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Nalin
Sep 29, 2007

Hair Elf



What is Firefall?

Firefall is a dynamic, open-world, free to play MMO shooter set in a future Earth that has been nearly destroyed after the failed test of the first faster than light spacecraft. Failing to fold space properly, the Arclight crashes down into Brazil, bringing with it the Melding, a fog of death that mutates any living thing it touches.

In Firefall, players customize their battleframes and take part in the fight against the mutated remnants of Earth, attempting to rid the world of the Melding that covers it. With team-based and on-demand quests, Firefall features dynamic events that appear throughout the game world, offering players a very wide variety of tasks to accomplish.

Firefall's combat is somewhat of a mixture between Global Agenda and Tribes. Every battleframe has jumpjets, and the game features a helping of verticality not found in many games nowadays.


How do I sign up?

Head on over to http://www.firefall.com/ and sign up! Check the end of this post for information on joining the goon army.


I'm sure I played this 3 years ago. What's happened recently? Why should I care about this game again?

Firefall has existed in various states of beta for many years now. The game was constantly being built up, torn down, changed, and built again. There have now been four major changes to the way the game has played, and the game has languished in a state monotony for a long time now. This all changed on December 19th, 2013, when the old CEO, Mark Kern, was ousted from his position in the company. Many insiders posted scathing remarks about his management of the company, and the glacial pace of development was directly attributed to his ever changing whimsy.

The game launched with its 4th and final iteration of the game systems, returning to the original vertical progression system the game originally had. Battleframes have 40 levels and players can find the standard MMO common, uncommon, rare, epic, and legendary loot. Resources were simplified, the whole UI has been changed, and everything is different now. In addition, item breakage has been removed from the game! :siren: Durability still exists, but it is like a standard MMO; items can be repaired indefinitely.

There are now three zones: Coral Forest (Copa), Sertao (Dredge), and Devil's Tusk (fully developed Diamond Head). Additionally, there is Broken Peninsula, the OWPvP zone.

There are also many more things that have changed. Feel free to post in the thread and ask questions if you are curious how the current experience differs from when you originally played.


What battleframes are there in the game?

The five main battleframe categories are Assault, Dreadnaught, Engineer, Biotech, and Recon. Each category has a base "Accord" frame that you start with, and two alternative frames (3 for Dreads) that are locked until you buy them with the Pilot Tokens you get for maxing a frame (or with Red Beans if you hate waiting and have a few bucks to support the game).

Assault
(Accord Assault, Omnidyne-M Tigerclaw, Astrek Firecat)

Mobile offensive/defense battleframes. They have good health, do good damage, and move and jet quickly. They shoot somewhat slow moving AoE plasma rounds, so they are built around getting close and personal with their targets.

Accord Assault: The standard frame the other two branch from. It has a big plasma cannon with some decent splash damage. It is very good at getting into and out of trouble.

Omnidyne-M Tigerclaw: The Tigerclaw's Fusion Cannon sacrifices AoE capability for high direct damage. When you hit, you hit hard. If you miss, it's a waste. As such, it requires more skill to play than the other assault variants. It has some pretty nice AOE abilities to fill the roles the gun doesn't.

Astrek Firecat: The Thermal Cannon sacrifices damage for a very large AoE. All of it's abilities are about burning things down with fire so there are a lot of powerful AoE fire DoTs to wreak havoc on clusters of enemies. If you can't aim for poo poo, this is the frame for you.

Dreadnaught
(Accord Dreadnaught, Omnidyne-M Mammoth, Astrek Rhino, Omnidyne-M Arsenal)

Who needs jump jets when you have a ton of armor and a big gently caress-off mini-gun? You know that game with that guy with a mini-gun that's hard to kill? Oh, that's right. They're in all the games. Well, it's in this one too, but you get jump jets and some really fun skills that allow you to mow people down and punish things that get close to you. You won't win any foot races, but if you like not dealing with that pesky "dieing" thing, you're in luck.

Accord Dreadnaught: The standard frame the others branch from. Contains a good sampling of offensive and defensive abilities.

Omnidyne-M Mammoth: This battleframe boasts the thickest armor and best defensive abilities in the game. The Heavy Plasma Machine Gun may not have the same range as the other guns, and feels like it takes forever to spin up, but once it starts firing things die in droves. Being a plasma weapon, it does have a little bit of splash damage so swarms of creatures are no problem. The downside is the bullet drop, so make sure you aim it like a water hose at enemies in the distance. I can't remember a time when the Mammoth wasn't overpowered and completely unfair. I love the Mammoth.

Astrek Rhino: The Rhino sheds some of the armor for a more powerful weapon. The tri-barrel rotary Heavy Laser Machine Gun does some of the best sustained DPS in the game and it will do it at longer range too. It can absolutely melt things face to face, but it does much better at range and has abilities that allow you to fight on YOUR terms.

Omnidyne-M Arsenal: The ASSenal is fat. I'm not even going to polish that. If you like playing as hot women in video games, prepare to have your personal wank dreams crushed. If you play a male character, you're going to have to get used to being Fat Albert. Still, the Arsenal has more guns than any other frame in the game. You've got the Light Machine Gun primary weapon that does great accurate damage (even at long range) and can pierce shields with the secondary fire. The abilities temporarily swap out the primary weapon for others like a combat shotgun or a laser AoE cannon of doom. All that adds up to a fat looking frame that moves fast (for a dread), has decent armor (above Rhino but below Accord Dread), and feels quite responsive since the guns don't have to spin up before they start firing.

Engineer
(Accord Engineer, Omnidyne-M Bastion, Astrek Electron)

The Engineer doesn't have a ton of armor so it lets the machines do all the dirty work. They are great support classes but can be quite effective front line fighters once you figure out how to play as a team with your own equipment. When I say deployables, I mean things like a Heavy Turret with its own AI that targets enemies and mows them down. You know, standard stuff like that.

