|
Seyser Koze posted:Support Attack first, given that I'm already running into aces who I could shoot down if I could chain more than two attacks together. The early missions end so quickly that running out of SP isn't a major problem. Fair enough, I usually prioritize SP Regen because I know I'll want it on literally everyone and I don't want to forget. And should I do the background post on Archibald's ancestors now, or wait for the thing they're related to to show up first?
|
# ? Sep 7, 2015 04:02 |
|
|
# ? Apr 28, 2024 19:01 |
|
So did they tone Arad's wackiness for this? I remember in Alpha 2 (in which he and Seolla were part of a pathetic attempt at a Titans resurgence by Yazan & his cronies) he had the most extremely goofy faces, including one that looked like his eyeballs had fallen out of their sockets. And I can kind of buy the Falken being a Weiss-line, but I don't remotely believe that the Wurger could be in any way related to Alt.
|
# ? Sep 7, 2015 04:38 |
|
Wounded Land posted:So did they tone Arad's wackiness for this? I remember in Alpha 2 (in which he and Seolla were part of a pathetic attempt at a Titans resurgence by Yazan & his cronies) he had the most extremely goofy faces, including one that looked like his eyeballs had fallen out of their sockets. As for the Wurger's similarities to the Alt...remember that Marion Radom is the person in charge of the project. And she thought a pneumatic piledriver was a perfectly functional weapon for a giant robot to use.
|
# ? Sep 7, 2015 04:53 |
|
Maybe it's the complete lack of giant gumball dispensers, but the visual resemblance isn't there at all.
|
# ? Sep 7, 2015 05:13 |
|
Wounded Land posted:Maybe it's the complete lack of giant gumball dispensers, but the visual resemblance isn't there at all. No the visual similarities totally aren't there but "Assault and Sniper type team mecha" as a concept is definitely there.
|
# ? Sep 7, 2015 05:42 |
|
turned into which turned into You don't need to be visually similar to be a successor unit. BlitzBlast fucked around with this message at 06:33 on Sep 7, 2015 |
# ? Sep 7, 2015 06:31 |
|
Seyser didn't cover this, so I think I'll do. Arado's stats for this stage is... special. Arado what in the world are you doing
|
# ? Sep 7, 2015 12:58 |
|
The other thing that makes the School storyline so damned annoying, besides being drawn out for so long: It could have been resolved much quicker if Seolla hadn't been a stupid rear end in a top hat and actually -listened- when Latooni tried to tell her "I'm here by my own choice, no one is forcing me". The whole thing, drawn out melodramatically because of poor characterization on Seolla's part that made her all over-emotional upon seeing Latooni and making a bad decision at speed.
|
# ? Sep 7, 2015 13:00 |
|
Grashbar posted:Seyser didn't cover this, so I think I'll do. Arado's stats for this stage is... special. PUNCH THE MANS IN THE FACE. EDIT: For those who can't read it, Arado has much higher Melee and Defense than a real robot pilot should have. He is essentially an SR pilot who the DC have shoved into a Lion and then said "drat it! why can't you fight like all our other mooks?! Are you defective?" Onmi fucked around with this message at 16:08 on Sep 7, 2015 |
# ? Sep 7, 2015 13:41 |
|
Grashbar posted:Seyser didn't cover this, so I think I'll do. Arado's stats for this stage is... special. Awww...he wants to be a Super Robot pilot when he grows up!
|
# ? Sep 7, 2015 16:02 |
|
That's pretty garbage defense for a super pilot. And his terrain rankings are all Bs besides water, which is C. It's more just terrible stats in general.
|
# ? Sep 7, 2015 17:27 |
|
Clearly Arado and Ibis should hook up.
|
# ? Sep 7, 2015 18:35 |
|
Grashbar posted:Seyser didn't cover this, so I think I'll do. Arado's stats for this stage is... special. And then you have Arado and Ibis, both of whom have pilot stats that just make you stop for 5 minutes and stare at the sheer lopsided distribution. The catch is that while Ibis' stats look that way on purpose and are connected to her plot....Arado's stats are the result of science fuckery followed by the scientists failing to realize what they hosed up, and blaming everything else in the room when the answer is right in front of them (i.e., the scientists themselves).
