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KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Alacron posted:

Huh, I might have actually been right on that one. :stare:

I swear though that I wasn't being coy or anything, I barely even remembered Septuagint when I played OG1 years ago

The GBA Septuagint fight is kind of a messy slurry of information anyway, so I can't blame you if you don't remember what happened in that last update.

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BlitzBlast
Jul 30, 2011

some people just wanna watch the world burn
That was a very nice write-up, thanks. I finally understand Ingram's deal now.

GimmickMan
Dec 27, 2011

Today I learned that Euzeth started off as an Earthling and that OG1 has more stages than 'masaki shows up' and 'masaki beats up bian and shu' lifted from SRW2. Good post.

OG2 is going to give a lot more to comment, given just how much more crammed with content it is. Looking forward to it.

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -
Some fun facts:
Ingram and Cobray aren't the only Time Divers. Others include a particular member of the OG1 cast (a plot point covered in OG2) and Kaworu Nagisa from Evangelion. Kaworu even hints at the events of other SRW games during the End of Eva stuff that takes place during SRW Alpha 3 and SRW MX.

Also, and this was probably said in the thread earlier, the Alpha storyline is basically an Elseworlds version of the original Super Robot Wars storyline. In Super Robot Wars, Bian Zoldark is all like, "There's aliens! You fuckers prepare!" and the Feds were like "nah" and he was like "Fine! I'm forcing you!" and then the series happened.

Super Robot Wars Alpha has a key divergence point: During the Battle of A Baoa Qu (the Mobile Suit Gundam finale which takes place 7 years before SRW), 80% of the combatants on the battlefield were wiped out by something hitting the Earth. It turned out to be a gigantic alien battleship, and we spent the better part of a decade rebuilding it into the SDF Macross. Professor Zoldark never needed to warn us about alien armies, and his war never happened as a result. The Federation busted its rear end developing spaceworthy weapons and interstellar craft (including the Luxion FTL battleship), and the rest is history.

deets
Apr 20, 2015

Seyser, good poo poo on finishing the LP! I'm from the romhacking aerie - do you have an email or other account I'd be able to reach you directly at? Wanted to know if you'd be interested in helping out with some (SRW-related) translation work in the near future. Feel free to contact me via email: jasonmoses at googlemail

Wounded Land
Nov 27, 2007
Living in a greenhouse, growing crops that we can't eat...

Broken Loose posted:

Also, and this was probably said in the thread earlier, the Alpha storyline is basically an Elseworlds version of the original Super Robot Wars storyline. In Super Robot Wars, Bian Zoldark is all like, "There's aliens! You fuckers prepare!" and the Feds were like "nah" and he was like "Fine! I'm forcing you!" and then the series happened.

Super Robot Wars Alpha has a key divergence point: During the Battle of A Baoa Qu (the Mobile Suit Gundam finale which takes place 7 years before SRW), 80% of the combatants on the battlefield were wiped out by something hitting the Earth. It turned out to be a gigantic alien battleship, and we spent the better part of a decade rebuilding it into the SDF Macross. Professor Zoldark never needed to warn us about alien armies, and his war never happened as a result. The Federation busted its rear end developing spaceworthy weapons and interstellar craft (including the Luxion FTL battleship), and the rest is history.

I think I mentioned this early on in the thread, yeah.

Isn't Gilliam also a Time Diver after a fashion?

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Wounded Land posted:

Gilliam poo poo

I think we can cover that after OG2.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Wounded Land posted:

I think I mentioned this early on in the thread, yeah.

Isn't Gilliam also a Time Diver after a fashion?

No, Gillaim is a Time Dapper.

MarsDragon
Apr 27, 2010

"You've all learned something very important here: there are things in this world you just can't change!"
It should probably be mentioned at some point that "Time Driver" as a title is completely made up by the English-language SRW fandom: it's never mentioned in the games. Someone picked it up from Ingram and Cobray's theme songs (Time Diver and Another Time Diver, respectively - and Another Time Diver is just a remix) and it stuck. The theme song probably refers to how Ingram (or Viletta) start off by literally falling into a time warp in SHO - needless to say, this isn't what's going on in Alpha and OG.

