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  • Locked thread
Tempus Rimeblood
Sep 23, 2007

...Friendship? Again?

This world is still, as it has ever been, completely BRUTAL.

The world of Melody has existed since the dawn of the universe, its screaming first breath happening when the first caveman beat his first drum. Some prophets of Psychedelia say there are other worlds, ones bound by other concepts and thoughts, but those aren't relevant. Melody, and its people, and its music, are.

From the mountain thresholds of the Refuge of Audacious Poets to the blasted battlegrounds of the Imperium Metallum to the electronic glitz and glamour of the Midnight City, champions have risen from all across the world to rid Melody of the forces which threaten it. The world is threatened by three chief forces from without - The Static, an atonal hivemind bent on replacing the entirety of Melody with its , own familiar drone, The Silence, a death-cult bent on wiping all life and music from the world, and The Greed, a cabal of merchants, mages, and scientists who wish to bend the whole world to its knees with their merchandise and their singular sound.

You, dear heroes, are those champions. Be you an outcast king, a WMD-toting rebel, or a High Priest of Doom and Weed, you are Melody's last hope against the threats which tear at its heart and soul.

And so, you find yourselves here, today, in a place within Melody that desperately needs your help.



The Ten Pools Of The Nevermind

The Ten Pools of the Nevermind stand before you, great bodies of water sitting crystal-clear in darkened mud, children and adults both playing and laughing on their shores. These people seem happy, if shabbily dressed and prone to wearing vast quantities of flannel. Closer examination, though, shows that many have marks of needles upon their arms and legs, signs of clear abuse of drugs such as the ever-popular Soma whose influence spreads throughout the many lands of Rock.

The vast capital of the lands of Grunge, the City of Oceans, rises up before you, plain and grey, the sunset tinting the whole city a strange shade of yellow. People walk through the dirty streets, often making small talk among themselves, or even in the cases of some particularly unkempt citizens, TO themselves.

"I still can't believe the Wishkah's dead. I mean, who in the Council are we supposed to go to now?"

"I heard it was the Wishkah's bride that killed him - I heard she was an assassin sent from Modernerok for the sole purpose of seducing and killing him to break us."

"The Chained would never have let this happen - his sorcery was strong enough that they would've wiped Modernerok off the map by now."

"I heard the Superunknown sent out his envoys to other kingdoms, a call for heroes to save us!"

And that, dear champions, is where you come in. The Superunknown did, in fact, send a messenger to you, specifically, from the Ten Pools. And you answered his call, arriving here to aid with the defense of the kingdom against the invading forces of Modernerok. Now, you find yourself standing in...

THE CHAMBER OF THE COUNCIL OF FOUR


Ordinarily, this room would hold four Councilors - the Chained, The Wishkah, The Superunknown, and the Vitalogue. Unfortunately, for now, it is empty, and appears to be rather overgrown - perhaps the Vitalogue's nature magic running rampant in the Superunknown's absence? Who knows? But for now, you have all been summoned here, and are awaiting the arrival of what remains of the Council.

Welcome to Brutal Legend FATE! First things first, there's an infodump about both the Ten Pools of the Nevermind AND the Duchy of Modernerok in the OOC thread that you should probably read prior to posting here! Please include your character sheets in your first post, and please do me a favor and explain how you met the Superunknown's envoy, why you accepted the offer, and how you got to the Ten Pools as part of your first post! It'll help get the group together a little more than "you all meet in a bar," I think. Once everyone's made some small talk and met the rest of the party, we'll get things rolling.

Tempus Rimeblood fucked around with this message at Jul 7, 2014 around 07:01

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Error 404
Jul 17, 2009


MAGE CURES PLOT

ARTIF.EXE - Some time ago
One of the Superunknown's envoys, The Everlong visited me in the aftermath of a battle on the outskirts of midnight city. I was told of the Siege by the evil triad, and the death of the Wishkah, I was also told of the 75% off sale on flannel, fuckin sold! I grabbed transport with a group of Slow Rider bikers, I traded help in defense of their caravan in exchange for passage. They dropped me off at Nevermind on their way through to Sweet Home, Alabama.

Now
I look around the chamber, it smells dank, like good weed, but it doesn't look right, no neon, no chrome, none of the pixelation or split second stuttering or slowdown I've grown up with my whole life. I've felt this way in most of the places I've been through since leaving DubTropolis, but right here and now, I'm wondering if I made the right call in coming here. I'm comforted by the constant rumbling vibration of the W.U.B. in my hands. The weapon has become my anchor as well as my protector. I keep quiet and smoke a borrowed cigarette as the others look around the chamber in anticipation of the council.

gently caress yeah, let's do this!

Error 404 posted:


ARTIF.EXE JONES Fugitive from D.R.M.
Concept: Insufferably Smug Heavy Gunner
Wide-angle Ultra-compact Bass-cannon (W.U.B.): BRING THE NOISE!!
Kick rear end (Action): Little Girl, Big Gun
Take Names (Banter): I'm pretty obscure, you wouldn't have heard of me.
Omega Aspect: In over my head

Modes:
(5pts)Wide-angle Ultra-compact Bass-cannon (W.U.B.) +3 Combat, Provoke, Notice, Will
(9pts)Kick rear end +2 Athletics, Combat, Provoke, Notice, Physique, Vehicles
(9pts)Take Names +1 Contacts, Deceive, Empathy, Provoke, Rapport, Will

Skills:
Superb (+5): Provoke, Combat, Notice
Great (+4): Will
Good (+3): Athletics
Fair (+2): Physique, Vehicles, Contacts, Deceive
Average (+1): Empathy, Rapport
Mediocre (+0):

Stunts/MEGA STUNTS:
  • Expert Marksman
    +1 to attack or create an advantage with Combat when using a firearm.
  • Insufferable
    +1 to provoke someone to attack me by annoying them, not through intimidation.
  • Targeting Scanner
    +1 to overcome with Notice when using the WUB’s sensors.
    for example, tracking a moving or hidden target or finding weak spots, or scanning for life-signs.
  • I saw this in a movie once
    +2 defend with Combat when outnumbered.
  • The Wide-angle Ultra-compact Bass-cannon (W.U.B.)
    Function: wwwwwwwwwWUBWUBWUBWUB.........BOOOOOOM!
    Flaw: Hard to Control
    MEGA-STUNTS (3 BENEFITS):
    Weaponized Ultra Low Frequency Sound.
    Weapon:4, (or Weapon:6 but at a cost)
    Obscenely Dangerous.
    On an attack that succeeds with style, spend a fate point to prevent the target from checking a stress box to absorb harm.
    NOTES: Enter the W.U.B.
    the Wide-angle Ultra-compact Bass-cannon works like most of the common Bass-Weapons of the people of DubTropolis, it focuses a bass wavefront so dense and pure that even the very molecules in the air vibrate, thereby creating a secondary Borealis effect when it fires, often creating a laser or explosive effect.
    The W.U.B. however, is a top secret military prototype, a Bass-Cannon on crack, with an area-effect orders of magnitude greater than the piddly pistols and rifles and poo poo carried in the streets today. It's a pint sized WMD. In a real world sense, it's a Fuel-Air bomb the size of a rifle, from a land where most everyone else just has pistols and rifles.

