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  • Locked thread
SyntheticPolygon
Dec 20, 2013

I know this is only like the 2nd (3rd?) time the Einst have shown up but they're not super interesting, and they seem strangely disconnected to every of the other multitude of enemy factions in this game. The rest have at least some interplay. It's kinda disappointing because Excellen is really cool and good and I want to be excited for what is looking to be her time in the spotlight, but there's nothing much to this so far. Oh well, hopefully it'll get more interesting later.

Also, I was catching up on some updates and there was something about how Axel's mech was there for operation SRX and helped take down the Aerogaters or something? It even had the sweet codename of the Moustache Man. But I don't recall that happening at all in the first game. Am I just misremembering or did I misread that somehow?

SyntheticPolygon fucked around with this message at 12:08 on Jul 4, 2016

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GilliamYaeger
Jan 10, 2012

Call Gespenst!

SyntheticPolygon posted:

I know this is only like the 2nd (3rd?) time the Einst have shown up but they're not super interesting, and they seem strangely disconnected to every of the other multitude of enemy factions in this game. The rest have at least some interplay. It's kinda disappointing because Excellen is really cool and good and I want to be excited for what is looking to be her time in the spotlight, but there's nothing much to this so far. Oh well, hopefully it'll get more interesting later.

Also, I was catching up on some updates and there was something about how Axel's mech was there for operation SRX and helped take down the Aerogaters or something? It even had the sweet codename of the Moustache Man. But I don't recall that happening at all in the first game. Am I just misremembering or did I mis read that somehow?

He was fighting offscreen or something - there was a large diversionary assault by all of Earth's military, remember.

Still, I reckon they missed a serious opportunity in OGs.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

SyntheticPolygon posted:

I know this is only like the 2nd (3rd?) time the Einst have shown up but they're not super interesting, and they seem strangely disconnected to every of the other multitude of enemy factions in this game. The rest have at least some interplay. It's kinda disappointing because Excellen is really cool and good and I want to be excited for what is looking to be her time in the spotlight, but there's nothing much to this so far. Oh well, hopefully it'll get more interesting later.

Also, I was catching up on some updates and there was something about how Axel's mech was there for operation SRX and helped take down the Aerogaters or something? It even had the sweet codename of the Moustache Man. But I don't recall that happening at all in the first game. Am I just misremembering or did I misread that somehow?

Unfortunately that's the Einst and they're from Kyosuke and Excellens games. At this point I guess they really didn't feel the need to edit the plot. They are the most, or at least close to, boring faction in all of OG SRW, mainly because as you said, there's no interplay. They're the STMC. That's cool and all, BUT I cannot imagine these guys carrying three games as a villain faction.


GimmickMan posted:

The Einst just lured away our fastest units (and the Alt, I guess), two of which are our most reliable MAPW-ers, so they could stage an attack to our last remaining major base of operations.

Every other antagonist faction openly schemes during Intermissions, while the Einst mostly lurk in the background and ambush the Hagane and Hiryu every now and then, so It is easy to forget that they are there at times. This stage is a warning that the Einst aren't just random encounters. they are major antagonists too.

On the other hand, THIS I did not pick up on until you just said it.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

SyntheticPolygon posted:

I know this is only like the 2nd (3rd?) time the Einst have shown up but they're not super interesting, and they seem strangely disconnected to every of the other multitude of enemy factions in this game. The rest have at least some interplay. It's kinda disappointing because Excellen is really cool and good and I want to be excited for what is looking to be her time in the spotlight, but there's nothing much to this so far. Oh well, hopefully it'll get more interesting later.

Also, I was catching up on some updates and there was something about how Axel's mech was there for operation SRX and helped take down the Aerogaters or something? It even had the sweet codename of the Moustache Man. But I don't recall that happening at all in the first game. Am I just misremembering or did I misread that somehow?

He dimensioned in early and in the middle of some fight so started punching aerogator mechs because why the gently caress not?

Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost

SyntheticPolygon posted:

Also, I was catching up on some updates and there was something about how Axel's mech was there for operation SRX and helped take down the Aerogaters or something? It even had the sweet codename of the Moustache Man. But I don't recall that happening at all in the first game. Am I just misremembering or did I misread that somehow?

It wasn't so much "helped take down the Aerogaters" as "briefly fought the Aerogaters when he warped into the middle of Operation SRW, but had just finished getting his poo poo pushed in by Beowulf and so he immediately got trashed, fell into the atmosphere, almost died, and then was out of commission for six months until OG2 actually began."

He was sort of retroactively inserted when the original OG2 came out, and then for whatever reason they didn't adjust the remade OG1 to include him.

Onmi posted:

Unfortunately that's the Einst and they're from Kyosuke and Excellens games. At this point I guess they really didn't feel the need to edit the plot. They are the most, or at least close to, boring faction in all of OG SRW, mainly because as you said, there's no interplay. They're the STMC. That's cool and all, BUT I cannot imagine these guys carrying three games as a villain faction.

You do have to consider that when the Compact 2s came out, the Einst's competition in the villain department consisted of 3's version of the Inspectors, F's version of the Guests, and the original lovely version of the Aerogaters*. SRW sort of peaked early with Bian and Shu, and didn't really have interesting OG bad guys until Alpha came around.

* Also the ladies from SRW 64, but I think Banpresto forgot that game even existed, sadly.

Seyser Koze fucked around with this message at 17:08 on Jul 4, 2016

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

The retroactive insert was fairly logical for srw and how things work.



Still Gilliam's Fault

GimmickMan
Dec 27, 2011

Seyser Koze posted:

You do have to consider that when the Compact 2s came out, the Einst's competition in the villain department consisted of 3's version of the Inspectors, F's version of the Guests, and the original lovely version of the Aerogaters*. SRW sort of peaked early with Bian and Shu, and didn't really have interesting OG bad guys until Alpha came around.

* Also the ladies from SRW 64, but I think Banpresto forgot that game even existed, sadly.

Also, consider that Alfimi is an SRW Impact Original, the Einst were the antagonists of SRW Compact 2-1, 2-2 and 2-3 without any named characters capable of speech. The Einst plot we have is an improvement of the Impact version which is an improvement of the Compact version. And it is still boring.

It is not all bad though, next stage is :getin: as hell. Bring it, Einst, we have something for you.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

GimmickMan posted:

Also, consider that Alfimi is an SRW Impact Original, the Einst were the antagonists of SRW Compact 2-1, 2-2 and 2-3 without any named characters capable of speech. The Einst plot we have is an improvement of the Impact version which is an improvement of the Compact version. And it is still boring.

It is not all bad though, next stage is :getin: as hell. Bring it, Einst, we have something for you.

They work well as a world ending threat. Not so much as a main bad guy faction. There's a reason the Shadow Mirrors are working so hard to pull double duty as main antagonists with fingers in every pie AND working the Compact 2 originals in with Axel playing rival and Lemon playing... something related to Excellen. I am... fairly certain there is no Beowulf and Lemon is not "Browning" in Advance. I could be wrong though, wouldn't be the first time they've legacied things.

MarquiseMindfang
Jan 6, 2013

vriska (vriska)

Onmi posted:

They work well as a world ending threat. Not so much as a main bad guy faction. There's a reason the Shadow Mirrors are working so hard to pull double duty as main antagonists with fingers in every pie AND working the Compact 2 originals in with Axel playing rival and Lemon playing... something related to Excellen. I am... fairly certain there is no Beowulf and Lemon is not "Browning" in Advance. I could be wrong though, wouldn't be the first time they've legacied things.

I don't think you ever "see" Beowulf in Advance, just hear about him and put 2 and 2 together through Axel ranting at Kyosuke, but Lemon is definitely Browning.

I remember because she sounds completely delicious, like some kind of traditional Yorkshire cake.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

MarquiseMindfang posted:

I don't think you ever "see" Beowulf in Advance, just hear about him and put 2 and 2 together through Axel ranting at Kyosuke, but Lemon is definitely Browning.

