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TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues
That's the great thing about most SRW games. Sure some characters/machines perform better than others in some ways, but you can just throw some nice gear and blow some money on upgrades onto the ones you like and they can get you through no problem.

I do feel like Bullet as we get him right now is a struggler to get started and that compounds things against him. His Gespenst isn't that good and he's not really that suited for it (and there's no other options really). There's not much you can get from looking at this complete dweebenheimer that is Bullet and go "Yeah this guy's going places!" as a result.

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Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost
Ryusei Route: Mission 4



Here's a quick glance at the intermission screen, where you would ordinarily upgrade/equip your machines or shuffle your pilots around. We have nothing worth upgrading or equipping at the moment, so I'll just point out that the faces displayed are the top 3 on the killboard at any given moment. At this particular moment the standings aren't all that surprising.



Ryusei is getting chewed out yet again for not taking things seriously enough; his protestations that he knows and he's trying his best ring pretty hollow, as Rai points out that he was shot down four times today yet isn't showing any improvement. Rai advises him to leave the military, pack his bags, and go home - which predictably leads to more bickering. Aya has to step in for the nth time and says that after she's delivered her report, they're going right back to drilling, so they'd better both shape up - prompting Ryusei to say that she sounds just like his teachers from school. I would assume that's not meant to be a compliment.



Then it's Aya's turn for a grilling; the project is well behind schedule, with no progress despite two weeks of training. She assures Ingram that she's aware of the gravity of the situation, and that they will be ready in time for the rollout of the R-series. Her superior seems to take her at her word, and adds that tomorrow they'll be proceeding with their exercises at sea as planned.



Mission 4: Fear Game



Oh, good. A water mission. Ingram gives us another mini-mechanics update; the Gespenst series actually handles all right under water, but its beam-based weaponry is another story. We get another machine gun as well as a Cold Metal Knife to replace our beam saber, ensuring that we'll be well-prepared if we run into any fairies during our regularly-scheduled operation.



Ryusei's raring to go, but then a distress call comes in from a nearby transport, under fire from unknown enemies. Hearing of another probable Aerogater attack, Ingram cancels the exercise and orders Rai and Aya to prepare to assist; Ryusei will remain behind. Ryusei protests, but Rai reminds him that there's no reset button out here to save him if he screws up - an error of judgement will mean it's all over.



Ryusei stands down, still clearly dissatisfied, when Ingram changes his mind and grants him permission to sortie after all, over Aya's objections - he'll need practical experience at some point, and maybe this will have an impact where a simulated battle didn't. Ingram tells Ryusei once more that he's part of a team here - his actions for better or worse, will have repercussions on the others. Looking unusually serious, Ryusei says that he understands. Rai doubts his sincerity.



A Tausendfussler pops up, with Irm griping about the welcome he's received upon returning to Earth. There's no time for pleasantries, as the enemies soon appear right behind - and it's not the Aerogaters.

Okay, there were actually two returning familiar faces on this mission. I forgot about Irm.



One of the unknown pilots tells Tenzan they're supposed to be returning, but the e-sports-champ-turned-pilot is having too much fun to stop now, and isn't the least concerned that the Federation military might lay eyes on his secret mech design. Professor Bian ordered him to test the Lion; if the nursemaids don't like it, they can take it up with old man Adler. Anyway, he's hungry, but some live fire data ought to tide him over.



Meanwhile, nobody on our side has any idea where this new mech came from - but protecting Irm takes priority. Mission objectives! Losing Ryusei (or the transport, obviously) will cost us the mission, while the battle mastery requires us to take Tenzan out before the Tausendfussler reaches the map border behind us.



Again we're a long way from the enemies, so we'll just slog over there for a turn. Ryusei has an incredibly waterlogged campaign by SRW standards, but it's made less painful by the fact that most of your machines actually move along at a good clip underwater. Rai's Accelerate gives him a pretty commanding lead over everybody else. Also, hitting Start gives you this top-down view of the area. Whee.



Tenzan goes straight for the transport; Irm thinks that there really must be some kind of jinx on their cargo.



Tenzan asks if he remembered to save before firing, which is a running theme with his dialogue. The Tausendfussler blocked the attack (don't ask me how this is possible) and still takes over 1000 damage; additionally, this was a chaff grenade, which will reduce the target's accuracy by a pretty significant margin for the next turn.