Stress:
Physical [ ][ ][ ][ ]
Mental [ ][ ][ ][ ]

Consequences:

IMPROVEMENTS
Specialize a focused skill:Combat (2pts)
Specialize a focused skill:Notice (2pts)
Focus a trained skill: Athletcs (1pt)
Focus a trained skill: Contacts (1pt)
Focus a trained skill: Decieve (1pt)

Error 404 fucked around with this message at Jul 7, 2014 around 16:30

Rather Watch Them
Mar 28, 2012

Don't worry loves! NEED A CAVALRY HERE!


Rane Sardonyx, Mistress of Indietronica

A Visitor in the Night

It's just as ARTIF.EXE said: I was fending off an attack by the Greed when the Everlong came to tell me of the Siege. The Ten Pools are in danger of being overtaken by Modernrok, an enemy we have in common. I accepted, then contacted Grant to set up a convoy. I would need an escort there, of course, so we enlisted the Raiders to tag along in their shooting stars.

Rane in the Rain

Rain can go to hell. Despite its buildings bearing similarity to mine, I find no joy in it. The drugs here are all the wrong brand and my patience wears thin looking into the council chamber. Roots? Vines? And it reeks of soaked flannel and burnt pine, though the former may have come from my drenched flannel coat. To top it off, the humidity is ridiculous. I can feel my hair standing on end, and I put plenty of product in it already.

At the very least, Arty is here to calm my nerves. If she's here, I can anticipate the war the Everlong foretold. "Hey Artifex. Sorry I skipped out on that ride; needed to pack my stuff first."

Grant is waiting outside in the +, a vehicle containing everything I need to perform my empathetic works; six synthesizers, three drum machines, and two woofers on either end. It can transform into anything I need; car, boat, VTOL jet. It's very versatile. It also contains my luggage: three full changes of clothes, my make-up kit and a water pipe.

quote:



+5: Synthesize
+4: Notice, Rapport, Vehicles
+3: Athletics, Combat, Contacts, Empathy, Physique, Will
+2: Deceive

Synthesize (Provoke Re-skin)
The act of performing with a synthesizer machine. Rane uses it to remotely manipulate people's emotions. Where Provoke is used to inflict fear, Synthesize is also used to inflict joy or sadness.

Concept Aspect: Teen Angst
Good Mode Aspect: Warrior (Action)
Fair Mode Aspect: Fineshrine (Synthesis)
Average Mode Aspect: Constant Conversations (Banter)
Omega Aspect: Psychic Chasms

Stunts & Mega-Stunts

Keylodica "Peridot"
On a dark and stormy night (a very rare occasion in the realm of Indietronica) I combined a melodica with a synthesizer to make a full-size keytar with a miniature wind turbine enveloped inside so I can use this mouthpiece to blow through this hose here and play something crazy.
Function: Wind-Powered Keytar
Flaw: Can't Sing And Play At Once

Mega-Stunts (Benefits: 3)
  • Amplifier: This baby goes up to a hundred twelve. Weapon: 1.
  • Sequencer: I can harness and replay any music sample I find. Once per scene, I can revive an Aspect which was created in this scene, with two new tags as long as the first tags were already used.
  • Harmonizer: I can add a second voice to my own to add power and harmony. Once per scene, I can reroll a Synthesize attack for free.

Burning Hearts: Everything I do is to forward indietronica into the future. It's my one passion. When I create an advantage with Synthesize, I can add one extra tag to the resulting Aspect. When someone else uses one of the tags, all other tags invoke for an extra +1. However, I get carried away with my music and have to skip the turn after I place the aspect.
Shuffle a Dream: I'm pretty close with the trance crowd. Once per scene, I can freely place Hurry Up, I'm Dreaming on an enemy, who will be entranced by my music. They skip their next action, and we get +1 to attack them with Combat. On the enemy's next turn, of course, they wake up refreshed and get +2 on their next action.
All My Friends: I'm on good terms with many indie types. When we Brainstorm, I get +2 to contribute with Contacts as long as the subject isn't too mainstream. Y'know, Top 40 type stuff.
Electric Feel: Do you really think a little spark is going to hurt me? I'm grounded enough to feel safe around this giant keytar! I'm Shockproof and Armor:2 to everything else, but vulnerable to fire and heat. Flannel's actually really flammable...

Benefits: 10 - 5 = 5 FP added to the pool.

Grant Foster, Midnight City Representative



Concept Aspect: Tiger By My Side
Omega Aspect: By The Throat
Extra Aspect: I Would Do Anything For You

Rather Watch Them fucked around with this message at Sep 2, 2014 around 21:55

K Prime
Nov 4, 2009



Sophia Stanne

I Need a Hero
Haven always welcomes envoys, particularly ones as harmoniously appropriate as Chained Alice. Sophia likes other people owing her favors.

Sophia never saw what all the fuss about the Modders was. They were far enough away that Haven never saw hide or hair of them. Perhaps they kept away for their own reasons. Sophia accepted the invitation not because she intends to intervene one-sidedly, but because she intends to attempt negotiations. To bring matters to a peaceful, and mutually beneficial, close.

If that's not possible, she can always crush the disharmony herself. It's not like this is a big deal, or anything. Right?

Floating On the Murmuring Tide

Sophia stands and waits in perfect contentment. It would be hypocritical of her to get upset- making people wait is the prerogative of hosts, particularly rulers. Outside, some of her retinue guard the Kvašning, her personal yacht. Sophia has always preferred to travel by water, if possible.

She spots Profit making his way in, and deigns to give him a nod. "Triumviri. It's good to see you in person, for once- I keep telling you you have an open invitation to Haven, but yet I have not seen you gracing its gate!" She laughs, warmly.


K Prime posted:

Sophia Stanne, Melodeath Dogessa


pre:
		Banter (+3)		The Mind's I (+2)		Action (+1)
Superb (+5)     Provoke		

Great (+4)		         Deceive, Rapport
                                             
Good (+3)   Contacts, Will        Combat, Empathy
		              
Fair (+2)			                                     Notice
    
Average (+1)	                                              Athletics,  
                                                                             Physique, Vehicles
Weird Mode: The Mind's I
Deceive, Combat, Provoke, Rapport, Fatalist (11)
Weird Skill: Fatalist (Attack Mental, Overcome Mental, Create Advantage Physical/Mental)
Control the "fate" of self and others- effectively mind control for NPCs, mental boosts for self
Notice to Trained (1)


Aspects:
Concept: Rise of the Tyrant
Banter: Mine is the Grandeur
The Mind's I: The Egoism
Action: Supreme Pain From the Tyrant
Omega: In My Absence...
(Troubles and benefits arising from what's happening in Haven while she's 'out')

Stunts
Nemesis: When Sophia successfully creates an advantage against a target using Provoke, that target rolls twice on defense rolls against her and takes the lower. This can only apply to one target at a time.

