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I still have yet to ever see the Kusuha/Bullet route for Alpha 3. I'm told it just has more appearances of Son Ganlong's amazing hat more than anything. (/ignorance is my bliss, since the only route I ever played was Selena's, whose rival was a badass bitch with a retarded name.) I need to refresh my memories on the Alpha skill sets.
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# ? Nov 3, 2015 03:30 |
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# ? Apr 27, 2024 23:20 |
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So not only do you have to mow down all those units within two turns, but you have to have enough units left to reposition and respond to the enemy spawn? Battle masteries are cruel.
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# ? Nov 3, 2015 04:22 |
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Glazius posted:So not only do you have to mow down all those units within two turns, but you have to have enough units left to reposition and respond to the enemy spawn? This one wasn't bad, since Garoikas are made of tissue paper and Leona can fly circles around them. But if, for example, you spread out and had Katina/Russell take half and Tasuku/Leona take the other half (probably to spread kills out, since that's what you'd do under normal circumstances), you'd get a nasty surprise when the second wave showed up and swarmed Katina to death. Basically, battle masteries punish you for not knowing what's coming in advance.
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# ? Nov 3, 2015 05:30 |
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SRW teaches us the valuable lesson that the only way to master something is to mess up then turn back time to try again.
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# ? Nov 3, 2015 05:41 |
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Or to read exactly how to do it on the internet.
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# ? Nov 3, 2015 05:44 |
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BlitzBlast posted:SRW teaches us the valuable lesson that the only way to master something is to mess up then turn back time to try again. i'm pretty sure someone in alpha 3 has reloaded to an earlier save immediately after 'i wish that i could turn back time' in kom susser tod
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# ? Nov 3, 2015 06:15 |
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Digital Jello posted:I still have yet to ever see the Kusuha/Bullet route for Alpha 3. I'm told it just has more appearances of Son Ganlong's amazing hat more than anything. (/ignorance is my bliss, since the only route I ever played was Selena's, whose rival was a badass bitch with a retarded name.) I need to refresh my memories on the Alpha skill sets. You also get to see Sanger smiting Bullet while Kusuha (and a character who we have yet to see in OGs) laugh about it. Also Kusuha is pretty amazing in Alpha 3. Starts with Support Attack and Guard for 10 Sp (though that could be because of the "11/11 B" birthday)
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# ? Nov 3, 2015 16:37 |
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Ashram posted:You also get to see Sanger smiting Bullet while Kusuha (and a character who we have yet to see in OGs) laugh about it. It's absolutely because of 11/11 B. It's the director's birthday and blood type, so it gets a specially busted spirit set.
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# ? Nov 3, 2015 18:25 |
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Ashram posted:You also get to see Sanger smiting Bullet while Kusuha (and a character who we have yet to see in OGs) laugh about it. I never knew that about Kusuha's starter skills; I've been looking them up and honestly, I'm a little mad I never played her route, but I had little time with Alpha 3. I only chose Selena cause I liked her theme music the best and because I already played Sanger to death in Alpha 2.
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# ? Nov 3, 2015 21:02 |
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Materant posted:It's absolutely because of 11/11 B. It's the director's birthday and blood type, so it gets a specially busted spirit set. Well it is Kusuha, so being busted is expected, ho ho.
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# ? Nov 3, 2015 22:16 |
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Kusuha's actual default for @3 is: Attune(20)/Alert(10)/Spirit(40)/Valor(40)/Bonds(60)/Love(60) SP costs in parentheses. It's an okay set, but Spirit is a little sad read: completely useless after the upgrade when Bullet has Drive. She'd also get a lot more out of Invincible than Alert. Incidentally, her default in @2 is: Strike/Gain/Invincible/Spirit/Valor/Zeal, Ibis' is: Focus/Alert/Accel/Valor/Fury/Soul and Sanger's is: Strike/Spirit/Alert/Accel/Valor/Fury.
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# ? Nov 4, 2015 00:07 |
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I kinda wish there would be an SRW where you could choose which characters go on which routes (those who aren't essential to the plot, at least); I'd totally put Katina & Russel with Kai.
