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TURN 7 CONT The Mixture is used! The top card of the Event deck is: Eyes in the Bushes Resolution: Unexpected Visit posted:The predator you've seen glimpses of finally decides enough is enough; the sound of growling wakes you up at night. The Storm Glass is used: (1 cloud) (1 snow) (-1 Palisade). Including the token from the event card, the Weather Phase will have a total of 1 snow, 3 clouds, and -1 Palisade.
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# ? Aug 17, 2014 00:49 |
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# ? Apr 17, 2024 22:21 |
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I'll build the mast. Build mast: Using two determination to spend one less wood than required.
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# ? Aug 17, 2014 16:30 |
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Giving this thread a bit of a kick! I'm still waiting on people's actions.
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# ? Aug 19, 2014 20:00 |
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CirclMastr posted:So, here's what I'm thinking: I still support this.
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# ? Aug 19, 2014 20:20 |
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Who's doing the gather/Spearmaking? I mean, I can do it, but do you want me to?
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# ? Aug 19, 2014 20:26 |
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If you're only putting 1 worker on the Spear it'll have to be the Soldier, because it's his specific item.
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# ? Aug 19, 2014 20:33 |
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Okay. It's up to Jedit then.
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# ? Aug 19, 2014 20:36 |
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I've been pushing to make the Spear for as long as we've been able to. Obviously I'm fine with that.
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# ? Aug 19, 2014 22:25 |
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Oh, crap, I just realised you also need to nominate someone for the roof. It's a building action just like any other, so having only 1 person is going to risk the dice. Really, I would like it if you guys nominated specific people for tasks ahead of time rather than pooling the workers into a single list, even if you're using 2 (in case of card effects adding question mark tokens). It makes things a fair bit faster on my end rather than run into these problems. Sorry!
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# ? Aug 20, 2014 22:33 |
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Stelas posted:Oh, crap, I just realised you also need to nominate someone for the roof. It's a building action just like any other, so having only 1 person is going to risk the dice. No it's not, it's for the Event card titled Stronger Roof.
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# ? Aug 20, 2014 23:05 |
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Oops, apologies. Right, update being run in a few hours.
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# ? Aug 21, 2014 15:12 |
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TURN 7 CONT. Resolve Phase Threat Management: Someone or other spends 1 Fur to resolve the Stronger Roof card, and gets 1 Determination. If you don't nominate who gets this before the end of Night Phase, it'll be lost outright. Hunting: You don't know of any Beasts on the rest of the island. Building: The Shovel, Bricks and Mast are made, for a total of 2 Fur and 1 Wood. 3 Wood is placed on the Stockpile. 1 Palisade level is gained. The Soldier attempts to make the Spear: (Failure/Wound/Adventure Card) The Soldier takes a wound, and gets 2 Determination. Construction is Weak posted:Your shelter isn't exactly what you'd call permanent. Made out of scraps of wood and fabric and leant up against a natural cave, too often it feels like it's just barely holding on. -- Weather Phase The Weather roll is already known: 1 Snow, 3 Clouds, -1 Palisade. 1 Wood is lost to keeping the camp heated. Your roof is 2: 1 Wood and 1 Food are required to stave off the weather. Your Palisade is reduced to 0. Night Phase 4 Food is eaten. No-one goes hungry tonight. Status - Turn 7 Night Phase posted:Morale: +1 Everyone, do you wish to move camp, or play any effects?
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# ? Aug 21, 2014 19:11 |
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Awwww balls that adventure card is going to mess us up. Anyway, I don't think we'll be moving, and I'm pretty sure we don't have any effects to use. I'd say the Soldier should be the one to do the action and get the determination, as his ability to build palisades with 2 determination will, I think, be pretty drat necessary as we don't have the fur or wood to do it otherwise.
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# ? Aug 21, 2014 20:40 |
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Since Jedit spent 1 worker on the Spear, it stands to reason that his other worker would do Stronger Roof. So I say let Jedit have the Determination token.
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# ? Aug 21, 2014 21:59 |
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Update coming in a couple hours.
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# ? Aug 22, 2014 16:47 |
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oh lord.