Accord Engineer: The standard frame the others branch from. It comes with a basic turret, a supply station, and a shield.

Omnidyne-M Bastion: I heard you like turrets with your turrets. The Bastion can use the same Heavy Turrets that the Accord Engineer does, but what makes it unique is the ability to also place three or more smaller Multi-Turrets for even more hands-off combat. If you like making the game play itself for you while you go take a piss, this is the frame for you. The Bastion is also one of the best frames for Thumping in the game as their turrets are great for pulling aggro away from your thumper.

Astrek Electron: The Electron takes a more active approach. It has a shock rail that will be familiar to anyone who's played Unreal Tournament and specializes in putting shields on itself and nearby allies. The more damage you do, the better your shields. The more you shield your allies, the more damage you do. This frame is very love or hate. If you have great aim, it's very fun.

Biotech
(Accord Biotech, Astrek Recluse, Omnidyne-M Dragonfly)

The Biotech is one of the most versatile frames in the game. The abilities are a mix of healing and poison and an emphasis on AoE for each. If you like being the guy who zooms in with guns blazing to revive a fallen teammate and then AoE everything to death as you get out, then you'll enjoy this class.

Accord Biotech: The standard frame the others branch from. It is armed with a Bio Needler that fires accurate streams of toxic flechettes.

Astrek Recluse: Screw healing. Poison AoE erry day. The Bio Crossbow may not look like a crossbow but it does fire poison bolts that can really screw up someone's day. If firing arrows at heads doesn't do it for you, the alt fire launches toxic grenades to AoE everything to death. The abilities are all poison based AoE as well and may be tied with the Firecat as being the king of AoE. It is a very fun frame to play.

Omnidyne-M Dragonfly: OK, healing is pretty cool, I guess. This is as close to a true healer that you will find in a game of post-apocalyptic power armor dudes with rocket boots that shoot each other. The Bio Rifle is basically an assault rifle that can send out a short ranged healing wave to heal allies and damage enemies while knocking them back. This is hilarious because with enough ammo you can sweep enemies into a corner or off ledges and there's nothing they can do about it.

Recon
(Accord Recon, Astrek Raptor, Omnidyne-M Nighthawk)

Recons have the least amount of armor but that's seldom a problem. They have a faster base speed than any of the other frame types. They use buffs, de-buffs, and misdirection to confuse and punish the enemy. How you play the Recon will determine which of the advanced frames you'll enjoy most.

Accord Recon: The standard frame the others branch from. Armed with the venerable R36 assault rifle, you can look down the scope and put accurate bursts into heads at long range or just fire from the hip for great burst damage. You even get a perk that heals you each time you get a kill. You will get a lot of kills.

Astrek Raptor: The Raptor gets a Charge Rifle that has amazing range and a variable zoom scope so you can really reach out and remove heads. The rifle is semi-auto so it will fire as fast as you want it to, but since it takes up to a second to reach full charge, it does less damage if you fire early. The Raptor has great abilities that make it very potent in a group, but it can also be set up to play like a coked-up speed freak with an assault rifle and a never ending stream of bullets.

Omnidyne-M Nighthawk: If you are reading this and saying 'I want to be a ninja! With power armor! And a sniper rifle! And a jet pack!' then this is the frame for you. The Sniper Rifle is a bolt action so it takes a second for each reload but doesn't have to charge up meaning you can hip fire it if you're desperate. The abilities for this frame really favor a stealthy sniper play style in that you can throw smoke bombs and do extra damage when shooting at enemies that don't see you. If you combine the stealthy play style with the improved melee, you can pull off some amazing backstabs.


What is this Power Rating thing?

Power Rating is basically a simplification of common RPG stats like strength, constitution, etc. The higher your Power Rating, the more powerful you are. It affects how much damage you do, how much healing abilities heal, how much HP your turrets have, etc.

You start at level 1 with a Power Rating of 100. Every time you level up you get 5 more Power Rating. By level 40, you will have a base Power Rating of 295, which means you do almost triple your base weapon damage. Every weapon, ability, and module you equip has a Power Rating on it that adds to your total.

Each point of Power Rating is equal to 1% weapon/ability strength. If you have a total Power Rating of 600, damage and healing you do is 600% of the base damage of your item. As you can see, Power Rating is the main way you become more, well, powerful.

Higher quality weapons and abilities have more slots to add modules. Modules allow you to upgrade your gear and alter its various stats. A common white piece of gear will only have one module slot while a green has two and blues and up have three. The more slots you have to fill with modules, the higher you can raise your Power Rating. This can make a lower level blue weapon more valuable than a higher level green item as you have an extra module slot.


Okay, WTF is this module poo poo?

Modules allow you to customize the performance of your weapons and abilities as well as raising your all-important Power Rating stat. There are Weapon Modules for your guns and Ability Modules for your (gasp) abilities.

Gear has three different types of slots to put the modules in. These are the elemental colors of red, yellow, and blue. Modules for each of those colors modify one stat and do it well. An example of one would be a yellow weapon module that increases the magazine size by 40% or more.

Modules also come in the three hybrid colors of orange, purple, and green. They split their bonus between two (or more) stats. They can also be slotted into either of the colors that make it up. Green can go into either yellow or blue, etc.

How much the modules alter the stat depends on the rarity of the module. A common LongMag module will increase your weapon's magazine capacity by 20%, an uncommon by 40%, rare by 60%, and epic by 80%. The level of the module has no affect on the stats altered by the module. A level 8 LongMag module will give the same bonus as a level 40 LongMag module.

So, why bother with the more expensive higher level versions? Because modules increase your Power Rating stat, and they are the main source of your Power Rating. Two blue weapons and 4 blue abilities gives you 18 potential module slots. If all 18 are filled with modules that give 20 Power Rating apiece, you will have an extra 360 power rating. It starts to add up quick, and is the main way for you to gain more power. DON'T NEGLECT THIS!


What's this about Perks?