The other guy and Kaworu are therefore also not really time drivers because that doesn't exist. They cross dimensions, but that's it. Kaworu might be some guardian of space-time or he might not - the other guy certainly isn't. But that's all for later...

David Corbett
Feb 6, 2008

Courage, my friends; 'tis not too late to build a better world.
Fantastic LP - great job on finishing OG1. This was supremely enjoyable to watch progress; as someone who has a marked fondness for robot anime and space opera but no real way to pursue it (and certainly no time to put in the 2200 hours the FSI thinks it takes to learn Japanese), I have to say that this absolutely met that need.

Looking very much forward to your next instalment, and hoping you do get struck by a fey mood (even if OG2 menaces with spikes of text.)

IthilionTheBrave
Sep 5, 2013
Just wanted to pipe in like everyone else and say that I've greatly enjoyed this LP! Given how much OG2 has been hyped up (and also criticized!) I'm really looking forward to see how that one goes! I'm of the belief that more SRW LPs can never be a bad thing, as the series has always held a fascination for me despite only knowing most of the series that crop up BECAUSE they're in SRW games. Part of it is because I just love turn-based strategy/tactical RPGs (strange how we use "strategy" as a blanket term for this genre, even though most of the time tactical is far more applicable!), the other part is because I love giant robots beating up other giant robots. So really, SRW is sort of a dream series for me and I eagerly lap up what I can get of it.

Still, though, this was a really well done LP and I enjoyed reading through every update! Even the ones where the routes were pretty much identical. So again, thanks for the great LP, kudos for managing to get it done in such a time frame, and I am eagerly awaiting OG2! And also, don't be pressured. Mad as it may sound, sometimes real life IS more important than robots punching each other.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Wounded Land posted:

I think I mentioned this early on in the thread, yeah.

Isn't Gilliam also a Time Diver after a fashion?

No, Gilliam is his own thing... and again


LITERALLY EVERYTHING IS HIS FAULT

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

MarsDragon posted:

It should probably be mentioned at some point that "Time Driver" as a title is completely made up by the English-language SRW fandom: it's never mentioned in the games. Someone picked it up from Ingram and Cobray's theme songs (Time Diver and Another Time Diver, respectively - and Another Time Diver is just a remix) and it stuck. The theme song probably refers to how Ingram (or Viletta) start off by literally falling into a time warp in SHO - needless to say, this isn't what's going on in Alpha and OG.

The other guy and Kaworu are therefore also not really time drivers because that doesn't exist. They cross dimensions, but that's it. Kaworu might be some guardian of space-time or he might not - the other guy certainly isn't. But that's all for later...

Yeah, since this is an untranslated japanese series, there's a lot of dubious info out there on the internet. You gotta take everything with a grain of salt.

Ashram
Oct 20, 2013

AtomikKrab posted:

No, Gilliam is his own thing... and again


LITERALLY EVERYTHING IS HIS FAULT


The Gespenst series is his fault too, so I think we can forgive him

MarsDragon
Apr 27, 2010

"You've all learned something very important here: there are things in this world you just can't change!"

MonsieurChoc posted:

Yeah, since this is an untranslated japanese series, there's a lot of dubious info out there on the internet. You gotta take everything with a grain of salt.

For reference the actual term is 因果律の番人, which is more or less 'Guardian of Causality'.

And as long as we're talking about that post, I'm assuming Seyzer Koze put in all that speculation on the role of the Balmerians in OG because that's what the fandom was thinking right after OGS came out, as since then 2ndOG has gone back to a lot of those questions and answered them. Needless to say, it's looking like Banpresto is not going to completely gut the Alpha 3 plot, leave many of its most popular characters without an ending to their stories, and only give multiple popular Balmerian characters a showing in @3.

Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost
Did I say something about taking a break? I don't recall. :shepicide:

Original Generation 2

OG2 came out in in 2005 on the Gameboy Advance. In addition to being better-looking than its predecessor (as you'd expect given the time that passed between them), it was also noticeably more difficult - and had more of a "proper" SRW story. By this I mean that while OG1 settled pretty neatly into three acts - you fought Bian and Maier in the first, then moved on to Adler and the DC remnants in the second, and the Aerogaters patiently waited their turn until the third - in OG2 all hell breaks loose, all at once, between all of the guest series, and it doesn't really let up. Ever. OG2 has no less than four major enemy factions and a couple minor ones, and they all want their time in the spotlight right this minute. This can make it utter madness to keep track of what's going on, so we'll probably take a couple of breaks throughout the LP to draw comically inadequate charts in an effort to summarize.

