|
I know this is only like the 2nd (3rd?) time the Einst have shown up but they're not super interesting, and they seem strangely disconnected to every of the other multitude of enemy factions in this game. The rest have at least some interplay. It's kinda disappointing because Excellen is really cool and good and I want to be excited for what is looking to be her time in the spotlight, but there's nothing much to this so far. Oh well, hopefully it'll get more interesting later. Also, I was catching up on some updates and there was something about how Axel's mech was there for operation SRX and helped take down the Aerogaters or something? It even had the sweet codename of the Moustache Man. But I don't recall that happening at all in the first game. Am I just misremembering or did I misread that somehow? SyntheticPolygon fucked around with this message at 12:08 on Jul 4, 2016 |
# ? Jul 4, 2016 11:40 |
|
|
# ? Apr 27, 2024 22:56 |
|
SyntheticPolygon posted:I know this is only like the 2nd (3rd?) time the Einst have shown up but they're not super interesting, and they seem strangely disconnected to every of the other multitude of enemy factions in this game. The rest have at least some interplay. It's kinda disappointing because Excellen is really cool and good and I want to be excited for what is looking to be her time in the spotlight, but there's nothing much to this so far. Oh well, hopefully it'll get more interesting later. He was fighting offscreen or something - there was a large diversionary assault by all of Earth's military, remember. Still, I reckon they missed a serious opportunity in OGs.
|
# ? Jul 4, 2016 11:53 |
|
SyntheticPolygon posted:I know this is only like the 2nd (3rd?) time the Einst have shown up but they're not super interesting, and they seem strangely disconnected to every of the other multitude of enemy factions in this game. The rest have at least some interplay. It's kinda disappointing because Excellen is really cool and good and I want to be excited for what is looking to be her time in the spotlight, but there's nothing much to this so far. Oh well, hopefully it'll get more interesting later. Unfortunately that's the Einst and they're from Kyosuke and Excellens games. At this point I guess they really didn't feel the need to edit the plot. They are the most, or at least close to, boring faction in all of OG SRW, mainly because as you said, there's no interplay. They're the STMC. That's cool and all, BUT I cannot imagine these guys carrying three games as a villain faction. GimmickMan posted:The Einst just lured away our fastest units (and the Alt, I guess), two of which are our most reliable MAPW-ers, so they could stage an attack to our last remaining major base of operations. On the other hand, THIS I did not pick up on until you just said it.
|
# ? Jul 4, 2016 12:30 |
|
SyntheticPolygon posted:I know this is only like the 2nd (3rd?) time the Einst have shown up but they're not super interesting, and they seem strangely disconnected to every of the other multitude of enemy factions in this game. The rest have at least some interplay. It's kinda disappointing because Excellen is really cool and good and I want to be excited for what is looking to be her time in the spotlight, but there's nothing much to this so far. Oh well, hopefully it'll get more interesting later. He dimensioned in early and in the middle of some fight so started punching aerogator mechs because why the gently caress not?
|
# ? Jul 4, 2016 14:09 |
|
SyntheticPolygon posted:Also, I was catching up on some updates and there was something about how Axel's mech was there for operation SRX and helped take down the Aerogaters or something? It even had the sweet codename of the Moustache Man. But I don't recall that happening at all in the first game. Am I just misremembering or did I misread that somehow? It wasn't so much "helped take down the Aerogaters" as "briefly fought the Aerogaters when he warped into the middle of Operation SRW, but had just finished getting his poo poo pushed in by Beowulf and so he immediately got trashed, fell into the atmosphere, almost died, and then was out of commission for six months until OG2 actually began." He was sort of retroactively inserted when the original OG2 came out, and then for whatever reason they didn't adjust the remade OG1 to include him. Onmi posted:Unfortunately that's the Einst and they're from Kyosuke and Excellens games. At this point I guess they really didn't feel the need to edit the plot. They are the most, or at least close to, boring faction in all of OG SRW, mainly because as you said, there's no interplay. They're the STMC. That's cool and all, BUT I cannot imagine these guys carrying three games as a villain faction. You do have to consider that when the Compact 2s came out, the Einst's competition in the villain department consisted of 3's version of the Inspectors, F's version of the Guests, and the original lovely version of the Aerogaters*. SRW sort of peaked early with Bian and Shu, and didn't really have interesting OG bad guys until Alpha came around. * Also the ladies from SRW 64, but I think Banpresto forgot that game even existed, sadly. Seyser Koze fucked around with this message at 17:08 on Jul 4, 2016 |
# ? Jul 4, 2016 16:56 |
|
The retroactive insert was fairly logical for srw and how things work. Still Gilliam's Fault
|
# ? Jul 4, 2016 16:59 |
|
Seyser Koze posted:You do have to consider that when the Compact 2s came out, the Einst's competition in the villain department consisted of 3's version of the Inspectors, F's version of the Guests, and the original lovely version of the Aerogaters*. SRW sort of peaked early with Bian and Shu, and didn't really have interesting OG bad guys until Alpha came around. Also, consider that Alfimi is an SRW Impact Original, the Einst were the antagonists of SRW Compact 2-1, 2-2 and 2-3 without any named characters capable of speech. The Einst plot we have is an improvement of the Impact version which is an improvement of the Compact version. And it is still boring. It is not all bad though, next stage is as hell. Bring it, Einst, we have something for you.