Her Silent Language: Using the harmonies of fate, Sophia can communicate with anything with a language, and can do so without making noise or moving.

Takasago Army: Regardless of location or circumstance, Sophia may roll Contacts to rustle up a mercenary group from somewhere. This mercenary group gives her Weapon: 2 as long as it is present.

The Monolith Deathcult: Once per scene, Sophia may use Fatalist to make a non-hostile NPC loyal to the death to her. This may only apply to one NPC at a time.

Go Forth and Die: Sophia may use Rapport while in a crowd to convince them to protect her, giving her an additional mild consequence.

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.


The Profit, Chosen of Yeezus

Picture Me Rollin'
Even in the Refuge, we'd heard of the upjumped rulers of Modernerok. But what did it matter if that zombie empire fought with all the other petty kingdoms of Ragnarock? Fools just don't know they're the past yet. But the past demands respect, especially when you try to ignore it. That's what Archduke Ferdinand reminded me of, when he came to the Cathedral and told us of the Siege, petitioned us for aid. Young Dragon and Great Zee took in the performance and spoke platitudes of support. They lack vision. I suddenly saw it, like a sign from Yeezus, that this thing could not be allowed. So I stood up and swore my aid, even as the rest of the Refuge looked on in confusion.

It was a long journey here. The black Maybach was left in a ditch after assassins came gunnin' for me and the Archduke near Glam City, left us walking the earth, him with his guitar strapped to his back and me with nothing but a torn up umbrella to keep the rain off. Fought off a posse out of Ole Opry that fingered us for a murder didn't commit. Bunch of profiling hicks. The Macklemur nearly got us thrown into the grinders in Machine Halls, before the Rez recognized who we were. Cleaned out a gang of Folk who was running wild in the settlement of Parliament. It was there that Prime Minister gave us the legendary Six-and-Four, willed him by Godfather Eazy. And that's how we came to roll into Ten Pools in the Eazyrider.

Gravel Pit
The Profit strolls in, the Macklemur perched on his shoulder, wreathed in smoke and fashionably late. He tips his chin to Stanne in a sign of respect. "Sua Serenitą. No disrespect is meant by my lateness in accepting your invitation. Matters in the Refuge have commanded my attention til late." His eyes are unreadable behind his pitch black shades as he looks over the gathering crowd. "Is that ARTIF.EXE Jones I see back there? How goes the revolution?" He raises a fist in salute. "And look here, Midnight City's best has deigned to honor us with her presence. Modernerok's got no idea what's about to hit them."

Comrade Gorbash posted:


Roosevelt Profit, AKA The Profit & the Macklemur

Concept: Chosen of Yeezus
Banter: New God Flow
Wu-Tang: The Abbot's Star Pupil
Intrigue: No One Man Should Have All This Power
Omega: Goin Gorillas

Skills:
pre:
		Rapper (+3)		Wu-Tang (+2)		Intrigue (+1)
Great (+4)	Contacts, Deceive,
		Provoke, Rapport,
		Will
Good (+3)	Empathy			Athletics, Combat,	
					Notice, Stealth
Fair (+2)				Physique
Average (+1)							Burglary
Wu-Tang Mode: Renamed Martial Arts.
Improvements: Focused Provoke, Rapport, Combat.


Stunts:

Imma Let You Finish: When an opponent attempts to create an advantage on one of your allies, you can spend a Fate point to interrupt and create an advantage of your own first using Provoke.

Mysteries of Chessboxing: +1 to attack with Combat and Weapon:2 when fighting unarmed. Bladeproof, but weak to deception; Armor:2 against everything else.

Nobody Fuckin With My Clique: When an ally invokes an aspect you created on them with Rapport in a way that involves music, they get a +3 instead of the usual +2.

Pop Some Tags: +2 to overcome with Burglary when the Macklemur is on the scene. An overcome attempt with Burglary can be made even if the Profit is not present.

(Total benefits: 5 - 5 = 0 fate points to the GM’s reserve.)

Stress
Physical OOO
Mental OOOO

Barnaby Profane
Feb 23, 2012



Boris Cisneros, High Priest of Doom and Weed

Inner Rim of the Vast Desert, one week ago.

Boris stood in the shadow cast by the Shrinebuilder, shielded from the unforgiving rays of the sun as he inspected the corpse of the juvenile worm. It was small, barely large enough to swallow a man, and its carapace had not hardened to the point where it would develop the dark crystals the Weedians depended upon. Just like all of the others, there was no evidence of any physical harm or disease that could have befallen this worm; for all appearances, it looked as though this worm had simply pushed its way to the surface and chosen that spot to die. Perplexing, yes, but Boris had little time for mysteries; the livelihood of the Weedian folk depended upon him finding the cause of the magma worms waning, and returning the worms to their glory of old. Boris traced an old, dry hand, skin leathery from a life spent under the desert sun, over the the bone-dry skin of the dead worm, looking for the clue he knew that he must have missed, and finding nothing. A crewman above, standing watch on the deck of the Shrinebuilder, blew a long, low, note into a great horn, alerting Boris to the arrival of newcomers. Boris squinted against the light of the high sun, spotting the flannel flags signifying an emissary from the Superunknown.

Boris welcomed the emissaries aboard the Shrinebuilder, whereupon they sat on the deck under the shade of the great balloons suspending the ship above the desert and shared in the holy sacrament of the Weedian folk. The emissaries were saddened to hear of the decline of the magma worms, but their own tidings were no better; the Wishkah was dead by his own hand. Boris was quiet for a moment, and then "All live in the shadow of their doom, faint as it may be; not so the Wishkah, who embraced his doom and carried it in his heart for all to see." The emissaries nodded, somberly, and continued their account, describing the rise of Modernerok and their threat. Boris was old, and it amused him to hear these emissaries of the Superunknown despair of usurpers to their power; he remembered a time not too far distant when the Wishkah himself, young and brash, had come to study the arts of Doom under the Great Weedian King Buzzo, and learnt the arts of extracapsular extraction from the High Priest Carlson, but spurned further training in favor of fame and power. And yet, there was something unsettling, something new, about this Modernerok, and Boris stroked his face and contemplated whether the dooms of the Magma Worms and the Superunknown might be entertwined in some mysterious way. Boris resolved to answer the call from the emissaries and travel to the Ten Pools, to offer the remaining Council the wisdom and guidance of the Weedian folk.