Ingram grants the SRX crew permission to fire on the unknowns; Ryusei freezes up at the prospect of real combat, but angrily denies Rai's accusation of being scared. Tenzan notes that one of the PTs is handling oddly and decides he's found his target; he's been itching to fight a PT in real combat, instead of in a game. The beleaguered unknown pilot tries to reason with him and gets shouted down again. Tenzan's planning to take the PTs all by himself, leaving the transport for the planes to finish off.



Thankfully the other jets can't attack this turn, giving us a little more time to close the gap. Rai can juuuuust reach the shoreline this turn, meaning he'll be able to use his beam cannons (with their 7-square range). Ryusei and Aya move up.



On the enemy phase, two jets attack the transport. The F-32 Schwert fighters are a little beefier than the Messers we were up against before, but we'll manage.



On turn 3 I move Ryusei up next to Aya so that she can support him if need be. Being the top ace at the moment, Ryusei can use his T-Link Rippers right off the bat. I'm not a big fan of his hitrate, but it ends up working out.





Rai takes out another jet himself. I look at having Aya do something, but then decide to hold her back to support Ryusei for another turn.




Enemy phase, Tenzan goes straight for Ryusei, gleefully anticipating his first PT kill. Aya takes the hit for him - and because it was another chaff grenade, suffers the accuracy penalty.



Ryusei tells himself that he's still alive (and no thanks for Aya - talk about ungrateful), and Tenzan thinks that this guy reminds him of the Burning PT competition... nah, couldn't be. ...Could it?

:eng101:Tenzan actually has a similar "heh, no way" reaction in the original, despite not having met Ryusei at this point.



One jet goes after Rai and gets killed; the last one goes for Aya and we see her paying the price for that chaff grenade. 70% is passable odds, but evidently not good enough.



I decide to soften Tenzan up with some beam cannon action. Rai lands a respectable hit, leaving Tenzan's Lion as easy pickings for either of the others to bring down. Tenzan bitches at him for cheating by firing from out of range. (Atlus: "Hey, no fair! HAX!")



Aya is a little bit behind the others in experience, so I decide to let her have the Tenzan kill. Ryusei picks off the remaining jet, then I have Aya cast Gain and say a little prayer.



Tenzan says this pilot looks like an amateur, thinking that the Federation military isn't much good to them if this is the best they can muster.



Some pilots have special lines for fighting specific targets. Here, Aya vows that Tenzan won't lay a hand on Ryusei.



Tenzan realizes he's reached the limits of his test model's abilities and decides to fall back with the data he's collected so far. For her trouble, Aya gets over a level's worth of experience.



Irm thanks the team for their help and makes his exit, while Ryusei tells himself that he managed to survive - somehow.



Oh right. Enemies who drop items don't just give them to you; they drop them in boxes on the field, where another enemy can pick them up and make them vanish forever if you're not careful. Anything you haven't collected yourself will be automatically gathered up at the end of the mission. Tenzan had a Chobham Armor, which gives a small boost to armor and HP and is pretty forgettable overall.



Back at the base, Aya compliments Ryusei on hanging in there during the mission. He doesn't really react to the praise, even when it comes from Rai (in the "well, you didn't run away, keep it up and maybe you won't cost the team after all" vein). Irm comes by and says hello to Rai, asking how his arm's doing. ("It's all right.") He already recognizes Ryusei as well, although it's unclear from where.



"I'm Aya Kobayashi. I've heard stories about you, Lieutenant."
"Stories?"



"Of course. You served under Major Ingram as a member of the PTX team... not to mention being the son of Dr. Jonathan Kazahara, director of the Tesla-Leicht Institute."



"Oh, those stories."
"?"
"Here, let me give you my D-Con number. Call me sometime, ok?"
"Uh... okay..."



"I see you haven't changed, Lieutenant."
"Just fostering good relations."

Irm Kazahara, ladies. He's always available.

:eng101:This scene is pretty much new to the remake. In the original there's a few lines of Ryusei pondering his survival and wondering who the other guy was.



So we find out what the transport's "jinxed" cargo was - the Wildraubtier, still undergoing repairs for whatever defect caused the previous accident. Irm says he'll be staying with the machine until the repairs are done, which Ingram finds a convenient excuse to stay as far away from the moon as possible.



"Perhaps you became a little too friendly with some lady and incurred Rin's wrath?"
"(How does he do that?)"



Hans breaks up the fun, saying that he can't approve of taking the Wildraubtier back after what happened - never mind the fact that they still don't know what caused the Huckebein's accident. Irm bites back a few choice comments about Hans' role in Kyosuke's accident, while Ingram assures him that they'll be very thorough in inspecting the Raubtier before it sees combat again.



