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Triple A
Jul 14, 2010

Your sword, sahib.
There's only one good reason to not play as Soviets in this game.

You can't stand the CYKA BLYAT types that make up 95 percent of it.

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Perestroika
Apr 8, 2010

Triple A posted:

There's only one good reason to not play as Soviets in this game.

You can't stand the CYKA BLYAT types that make up 95 percent of it.

Probably still beats the unironic nazis and/or wehraboos to be found on the german side. It took me like four rounds tops before I saw squads named specifically after Waffen SS regiments.

Also, the grind for better AT-stuff remains painful. I had an actually really good round where I managed to kill three Tigers and even a King Tiger by placing mines right behind them and scaring them into backing into them with a Panzerfaust, but even that gave me only like ~7% progress towards the first AT hand grenade, not to even speak of the Haftladung thingy.

WorldIndustries
Dec 21, 2004

I'm not sure if this is the case, but I want to say I upped my tank destruction ribbon by using panzershreks on light vehicles as well. I just equipped that support box on my jeep and picked off enemy jeeps where i saw them.

Triple A
Jul 14, 2010

Your sword, sahib.

Perestroika posted:

Probably still beats the unironic nazis and/or wehraboos to be found on the german side. It took me like four rounds tops before I saw squads named specifically after Waffen SS regiments.

Also, the grind for better AT-stuff remains painful. I had an actually really good round where I managed to kill three Tigers and even a King Tiger by placing mines right behind them and scaring them into backing into them with a Panzerfaust, but even that gave me only like ~7% progress towards the first AT hand grenade, not to even speak of the Haftladung thingy.

Most german players at least understand english and have a modest amount of situational awareness from my experience with that faction. German tankers though are total dogshit 95 percent of the time who spend real money to buy King Tiger / Panther ASAP and complain to the devs when they inevitably get rekt by a player with brains.

LCL-Dead
Apr 22, 2014

Grimey Drawer
I killed so many tankers last night. I wish there was a public chat if only so I could judge salt generation.

Went 47 and 9 on my Recon for the last assault of the night and took out over 15 tankers who were trying to navigate mountain town (I think it was mountain town). At one point I had 4 tanks hunting on that hilltop to find me.

1 shot bolt action is the bees knees. I found it hard to go back to my infantry guy after that.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
Trying this out again, kinda painful to go to "has medium tanks" yankee to "lol bottom scrub again" soviet.

Did they take out the bolt action rifle boxes? It's a large part of how I got by early on.

Nitrox
Jul 5, 2002

Gamerofthegame posted:

Trying this out again, kinda painful to go to "has medium tanks" yankee to "lol bottom scrub again" soviet.

Did they take out the bolt action rifle boxes? It's a large part of how I got by early on.
Sadly, yes.

Add me in game (Shpolsky), I can drag you though some games quickly.



I started a new tanker on US, and boy, the first tank is a horrendous piece of poo poo. Luckily Stewart was available almost immediately, so I got that. And immediately joined a game against 4 german noob tanks that could not penetrate my armor. I can only imagine what their chat looked like after they sat there, peppering me with their MGs and it did absolutely no damage.

Nitrox fucked around with this message at 00:07 on Sep 29, 2016

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
German light tanks are poo poo anyway, even the Luchs can't do anything

Like I really wanted to like this game, but gently caress me does the micro transaction thing just suck the life out of it, and I'd rather play Verdun 24/7 than some of the poo poo I've seen in-game.

Nitrox
Jul 5, 2002

Perestroika posted:

Probably still beats the unironic nazis and/or wehraboos to be found on the german side. It took me like four rounds tops before I saw squads named specifically after Waffen SS regiments.
I play Germany now and then, but feel compelled to stop every time people start "Heil Hitler" or variation of, in chat

Perestroika
Apr 8, 2010

Finally got myself a tanker. It's pretty fun to be on the other end of it for once, but there's also some unintuitive stuff going on. For example, shooting an enemy tank into the sides or rear doesn't seem to actually change the damage inflicted, just the chance of penetration. That takes a bit of the joy out of flanking, since the target often still has the time to hurry into cover. Also, a tankette with just a lovely light machine gun can kill my T26 as fast (or even faster) as I can kill it with a proper 45mm cannon. I can accept that as a necessary measure so as not to make starter tanks completely useless, but at the same time I've also seen a Pz.38(t) repeatedly bounce my 45mm AP shells, which kinda seems at odds with that.
There's also a peculiar thing with the russian cannon sight going on: When you adjust the aiming distance with the respective keys, all it seems to do is raise/lower the marker on the sight that shows you how high to elevate the gun. But when you just manually elevate the gun without using the keys to the exact same point, the shell's trajectory will still be slightly different.