|
# ? Jul 4, 2016 17:18 |
|
GimmickMan posted:Also, consider that Alfimi is an SRW Impact Original, the Einst were the antagonists of SRW Compact 2-1, 2-2 and 2-3 without any named characters capable of speech. The Einst plot we have is an improvement of the Impact version which is an improvement of the Compact version. And it is still boring. They work well as a world ending threat. Not so much as a main bad guy faction. There's a reason the Shadow Mirrors are working so hard to pull double duty as main antagonists with fingers in every pie AND working the Compact 2 originals in with Axel playing rival and Lemon playing... something related to Excellen. I am... fairly certain there is no Beowulf and Lemon is not "Browning" in Advance. I could be wrong though, wouldn't be the first time they've legacied things.
|
# ? Jul 4, 2016 17:34 |
|
Onmi posted:They work well as a world ending threat. Not so much as a main bad guy faction. There's a reason the Shadow Mirrors are working so hard to pull double duty as main antagonists with fingers in every pie AND working the Compact 2 originals in with Axel playing rival and Lemon playing... something related to Excellen. I am... fairly certain there is no Beowulf and Lemon is not "Browning" in Advance. I could be wrong though, wouldn't be the first time they've legacied things. I don't think you ever "see" Beowulf in Advance, just hear about him and put 2 and 2 together through Axel ranting at Kyosuke, but Lemon is definitely Browning. I remember because she sounds completely delicious, like some kind of traditional Yorkshire cake.
|
# ? Jul 4, 2016 18:14 |
|
MarquiseMindfang posted:I don't think you ever "see" Beowulf in Advance, just hear about him and put 2 and 2 together through Axel ranting at Kyosuke, but Lemon is definitely Browning. No. I don't mean OG2. I mean Super Robot Wars Advance the game they're from. It was re-released on PSP https://www.youtube.com/watch?v=6jnXteaKI5w
|
# ? Jul 4, 2016 19:07 |
|
I'm pretty sure Lemon's last name is still Browning in Advance. That said, it's Browning because the Shadow Mirror has a gun theme naming (Vindel Mauser), and there was likely no connection whatsoever to Excellen even in concept (compared to Endless Frontier, where the main characters share the last names of Kyosuke and Excellen as a reference). Bringing her to OG, though, Banpresto took the chance of linking both characters by their last names thus giving Kyosuke and Excellen importance in plots that had no connections with them to strengthen their positions as main characters of OG2, which I think is fine and cool. Also Seyser, on the Lamia's kids stuff scene, you left a sentence hanging, "In the original, this little bit of self-reflection on Lamia's part". It's clear that it's just "didn't happen" in context, but you might want to finish that sentence anyways. Blaze Dragon fucked around with this message at 01:19 on Jul 5, 2016 |
# ? Jul 5, 2016 01:13 |
|
Seyser Koze posted:* Also the ladies from SRW 64, but I think Banpresto forgot that game even existed, sadly. I was under the impression that they couldn't really directly use anything from 64 because of Hudson Soft.
