|
I like your occasional five seconds of failure. Really conveys how razor-edge this game is.
|
# ¿ Jul 15, 2014 17:12 |
|
|
# ¿ Apr 26, 2024 05:55 |
|
Feels like we're kind of early in the game for a last mission unless this is a freakin' huge castle.
|
# ¿ Jul 26, 2014 18:41 |
|
It's gratifying seeing your ultimate target start panicking. I wonder what he's got in his panic room.
|
# ¿ Aug 7, 2014 01:29 |
|
I'm... actually kind of behind Azai's plan here. "Alright, I hosed up. The ancient secret of our clan is no more. So now we're going to become the body-armor-and-nightvision ninjas. Bonus: body armor hardly ever drives you mad with power!"
|
# ¿ Aug 15, 2014 03:07 |
|
Ora? Ora, those "things" are your clanmates. They're just wearing body armor. Also, yes, they tried to kill you, and I submit that should be the reason you're unpersoning them. Not because they're wearing body armor.
|
# ¿ Aug 18, 2014 17:05 |
|
poo poo. So... when did Ora die or stop following us? I remember she was there before we got marked, but... It does make more sense why she went all crusader on us - if she represents the toxin as a living thing, she'd hate being abandoned.
|
# ¿ Aug 22, 2014 03:51 |
|
It's interesting to see that you can actually play this like an action game with the slide into stab, even though that ruins your chances of getting upgrades.
|
# ¿ Aug 28, 2014 03:53 |
|
Man, looking at the "realistic cone of vision" you've got going, I could not imagine playing a pacifist run that way.
|
# ¿ Sep 17, 2014 16:37 |
|
Man, this vision mode is blocking out like 95% of the screen at times. I can barely pick out where you are.
|
# ¿ Nov 4, 2014 07:05 |
|
|
# ¿ Apr 26, 2024 05:55 |
|
You know, when you said there was a third way I figured you could just walk offscreen without making any kind of choice. Goes to show me, I guess.
|
# ¿ Dec 6, 2014 16:50 |