favorite drink exists, though.


For the damage/rating discussion, I think I said my piece in the video - the only really reliable way I know of getting max ratings it the abovementioned Roar/Divider/Beheaded spam and I'm not going to put myself or anyone viewing through that. I still think that fun and flashy combat beats getting a couple of extra karma points.
That being said, it's not an exclusive thing where you're either efficient or flashy - it's entirely possible to get full rankings on just getting lucky with hits and environmental damage. The combo just makes it consistent.

Prenton
Feb 17, 2011

Ner nerr-nerrr ner

Zain posted:

This was probably one of the best surprises ever. While the first Shadow Warrior was good as itself, the humor never really stood up for more than 20 minutes because it was just the same stuff over and over. This game actually has a step up on characters and their interaction with what's around them as well as good characterization.

I've warmed to it more these days, but Shadow Warrior was always my least favourite of the big-three Build games. This game was a really nice surprise. Never did really bother with the stars system though.

It's jarring to think I live in a world where a Shadow Warrior reboot has better writing than a Thief reboot.

SirDan3k
Jan 6, 2001

Trust me, you are taking this a lot more seriously then I am.


J.theYellow posted:

Here's the playthrough from the next area. Show me a playthrough that gets a higher score consistently, and I'll respect your theory. My theory: You either get to be a chaotic badass or you get to have a high karma score, but not both.

That guy is exploiting a quirk and doubling to tripling the karma requirement for a five star score in most instances, so no you really don't have to be boringly repetitive for a high score just for the highest score possible.

Oo Koo
Nov 19, 2012


Also, the karma handouts are ridiculously generous. After a single normal difficulty play-through of mostly katana slashing and shotgunning I had pretty much every worthwhile skill and I was solidly 1-3 stars for most of the fights and missed a bunch of secrets. Also if you really need to have every skill, new game + is a thing so you can grind everything to full anyways.

J.theYellow
May 7, 2003


Slippery Tilde

SirDan3k posted:

That guy is exploiting a quirk and doubling to tripling the karma requirement for a five star score in most instances, so no you really don't have to be boringly repetitive for a high score just for the highest score possible.

And yet, the few times he doesn't get 5 stars, is when he doesn't exclusively use the sword, and, often enough, something other than this method. Again, this is the only LP I've seen that has such consistently high stars throughout the game. I get it, most people don't care about the stars, so few LPs demonstrate high stars. But it seems like some people believe something about this game that does not get demonstrated.

InfinityComplex
Feb 5, 2011

Nothing better than swinging around a little girl like a flail.

J.theYellow posted:

And yet, the few times he doesn't get 5 stars, is when he doesn't exclusively use the sword, and, often enough, something other than this method. Again, this is the only LP I've seen that has such consistently high stars throughout the game. I get it, most people don't care about the stars, so few LPs demonstrate high stars. But it seems like some people believe something about this game that does not get demonstrated.

The stars is an arbitrary mechanic for a ranking system used in a single player fps, in which the scoring for the leaderboards at the end of level is determined by damage dealt, taken, secret founds, time spent on the level. Which also has a loving score cap. As arcadey as this game is, what you're arguing about is an arbitrary game mechanic and that is stupid. What I said was something stupid and just an observation point from when I played the game myself. You watched one of the most boring playthroughs and that is stupid.

Tombot
Oct 21, 2008


One thing the game won't tell you is that the amount of money you pick up at the beginning of the game is way more than what you get later on. Though it may not make much difference in the grand scheme of things, its a good idea to grab every secret you can find in the earlier levels just for this reason.

Speaking of secrets there is a silly one if you look out from the rope bridge for a few moments.

double nine
Aug 8, 2013



Tombot posted:

One thing the game won't tell you is that the amount of money you pick up at the beginning of the game is way more than what you get later on. Though it may not make much difference in the grand scheme of things, its a good idea to grab every secret you can find in the earlier levels just for this reason.

Speaking of secrets there is a silly one if you look out from the rope bridge for a few moments.

That particular secret returns several times iirc?

David D. Davidson
Nov 17, 2012

Orca lady?

I remember seeing that they were making DLC where you play as the poor sap who has to clean up after Wang. Does that actually exist and if yes will you be playing it?

David D. Davidson fucked around with this message at 21:54 on Jul 5, 2014

Prenton
Feb 17, 2011

Ner nerr-nerrr ner

Yeah, you get it ("Viscera Cleanup Detail: Shadow Warrior") as a freebie with the main game now.

anilEhilated
Feb 17, 2014

But I say fuck the rain.



Grimey Drawer

David D. Davidson posted:

I remember seeing that they were making DOC where you play as the poor sap who has to clean up after Wang. Does that actually exist and if yes will you be playing it?

So I just learned of its existence in my Steam library thanks to you. I'll have to actually play through the thing first but unless it's extremely boring to watch I'll make bonus videos or something out of it. Anyway, I'm having some trouble finding time to edit my recorded videos so expect the next update sometime in the middle of next week.

Sestze
Jun 6, 2004



Cybernetic Crumb

Fun ride so far. I can't wait to see the full playthrough.

Smornstein
Nov 4, 2012


I've loved this game since i picked it up and even on medium settings it looks gorgeous. It's been a while since i've played a game where i liked every weapon i've found and i think Demon Hearts deal damage to stronger enemies but will only insta-kill the weaklings like you said.

anilEhilated
Feb 17, 2014

But I say fuck the rain.