|
# ? Jul 5, 2016 05:05 |
|
Wounded Land posted:I was under the impression that they couldn't really directly use anything from 64 because of Hudson Soft. Yeah, that's the real reason. There's some legal rights tangle with the 64 OGs involving Hudson, which is why all the robots got remixed into the A original robots. Since Hudson got eaten by Konami and Konami will never, ever, give Bamco rights for anything they own, we're probably never seeing them again. (this is also why we're never getting Metal Gear in a SRW) It's too bad, because 64 did a lot of weird, cool stuff in the plot department and the original characters look neat, but oh well.
|
# ? Jul 5, 2016 07:25 |
|
I get the feeling that Konami's ownership of Hudson won't be a problem for much longer.
|
# ? Jul 5, 2016 09:36 |
|
Unless Konami goes under and Bamco buys them outright (unlikely, Konami got out of videos games because they were doing better with their health clubs and pachinko), it will remain a problem. There's no advantage for Konami to sell Bamco the rights, since it would probably just be a huge legal headache for them with nothing to gain.
|
# ? Jul 5, 2016 18:02 |
|
MarsDragon posted:Unless Konami goes under and Bamco buys them outright (unlikely, Konami got out of videos games because they were doing better with their health clubs and pachinko), it will remain a problem. There's no advantage for Konami to sell Bamco the rights, since it would probably just be a huge legal headache for them with nothing to gain. I looked up wtf a health club is and welp, don't do this if you're at work folks. Stay classy, Konami.
|
# ? Jul 5, 2016 18:57 |
|
GimmickMan posted:I looked up wtf a health club is and welp, don't do this if you're at work folks. It's a gym?
|
# ? Jul 5, 2016 19:19 |
|
Onmi posted:It's a gym? Yeah, I immediately googled it, and they appear to be normal gyms.
|
# ? Jul 5, 2016 19:20 |
|
Now try with "Japanese Health Clubs."
|
# ? Jul 5, 2016 19:29 |
|
GimmickMan posted:Now try with "Japanese Health Clubs." Japanese health clubs are the same as in any other country. Sure, some sex shops use that title as a front, but that happens with "massage parlors", too. I doubt Konami is running an underground prostitution ring.
|
# ? Jul 5, 2016 19:45 |
|
KataraniSword posted:Japanese health clubs are the same as in any other country. Sure, some sex shops use that title as a front, but that happens with "massage parlors", too. I dunno, Konami is Konami. I'd assume the worst.
|
# ? Jul 5, 2016 20:10 |
|
CmdrKing posted:I dunno, Konami is Konami. I'd assume the worst. Not nearly enough gambling in the escort business, they wouldn't be interested. Throw in a pachinko, then maybe.
|
# ? Jul 9, 2016 08:21 |
|
Same story as usual, no time to work on the update this week (although I do have the mission recorded). The game gets increasingly talky from here on out as the conflict heats up, so updates are generally going to slow down.Blaze Dragon posted:Also Seyser, on the Lamia's kids stuff scene, you left a sentence hanging, "In the original, this little bit of self-reflection on Lamia's part". It's clear that it's just "didn't happen" in context, but you might want to finish that sentence anyways. Actually it doesn't just not happen, she thinks "Oh no, they're talking about peace and I didn't even remember to sneer in contempt! My cartoonish dog-kicking circuits must be malfunctioning too!"
|
# ? Jul 11, 2016 02:55 |
|
And I am now caught up! It's been a lot of fun binging this LP, and I look forward to the rest of this game and Gaiden, which I know very little about. Incidentally, does anyone know anything about the plots of the Masou Kishin games (pm it to me if it contains spoilers)? I'm interested in them but apart from attack animations I've found it very hard to find anything from them online.
|
# ? Jul 16, 2016 07:28 |
|
I've been on the same boat since the Masoukishin sequels became OG relevant recently. There's gameplay stuff in the akurasu wiki but not much in the way of story.
|
# ? Jul 16, 2016 20:20 |
|
There aren't really any spoilers until the rear end end of the very last game, and that's because they realized MK was ending so they decided to move the plot wholesale to OG. As for the story of the actual games, IIRC it's basically Character Introduction > Long rear end Break Till 2nd OGs > An Evil God Attacks > Some Other Evil God Attacks > The First Evil God Came Back > Oh poo poo It's The Last Game.