Perks allow you to customize your frame even more than just what equipment you're using. These can alter the behavior of your frames drastically. Things like dealing more damage with your weapons, taking less damage from enemies, doing various things faster/better, killing yourself less with your own splash damage, and even adding new abilities. Passive abilities from the frames like Repairing Nanites, Siphoning Plating, and the rest were removed from the game as separate modules and turned into perks instead. In many cases, that means you can double up. Want to be a Bastion with Overseer AND Repairing Nanites? You can do it!

The cost of the perks range from 1, 2, 5, and 8 points depending on whether they're good, great, awesome, or Strongbad. You get your first point at level 10, gaining more as you go on until you hit max at level 40 with 21 perk points. You can use a maximum of 10 perks so you will not be able to load up on 21 one-point perks. You probably wouldn't want 21 one-point perks anyway since some of the more expensive perks are well worth having.

To edit your perks, you must visit a Battleframe Garage. Click the Perks tab on your character sheet, then click the Edit Perks button. You can now drag perks into the perks window. Once you have a setup you think is ideal, lock the perks into place.


Hot drat Open World PvP!

Heck yeah! Open World PvP is end-game content that takes place on the Broken Peninsula zone. It is an end-game zone, so don't enter it at level 10 and expect to survive more than a single shot.

When you first enter the zone, you get placed on a team. Check out the Broken Teams addon I made so you can know which team you are on. Your goal is to work together with your team to capture territory and earn resources.

The zone looks a lot like Coral Forest and is filled with bases and watchtowers. Taking a base or a watchtower is usually a multi-stage affair where you destroy equipment on the outside to lower shields so you can destroy or capture equipment on the inside. Controlling and upgrading a base gives you access to vehicles equipped with guns and rockets, as well as the special thumpers that you have to use inside the zone.

The minimum level required for earning XP in this zone is level 33, and boy do you earn the XP. All the events in Broken Peninsula give massive amount of XP, especially bandit camps. If you want to level from 33-40 quickly, just hop in an LGV and grind the open world events. Sure you will occasionally get horrifically murdered by roaming player death squads, but you don't lose any durability for that, just time. And the XP you can get will probably make up for it.

Here is a post I made on the Firefall forums explaining how OWPvP works:
http://forums.firefall.com/community/threads/pvp-how-does-it-work.5650421/#post-82030821


What happened to the instanced PvP?

It was removed right before Mark Kern was fired. Three days before he removed it, he gave an interview about Firefall's bright PvP future. Presumably, he then looked at the PvP forums, saw people whining about bugs and hackers, and went :fuckoff: and nuked everything. The rest of Red5 discovered what he did the same way all the players did: his stickied post on the forums.

Currently, Red5 is thinking of how to best re-introduce it into the game.


I want to buy things on the marketplace. What are these credits and how do I make them?

Credits are the third currency in Firefall, added with the launch patch. You can earn credits in two ways: converting crystite into credits, or selling your red beans in the Red Bean Exchange.

Converting crystite will be your main method. You are able to convert 25 crystite into 1 credit, with a daily limit of 1000 credits. So that means you have to earn 25,000 crystite per day to hit your daily conversion limit. To convert crystite, open the marketplace by pressing "T" and click the blue "Currency Exchange" button at the top of the category listing.

The Red Bean Exchange is the other method (you can find it in the Currency Exchange section). You can buy red beans with credit, or sell red beans for credit. However, since there is not much you can purchase exclusively with red beans, there isn't much value to them. Anything you can buy with red beans you can also buy for credits from other players, usually for much cheaper prices.


How do I level quickly?

Leveling quickly is mainly accomplished by repeating quick to complete ARES Job Board missions. The game rotates out ARES Jobs as you complete them, so in order to repeat a mission you will need an addon. One such addon, JobMem, can be found in the next section.

Level 1+:
Follow the beginning tutorials so you can learn how to play the game. Just do missions from the ARES Job Board and anything you find out in the world. You will want to make sure you visit Thump Dump for a Scan Hammer and information on "thumping". One you reach level 10-15, head to Nutretic Processing and complete the golden "Graduation" mission for your first LGV. By then you should have enough materials to craft it in the printer.

Level 13+:
Grind the Holmgang V mission in Sunken Harbor until level 27. It can take anywhere between 30 seconds and 3 minutes depending on spawns. You could theoretically grind this mission until 40 because of the level cap in Coral Forest, but there are other missions you can run which give you better XP at this point. Don't bother doing any missions in Shanty Town, as they will just frustrate you. You can technically head to Sertao once you are level 21 and do random missions until 27 if shooting El Terremoto is killing your soul.

Level ~25:
Do "In the Wheelhouse" in Dredge for an upgraded LGV.

Level 27+:
Grind "A Lost Daughter" in FOB Sagan in Sertao. You run to a spot, kill 18 bandits, then run back. Very easy XP.

Level 25-36:
Do the Brontodon King encounter whenever it pops in Sertao. It will spawn every hour and you will usually see people link the coordinates in zone chat. It will give you a bunch of XP.

Level 33+:
There are two things you can do at this point.
1) Head down to the beach in Devil's Tusk near Camp Jasper. You can hang there killing the events that spawn.
2) Teleport to Broken Peninsula, get on an LGV, and start doing the dozens of ARES response jobs that appear on the map. If you see a bandit camp pop on the map, rush to it ASAP as it will give you a boatload of XP. Your goal is to prevent your LGV from being destroyed or despawning, as it is both your mobility and DPS. If you are in an Engineer, the Tesla Rifle can be used to repair the LGV.

Be warned, quickly going through the level scheme means you will out level areas faster than intended so by the end of it, you will be lv40 but have poo poo gear. However, if you've been converting crystite to 1000 credits daily, you could probably buy enough blue gear to outfit your frame at this point.


I hear the game supports mods.

Firefall uses a Lua based GUI system and fully supports user-created modifications and addons. Addons go inside your %USERPROFILE%\Documents\Firefall\Addons folder. If that directory doesn't exist, create it.