|
# ? Sep 7, 2015 21:13 |
|
Also worth pointing out these aren't the stats Arado comes with when we inevitably recruit him (SPOILER!) It's very much a case of the DC trying to hammer a triangle peg into a line hole then screaming "This doesn't work! he's defective!" when he A. shows no god damned interest in what they have him doing and 2. isn't very good at it. That's the other hilarious thing. Arado never hides that the mechs they've got him using aren't his style or what he wants to do but literally everyone is bloody determined to tell him he's an idiot and that he needs to do it exactly by the book.
|
# ? Sep 8, 2015 00:05 |
|
Going with the fact all I know about any of this is what I've seen in the thread? I'm gonna say the LOGICAL reason they are pushing on ranged stuff, is that the DC was spoiled by the Barrelions. "Guys, I'm pretty sure my stats are better at close range." "That's CRAZY TALK son! Name one close range filler mech we could throw you into the player gives a poo poo about" "uh-" "THAT'S RIGHT THEY WERE ALL GARBAGE! Now name a ranged filler mech they hate with the fury of a thousand suns" "Barrelion" "See? It's science! Ranged good close bad. Therefore, you are bad."
|
# ? Sep 8, 2015 00:24 |
|
Section Z posted:Going with the fact all I know about any of this is what I've seen in the thread? They have a point. Close combat has been phased out since the rise of firearms; and if mechs existed in real life they'd just be glorified artillery platforms. What the DC doesn't realize is that they're in an anime.
|
# ? Sep 8, 2015 00:29 |
|
Neo_Crimson posted:What the DC doesn't realize is that they're in an anime. Or that a big gun doesn't do much good if they're right up against you, ripping out your guts. SorataYuy fucked around with this message at 00:35 on Sep 8, 2015 |
# ? Sep 8, 2015 00:32 |
|
Neo_Crimson posted:They have a point. Close combat has been phased out since the rise of firearms; and if mechs existed in real life they'd just be glorified artillery platforms. Counterpoint. Literally the entire SRX in the last war. I refuse to believe they know about the Hagane and didn't know about their giant super robot kicking everything in half.
|
# ? Sep 8, 2015 00:35 |
|
SorataYuy posted:Or that a big gun doesn't do much good if they're right up against you, ripping out your guts. Or if they teleport in reaction to all ranged weaponry, before you pummel them enough in close combat to actually hit them with guns and missiles Oh lord, why do I have such a soft spot for Robot Alchemic Drive? Also does anyone know of an attack more useless and detrimental than "You just threw your rear end at them like tomahawks... Which were your tank mode beam cannons, so you can't use those anymore." You know, outside of fruitless kamikaze attacks.
|
# ? Sep 8, 2015 00:44 |
|
The SRX is really more of an all-range monster than anything else. Blade Kick and the sword for close combat, Hi-Finger Launchers, Gaun Genocider, Dominion Ball and SPOILERS for ranged. The Grungust series is better for good melee focus in OG1, since Irm single-handedly slashed something like half of the DC's forces, up to and including Bian and Shu, right in half.
|
# ? Sep 8, 2015 00:44 |
|
MarsDragon posted:The SRX is really more of an all-range monster than anything else. Blade Kick and the sword for close combat, Hi-Finger Launchers, Gaun Genocider, Dominion Ball and SPOILERS for ranged. The Grungust series is better for good melee focus in OG1, since Irm single-handedly slashed something like half of the DC's forces, up to and including Bian and Shu, right in half. Also they had Sanger on their side.
|
# ? Sep 8, 2015 00:45 |
|
Grashbar posted:Seyser didn't cover this, so I think I'll do. Arado's stats for this stage is... special. I never noticed this. This is precious. Also: Seyser Koze posted:
Really though, just gently caress this stage. I could forgive all of the problems with the writing if the battle mastery wasn't one of the worst we've seen so far. If you don't know about the secret in advance, odds are you'll rush for the battle mastery and miss on making either of Yuuki or Carla retreat. It is a dick move.
