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  • Locked thread
Gyra_Solune
Apr 24, 2014

Kyun kyun
Kyun kyun
Watashi no kare wa louse
Also, in general I have to say I like the concept at least of the handful of preview addon missions we had - the three first ones could've easily done with being a single mission, sure, but like, that style of foreshadowing things is something that happens a ton in these games. Kyosuke and Excellen being present in OG1 when the plot of their game is only happening now, a few characters we're meeting soon whose real relevance more came in 2nd OGs, the offscreen backstory of MX actually happening in OG Gaiden, and now in 2nd OGs we've got the Alpha 3 originals running around, it makes a lot of sense that there was nothing foreshadowing OGG in that sense, and really it makes a ton of sense for Raul and Fiona to be there - it'd actually be a little befuddling if they hadn't done it, since their whole thing is they end up traveling back in time from Char's Counterattack Prince of Darkness everything is going horribly wrong future. And, well, look at that, there's a convenient alternate universe where things are going south very fast already established.

...It always does confuse me about R that the plot is that, and then Gundam X, which explicitly involves people rebuilding after a horrible cataclysm, occurs after going back in time sans horrible cataclysm. And it's even done in the most detail compared to any of its other appearances. I'm definitely curious to see why that is.

But if people are going to go and do a translatey LP of a GBA game I'd prefer it be D because there's way more outwardly interesting stuff going on there.

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Neo_Crimson
Aug 15, 2011

"Is that your final dandy?"
I haven't played OG2 but I guess Lamia's secret unit is the Vysaga? If so, I prefer that just because it's way cooler than the Angelg.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Weissritter posted:

I actually prefer the Angelg for thematic reasons, though I am not sure how strong mechanically it compares to the secret units she gets.

The aforementioned "sidegrade" is just that, and you almost need to know you're getting it ahead of time in order to build up Lamia to properly use it, since that sidegrade uses mostly melee attacks whereas the Angelg works much better as a sniper-style unit since all of its ultimates are Ranged.

That said, at least in OG2 GBA, said sidegrade was ridiculous and easily worth slightly inconveniencing yourself for about half the game by building Lamia in a different direction than her mech.

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -

Brunom1 posted:

Aw, I was wondering how you'd render Lamia's broken speech pattern (though I can understand going with Atlus' choice - those ARE pretty crazy).

If I remember correctly, the translators of The Inspector simply translated her brokenness via weird phrase structures ("If I may be doing the asking of a question...") which always got a laugh out of me.

Yeah, The Inspector did it pretty well even if most of the translators dropped it after a while.

Personally, I believe her problem is closer to just throwing random neutral adverbs/confirmations at the ends of her sentences it seems whatnot you know. Just crazy enough to be obviously broken but just coherent enough to sound like something Excellen would consider an accent for real I think totally.

Hunter Noventa
Apr 21, 2010

MarsDragon posted:

You get the improved Angelg no matter what. Your choices are between a decent unit you can put anyone in or a monster only Lamia can have. Back on the GBA I liked the open unit better, but some changes in OGS make the other secret better now.

Well it helps that in OGS you have more open machines to put people in, so you have less need for the decent open unit.

GilliamYaeger
Jan 10, 2012

Call Gespenst!

Hunter Noventa posted:

Well it helps that in OGS you have more open machines to put people in, so you have less need for the decent open unit.

Yeah, between the Raubiter, the Wildschwein, and some of the OGs exclusive units, you really don't need it anymore, especially since the primary candidate for its use in OG2 has a shiny new toy.

It also helps that the other option is the absolute coolest.

Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost
I assume there's no need for a capes vs. sabers vote.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Seyser Koze posted:

I assume there's no need for a capes vs. sabers vote.

I hope not, since the cape is the only true choice. :colbert: I guess the other's worth showing off. Maybe.

Wounded Land
Nov 27, 2007
Living in a greenhouse, growing crops that we can't eat...

Broken Loose posted:

Personally, I believe her problem is closer to just throwing random neutral adverbs/confirmations at the ends of her sentences it seems whatnot you know. Just crazy enough to be obviously broken but just coherent enough to sound like something Excellen would consider an accent for real I think totally.

...Now I want to see a fandub of OGs where Lamia has an uncontrollable Valley Girl accent. "Like OMG! Those Einst are so grody! Bag your claws already!"