Check out the official addons subforum for a bunch of addons.

Here are a few you are definitely going to want to check out.

Meldii
Helps install and manage your addons. Definitely use this.

Broken Teams
Live team viewer for Broken Peninsula, the PvP zone, written by me!

Goon Transit
Another addon that I wrote, only available here to you lovely goons. It adds an entry to your navwheel that lets you open the arcporter terminal from anywhere in the game and jump between zones at-will. You no longer need a Copacabana Personal Arcporter, nor do you need to run around finding a dropship or arcporter in the open world. It is highly recommended that you get this.

JobMem
Originally written by Reicere and modified by me, this addon will let you easily repeat ARES Job Board missions. A "Repeat Job" button will appear on Job Boards that, when clicked, will cause any finished job to repeat itself. You can also use the following slash commands: /stopjob, /restartjob, /repeatjob.

Cartographer
This allows you to create and customize your own persistent waypoints in the game, as well as share them with each other. Many goons use this to keep track of good thumping spots or locations of loot chests in instances. You can share map notes with other users of Cartographer, so ask us and we'll share our notes. This addon should not be confused with our own friend cartographer in-game.

Loot Tracker
This is pretty much required. You will get a 3D in-game popup of where that rare weapon you never saw is laying, making sure you'll never forget to pick up a piece of equipment again.

Nightvision
The nights in Firefall get very dark. Some people don't like how dark it gets. Nightvision dynamically adjusts your gamma and exposure levels to brighten up the night. It also lets you boost your gamma when you turn on your flashlight.

Boing! LFG
A cross-server LFG tool. The best way to find pubbie groups doing things.

Hit Harder
Damage tracking tool for raids. If you are doing end-game raids, this is a nice tool to see how much damage you are doing to the boss.

Unlocks
An addon I made to visibly keep track of which of the weekly raids you have finished that week.


How do I get together with goons?

:siren: The main goon army in the game is GOONS. :siren:

Apply to the army in-game and mention who you are so we can approve you.

Back when armies were first introduced, they were limited to 20 players, so many goon armies were created. Out of this era, AllianceBot was created to enable cross-army chat between the goon armies. Since then, the army size has been raised to 100, so there is more than enough room for everybody to join the main GOONS army. Here are all the active armies (you can see who to contact online if the join button isn't working):

[GOONS] Goon Squad
[GOON2] Goon Squad Two

If GOONS has closed recruitment (if we hit 100 players), apply to GOON2. Otherwise, feel free to submit an application to GOONS in-game and let us know it is you in the thread. There are no other restrictions to joining us in GOONS.

To access the army interface to submit an army join request, you must first set up the army keybind. For some reason it isn't bound by default anymore. Press Escape, click the Options button, then click the Key Bindings category. Click the Interface sub-category and find the empty Army entry. Click it and bind it to the U key (or whatever you want, really). Open up the army interface. In the search box, type the army tag and press Enter. It should find the army you want. As long as the army has open recruitment, there will be a button you can click to submit your request.

Also, everybody in the "Contacts" section of the army page has the ability to invite people and approve applications. Feel free to whisper and of those dorks and tell them to accept your application.


Yo, got a Mumble?

Lots of people are using the CTS Mumble. There is a Firefall channel there that we use. Not many people use it anymore.


Show me some media.

https://www.youtube.com/watch?v=Rw29meB8G50

If you want your screenshots/battleframes featured, just send them to me and I'll add them.


Previous thread

Nalin fucked around with this message at 06:54 on Mar 13, 2015

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Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

If you've played before in past tests and want to install with Steam and use this :steam: link: steam://run/227700
After installing, login and link your account.

If the link doesn't work here have a friend message you the :steam: link in Steam Chat and it should allow you to install.

Lemon King fucked around with this message at 19:27 on Jul 16, 2014

Ville Valo
Sep 17, 2004

I'm waiting for your call
and I'm ready to take
your six six six
in my heart
You need the new logo!

xxEightxx
Mar 5, 2010

Oh, it's true. You are Brock Landers!
Salad Prong
Also vehicles! And when I figure out how to get the passenger in the MGV I will be able to run Goons around too!

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

xxEightxx posted:

Also vehicles! And when I figure out how to get the passenger in the MGV I will be able to run Goons around too!

Squaded players should be able to get in.

xxEightxx
Mar 5, 2010

Oh, it's true. You are Brock Landers!
Salad Prong

Lemon King posted:

Squaded players should be able to get in.

Tried it with Precedence last night and he couldn't. Not exactly a large data sample, I will try again.

Ralith
Jan 12, 2011

I see a ship in the harbor
I can and shall obey
But if it wasn't for your misfortune
I'd be a heavenly person today
Speaking of bugs, I can't get the game to let me complete the first strifebringers-under-Copacabana intro quest. I first went through it with a squadmate, and I think another few people were doing it simultaneously, so it was really confusing and I got the completion radio message twice but the quest marker and task list is still on my HUD. Going back in, I see the strifebringers and the prompts to destroy them, but when I approach one there's no "E" popup and I can't seem to interact with them. Pretty frustrating, especially with the HUD marker constantly confusing things when I'm trying to do something else.

Pierson
Oct 31, 2004



College Slice
So what the gently caress has been going on with this game since, say, last year? Last time I logged on was maybe six months or so ago when they transformed crafting into three different professions. I really liked a lot of what was promised at closed beta but goddamn if said beta and development wasn't an utter mis-managed clusterfuck of wildly-changing priorities and backroom corporate musical chairs.

Has the game cleaned up enough to be actually fun and worth playing now?

xxEightxx
Mar 5, 2010

Oh, it's true. You are Brock Landers!
Salad Prong

Pierson posted:

So what the gently caress has been going on with this game since, say, last year? Last time I logged on was maybe six months or so ago when they transformed crafting into three different professions. I really liked a lot of what was promised at closed beta but goddamn if said beta and development wasn't an utter mis-managed clusterfuck of wildly-changing priorities and backroom corporate musical chairs.