|
# ? Sep 8, 2015 00:55 |
|
Mission 10 Initial housekeeping. Excellen and Lamia pick up Support Attack. It'll be a little bit before Kai, Rai, and Latooni have picked up enough PP to catch up. Incidentally, this is as good a time as any to point out a difference between the original OG1 and 2, and how that translated into a game that remade both at once. Original Generation 1 had a single support skill, just called "support." By the time OG2 rolled around, Banpresto divided this into two separate skills, Support Attack and Support Defense, which had since become the standard for Super Robot Wars games. As a result, OG2 characters typically had one or the other (or neither). For whatever reason, when they remade the games, instead of treating OG2 as an overall improvement on the first game, they took OG1's design as a deliberate decision to be preserved - and thus, while Original Generations has separate Support Attack and Defense skills, in OG1 every pilot who had Support in the original had both skills now. But in the remade OG2 they went back to their original OG2 skillsets, and so we have Excellen starting out with just Support Defense and no Support Attack because derp. Anyway, where were we? Ah, right. Against my better judgement I drop a bunch of money on the Huckebein Mk. II, maxing both its mobility and the attack power on Chakram Shooter. This is for secret-gaining purposes more than anything else, because (spoiler) Bullet gets a better mech and we'll never look at the Mk. II again. Oh, well. "Hey, Russell! Go take on that army over there! What, are you more afraid of them, or me?" Intro quote:Lee is awakened from a nightmare about the Aerogater assault on Beijing just in time for a call from Kenneth; the Aggressors are being reassigned to the Shirogane for the search, and he will be expected to join up with the Hagane as well. Lee isn't happy with either of these arrangements, but has no choice but to accept. Mission 10: Indelible Memory Objective: Wipe out the enemy, in four turns for the mastery. No problem there... ...Wait. WATER MISSIONS! It's like Ryusei's route all over again. All we need is a wall of Barrelions to fight through. Fifteen enemies; five Schwert jets, five Sorpresas, and five Sealions. Nothing too serious to worry about. The Neo-Aggressors have joined us - Kai in his green Gespenst, Rai in an MP Huckebein, and Latooni in the Wildraubtier. Kai can handle underwater while Rai and Latooni can fly, so we're safe with putting the Screw Module on the Huckebein. We also can't actually move the Shirogane for this mission. In the original you didn't get the Wildraubtier again, and Latooni starts in an ordinary Schwert jet. Good riddance. Off we go. Full disclosure: I restarted this mission because I didn't upgrade Bullet's mech beforehand. Here, we demonstrate why Lamia needs to cast Guard all the time until she has some decent upgrades. A significant chunk of her health gone (no Guard) and she didn't even kill the target. And here's why Bullet needs upgrades. He doesn't have Focus, remember. Grit can only protect you for so long, and pretty much the entire enemy team goes for either Bullet or Lamia. Yeah. Time to restart. Trying again, with a properly upgraded Bullet. Well, his dodge rate still sucks. On the other hand, Chakram Shooter's damage is through the roof. And Lamia's taking more reasonable amounts of damage, too. If you're wondering why I'm going through this trouble, this mission (just grunts, no bosses, no pressure) is an ideal situation to farm kills on Bullet and Lamia, who both need them for secrets. Bullet ends up gaining eight kills on this mission, putting him at 24. Of course he still needs another 20 or so more, but he has ten missions in which to get them. Lamia has a more generous deadline, so I'm not too worried about her yet. Anyway, if you're not trying to farm kills on an unupgraded Bullet, this mission is strictly filler. With a couple of upgrades, this mission can easily be wrapped up on turn 3. I hold off until turn 4 begins, because reasons. The enemy have been eliminated, and another group has been detected at 11 o'clock, three minutes away. Lee prepares to engage... ...When a group of Barrelions () suddenly erupt from the sea surrounding the Shirogane. Lee orders evasive maneuvers and countermeasures deployed, while Lamia observes that it's the same as when the Wildfalken was taken. The ASRS is showing its worth. Rai reacts to her reaction, but says nothing, while Kai yells for everyone to get back to the ship. Anyway, there's nothing left to do but deal with the Barrelions. They'll all focus on the Shirogane, and the mission will end automatically once it hits 70% health, but I'm bloodthirsty. So Kai Valor-punches one, followed by Latooni for a finish. Kyosuke stakes another one. And Excellen Rampage Ghosts the last. Killing three Barrelions will also trigger the mission end, hence why I waited until turn 4 to clean up the first wave when I could easily have done it in three. And that's a wrap... Closing quote:The Hagane arrives (to Lee's displeasure) and shoots down the remaining Barrelions. A wing of enemy Lions (the unit they detected originally, before the Barrels arrives) appears, but then withdraws just as quickly. Lee intends to pursue, but Daitetsu warns him otherwise, and he unwillingly backs down. Seyser Koze fucked around with this message at 05:04 on Sep 13, 2015 |
# ? Sep 13, 2015 04:38 |
|
So yeah. Lee's a douchebag, yet he has some understandable frustrations with life.