Conversation turns to the unknowns who attacked the transport en route - they clearly weren't related to the AGX-05 units we've already fought. Laker asks Ingram's thoughts on the matter; Ingram points out that the F-32 Schwert shouldn't be seen off of Federation bases. As for the new mech, it resembles nothing in the Mao Industries catalog, nor does it resemble TLI's Grungust. Hans is quick to seize on the mention of TLI, saying that they could easily be up to something on the side, but Irm shoots that down immediately; if his dad had built anything like this, he'd never stop bragging about it.



That leaves one other possibility - Professor Bian Zoldark, chairman of the EOT Investigative Commission...

Next time: same mission, different Kazahara. Also, we're now roughly 10% of the way through OG1.

Seyser Koze fucked around with this message at 05:33 on Aug 22, 2014

TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues
I always enjoy Tenzan's pastiche of some habits a SRW player might get into. Especially when chasing those SR Points/Battle Masteries.

MarsDragon
Apr 27, 2010

"You've all learned something very important here: there are things in this world you just can't change!"
I love Irm and his ridiculous mullet.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Irm is great. :allears:

Montegoraon
Aug 22, 2013
When first playing OG1, the prologue of this mission is where I started to think it was weird that Ryusei never mentions how he was basically blackmailed and pressganged into the military. Sure, he got something out of it. Money for his mother's treatment, and a chance to work with real PTs. But about when Rai was telling him to pack up and leave, it'd sure have made a lot of sense for him to at least grumble that he wasn't really there by choice.

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!
I love Irm, it's just a pity that there isn't really much for him to /do/ plotwise in either OG games, and it isn't until 2nd OGs that we finally see him sporting an upgraded unit over what his default is.

Reco
Feb 26, 2011

enemy one body to the proximity Zan attack discard the power slap hit.

Seyser Koze posted:

Oh, good. A water mission.

Ryuseiroute.txt

No really, I always take Kyosuke because goddamn the water stages.

TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues

Rorahusky posted:

I love Irm, it's just a pity that there isn't really much for him to /do/ plotwise in either OG games, and it isn't until 2nd OGs that we finally see him sporting an upgraded unit over what his default is.

He does come across as a fair bit of a background character whose relationships and interactions help flesh out the world a bit. But he's a goddamn awesome one.

MarsDragon
Apr 27, 2010

"You've all learned something very important here: there are things in this world you just can't change!"

Hivac posted:

Ryuseiroute.txt

No really, I always take Kyosuke because goddamn the water stages.

The one time Getter-3 would be useful and it's in the game with no licensed characters.

GimmickMan
Dec 27, 2011

You know how Tenzan is always talking about videogames? Rumor is that is how Ryusei used to be in his first appearance in Shin SRW. They made him far less insufferable by Alpha, and it was the Alpha version that got his origin story in OG.

Also because I completely forgot to talk about the previous mission: Zengar Sanger is a strong contender for most popular OG character ever. He was originally one of the antagonists in SRW Alpha Gaiden (which you can also find LP'd in the archives!), game that lacked an original main character because Banpresto was experimenting at the time. People wanted more of the originals (and more of him, in particular) so much that Banpresto followed it up with the first OG game and made him one of the four possible main characters of SRW Alpha 2.

The moment I discovered you could make The Sword that Smites Evil your main character I realized I was going to have to mod a PS2 to play Alpha 2.

Gyra_Solune
Apr 24, 2014

Kyun kyun
Kyun kyun
Watashi no kare wa louse
Incidentally for a future grunt-level mech in the making, the Lion is probably one of my favorite OG designs.



It's just such a nice change of pace from nearly everything else we see there. Most other OG mechs are either hyper-paneled overcomplicated Gundam wankery or big flashy colorful toys, but the Lion and its descendants are so simple and swooshy and futuristic.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Its like Xenosaga crashed head-on into ZoE.

And then someone made something of the scrap.

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

I just wish the Lion had a punching attack. I know its right arm is meant to be a missile launcher, but it looks like a giant arm, fist included. Go punch poo poo, Lion. Be a manly mecha.

Also the only thing this chapter proves is that Tenzan has horrible taste. That's an incredibly ugly colour for your Lion, man.