|
# ? Jul 17, 2016 08:19 |
|
Mission 32 Not much to say this time, so let's get into it. Intro quote:Ryusei and Rai are supposed to meet with Aya about the upgraded R-GUN Powered, but before they can head to the lab, the Einst attack the Far East Base. Other bases in the region are also under attack, so nobody is able to provide assistance. Mission 32: The Uninvited (Part 2) We have nine turns to clear the map to get the mastery (i.e. wipe out all the Einst). Losing Ryusei, Rai, or Aya is a game over. It's been a little while since we had a Far East Base mission. The pack of Einst Eisen we noticed in the intro are at the south end of the map, while to the north and northwest of us we have a mix of all the types we've met. Ryoto's taking the field in the Huckebein Boxer, which comes with a Gravity Territory barrier to reduce damage, and After-Image just in case some of that damage gets through. It's for punching things. You'll see. And we've finally got Aya in the R-3 Powered. She starts off with 110 morale on this mission, so her TK field is active right off the bat. Anyway, to business. The enemy group in the south is the only one that will appear down there, so Rio, Kai, and Irm head on down to deal with them. Everybody else spends the first turn moving up to deal with the rest. On the enemy phase we commence destroying things. Einst die pretty quick, so their numbers drop quickly. Of course, that means we trigger reinforcements just as quickly. Eight kills later... The alarm signals the arrival of even more Einst. Arado gripes about how this is the worst possible time for Masaki and Lune to be away from the base. Bullet just tells him that it's an opportunity to reduce the enemy's numbers all at once; meanwhile, Ryusei thinks that there are probably more on the way... He suggests that it's time to do Variable Formation and let SRX do its thing. Aya agrees and requests clearance from Daitetsu. However, the captain denies her; he suspects that a powerful unit will be showing itself, and the team had best save its strength until then. That said, he tells the pilots to remain together and be ready to combine at any time. Rai thinks that if Alfimi was the one to lure Excellen away, she won't be the commander of this force - and that means we're in for a surprise. Inside the lab, Viletta and Robert are trying to get the R-GUN prepped for launch. The T-LINK adjustments are taking too long, and she finally tells him just to shut it off so she can go out; SRX will have to make due without it. Kenzo: "I can't allow that." Viletta: "But Professor, we---" Kenzo: "Captain, Mai will pilot the R-GUN." Viletta: "You're sending her into live combat now!?" Kenzo: "Yes. Or else this battle will be the end of us." Viletta: "....." Dad of the year, folks. So we've got our first pack of enemy reinforcements, which is a bunch of Einst Glied right up in our face. We weren't even halfway through the first enemy phase yet. But because turn orders are a wonky thing, the Einst Eisen in the south get to go next. Rio takes a beating, but she gives as well as she gets. Irm, on the other hand, just sort of plinks away at them. Embarrassing. Back to the main action, Bullet shows off his ninja moves by hiding behind the control tower here. None of these chumps can even hit the KRO, so Kusuha and Bullet can keep a good chunk of the enemy forces locked up indefinitely just by standing there. Ryusei isn't so lucky. I haven't really upgraded the R-1 very much, so he gets chewed up a fair bit, even as he draws most of the fire in the middle of the group. On the right, the Fairlions can fly circles around the Einst. Ryoto can't, on the other hand, and Latooni has to take a hit support-defending him. He doesn't take too kindly to that. FISTS OF FURY ORA ORA ORA ORA ORA ZA WARUDO Okay, I might be getting my references mixed up a little. At the south end of the map, Rio continues destroying things, Irm continues not destroying things. I send Kai back towards the main group, since we could clearly use some more numbers up there. Anyway, we continue blowing things up until eight more Einst have been killed. Guess what happens then? Tasuku: "drat! It's like an all-you-can-eat buffet!" Shine: "Buffet? Like we have at my palace?" Tasuku: "Yeah, exactly like that." Katina: "Heh... the princess seems to be doing well." Shine: "Well, I have Latooni and everyone with me, so..." In the original this is some kind of pun on wanko which led to Shine asking about dogs ("wan" being the sound of a dog barking, "ko" being a diminutive sometimes used on the names of pets) but I'm too bad at Japanese to decipher it for you. So now we've got a pack of Knochen and Glied behind the main group. We're still a little occupied on the front line, but Katina hasn't done much yet, so I pull her back to deal with them. Hopefully she'll be fine. Oh, yeah. I think she will be. So we continue