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hambeet
Sep 13, 2002

I might change my keystone, I have not idea what I could use a plate for. I'll have a think about it. Slide rule?

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BCR
Jan 23, 2011

Frisbee of doom

hambeet
Sep 13, 2002

Or I just keep crashing greek weddings?

hambeet
Sep 13, 2002

I, realise that, i use, a lot of commas, when i write. I write, something and then have to go back, and delete, all the super,flous comma's.


,

Sulla Faex
May 14, 2010

No man ever did me so much good, or enemy so much harm, but I repaid him with ENDLESS SHITPOSTING
rpgs are pretty good

"gently caress i died, oh well better grab as much poo poo as i can and go back to town"

now im just waiting for something to happen. porn- and firework-hating aliens could invade and raze canberra to the ground, destroying over 4 buildings

hambeet
Sep 13, 2002

Hey Tirade, I think you said you're voicing the geists, also, are we free to make up people / associations / things within reason, eg Dunstan has a lovely old car? Just at the establishment of the story of course.

XyloJW
Jul 23, 2007

Beetfauxnen posted:

I, realise that, i use, a lot of commas, when i write. I write, something and then have to go back, and delete, all the super,flous comma's.


,

Ditto,

XyloJW
Jul 23, 2007

Beetfauxnen posted:

I might change my keystone, I have not idea what I could use a plate for. I'll have a think about it. Slide rule?

I thought the plate was pretty neat. It occurs to me mine could've been more useful, especially with the "always returns" property and my character's specialty at throwing.

Actually I took direction sense, so the compass is kind of pointless I guess!

hambeet
Sep 13, 2002

XyloJW posted:

I thought the plate was pretty neat. It occurs to me mine could've been more useful, especially with the "always returns" property and my character's specialty at throwing.

Actually I took direction sense, so the compass is kind of pointless I guess!

Yeah when I saw the ute could reappear and be a useful thing I was like oh!. I thought it was just something inert.

I'll see. BCR's right, maybe I can frisbee it to my dogs.

Tirade
Jul 17, 2001

Cybertron must act decisively to prevent and oppose acts of genocide and violations of international robot rights law and to bring perpetrators before the Decepticon Justice Division
Pillbug
Sorry to do this so early in the game but I'm not going to be able to get to responding to the others until tomorrow - got smashed at work and then date night with the missus so I've not got notes etc. on hand.

Couple of admin things - for personal possessions for everyone except Xylo I'll accept anything within reason. Regarding health, the game's got a slightly clunky way to measure how much damage you take, but I won't go into it until it becomes something we need to deal with. As mentioned in the thread, feel free to voice your geists in your posts: it'd probably be a pain to manage both if we were playing this in a sit-down session but I think it lends itself nicely to play-by-post. I'll jump in with additional geist prompting once I've got a handle on the game.

Awesome first posts by you all btw - sulla don't worry about post length. Some of the best parts of the hunter thread (before it apparently died :( ) were towards the end when everyone was more comfortable with the characters and started to go longform.

hambeet
Sep 13, 2002

It's all good tirade, it's like 10:30pm when you got home. You've just got some very prolific posters in your game, don't feel obliged to post at our rate; you set the pace.

BCR
Jan 23, 2011

No worries,

Couldn't find a picture of a pub I liked so went with one I know, you can put that wherever you want in Canberra. I just want to test my social skills on an easy task and a harder task, just so I can get a feel for it.

I'm going to bump into my geist the morning after and basically have it go on Franks property:

Truck: You can drop utes, and do a lot of damage with utes, but I saved your life, so you own me blood.
Frank: Bullshit
Truck: Try me
Frank: Alright drop a ute on that tree if you're clever
*Ute drops on tree*
Frank: Well gently caress.
Frank: Yeah thats just luck, do it a again and I'll be impressed.
*second ute drops on tree*
Frank: gently caress.

And take it from there.

I haven't done one of these before, so I don't want to step on your toes or anything while you're trying to set the scene.

Sulla Faex
May 14, 2010

No man ever did me so much good, or enemy so much harm, but I repaid him with ENDLESS SHITPOSTING
I'll just write a short post to keep things rolling, but for future reference can I confirm what the go is with people acknowledging you as sin-eaters in-game? For e.g. that guy in Beet's, and the driver in mine; are they geists? Can they directly influence factors in the 'real' world without the aid of a medium such as us? Are they other sin-eaters?