The Ten Pools, current day

Shrinebuilder is as fast as any Weedian skiff, but no Weedian craft was ever noted for its speed, and so Boris and his crew finally arrive in the City of Oceans after a week of travel. Boris's warp robes are dusty from his travels, but it does not occur to him to change them before addressing the Council. He arrives at the chambers flanked by his first mate and an acolyte bearing a wooden chest packed with Weedian sacrament and the instruments of its acceptance. While waiting for the Council to arrive, Boris prepares a Doom ritual in solemn silence, trusting that the smoky tendrils emanating from the glass weedian altar will draw those from nearby who would receive sacrament.

Benny Profane posted:


Boris Cisneros

Aspects
Concept: Old Man Gloom
Boris is an old man, rare for a Weed Priest, and has seen a great deal in his drug-fuelled explorations of doom. His mind thrums with the deep vibration of the universe, and there is little hidden from his Third Eye. He understands a great deal, and sees the cyclical pattern of musical trends for the ephemeralities that they are, but this can make him somewhat out of touch with the younger cultures of the world.

Weed Priest: Drop out of life / with bong in hand.
The Weedians, as one would expect from their name, consume vast quantities of the green in search of ever-heavier riffs, and Boris is a marijuanaut of the highest caliber. Under the influence, Boris is capable of seeing the hidden structure of the universe, revealing the secret connections that bind existence. Of course, when Boris tries to elucidate this connections, it occasionally comes off as paranoid delusional ranting.

Telepath: The Face of Oblivion
Boris has seen the doom of the universe in his visions, and a piece of this doom lives within him. Its inexorable nature grants him strength, and he can call it forth to terrify others with visions of their eventual demise. This can also make Boris kind of a downer.

Warp Rider: Dopethrone
Boris is at home at heights, whether commanding a mighty Weedian zeppelin, a desert skiff, or balancing atop a pile of cabinets. He is naturally drawn to high places, often disregarding potential dangers to reach them.

Omega Aspect: Commander of the Shrinebuilder
Among Weedian airships, the Shrinebuilder is perhaps not the most impressive of sights; it is a ship designed for traveling rather than Wormhunting, manned by a small but fiercely loyal Weedian crew. The hold of the ship, modest in capacity as it may be, is naturally stuffed to the gills with weed and tube amplifiers. Weedian ships are easily identifiable, and their cargo is both predictable and valuable, so they are frequently targeted by bandits and other unsavoury types.


Modes
[Good] Weed Priest: Doom (Lore), Notice, Will, Hallucinations, Empathy (=9)
[Fair] Telepath: Doom, Empathy, Deceive, Will, Provoke (=10)
[Average] Warp Rider: Vehicles, Physique, Athletics (=6)

Specialize Doom (=2)
Specialize Hallucinations (=3)
(30/30 points used)

Totals:
Athletics +1
Deceive +2
Doom (Lore) +5
Empathy +4
Hallucinations +5
Notice +3
Physique +1
Provoke +2
Will +4
Vehicles +1

Stress
Physical: [ ] [ ]
Mental: [ ] [ ] [ ] [ ] [ ]

Stunts
Contact High: Boris gains +2 to Hallucinations if he is able to establish physical contact with the target.

Warp Rider Robes: +1 Armor

Bass Guitar, Mother Puncher:
Function: Call forth giant magma worms, obliterate physical structures
Flaw: Powered by magma crystals

Stunts:
  • Create advantage using Physique from a distance
  • +1 to create advantage with Physique through destruction
  • Use Doom instead of Physique to create advantages

Amplifier Worship: If Boris has access to and stands directly in front of suitable amplification (at least a triple stack), Boris gains +2 to Doom.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018


Pops Louie Satchmo, Rebel King of Swing

The Ory Kid's Boat on the rivers of Dippermouth, last week.

"Well, Pops, we been hearing about this Weathered Man." The Ory Kid was small, but a real old ally. One of the men who had stood beside the dying King Oliver. "The way I hear it, Mack's gonna be shippin' his specials out that way. Stoppin' that would be real mud in his eye...and the way I hear it, might make us some new friends."

Satchmo nodded, taking a long drink from his flask. "That'd be Ten Pools, I remember. Been having some problems out that way. Tell you what...you run the show here for now. I'll go pay 'em a little visit and see what I can't wrangle."

The rivers head everywhere. By cover of darkness, hidden in holds or buying passage with a song and a smile, it was a long trip to the Ten Pools by river. They're not so close to Dippermouth. But he got there within the week - a little ragged, maybe, but he got there.

The Ten Pools

"Well now, cousin, you take good care o' that boat now!" Pops tips his hat as he gets off the trade vessel, carrying his two cases. The cornet, well-used, and the locked case for Legato. A rebel, even a king, has to travel light. He heads for the Council chamber.

"Well now! Look who's here. We got a party goin' on here, then?"


quote:



Concept: Rebel King of Swing
Frontman: A Kiss To Build A Dream On
Rebel: True Knight of Pythias
King: Last Heir to King Joe Oliver
Omega: A Few Too Many Friends

Skills:
pre:
	Frontman (+3)		Rebel (+2)		King (+1)
+5	Jazz, Contacts,
	Rapport

+4	Will, Empathy		

+3	Deceive, 		Notice, Combat,
	all other Musics	Burglary

+2				Combat, Provoke, 
				Stealth, Athletics
Frontman: Contacts, Deceive, Empathy, Rapport, Will, all Musics.
(Cost: 8)

Rebel: Burglary, Contacts, Combat, Provoke, Notice, Stealth, Athletics
(Cost: 10)

King: Notice, Rapport, Will, Contacts
(Cost: 4)

Mental: ()()()
Physical: ()()()

Stunts:

I Am The Scatman: Can use Jazz in place of Provoke when dealing with the Static, and +2 to Jazz when dealing with the Static.
Mark of Pythias: Fearproof, but at a cost.
Improv Master: +1 to any Music as long as you haven't used it yet this session.
False Fingering: +2 to Burglary when picking pockets.
Legato, the Trumpet of the Beats
No one really knows what happened, out there on the river, when Satchmo confronted the Beats and lived. He won't speak of that night, and it was a long one, to be sure. But when he returned, out of breath and paler than he'd ever been before, he had this trumpet with him. He can make it sing longer and with more variety than any other horn in the land, but it always takes its price.
Function: The Horn of Kings
Flaw: Draws Power From The Player


Mega-Stunts (4 benefits):
  • Syncopation: Can damage Bulletproof enemies.
  • Turnaround: Weapon: 1, or Weapon: 4 against bulletproof enemies, but at a cost.
  • Front Line: +2 to Combat as long as the wielder is leading the charge and fighting at the front.

Total Benefits: 9

AlanWhats
Mar 3, 2013

A smartly dressed scientist robot: high five bro.