AradoBalanga
Jan 3, 2013

Rorahusky posted:

I love Irm, it's just a pity that there isn't really much for him to /do/ plotwise in either OG games, and it isn't until 2nd OGs that we finally see him sporting an upgraded unit over what his default is.
To be fair, by OG1's release in 2002, Irm had established himself as a character via 4/F/F Final, and his Alpha 1/Alpha Gaiden cameos. The fact he's not in the forefront in OG is okay to me. Let the guy take it easy and continue to show that even in the year AD 2014, he can sport a mullet and not get called out for looking stupid.

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -
Technically, the Grungust is Irm's canon upgraded unit. He's the canon protagonist of SRW4+F+FF, Ring Mao is his canon lover, and he piloted a Gespenst (one of the first Gespensts, too! Then got one of the first MK-IIs) until receiving his real unit from his dad. He's effectively the Kouji Kabuto of the OGs series, where his character arc is assumed to have already happened before the game began (even if his show's events haven't). I really dig that he's 28 in OGs (instead of 18 like his initial appearance) because it cements that concept.

Broken Loose fucked around with this message at 23:30 on Aug 22, 2014

Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost
Kyosuke Route: Mission 4



Professor Jonathan Kazahara isn't faring too much better than his son was on the other route; his transport's under heavy fire and his escort has been wiped out.



"Well. It was a brief life, but..."
*explosion*
"Nooo! I don't want to die!"



At Langley, the ATX team is scrambling to rescue Dr. Kazahara from his unidentified attackers. Marion sees the perfect opportunity to get some field data for the Alteisen (er, the Gespenst Mk.III). Master Rishu protests that it can't be allowed to see battle yet; it's far too unstable, and even if it weren't, the Huckebein Mk.II would be still be the far superior choice. He continues that the Alteisen's very concept defies all logic, but Marion won't take that from the man who stuck a giant sushi knife on the Grungust Type-0. Rishu's warrior soul won't stand for this insult, but Kyosuke cuts them both off by saying that he'll do it; he's never seen such a ridiculous machine, and it's got him intrigued. It doesn't have much in the way of armaments, so he'll just have to roll with it and use the Alt's Revolver Stake like the Gespenst's Jet Magnum.



A sneeze over the comm signals that Excellen is ready to go, having just gotten out of the bath (again). Bullet is with her, but Marion and Rishu have fallen to arguing again (this time over Marion's age :rolleyes:) and Kyosuke's going to be awhile. Excellen warns him to hurry, because if anything happens to Dr. Kazahara he'll be coming back to haunt them, along with his girl. We also get a bunch of equipment dumped on us, including a repair unit.



Mission 4: Steel Wolf



Jonathan gets the good news that Sanger's team is on its way, and christ that's a lot of planes. Meanwhile, Tenzan is having largely the same conversation as on Ryusei's route - he's in a test model that nobody's supposed to know exists yet, he's not listening to the other unknown soldiers, and if they have a problem with it they can take it up with Adler and get in trouble. Now we just need the help to show up and---



Yeah, about that. We have the one transport, and that's it. Obviously help will be coming, but the clock is already ticking on that battle mastery (kill everything in 5 turns). Looking at all that empty space to the left, you'd think you need to go that direction and away from all the enemies.



But no, that would be leading them away from where the actual good units will show up. What you need to do is pin yourself between the nearby map border and your pursuers, so that the entire swarm of jets can converge on you within three turns. It's perfectly safe, I promise.



The good news is that only a handful of the enemies actually move, and of those, only three are able to overtake us by the end of the second turn. The Tausendfussler's inexplicable ability to block incoming vulcan fire with its fixed-wing structure keeps damage to a minimum.



Still no sign of our relief by the start of the third turn, but... wait, what's this?



OK, somehow Kyosuke made it to the front line before his compatriots despite moving out last. I'm guessing Marion was so eager to see the Alt kill things that she just stepped on the gas and made the carrier move faster than normally possible. Or something.



Tenzan is impressed with the new mech; he thought he knew what the Feds' Gespenst series had to offer, but this red beetle-looking machine is a mystery... meanwhile, we learn about equippable weapons. Again. I throw a shotgun on Excellen because it's awesome, and I throw the repair unit on Bullet because he is least awesome.



Marion and Jonathan immediately start arguing over the advisability of putting "that pile of junk" into action; the rest of the crew decide to ignore them and get to work. The Alt's handling is pretty clumsy, but Kyosuke immediately starts to adjust. Jonathan gives an additional warning about the unknown enemy unit; EOTI really has put its designs into mass production - whatever they're gearing up for, it's big.