I suppose our characters are as ignorant as we are so we can deal with that, but I ask because my character's geist is a piece of poo poo skinhead and you've chosen a non-white guy for the car driver photo. I'll let it sit for now and just do a short one but I wanted to confirm whether my geist would recognise the guy using the term 'sin-eater' and thus not accost him.

Tirade
Jul 17, 2001

Cybertron must act decisively to prevent and oppose acts of genocide and violations of international robot rights law and to bring perpetrators before the Decepticon Justice Division
Pillbug

Sulla-Marius 88 posted:

I'll just write a short post to keep things rolling, but for future reference can I confirm what the go is with people acknowledging you as sin-eaters in-game? For e.g. that guy in Beet's, and the driver in mine; are they geists? Can they directly influence factors in the 'real' world without the aid of a medium such as us? Are they other sin-eaters?

I suppose our characters are as ignorant as we are so we can deal with that, but I ask because my character's geist is a piece of poo poo skinhead and you've chosen a non-white guy for the car driver photo. I'll let it sit for now and just do a short one but I wanted to confirm whether my geist would recognise the guy using the term 'sin-eater' and thus not accost him.

Yeah both the others that have shown up are sin eaters as well, flesh and blood. The way I'm playing it is that for now your geist recognizes them, later on you'll learn other ways to recognize them yourself. Sin eaters are still free to be antagonistic towards one another and I intentionally picked a non-white guy to see whether your geist's hatred extends to other sin-eaters or not - it's up to you whether your geist tells you it's a sin eater and is grudgingly respectful, goes on a racist rant, or intentionally doesn't tell you anything and stays silent in the car.

Once your characters are a bit more comfortable with what they've become I'll be more explicit when you come across various ghosts, unbound geists, other sin eaters, but for now I'm keeping it vague because none of you really know what's going on.

hambeet
Sep 13, 2002

Sorry, will reply soon in thread, just trying to work out how i'll weave my geist into my future behaviour. I kind of picked the two without thinking about it in depth beyond dunstan = simple scientist=smarty pants

Tirade
Jul 17, 2001

Cybertron must act decisively to prevent and oppose acts of genocide and violations of international robot rights law and to bring perpetrators before the Decepticon Justice Division
Pillbug

Beetfauxnen posted:

Sorry, will reply soon in thread, just trying to work out how i'll weave my geist into my future behaviour. I kind of picked the two without thinking about it in depth beyond dunstan = simple scientist=smarty pants

Don't get too stressed about it. We're all adding geist voices in our posts during the setup (and that's made it already play out a bit differently than I'd expected) but they're honestly supposed to be mostly quiet passengers who have no real control. I'm happy for geists to have as big or small influence over their respective sin eaters as each player chooses, and I'll only give voice to them for major story reasons or to nudge your character towards noticing things (like the boneyard for dunstan before he knows enough to recognise one himself, or the noticeboard post for xylo).

hambeet
Sep 13, 2002

Ah okay good, that clears up a lot for me. Thanks.

BCR
Jan 23, 2011

Beetfauxnen posted:

Sorry, will reply soon in thread, just trying to work out how i'll weave my geist into my future behaviour. I kind of picked the two without thinking about it in depth beyond dunstan = simple scientist=smarty pants

Flowers for Algernon?

XyloJW
Jul 23, 2007
Just want to say I'm really enjoying everyone's characters so far.

Tirade
Jul 17, 2001

Cybertron must act decisively to prevent and oppose acts of genocide and violations of international robot rights law and to bring perpetrators before the Decepticon Justice Division
Pillbug
This issue is actually one of the reasons why geist doesn't have a great reputation. Your character dies, is offered a faustian bargain by a terrifying ghostly power, is reborn with a bunch of superpowers, and then... not much. According to the manual your geist had zero control once you accept the bargain. There's nothing that drives you to be a spirit of vengeance for the dead, a vehicle to expand your geist's power in the real world, a guardian of the boundary between life and death, or any of that poo poo. There's nothing actually stopping Dunstan from ignoring the odd voice in his head and seeing out the rest of his new life walking more dogs.

It's much less of an issue for this game since we're not super serious roleplayers - for us this is as much a way to creatively shitpost longform as it is trying to understand and give form to character motivations, explore grey areas of morality etc.

Tirade
Jul 17, 2001

Cybertron must act decisively to prevent and oppose acts of genocide and violations of international robot rights law and to bring perpetrators before the Decepticon Justice Division
Pillbug
Ok cock-up number 1 spotted. Xylo you may have been confused by the fact that the date on the notice board message was a few months prior to when the game is set. That was a bit of a boo-boo, it's been updated.