slicing and dicing and dancing and dropping mountains on things. Rio continues to be more effective than Irm at clearing out the Einst in the south. Eventually another eight Einst hit the floor, which means... Even more reinforcements. This wave is smaller than the ones that preceded it. Maybe they're running out of units? Things look a bit more dire than they actually are, since Tasuku is still surrounded by most of the last wave. He has Guard active, so he should be fine. But with all these newcomers right here, it seems like an opportune time for the Huckebein Boxer to strut its stuff again. The artists love this pose, and I can't blame them. Especially when it lets them do this. So yeah, let's talk about the Mk. III for a second. In the real-robot route of SRW Alpha, your character starts out piloting the Huckebein Mk. II, then swaps it out for the Mk. III midway through the game. Still further into the game, you're given the Boxer and Gunner frames, which you choose at the intermission screen before deploying. Both versions were map-clearingly awesome. In the OGverse, if you want to use the Gunner, you have to use an extra deployment slot for the AM Gunner unit, which has no post-movement attacks and somewhat underwhelming firepower. Then you have them combine, and discover that the OG Huckebein Gunner has the exact same problem. Or you can use the Boxer and kill things with a jet surfboard. I guess what I'm saying is it's not really a contest between the two of them. Anyway, right after this Tasuku Giga Blasters everybody around him and makes a nice little chunk of change. That accounts for most of the enemies on the map, so there's just a little mopping up at this point. We do have the R-3 again at last, and you know what that means. It's Strike Shield time! :iamafag: The damage is quite a bit better than I remember from the first game, especially in comparison to the R-1, which was been failing to kill things with T-LINK Knuckle for a while. In the first game you made sure to upgrade the Knuckle to boost R-Formation's damage, but when you get the R-3 in OG2, you also get SRX (spoiler: we're getting SRX in a couple minutes). As a result, it's less important to beef up the individual mechs, especially when we're more strapped for cash in this game than the first. Case in point, Ryusei has been trading shots with this Einst Eisen since the mission started and it's the last enemy to go down. This all took just over four turns. The battle mastery requirement may have been overly generous, or else... Aya can feel something else out there - a presence of some kind. The sensations grows stronger just as the Ko-Ryu-Oh begins to react violently to something, although Bullet doesn't know what. But then Eun reports a massive warp signature, so it looks like we're about to find out. A single Einst warps onto the field, and this one is gigantic - far larger than any of the others we've fought. Looking more closely, the crew can see bits and pieces of the other Einst types integrated into its body; could this finally be the Einst leader? Unbidden, the Ko-Ryu-Oh lets out a roar at the sight of this new arrival (and casts a bunch of free spirits in the process). In response, the newcomer begins its attack. The battle continues. So, meet the Einst Regisseur. 250,000 HP, with 10% regen per turn, along with the usual suite of boss skills - Prevail, Attacker, Revenge, Guard, and Morale Limit Break. The good news is that since we tore through the first waves of enemies so quickly, we're in fine shape SP-wise. Since Bullet got all those free spirits when the Regisseur arrived, we'll open up with Tyrant Over Break. Doing almost-not-quite a tenth of the boss' health in what hit isn't so bad. It responds by flinging tentacles at you, which for the moment isn't too dangerous (thanks to After-Image). Rai follows up to make it an even 10%. We can't use Rampage Ghost, but surely R-Formation can fill that void. And for maximum the Regisseur just responds with this indifferent "Huh? Did something hit me?" line. Kai and the girls follow up with another 20k or so damage, pushing the boss down to the 80% mark. We've been making some headway, but then the crew's collective jaw drops as the massive Einst instantly regenerates, undoing all the damage they'd dealt to that point. It looks like size isn't the only thing it has on its side - and that means the time for conserving our power is past. Daitetsu gives Aya clearance to form SRX. Aya: "TK Field on!" Rai: "Tronium Engine, full drive!" Aya: "All units, begin transformation!" Rai: "Understood. Purging auxiliary parts." Ryusei: "All right, let's do this! VARIABLE FORMATION!" Arado flips out when he sees the R-2 split in half, just like the others told him, and further reinforcing my suspicion that Banpresto is just trolling us now about the fact that they never made an SRX combination movie