|
# ? Sep 13, 2015 04:53 |
|
Dr Pepper posted:Lee's a douchebag, yet he has some understandable frustrations with life. I like him. He's an rear end in a top hat but he's an rear end in a top hat to everyone, even his bosses, and he hasn't been cruel or too much of a dick when in combat or anything. I'm going to be upset when he inevitably betrays everyone or dies after proving he's not that bad after all.
|
# ? Sep 13, 2015 05:22 |
|
SyntheticPolygon posted:I like him. He's an rear end in a top hat but he's an rear end in a top hat to everyone, even his bosses, and he hasn't been cruel or too much of a dick when in combat or anything. I'm going to be upset when he inevitably betrays everyone or dies after proving he's not that bad after all. Well, he has a different fate here than in OG2.
|
# ? Sep 13, 2015 05:54 |
|
The change of units in the remake of OG2 might be my favourite part of OGs entirely because of one incredibly frustrating mission later that becomes a lot easier. But well, all on its own time. At the very least, it is really good that they use the fact that the OG1 mechs are already in-game to have them appear in OG2 instead of generic things like more MP Huckebeins. Is the Chakram Shooter an equippable weapon? I don't remember it being and if you aren't going to use the Mk-II for long (and in this game, there's no reason whatsoever to do it, beyond wanting to do a challenge run), it'd be better to use that money on a weapon you could reuse, right? Too bad you don't get a Shotgun yet (I think...I don't remember poo poo about OG2, I need to replay it), those are great and always worth putting money in.
|
# ? Sep 13, 2015 06:01 |
|
Blaze Dragon posted:The change of units in the remake of OG2 might be my favourite part of OGs entirely because of one incredibly frustrating mission later that becomes a lot easier. But well, all on its own time. At the very least, it is really good that they use the fact that the OG1 mechs are already in-game to have them appear in OG2 instead of generic things like more MP Huckebeins. It was in the GBA games.
|
# ? Sep 13, 2015 06:22 |
|
Blaze Dragon posted:The change of units in the remake of OG2 might be my favourite part of OGs entirely because of one incredibly frustrating mission later that becomes a lot easier. But well, all on its own time. At the very least, it is really good that they use the fact that the OG1 mechs are already in-game to have them appear in OG2 instead of generic things like more MP Huckebeins. I was thrilled to get the Wildraubtier and the Wildschwein back. I'm wanting a new Wildschwein for the next OG game, like we got the new Wildraubtier in OG 2nd.
|
# ? Sep 13, 2015 06:41 |
|
Hunter Noventa posted:I was thrilled to get the Wildraubtier and the Wildschwein back. I'm wanting a new Wildschwein for the next OG game, like we got the new Wildraubtier in OG 2nd. I don't think you get the Wildschwein for OG2? IIRC it was kind of a bust at its intent of being a proto mass produced unit for being pretty expensive and not that much better than a Gespenst, so they scrapped it later on. Really all it even is is a Huckebein with a disc thingy strapped on, which is kind of unique but eh. Though apparently in The Inspector, Bullet and Arado were in mass-produced versions of it? That don't look much different from the MP Huckebein and don't actually seem to have the disc cutter?
|
# ? Sep 13, 2015 06:55 |
|
Oh poo poo, I forgot all about Echidna edit: I forgot to mention, I really hate Lee. And not in the sense of one of those "love to hate" guys, but in the general sense of I think he's a dirtbag and no more. (Archibald might fill the "love to hate" spot, though)
|
# ? Sep 13, 2015 07:10 |
|
Gyra_Solune posted:I don't think you get the Wildschwein for OG2? IIRC it was kind of a bust at its intent of being a proto mass produced unit for being pretty expensive and not that much better than a Gespenst, so they scrapped it later on. Really all it even is is a Huckebein with a disc thingy strapped on, which is kind of unique but eh. This is all second-hand and stuff you hear on the internet but Bandai doesn't like how Gundam-y the Huckebein stuff looks so for the anime releases they changed stuff up, so the Wildschwein gets a MP version. The end result's the same, just some cosmetic differences.
|
# ? Sep 13, 2015 07:36 |
|
You know, I get real sick of all these characters telling the heroes "You can't protect the Earth" and not one them responds with "BITCH MY SQUAD STORMED THE WHITE STAR AND SINGLE HANDEDLY HALTED THE ALIEN INVASION! DON'T REMEMBER SEEING YOUR rear end THERE!"