Tenzan's having the time of his life, thinking that this war game has just gotten a lot more exciting. Bullet can't believe what he's hearing, and Excellen tells him that this is where the awesome hot-blooded guys are supposed to yell "War isn't a game!!!" Kyosuke couldn't care less, being too focused on the Alteisen. Tenzan gets pissed that he's spoiling the mood, but Kyosuke says that if that's so important to him, he should just stick to playing video games in his room. :iceburn: Then he goes right back to work on the Alt's calibrations, ignoring the other pilot's further attempts at trash talk.



So, here we are. As usual, I'm farming kills for Kyosuke, so he's going to rush the buildings with Excellen's support while Bullet stays behind and takes out the closest enemies. Bullet casts Strike and should have no problem bringing down these four, provided that they actually attack him.



Here's what Kyosuke has to work with at the moment. That hitrate is with Focus cast, by the way.






Kyosuke! :argh:



Excellen can't reach anybody on this turn, and I hold Sanger back just because. On the enemy phase, Tenzan goes straight for Kyosuke, yelling that he hates it when people ignore him; Kyosuke flat-out doesn't care.



Kyosuke gets pinged for a whopping ten damage and then whiffs again. :argh:







The jets all dogpile him, and FINALLY he hits something. Don't mess with a robot whose primary weapon is a pressurized railroad spike. :black101:



Bullet takes out everybody around him as well, although he can't dodge worth crap; combined with the Type-TT's terrible armor, he's left at half health. Still, he's done his part for the mission.



The game will automatically suggest weapons for counterattacks based on the chance of a kill. Kyosuke's morale is high enough now that the Alteisen's autocannon can one-shot enemies, so it's getting precedence over the less accurate Revolver Stake.





As an added bonus, the Counter ability has been triggering a lot on this mission.



Turn 4, and most of the jets got themselves killed on the preceding phase. Kyosuke scopes out his further prospects; unexpectedly, Tenzan will support-defend the adjacent jet. Support defense can be a pain in the rear end, since not only do you not hit your chosen target, but the blocking unit takes reduced damage as well. He settles on one of the others instead.



Then Excellen steps up to the plate for a live demonstration of why shotguns are awesome in OGs. Directly attacking the jet will lead to Tenzan blocking... but what's this other option?



Weapons with the ALL attribute have the option of double-attacking, hitting two adjacent units. And they can't be support-blocked when doing so. BANK SHOT!



When multiple units are involved on one side of an engagement, the game does this split-screen thing during the animation. Tenzan's reaction to getting hit actually plays for a good ten seconds before the jet explodes. "Wah! A direct hit? Oh, this is bad! ...Like hell I'd say that, you noob!"

As an added bonus, only the primary target gets to return fire, meaning that I get a free hit on Tenzan without needing to worry about a counterattack.



Turn 4, enemy phase... Tenzan hits Kyosuke with another drat chaff grenade (because his accuracy wasn't bad enough already). Kyosuke barely notices, and hits on the counterattack anyway.

Right, remember back when I was picking main characters before Ryusei's first mission and I mentioned that Ryusei and Kyosuke would be turning the Real/Super dichotomy on its head? Here's a sign of that. The ATX team is technically supposed to be the "real" team - yet the Alteisen plays like a super, being generally unable to hit or dodge worth a drat, yet being armored like a tank and dishing out tons of damage with individual attacks.



Oh, and Kyosuke still kills the remaining jet despite a penalty to his accuracy. It's like the game wants to make me look like an idiot after lecturing you about the Alt. :eng99:



As with the other mission, I decide to farm up a little more experience for somebody who hasn't had so many kills. Excellen doesn't know Gain - but then I remember that the game inexplicably gave me control of two Tausendfusslers for this mission. :psyduck: One of them knows Cheer, which is like Gain except that it can be cast on any unit.



"Huh? This Gespenst has a chick for a pilot..."
"Hey there, kiddo. Why play games... when you could play with me?"



"Oh, give it a rest. 3D girls are a pain in the rear end."
"Ugh... what's the younger generation come to?"

EXCELLEN SMASH (and why gamers make unreliable soldiers)



Tenzan figures this game-over is a sign that playtime's done; he should have enough test data at this point. He makes his escape. Excellen picks up a level, but no new tricks.