Has the game cleaned up enough to be actually fun and worth playing now?

R5 is a little bit more myopic with its development now, so they are implementing systems that are most likely going to stay. Professions are gone, you can research and make anything you want provided you have the necessary requisites to unlock it.

Cheston
Jul 17, 2012

(he's got a good thing going)
I reinstalled for launch, and I like a lot of the changes. I'm still sad about crafting, though. I had significantly more investment in my gear before, and I wish they'd gone with something in between Mark-Kern-Crazy and Safe-Standard-MMO.


Pierson posted:

Has the game cleaned up enough to be actually fun and worth playing now?

Some parts (crafting, gear, leveling) got hugely cut down and simplified for launch, but everything else seems good so far.

Inimicul
Oct 14, 2006

Shenanigans!
WALL OF TEXT ALERT!!!

I spent most of the afternoon running to the different voucher vendors to see what they all had so I knew where to go when I wanted ITEM X. It turned out to take a lot longer than I thought it would so I'm missing a few but here's what I have:

quote:


-Copa-
1 use glider pad
Ammo
Health
Assault rifle - Green Minimum level 5 - 20 vouchers
Bio Crossbow - Green Minimum level 5 - 20 vouchers
Bio Needler - Green Minimum level 5 - 20 vouchers
Bio Rifle - Green Minimum level 5 - 20 vouchers
Burst Rifle - Green Minimum level 5 - 20 vouchers
Charge Rifle - Green Minimum level 5 - 20 vouchers
Fusion Cannon - Green Minimum level 5 - 20 vouchers
Grenade Launcher - Green Minimum level 5 - 20 vouchers
Heavy Laser MG - Green Minimum level 5 - 20 vouchers
Heavy Machine Gun - Green Minimum level 5 - 20 vouchers
Heavy Plasma MG - Green Minimum level 5 - 20 vouchers
LMG - Green Minimum level 5 - 20 vouchers
Plasma Cannon - Green Minimum level 5 - 20 vouchers
R36 - Green Minimum level 5 - 20 vouchers
Shock Rail - Green Minimum level 5 - 20 vouchers
Shotgun - Green Minimum level 5 - 20 vouchers
Sniper Rifle - Green Minimum level 5 - 20 vouchers
Sticky Grenade Launcher - Green Minimum level 5 - 20 vouchers
SMG - Green Minimum level 5 - 20 vouchers
Tesla Rifle - Green Minimum level 5 - 20 vouchers
Thermal Cannon - Green Minimum level 5 - 20 vouchers

-Northern Shores-
Afterburner - Green level 7 - 20 vouchers (so is everything listed below)
Decoy
Healing Wave
Heavy Turret
Repulsor Blast
Northern Shores Accord Explosive Rounds - Blue level 11 - 90 vouchers (and everything listed below)
Northern Shores Crater
Northern Shores Cryo Grenade
Northern Shores Deployable Shield
Northern Shores Poison Trail

-Thump Dump-
Stock Personal Thumper - 1000cy
Stock Squad Thumper - 2500cy
Bio Crossbow - Green 11 - 35 vouchers
Bio Needler
Bio Rifle
Charge Rifle
Fusion Cannon
Heavy Laser MG
Heavy Machine Gun
Heavy Plasma MG
LMG
Plasma Cannon
R36
Shock Rail
Sniper Rifle
Sticky Grenade Launcher
Tesla Rifle
Thermal Cannon
Recipe Unlock: L10 Barrier HMG - 20
Recipe Unlock: L10 Burrowing Sticky Launcher
Recipe Unlock: L10 Dragonborn Plasma Cannon
Recipe Unlock: L10 Noxious Needler
Recipe Unlock: L10 Sharpeyed R36

-Cerrado Plains-
Ranger Battleframe Core - 35
Resilient Battleframe Core - 35
Strider Battleframe Core - 35
Afterburner - Blue 15 - 90
Boomerang Shot
Combat Shotgun
Decoy
Healing Pillar
Healing Wave
Heavy Turret
Immolate
Missile Shot
Multi Turret
Power Field
Remote Explosive
Repulsor Blast
Sundering Wave
Thunderdome
Recipe Unlock: L12 Burning Cryo Grenade
Recipe Unlock: L12 Ghostly Triage
Recipe Unlock: L12 Graviton Blast
Recipe Unlock: L12 Rocket Turret

-Nutretic Processing-
Various level 14 green weapon modules - 25

-Trans Hub-
Various level 15 green ability modules - 25
Disruption - Green 15 - 25
Emergency Response
Execution
Gravity Field Grenade
Heavy Armor
Kinetic Shot
Overcharge
Overclocking Station
Rocket Jump
SIN Beacon
SIN Scrambler
Sentinel Pod
Supply Station
Teleport Shot
Thermal Wave
Triage
Accord Artillery Strike - Blue 15 - 90
Accord Chemical Sprayer Arcfold
Accord Mortar Arcfold
Anti-Personnel Turret
Dreadfield
Electrical Storm
Eruption Rounds
Fortify
Fuel Air Bomb
Healing Dome
Necrosis
Overload
Shockwave
Shoulder Rockets
Tether Field
Tremors
Recipe Unlock: L15 Advanced Decoy - 20
Recipe Unlock: L15 Blinding Poison Trail
Recipe Unlock: L15 Reflective Armor
Recipe Unlock: L15 Shielded Crater


-Broken Shores-
Experimental Thermal Assault Rifle - Green 17 - 30
Experimental Thermal Burst Rifle
Experimental Thermal Grenade Launcher
Experimental Thermal Shotgun
Experimental Thermal SMG
Primary weapons for every frame - Blue 17 - 90