I remember because she sounds completely delicious, like some kind of traditional Yorkshire cake.

No. I don't mean OG2. I mean Super Robot Wars Advance the game they're from.

It was re-released on PSP

https://www.youtube.com/watch?v=6jnXteaKI5w

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

I'm pretty sure Lemon's last name is still Browning in Advance. That said, it's Browning because the Shadow Mirror has a gun theme naming (Vindel Mauser), and there was likely no connection whatsoever to Excellen even in concept (compared to Endless Frontier, where the main characters share the last names of Kyosuke and Excellen as a reference). Bringing her to OG, though, Banpresto took the chance of linking both characters by their last names thus giving Kyosuke and Excellen importance in plots that had no connections with them to strengthen their positions as main characters of OG2, which I think is fine and cool.

Also Seyser, on the Lamia's kids stuff scene, you left a sentence hanging, "In the original, this little bit of self-reflection on Lamia's part". It's clear that it's just "didn't happen" in context, but you might want to finish that sentence anyways.

Blaze Dragon fucked around with this message at 01:19 on Jul 5, 2016

Wounded Land
Nov 27, 2007
Living in a greenhouse, growing crops that we can't eat...

Seyser Koze posted:

* Also the ladies from SRW 64, but I think Banpresto forgot that game even existed, sadly.

I was under the impression that they couldn't really directly use anything from 64 because of Hudson Soft.

MarsDragon
Apr 27, 2010

"You've all learned something very important here: there are things in this world you just can't change!"

Wounded Land posted:

I was under the impression that they couldn't really directly use anything from 64 because of Hudson Soft.

Yeah, that's the real reason. There's some legal rights tangle with the 64 OGs involving Hudson, which is why all the robots got remixed into the A original robots. Since Hudson got eaten by Konami and Konami will never, ever, give Bamco rights for anything they own, we're probably never seeing them again. (this is also why we're never getting Metal Gear in a SRW)

It's too bad, because 64 did a lot of weird, cool stuff in the plot department and the original characters look neat, but oh well.

Wounded Land
Nov 27, 2007
Living in a greenhouse, growing crops that we can't eat...
I get the feeling that Konami's ownership of Hudson won't be a problem for much longer.

MarsDragon
Apr 27, 2010

"You've all learned something very important here: there are things in this world you just can't change!"
Unless Konami goes under and Bamco buys them outright (unlikely, Konami got out of videos games because they were doing better with their health clubs and pachinko), it will remain a problem. There's no advantage for Konami to sell Bamco the rights, since it would probably just be a huge legal headache for them with nothing to gain.

GimmickMan
Dec 27, 2011

MarsDragon posted:

Unless Konami goes under and Bamco buys them outright (unlikely, Konami got out of videos games because they were doing better with their health clubs and pachinko), it will remain a problem. There's no advantage for Konami to sell Bamco the rights, since it would probably just be a huge legal headache for them with nothing to gain.

I looked up wtf a health club is and welp, don't do this if you're at work folks.

Stay classy, Konami.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

GimmickMan posted:

I looked up wtf a health club is and welp, don't do this if you're at work folks.

Stay classy, Konami.

It's a gym?

Hellioning
Jun 27, 2008

Onmi posted:

It's a gym?

Yeah, I immediately googled it, and they appear to be normal gyms.

GimmickMan
Dec 27, 2011

Now try with "Japanese Health Clubs." :v:

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

GimmickMan posted:

Now try with "Japanese Health Clubs." :v:

Japanese health clubs are the same as in any other country. Sure, some sex shops use that title as a front, but that happens with "massage parlors", too.

I doubt Konami is running an underground prostitution ring.

CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...

KataraniSword posted:

Japanese health clubs are the same as in any other country. Sure, some sex shops use that title as a front, but that happens with "massage parlors", too.

I doubt Konami is running an underground prostitution ring.

I dunno, Konami is Konami. I'd assume the worst.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

CmdrKing posted:

I dunno, Konami is Konami. I'd assume the worst.