But still, it's pretty fun. Especially when you pull off some precision driver sniping against unaware enemy tanks:
https://zippy.gfycat.com/DimwittedGrimAustralianfurseal.webm

Nitrox
Jul 5, 2002
You seriously need to worry about penetration and positioning while paying against medium and heavy tanks. The stakes much higher, because they die in 2-3 hits. So positioning is key. Whoever starts shooting first, usually wins the exchange. Shermans and King Tigers are nearly impossible to penn from the front. You need to aim for driver's hatch if you want a sure hit. Very hard to do at long distance. So, flank often. Turning also takes time, ideally you want to score more than a single hit before they rotate front armor towards you.

The coolest thing I've seen, is a German tanker with a no kill cam badge. You have to max out recon for that, but in the end, you can be un-loving-stoppable.

And very few people know that even the biggest and heaviest tank has almost no armor on top of it's engine cover. That's a flat section behind the turret, usually has vents on it. You can kill King Tiger with PTRD in like 4 shots. Just make sure you're on top of it, at 90 degree angle.

LCL-Dead
Apr 22, 2014

Grimey Drawer
I can't wait to get that no kill-cam badge.

It will be such a liberating experience.

wjs5
Aug 22, 2009

Recoome posted:

German light tanks are poo poo anyway, even the Luchs can't do anything

Like I really wanted to like this game, but gently caress me does the micro transaction thing just suck the life out of it, and I'd rather play Verdun 24/7 than some of the poo poo I've seen in-game.

Can you specify what you mean? You can buy everything with ingame money.

organburner
Apr 10, 2011

This avatar helped buy Lowtax a new skeleton.

wjs5 posted:

Can you specify what you mean? You can buy everything with ingame money.

grinding out that money can sometimes be a drag when you're up against a team with OHK rifles though.

Perestroika
Apr 8, 2010

wjs5 posted:

Can you specify what you mean? You can buy everything with ingame money.

I'm guessing what he means is that the stuff you unlock via the transactions are flat upgrades, which can be iffy in a competitive game. Particularly if the grind is pretty significant, like in this one. The aforementioned one-hit-kill bolt actions are basically straight-up superior to the semi-auto rifles, and stuff like the StG or PPsh are also direct upgrades to the earlier SMGs. That can make it quite frustrating if you repeatedly run into people with stuff that is just outright better than what you have access to, particularly since the match maker doesn't seem to take that kind of thing into account very much, if at all.

Compare it for example with Planetside 2. In there, a new player character basically starts out with a balanced default version of various weapons and vehicles. All things you can buy there are (at least theoretically) side-grades that have some kind of trade-off. So you could buy a rifle with more damage but a lower rate of fire, or a tank cannon with more splash but less direct armour damage, but the general idea is that all the stuff has the same average overall performance as the starting stuff.

Perestroika fucked around with this message at 19:08 on Sep 29, 2016

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
Yeah, when you can barely get by with the starting rifle but manage to steal a clocked out later weapon of some sort and become death the despoiler of words with it, there's a problem.

organburner
Apr 10, 2011

This avatar helped buy Lowtax a new skeleton.

A new tankman is also in for a disappointment with the light armour that only has machine guns and can't penetrate anything :)

wjs5
Aug 22, 2009

Perestroika posted:

I'm guessing what he means is that the stuff you unlock via the transactions are flat upgrades, which can be iffy in a competitive game. Particularly if the grind is pretty significant, like in this one. The aforementioned one-hit-kill bolt actions are basically straight-up superior to the semi-auto rifles, and stuff like the StG or PPsh are also direct upgrades to the earlier SMGs. That can make it quite frustrating if you repeatedly run into people with stuff that is just outright better than what you have access to, particularly since the match maker doesn't seem to take that kind of thing into account very much, if at all.