-Sunken Harbor-
Bulwark - Green 18 - 35
Charge
Crater
Cryo Grenade
Deployable Shield
Energy Wall
Evacuate
Explosive Rounds
Healing Ball
Inferno Dash
Particle Beam
Poison Trail
Shield Wall
Smoke Screen
Teleport Beacon
Trailblaze
Holmgang core - Blue 18 - 90

-Shanty Town-
Afterburner - Green 22 - 40
Boomerang Shot
Combat Shotgun
Creeping Death
Decoy
Healing Pillar
Healing Wave
Heavy Turret
Immolate
Missile Shot
Multi Turret
Power Field
Remote Explosive
Repulsor Blast
Sundering Wave
Thunderdome
Burn Jets - Blue 24 - 90
Claymore
Poison Ball
Resonating Bolts
Turret Mode
Balanced Module - reen G20 - 30
Blazing Module
Carnage Module
Fusillade Module
Havoc Module
Powered Module
Stabilized Module
Surging Module
Recipe Unlock: L20 Barrier HMG - 25
Recipe Unlock: L20 Burrowing Sticky Launcher
Recipe Unlock: L20 Noxious Needler
Recipe Unlock: L20 Sharpeyed R36
Recipe Unlock: L22 Burning Cryo Grenade - 30
Recipe Unlock: L22 Ghostly Triage
Recipe Unlock: L22 Graviton Blast
Recipe Unlock: L22 Rocket Turret

-Dredge-
Disruption - Green 25 - 40
Emergency Response
Execution
Gravity Field Grenade
Heavy Armor
Kinetic Shot
Overcharge
Overclocking Station
Rocket Jump
SIN Beacon
SIN Scrambler
Sentinel Pod
Supply Station
Teleport Shot
Thermal Wave
Triage
Secondary weapons - Blue 27 - 35
Recipe Unlock: L25 Advanced Decoy - 35
Recipe Unlock: L25 Blinding Poison Trail
Recipe Unlock: L25 Reflective Armor
Recipe Unlock: L25 Shielded Crater



-Andreev Station-
Air Sprint Efficiency Battleframe Core - Green 29 - 35
Energy Battleframe Core
Energy Recharge Battleframe Core
Health Battleframe Core
Health Regen Battleframe Core
Run Speed Battleframe Core
Bulwark - Blue 29 - 90
Charge
Crater
Cryo Grenade
Deployable Shield
Energy Wall
Evacuate
Explosive Rounds
Healing Ball
Inferno Dash
Particle Beam
Poison Trail
Shield Wall
Smoke Screen
Teleport Beacon
Trailblaze
Recipe Unlock: L30 Barrier HMG - 40
Recipe Unlock: L30 Burrowing Sticky Launcher
Recipe Unlock: L30 Dragonborn Plasma Cannon
Recipe Unlock: L30 Noxious Needler
Recipe Unlock: L30 Sharpeyed R36

-FOB Sagan-
All HKMs - Green 31 (three slot versions) - 40
Afterburner - Blue 32 - 100
Boomerang Shot
Combat Shotgun
Creeping Death
Decoy
Healing Pillar
Healing Wave
Heavy Turret
Immolate
Missile Shot
Multi Turret
Power Field
Remote Explosive
Repulsor Blast
Sundering Wave
Thunderdome
Recipe Unlock: L32 Burning Cryo Grenade - 40
Recipe Unlock: L32 Ghostly Triage
Recipe Unlock: L32 Graviton Blast
Recipe Unlock: L32 Rocket Turret

-Lab 16-
Disruption - Green 33 - 40
Emergency Response
Execution
Gravity Field Grenade
Heavy Armor
Kinetic Shot
Overcharge
Overclocking Station
Rocket Jump
SIN Beacon
SIN Scrambler
Sentinel Pod
Supply Station
Teleport Shot
Thermal Wave
Triage
Air Sprint Efficiency Battleframe Core - Blue 33 - 100
Energy Battleframe Core
Energy Recharge Battleframe Core
Health Battleframe Core
Health Regen Battleframe Core
Jump Height Battleframe Core
Run Speed Battleframe Core

-Tecumseh Airbase-
Secondary weapons - Green 35 - 45
Weapon modules - Blue 36 - 80
Recipe Unlock: L35 Advanced Decoy - 45
Recipe Unlock: L35 Blinding Poison Trail
Recipe Unlock: L35 Reflective Armor
Recipe Unlock: L35 Shielded Crater

-FOB Harpoon-
Bulwark - Green 37 - 50
Charge
Crater
Cryo Grenade
Deployable Shield
Energy Wall
Evacuate
Explosive Rounds
Healing Ball
Inferno Dash
Particle Beam
Poison Trail
Shield Wall
Smoke Screen
Teleport Beacon
Trailblaze
Primary weapons - Green 37 - 50

-Crossroads Station-
Air Sprint Efficiency Battleframe Core - Green 38 - 50
Energy Battleframe Core
Energy Recharge Battleframe Core
Health Battleframe Core
Health Regen Battleframe Core
Jump Height Battleframe Core
Run Speed Battleframe Core
Afterburner - Blue 39 - 110
Boomerang Shot
Combat Shotgun
Creeping Death
Decoy
Healing Pillar
Healing Wave
Heavy Turret
Immolate
Missile Shot
Multi Turret
Power Field
Remote Explosive
Repulsor Blast
Sundering Wave
Thunderdome

-Forest Watch-
Absorption Bomb - Green 38 - 50
Bombs Away
Charged Pulse Generator
Healing Generator
Proximity Response
Ability modules - Green 38 - 45
All HKMs - Blue 40 - 120


Edit: Done updating! Huge thanks to Cartographer for the help filling all that in.

Inimicul fucked around with this message at 19:36 on Jul 31, 2014

Ralith
Jan 12, 2011

I see a ship in the harbor
I can and shall obey
But if it wasn't for your misfortune
I'd be a heavenly person today

Inimicul posted:

WALL OF TEXT ALERT!!!