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# ? Nov 5, 2015 20:29 |
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Wounded Land posted:I kinda wish there would be an SRW where you could choose which characters go on which routes (those who aren't essential to the plot, at least); I'd totally put Katina & Russel with Kai. I seem to recall there being parts of J where some non-plot required mechs would follow the player choice, but I could be crazy, it's been a while.
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# ? Nov 5, 2015 23:35 |
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Hunter Noventa posted:I seem to recall there being parts of J where some non-plot required mechs would follow the player choice, but I could be crazy, it's been a while. Yep.
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# ? Nov 5, 2015 23:36 |
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That is true; in fact, you can have Mazinkaiser's finale happen without Kouji & company being there if you take the space route at the right point.
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# ? Nov 6, 2015 06:48 |
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Wounded Land posted:I kinda wish there would be an SRW where you could choose which characters go on which routes (those who aren't essential to the plot, at least); I'd totally put Katina & Russel with Kai. Speaking as a writer who's tried to make amateur roleplaying games with that level of branching, it's a loving nightmare. If you wonder why Bioware games tend to do things like let you choose to kill someone and then slot in another character who fulfills an identical role in the story, that's why. EDIT: Next update might be out tomorrow. Unless it isn't. In which case it won't be out until next week sometime. Double EDIT: I should sit down and finish J sometime. Except that it has Gundam SEED in it. *shudder* Seyser Koze fucked around with this message at 05:27 on Nov 11, 2015 |
# ? Nov 11, 2015 05:25 |
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SEED is not the problem in J. Not by a longshot. That said, find something with a good MAP attack and just grind through the last few stages, you can do it.
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# ? Nov 11, 2015 05:46 |
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MarsDragon posted:SEED is not the problem in J. Not by a longshot. gundam seed is a problem wherever it appears
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# ? Nov 11, 2015 06:03 |
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Seyser Koze posted:gundam seed is a problem wherever it appears It's been a long time since I played Z, but I remember being so mad at Seed Destiny while playing through that game. I remember something about the heroes being forced to split because of some obviously photoshopped video...
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# ? Nov 11, 2015 06:27 |
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Seyser Koze posted:gundam seed is a problem wherever it appears Counterpoint: W and SEED Astray.
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# ? Nov 11, 2015 06:38 |
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MarsDragon posted:Counterpoint: W and SEED Astray. and W handled SEED by making kira and lacus peripheral characters throughout my point is proven vibratingsheep posted:It's been a long time since I played Z, but I remember being so mad at Seed Destiny while playing through that game. I remember something about the heroes being forced to split because of some obviously photoshopped video... SEED had the problem of wanting to preach a super-important-and-topical-socio-political-message about how war and conflict are bad and handling it in the most hamfisted, strawmanny way possible. That eventually carried over into Destiny. You know how Gundam Wing ends with this kinda silly, handwavy "and then everybody agreed to make nice and destroy all their weapons, and then war was over forever." And then Endless Waltz came back with "lol yeah, it's never as simple as that, is it? The good guys had to go get their weapons back and then agree to be world police forever." SEED and Destiny are like that, except that instead of admitting that things may not be so simple, it basically doubles down on everything the first series did wrong. I've watched and enjoyed all kinds of silly/stupid/perverse anime, but Gundam SEED and SEED Destiny remain the only ones to actually make me angry when I saw them, thanks to the Ayn Rand/Terry Goodkind/Left Behind-esque anvil-dropping throughout. Seyser Koze fucked around with this message at 07:29 on Nov 11, 2015 |
# ? Nov 11, 2015 07:21 |
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Seyser Koze posted:and W handled SEED by making kira and lacus peripheral characters throughout Just choose the non-SEED route splits. You also get Great Zeorymer that way, so it's clearly the intended path.
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# ? Nov 11, 2015 07:25 |
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MonsieurChoc posted:Just choose the non-SEED route splits. You also get Great Zeorymer that way, so it's clearly the intended path.