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# ? Aug 22, 2014 19:17 |
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TURN 8 Soldier gets the Determination. CirclMastr is the current Player. Event Phase: A card is drawn. Bear in mind that the deck's been shuffled since you used the Ointment! Winter Is Coming Resolution: Ground Frost posted:Tonight's going to be a very cold night. Even the animals have hidden away. Surprise In The Bushes Resolution: Reflections posted:It's been some time since you found the Storm Glass. You gaze at it, and wonder: with all the evidence of other survivors you've found on the island... what happened to them? Skeleton Resolution: Dead Explorer's Memoirs posted:Come to think of it, that book you found on that skeleton... it turns out to be the exploits of an explorer who, like yourselves, found himself shipwrecked. While he offers some useful insights, his tale doesn't end well. Eyes In the Bushes Resolution: Unexpected Visit posted:The predator you've seen glimpses of finally decides enough is enough; the sound of growling wakes you up at night. Cataclysm posted:During the night, a hurricane visited the island! Your camp is scattered and your things are everywhere! Morale Phase: Morale is at -1. The Cook doesn't have the Determination to lose! He takes a Wound instead, and passes a breakpoint. Morale -1: it drops to -2. Production Phase: The camp produces 1 Wood and 1 Food. Your Shortcut and Hatchet are temporarily destroyed, and their effects lost. Action Phase Status - Turn 8 Action Phase posted:Morale: -2 Everyone: Good luck!
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# ? Aug 22, 2014 19:41 |
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What the fuuuuuuuuck. Arrange Camp: Raise morale by 1. Gather food: North-west tile.
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# ? Aug 22, 2014 21:01 |
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Oh, we can't do the Irrigation card since it requires the Shovel, right? I'd better assign a worker to the other Threat, then. I can also assist anyone with whatever they need. I could even go clean camp with Morpheus, if that would get us more Morale. Oh, wait! I have a Determination ability that lets me raise Morale. Shall I?
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# ? Aug 22, 2014 21:39 |
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ActingPower posted:Oh, we can't do the Irrigation card since it requires the Shovel, right? I'd better assign a worker to the other Threat, then. You should use your Determination ability to raise morale. However, you should not do the other Threat. I should. If I do Mending the Tools and also arrange camp, I'll have 3 Determination and can turn the Snow from the event card into Rain, sparing us resources. You should gather as much Food as possible, then Wood. Same for Jedit.
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# ? Aug 22, 2014 21:45 |
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All right, seems reasonable. I'll be spending three Determination to give a rousing Motivational Speech. Having done that, I'll head out to gather twice.
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# ? Aug 25, 2014 05:15 |
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I'll need to know which locations and what everyone's gathering / doing, for the sake of card effects. Also I'll be running this in a while, I'm going to be busy today. (Public holiday!)
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# ? Aug 25, 2014 09:12 |
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And unless Jedit pops in and disagrees, I'd like to have him spend determination to get an extra palisade level. Just one for now.
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# ? Aug 25, 2014 18:05 |
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So, summing this up thus far: Carpenter - Arrange Camp for Morale, Gather Food to the NW. Cook - Mend Tools, Arrange Camp for 2 determination, Hooch Explorer - Motivational Speech, Gather (where? for what?) Soldier - Defense Plan for Palisade, ???
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# ? Aug 27, 2014 09:32 |
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I'll gather to... which ways have food? E and SW? Yeah, that should work.
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# ? Aug 27, 2014 14:58 |
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Jedit is taking a little long, so I'm going to say that he sets one worker for Irrigation, and another to Assist in gathering food from the east
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# ? Aug 27, 2014 19:20 |
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Morpheus posted:Jedit is taking a little long, so I'm going to say that he sets one worker for Irrigation, and another to Assist in gathering food from the east We can't do Irrigation because we have no Shovel this turn. All inventions were set aside, remember?
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# ? Aug 27, 2014 19:25 |
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CirclMastr posted:We can't do Irrigation because we have no Shovel this turn. All inventions were set aside, remember? Doh. Uhhhhhhhn jesus, not a lot of options available without inventions, are there? Okay, then for his second worker, he will Assist in gathering food from the north-west
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# ? Aug 27, 2014 21:20 |
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Carpenter - Arrange Camp for Morale, Gather Food to the NW. Cook - Mend Tools, Arrange Camp for 2 determination, Hooch Explorer - Motivational Speech, Gather E + SW for Food Soldier - Defense Plan for Palisade, Aid E and NW for food Resolve Phase incoming...