Gyra_Solune posted:

...It always does confuse me about R that the plot is that, and then Gundam X, which explicitly involves people rebuilding after a horrible cataclysm, occurs after going back in time sans horrible cataclysm. And it's even done in the most detail compared to any of its other appearances. I'm definitely curious to see why that is.

But if people are going to go and do a translatey LP of a GBA game I'd prefer it be D because there's way more outwardly interesting stuff going on there.

I'd be down for an LP of either, though I personally find D to be a huge disappointment mechanically. (I also never finished R because I didn't know about an extra requirement to beat one of the penultimate stages...)

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

Seyser Koze posted:

I assume there's no need for a capes vs. sabers vote.

Honestly, would there be any way out of that one? The cape is just way too badass to ignore. Besides, if you're going to do 2.5 after this, only the cape option actually affects it, so you might as well go for it to show it off.

Hell, I chose it for my A run because it's just too cool (with Axel piloting it, though). Too bad it didn't get very far because I just couldn't get into it.

Wounded Land posted:

I'd be down for an LP of either, though I personally find D to be a huge disappointment mechanically. (I also never finished R because I didn't know about an extra requirement to beat one of the penultimate stages...)

More SRW LPs can only be a good thing. Give the franchise the love Fire Emblem gets. Including a run like vilkacis' FE6 LP.

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!
I am a little sad, as the Secret Unit that's available to everyone that you get from Lamia is one of my favorite units in terms of design, and yet in OGs, there's basically no reason to ever pick it, as the OTHER unit you get is so hilariously broken by comparison, and everyone who could use a shiny new unit from OG2 got shiny new units specifically for them in OGs. And what few didn't get their own units (Katina, Russel, kai, etc) have stats that are ill-suited taking advantage of it.

MarsDragon
Apr 27, 2010

"You've all learned something very important here: there are things in this world you just can't change!"
Yeah, I really love the open unit's design too. You could always give it to Viletta or Ring, but the bigger problem is no barrier pierce on the finisher.

I don't understand how you can say that Kai doesn't get his own unit, though.

Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost
Actually the deciding factor here is that one is unique while the other is an enemy unit we'd be seeing anyway.

Wounded Land
Nov 27, 2007
Living in a greenhouse, growing crops that we can't eat...
It's kind of a disappointment that Angelg's predecessor will probably never show up in an OG game.

Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost
Mission 7

Intro

quote:

Back at Langley, Kusuha and Bullet say goodbye before she heads back to Tesla Reich. He manages to spoil the mood and botch things by asking her to deliver a disk with Murata's combat data to Master Rishu. Excellen later finds out about this while they're manually loading the Shirogane with their machines. She saves the day by getting the ATX team to give Kusuha a proper sendoff as her transport departs.

Later Kyosuke notices Lamia taking an interest in their machines. He confronts her over both the Angelg's technology and the piloting skills she's demonstrated, suspecting that she works for somebody other than Isurugi. Lamia denies everything, and he drops the matter after a moment.

The Shirogane resumes its mission, but while they're over Texas they detect unknown mechs heading for the base at Houston. Lee intends to stick to their orders; Bullet tries to protest and ends up revealing that the captain has a fair bit of animosity for the Hagane's former crew. Kyosuke does a better job of arguing his case, suggesting that the DCs are trying to steal the Houston base's new Huckebeins; realizing that this may be a chance to get some leverage on Kenneth, Lee sends the ATX team to intercept while the battleship continues on its course.

In a transmission to the Houston base, Mitsuko Isurugi, president of Isurugi Industries, checks on the status of Project TD. It's headed by Major Filio Presty, the ex-DC engineer who designed the Lion; he's unhappy with the project's military direction, but is completely dependent on Mitsuko for support and has no choice but to go along. After Mitsuko cuts the line, Filio and his chief technician Tsugumi Takakura discuss the day's test. Project TD has two test pilots: Filio's sister Sleigh, a quite skilled individual, and Ibis Douglas, a rather less skilled individual. Tsugumi has severe doubts about keeping Ibis on the project, but Filio seems to have a great deal of faith in her.