Here's our lineup of major players this time around:

SRW 3
SRW Impact
SRW Advance
SRW Alpha Gaiden
Plus plenty of brand-new original drama and some character-related stuff from Alpha 2.

Like the first game, Atlus localized OG2 in 2006. This meant it was considerably less dated at time of release than OG1, and was better received critically, but still suffered from coming out when the Gameboy Advance was on its deathbed as well as being the sequel to a game nobody played.

Anyway, let's get started.

Mission 1



In a world very near, and yet, impossibly distant...





"... This is not... I have... made an error..."



"...I must find... the key that will open the gate... and then... to the source, the Creator..."



"......I feel it... this... wave..."

:eng101: The changes to the remade version of OG1 were fairly limited - a bunch of new or changed scenes, and a handful of new units. The remade OG2 went quite a bit farther than that by adding a number of new missions, starting with the very first one. In other words, what we're seeing now is all new. That also means I don't have an Atlus translation to compare it to, and of course we're kicking things off with a character who speaks in barely-coherent sentence fragments. :sigh:

Even with the new missions factored in, the remade OG2 has about ten fewer missions than the first game, so this LP will be slightly shorter. Probably not faster or easier, though. Oh no.

Also, as I mentioned when we wrapped up the first game, I'm going to start splitting off intros and cutscenes into separate posts so that individual pages of this thread don't end up being the length of a Tolstoy novel. I'll summarize them here in my patented loveable and witty manner. It'll be a bit of an experiment.


Intro (lpix link)

quote:

On a huge-rear end transport ship, a mystery man and woman talk about how that Kyosuke Nanbu guy's a total jerk and they can't stand him, especially now that his mech got a makeover. They decide to head to Tesla Reich in North America.

In North America, Raul and Fiona Graden are also headed to Tesla Reich with their engineer/love interests and the Excellence mechs their father designed. Tesla has suddenly gone silent, though, and they're worried that the Divine Crusaders may be trying to make a move on the Americas.



Mission 1: Writhing Shadows

Scene (lpix link)

quote:

They run into a group of Federation mechs who announce that they're here to provide escort to Tesla. This is suspicious, given that our people haven't heard anything about this - and that's confirmed a moment later, when another group of Federation pilots appear to warn them that they're impostors. Evidently they're after the Excellence, and Raul and Fiona opt to fight.



I assume you can guess the objective when we're fighting four generic Gespensts. We have two turns to kill them all for the mastery.



Even with the amount of space between us, that's not going to be a problem.



On our side we have the two Excellence Strikers. They're decently maneuverable real robots, with the most notable feature being a whopping 30% energy regen per turn - and that's built in, no special equipment necessary. They also have a good array of close and long-ranged weapons.



Our pilots, Raul and Fiona. Both have the support skills and Hit & Away out of the box. Raul starts with Strike and Focus, while his sister has Focus and Grit.



Anyway, there's no strategy to speak of on this mission. Run forward and make things dead.





Raul: "You're not getting by the Excellence!"












Raul is kind of a show-off.





He's got guns, too!



With attacks like those, the first three Gespensts die pretty much effortlessly. The fourth (the guy who killed the two Fed pilots) was a bit further away, so Fiona takes him on the second turn.





Fiona: "You want to see our research? Have a good look!"







Fiona isn't letting her brother outdo her.



:toot:



The field is clear. Raul and Fiona can't believe that the DCs have actually struck here in North America, but it would explain the radio silence from Tesla Reich. For the time being they set out to reunite with Raji and Mizuho.

Closing (lpix link)

quote:

At Tesla, Axel Almer makes preparations for his companions to arrive and discusses the departure of the W-Series with a woman named W16. Hearing that the Excellence wasn't captured after all, he resolves to go out and deal with it himself.

AradoBalanga
Jan 3, 2013

And let the clusterfuck begin!