Not nearly enough gambling in the escort business, they wouldn't be interested. :v: Throw in a pachinko, then maybe.

Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost
Same story as usual, no time to work on the update this week (although I do have the mission recorded). The game gets increasingly talky from here on out as the conflict heats up, so updates are generally going to slow down.

Blaze Dragon posted:

Also Seyser, on the Lamia's kids stuff scene, you left a sentence hanging, "In the original, this little bit of self-reflection on Lamia's part". It's clear that it's just "didn't happen" in context, but you might want to finish that sentence anyways.

Actually it doesn't just not happen, she thinks "Oh no, they're talking about peace and I didn't even remember to sneer in contempt! My cartoonish dog-kicking circuits must be malfunctioning too!" :saddowns:

Droyer
Oct 9, 2012

And I am now caught up! It's been a lot of fun binging this LP, and I look forward to the rest of this game and Gaiden, which I know very little about. Incidentally, does anyone know anything about the plots of the Masou Kishin games (pm it to me if it contains spoilers)? I'm interested in them but apart from attack animations I've found it very hard to find anything from them online.

GimmickMan
Dec 27, 2011

I've been on the same boat since the Masoukishin sequels became OG relevant recently. There's gameplay stuff in the akurasu wiki but not much in the way of story.

BlitzBlast
Jul 30, 2011

some people just wanna watch the world burn
There aren't really any spoilers until the rear end end of the very last game, and that's because they realized MK was ending so they decided to move the plot wholesale to OG.

As for the story of the actual games, IIRC it's basically Character Introduction > Long rear end Break Till 2nd OGs > An Evil God Attacks > Some Other Evil God Attacks > The First Evil God Came Back > Oh poo poo It's The Last Game.

Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost
Mission 32

Not much to say this time, so let's get into it.

Intro

quote:

Ryusei and Rai are supposed to meet with Aya about the upgraded R-GUN Powered, but before they can head to the lab, the Einst attack the Far East Base. Other bases in the region are also under attack, so nobody is able to provide assistance.



Mission 32: The Uninvited (Part 2)



We have nine turns to clear the map to get the mastery (i.e. wipe out all the Einst). Losing Ryusei, Rai, or Aya is a game over.



It's been a little while since we had a Far East Base mission.



The pack of Einst Eisen we noticed in the intro are at the south end of the map, while to the north and northwest of us we have a mix of all the types we've met.



Ryoto's taking the field in the Huckebein Boxer, which comes with a Gravity Territory barrier to reduce damage, and After-Image just in case some of that damage gets through. It's for punching things. You'll see.



And we've finally got Aya in the R-3 Powered. She starts off with 110 morale on this mission, so her TK field is active right off the bat.



Anyway, to business. The enemy group in the south is the only one that will appear down there, so Rio, Kai, and Irm head on down to deal with them. Everybody else spends the first turn moving up to deal with the rest.









On the enemy phase we commence destroying things. Einst die pretty quick, so their numbers drop quickly.



Of course, that means we trigger reinforcements just as quickly. Eight kills later...



The alarm signals the arrival of even more Einst. Arado gripes about how this is the worst possible time for Masaki and Lune to be away from the base. Bullet just tells him that it's an opportunity to reduce the enemy's numbers all at once; meanwhile, Ryusei thinks that there are probably more on the way...



He suggests that it's time to do Variable Formation and let SRX do its thing. Aya agrees and requests clearance from Daitetsu. However, the captain denies her; he suspects that a powerful unit will be showing itself, and the team had best save its strength until then. That said, he tells the pilots to remain together and be ready to combine at any time.



Rai thinks that if Alfimi was the one to lure Excellen away, she won't be the commander of this force - and that means we're in for a surprise.



Inside the lab, Viletta and Robert are trying to get the R-GUN prepped for launch. The T-LINK adjustments are taking too long, and she finally tells him just to shut it off so she can go out; SRX will have to make due without it.



Kenzo: "I can't allow that."
Viletta: "But Professor, we---"
Kenzo: "Captain, Mai will pilot the R-GUN."
Viletta: "You're sending her into live combat now!?"
Kenzo: "Yes. Or else this battle will be the end of us."
Viletta: "....."