I spent most of the afternoon running to the different voucher vendors to see what they all had so I knew where to go when I wanted ITEM X. It turned out to take a lot longer than I thought it would so I'm missing a few but here's what I have:
This is awesome, thanks! Should save everyone a ton of time. It's nice that there's a straightforward way to buy decent gear now.

dromer
Aug 19, 2012

THUNDERDOME LOSER
So how is melee damage calculated? I want to make a tanky melee brawler dread but I remember it being super anemic when perks first came out.

e; also how viable is levelling via pvp?

dromer fucked around with this message at 21:57 on Jul 16, 2014

Nalin
Sep 29, 2007

Hair Elf

dromer posted:

So how is melee damage calculated? I want to make a tanky melee brawler dread but I remember it being super anemic when perks first came out.
Melee damage scales with your Power Level now. As you increase your Power Level stat, your damage goes up. As a level 40 Tigerclaw in Devil's Tusk, I do about 3000-6000 damage per shot of my Fusion cannon. Once my perks start kicking in, my damage goes higher. I can melee for 2000 and backstab for 4000. I have no melee perks. It is a very viable playstyle now, and I will often melee certain enemies (or enemies that have a little bit of health left) so I don't waste ammo. Melee is also bound to your mouse button, so get into a habit of mashing it!

Nalin
Sep 29, 2007

Hair Elf
I added a section to the OP about Power Rating. It is a very important stat, as each point of power rating you get is +1% of your base damage from your weapon and abilities. So if you have 100 power rating, you will do +100% damage. So make sure you use those weapon modules.

CLAM DOWN
Feb 13, 2007




I played this a lot way way back and knew some of you (probably only LK remembers me, heh) and even bought a founder package for the motorbike. I abandoned it because of the retarded item breakage system and the colossal incompetence of Red5. These current changes combined with an actual release, are loving flooring me. I'm going to give this poo poo another try!

I didn't see anything in the OP about wipes, etc. I'm assuming there will be one for launch? What about ancient early beta stuff like my pumpkin and tombstone and tiki torch?

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

CLAM DOWN posted:

I played this a lot way way back and knew some of you (probably only LK remembers me, heh) and even bought a founder package for the motorbike. I abandoned it because of the retarded item breakage system and the colossal incompetence of Red5. These current changes combined with an actual release, are loving flooring me. I'm going to give this poo poo another try!

I didn't see anything in the OP about wipes, etc. I'm assuming there will be one for launch? What about ancient early beta stuff like my pumpkin and tombstone and tiki torch?

All those goodie items are still there if you own them. :getin:

CLAM DOWN
Feb 13, 2007




Lemon King posted:

All those goodie items are still there if you own them. :getin:

LK, anyone who bought a founders package should get a special reward because we gave money to you like literal years early ;)

The motorbike was worth it though.

Inimicul
Oct 14, 2006

Shenanigans!

Nalin posted:

I added a section to the OP about Power Rating. It is a very important stat, as each point of power rating you get is +1% of your base damage from your weapon and abilities. So if you have 100 power rating, you will do +100% damage. So make sure you use those weapon modules.

To expand on this a bit; you start off with a power rating of 100 at level 1. You get 5 more every level and every piece of equipment you put on has more power too. Starting at level 1 you do 100% of base damage which is... base damage.

If you manage to raise your power rating to 600, you're doing 600% of base damage. Pretty easy, yeah? Power affects the damage you do with weapons and abilities as well as healing you do. It also affects your total health pool. After a bit of math, I estimate a super well geared level 40 might be able to reach 1000 power.

CLAM DOWN posted:

I didn't see anything in the OP about wipes, etc. I'm assuming there will be one for launch? What about ancient early beta stuff like my pumpkin and tombstone and tiki torch?

Gear old enough that it came from the previous generations were either wiped or converted to the new system depending on how old it was. CY stays. Cosmetics and stuff stay. Your beans are safe. XP is safe. Your unlocks are still unlocked.

That's a broad poorly worded explanation, but that's the best I can do off the top of my head. Go ahead and log in and see what you've got. There's no more planned wipes. Welcome to launch!

xxEightxx
Mar 5, 2010

Oh, it's true. You are Brock Landers!
Salad Prong

CLAM DOWN posted:

LK, anyone who bought a founders package should get a special reward because we gave money to you like literal years early ;)

The motorbike was worth it though.

So were the rechargeable gliders on separate cooldowns. :negative:

CLAM DOWN
Feb 13, 2007




Inimicul posted:

Gear old enough that it came from the previous generations were either wiped or converted to the new system depending on how old it was. CY stays. Cosmetics and stuff stay. Your beans are safe. XP is safe. Your unlocks are still unlocked.

That's a broad poorly worded explanation, but that's the best I can do off the top of my head. Go ahead and log in and see what you've got. There's no more planned wipes. Welcome to launch!

Thank you! I blew most of my cy on something or other, but my cosmetics are by far my most valued possessions. Especially my pumpkin. I'm pretty stoked to reinstall this now. Most of my gear was probably too old, I didn't really play the iteration of the game after they added item breakage because it was so goddamn dumb. This new poo poo sounds so much better, it's a shame it took so long.

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

CLAM DOWN posted:

LK, anyone who bought a founders package should get a special reward because we gave money to you like literal years early ;)

The motorbike was worth it though.

I heard teasing a TikiMGV may happen for founders.

Nalin
Sep 29, 2007

Hair Elf

Inimicul posted:

To expand on this a bit; you start off with a power rating of 100 at level 1. You get 5 more every level and every piece of equipment you put on has more power too. Starting at level 1 you do 100% of base damage which is... base damage.
Thanks for this extended write-up. I've updated the Power Rating section of the OP to make it more clear.

Lemon King posted:

I heard teasing a TikiMGV may happen for founders.
I hope it is a red bean purchase. I have 960 red beans and I don't care about spending them for the lottery.

CLAM DOWN
Feb 13, 2007




Lemon King posted:

I heard teasing a TikiMGV may happen for founders.