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# ? Nov 11, 2015 07:34 |
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AradoBalanga posted:Choosing the Great Zeorymer path also results in dealing with a lot of Brain Powered's crazy story. And you lose out on the Nadesico secrets and Layzner Mk.II as well. But... but Great Zeorymer.
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# ? Nov 11, 2015 08:20 |
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Logicblade posted:But... but Great Zeorymer. But Brain Powerd. Zeorymer isn't an indication of the better path, but an apology.
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# ? Nov 11, 2015 08:26 |
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I liked the Brain Powerd stages, made me want to watch the anime (I've yet been unable to find it).
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# ? Nov 11, 2015 09:11 |
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MonsieurChoc posted:I liked the Brain Powerd stages, made me want to watch the anime (I've yet been unable to find it). It's out of print, probably because its only notable feature is an OP entirely composed of naked flybys of the female cast. I was introduced to the series by Alpha 2, so I thought I'd check it out, and immediately I was like "wait, really?" I love me some gratuitous fanservice, but this was something else entirely.
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# ? Nov 11, 2015 09:15 |
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Seyser Koze posted:It's out of print, probably because its only notable feature is an OP entirely composed of naked flybys of the female cast. It was because I believe Brain Powered was a headline show for a new channel where a big selling point was "We can do whatever we want, Tomino, give us boobs!" Although the entire show is a Tomino drug trip.
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# ? Nov 11, 2015 09:18 |
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Onmi posted:It was because I believe Brain Powered was a headline show for a new channel where a big selling point was "We can do whatever we want, Tomino, give us boobs!" I'm going to assume that this channel was the Japanese UPN and Brain Powered was its Star Trek: Voyager.
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# ? Nov 11, 2015 09:25 |
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Seyser Koze posted:I'm going to assume that this channel was the Japanese UPN and Brain Powered was its Star Trek: Voyager. https://en.wikipedia.org/wiki/WOWOW Not sure, it gave us a lot of shows.
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# ? Nov 11, 2015 09:28 |
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Seyser Koze posted:You know how Gundam Wing ends with this kinda silly, handwavy "and then everybody agreed to make nice and destroy all their weapons, and then war was over forever." And then Endless Waltz came back with "lol yeah, it's never as simple as that, is it? The good guys had to go get their weapons back and then agree to be world police forever." Actually, EW's ending is literally "wars happened again but they stopped using Mobile Weapons" because apparently you *can* put the genie back in the bottle? It was kind of a "gently caress you, go away" ending. And everything I see about Brain Powerd makes it look like Tomino was tired of being "Kill-'Em-All" and decided to go in the opposite direction in the dumbest way possible. The only possible upside to BP is that he probably wouldn't have done King Gainer if he hadn't done BP first.
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# ? Nov 11, 2015 23:16 |
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Did Zeorymer only ever appear in J? On a side note, I never understood why Banpresto went with Hades Project Zeorymer; I kinda feel like it's barely known and the story, while creative, isn't nearly long enough to be entertaining. If they had to pick one of Takaya's works, shouldn't it have been Guyver? I mean, if Tekkaman can get away with appearing in SRWs, Gigantic-G and Aptom shouldn't be out of the question
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# ? Nov 12, 2015 00:53 |
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Digital Jello posted:Did Zeorymer only ever appear in J? It was also in MX.
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# ? Nov 12, 2015 01:07 |
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Digital Jello posted:Did Zeorymer only ever appear in J? MX is a really phenomenal game and you should play it. As a huge Zeorymer fan (and a huger Dendoh fan), I'm not biased or anything. It also has Dragonar (but isn't SRW A)! And Machine Robo (but isn't SRW Impact)! MX's only real flaws are that it's super easy and it predates the faster, more customizable current SRW UI. It has a great story, great series list, great secrets, and an okay original. If I wasn't so bogged down with life stuff (and if there weren't so many already active SRW LPs) I'd LP MX.