Dad of the year, folks.



So we've got our first pack of enemy reinforcements, which is a bunch of Einst Glied right up in our face. We weren't even halfway through the first enemy phase yet.



But because turn orders are a wonky thing, the Einst Eisen in the south get to go next. Rio takes a beating, but she gives as well as she gets.



Irm, on the other hand, just sort of plinks away at them. Embarrassing.



Back to the main action, Bullet shows off his ninja moves by hiding behind the control tower here. None of these chumps can even hit the KRO, so Kusuha and Bullet can keep a good chunk of the enemy forces locked up indefinitely just by standing there.



Ryusei isn't so lucky. I haven't really upgraded the R-1 very much, so he gets chewed up a fair bit, even as he draws most of the fire in the middle of the group.



On the right, the Fairlions can fly circles around the Einst.



Ryoto can't, on the other hand, and Latooni has to take a hit support-defending him.



He doesn't take too kindly to that.





FISTS OF FURY









ORA ORA ORA ORA ORA










ZA WARUDO

Okay, I might be getting my references mixed up a little.



At the south end of the map, Rio continues destroying things, Irm continues not destroying things. I send Kai back towards the main group, since we could clearly use some more numbers up there.





Anyway, we continue blowing things up until eight more Einst have been killed. Guess what happens then?




Tasuku: "drat! It's like an all-you-can-eat buffet!"
Shine: "Buffet? Like we have at my palace?"
Tasuku: "Yeah, exactly like that."
Katina: "Heh... the princess seems to be doing well."
Shine: "Well, I have Latooni and everyone with me, so..."

:pseudo: In the original this is some kind of pun on wanko which led to Shine asking about dogs ("wan" being the sound of a dog barking, "ko" being a diminutive sometimes used on the names of pets) but I'm too bad at Japanese to decipher it for you.

So now we've got a pack of Knochen and Glied behind the main group. We're still a little occupied on the front line, but Katina hasn't done much yet, so I pull her back to deal with them. Hopefully she'll be fine. :ohdear:






Oh, yeah. I think she will be.



So we continue slicing and dicing and dancing and dropping mountains on things.



Rio continues to be more effective than Irm at clearing out the Einst in the south.



Eventually another eight Einst hit the floor, which means...




Even more reinforcements. This wave is smaller than the ones that preceded it. Maybe they're running out of units?

Things look a bit more dire than they actually are, since Tasuku is still surrounded by most of the last wave. He has Guard active, so he should be fine.



But with all these newcomers right here, it seems like an opportune time for the Huckebein Boxer to strut its stuff again.































:kamina:














The artists love this pose, and I can't blame them.





Especially when it lets them do this.

So yeah, let's talk about the Mk. III for a second. In the real-robot route of SRW Alpha, your character starts out piloting the Huckebein Mk. II, then swaps it out for the Mk. III midway through the game. Still further into the game, you're given the Boxer and Gunner frames, which you choose at the intermission screen before deploying. Both versions were map-clearingly awesome.

In the OGverse, if you want to use the Gunner, you have to use an extra deployment slot for the AM Gunner unit, which has no post-movement attacks and somewhat underwhelming firepower. Then you have them combine, and discover that the OG Huckebein Gunner has the exact same problem.

Or you can use the Boxer and kill things with a jet surfboard.

I guess what I'm saying is it's not really a contest between the two of them.






Anyway, right after this Tasuku Giga Blasters everybody around him and makes a nice little chunk of change. That accounts for most of the enemies on the map, so there's just a little mopping up at this point.



We do have the R-3 again at last, and you know what that means.



It's Strike Shield time! :iamafag:



The damage is quite a bit better than I remember from the first game, especially in comparison to the R-1, which was been failing to kill things with T-LINK Knuckle for a while. In the first game you made sure to upgrade the Knuckle to boost R-Formation's damage, but when you get the R-3 in OG2, you also get SRX (spoiler: we're getting SRX in a couple minutes). As a result, it's less important to beef up the individual mechs, especially when we're more strapped for cash in this game than the first.