Robert Johnson, Man Of The Devil, Dog Of The Blues

Whiskey spirits always give the strangest dreams. Smoke filled in ten bowls, an old telephone ringing off the hook. A midnight call from a stranger, a woman crying on the other line. He was too young she whispered, he didn't deserve this she whispered. Why, why, why, echoed through a foot stomping on creaky wooden floors. For an instant he sees a silhouette walking away, a man with frumpy clothes and long blonde hair. He looks over his shoulder, grins, flips the deuce, and disappears into the ether. And just like ether, Robert Johnson inhales it and finds himself knocked from his dream.

He wakes up with his eyelids flinging open. In an instant he knew what it meant; The Wishkah was dead. By who he could not tell, but it did not matter for the time being. He could feel the Blues over the Nevermind, and he remembered a time when the Wishkah gave homage to those old legends. He was a man who truly respected the Blues, respected its suffering and its messages, its old lessons and trials. Sometimes you could even see the Mark of the Lead Belly in the shadows as the Wishkah played with stargazer lilies on the floor. Robert Johnson unscrewed a flask and drank deeply of its demons; he was going to need it for the long road ahead. He then poured some out onto the ground and offered a small prayer, for this was a man who deserved respect in passing Upstairs. "May His face shine upon you, and be gracious and give you peace, you little poo poo." With that, he lit a cigarette and stepped out onto the road, and whistled for The Roan to come on back.

The Roan was one of the first spirits Robert Johnson had to tame in his Trials. A long time ago, it was said that Robert Johnson won The Roan in a poker game with a man who called himself Robin. He said he couldn't tame the drat horse anyways, and so he passed it onto Robert gladly and moved on with that same smile he always had. The truth of the matter was, he was right; you couldn't tame The Roan even if you tried, and boy did Bobby ever try. It was only through time, through song, and through war that The Roan ever came to respect Robert Johnson. Ever since then, The Roan comes as Robert's steed, though which form it takes has changed with time and the millions of times its physical form has been dashed, shot, and broken down. Now it takes the form of an Oldsmobile, with stars and shadows dancing in the paint as black as night.

It took days on the road for Robert and the Roan to appear before Nevermind and the Ten Pools. Both rider and steed were covered in dust and oil and bad blood, but the task was not done. Robert had to enter into the chamber, to pay his respects, to see what could be done. He had seen the people crying out, staring, afraid of what reckoning Robert was going to bring with him in light of the Wishkah's death. But no reckoning would come just yet. He slung the guitar over his back, checked his holsters and his guns, and began to ascend the steps to the Ten Pools.

As the doors flung open to let Robert in, he witnessed the strange party that had been assembled before him. The sad trumpeting and static of Pops, the abrasive electronic scream of ARTIF.EXE, the guarded synth lines and freshly painted pops of Rane, the drawn out droning bass of Boris, and the brash boom-bap and rattle of gold from The Profit. "Well I'll be a son of a bitch." Robert drawls with a reserved grin. "Guess I ain't the only one who got a call in the middle of the night." The halls echo with the scuffing of his boots against the stone. He was only here once, long ago, when the Wishkah was still alive and when the Blues was on his lips. Things are real, real gone now. Now the Blues is everywhere.

quote:

Concept: Growling Inquisitor Blues
Blues: Me and the Devil Blues
Shaman: In A Long Line Of Fools
Banter: A Smooth Son Of A Bitch
Omega: Playing The Fool For Blues

Modes:
Good: Blues: Athletics, Combat, Blues, Provoke, Physique, Deceive = 11
Fair: Shaman: Notice, Will, History(Science), Empathy, Rapport = 7
Average: Banter: Contacts, Deceive, Empathy, Provoke, Rapport, Will = 9
+ Trained to Specialized: Blues + 3
=30

Weird Skill: Blues = 3
Overcome Physical/Mental, Create Advantage Physical/Mental, Attack Physical/Mental

quote:

+5 Blues
+4 Provoke, Deceive
+3 Rapport, Will, Empathy, Rapport, Physique, Combat, Athletics
+2 Notice, History
+1 Contacts
Stunts:

Smoke 'Em If You Got 'Em: Gain +2 to Athletics defense rolls if you spend your roll lighting a cigarette and walking away calmly from whatever explosion/angry guy/horrible eldritch abomination you likely just caused.

Gamblin' Man: When rerolling a Blues roll, roll six Fate dice and keep the best four.

Blues Is The Roots: When Robert Johnson succeeds at creating an advantage with Blues, he automatically succeeds with style.

32-20 Blues: Every gun Robert Johnson holds gains Weapon:2.

C.C. Rider: Signature Aspect: Being Played For Blues.

AlanWhats fucked around with this message at Aug 5, 2014 around 06:14

Forums Terrorist
Dec 8, 2011


Traian Ioan Negrescu

Traian had never heard much about the Ten Pools; their perceived lack of lyricism kept them beneath the notice of most Cantians. But the Modernerok were an even more odious sort, and Traian was more than happy to respond to the Ten Pools' call and beat some decorum into the willing slaves of the Greed.

The Ten Pools

Traian kicked a small pebble idly as he appraised the dilapidated room and the other heroes who sought to answer the call. "So, hath anyone here met the council before?" It felt like a stupid question to ask since they wouldn't be here if they had, but the silence was deafening and Traian was just trying to make conversation.

Forums Terrorist posted:

Traian Ioan Negrescu, Tenor



I suppose given that I'm not royalty or a resistance leader or someone of much import I should explain why I'm here. I was abandoned to the elements as a child for reasons I will never learn in certainty, although I wager my countenance was a factor. Fortunately for me, the elements took pity on me, and none other than Winter itself, the Cold Genius, took me in. He explained to me I had a gift, and my childhood and adolescence was spent sheltered away from the world, learning the beautifully austere music of ice and snow. Of course, in Canticum the ability to sing is hardly uncommon; in fact our society is largely stratified by vocal register.

I'm a tenor, by the way, so not quite up there but I'm decently respected. In any case, I learned everything I know from the Cold Genius, and he was preparing to let me see society for myself when it happened. Siegfried came to Canticum for the Rheingeld, a ring that bestowed power to its wearer, at the price of forever giving up love. I was in Sarentino, getting used to human contact, when his armies marched on the city. I made haste, and slipped away through the sewers, because...I didn't want to get stuck with all those people near me In any case, soon half of Canticum had been razed in Siegfried's mad search for power. The Cold Genius saw the writing on the wall, and told me to flee, and make haste towards the nearest allied principality.

Initially I tried Midnight City, but they said musical theatre was for old people and told me to leave (not nearly as politely as I've phrased it). So I'm at your feet, and if you agree to help Canticum in its hour of need I will do my utmost to aid your cause.


Canticum
With Princely Enjoyment And Manly Employment, Green And Pleasant Land, Gotterdammerung

Canticum is a patchwork of cities and hamlets spread across a verdant and hilly plain. It's never bothered any of its neighbors, save the odd quarrel with rowdy louts from Imperium Metallum. I used to spend most of my time in the Thulian Wood, taking walks in the brisk dawn air. That's all in jeopardy now however. Siegfried's march is practically unstoppable, and the other principalities have enough on their plates that there's no aid forthcoming.