Marion is ecstatic over Kyosuke's performance - and against aerial enemies in a land-bound machine, no less. Kyosuke, likewise, is plenty satisfied with the Alt as a unit. Marion is rather less concerned with Dr. Kazahara's well-being, but it turns out that he's okay too, so that's all right, I guess. (This sparks another round of idiom-torture - Excellen refers to them as being like having a treacherous badger (mujina) for a friend; Bullet corrects this to "fool" (muchi), and Kyosuke rounds it out by saying it's actually "insect" (mushi) - basically sort of a "with friends like these, who needs enemies?" reaction)



Talk quickly turns to the armored module they just fought; if there are going to be more of these, they're going to want the miniaturized Tesla Drive Jonathan's transporting.



Back at Langley, we have roughly the same conversation about Bian Zoldark and the EOTI from the other route - namely, that we know they have to be responsible, but there's no telling what they're planning.

Another mission down. Next time, we move to a cooler climate.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Yesss The Alt is here.
I absolutely love the Alt, such a ridiculous machine.

Silvergun1000
Sep 17, 2007

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.
Yeah, the Alt really is a cool design.

It probably isn't a popular opinion, but I like OG1 over OG2 because for the most part, it manages to keep things pretty grounded for an anime robot game. If you look at the units you get through OG1, they're basically an assortment of military superweapons with a few exceptions like Cybuster, which even then isn't TOO crazy, with even the supers being hugely up-scaled versions of technology they currently have. This is reflected in the story to a great extent, with the first part feeling a lot like, say, Gundam, and the second part basically being Independence Day with robots.

Compare that to OG2 where poo poo just goes completely off the rails. The focus in that game (and sadly, IMO, all the subsequent OG games) is squarely on the supers, and the plot correspondingly is a lot closer to what you'd see in a typical super robot anime. Don't get me wrong, the designs are still great and the plot (and a lot of its set pieces especially) are a lot of fun, but I really preferred what they did with OG1. When stuff like the Lions show up, it's sort of like you're flying WWII piston fighters and suddenly up against jets, you've got kind of a frame of reference to work with that I think makes them cooler enemies. Other than the Shadow Mirror stuff, I don't really feel OG2 did that as well.

TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues
It's red with a horn so it's instantly Char Aznable approved. It's also one of those things where the theme song of the pilot and the fighting style of the mech just fit together extremely tightly. Either one without the other just feels wrong.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Silvergun1000 posted:

Compare that to OG2 where poo poo just goes completely off the rails. The focus in that game (and sadly, IMO, all the subsequent OG games) is squarely on the supers, and the plot correspondingly is a lot closer to what you'd see in a typical super robot anime. Don't get me wrong, the designs are still great and the plot (and a lot of its set pieces especially) are a lot of fun, but I really preferred what they did with OG1. When stuff like the Lions show up, it's sort of like you're flying WWII piston fighters and suddenly up against jets, you've got kind of a frame of reference to work with that I think makes them cooler enemies. Other than the Shadow Mirror stuff, I don't really feel OG2 did that as well.

I'm going to agree on this one mostly on the account of the utterly idiotic Ancient Chinese Death Robots. On the other hand, they do make Bullet (who I kind of like as a character - seriously, how many failed protagonists do you see in this type of game) useful. I hate how he's a melee pilot who the plot forces to drive a ranged 'mech most of the time. Might be just me wanting to keep the pilots and the robots as the game intended though. Well, with one exception: Katina goes into the Giganscudo, no questions asked, never move.

e: You probably don't want to listen to me on character preferences on the account of the whole hating Excellen thing, though.
edit2: Oh my god those bigger pictures really emphasise how stupid Aya's uniform is.

anilEhilated fucked around with this message at 14:46 on Aug 23, 2014

MarquiseMindfang
Jan 6, 2013

vriska (vriska)
I could nerd out for hundreds and hundreds of words about how great the Alt is. But I won't. All I'll say is that it's one of my very favourite robots in this series, up there with Dis Astranagant, Cybuster, Dygenguard and Silbelwind. It's way cooler than what Ryusei ends up in and I won't hear any argument to the contrary.

IthilionTheBrave
Sep 5, 2013
This LP inspired me to try out OG1 for the GBA and I must say it's quite enjoyable. And yeah, the way the Alt feels so much like a Super is kinda ridiculous. The fact that you can supplement this with standard Real weapons (unlike most actual Supers) makes it feel like you're getting a bit of the best of both worlds with the Alt.

On that note, I find it really weird that the shotgun has a 2-3 range rather than 1-3, even in the GBA version where ALL attacks aren't a thing.