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# ? Nov 12, 2015 23:09 |
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I had no idea Zeorymer was in MX. It was one of those SRW games I deliberately missed because I felt the OG story was covered in 2nd OGs (MX is the one with Hugo, Aqua, creepy Dr. Elde, and AI-1, right? Or am I continuing to confuse my SRWs?) I do need to get around to playing it some time, though. The 3 Z3s ( ) have been consuming my SRW fix at the moment.
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# ? Nov 13, 2015 00:32 |
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MX's biggest flaw is that the opening movie promises all these cross-series team attacks that the game totally fails to deliver.
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# ? Nov 13, 2015 03:39 |
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Digital Jello posted:I had no idea Zeorymer was in MX. It was one of those SRW games I deliberately missed because I felt the OG story was covered in 2nd OGs (MX is the one with Hugo, Aqua, creepy Dr. Elde, and AI-1, right? Or am I continuing to confuse my SRWs?) I do need to get around to playing it some time, though.
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# ? Nov 13, 2015 03:52 |
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Mission 17, Ethiopia Route I've never been to Africa before. Let's go there. Of course, I've never been to the moon either. Daitetsu: "Good. Then once Lieutenant Excellen is away, we'll continue." Tetsuya: "Aye-aye, Captain." The game takes the liberty of reassigning everybody to their "proper" mechs once the battle begins, but I'm reassigning Kai to the Grungust again for starters. Irm gets the Armorlion. Bullet and Excellen wave goodbye to Kusuha at the beginning of Mission 7. Kyosuke can't be bothered. Intro quote:In the Earth Cradle, Dr. Agilla Setme awakens Ouka Nagisa from her artificial slumber. Mission 17: Ephemeral Blossom Objectives: Wipe the enemies out, in six turns for the battle mastery. Losing either Lamia or Latooni is a game over. We're on a long, narrow map, with a small army of Gesnpests in our way. We know who we have on our side. In addition to the usual crew, automatically deployed are Lamia, as well as Latooni in - god drat it, game, why do you do this to me - a Huckebein Mk. II. She's forced into it, which increasingly makes me wonder why they even bothered including the Wildraubtier in the remake. We spend our first turn trudging forward. The first line of enemy Gespensts do likewise. We'll have Bullet draw first blood. He needs a few more kills. He's got an upgraded main weapon, how hard could it be? ...Slight problem. These Gespensts have quite a bit of health, considering that we're still in the teens. Chakram Shooter is fully upgraded and still can't take them down in one shot. Also. Those pilots aren't DCs. We've seen them somewhere before, though... At least their accuracy is pretty poo poo. Lamia needs kills almost as much as Bullet, so she'll take the forward position. Lamia: (I can't use my covert transmitter, but if I use our encryption...) Lamia: (...No response. But they should be aware.) A good hit from most weapons is still 50% of their health. Good thing we have plenty of turns to take them out. Lamia's beam coating keeps her safe, at least for now. Nobody else can actually get close enough to engage yet. The second enemy phase changes that. I really, really wish Latooni had the Raubtier right now. By the second turn, Bullet is able to hit just right. On a crit, he can still take the enemy Gespies out in one shot. Most of the Gespies who get close enough choose to fire on the Hagane. Thankfully it can hit reasonably well. Lamia slugs it out with enemies on the right side. The Armorlion doesn't have the upgrades that Bullet does, so Latooni chips in with supports to help Irm clean up on the left. We've also got that time limit to keep in mind, so Bullet moves all the way up to engage the second line of Gespensts. I need to farm morale for Kai (for an upcoming encounter), but the enemy he goes after isn't cooperating. Easy experience for the Hagane. On the third enemy phase, the first line is mostly cleared out. Most of the second line goes for Bullet, but is just out of his range. Not all, though. Lamia finishes off the first line in the meantime, with a little help from Irm. The second line doesn't last long versus Bullet and Kai (although I did screw up by switching the Grungust to Gustlander mode - these Gespies are