for the remake. Rai reports that the Tronium output is stable, and Aya's having no problems either. It's time to give this Einst a proper SRX hello. The Einst Regisseur flinches visibly after being hit by SRX. Hitting it hard enough seems to counteract its regeneration, although Radha points out that there's still a long way to go. Aaaaaaand we've got SRX. We've seen it before. We've seen most of what it does. And it somehow got even less fanfare on its arrival than last time around. Oh well. At least the 17500 damage we dealt stick around after the cutscene, which gives us a head start on the next threshold. We need to knock off another 50k to trigger the end of the mission, which honestly isn't too much trouble given how many people we still have (also the SRX team can still move, and they got a full SP refill upon combining). There's not much risk here. So let's show off one of the boss attacks in all its splendor! Katina's in a Grungust, she can take it. Good start, Katina, but you're always showing off. Why not let the other guy get a hit in? It's only sporting. oh god I'M SORRY I'M SORRY KATINA I DIDN'T MEAN IT Katina: So yeah. Bosses in this game. They hit pretty drat hard. Another reason SP Regen is a necessity for practical purposes. i mean katina could've cast grit, but c'mon it's definitely how she would've wanted to go Anyway, a couple more decent hits and the Regisseur is back to 200,000 health. Closing quote:The large Einst attempts to ensnare SRX with its tentacles, trying to draw it in and absorb it. Unwilling to waste more time, Dr. Kobayashi sends Mai out in the R-GUN Powered. Ryusei immediately recognizes her, but at Aya's urging, works with Mai to fire the HTB Cannon at the Regisseur. This is apparently enough to drive it away. Seyser Koze fucked around with this message at 05:29 on Aug 2, 2016 |
# ? Jul 31, 2016 01:49 |
|
A couple little changes going forward. First off, since this is like the nth time that I sat on an update for weeks without finishing and posting it because of how long it was going to take, I'm going to start splitting the intros and conclusions off into their own updates, as well as splitting up the main mission updates as dramatically appropriate. This should keep things more manageable for me, which means faster updates (or just that you get updates, period). Also, we're probably past the point where reactions to the main mission and reactions to the aftermath are different enough to be separated out. So it works out. Secondly, we're now at the point where we need to bench people. So in the grand tradition of... well, somebody out there, I'm guessing... the dear viewers will get to make that decision. After voting opens for each mission, post one mech/pilot combination to use in the next. People will be added to the roster on a first-come, first-served basis, and things will stay open until either all slots are filled or I go ahead and record the next update (most likely after a couple days). I'll do my best to succeed, at least until you start putting everybody in jets and MP Huckebeins, at which point I flip the table and spam Rampage Ghost all day long. A couple things to keep in mind: - Combination attacks can only be used if the appropriate pilots are in the appropriate machines, so Rampage Ghost requires Kyosuke and Excellen to be piloting the Alt and Weiss respectively. - Using the Huckebein Gunner requires two mech slots, so specify which pilot will be in the Mk. III and the AM Gunner (this and SRX are exceptions to the pick-one-mech/pilot rule). - If you want the G-Impact Stake/Graviton Launcher/Shishioh Blade (x2)/Boost Hammer on a mech, say so, otherwise I'll put them wherever. And some (gameplay) limitations: - Masaki can't be removed from Cybuster. - Lune can't be removed from the Valsione. - Kusuha and Bullet can't be removed from the RKO/KRO. - Shine can't be removed from her Fairlion. - Latooni can be removed from her Fairlion, but only she can pilot it. - The Angelg can only be piloted by Lamia. - The Astelion can only be piloted by Ibis. - The R-1, R-2, and R-3 can only be piloted by their respective pilots. - The Huckebein Boxer's strongest attack requires a psychic pilot (Ryoto, Rio, Tasuku, Leona, Ryusei, Aya, Mai) Seyser Koze fucked around with this message at 02:51 on Jul 31, 2016 |
# ? Jul 31, 2016 02:15 |
|
Setup for Mission 33: All openings filled Current roster: Lamia/Angelg (Event) Kyosuke/Altseisen (Event) Excellen/Weissritter (Event) Katina/Grungust Ibis/Astelion Ryusei/R-1 Rai/R-2 Aya/R-3 Rio/Huckebein Boxer Russell/Giganscudo Shine/Fairlion G Kusuha,Bullet/RKO,KRO Kai/Wildwurger Viletta/Wildschwein (Graviton Launcher) Mai/R-GUN Powered Arado/Grungust PS: Put your votes in bold. Seyser Koze fucked around with this message at 07:10 on Jul 31, 2016 |
# ? Jul 31, 2016 02:17 |
|
Katina/Huckebein Boxer. It's fitting! If only it could be repainted red.
