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Karash, Last Of The Lost and Home "Gaskets are holding," says Karash. Home's external speakers add a slight, disturbing mechanical buzz. His words sound harsh, distorted. "So I'm good to go whenever." He thinks to when the gaskets didn't hold, and 2 gallons of water accumulated in his boots. That was pleasant. They didn't even get to the payment part before Karash said yes. Penance. "I've got weapons loaded. What are we waiting for?" pre:Mad Eyes, Jumpsuit, Burnt Skin, Lanky Body STR: +0 (9) DEX: +1 (13) CON: +1 (15) INT: +2 (17) WIS: +0 (11) CHA: -1 (8) Drive: Saving the Day Dive into danger to protect someone or something important. Home When you wear your Mechanical Suit, you have 1 Armor, and can use the suit as a weapon with a range of Close. When you Hack & Slash in your suit, roll +INT instead of +STR. Full Arsenal: Close. When you attack with this weapon, choose a tag to add to it: Hand, Reach, +1 damage, Forceful, Messy, or Stun. Jumper: Jump incredible heights, and take no damage from controlled falls. Shields: When you Defend in your suit, gain 1 additional hold, even on a 6-. Hold Together When you would take damage while you are in your suit, you may negate that damage by marking Stress on your suit. When your suit takes Stress, mark one of the following: Damaged: Your Movement Methods are disabled. The suit can still walk normally. Disabled: Your Advanced Systems are disabled. Their bonuses do not apply. Disarmed: Your Primary Weapons are disabled. The suit itself can still be used as a Close weapon. When you Make Camp, you may unmark one stress to your suit. When every box is marked, your suit is completely destroyed, and it will take a week to rebuild. Let Me See That When you take a few moments to handle or examine something interesting, ask the GM two of the following questions. The GM must answer truthfully. What does this do? Who made this? What’s wrong with this, and how might I fix it? What has been done most recently with this, or to this? Engineering and Mechanics Your suit is loaded with redundant systems, and it can take a beating. Add this mark to the Hold Together move: Dinged: You take no penalty for marking this. Load: 19 You start with dungeon rations (5 uses, 1 weight), your mechanical suit (8 weight, 0 weight while worn), a repair kit (6 uses, slow, 1 weight), and a wrench (hand, 1 weight). Bag of books (5 uses, 2 weight) Bandages (3 uses, slow, 0 weight)
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# ¿ Jul 15, 2014 02:00 |
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# ¿ Apr 27, 2024 18:20 |
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Karash "As close I can get them. For peak I'd need about 5 spare suits and a certified repair man." And all of those are dead. "Nevermind that. Moving out."
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# ¿ Jul 16, 2014 00:08 |
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Karash "Move." Karash moves closer to the injured man. "Home, activate medical scan." A blue interlace plays out across the body of the man. "Huh." Let Me See That What’s wrong with this, and how might I fix it? What has been done most recently with this, or to this?
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# ¿ Jul 19, 2014 16:05 |
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Karash "Before we even start trying to split up, this man's condition is bad," says Karash. "He's in some sort of stasis, locked in time and space." He looks at Tazaret and Ava. "That means you're up."
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# ¿ Jul 21, 2014 12:11 |
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Karash "This is where you end up when things go wrong," buzzes Karash. "So at least your day probably can't get any worse."
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# ¿ Jul 24, 2014 21:41 |
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Karash "Something in ar-" Karash stops. "Pyotr, my friend. Would you show me the way to that one, once this man is safe?"
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# ¿ Jul 26, 2014 00:57 |
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Karash "I'm Karash. I help people. We should move."
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# ¿ Jul 27, 2014 11:44 |
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I'll quartermaster for Armored Man Seeks Armored Man
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# ¿ Jul 30, 2014 01:05 |
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Quartermastering Krysmbot KZA, 7+0 = 7
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# ¿ Aug 1, 2014 17:08 |
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Karash "Shields up." Karash feels the comforting buzz as the force-field that saved him from atmospheric reentry covers him once more. "Get behind me. I will keep you- us- safe." No matter what. For them. Little pitons fire from his boots, anchoring him to the ground. "Well..." A floodlight pops on up top, swiveling. Searching. "Come and get me." KPrime, 5+1 = 6 Defend, hold 1 anyway due to Shields.
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# ¿ Aug 2, 2014 17:24 |
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Karash "Tazaret, get behind me damnit!" Pyotr can take the blow- Karash knows that. Tazaret less so. "Come at me, monster!" The hard shell of the suit groans as Karash's "modifications" kick in. The fist-actuators whir into overdrive and he slams his armored hand into the beast. "BACK WITH YOU!" His hand plunges into the beast, but does not seem to hurt it. "What the-" KZA, 2+2 = 4 Hack and Slash. dang.
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# ¿ Aug 7, 2014 23:28 |
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Let me put it this way: I can survive any controlled fall.
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# ¿ Aug 12, 2014 15:22 |
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Of course you should you goober!
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# ¿ Aug 12, 2014 15:52 |
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Karash "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" Space warping doesn't make the trip any easier on Karash's stomach. He manages to regain some control just in time to realize he's headed straight for Tazaret. If it had still been Pyotyr, he might have let it be- the Stormcrow has taken worse than that. But against the fragile space-wizard he's got to do something. "TCH!" He fires the maneuvering thruster on the starboard hull, and spins into the ground with a thud, bouncing him clear of Tazaret's back. As soon as his head stops spinning for the second time he evaluates. The gyroscopes have put him back on his feet, facing the creature. "Fine, if that's how you want to play." He raises his suit's left hand, the one that isn't actually directly attached to his left hand. "FIRE!" His fist rockets across the gap on a chain, punching the creature right in the "face." Spending 1 hold to redirect Tazaret's damage to myself, then using the Dinged slot on my suit to absorb it. Adding the Reach tag to my attack. Hack and Slash: 2d6+2 7 Damage: 1d8 5
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# ¿ Aug 12, 2014 22:54 |
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Karash "Oh crap- Emergency leap!" Karash flexes his legs. Nothing happens. The systems maaaaaybe a little jarred at the moment. Karash faces the approaching beam with dignity. "Oh god oh god please hold shields" Defy Danger: 2d6+1 4
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# ¿ Aug 15, 2014 00:01 |
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Karash "Move, Pyotr!" The targeting reticules lights up on Karash's eye. "Thank you, friend. Let's give this a little payback." The suit pings. "LOCKED ON." Karash hits the trigger. The guns open up like thunder- some of them probably are thunder, judging by the SONIC SUBDUER label. "RAAAAAAAAA!" The cacaphony dies, leaving the suit standing, looking rather drained. "I hope that worked..." Hack and Slash: 2d6+2 8 Taking +1 damage from Full Arsenal Damage: 1d8+1 4
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# ¿ Aug 15, 2014 00:36 |
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# ¿ Apr 27, 2024 18:20 |
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Karash Karash idly hammers the annoying ding out of his suit. "Well, we're all alive. I suppose that's as good a result as we're going to get."
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# ¿ Aug 24, 2014 21:53 |