airborne, which means Drill Attack can't hit them at all). And in the middle of turn 5, they're cleared out. Scene quote:Another wave of Gespensts appears, along with a surprise: a pair of what look like flying R-Blades. On closer examination, Irm realizes that it's actually the R-Schneide, the R-Blade's upgraded mass-production model. However, this makes no sense - the R-Schneide is still in the design phase, so it couldn't possibly be deployed here. Second verse, not quite the same as the first. Attacking us from the side are five Gespensts - not too worrying, considering that we just wiped out a lot more of them - while at the end of the canyon are Ouka and Echidna in their machines. It seems Irm was mistaken after all, because instead of being the R-Schneide, these are the R-Eins. We'll get to them in a minute, but first we'll deal with these clowns. I leave one of them alive because we have a use for him later. Two turns after the second wave arrives, Ouka is close enough to engage (going after Latooni, who she'll exclusively target in this mission). If you've played OG2 before, your eye probably started reflexively twitching at the sound of her theme music. The R-Eins has a formidable nine-square range with its beam cannons, so you want to keep your distance and lure her in. But the cannons aren't the problem here. No, the cannons aren't the problem at all, are they? That's right, that's a natural 1 percent hitrate that Latooni gets against her sister. And had she not cast Alert, Ouka would be getting a natural 100 against her. That's even if the game hadn't stuck her in the lovely MP Huckebein, so this is just adding insult to injury. In case we've forgotten, Latooni is one of our best pilots in terms of raw hitting/dodging prowess. Comparing her stats, Ouka's hit and dodge stats are at least 30 points above Latooni's. On top of that, Ouka has Genius (plus 20% to hit and dodge), Guard (20% reduction to damage taken at 130 morale), Predict (a further +10% to dodge, hit, and critical rate after 130 morale), and level-4 Gunfight and Infight (damage boosts). She starts at 150 morale, so she deals even more damage and takes even less in addition to getting the Guard/Predict bonuses. The only mercy in this is that she flees at 40%, so we won't get to see her Prevail skill kick in, which would give her still more hit, dodge, crit, and armor bonuses. So yeah. Ouka. You have literally no chance of hitting or dodging her without spirits, and she's not leaving until you've dealt roughly 20,000 damage to her. And then you still have Echidna to deal with. If you go in blind and don't save your SP during the first wave, you'll end up desperately throwing yourself at the two of them, only casting Strike because you can't afford the SP to keep yourself alive, watching your numbers dwindle as Ouka picks you off one by one and hoping that you can chase her off before you run out of people. That's not what's happening here, but we've still got a ride ahead of us. Anyway, where were we? Ouka: "Now, Lat... come with me." Latooni: "You have to come back with me, Sis... together! Then you'll understand!" Ouka: "Poor Lat... they've done so much to you." Latooni: "!" Ouka: "We'll make it all better. Everything's going to be fine." "Lat, don't struggle..." Double whiff, no surprises there. The key to bringing Ouka down is to take advantage of supports. Pilots like Kyosuke and Rai don't have a reliable way of avoiding damage (they have Focus, but that's a drop in the bucket when you're dealing with her), meaning that she can shred them in a straight-up fight. If you've bought them Support Attack, they can piggyback off of somebody else and still do damage. All they need to do is cast Strike. Bullet casts Grit and leads off, with Kyosuke supporting. Ouka: "You've abused Lat, you've killed Arado... it's time that you were the ones to suffer!" Bullet: "Argh! Please, just listen to us!" I'm used to Revolver Stake doing a lot more damage than that. The Guard skill in action. Lamia should hopefully have the armor to take an unmitigated hit. Lamia: "The timing is wrong. It's too early for the R-Eins to appear." Ouka: "I know these motions... Echidna?" Echidna, you say? In the end I don't need to worry, because Lamia just After-Images right through it. And because I saved up my SP, Kai has plenty to spare to cast Valor. So he does, and gets Kyosuke in on the action as well. Ouka: "You won't stop me!" Kai: "If she's really better than Latooni, I can't drop my guard..." "Lat... I'm not giving up on