Compare it for example with Planetside 2. In there, a new player character basically starts out with a balanced default version of various weapons and vehicles. All things you can buy there are (at least theoretically) side-grades that have some kind of trade-off. So you could buy a rifle with more damage but a lower rate of fire, or a tank cannon with more splash but less direct armour damage, but the general idea is that all the stuff has the same average overall performance as the starting stuff.

Well since i play soviet I am so used to getting the poo poo end of the stick with everything it generally doesnt really bother me anymore =V.

organburner posted:

A new tankman is also in for a disappointment with the light armour that only has machine guns and can't penetrate anything :)

The job of a new tank man is gunning down infantry if you can.

WorldIndustries
Dec 21, 2004

Perestroika posted:

I'm guessing what he means is that the stuff you unlock via the transactions are flat upgrades, which can be iffy in a competitive game. Particularly if the grind is pretty significant, like in this one. The aforementioned one-hit-kill bolt actions are basically straight-up superior to the semi-auto rifles, and stuff like the StG or PPsh are also direct upgrades to the earlier SMGs. That can make it quite frustrating if you repeatedly run into people with stuff that is just outright better than what you have access to, particularly since the match maker doesn't seem to take that kind of thing into account very much, if at all.

Compare it for example with Planetside 2. In there, a new player character basically starts out with a balanced default version of various weapons and vehicles. All things you can buy there are (at least theoretically) side-grades that have some kind of trade-off. So you could buy a rifle with more damage but a lower rate of fire, or a tank cannon with more splash but less direct armour damage, but the general idea is that all the stuff has the same average overall performance as the starting stuff.

I did too, though my infantry is a tank hunting machine now. But of all the classes I want to upgrade this is probably it.

Nitrox
Jul 5, 2002

Booyah- posted:

I did too, though my infantry is a tank hunting machine now. But of all the classes I want to upgrade this is probably it.
An AT infantry is a very valuable asset to the team. Start another infantry for rifle, assault etc. Have one equipped with nothing but explosives and bring him out of retirement as needed.

My progress tree as follows:

New Infantry -> steal a jeep, drive in circles until Driver5 badge, buy wrench -> go tanker

New Infantry -> steal a jeep, drive in circles until Driver5 badge, buy wrench, buy SMG -> go pilot -> buy HE rounds

New Infantry -> spam grenades, get mines, get AT -> remain AT infantry with SMG for backup

New Infantry -> get bolt action rifle, get bike -> go recon

New Infantry -> rush SMG -> go paratrooper

New Infantry -> rush explosives, get pistol -> go AT paratrooper

Buy Infantry level 14 -> Progress as infantry with best guns money can buy, buy APCs, buy assault teams, aim for General rank

Buy Pilot -> buy APCR

That's pretty much my loadout on USSR, except I also have an AT infantry that went recon, for those rare occasions where infantry is not an option. The trick of progressing quickly is not to spend money on stupid poo poo like weapons your class won't use or upgrades. Upgrade trigget on smg for increased fire rate, that's it. Go hog wild modding your recon's rifle and such, but start with bare essentials and just roll though the ranks quickly.

Perestroika
Apr 8, 2010

Nitrox posted:

An AT infantry is a very valuable asset to the team. Start another infantry for rifle, assault etc. Have one equipped with nothing but explosives and bring him out of retirement as needed.

My progress tree as follows:

That's pretty much my loadout on USSR, except I also have an AT infantry that went recon, for those rare occasions where infantry is not an option. The trick of progressing quickly is not to spend money on stupid poo poo like weapons your class won't use or upgrades. Upgrade trigget on smg for increased fire rate, that's it. Go hog wild modding your recon's rifle and such, but start with bare essentials and just roll though the ranks quickly.

Unless I'm misinterpreting the wiki page and/or missing something obivous, I don't think you can actually transfer soldiers between branches anymore:

http://heroesandgenerals.gamepedia.com/Infantryman posted:

Note: Infantry that are purchased after the Furness build are no longer able to swap branches/careers, much like existing academy trained soldiers cannot.