Case in point, Ryusei has been trading shots with this Einst Eisen since the mission started and it's the last enemy to go down. This all took just over four turns. The battle mastery requirement may have been overly generous, or else...



Aya can feel something else out there - a presence of some kind. The sensations grows stronger just as the Ko-Ryu-Oh begins to react violently to something, although Bullet doesn't know what. But then Eun reports a massive warp signature, so it looks like we're about to find out.








A single Einst warps onto the field, and this one is gigantic - far larger than any of the others we've fought. Looking more closely, the crew can see bits and pieces of the other Einst types integrated into its body; could this finally be the Einst leader?



Unbidden, the Ko-Ryu-Oh lets out a roar at the sight of this new arrival (and casts a bunch of free spirits in the process). In response, the newcomer begins its attack. The battle continues.



So, meet the Einst Regisseur. 250,000 HP, with 10% regen per turn, along with the usual suite of boss skills - Prevail, Attacker, Revenge, Guard, and Morale Limit Break. The good news is that since we tore through the first waves of enemies so quickly, we're in fine shape SP-wise.





Since Bullet got all those free spirits when the Regisseur arrived, we'll open up with Tyrant Over Break. Doing almost-not-quite a tenth of the boss' health in what hit isn't so bad.





It responds by flinging tentacles at you, which for the moment isn't too dangerous (thanks to After-Image).





Rai follows up to make it an even 10%.



We can't use Rampage Ghost, but surely R-Formation can fill that void.





:flaccid:

And for maximum :iceburn: the Regisseur just responds with this indifferent "Huh? Did something hit me?" line.





Kai and the girls follow up with another 20k or so damage, pushing the boss down to the 80% mark.



We've been making some headway, but then the crew's collective jaw drops as the massive Einst instantly regenerates, undoing all the damage they'd dealt to that point.



It looks like size isn't the only thing it has on its side - and that means the time for conserving our power is past. Daitetsu gives Aya clearance to form SRX.



Aya: "TK Field on!"
Rai: "Tronium Engine, full drive!"
Aya: "All units, begin transformation!"
Rai: "Understood. Purging auxiliary parts."
Ryusei: "All right, let's do this! VARIABLE FORMATION!"



:flaccid:





Arado flips out when he sees the R-2 split in half, just like the others told him, and further reinforcing my suspicion that Banpresto is just trolling us now about the fact that they never made an SRX combination movie for the remake. Rai reports that the Tronium output is stable, and Aya's having no problems either.



It's time to give this Einst a proper SRX hello.





















:kamina:



The Einst Regisseur flinches visibly after being hit by SRX. Hitting it hard enough seems to counteract its regeneration, although Radha points out that there's still a long way to go.



Aaaaaaand we've got SRX. We've seen it before. We've seen most of what it does. And it somehow got even less fanfare on its arrival than last time around.

Oh well. At least the 17500 damage we dealt stick around after the cutscene, which gives us a head start on the next threshold. We need to knock off another 50k to trigger the end of the mission, which honestly isn't too much trouble given how many people we still have (also the SRX team can still move, and they got a full SP refill upon combining). There's not much risk here.



So let's show off one of the boss attacks in all its splendor! Katina's in a Grungust, she can take it.








Good start, Katina, but you're always showing off. Why not let the other guy get a hit in? It's only sporting.











oh god






I'M SORRY









I'M SORRY KATINA I DIDN'T MEAN IT



Katina: :gibs:

So yeah. Bosses in this game. They hit pretty drat hard. Another reason SP Regen is a necessity for practical purposes.

i mean katina could've cast grit, but c'mon it's definitely how she would've wanted to go :black101:



Anyway, a couple more decent hits and the Regisseur is back to 200,000 health.

Closing

quote:

The large Einst attempts to ensnare SRX with its tentacles, trying to draw it in and absorb it. Unwilling to waste more time, Dr. Kobayashi sends Mai out in the R-GUN Powered. Ryusei immediately recognizes her, but at Aya's urging, works with Mai to fire the HTB Cannon at the Regisseur. This is apparently enough to drive it away.