you." Defeating Ouka gets us some quick experience and a couple of levels for Kai and Kyosuke. If that seemed a bit easier than expected, keep in mind that I carried over a crapton of cash from beating OG1. I have maxed-out Chakram Shooter, maxed-out Darkness Blade, and maxed-out Revolver Stake - and I put Kai in the Grungust to use Valor. This is entirely doable without the upgrades, but then it becomes even clearer that preparation and foreknowledge are key. Ouka is absolutely terrifying if she catches you by surprise. Which she will, if you're playing blind, because a pilot that literally nobody on your team can hit is a hell of a morale killer. Ouka: "Hm, not bad at all. But---" Ouka: "!" Latooni: "!?" Ouka: "Kgh... ugh...!" Latooni: "Sis!?" Ouka: "Ughh... my head, it's... gh! Latooni: "Ouka, are you---" Ouka: "Activating ASRS... boost, engage...!" Bullet: "She escaped!?" Irm: "And that confirms it. With that acceleration, she's definitely got a Tesla Drive." Latooni: "Sis..." Ouka had combat dialogue for nearly everyone, including a second set for Latooni, so: quote:Kyosuke: "A mech that shouldn't exist, huh... let's see what you're hiding up your sleeve." quote:Rai: "You're not the DC remnants, are you?" quote:Irm: "No way around it, that definitely looks like the R-Schneide. Where did you get it?" quote:Ouka: "Lat, you're not fighting for yourself. And because of that, you can't beat me." Anyway, with Ouka gone, we can... oh right, there's another one of those, isn't there. Echidna has a more support-oriented skillset than Ouka: both Support Attack and Defense, B-Save and E-Save, as well as Guard and Predict. She actually has a higher dodge stat than Ouka did, but she doesn't have Genius and she begins at neutral morale (so Predict isn't active), working out to a lower rate overall. It's high enough that many pilots will pull zeroes without using spirits against her. Lamia: (W16... this isn't our first time fighting, but...) Echidna: (It is Mistress Lemon's command. I will try to avoid critical damage.) On the next turn, Lamia opens up with Mirage Sign. Irm casts Strike and Alert and double-teams with Latooni's help. Latooni casts an Alert of her own to follow up. Lamia gets whacked for another good chunk of damage. And Kai twins up with Irm for the finish. Hooray for Valor. Echidna: "This is within expected parameters. Mission complete. Withdrawing." Kyosuke had dialogue with Echidna as well: quote:Kyosuke: "I've seen these motions before... Lamia!?" Lamia: (She's gone. I have to retrieve that communicator...) And there's your hint for what we have to do next. Remember how we left one Gespenst alive? That's so the mission doesn't end when Echidna goes down. We move Lamia over to where Echidna used to be. Secret Mech 1. On Ethiopia Mission 17, force Echidna to retreat, then move Lamia to the square she occupied. This is probably the most infamous secret requirement in the game, at least among the non-Japanese-speaking playerbase, because there's no confirmation whatsoever that you've accomplished it. No message or anything. If you can actually read the dialogue, the conversation between Lamia and Echidna does give you a hint, but if not, a guide is the only way you'll figure it out. Bullet puts the last remaining Gespenst out of its misery. Before continuing, Daitetsu orders the retrieval of one of the wrecked units for investigation. Closing quote:The Hagane contacts Ryoto with their analysis of the Gespenst wreckage. He confirms that the units they fought were definitely not constructed at Mao Industries - which would logically suggest the DCs must be building them. The R-Schneides the group fought are another mystery, as they incorporate the latest design additions; even if the plans were stolen, they couldn't have been built in time. After a moment Ryoto suggests that the units may have been brought back from the future. It sounds ridiculous, but so is any possible alternative... Seyser Koze fucked around with this message at 07:19 on Nov 17, 2015 |
# ? Nov 17, 2015 07:09 |
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Agilla's face is just so Jet Magnum-able.
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# ? Nov 17, 2015 12:32 |
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# ? Apr 27, 2024 23:20 |
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Hunter Noventa posted:Agilla's face is just so Jet Magnum-able. The school is just packed with drama and insanity.
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# ? Nov 17, 2015 13:41 |