Yup that would rule, make it happen!!

kojicolnair
Mar 18, 2009

CLAM DOWN posted:

I played this a lot way way back and knew some of you (probably only LK remembers me, heh) and even bought a founder package for the motorbike. I abandoned it because of the retarded item breakage system and the colossal incompetence of Red5. These current changes combined with an actual release, are loving flooring me. I'm going to give this poo poo another try!

I didn't see anything in the OP about wipes, etc. I'm assuming there will be one for launch? What about ancient early beta stuff like my pumpkin and tombstone and tiki torch?

Pretty much in the same place as you, came back a few times over the years but the item breakage always drove me away. May actually keep playing this time as I really do like the gameplay!

Sphrin
Apr 13, 2012
LK would you know why my Crystalwing glider pad isn't showing up in inventory? I can use it on the calldown menu but not being able to drag it to numbers 6-9 makes it a bit of a bitch to use.

Beware of the Bio-crossbow's secondary fire it now leaves a poison cloud and you can seriously screw yourself up with it now, might be my low level core causing more of a problem but having 9k hp and losing 1-2k if you just touch the cloud is much more dangerous than the previous 100-300 damage from splash with no poison.

Its still possible to do higher level content with lower level frames/gear you just have to be very careful, stock/white weapons take a while to kill things but will get there eventually but Max Health cores are a really big help in making it so that 1-2 mistakes don't get you thrown down into bleedout.

God, gonna have to do lots of Crystite grinding this weekend you can exchange a lot for Credits and this seems like the best time to do it before they reduce the cap even more.

xxEightxx
Mar 5, 2010

Oh, it's true. You are Brock Landers!
Salad Prong
Is the credit market place thing some sort of gold farmer protection?

Nalin
Sep 29, 2007

Hair Elf

Sphrin posted:

LK would you know why my Crystalwing glider pad isn't showing up in inventory? I can use it on the calldown menu but not being able to drag it to numbers 6-9 makes it a bit of a bitch to use.
You should have a reusables tab in your inventory (press i instead of p)

Christopher
May 29, 2006
Closing the old thread and linking this one. Great post! Sorry I've been so absent (thesis, GREs, grad school applications, interviews, relocating to another state, and now starting my PhD soon). Hopefully I'll find some time to hop into the new version. Inimicul is the new leader of the clan.

imatree
Nov 18, 2005
ok...



Grimey Drawer
I have no idea how to apply to [Goons] in game, so someone invite me please. Character name is BrookeSkye.

HapiMerchant
Apr 22, 2014
So now that its launch are we all NOT DEAD again? Will there be more then 2 people in GOONS chat again? oh happy day!

poptart_fairy
Apr 8, 2009

by R. Guyovich
Wait, how does the new leveling stuff work exactly? Are we still farming ores with thumpers or is it more focused around killing dudes and getting stronger that way?

JonusRockweller
Jul 3, 2013
Just remembered another fallacy of switching the Tesla and Sticky Grenade Launchers just because "They want all Engie frames to be able to use the Tesla". All T1 weapons have some alternate, except the Burrowing Sticky Launcher is now for one advanced frame only, and just what the hell would they specialize the Tesla into? Feels like a last minute idea with no regards to how it conflicts with the game itself.

Nalin
Sep 29, 2007

Hair Elf

poptart_fairy posted:

Wait, how does the new leveling stuff work exactly? Are we still farming ores with thumpers or is it more focused around killing dudes and getting stronger that way?
Instead of spending XP/crystite/resources to level up your constraints, you just gain a new level once your XP bar fills. Each time you gain a level you get more HP, you do an extra 5% damage, and other things. The max level is 40.

The resource system was simplifed greatly. There are three types of resources (metals, electronics, and biomaterials), each with the standard common, uncommon, rare, epic, legendary qualities. No more 1-1000 quality system.

Metals are gained from thumping. Electronics are gained from salvaging bandit and chosen drops. Biomaterials are gained by killing creatures in the open world.

There are standard item drops now, so you don't have to thump if you don't want to. You can just find equipment by killing dudes, or buying from the market.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Oh awesome, that's good to hear. I'll give it another shot then! I hated being tied down to thumping when the game had giant guns to shoot. It's like, dude, let me explode stuff.

Gadzuko
Feb 14, 2005

JonusRockweller posted:

Just remembered another fallacy of switching the Tesla and Sticky Grenade Launchers just because "They want all Engie frames to be able to use the Tesla". All T1 weapons have some alternate, except the Burrowing Sticky Launcher is now for one advanced frame only, and just what the hell would they specialize the Tesla into? Feels like a last minute idea with no regards to how it conflicts with the game itself.

Makes sense to me. All engineers being able to repair deployables is a pretty sensible idea. Can you even craft stuff like burrowing sticky launchers any more? I thought that was all removed. The crafting system doesn't let you just jam in whatever you want any more. Even if it does, coming up with a specialization for the Tesla isn't a monumental task. Specialize it into damage, or give it aoe repair, or increase range, or any of a million other things.

JonusRockweller
Jul 3, 2013
Burrowing Sticky Launcher is still available, Shanty Town has an unlock for a *lv20 recipe. Noticing it made me wonder what was going to happen to it.

Edit: Different level.

JonusRockweller fucked around with this message at 03:08 on Jul 17, 2014

AlmightyBob
Sep 8, 2003

Been in the beta for a few years but haven't really played much. Decided to try again since it's on Steam now and about to release. Turns out there's a fairly widespread issue where it won't log you in on the Steam version if you have an old account. When they fix this I'll check out the changes.

Cheston
Jul 17, 2012

(he's got a good thing going)
Did Evacuate get nerfed? It's only launching me straight up, never backwards.

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CLAM DOWN
Feb 13, 2007




Oh my loving god this is so much better now, the interface, holy poo poo, why the gently caress couldn't they have planned and designed this better from the start. Was Kern that bad?

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