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Some Numbers posted:A fair point. We're thinking Goodwill up both the Cop and the Salaryman and try to move the Girl to the City?
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# ? Jul 19, 2014 22:55 |
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# ? Apr 24, 2024 05:41 |
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Poison Mushroom posted:Move Girl horizontal, immobilize Maiden, +2 the Cop. At least that's the safest option I can think of if we don't wanna gamble with trying to guess what the cards she's played are. This if you want to be all good people and poo poo and don't see murdering everyone as a way to simplify the puzzle. Allow me to recommend you a book. I've already played a +2 and a Forbid Movement card, ##Play Move Student Girl Horizontal
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# ? Jul 19, 2014 23:04 |
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I have also already played a +2 Goodwill, so ##Play Forbid Movement on Shrine Maiden. Fat Samurai is in charge, so I'll let you guys decide if we're plusing the cop or sacrificing the doctor.
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# ? Jul 19, 2014 23:15 |
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Samurai, you played your Goodwill +2 on the previous loop. You should have it back now.
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# ? Jul 19, 2014 23:17 |
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Fat Samurai posted:I've already played a +2 and a Forbid Movement card, ##Play Move Student Girl Horizontal You've only played Forbid Movement this Loop. You still have +2 Goodwill. The asterisk cards are once per loop, not once per game.
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# ? Jul 19, 2014 23:18 |
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Play +2 Goodwill on the Cop.
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# ? Jul 19, 2014 23:23 |
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LOOP 2/3, DAY 2/4 - DAY OF THE MURDER LEADER: FAT SAMURAI Discards: Goodwill +2 (Some Numbers), Forbid Movement (Fat Samurai) Day Start: Nothing happens. Mastermind Cards: Mastermind plays cards on the Girl Student, the Shrine Maiden, and the Office Worker. Protagonist Cards and Resolution:
Movement on Girl Student consolidates into Move Horizontal. Forbid Movement (Some Numbers) and +2 Goodwill (Poison Mushroom) are discarded. Mastermind Abilities: ...? The Office Worker becomes a little more paranoid! Goodwill Abilities: Not enough goodwill. Incident: ... ... ...?! The culprit panics! --- ...hello? Is there anyone here? Wha...? What are you doing here?! Oh! I'm sorry, am I bothering anyone? I was told to come here by a-- SHUT UP! Who let you in here? !!! You're not supposed to be here! No one's supposed to be here! It's all wrong! I-I-I'm sorry! I didn't know. I can just leave... No...no it doesn't matter. It's okay. I can just fix this. Excuxe me, what are you...wha?! It's fine. Everything's fine. S-stop! Don't come any...I...I'll scream, I swear I'll...I'll...Ah....AAAAAAIIIEEEEEEE! ghk...! ghh...ghr...gle... The Girl Student has been killed! The loop ends prematurely! The protagonists lose! Travelling backwards in time...please wait...
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# ? Jul 19, 2014 23:53 |
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Well, that's a hell of a thing.
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# ? Jul 20, 2014 00:15 |
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So, the Office Worker is the Culprit, then. Does that mean he's also the Killer, or are those two separate roles?
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# ? Jul 20, 2014 00:17 |
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"Hidden Role" and "Culprit of a given event" have nothing to do with one another. So it says nothing either way about him being the Killer or any other role. All it tells you is that he cannot be the culprit of any other event. (So he's definitely not going to commit suicide on day three. I'm certain this is a comfort to you all.)
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# ? Jul 20, 2014 00:29 |
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Shiiiit. Okay. This is a little worrying, but okay.
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# ? Jul 20, 2014 00:30 |
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Okay, things we know: 1) The schoolgirl is the most important person in the game. 2) The Shrine Maiden is a serial killer. 3) On day 2, if the Salary Man is paranoid, he will kill someone. 4) On day 3, someone might commit suicide. Oh god, can the Key Person also be the one who commits suicide? The schoolgirl killing herself and ending the loop would be hilarious and awful.
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# ? Jul 20, 2014 01:25 |
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Some Numbers posted:Oh god, can the Key Person also be the one who commits suicide? The schoolgirl killing herself and ending the last loop for a loss would be hilarious and awful.
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# ? Jul 20, 2014 01:27 |
Sorry to butt in on the game, but can I ask a rules question? IF the Office Worker is the Murder Culprit, then how did he panic? The upper left of the card has a paranoia limit of 2, so is that not the same as his threshold? Or is the paranoia threshold secret as well, and his just happened to be 1?
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# ? Jul 20, 2014 01:54 |
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No, his paranoia limit is 2. He got one from the +1 Paranoia card and one for ~*~*~*~mysterious reasons~*~*~*~ during the Mastermind Abilities step.
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# ? Jul 20, 2014 02:00 |
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Gutter Owl posted:No, his paranoia limit is 2. He got one from the +1 Paranoia card and one for ~*~*~*~mysterious reasons~*~*~*~ during the Mastermind Abilities step.
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# ? Jul 20, 2014 02:02 |
Gutter Owl posted:No, his paranoia limit is 2. He got one from the +1 Paranoia card and one for ~*~*~*~mysterious reasons~*~*~*~ during the Mastermind Abilities step. Ahh, I didn't see that part. Thanks!
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# ? Jul 20, 2014 02:03 |
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Solution: make killers do laps. Clearly they murder from a lack of proper exercise.
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# ? Jul 20, 2014 02:06 |
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Can the Misleader Paranoia himself? And the two culprits don't have to be the same? And we still don't know who the Killer is...
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# ? Jul 20, 2014 10:08 |
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Fat Samurai posted:Can the Misleader Paranoia himself? a) Yes, surprisingly. There's a specific sidebar in the rulebook that calls this out. b) As I mentioned in the rulepost, the culprits cannot be the same. Each event must have a separate culprit.