Back at the base, Kyosuke and Excellen compare notes with the others on their respective encounters. There's little to go on, though, beyond the possibility that the large Einst is one of the "gods of calamity" that Dr. Anzai warned about.

Ryusei demands an immediate explanation for what happened at the end of the mission. Dr. Kobayashi brings Mai into the briefing room and introduces her to Ryusei and Rai as the SRX team's newest member. Mai and Viletta head out to transfer the R-GUN to the Hagane for the upcoming operations, and in her absence, Dr. Kobayashi explains that she was extracted from the core of Judecca after its recovery. It regenerated her body, but the process was interrupted before Levi Tolar's personality could be planted in her, leaving her as Mai Kobayashi, Aya's sister. Ryusei is furious when he learns that this is all being kept a secret from Mai even though she'll be fighting alongside them; accusing the SRX leadership of being no better than Judecca or the School, he storms out, with Rai on his heels.

Lamia takes a covert transmission from Lemon with her next orders: to seize control of the Hagane's bridge and lock down the ship so the Shadow Mirrors can capture it. She catches Lemon off-guard by questioning the reason behind her orders, but her creator is more intrigued than anything. However, she becomes more withdrawn as Lemon asks questions about Excellen. In the end, Lemon advises her to think about her actions, which ultimately leaves her more confused than ever.

Seyser Koze fucked around with this message at 05:29 on Aug 2, 2016

Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost
A couple little changes going forward. First off, since this is like the nth time that I sat on an update for weeks without finishing and posting it because of how long it was going to take, I'm going to start splitting the intros and conclusions off into their own updates, as well as splitting up the main mission updates as dramatically appropriate. This should keep things more manageable for me, which means faster updates (or just that you get updates, period). Also, we're probably past the point where reactions to the main mission and reactions to the aftermath are different enough to be separated out. So it works out.

Secondly, we're now at the point where we need to bench people. So in the grand tradition of... well, somebody out there, I'm guessing... the dear viewers will get to make that decision.

After voting opens for each mission, post one mech/pilot combination to use in the next. People will be added to the roster on a first-come, first-served basis, and things will stay open until either all slots are filled or I go ahead and record the next update (most likely after a couple days). I'll do my best to succeed, at least until you start putting everybody in jets and MP Huckebeins, at which point I flip the table and spam Rampage Ghost all day long.

A couple things to keep in mind:
- Combination attacks can only be used if the appropriate pilots are in the appropriate machines, so Rampage Ghost requires Kyosuke and Excellen to be piloting the Alt and Weiss respectively.
- Using the Huckebein Gunner requires two mech slots, so specify which pilot will be in the Mk. III and the AM Gunner (this and SRX are exceptions to the pick-one-mech/pilot rule).
- If you want the G-Impact Stake/Graviton Launcher/Shishioh Blade (x2)/Boost Hammer on a mech, say so, otherwise I'll put them wherever.

And some (gameplay) limitations:
- Masaki can't be removed from Cybuster.
- Lune can't be removed from the Valsione.
- Kusuha and Bullet can't be removed from the RKO/KRO.
- Shine can't be removed from her Fairlion.
- Latooni can be removed from her Fairlion, but only she can pilot it.
- The Angelg can only be piloted by Lamia.
- The Astelion can only be piloted by Ibis.
- The R-1, R-2, and R-3 can only be piloted by their respective pilots.
- The Huckebein Boxer's strongest attack requires a psychic pilot (Ryoto, Rio, Tasuku, Leona, Ryusei, Aya, Mai)

Seyser Koze fucked around with this message at 02:51 on Jul 31, 2016

Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost
Setup for Mission 33:

All openings filled

Current roster:
Lamia/Angelg (Event)
Kyosuke/Altseisen (Event)
Excellen/Weissritter (Event)
Katina/Grungust
Ibis/Astelion
Ryusei/R-1
Rai/R-2
Aya/R-3
Rio/Huckebein Boxer
Russell/Giganscudo
Shine/Fairlion G
Kusuha,Bullet/RKO,KRO
Kai/Wildwurger
Viletta/Wildschwein (Graviton Launcher)
Mai/R-GUN Powered
Arado/Grungust


PS: Put your votes in bold.