GimmickMan
Dec 27, 2011

Silvergun1000 posted:

Yeah, the Alt really is a cool design.

It probably isn't a popular opinion, but I like OG1 over OG2 because for the most part, it manages to keep things pretty grounded for an anime robot game. If you look at the units you get through OG1, they're basically an assortment of military superweapons with a few exceptions like Cybuster, which even then isn't TOO crazy, with even the supers being hugely up-scaled versions of technology they currently have. This is reflected in the story to a great extent, with the first part feeling a lot like, say, Gundam, and the second part basically being Independence Day with robots.

Compare that to OG2 where poo poo just goes completely off the rails. The focus in that game (and sadly, IMO, all the subsequent OG games) is squarely on the supers, and the plot correspondingly is a lot closer to what you'd see in a typical super robot anime. Don't get me wrong, the designs are still great and the plot (and a lot of its set pieces especially) are a lot of fun, but I really preferred what they did with OG1. When stuff like the Lions show up, it's sort of like you're flying WWII piston fighters and suddenly up against jets, you've got kind of a frame of reference to work with that I think makes them cooler enemies. Other than the Shadow Mirror stuff, I don't really feel OG2 did that as well.

I have a few friends who had a lot of fun with OG1 but didn't like OG2 as much for this reason. I probably would not have liked OG1 as much as I did if it wasn't the odd duck of the SRW franchise in having its giant robots kinda sorta make sense and pacing itself decently unlike your average SRW series.

With that said, I get the feeling that they just work with what they have, some of the SRW games they adapt have originals that try to keep things sensible, while others are complete bullshit. The Ashsaber is a lot less absurd than the AngelG, but there is a world of difference between both of those and Ialdabaoth.

ActionZero
Jan 22, 2011

I act once more in
imitation of light

MarquiseMindfang posted:

It's way cooler than what Ryusei ends up in

I will fight you irl.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

ActionZero posted:

I will fight you irl.

I'll join him in defending the Alt :colbert:.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
To be fair Ryuusei's ride is pretty drat lackluster... on its own.

Infinity Gaia
Feb 27, 2011

a storm is coming...

anilEhilated posted:

To be fair Ryuusei's ride is pretty drat lackluster... on its own.

The absolute last thing Ryusei pilots, which hasn't even shown up in OGverse yet, is like ten times as cool as the Alteisen. Easily.

Hellioning
Jun 27, 2008

anilEhilated posted:

To be fair Ryuusei's ride is pretty drat lackluster... on its own.

Iunno, I like the not-Zeta.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Infinity Gaia posted:

The absolute last thing Ryusei pilots, which hasn't even shown up in OGverse yet, is like ten times as cool as the Alteisen. Easily.

Oooh, mind telling?
SRX Banpreios? or something else?

I still like the Alt quite a bit more than that hunk of bulk.

vibratingsheep
Nov 2, 2013

Fudou, Gunzou. The Face of the Franchise Killer. 2004.

Rigged Death Trap posted:

Oooh, mind telling?
SRX Banpreios? or something else?

I still like the Alt quite a bit more than that hunk of bulk.

But it has knife-horn-things sticking out of everywhere! Knife-horn-shoes! Knife-horn-backpack-wing-things! Knifehorns EVERYWHERE, how can you hate that

Silvergun1000
Sep 17, 2007

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

vibratingsheep posted:

But it has knife-horn-things sticking out of everywhere! Knife-horn-shoes! Knife-horn-backpack-wing-things! Knifehorns EVERYWHERE, how can you hate that

I dunno, I feel like anything that can't Rampage Ghost is out of the running of the cool game. I know everybody loves a certain other combo attack, but for me, that one sets the standard.

vibratingsheep
Nov 2, 2013

Fudou, Gunzou. The Face of the Franchise Killer. 2004.

Silvergun1000 posted:

I dunno, I feel like anything that can't Rampage Ghost is out of the running of the cool game. I know everybody loves a certain other combo attack, but for me, that one sets the standard.

I was making fun of how many pieces of bullshit hang off of Ryusei's ultimate toy. It's a fun design principle I learned from Koge Donbo: to make a girl cute, you can just keep throwing on accessories and extras. If you do that to a guy (or a robot), they just look stupid.

AradoBalanga
Jan 3, 2013

Uhh...unless I'm mistaken, isn't Excellen only about a year or two older than Tenzan? He doesn't exactly qualify as "the younger generation" from her standpoint.