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# ? Jul 20, 2014 10:36 |
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One more looooop!
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# ? Jul 21, 2014 09:47 |
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This is a pretty cool game, thanks for running this GO. Though I'll be damned if I can keep track of what's going on half as much as the people actually playing...I think I need to draw myself a flowchart.
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# ? Jul 21, 2014 16:44 |
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Sorry about the delay, guys. Busy weekend. I'll have something up this evening.
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# ? Jul 21, 2014 19:32 |
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And more delays, sorry. Things have gone insane at work. Will have new loop up once I have free time again.
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# ? Jul 22, 2014 21:52 |
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No problem, we'll twiddle our thumbs in the vortex.
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# ? Jul 22, 2014 22:09 |
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Or imagine progressively more complex "what if" scenarios.
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# ? Jul 22, 2014 22:28 |
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Guys, guys, what if Gutter Owl is the Key Person?
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# ? Jul 23, 2014 00:50 |
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Poison Mushroom posted:Guys, guys, what if Gutter Owl is the Key Person?
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# ? Jul 23, 2014 01:51 |
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THERE IS NO HOPE. YOU WILL FAIL. LOOP 3/3, DAY 1/4 LEADER: POISON MUSHROOM Day Start: Nothing happens. Mastermind Cards: Mastermind plays cards on the Girl Student, the Boy Student, and the Shrine Maiden! Protagonist Cards: Protagonists, how will you respond?
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# ? Jul 23, 2014 05:42 |
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Well, poo poo. This could go bad right from the start. Her focusing means we're doing something right, right? I hope? I've got a bit of a madcap idea. We put Move Vertical on the Boy, and Restrict Movement on the Maiden. Then, we move the girl Horizontally. This way, we're almost guaranteed to A) get the Maiden away from the Girl, and B) get the Boy away from the Girl. We're past the point of information gathering, we're in survival mode now, and that seems as good a way as any.
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# ? Jul 23, 2014 05:47 |
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Why do we want the Boy and Girl apart? I'm not saying you're wrong, I'd just like a bit more insight into your decision process.
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# ? Jul 23, 2014 06:06 |
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We're still possibly missing a Killer for the Main Plot. Dead boy means one less person who it could be. Though, admittedly, the office worker is the really dangerous one.
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# ? Jul 23, 2014 06:54 |
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GO has played so far, besides movement cards: - Paranoia +1 on the Office Worker (2 times) - Intrigue +1 on the School (2 times) - Paranoia +1 on the Girl Student This seems to indicate that the Main Plot will be A Place to Protect, which means there is no Killer or brain on the Board. Add the lack of Intrigue cards (needed to use the Killer, and placed by the Brain), and this seems a workable theory. Or the Boy student could be the Killer, but I doubt that GO would kill him via Serial Killer and waste so many cards in the School just to bluff. I wouldn't worry too much about the Boy. GO still hasn't made a move to place Intrigue on him, so it's a relatively safe assumption to think he's not the Killer. On the other hand, goodwilling him+2 could make us drop one Paranoia from the girl, which could save our asses on turn 3. We don't have much more to do with our Goodwill considering discovering roles is less a priority now than in previous loops. Another thing to note is that the Office Worker cannot enter the school, so it's a location as safe as the City. GO best play that I can see is +1 Paranoia on the Girl, Move Vertical on the Maiden and whatever on Boy Student (watch it be +2 Intrigue and kill us) My play would be Forbidding Movement on the Girl, Moving the Doctor to the Shrine just in case and either Goodwilling or Forbid Intrigue on Boy student. Fat Samurai fucked around with this message at 11:06 on Jul 23, 2014 |
# ? Jul 23, 2014 11:02 |
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I don't like just assuming that the boy is safe. She hasn't once used an Intrigue +2 on the School, which would be a shoo-in for an A Place To Protect victory. Why not? Maybe because if we let it through, we'd see it was a bluff because we wouldn't lose. So, it's entirely possible that the Intrigue cards were a bluff. I don't like a plan that has a 50% chance of us immediately getting the girl stabbed.
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# ? Jul 23, 2014 11:06 |
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I don't see a way to get the Girl stabbed if we play a Forbid Intrigue on the Boy? In any case, I think it's time to start making some assumptions. We cannot cover every eventuality and GO could have killed the Girl via Killer if he was the Boy before and hasn't done it. Even more, she has killed the Boy before on Day 1 Loop 2. Fat Samurai fucked around with this message at 11:37 on Jul 23, 2014 |
# ? Jul 23, 2014 11:32 |
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Here's a potential problem. If there's a Move on both the Shrine Maiden and the Boy, the Shrine Maiden will end up in the School alone with the Girl which means she dies and we lose.
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# ? Jul 23, 2014 11:59 |
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There's only 1 Move Vertical card in GOs hand.
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# ? Jul 23, 2014 12:10 |
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Boy could be Move Horizontal?
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# ? Jul 23, 2014 12:19 |
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Ok, I completely missed that
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# ? Jul 23, 2014 12:49 |
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# ? Apr 24, 2024 05:41 |
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Fat Samurai posted:I don't see a way to get the Girl stabbed if we play a Forbid Intrigue on the Boy? Had to think about this for a moment, but I think you've misread the Killer role. The Killer's first ability activates if the Key Person has 2+ intrigue. So if you want to prevent the Killer from murdering the Key Person, you'd need to play Forbid Intrigue on the Key Person (or keep the Key Person and the Killer in separate locations). (Do note, the Killer's secondary ability activates if there's 4+ intrigue on the Killer. But that's for killing the protagonists, not the Key Person.)
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# ? Jul 23, 2014 20:04 |