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# ? Aug 27, 2014 22:28 |
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Stelas posted:Resolve Phase incoming... It can't be worse than how the turn started, right? Right?
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# ? Aug 27, 2014 22:59 |
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TURN 8 CONT Resolve Phase The Explorer raises Morale one level. The Soldier raises the Palisade one level. Threat Cards: The Tools are mended. The Threat Card is removed, and the Cook picks up one Determination. Gathering: The East and Northwest gathers automatically succeed for +2 Food. The Explorer gathers to the Southeast. (Success/No Wound/Adventure Card) 1 Food gained. End Of Source posted:Cover the source you are gathering with to indicate it has been depleted. Discard this card. Arranging: The Camp is arranged. The Chef gets 2 Determination, and Morale increases by 1. -- Weather Phase: The dice are rolled. (Rain/2 Rain/No Beast) With the token from the event, that leaves a total of 4 Rain and 1 Snow. Does the Chef want to cancel a raincloud, or convert the snow into a normal rain? You are currently on 1 Wood, 4 Food.
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# ? Aug 27, 2014 23:38 |
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Stelas posted:Weather Phase: The dice are rolled. (Rain/2 Rain/No Beast) What are the consequences of each?
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# ? Aug 28, 2014 00:29 |
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Morpheus posted:Jedit is taking a little long, so I'm going to say that he sets one worker for Irrigation, and another to Assist in gathering food from the east Yeah, sorry, I'm finding it very hard to understand my options in this game. Luckily it's co-op, so I can make suggestions as to the overall plan and someone else can tell me if it's possible.
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# ? Aug 28, 2014 00:58 |
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No worries, I am sort of blundering along myself. So...we're getting low on food source here. How we screwed will we be if we do or don't pack up and move somewhere? Also, I'm going to be at PAX for the next week, so if someone wants to take over my turns for the period, feel free - depending on the quality of the WiFi at the hotel, I may be able to chip in from time to time.
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# ? Aug 28, 2014 06:15 |
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Jedit posted:Yeah, sorry, I'm finding it very hard to understand my options in this game. Luckily it's co-op, so I can make suggestions as to the overall plan and someone else can tell me if it's possible. No worries. It's kind of a rough game to learn and the dense rules don't help. CirclMastr posted:What are the consequences of each? Snow will reduce wood by 1, rain will reduce food and wood by 1 for every point over roof.
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# ? Aug 28, 2014 09:05 |
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Sounds like I should cancel a raincloud then. EDIT: We'll get our explorer aid back next turn, so someone should probably spare a worker to explore SE and hope for a food source there.
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# ? Aug 28, 2014 17:56 |
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TURN 8 CONT Weather Phase The group have 1 Wood, 4 Food. 1 raincloud is cancelled via the Chef's Hooch. 1 Snow has been rolled! The group need to burn 1 Wood to defend against the cold. 3 Rain has been rolled! 1 Wood and 1 Food is required to stave off the damp. There's no Wood left: everyone takes a Wound! The Carpenter and the Explorer hit breakpoints; Morale drops twice to -2! Night Phase You have 3 Food left: Someone needs to go hungry tonight. Health posted:Jedit - Soldier: Max----X---|X---Dead - Determination: 3
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# ? Aug 28, 2014 18:04 |
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I'll be going hungry, it seems.
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# ? Aug 28, 2014 18:11 |
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Worth noting, snow clouds cause the loss of one wood -and- count as rainclouds.
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# ? Aug 29, 2014 03:46 |
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# ? Apr 17, 2024 22:21 |
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malkav11 posted:Worth noting, snow clouds cause the loss of one wood -and- count as rainclouds. I'd already taken that into account in the posts, yeah - they actually rolled 3 Rain and had a Snow token, so that became 1 Snow 4 Rain in my writeup as I expanded the Snow out.
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# ? Aug 29, 2014 03:54 |