Don't even know how that happened.

XyloJW
Jul 23, 2007

Tirade posted:

Ok cock-up number 1 spotted. Xylo you may have been confused by the fact that the date on the notice board message was a few months prior to when the game is set. That was a bit of a boo-boo, it's been updated.

Don't even know how that happened.

Oh no, I guess I misread the month. I even scrolled up to check the date and realized the funeral would be tomorrow night.


Also after considering it, I'd like to change my keystone from a compass to a knife. Does our keystone relate to our Geist or to us? Would it be more in-line with things for it to be an aircraft survival knife, a swiss army knife, or some kind of jungle explorer's knife?

plumpy hole lever
Aug 8, 2003

♥ Anime is real ♥
im back everybody!

Tirade
Jul 17, 2001

Cybertron must act decisively to prevent and oppose acts of genocide and violations of international robot rights law and to bring perpetrators before the Decepticon Justice Division
Pillbug

XyloJW posted:

Oh no, I guess I misread the month. I even scrolled up to check the date and realized the funeral would be tomorrow night.


Also after considering it, I'd like to change my keystone from a compass to a knife. Does our keystone relate to our Geist or to us? Would it be more in-line with things for it to be an aircraft survival knife, a swiss army knife, or some kind of jungle explorer's knife?

All good. Keystone relates to the geist, it's a gift from them to you as a way to formalise the contract.

Soag I'll add your guy in shortly, just need to figure out the best way to bring you in.

hambeet
Sep 13, 2002

I feel I need to disclaimer that I am actually looking up that 40k poo poo. It's not all in my head.


Well actually some of it is, I just google it to get the proper terms / etc.

Tirade
Jul 17, 2001

Cybertron must act decisively to prevent and oppose acts of genocide and violations of international robot rights law and to bring perpetrators before the Decepticon Justice Division
Pillbug
BCR I'm not ignoring your turn, but you're currently a day ahead of the others so I'm gonna give them a few more posts to catch up.

BCR
Jan 23, 2011

No problem, if you want, I can make the decision to head to the fair, because lots of cars from lots of visitors equals some cash.

Tirade
Jul 17, 2001

Cybertron must act decisively to prevent and oppose acts of genocide and violations of international robot rights law and to bring perpetrators before the Decepticon Justice Division
Pillbug
Sorry beet that's a massively played out gag but I couldn't help it.

Sulla Faex
May 14, 2010

No man ever did me so much good, or enemy so much harm, but I repaid him with ENDLESS SHITPOSTING
hey tirade i'll try to reply tonight (your morning) sorry i've been a bit distracted in the evenings and im not sure how to progress, i guess i'll just throw another quick reply out there and think about getting to the fair the next day

hambeet
Sep 13, 2002

Tirade posted:

Sorry beet that's a massively played out gag but I couldn't help it.

Lol, no it works with Dunstan. He's not dumb, he's just....perpetually preoccupied.

Tirade
Jul 17, 2001

Cybertron must act decisively to prevent and oppose acts of genocide and violations of international robot rights law and to bring perpetrators before the Decepticon Justice Division
Pillbug
No worries Sulla I'm not really fussed about posting speed for now. Work's been busy anyhow so it's probably best haven't been too distracted by running the game.

Tirade
Jul 17, 2001

Cybertron must act decisively to prevent and oppose acts of genocide and violations of international robot rights law and to bring perpetrators before the Decepticon Justice Division
Pillbug
Sulla and BCR have a description of their key / manifestation combos but I'd forgotten to post the others.

Beet / Dunstan

The Rage: Ghostly attack power. Your geist lashes out and damages an entity. Usually invisible but can manifest effects into the real world at higher levels. Hits a target at a range of three metres per dot of psyche.

Grave-Dirt and Cold Wind work in much the same way as Sulla's pyre-flame key. Does bashing damage at the 1-dot level, bashing or lethal (your choice) at the 2-dot level, one point of damage per success on the roll. Depending on which key you use it makes people feel like they're being buried alive / drowning respectively.

The Caul: Warps your body in freaky ways. You channel the plasm in your blood through your flesh, moulding it in ways depending on the key you're using. Usually lasts until the end of the scene but you can dismiss it at will. Each dot unlocks a more powerful feature of the caul, and the features are mostly cumulative. Only one caul up at a time.
  • Cold Wind Caul: The 1-dot caul chills your body. You get a bonus to any stealth rolls equal to your activation successes, and you won't show up on infra-red.