Putting in a prediction of at least 5 different charts to explain everything.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
0_0

That's a different start.

Neo_Crimson
Aug 15, 2011

"Is that your final dandy?"
I never played OG2 so this is 100% uncharted territory for me. I'm eagerly awaiting the insanity to come. :allears:

IthilionTheBrave
Sep 5, 2013
I can't help but feel like the Excellence Striker is inspired at least partly by the Alt. Red color scheme, horn, relies heavily on a melee weapon mounted on one of the arms. Although the Alt's featured weapon it was designed around was supposed to be the Heavy Claymores, despite the Revolver Stake being leagues more practical to use. I'm not sure whether that detail is recognized and acknowledged in universe, though, and to what extent if it is. If we're continuing to compare the Excellence Striker to Alt, then you can say the somewhat counter-intuitive and awkward Heavy Claymores were dropped in favor of boosters to help with charging into melee (and also result in way better maneuverability, something which the Alt fared poorly in).

But hey, it could just be a coincidence! Red Robots that like to punch things aren't exactly uncommon after all. Technically Katina's Gespenst (or any Gespy someone bothered to paint red) meets the same points, sans the horn.

CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...
Man, the degree to which they're basically just shilling for Endless Frontier here is kinda amazing. Doubly odd since, unlike OG Gaiden which was clearly well under way, EF didn't release until about a year after Original Generations. Rather far in advance for that sort of thing.

Hunter Noventa
Apr 21, 2010

Neo_Crimson posted:

I never played OG2 so this is 100% uncharted territory for me. I'm eagerly awaiting the insanity to come. :allears:

And all this stuff isn't in the original, so I'm confused too, even though I've played this game.

DonVincenzo
Nov 12, 2010

Super Monster
The Absolute Guardian of the Universe
Friend of All Children

Seyser Koze posted:

Did I say something about taking a break? I don't recall. :shepicide:

You sir are a monster (in a good way). Please just don't burn out though :ohdear:

Argas
Jan 13, 2008
SRW Fanatic




Over the World Wall is one of my favorite tracks in SRW.

And yeah, the stuff they added to OG2 is nuts.

Digital Jello
Nov 2, 2012

Now I have a machine gun. Ho! Ho! Ho!
Well, I never played the OGs version of OG2, but this whole prologue is already reminiscent of OG Gaiden. I'm kinda scared of all these "new missions" and other additions, because my knowledge of OG2 is likely to go kaput.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
Please hold to making comically inadequate charts. I want to see it just get progressively more and more illegibly snarled.

SyntheticPolygon
Dec 20, 2013

I've only got a really cursory knowledge of SRW but it seems kind of weird to me that the OG2 adaption starts off with characters who weren't in the original. Especially if they don't end up being all too important to the game like you said. Although, I guess these first few maps are really going to be like a prologue more than anything, since I imagine there's going to be the traditional Real/Super route split in a few maps which is when the game will really begin.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

SyntheticPolygon posted:

I've only got a really cursory knowledge of SRW but it seems kind of weird to me that the OG2 adaption starts off with characters who weren't in the original. Especially if they don't end up being all too important to the game like you said. Although, I guess these first few maps are really going to be like a prologue more than anything, since I imagine there's going to be the traditional Real/Super route split in a few maps which is when the game will really begin.

I think they changed things up since they wanted to do some things for OG-G and OG2nd.

GimmickMan
Dec 27, 2011

These new stages aren't hard to follow if you've played the GBA titles but I'm glad they're getting translated at last. The R cast needs more love.

Keep up the good work, Seyzer.

legoman727
Mar 13, 2010

by exmarx
Okay, what in the hell is this, where is OG2, and why do we have weird psychic twins where the sister's got incest vibes?

Villain Group count: 2
1: Divine Crusaders - Rebelling again because ???
2: Axel and his mystery Ws. - No loving clue what their deal is. Working with the DCs?

gently caress off, Axel Almer.

MarsDragon
Apr 27, 2010

"You've all learned something very important here: there are things in this world you just can't change!"