Siegfried
The Master-Singer, Wielder of Nothing, Fools Rush In...

Siegfried hunts for the Rheingeld, and through it power. His proficiency with his voice is only matched by his talent with a blade, and even without his army he could take most of Canticum by himself. Further, he thinks anything that isn't romantic, spiritual opera is worthless, and he's entirely willing to destroy the world to prevent another "degenerate" note from sounding. He's a savage, and if it weren't for how he's destroyed half my homeland everyone would have laughed him and his philosophical nonsense right out.


Concept: Protege of the Cold Genius

Modes:

Bel Canto (Deceive, Empathy, Provoke, Rapport, Aria) (+3)
Banter (Contacts, Deceive, Empathy, Provoke, Rapport, Will) (+2)
Intrigue (Athletics, Burglary, Contacts, Deceive, Notice, Stealth) (+1)

Aria: Overcome Physical, Create Advantage Physical, Attack Physical

Great (+4): Deceive, Empathy, Provoke, Rapport
Good (+3): Aria, Contacts
Fair (+2): Notice, Stealth, Will

2 points remaining

Mode Aspects:

Banter: I Ask Neither Wealth Nor Courtier's Praise
Bel Canto: Music Of The Night
Intrigue: Nothing Undertaken By Man In Vain

Omega Aspect: My First Unfeeling Scrap Of Clothing

Stunts:

What Power Art Thou: +1 to overcome or create an advantage with Aria when using cold or

ice.
The Magic Flute: Armor:1
An Unparalleled Delight: Once per scene when an aspect is compelled and I spend a fate

point to resist that compel, I additionally gain a free invoke of that aspect.
I Lived For Art: Spend a fate point to shift one consequence from an ally to myself.
Why Should Men Quarrel: +2 to Empathy when defusing a potential fight.

Stress Boxes:

Physical [][]
Mental [][][][][]

Tempus Rimeblood
Sep 23, 2007

...Friendship? Again?

The Council's Chamber

You all hear soft footsteps, as though a man is treading on grass.

And lo, but he is, as the grass rises up from the ground itself to meet his feet, his flannel rustling in the soft breeze. Dark, curly hair hangs past his shoulders, and bright blue eyes peek out from beneath its shaggy canopy. Life itself seems to surround this man, as red-and-yellow plaid-winged butterflies follow in behind him.

Behold...THE VITALOGUE.

He sits down heavily upon his throne, trees around him bowing as if out of deference. The throne itself is a dilapidated thing - it is clear to even the untrained eye that he does not spend much time upon it. He warily eyes the other three presently empty thrones, then heaves a mournful sigh.

"I am glad to see you've all arrived," he says, his voice a warm, throaty baritone. "Welcome to the Council's Chamber. I regret to say the Superunknown will not be able to join us this day, his obligations to the Refuge of Audacious Poets and Those Who Rage Against Machines call him at the moment. But I do thank you, Profit, for seeing fit to join us as a show of solidarity."

"Alas, though, I shall have to do. My name is Jeremy. My people know me as the Vitalogue, giver of life and health. And unfortunately, my services alone are not enough to face the threat that besieges the Ten Pools. The troops of Modernerok close in tighter by the day, their dark SUVs and 'fraternal gatherings' moving through the Rooster Wards, killing and taking everyone unfortunate enough to cross their paths. I have not the forces nor the inclination to face them, friends of mine - I am an advocate of peace. As I have always been. Had the Chained been here, his wrath and his sorcery could easily scatter them across the fields. Had the Wishkah been here, he could have forced them back by mobilizing the people. But I am a peaceful man, and merely wish this war to end, and Modernerok to be sent back to their masters in shame and in defeat."

He sighs again, looking over the people gathered before him.

"I know not where you would begin, but my time among my people has told me many things, things that could possibly be useful. It is a common belief that the Wishkah's bride was in actuality an agent of the Greed which threatens us all. It's even said she's been seen in talks with envoys of Modernerok - sadly, a theory that lends credence to the idea that Modernerok itself is a puppet state.

In addition to this, it is true the Chained was a powerful sorcerer. It could be true, then, the rumor that spreads in the Sick Man's Home and the Rooster Wards that je may have been seeking the route to immortality - a way to preserve his broken soul without having it consumed by the demons that drove him into his self-imposed confinement. In his tomb, The Box, you may find that which could bring his soul back. But only one man knows its location - The Cantor'el, Jeremiah. He was the Chained's closest disciple, the one to receive many of his teachings. Perhaps, there is some way for the Cantor'el to take you to The Box, and perhaps even some way to join the fragments of his soul and make him a whole being again."

He sips briefly at a pitcher of water, brought to him by a massive pitcher-plant that crawled in through one of the windows.

"My friends, I know not what else you shall need, or what I might else be able to tell you. But please, speak, and feel free to partake of the hospitality of the Ten Pools."

Sorry this took so long! Watch this space for an update with a picture of the Vitalogue and possibly some musical stuff linked in somewhere!

Error 404
Jul 17, 2009


MAGE CURES PLOT

ARTIF.EXE

"So uh...yeah. Modernerok's been knockin at your door, and you needed some bad motherfuckers to knock back, yeah?" I turn to the hippie lumberjack man. "But if this Chained is such a hard-rear end, why hasn't anyone already gone to The Box? Surely there are people here who will defend their homes."

As I finish speaking, the W.U.B. on my back pulses a low hum, one felt more than heard. the dust on the floor in every direction rises an inch or two into the air.

K Prime
Nov 4, 2009



Sophia

Sophia politely looks away to roll her eyes. "People do not generally like violating graves, my young friend. It makes for upsetting dinner conversation and you can never quite get rid of the smell."

Error 404
Jul 17, 2009


MAGE CURES PLOT

ARTIF.EXE

"Whoa, whoawhoawhoa! The Box is a grave!?" I sputter, "I did not sign on to go digging up dead people, I signed on to save alive people! ewww!"

Tempus Rimeblood
Sep 23, 2007

...Friendship? Again?

The Vitalogue's Throne

He chuckles. "Young one, I did not say it was your only choice. I merely offered you what few leads I've picked up during my time walking amidst my people."

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.


The Profit

The Profit shrugs at Jeremy's expression of thanks. "Since I'm here, only right I be fair. I'm came for glory as much as to help. But you best understand these bastards aren't going to be allowed to win. We're going to need a free hand to deal with them, man of peace or no."

"I say we speak with the Cantor'el. We've go our own share of dead heroes in the Refuge, and every time some kind of fight starts someone's trying to claim their mantle. I'm telling you, these Modernerok goons are going to rob that grave if we don't head them off."