Edit: If you're stuck with buying each of those classes directly, that kind of loadout would cost you in excess of 700,000 silver just for the soldiers themselves. With equipment included it'll probably run you closer to a full million.

Perestroika fucked around with this message at 21:07 on Sep 29, 2016

wjs5
Aug 22, 2009

Nitrox posted:

An AT infantry is a very valuable asset to the team. Start another infantry for rifle, assault etc. Have one equipped with nothing but explosives and bring him out of retirement as needed.

My progress tree as follows:

New Infantry -> steal a jeep, drive in circles until Driver5 badge, buy wrench -> go tanker

New Infantry -> steal a jeep, drive in circles until Driver5 badge, buy wrench, buy SMG -> go pilot -> buy HE rounds

New Infantry -> spam grenades, get mines, get AT -> remain AT infantry with SMG for backup

New Infantry -> get bolt action rifle, get bike -> go recon

New Infantry -> rush SMG -> go paratrooper

New Infantry -> rush explosives, get pistol -> go AT paratrooper

Buy Infantry level 14 -> Progress as infantry with best guns money can buy, buy APCs, buy assault teams, aim for General rank

Buy Pilot -> buy APCR

That's pretty much my loadout on USSR, except I also have an AT infantry that went recon, for those rare occasions where infantry is not an option. The trick of progressing quickly is not to spend money on stupid poo poo like weapons your class won't use or upgrades. Upgrade trigget on smg for increased fire rate, that's it. Go hog wild modding your recon's rifle and such, but start with bare essentials and just roll though the ranks quickly.

The flight controls suck dick in this game and I still cant believe how good some are with them.

Nitrox
Jul 5, 2002

Perestroika posted:

Unless I'm misinterpreting the wiki page and/or missing something obivous, I don't think you can actually transfer soldiers between branches anymore:


Edit: If you're stuck with buying each of those classes directly, that kind of loadout would cost you in excess of 700,000 silver just for the soldiers themselves. With equipment included it'll probably run you closer to a full million.

Don't read OP or wiki. You can only switch classes that started as basic infantry, not those purchased as specialist at higher ranks. At least I can, it's an option on my screen right now. My last couple of guys have been specialists, but that's just out of convenience. Also because I'm swimming in silver

Perestroika
Apr 8, 2010

Nitrox posted:

Don't read OP or wiki. You can only switch classes that started as basic infantry, not those purchased as specialist at higher ranks. At least I can, it's an option on my screen right now. My last couple of guys have been specialists, but that's just out of convenience. Also because I'm swimming in silver

I've bought my current infantry dude at level 0 right after release on a fresh account (because that's the only thing you've unlocked and the money for), and I'm not seeing any way or interface element to transfer him. Where'd that usually be?

Nitrox
Jul 5, 2002

Perestroika posted:

I've bought my current infantry dude at level 0 right after release on a fresh account (because that's the only thing you've unlocked and the money for), and I'm not seeing any way or interface element to transfer him. Where'd that usually be?
Go to your rank progress bar, there are milestone markers at appropriate levels. You need to be level 5 to become a tanker and such. Eligible soldiers will also have Career Options tab open on main screen, I can screenshot if needed.

wjs5 posted:

The flight controls suck dick in this game and I still cant believe how good some are with them.
Sup

Nitrox
Jul 5, 2002

organburner posted:

A new tankman is also in for a disappointment with the light armour that only has machine guns and can't penetrate anything :)
A tanker class starts with an "armored support vehicle", not a tank. You have an option to buy an actual tank very quickly. Buy armor piercing rounds for your ASV as soon as you can, melt jeeps in seconds, earn mad cash. They cost almost nothing to field, so you're learning valuable tanking skills for pennies.

Perestroika
Apr 8, 2010

Nitrox posted:

Go to your rank progress bar, there are milestone markers at appropriate levels. You need to be level 5 to become a tanker and such. Eligible soldiers will also have Career Options tab open on main screen, I can screenshot if needed.