Grimey Drawer

Youtube is probably still processing the HD version, but here's Chapter 2: The Party Bus. I tried to make my commentary a bit louder compared to the sounds of violence as well as e-nun-ci-ate.

edit: Would also appreciate any comments of the density of the commentary. I pretty much rapidfired it so far but am kinda worried of running out of stuff to talk about - think the fights need my banter or is just watching Wang cut poo poo up fine once in a while?

anilEhilated fucked around with this message at 17:21 on Jul 8, 2014

JohnOfOrdo3
Nov 7, 2011

My other car is an asteroid


Density of the commentary seems fine to me man. If you start running out of things to talk about, you could always recruit someone as a co-commentator. It's what I did when I felt I couldn't carry the episodes by myself and I thought it worked pretty well. Up to you man, I'll watch either way

double nine
Aug 8, 2013



ONe thing to note is that most obnoxious of stats: money collected. That stat drove me up the wall before I gave up in defeat.

anilEhilated
Feb 17, 2014

But I say fuck the rain.



Grimey Drawer

double nine posted:

ONe thing to note is that most obnoxious of stats: money collected. That stat drove me up the wall before I gave up in defeat.
Oh, definitely. This is not a game for perfectionists, getting full points in everything tends to get in the way of enjoyment. There was some talk about this in the LP thread for the original game and basically it ended up in the guy simply refusing to play the remake because it's so annoying to get perfect scores.

Wanderer
Nov 5, 2006

our every move is the new tradition


anilEhilated posted:

The PDW or SMG or TLA starts off rather underwhelming - inaccurate, weak but fast, you know the drill. It will get better. I'm not really sure what the description is pointing at - to my untrained eyes it looks like an UZI (which is what Wang used in the original game) and I thought those were made in Israel, not Germany. Maybe some local gun nut would know?

It's very obviously a remodeled H&K MP7.

I figured it was a joke about how a lot of games will use a very slightly off-model version of a real gun to avoid having to deal with licensing issues, such as Leon's default handgun in Resident Evil 4 not quite being an H&K USP 9mm.

thecluckmeme
Mar 31, 2013

I AM A FUCKING MORON



Grimey Drawer

If you run out of things to talk about, it's perfectly okay to not talk. The goal isn't to fill any and all sound of the game with your voice, and so far the music seems pretty decent. So when you run out of stuff to say, you can just let the game run for a bit and have it speak for itself

your evil twin
Aug 23, 2010

"What we're dealing with...
is us! Those things look just like us!"

"Speak for yourself, I couldn't look that bad on a bet."


anilEhilated posted:

Oh, definitely. This is not a game for perfectionists, getting full points in everything tends to get in the way of enjoyment. There was some talk about this in the LP thread for the original game and basically it ended up in the guy simply refusing to play the remake because it's so annoying to get perfect scores.

Oh there was a recent LP of the original game? I know the LP archive has one from 2010, but if there was talk of this remake then it must have been pretty recent and I somehow missed it completely. Anyone got a link? (I have archives.)

Your LP inspired me to resume playing this game. I think I'm about a third of the way through it now.

It never occurred to me to shove the explosive barrels down the hill. Instead I tried to shoot the barrels when the demons reached that spot. Kicking them down is cooler (even with the chance of them going off course).

Also didn't know about the evil rabbit attack! I killed one rabbit, didn't do it again as I'm not one for unnecessary cruelty to animals. (Even imaginary virtual ones.)

As for your commentary - I felt the amount of commentary in that video was perfect. If you have interesting things to say, feel free to continue chatting. If you run out of things to to say, that's OK too. But it's all good so far.

Sally
Jan 9, 2007


Don't post Small Dash!


You've got an excellent running commentary. I enjoy your rapid-fire banter. Also the videos are great and this game looks like a lot of fun. Reminds me of The Darkness II for some reason? maybe because there's demon in your head talking to you?

PotatoManJack
Nov 9, 2009


Just watched all the episodes of this - really enjoying the LP, and the combat actually looks really fun. What really impresses me though is that the humor is actually funny.

I think I knew this LP was going to be a follow for me as soon as the song "You Got The Touch" started playing. When Wang started singing along, it just got better.

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS





your evil twin posted:

Oh there was a recent LP of the original game? I know the LP archive has one from 2010, but if there was talk of this remake then it must have been pretty recent and I somehow missed it completely. Anyone got a link? (I have archives.)
http://forums.somethingawful.com/showthread.php?threadid=3628560

J.theYellow
May 7, 2003


Slippery Tilde

"Cowabunga" is one of the catch phrases of the Teenage Mutant Ninja Turtles cartoon, which started in 1987, 10 years before the original Shadow Warrior game came out -- I think 1997 might have even been the final year of that original run.

At least, that's why I always assumed was the reason why a goofy martial artist would say the catch phrase by Chief Thunderthud from the Howdy Doody show. Surfers in the 1960s further popularized the thoroughly racist term.

https://www.youtube.com/watch?v=qXEvPM8uQA4

J.theYellow
May 7, 2003


Slippery Tilde

Two more references, one that was definitely in Wang's dialogue and another that I think might answer the question about half a ninja hanging in the culvert.

https://www.youtube.com/watch?v=26kXGVolzLQ

(Did you know this game was known as "Shadow Warriors" in the PAL regions for the first few games?)

https://www.youtube.com/watch?v=LVz9__a8x-I

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Killrrhubarb
Feb 11, 2014

Girl you like them plants?

This LP is amazing, just like this game. Can't wait to see the rest of the levels

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