SyntheticPolygon posted:

I've only got a really cursory knowledge of SRW but it seems kind of weird to me that the OG2 adaption starts off with characters who weren't in the original. Especially if they don't end up being all too important to the game like you said. Although, I guess these first few maps are really going to be like a prologue more than anything, since I imagine there's going to be the traditional Real/Super route split in a few maps which is when the game will really begin.

It's all setup for OGG, basically. I think part of it was that they wanted to hook R into the A plot (a lot of things get hooked into the A plot) and OG2 does A. It's also a bit of a saving throw for GBA OG2's handling of parts of the A plot, as well as advertisement for Endless Frontier.

Don't worry, after six or seven very short stages we'll get back to GBA OG2's first mission.

Hunter Noventa
Apr 21, 2010

legoman727 posted:

Okay, what in the hell is this, where is OG2, and why do we have weird psychic twins where the sister's got incest vibes?

Well the twins were originally just a gender choice in R, so this is all new characterization.

AradoBalanga
Jan 3, 2013

legoman727 posted:

Okay, what in the hell is this, where is OG2, and why do we have weird psychic twins where the sister's got incest vibes?
As Hunter Noventa mentioned, Raul and Fiona were originally the gender choice for R's protagonist, which determined final upgrade choice and NPC love interest (Fiona gets Raji, Raul gets Mizuho). Getting split into twins is new, and more than likely not the last time we'll see this change, depending on how OG adapts the GC/XO originals who share a similar situation.

Wounded Land
Nov 27, 2007
Living in a greenhouse, growing crops that we can't eat...

CmdrKing posted:

Man, the degree to which they're basically just shilling for Endless Frontier here is kinda amazing. Doubly odd since, unlike OG Gaiden which was clearly well under way, EF didn't release until about a year after Original Generations. Rather far in advance for that sort of thing.

Mind explaining how this ties into EF? I know basically zilch about EF.

I'm not a fan of this new posting method, having to open multiple extra pages per post makes it really inconvenient to read.

Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost

Wounded Land posted:

Mind explaining how this ties into EF? I know basically zilch about EF.


Endless Frontier hint:
One of the W-series that Axel talks to W16 about is an Endless Frontier character.

Spoilering that because I may do Endless Frontier eventually if I get through OG2 and OGG with my sanity intact.



Wounded Land posted:

I'm not a fan of this new posting method, having to open multiple extra pages per post makes it really inconvenient to read.

I'm not sold on that myself yet, but pages are going to get reeeeeaaaallly long otherwise. Especially when we start getting three-plus updates per page, which we will at some point when the "ooh, a new game!" conversation dries up.

Seyser Koze fucked around with this message at 20:05 on Aug 9, 2015

Argas
Jan 13, 2008
SRW Fanatic




It's definitely easier to read on my tablet which could take forever to load up a page, especially if it had more than one update on it.

Son Ryo
Jun 13, 2007
Excuse me, do you know where Saiyans hang out?

Seyser Koze posted:

Spoilering that because I may do Endless Frontier eventually if I get through OG2 and OGG with my sanity intact.

I know this probably isn't what you're talking about, but I'm dying to know what happens in Exceed.

Seyser Koze posted:

I'm not sold on that myself yet, but pages are going to get reeeeeaaaallly long otherwise. Especially when we start getting three-plus updates per page, which we will at some point when the "ooh, a new game!" conversation dries up.

Maybe just put all the story stuff for a given update in a single extra page so you only have to open it once, with 'switch back to the LP' written at certain points?

MarquiseMindfang
Jan 6, 2013

vriska (vriska)
I could've sworn Axel's hair was longer. Ah, well. I get the feeling this is going to turn into a twenty-train pileup of plots very quickly if they've added even more factions in.

Wounded Land
Nov 27, 2007
Living in a greenhouse, growing crops that we can't eat...

Son Ryo posted:

Maybe just put all the story stuff for a given update in a single extra page so you only have to open it once, with 'switch back to the LP' written at certain points?

I'm in favor of this option.

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Repster
Nov 29, 2014

MarquiseMindfang posted:

I could've sworn Axel's hair was longer. Ah, well. I get the feeling this is going to turn into a twenty-train pileup of plots very quickly if they've added even more factions in.

There's at least a dozen factions that have major influence on the plot. Some of those being pretty minor, but still there. It gets kinda crazy, yeah.

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