Barnaby Profane
Feb 23, 2012



BORIS

Boris exhales a thick cloud of smoke from his lungs, but this smoke does not dissipate like ordinary smoke, and Boris studies the patterns drawn out by strange vorticity within the tendrils with heavy lidded eyes. "The Profit speaks wisdom: the dead have eyes where we are blind. Let us seek out this Cantor'el, and perhaps reanimate the Chained: the smoke speaks in half-truths and riddles, but it has been revealed to me that the soul of the Chained has not yet met its final Doom."

AlanWhats
Mar 3, 2013

A smartly dressed scientist robot: high five bro.


Robert Johnson

"Hush child." Robert hisses as ARTIF.EXE freaks out. "The dead ain't as deaf as you think." He takes a drag of his cigarette and lets out a plume of smoke on his own. "The Weed Mystic speaks truth. The Other Side is funny about that sort of thing, and the people might not take kindly to what some see as a desecration. However, I have some sway over the barriers between here and Upstairs, and I can bring him over for a spell to have a little chat. If, that is, it ain't dishonorable to do so."

"Now." Robert steps forward a bit, the boot heels clapping against the stone. "I know quite a bit about fear. I know quite a bit about a lot of darkness, really. I don't see any trouble teaching these Modernerok raiders the meaning of some of 'em. Thing is, I see death if we just go against an army alone. I'm sure you know what I'm suggesting." Robert Johnson lets out one last plume of blue smoke, before dropping the cigarette down and calmly snuffing it out. "Still, there's the matter of the Queen. Where is she now? More importantly, who's with her lately? I've seen her crying in my dreams, but that don't tell me much of anything I can use."

Forums Terrorist
Dec 8, 2011


Traian Ioan Negrescu

Train crosses his arms. "A very salient point, we should work to uproot this potential Quisling. As to the matter of the Chained..." Traian looks over at ARTIF.EXE. "As distasteful as it is, I must reluctantly agree with Artif.EXE. Before all else we should at least secure The Box. It would not do to have the Chained return from the grip of earth and find himself amid the enemy."

Forums Terrorist fucked around with this message at Jul 13, 2014 around 21:54

Rather Watch Them
Mar 28, 2012

Don't worry loves! NEED A CAVALRY HERE!


Rane

""Distasteful,' huh?" I step closer to ARTIF.EXE and pat her on the shoulder. "We'll go after the Queen, then." I rest my forehead on Art's head and whisper, "C'mon, it's alright. You don't gotta do anything you're not comfortable with."

I look up to the remaining group. "You can go dig up the Box. We may be dividing, but we've proven our worth to our respective peoples. That said, if the Queen is lost in her hole of despair, or worse, fraternizing with Modernerok's generals, we had best prepare for pacification."

I releases Art and take a step to the Vitalogue. "Where may the Queen be reached?"

Rather Watch Them fucked around with this message at Jul 15, 2014 around 04:57

K Prime
Nov 4, 2009



Sophia

"I think I will join you. Perhaps she will respond better to words from one 'queen' to another," says Sophia. "That, and I brought my good clothes and I'd rather not have to try and get rid of the smell. Did you know that the Haven throneroom used to have that smell on purpose? It was revolting.

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.


The Profit

"Might be that the Queen would be more likely to listen to our three ladies as it is. Me, I'm heading for the Box." He looks at the others, Blues man, trumpeter, tenor, and priest. "Feels like the right crowd to parley with the dead."

AlanWhats
Mar 3, 2013

A smartly dressed scientist robot: high five bro.


Robert Johnson

Robert Johnson raises an eyebrow at Rane's coddling. No matter. He turns to the Profit and nods his head. "Yes, I suppose we are." He then looks at Sophia with an emotion in his eyes that is somewhat surprising; sympathy. "Boy don't I know of that sort of thing. Of course, it's a bit pointless to try and clean it when it's just going to get like that the next morning..." Robert Johnson looks off a bit, and then ever so slightly deflates. "God drat people don't know how to keep things clean sometimes."

Error 404
Jul 17, 2009


MAGE CURES PLOT

ARTIF.EXE

I nod agreement at Profit and the others, yeah splitting us up to chase both leads makes sense. Yeah.
"Um...ok, yeah for sure..." I mumble as I shuffle over to stand with the other women.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018


Pops Satchmo

Pops has been quiet throughout.

At last, he grins. "The dead ain't so somber as you might think. On a dark night, when the mists are comin' off the river, they'll come in for a drink, same as anyone else. We're gonna need all the friends we can get, so talkin' to the Queen and goin' for the Box both seem like good ideas to me."

He shrugs. "But I'll head for the box. You ladies can handle the Queen, I'm sure. As for us...well, back down on the riverboats, we sometimes had to deal with the smell. You know what works? Liqour. We ain't goin' for a dirge or nothin'...let's give this son of a bitch a wake. I know if I was dead, I'd want a party to come back to, not a battle or a funeral."

Tempus Rimeblood
Sep 23, 2007

...Friendship? Again?

The Vitalogue

"It is good to see you're already working out a plan. I shall lend the support of the Ten Pools in any way I can, and I shall try to bring the Superunknown back to our cause with haste. I fear that despite your efforts, Modernerok will be unbowed, and will still attempt to continue their assault on the lands. The Queen, however, can be reached at the Wishkah's grave, in the tenth of the Ten Pools, L'thium. She mourns day in and day out, pausing only to sleep, and occasionally wander, to spread her grief around the land in the guise of collecting prayers for the Wishkah. I know not who she consorts with, Bluesman, but I know the people have seen her speaking to people of Modernerok, particularly those garbed as their priests. I know not what this portends - seeing the future was oft the Chained's forte, not my own."

The plants grow a little more as he settles into his chair, and his eyes shift from a bright blue to a remarkable emerald green. The plants themselves seem to whisper to you, a sussurus echo in many octaves.

"If you seek the Superunknown brought back to the Vitalogue's side, seek those who strike with hunger, those who have said hello to heaven. It is they who hold the roots of all things, the true truths of the Ten Pools. Seek them, and you shall find the Superunknown..."

Tempus Rimeblood fucked around with this message at Jul 17, 2014 around 02:30

AlanWhats
Mar 3, 2013

A smartly dressed scientist robot: high five bro.


Robert Johnson

Robert Johnson sighs a bit, wisps of smoke leaving his nostrils as he does so. "Well, that sounds like it could lead to some serious poo poo in any case. I imagine it's right for the three ladies to take care of that particular situation. Ain't no sense bringing my ugly mug up to remind her of bad times." Robert smirks and lets out a low, mocking chuckle. He turns to the others at that moment and holds up his hand towards the door. "Well, ain't no sense standing here like trees. We've got people to find, and I figure they're out there rather than in here. Call it a hunch, or experience."