Please do, at this point I'm starting to believe I'm just completely blind. I must have gone through every clickable UI element I could see, but haven't found anything of the sort. Here's how it looks for me right now, for comparison:



wjs5
Aug 22, 2009

Perestroika posted:

Please do, at this point I'm starting to believe I'm just completely blind. I must have gone through every clickable UI element I could see, but haven't found anything of the sort. Here's how it looks for me right now, for comparison:





It almost looks like an academy trained soldier. Since it should show on your rank progress bar at what points you should be able to switch class. Let me look when I get home.

edit: Did you do the tutorial mission with that guy?

wjs5 fucked around with this message at 00:00 on Sep 30, 2016

Nitrox
Jul 5, 2002
Oh no, this sucks so much! New soldiers don't have a switch option, I just tried. Wiki was correct, my mistake.

The downside is that you're now stuck getting your equipment though linear progression, no way to rock a fresh pilot with wrench and side arm.

I still have all those options available for my pre-update soldiers. You, new guys, are out of luck.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
I'm mad at grinded up my old account never played soviets into tanker then

Nitrox
Jul 5, 2002
You can see the Career Option on the right.

Only registered members can see post attachments!

wjs5
Aug 22, 2009

Nitrox posted:

Oh no, this sucks so much! New soldiers don't have a switch option, I just tried. Wiki was correct, my mistake.

The downside is that you're now stuck getting your equipment though linear progression, no way to rock a fresh pilot with wrench and side arm.

I still have all those options available for my pre-update soldiers. You, new guys, are out of luck.

Wait what, I am going to have to check this later to. Changing it so you cant change class at all is so boneheaded, I kind of liked having to at least get the basics done as infantry before being able to switch class.

Nitrox
Jul 5, 2002

wjs5 posted:

Wait what, I am going to have to check this later to. Changing it so you cant change class at all is so boneheaded, I kind of liked having to at least get the basics done as infantry before being able to switch class.

Pre-update basic infantry have an option to switch. Post-update infantry are treated as academy, single line of progress only. I just bought a couple to make sure. There are no branches on their progress tree. Looks like all my previous upgrade advise is worthless. Sorry, new guys. You got boned.

Now there is also a Player Profile that levels up as you play. It unlocks ability to recruit different branches, but only after reaching a certain level. Looks like if you wanted to "pay to win" by buying gold and starting out with tank/recon/pilot/para, it's no longer an option. Interesting. Personally, I don't want to see day 1 specialists in my game sucking up limited spawn points, but on other hand, it is rather intrusive and patronizing.

LCL-Dead
Apr 22, 2014

Grimey Drawer
Noob recons are worthless...

I was 42/8 and second on the team with capture points and all 56 slots went to a team of idiot clan members who died 20+ times per squad.

WorldIndustries
Dec 21, 2004

Nitrox posted:

You can see the Career Option on the right.



Huh, are there prereqs to get this to show up?

Nitrox
Jul 5, 2002

LCL-Dead posted:

Noob recons are worthless...
But you repeat yourself

The only not worthless recon are seasoned players who know where choke points are, and how to effectively lock them down. They will also mark tanks and report suspicious activity like APC movement. You mostly find those guys in war battles, and they are invaluable. It's hard work.

I watched a recon position himself about 300m away from any action on airfield map and took shots at moving targets. At the end of the match he had 2 kills. I've landed my plane for repairs next to him on multiple occasions. Dude didn't give a gently caress. On my last attempt I just landed on top of him. Because gently caress this guy and everyone like him.

Triple A
Jul 14, 2010

Your sword, sahib.
I wish Recons were a bit more than glorified Snipers. I'd like to see them being able to direct artillery fire and do other such support stuff.

LCL-Dead
Apr 22, 2014

Grimey Drawer
I can't play any other class, I've been on Recon for so long that my iron sight work with the M1A is pitiful.

I mark tanks all day and try to pop their drivers, mark any other vehicles as they go and set up where I can do the most damage.

I love playing as Recon.

Nitrox
Jul 5, 2002
How hard is to get H3 or stickies on your recon now? Recon with backup AT is crazy good poo poo

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Nitrox
Jul 5, 2002
New Halloween thing is out, kill assholes with a shovel and you'll be entered in a drawing to win game gold or some poo poo. Login to the game and the rules will be in your inbox. Go shovel mayhem, go!

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