|
# ? Jul 31, 2016 02:36 |
|
Ibis (in the Astelion) - you're gonna use her and she's gonna grow huge!
Brunom1 fucked around with this message at 03:48 on Jul 31, 2016 |
# ? Jul 31, 2016 02:37 |
|
Blaze Dragon posted:Katina/Huckebein Boxer. It's fitting! If only it could be repainted red. I need to note that IIRC Huckebein Boxer requires a psychic and Katina isn't one. So instead I'm going to vote Katina/Grungust
|
# ? Jul 31, 2016 02:43 |
|
ImpAtom posted:I need to note that IIRC Huckebein Boxer requires a psychic and Katina isn't one. Just double-checked (on the GBA version). You can put a non-TK-haver in the Boxer, but they won't be able to use its strongest attack (which requires TK level 3). I'll give Blaze Dragon the opportunity to switch/insist on putting Katina in anyway, since that was my oversight.
|
# ? Jul 31, 2016 02:47 |
|
Ah yes, the Izu Base swarm mission. It basically is there to reinforce the mindset that the Einst are more than willing to play the long game and wear you down through sheer attrition rather than upfront quick assaults like the Neo DC or even the Inspectors. But on the flipside, you get the Boxer frame, the last thing the Mk. III needs to be truly unstoppable. Fun bit of trivia, the start up kick attack in G Sword Diver was its own move in Alpha called Catapult Kick. It gets restored to its own solo move for the Exbein Boxer in Moon Dwellers, along with a few other things, like making the Gunner frame semi-useful again. As for votes, I'm seconding Ibis and the Astelion. Good mobility and innate 100% support damage are highly valuable. AradoBalanga fucked around with this message at 03:05 on Jul 31, 2016 |
# ? Jul 31, 2016 03:02 |
|
We just got back the SRX so it'd be a mistake to not use it. Unless I read the rules wrong and I can't just vote for the SRX since it requires 3 pilots. In which case bring Ryusei and the R-1, and hopefully the rest of the thread will vote for the other two.
|
# ? Jul 31, 2016 03:03 |
|
Rio/Boxer because anything Ryoto does Rio has to one up him.
|
# ? Jul 31, 2016 03:18 |
|
Oh, I didn't remember that the Boxer required TK for its last move, but it makes sense. Whoops! Changing my vote then, have Russel/Giganscudo instead. The ultimate of shields.
|
# ? Jul 31, 2016 03:32 |
|
SyntheticPolygon posted:We just got back the SRX so it'd be a mistake to not use it. You can pick a combined mech directly (assuming there are enough slots), that's the exception to the pick-one rule. AradoBalanga posted:As for votes, I'm seconding Ibis and the Astelion. Good mobility and innate 100% support damage are highly valuable. You don't need to second a vote, you can pick somebody new.
|
# ? Jul 31, 2016 03:32 |
|
So wait, question for GBA players, was the Einst Regisseur in the original game, or is this a completely new addition, because I don't remember anything about this guy. I remember the last mission, but not this one. Also, you will be using Princess Shine and her lovely Fairlion So help me she will be at endgame, dancing through bad guys.
|
# ? Jul 31, 2016 03:46 |
|
|
# ? Apr 27, 2024 22:56 |
|
Let's give Kusuha/RKO some screentime. Sometimes I forget how genre savvy certain characters are. I mean we just had an exchange that basically went: <Ryusei> Oh hey these reinforcements aren't stopping, let's combine! <Daitetsu> Hold it, none of these are a boss unit, we'll need to save that for later.
|
# ? Jul 31, 2016 03:49 |