Seyser Koze fucked around with this message at 07:10 on Jul 31, 2016

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

Katina/Huckebein Boxer. It's fitting! If only it could be repainted red.

Brunom1
Sep 5, 2011

Ask me about being the best dad ever.
Ibis (in the Astelion) - you're gonna use her and she's gonna grow huge!

Brunom1 fucked around with this message at 03:48 on Jul 31, 2016

ImpAtom
May 24, 2007

Blaze Dragon posted:

Katina/Huckebein Boxer. It's fitting! If only it could be repainted red.

I need to note that IIRC Huckebein Boxer requires a psychic and Katina isn't one.

So instead I'm going to vote Katina/Grungust

Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost

ImpAtom posted:

I need to note that IIRC Huckebein Boxer requires a psychic and Katina isn't one.

So instead I'm going to vote Katina/Grungust

Just double-checked (on the GBA version). You can put a non-TK-haver in the Boxer, but they won't be able to use its strongest attack (which requires TK level 3).

I'll give Blaze Dragon the opportunity to switch/insist on putting Katina in anyway, since that was my oversight.

AradoBalanga
Jan 3, 2013

Ah yes, the Izu Base swarm mission. It basically is there to reinforce the mindset that the Einst are more than willing to play the long game and wear you down through sheer attrition rather than upfront quick assaults like the Neo DC or even the Inspectors. But on the flipside, you get the Boxer frame, the last thing the Mk. III needs to be truly unstoppable. Fun bit of trivia, the start up kick attack in G Sword Diver was its own move in Alpha called Catapult Kick. It gets restored to its own solo move for the Exbein Boxer in Moon Dwellers, along with a few other things, like making the Gunner frame semi-useful again.

As for votes, I'm seconding Ibis and the Astelion. Good mobility and innate 100% support damage are highly valuable.

AradoBalanga fucked around with this message at 03:05 on Jul 31, 2016

SyntheticPolygon
Dec 20, 2013

We just got back the SRX so it'd be a mistake to not use it.

Unless I read the rules wrong and I can't just vote for the SRX since it requires 3 pilots. In which case bring Ryusei and the R-1, and hopefully the rest of the thread will vote for the other two.

EthanSteele
Nov 18, 2007

I can hear you
Rio/Boxer because anything Ryoto does Rio has to one up him.

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

Oh, I didn't remember that the Boxer required TK for its last move, but it makes sense. Whoops! Changing my vote then, have Russel/Giganscudo instead. The ultimate of shields.

Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost

SyntheticPolygon posted:

We just got back the SRX so it'd be a mistake to not use it.

Unless I read the rules wrong and I can't just vote for the SRX since it requires 3 pilots. In which case bring Ryusei and the R-1, and hopefully the rest of the thread will vote for the other two.

You can pick a combined mech directly (assuming there are enough slots), that's the exception to the pick-one rule.

AradoBalanga posted:

As for votes, I'm seconding Ibis and the Astelion. Good mobility and innate 100% support damage are highly valuable.

You don't need to second a vote, you can pick somebody new.

GodofDiscord
Sep 5, 2013

Not the strongest, but the cutest.
So wait, question for GBA players, was the Einst Regisseur in the original game, or is this a completely new addition, because I don't remember anything about this guy. I remember the last mission, but not this one.

Also, you will be using Princess Shine and her lovely Fairlion So help me she will be at endgame, dancing through bad guys.

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CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...
Let's give Kusuha/RKO some screentime.

Sometimes I forget how genre savvy certain characters are. I mean we just had an exchange that basically went:
<Ryusei> Oh hey these reinforcements aren't stopping, let's combine!
<Daitetsu> Hold it, none of these are a boss unit, we'll need to save that for later.

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