  • Grave-Dirt Caul: The 1-dot caul hardens your skin, and while active you're immune to being stunned or knocked out.

I'll post soag's and xylo's tomorrow.

Tirade
Jul 17, 2001

Cybertron must act decisively to prevent and oppose acts of genocide and violations of international robot rights law and to bring perpetrators before the Decepticon Justice Division
Pillbug
Soag's manifestations (cutting and pasting earlier descriptions because I'm lazy):

The Curse: Puts some long-term misery on a target. Costs 1 plasm to activate, lasts one day per success on your roll. You've got to touch your target to start it. You can put a trigger on the curse so that it doesn't start straight away, so for example "the next time you wake up", "the next time you see a Liberal politician", etc, but that's a bit more difficult than it starting straight away (you roll with a 2 dice penalty).

  • Stillness Curse: The stillness curse essentially excises its victim from human contact. People start to ignore the target, and she or he needs to make some effort to be noticed, with a penalty to any presence or manipulation rolls for the duration of the curse. Higher ranks of this power will mean that people forget about the target completely, sometimes even as they're in the same room.

  • Tear-stained Curse: Instills the target with an irrational fear of water, from the ocean down to a glass of tap water. I'm guessing it'll be mostly comic effect at the 1-dot level and result in some minor dice penalties, but at higher levels it shifts the target into a funk as their failures come back to haunt them.
The Marionette: Control of things. I'm holding off on giving details on the tear-stained marionette for now as it's, um, a bit dumb. I'll try and think of a way to make it better in the next few days.

  • Stillness Marionette: You're a necromancer! Well, kind of. At the 1-dot level you can perform low-level telekinesis effects on a dead body - make a skeleton clap a few times, get a corpse to lock its dead eyes on someone, etc. You don't have enough control to make the corpse attack someone else, or even stand under its own power. The 2-dot level you can reanimate small animals and use them as your zombie animal minions. You can make it run about wherever and see through its eyes. Only one at a time, nothing larger than a toy dog, and requires total concentration.

Skellybones
May 31, 2011




Fun Shoe
Alright, who put Stillness on Blil Shorter?

hambeet
Sep 13, 2002

Shadeoses posted:

Alright, who put Stillness on Blil Shorter?

lol

Tirade
Jul 17, 2001

Cybertron must act decisively to prevent and oppose acts of genocide and violations of international robot rights law and to bring perpetrators before the Decepticon Justice Division
Pillbug
Xylo's manifestations:

The Shroud: Defensive ability. Pushes plasm out through your skin to form a protective barrier, with precise results varying according to the key. The actual effect is invisible to anyone except other sin-eaters or ghosts. Base power costs 1 plasm and is an instant action, and remains in play for the remainder of the scene or until dismissed. All successful shroud activations add an armour bonus equal to the number of dots you have in the shroud skill. Each key provides a minor additional effect at the 1-dot level and extra stuff as the skill improves.

  • Primeval Shroud: The 1-dot version has the potential to be stronger than the other shrouds, and so for an extra plasm you can add your stamina to your armour bonus (in addition to the shroud armour) for a single roll. The 2-dot version allows you to spend additional plasm to temporarily boost your physical attributes for a single roll: 1 point of plasm per point in strength, dexterity or stamina. Can't spend more than the dots you have in animal ken or shroud skill (so 1 for Michael as he currently stands).

  • Stillness Shroud: 1-dot version provides a bonus to stealth, 1 extra die per point in the shroud skill. The 2-dot version costs an extra plasm and makes you invisible to other people: you'll still show up on cameras and on infra-red goggles but people won't notice you unless you make a noise or draw attention to yourself by e.g. touching them. This seems ripe for abuse but gently caress it, I'm not gonna change it. Should be fun.

The Oracle: Provides heightened awareness, sensory powers, and even clairvoyance.

  • Primeval Oracle: Heightened senses of the beast. While this is unlocked, you add your activation successes to your dice pool for all animal ken and survival rolls, and also to any wits-based perception rolls. Higher levels gives you additional animalistic senses, such as picking up on the mood of people around you, and outdoorsy-type skills.
  • Stillness Oracle: Insight into the dead. While unlocked, this will add activation successes to any investigation or medicine related rolls when dealing with a dead body or other physical remains. Higher levels improve this such that you can interrogate the dead and even temporarily absorb their knowledge and expertise.