...Faith which may be misplaced, as Ibis underperforms when the test commences. However, after her initial disappointing showing, the test is interrupted by the arrival of Archibald Grims at the head of a squadron of Lions and Guarlions, completely without warning. Sleigh is eager to fight and hold the line until the base's Huckebeins can launch; Ibis insists on fighting as well, over their objections.



Mission 7: Wings to the Stars



Lots of empty space on this map. There are a few Lions north of Ibis and Sleigh, and Archibald and his underlings are in Guarlions over in the corner.



On our side, the two Calions. Sleigh's pretty offensively oriented, with Accelerate and Focus for spirits and Hit & Away and Attacker for skills.



Meanwhile, I have no idea what Ibis thinks she's doing, since her spirits are Grit and Faith. :psyduck: Her skills make a little more sense: she has Supprt Attack, Assist, which eliminates the damage penalty when support-attacking, and Counter.

:eng101: Ibis is the female real-robot lead from Alpha 2 (with the Project TD crew as her supporting cast), but this is actually a prequel to her Alphaverse appearance. We won't get caught up to the beginning of Alpha 2 for quite a while.

Team TD is basically the cast of Gainax's Aim for the Top! Gunbuster, with Ibis as Noriko. That means there's hope for her eventually.

and i would hope so because seriously a fighter pilot with no focus

i mean who do you think you are, bullet or katina :v:




Anyway, the Guarlions are way out of range, so let's look at these Lions instead.



"My brother's Calion is my strength!"



In the Alpha games characters didn't have pilot suits in their cutins. I don't know if I'm entirely sold on Team TD's Robbie the Robot helmets.



Not quite a one-shot.



This isn't what Archibald expected; their information said that the experimental mech was still unarmed, yet here they are putting up active resistance. Evidently Rose has been playing coy with them... It's an annoyance, but he can't risk trouble with his sponsors, so he orders his men to play with the two aircraft, but avoid shooting them down. As for their prey, four new heat sources were just detected; it looks like they'll just have to wait a little longer.



Two of the enemies will try to go for Ibis, while the other two will stay put and shoot at Sleigh.



On Turn 2 Filio notices something odd: the enemy Guarlions aren't really moving. Almost as if they're waiting for something...



Ibis' basic dodge rate actually isn't really worse than Sleigh's, but the lack of Focus is a huge difference.



"I have to shoot them! If I don't... they'll shoot me!"





Meanwhile Sleigh is thinking that Ibis only got this kill thanks to her softening the target up first. Not that it's not true.



The Calions basically have two attacks worth mentioning. Sonic Cutter we've already seen, while the G-Drivers require a little morale first.







The pilot just goes absolutely nuts with a pair of mass drivers. It gets the job done.



At the beginning of turn 3, the base's MP Huckebeins are finally ready to go.

Scene

quote:

The Huckebeins' arrival is what Archibald has been waiting for; his Guarlions rush the new units, kill their pilots before they can react, and take off with the empty mechs in tow. The speed with which they accomplish this astonishes both Filio and Tsugumi, as it looks like the Guarlions are equipped with Boost Drives - technology they developed, and which only Isurugi Industries should have.

Shortly thereafter the ATX team arrives, but too late to prevent the theft. Filio orders Ibis and Sleigh back to the runway while our heroes finish the battle.



Now that the main event has begun, we get our mastery objective - take out all the enemies except for Archibald's Guarlion by the end of turn 4. That actually contradicts the stated victory condition, which is to destroy Archibald's mech. Completing the mastery will also end the mission, so it's one or the other.



Taking the enemies out is easy, especially with our fully-upgraded Revolver Stake.



Bullet stays back to take out the one remaining Lion that Ibis and Sleigh left behind, while everybody else moves forward.



Kyosuke and Excellen kill off a couple of the new Lions on the enemy phase, and then Bullet rushes back to help Kyosuke take out the last two on the player phase of turn 4.



:toot:



Archibald: "That's long enough. It's a bit of a cliche, but... until next time, ATX team."



Lamia: "Captain. No enemy contac-acts on screen."
Kyosuke: "I guess that's it, then. Raise the base commander for us."
Lamia: "As you wi-ish."



Excellen: "Hmm... Kyosuke's relying on you already... maybe I should start talking like that, too?"
Lamia: "M-my apologie-ies, Ms. Exy, I meant nothi-ing by it."
Lamia: (I'm not speaking this way because I want to...)