IthilionTheBrave
Sep 5, 2013

AradoBalanga posted:

Uhh...unless I'm mistaken, isn't Excellen only about a year or two older than Tenzan? He doesn't exactly qualify as "the younger generation" from her standpoint.

This is Excellen we're talking about here. Her combat quotes consist mainly of joking around and teasing the enemy, and she also refers to her mecha with cutesy nicknames (Gespy when piloting a Gespenst model, for example).

Hellioning
Jun 27, 2008

AradoBalanga posted:

Uhh...unless I'm mistaken, isn't Excellen only about a year or two older than Tenzan? He doesn't exactly qualify as "the younger generation" from her standpoint.

If you think that Excellen is going to let facts get in the way of her jokes, you need to learn a lot.

Also, Tenzan certainly acts much younger than he is.

Coolguye
Jul 6, 2011

Required by his programming!
Can't a girl make a few jokes without everyone thinking she's ready to bone anything that moves? :colbert:

AradoBalanga
Jan 3, 2013

Hellioning posted:

If you think that Excellen is going to let facts get in the way of her jokes, you need to learn a lot.

Also, Tenzan certainly acts much younger than he is.
Objection withdrawn.

MarsDragon
Apr 27, 2010

"You've all learned something very important here: there are things in this world you just can't change!"

MarquiseMindfang posted:

I could nerd out for hundreds and hundreds of words about how great the Alt is. But I won't. All I'll say is that it's one of my very favourite robots in this series, up there with Dis Astranagant, Cybuster, Dygenguard and Silbelwind. It's way cooler than what Ryusei ends up in and I won't hear any argument to the contrary.

The problem is that by the end of the game the Alt dodges like a super and takes hits like a real, and Ryusei's does the opposite :v: Though it's not really that bad in OG1. Did anyone ever figure out if relationship bonuses apply to combiner robots? I think they did in at least one game, but I don't remember if it's this one And the Alt does looks pretty cool. It was the first plastic model I ever bought and built, though I can't display it now. One of the leg joints cracked when I was moving around and now the leg just falls off if I try to put it back in. It's pretty sad.

This does demonstrate a weird problem with OG1 and the Ryusei/Kyosuke routes. You get Kyosuke's final machine on the fourth mission, with Excellen's not too far behind. Ryusei won't get his final machine for a lot longer yet, and Rai and Aya are even further on. You just get more power sooner on the Kyosuke route and it's really weird because the final boss for this arc really, really doesn't need that much to take down. Ryusei takes on a pretty powerful boss with three good mechs, two decent ones, and a bunch of trash whereas Kyosuke has four or five good mechs and generally better pilots, including one amazing one I can't wait for us to meet because he's my favourite, and they just fight a slightly souped up battleship. Just kind of a weird balance thing.

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Mingles
Oct 10, 2012

MarsDragon posted:

The problem is that by the end of the game the Alt dodges like a super and takes hits like a real, and Ryusei's does the opposite :v: Though it's not really that bad in OG1. Did anyone ever figure out if relationship bonuses apply to combiner robots? I think they did in at least one game, but I don't remember if it's this one And the Alt does looks pretty cool. It was the first plastic model I ever bought and built, though I can't display it now. One of the leg joints cracked when I was moving around and now the leg just falls off if I try to put it back in. It's pretty sad.

This does demonstrate a weird problem with OG1 and the Ryusei/Kyosuke routes. You get Kyosuke's final machine on the fourth mission, with Excellen's not too far behind. Ryusei won't get his final machine for a lot longer yet, and Rai and Aya are even further on. You just get more power sooner on the Kyosuke route and it's really weird because the final boss for this arc really, really doesn't need that much to take down. Ryusei takes on a pretty powerful boss with three good mechs, two decent ones, and a bunch of trash whereas Kyosuke has four or five good mechs and generally better pilots, including one amazing one I can't wait for us to meet because he's my favourite, and they just fight a slightly souped up battleship. Just kind of a weird balance thing.

I'd say that's not true at all in OG1, actually! Ryusei's final mech has strictly worse defensive stats than the Alt, and it ends up taking a lot more damage. Ryusei does end up dodging slightly better thanks to his evasive stats and skills.

The balance is a bit weird, yeah. I think the developers tried to balance quality on Kyosuke's route with quantity on Ryusei's route, but it doesn't really work out. The numerous weaker mechs on Ryusei's route are a pain to keep alive and divert resources from the good ones.

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