Sulla Faex
May 14, 2010

No man ever did me so much good, or enemy so much harm, but I repaid him with ENDLESS SHITPOSTING
Sorry that I waited like 5 days to give a "guy gets back in the car" post, you probably want to just put him to sleep and fast forward to the fair

expect implicit agreement if you have the guy invite woodstock to crash on his couch or just drive him to a motel or something and give a brief "hiya here's how geists work i'll see u at the fair tomorrow, and dont forget to save regularly and if you press left button right button up up crouch up while facing east in that part of the church you get free health potions" kinda speech, or even dont, im just being a bit hesitant because i dont know the game mechanics yet

all i know is i gotta get my skills super swole so i can drop a ute on bcr

Tirade
Jul 17, 2001

Cybertron must act decisively to prevent and oppose acts of genocide and violations of international robot rights law and to bring perpetrators before the Decepticon Justice Division
Pillbug

Sulla-Marius 88 posted:

Sorry that I waited like 5 days to give a "guy gets back in the car" post, you probably want to just put him to sleep and fast forward to the fair

expect implicit agreement if you have the guy invite woodstock to crash on his couch or just drive him to a motel or something and give a brief "hiya here's how geists work i'll see u at the fair tomorrow, and dont forget to save regularly and if you press left button right button up up crouch up while facing east in that part of the church you get free health potions" kinda speech, or even dont, im just being a bit hesitant because i dont know the game mechanics yet

all i know is i gotta get my skills super swole so i can drop a ute on bcr

No dramas. I'll bash out a quick response to tie off your opening scene, then unless anyone else wants to expand their 1-on-1 arcs we'll fast forward to the fair so that you start interacting with each other and soag can join in.

There's going to be a bunch of "Geist 101" walls of text at the fair to get you guys up to speed. I'll complement it with some game mechanics extracts from the source book in this thread.

XyloJW
Jul 23, 2007

Tirade posted:

Xylo's manifestations:

The Shroud: Defensive ability. Pushes plasm out through your skin to form a protective barrier, with precise results varying according to the key. The actual effect is invisible to anyone except other sin-eaters or ghosts. Base power costs 1 plasm and is an instant action, and remains in play for the remainder of the scene or until dismissed. All successful shroud activations add an armour bonus equal to the number of dots you have in the shroud skill. Each key provides a minor additional effect at the 1-dot level and extra stuff as the skill improves.

  • Primeval Shroud: The 1-dot version has the potential to be stronger than the other shrouds, and so for an extra plasm you can add your stamina to your armour bonus (in addition to the shroud armour) for a single roll. The 2-dot version allows you to spend additional plasm to temporarily boost your physical attributes for a single roll: 1 point of plasm per point in strength, dexterity or stamina. Can't spend more than the dots you have in animal ken or shroud skill (so 1 for Michael as he currently stands).

  • Stillness Shroud: 1-dot version provides a bonus to stealth, 1 extra die per point in the shroud skill. The 2-dot version costs an extra plasm and makes you invisible to other people: you'll still show up on cameras and on infra-red goggles but people won't notice you unless you make a noise or draw attention to yourself by e.g. touching them. This seems ripe for abuse but gently caress it, I'm not gonna change it. Should be fun.

The Oracle: Provides heightened awareness, sensory powers, and even clairvoyance.

  • Primeval Oracle: Heightened senses of the beast. While this is unlocked, you add your activation successes to your dice pool for all animal ken and survival rolls, and also to any wits-based perception rolls. Higher levels gives you additional animalistic senses, such as picking up on the mood of people around you, and outdoorsy-type skills.
  • Stillness Oracle: Insight into the dead. While unlocked, this will add activation successes to any investigation or medicine related rolls when dealing with a dead body or other physical remains. Higher levels improve this such that you can interrogate the dead and even temporarily absorb their knowledge and expertise.

I swear I've never played this game before, I didn't know I was making Martian Manhunter. I'll remember the rest of the party when I'm on the Watchtower.


And yeah, Michael was just going to wander around today and feel like poo poo and maybe try to help out some other homeless people until it's time to go to the fair. Totally cool fast-forwarding to that.

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Tirade
Jul 17, 2001

Cybertron must act decisively to prevent and oppose acts of genocide and violations of international robot rights law and to bring perpetrators before the Decepticon Justice Division
Pillbug

XyloJW posted:

I swear I've never played this game before, I didn't know I was making Martian Manhunter. I'll remember the rest of the party when I'm on the Watchtower.

I have no idea what any of this means. I'm the worst nerd.

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