Barnaby Profane
Feb 23, 2012



BORIS

Tempus Rimeblood posted:

The Vitalogue
"If you seek the Superunknown brought back to the Vitalogue's side, seek those who strike with hunger, those who have said hello to heaven. It is they who hold the roots of all things, the true truths of the Ten Pools. Seek them, and you shall find the Superunknown..."

https://www.youtube.com/watch?v=rEl92SfUv3k

"The plants speak in riddles, and they commune with the burnt spirit of the weedian offering, bringing Clarity -- within the smoke I see a great Dog, and a mighty temple built in its honor. These symbols are mysterious to me; Vitalogue, do you understand them?"

K Prime
Nov 4, 2009



Sophia

"Mmhmm, Grave, mmhmm, 10th Pool." Sophia jots down the notes with a quill pen filled with- is that blood? Maybe. "Perfect. Well, no point waiting around here. If you're coming to see the Queen, I'll arrange us a car~"

With that, she turns on her heel and starts walking toward the exit. "Onwards! Time is power!"

Error 404
Jul 17, 2009


MAGE CURES PLOT

ARTIF.EXE

I hurry off after Sophia, clearly relieved to be away from that creepy room.

Rather Watch Them
Mar 28, 2012

Don't worry loves! NEED A CAVALRY HERE!


Rane

"No need to arrange. Grant!" She shouts out the door, where a man in shades and flannel glances in and clicks something on a remote.

Outside, the sound of a Mac booting up rocks the foliage, followed by an engine revving. "The Cross will take us there, ladies."

She preps Peridot under her arm as she swaggers outside. Grant bows and presents her with shotgun.

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.


The Profit

The Profit takes a long pull on his own burnt offering, then smiles without pleasure. "Another dead legend of Ten Pools, from the same corrupt needle. No casting of stones from here, the Refuge has more than its own share of similar tales. Sounds like someone needs to find this temple, and the kingmakers who backed each of this lands remaining rulers in turn."

The Macklemur holds up a shining chrome key on a silver chain encrusted in diamonds, and the Profit takes hold of it. "I'm still making for the Box. There's room in the Eazyrider for all who have the guts to follow." With that, he turns and saunters out, spinning the key on its chain.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018


Satchmo

"Well, I never turned down a free ride..."

He grins, though the situation is clearly grave. Best to smile in the dark times.

"You boys ready to wake the dead?"

AlanWhats
Mar 3, 2013

A smartly dressed scientist robot: high five bro.


Robert Johnson

Robert Johnson laughs. "Cousin, I don't wake the dead, I dance with them every day." He looks to the Profit and pulls down his hat a bit. "Appreciate the ride, brother. It'd be nice to kick back, and it'd give The Roan a rest."

Forums Terrorist
Dec 8, 2011


Traian Ioan Negrescu

Traian picks up the rear, following behind Robert Johnson. "Waaiit!!"

Tempus Rimeblood
Sep 23, 2007

...Friendship? Again?

The Streets of the Ten Pools

The streets are emptying and people are going inside as you go your seperate ways to leave the Council's Chambers. People light candles at shrines for the dead, those who succumbed to drugs and depression, the shrines to the Wishkah and the CHained being largest and brightest of all. Homeless people bed down in the alleys, drawing the sign of the Vitalogue to ward off evil spirits as they sleep, their bottles of cheap malt liquor held tight in their clutches.

You each have different destinations, though, and the journey there is somber and quiet for all of you.

The L'Thium, Last Of The Ten Pools


The pools lie dark, their depths gleaming with reflected moonlight. Some sleep at their shores, others still swim in their shallows. But one pool lies untouched, unsullied by the people of the Ten Pools. And that pool is the L'Thium. Its waters are said to have performed the Wishkah's final baptism as he emerged a man after his tenth trial. And now, it is untouched by any hand. And despite what the Vitalogue has shown you...

The Queen is gone. Nowhere in sight on the L'Thium's shore. Some of the people milling about look at you, and begin to whisper to one another, occasionally gesturing in your direction.

And as for the other half of our adventuring crew...

The Rooster Wards


This place just feels sick. The air is heavy and hard to breathe, as though humidity and a fever ward crossed paths and liked where they ended up. The dust and smog in the air make it seem as though everything has a slightly yellowish tinge to it as the sun sets. But you are here, in the Rooster Wards, the area overseen by the Chained before his demise. The people here seem gaunter, leaner as they go about their business.

In the alleys and in the distance, large black SUVs sit waiting on the border of Modernerok, some of them even going so far as to rev screaming down the streets, the noise blasting from their sound systems a twisted mockery of the sound and current that run through the Pools.

Street preachers stand on some of the corners, barking out their doomsday messages for the whole world to hear, and as ever, they are dismissed. Some, though, seem to have a more manic gleam in their eyes, bizarre purple swatches of fabric stitched into their garb. They scream about wooden messiahs of unknown origin, uplifting crowds in their hands, and just as many doomsday prophecies as their more bedraggled brethren.

The cacophony escalates, and here you are.

You've all safely reached your destinations, and are free to do as you will from here! I'll be posting a lot more frequently, since you're now in two groups, and if any of you have specific actions you'd like to undertake I'll get you a response as quickly as I can!

Error 404
Jul 17, 2009


MAGE CURES PLOT

ARTIF.EXE

I turn up my nose at the various scents wafting about through the scene. The W.U.B. remains on my back as I meet the eyes of anyone brave enough to look at us directly, projecting confidence they call it, I smirk with the thought that I probably just look like an rear end in a top hat.

I scan the area for any sign of what may have happened to the Queen.

Do I roll, should I roll, what would I roll?

Tempus Rimeblood
Sep 23, 2007

...Friendship? Again?

Go ahead and give me a roll to overcome using Notice with all necessary bonuses! This includes your Stunt for using the WUB's sensors!

Error 404
Jul 17, 2009


MAGE CURES PLOT

ARTIF.EXE

I unsling the W.U.B., and it comes alive in my hands, The slow humming increases speed into a low throb, lights appear all over the weapon, and blue readout holograms pop up where a sight would be on a normal gun.

I lift the weapon to my eye and trigger a small subsonic pulse, the only noticeable mark of its passage being the visible disturbance in the dust rippling out from me as the sensors ping the area.

Overcome with Notice +7: 5

K Prime
Nov 4, 2009



Sophia

As ARTIF does whatever the hell she does god WHO CARES, Sophia waves to some of the speculating crowd. "Yoo-hoo~! Please, come over here! I have some questions to ask you!"

Krysmbot KPrime, -+--+4 = 2 Overcome crowd reluctance with Rapport

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Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.


The Profit

Slamming the door to the Eazyrider, the Profit surveys this wasteland. "This quest keeps taking me to the nicest places." He considers not at all before he strides up the nearest street preacher with the strange cloth. He points at it. "Homie the hell are you wearing?" The Macklemur reaches out and grabs at the purple patch until the Profit reaches up and slaps his paw away.

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