|
# ? Sep 13, 2015 08:26 |
|
So the most important thing I learned from all this, is that Lee sleeps with his hat on. It is a Nice Hat, so that is perfectly understandable. Alacron posted:You know, I get real sick of all these characters telling the heroes "You can't protect the Earth" and not one them responds with "BITCH MY SQUAD STORMED THE WHITE STAR AND SINGLE HANDEDLY HALTED THE ALIEN INVASION! DON'T REMEMBER SEEING YOUR rear end THERE!" I can totally understand this. Plus it's the fact it's all these soldier types all aghast there were any losses at all when the planet is being invaded by doomsday poo poo (which, again, they did absolutely nothing about except go 'well, we could TOTALLY do a better job!'). Lee's being a bitch but at least he's also one (apparently) trying to do that job while sassing people, compared to "Why yes, we shall totally protect the world. Right after I enjoy my tea that reminds me of murder" running the Bian Fanclub.
|
# ? Sep 13, 2015 09:04 |
|
Section Z posted:So the most important thing I learned from all this, is that Lee sleeps with his hat on. Also Lee had his family killed by Ingram's bullshit. It's not like he wasn't fighting during the war either he was just too injured to make Operation SRW. Seriously the Neo DC are ridiculous, they chose to hide when the aliens actually arrived (when they weren't fighting the federation with the aliens knocking on the door) and now the remnants crawl out of the dust to go "You guys can't protect the earth!" We did a drat better job of it than they did.
|
# ? Sep 13, 2015 09:52 |
|
So yeah. Here is what "bombing the city" looked like in the manga: I think Lee's rear end in a top hat-ness towards the Hagane is a little justified (just a little). So yeah...that support thing. Why exactly did anyone think it would be a good idea to give Excellen Support Defense instead Attack?
|
# ? Sep 13, 2015 10:04 |
|
Because hidden personality depths or whatever. The main thing that annoys me about Neo DC in OG2 is that the non-crazy peoples' reasoning only makes sense if you treat OG1 and 2 like literal video games. From that perspective, the team in OG1 only managed to stop the White Star last game because they were at endgame levels. Come OG2 and now they've on average level 5 or so, and thus the Neo DC crew are able to put up a solid fight against them and have some legitimate basis for their claims that they could have done the same thing were they there. Any reasonable version of this plot would have the ATX team utterly wipe the floor with Neo DC as soon as they meet up, but nope they flip the bird and then retreat. Which you'd think would still make them reconsider their opinion of the L5 veterans but hahahah nope this is SRW, if the boss retreats he may as well have won.
|
# ? Sep 13, 2015 11:38 |
|
Gyra_Solune posted:I don't think you get the Wildschwein for OG2? IIRC it was kind of a bust at its intent of being a proto mass produced unit for being pretty expensive and not that much better than a Gespenst, so they scrapped it later on. Really all it even is is a Huckebein with a disc thingy strapped on, which is kind of unique but eh. I just really like the Disc Cutter. And I thought you got it in this version of OG2, it's been a while since I played my copy and my JP PS2 isn't hooked up to anything at the moment or I'd check.
|
# ? Sep 13, 2015 16:36 |
|
Hunter Noventa posted:I just really like the Disc Cutter. And I thought you got it in this version of OG2, it's been a while since I played my copy and my JP PS2 isn't hooked up to anything at the moment or I'd check. Probably the most bizarre thing about the F-32 is that in 2nd OGs, Banpresto still gives you that piece of crap thinking someone wants to use it (and follows Latooni wherever she goes). And the kicker? It is the only F-32 in the game. Not even enemies are using it anymore! I do not understand why the F-32 is still around two games after this one, while the equally lovely SF-29 (that little space jet thingie from OG1) got dumped immediately after OG1.
|
# ? Sep 13, 2015 21:48 |
|
|
# ? Apr 28, 2024 19:01 |
|
I'm guessing some variation on cart space/time and effort as for why the Wildraubtier and Wildschwein weren't in GBA OG2. And, well. they're better than MP Huckebeins, but OG2 is when everyone starts getting their custom machines that are better than any grunt unit, so they're not terribly useful in the long run. And speaking of Huckebeins...I think I just put Bullet in the Alt or something the one time I bothered to get that secret. (it is really, really not worth it unless you are doing insane completionist poo poo) It's something you actually want to upgrade, and if there aren't any retreating bosses around you don't really need Rampage Ghost that much.
|
# ? Sep 13, 2015 22:15 |