Excellen: "Well, I guess it is sort of cute, in that timid sort of way."
Bullet: "Lieutenant, don't say things like that."
Excellen: "Hm? Bullet. Did I just hear the sound of your love ranking dropping by one thousand points?"
Bullet: "A thousand!? W-wait, since when are we tracking love rankings!"
Lamia: (No tension whatsoever. How could these people become the core of that squadron...)



Kyosuke: "I've spoken with the base commander. He seems willing to refill our ammo and resupply us for the return trip."
Excellen: "Did you get him to draw a bath for me, too?"
Kyosuke: "There's a lake over there, feel free to jump in. When you're finished, head to the hangar."

Since there wasn't time to fight Archibald, nobody did it, but he actually has combat dialogue for everybody on this mission:

quote:

Archibald: "Now, then... show me your moves, Kyosuke Nanbu."
Kyosuke: "You know my name? Are you a vet from the DC war?"
Archibald: "I'm afraid I missed that little engagement. But your squadron has quite the reputation. I believe we'll be seeing quite a bit of one another from now on; I do hope we can get along."
Kyosuke: "...I'll just bid you farewell here."
Archibald: "Ah, as cold as they say. But that won't do at all. I have a reputation to uphold, after all..."
Kyosuke: "Aren't you full of yourself... let's go!"

quote:

Excellen: "So, Mr. Thief, why not try to steal my heart next?"
Archibald: "No, no... the MP Huckebeins will be quite sufficient for today."
Excellen: "Aw, but I came all this way! There's a hefty cancellation fee, you know."

quote:

Archibald: "An unknown. I'd like to take you as well... but I think that'll be all for today."
Lamia: "Sorry, but I can't lose this machine. I won't show any mercy to those who would obstruct my mission."

quote:

Bullet: "What are you planning to do with those Huckebeins!?"
Archibald: "It would simply be unfair if there were a difference in strength between us. Well, that, and I'm fulfilling a contract."
Bullet: "A contract...!?"

Archibald's Guarlion has 16k health and flees at 40%, but if you unload on him hard enough to take him out, he does have a different line before leaving:

quote:

Archibald: "Impressive! We must do this again - but for now, this is goodbye."

Closing

quote:

Sleigh confronts Ibis over her shoddy performance; Ibis ends up running away in anger/embarrassment, and Tsugumi and Sleigh agree that it would probably be better for all involved if she just gave it up.

The ATX team enters the hangar and meets Tsugumi, who gives them a brief rundown on Project TD's goal; originally a deep space exploration craft for astronauts, it's only recently been repurposed for military use in response to President Midcrid's Tokyo Declaration.

Later, Filio and Tsugumi discuss the day's test, which thankfully had good enough results that the project won't be cancelled. Filio laments again that Project TD must be turned to warfare. Meanwhile, the attack has convinced Tsugumi that they're no longer safe at Houston, and she's taken steps to relocate them to Tesla Reich, where Filio's old colleagues work.

Seyser Koze fucked around with this message at 11:54 on Aug 21, 2015

Son Ryo
Jun 13, 2007
Excuse me, do you know where Saiyans hang out?
Ah, Filio... an interesting enough character, but he's got some really hosed-up hobbies.

legoman727
Mar 13, 2010

by exmarx
I always forget Ibis is even in this game, she's basically completely inconsequential.

vibratingsheep
Nov 2, 2013

Fudou, Gunzou. The Face of the Franchise Killer. 2004.
I hated Ibis the entire time I was in OGs2, but a friend told me that back in Alpha 2, she had insane late-level stat growth and became one of the game's ideal support attackers. Is that close to the truth, or was she pretty useless there too?

SyntheticPolygon
Dec 20, 2013

Did you forget to post Sleigh and Ibis' themes? Or do they just not have unique ones, which be would.

Also, if these new characters also don't have much relevance to the current game i'm not sure i'm liking all this kind of one map foreshadowing for future games. I know it all probably leads to something in future games but if these introductions don't really matter to OG2, it feels like the time could better be sent elsewhere.

CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...
In fairness in the GBA OG2, this was all of the second map, so it wasn't really a trend yet. More than that, from a story perspective we need some time for Lamia and the ATX crew to interact before starting the plot proper, and if need maps that amount to dicking around, using it to set up future plot points isn't a bad way to do it. Although the sheer exposition for the entire TD project here pretty well derails that intent anyway.

Also, I just had a thought. This is basically Gunbuster, making Sleigh Kazumi and Filio Coach, no? So... ew. I mean I'm sure they don't go there but still.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Ibis! :neckbeard:

One of my favorite characters in the game.

Though, it seems a bit weird, I could have sworn Ibis had innate Support Attack in the GBA version. This made her the best Support Attacker in EX-Hard/No Upgrade runs.

vibratingsheep posted:

I hated Ibis the entire time I was in OGs2, but a friend told me that back in Alpha 2, she had insane late-level stat growth and became one of the game's ideal support attackers. Is that close to the truth, or was she pretty useless there too?

Uh, what? Ibis is one of the best Real pilots in OGs2nd

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -

vibratingsheep posted:

I hated Ibis the entire time I was in OGs2, but a friend told me that back in Alpha 2, she had insane late-level stat growth and became one of the game's ideal support attackers. Is that close to the truth, or was she pretty useless there too?

Oh, man. So in OG2 (The Inspectors) and Alpha 2, she goes through her character arc where she discovers herself. At the end of the arc, she achieves a deep understanding and maturity that enables her true potential to show. Her stat formula is altered as a result, but players often didn't want to use her during the games because she's just horrible.

It is altered from a linear formula with low base stats to an exponential formula with low base stats (but given that it's an exponent, at high levels she has ludicrous, nearly game-breaking stats in exchange for needing time to ramp up). Long story short, it wasn't uncommon for Ibis's "upgrade" to cause her stats to go down when she switches to the new formula just due to her level not being high enough at the moment to compensate. :downs:

Dr Pepper
Feb 4, 2012

Don't like it? well...

OK, yeah I was right. In GBA OG2, Ibis' skillset and even spirit commands are different. For one thing, she does have Focus, and her she has Support Attack instead of Support Defend.

Why did they change that? :psyduck:

Weissritter
Jun 14, 2012

I guess I can understand Filio's objection to weaponizing the project, but it seems he is against against any sort of weapons on it. It kind of makes sense you would want weapons on even what is supposed to be an exploration unit after the existence of hostile aliens are confirmed.

Alacron
Feb 15, 2007

-->Have tearful reunion with your son
-->Eh
Fun Shoe
All of Filio's handwringing is really insufferable, "B-b-but, Project TD is a mission of peace, why are they making me put weapons on the Calion? :qq:"

Your planet just barely survived a full blown alien invasion you clod! If you're sending people out into deep space, they need some method of defending themselves, end of discussion. Even Gene "The future is perfect, the Federation is not a military, and everyone is enlightened and peace loving hippies" Roddenberry knew that the Enterprise needed weapons.

And yeah, Ibis and Sleigh's helmets are really goofy looking, but at least their space suits don't have boob windows I guess?

vibratingsheep
Nov 2, 2013

Fudou, Gunzou. The Face of the Franchise Killer. 2004.

Broken Loose posted:

Oh, man. So in OG2 (The Inspectors) and Alpha 2, she goes through her character arc where she discovers herself. At the end of the arc, she achieves a deep understanding and maturity that enables her true potential to show. Her stat formula is altered as a result, but players often didn't want to use her during the games because she's just horrible.

It is altered from a linear formula with low base stats to an exponential formula with low base stats (but given that it's an exponent, at high levels she has ludicrous, nearly game-breaking stats in exchange for needing time to ramp up). Long story short, it wasn't uncommon for Ibis's "upgrade" to cause her stats to go down when she switches to the new formula just due to her level not being high enough at the moment to compensate. :downs:

That fully explains everything I was told and everything I saw. Thanks!

TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues
The Calion pilot suits look the way they do because they're designed with flying waaaaaay too loving fast in mind. If I recall correctly the suits are sitting over an assisting exoskeleton (and other protections) so the pilot can still operate the controls whilst in high Gs, and the helmets are shaped as they are to enable minimum head movement to look around while the pilot is being smooshed into their chair. It might not actually work that way in real world physics but I think that's the in-universe explanation I read for their design.

Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost

SyntheticPolygon posted:

Did you forget to post Sleigh and Ibis' themes? Or do they just not have unique ones, which be would.

They both just have Rail to the Dangerzone as their theme until later in the game.

CmdrKing posted:

Also, I just had a thought. This is basically Gunbuster, making Sleigh Kazumi and Filio Coach, no? So... ew. I mean I'm sure they don't go there but still.

Sleigh is Jung. Tsugumi is Kazumi.

EDIT: I double-checked and Ibis does have Support Attack after all. Oops. :downs:

Seyser Koze fucked around with this message at 11:52 on Aug 21, 2015

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Sadly the end result is more Macross than Gunbuster, as expected of -Lion mechs.
Also none of these pilots have the same GAR SHOUTING that Gunbuster has.

GilliamYaeger
Jan 10, 2012

Call Gespenst!

Rigged Death Trap posted:

Sadly the end result is more Macross than Gunbuster, as expected of -Lion mechs.
Also none of these pilots have the same GAR SHOUTING that Gunbuster has.

Yeah, its more like Macross Plusbuster.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Ah, the first appearance of Evil John Lennon.

Ashram
Oct 20, 2013

MonsieurChoc posted:

Ah, the first appearance of Evil John Lennon.

More like John Lemon with that haircolor.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Ashram posted:

More like John Lemon with that haircolor.

It's important to have either a goatee or a different hair color to allow the casual viewer to differentiate.

MarsDragon
Apr 27, 2010

"You've all learned something very important here: there are things in this world you just can't change!"

Dr Pepper posted:

OK, yeah I was right. In GBA OG2, Ibis' skillset and even spirit commands are different. For one thing, she does have Focus, and her she has Support Attack instead of Support Defend.

Why did they change that? :psyduck:

Spoiler: They didn't.

Neo_Crimson
Aug 15, 2011

"Is that your final dandy?"

Alacron posted:

All of Filio's handwringing is really insufferable, "B-b-but, Project TD is a mission of peace, why are they making me put weapons on the Calion? :qq:"

And now I'm going to hear Filio's dialogue on Otakon's voice. :v:

thetruegentleman
Feb 5, 2011

You call that potato a Trump avatar?

THIS is a Trump Avatar!

Neo_Crimson posted:

And now I'm going to hear Filio's dialogue on Otakon's voice. :v:

drat it, now I'm hearing that too.

Anyway, the ATX team had no reason what-so-ever to be there, from a writing perspective: if anything, it's weird for Lee to back down after hearing the ATX team's whining, considering his speech on the nature of military command. Hell, he isn't even wrong: showing the enemy where the ATX team's current location is can only make their *actual* mission harder, and there's no reason for them to go save some rear end in a top hat corporation's mechs because said corporation is too cheap to post more than a scrub squad for guards.

Gyra_Solune
Apr 24, 2014

Kyun kyun
Kyun kyun
Watashi no kare wa louse
Ibis is a Cool and Good character and you should use her a lot.

...but uh you can switch her out of the Calion right? If I remember right there's something upcoming that's pretty much 'hey I know your canon unit sucks right now, here have this robot with no will requirement on its powerful finisher to make up for it'

BlitzBlast
Jul 30, 2011

some people just wanna watch the world burn
If I remember right, Ibis in OG2 is practically Leaf in Fire Emblem 5; her final mech is just the mediocre thing she starts Alpha 2 in.

Personally I never bothered to use Ibis because why bother with a character who ramps up when I have a dozen other already great units? v:shobon:v

Hilarious pilot outfit, though.

SorataYuy
Jul 17, 2014

That... didn't even make sense.

BlitzBlast posted:

Personally I never bothered to use Ibis because why bother with a character who ramps up when I have a dozen other already great units? v:shobon:v


Because a unit that gets full damage when Support Attacking is pretty rare and useful in this game? I dunno, might be a crazy thought.

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ImpAtom
May 24, 2007

SorataYuy posted:

Because a unit that gets full damage when Support Attacking is pretty rare and useful in this game? I dunno, might be a crazy thought.

Eh. It's actually not that useful. There are better support attackers because they can take advantage of weapons that Ibis can't and in the long run SP batteries allow you to do significantly more damage than Ibis support attacking does. She gets a lot better in later games.

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