|
Welp, I'm stuck. I'm post bathroom peephole ghost, and the flashlight is white, and the clock is striking 12 but I have no idea what to do. Most of the portrait is finished, just missing the top right hand side (forehead section and an eye), and I hear a baby giggle once. Any clues on how to proceed? I can't figure out of the bell chimes mean anything, or if the baby means something. I've been staring at a phone for about an hour (both with and without the r3 button) and no luck.
|
# ? Aug 13, 2014 10:46 |
|
|
# ? Apr 19, 2024 09:35 |
|
Stupid_Sexy_Flander posted:Welp, I'm stuck. From what I figured out, after each chime the groaning that you hear is slightly different each time and gets louder in different locations. Seek out those spots and find something in those spots
|
# ? Aug 13, 2014 11:01 |
|
It only chimes when it hits midnight and usually the lady will show up somewhere for you to see her. Sometimes it won't chime but she'll show up somewhere. Sometimes it will chime and she won't appear until a several seconds later. If you wait long enough she will usually show up again. If she shows up in the hallway and you get too close she'll jump into your body and you'll hear extra louder footsteps when you walk and she'll make noises when you stand still. This is some Kojima bullshit, and he's the perfect rear end in a top hat to be making a horror game. I'm convinced there's a random chance that you won't actually be able to finish the teaser and see the video.
|
# ? Aug 13, 2014 11:09 |
|
How do you trigger the end game? I've got up to stopping the chimes and completed the picture, had the two baby laughs and found all the ghosts I thought after that the phone should ring and that should complete it? Also gently caress this game, I'm not going to sleep tonight. E: gently caress it, just watched the vid on YouTube. Puddin fucked around with this message at 11:24 on Aug 13, 2014 |
# ? Aug 13, 2014 11:11 |
|
MrSpiffy posted:How incredible and totally within the realm of possibility would it be if the game popped you into an online queue with every other person wandering around the last part and randomly selected people to trigger the phone ringing? Actually, I would be more willing the believe Kojima is a genius and figured out a way to either update the game without people knowing or there is a bunch of new content to slowly unlock on a timer. More and more getting revealed about the game through the teaser.
|
# ? Aug 13, 2014 11:26 |
|
Puddin posted:Also gently caress this game, I'm not going to sleep tonight. Seriously, I watched the twitch stream hours ago - I was cleaning my room earlier (it's night time now) but I can't look outside a window without thinking there might be someone standing there FURIOUSLY CONVULSING.
|
# ? Aug 13, 2014 12:39 |
|
TheMostFrench posted:Seriously, I watched the twitch stream hours ago - I was cleaning my room earlier (it's night time now) but I can't look outside a window without thinking there might be someone standing there FURIOUSLY CONVULSING. I live in a forest where outside my house is one street light. The only street light on my dirt road. Complete darkness past the first row of trees surrounding my home. How do you think I feel. Also one of my bathroom lights refused to work after I was done. Welp, still haven't slept.
|
# ? Aug 13, 2014 12:41 |
|
Got baby laugh through walking backwards into the stairwell-room and that's it for the final section. I'll be trying to figure it out until the Konami special hour from Gamescom begins on Twitch at 20:00 CET. Colours seem random, not tied to entering/leaving upon churchbells. e: yeah screw that last part. Giving up again. Saw somebody do it by: 1) looping until the clock was empty and the light was natural 2) watching the clock until the ladyghost got crying 3) heading to the radio+X photo table until the baby giggled 4) then going to watch the phone until the pad started vibrating 5) picking up the phone once it started ringing (automatically by being near it?) 6) entering the loop door afterwards 7) end Ghosts n Gopniks fucked around with this message at 14:42 on Aug 13, 2014 |
# ? Aug 13, 2014 12:43 |
|
Did anyone else see weird blue flashes on the screen at the start of the demo? Also the way you can see the ghosts shadow in your flashlight in some places creeped me way the hell out.
Tgent fucked around with this message at 15:06 on Aug 13, 2014 |
# ? Aug 13, 2014 14:57 |
|
One time the ghost was just chilling in the hallway and I couldn't take it seriously because when I shine the light on it the ghost would just wiggle around or whatever. Then it dashed at me and I jumped
|
# ? Aug 13, 2014 15:00 |
|
Places I've seen the ghost or heard about the ghost appearing in the last section (perhaps you need to experience enough of these for the ending to trigger?): -At the end of the hallways near the door, will run through/into you if you get close -In the middle of the hall near the clock -Outside shaking like mad -Standing in the bathtub while you stare in the mirror with your guy on the left side of the mirror, she slowly and shakily walks out of the tub and up to the mirror and disappears, someone said they stopped focusing on the mirror during this and tried to leave before she disappeared and she attacked them -Resetting the hall and the light in the foyer is on and she's standing under it convulsing like mad -While you're in the foyer area you can hear footsteps, look up to the second floor and you can see her looking down at you Also someone in our Party found out if you run into the front door (the one near the coat rack) a bunch you'll hear some demonic backwards talk. Sometimes that just happens though. As for it ending I'll just say again that I was staring at the fetus when the controller started to vibrate and then the phone started ringing, so...yeah, whatever the trigger is it's hard to pinpoint, and might just be random bullshit. Also looking up the number 204836 brings up nothing concrete. Best I can come up with is it's a very specific time, 8:48:36 pm, but I don't...oddly I think that might've been when I got the loving phone call...maybe try loving with the system clock?..except I was in a Party with other people...unless they were all in different timezones, I don't think that actually could be it.
|
# ? Aug 13, 2014 16:50 |
|
The people behind this game seem to have completely thrown out the old Silent Hill playbook in favor of taking lessons from Frictional Games. They are very smart to do this.
|
# ? Aug 13, 2014 17:00 |
|
I've had all the ghost encounters and still haven't triggered the ending. The backwards talking happened twice for me, once while was looking at the radio and one when I just put the controller down and let the game sit for a while, so that's just a random occurrence.
|
# ? Aug 13, 2014 17:08 |
Once, when I had the red flashlight, I was staring at the gouge photo, and my control vibrated twice. No phone, though.
|
|
# ? Aug 13, 2014 17:17 |
|
I will say that when I wasn't bashing my head against a wall trying to figure out how to progress, PT was really loving scary. I like to smoke a bowl, turn the lights off, and put headphones on for horror games. Done it for Dead Space, Outlast, and Amnesia and none of those made me feel dread quite like this. I am extremely pumped for the real experience and have very high hopes at this point. And they did it with nothing but two hallways and a bathroom. PantsBandit fucked around with this message at 17:27 on Aug 13, 2014 |
# ? Aug 13, 2014 17:22 |
|
The mystery of 204863 has been solved... Its Hideo's birth date, August 24, 1963
|
# ? Aug 13, 2014 18:12 |
I'm streaming some of the final section of this thing for a little while: http://www.twitch.tv/afoolishpianist So aggravating. Ghost no longer scary, just tedious. I do have a red flashlight now, and the foyer overhead light is on!
|
|
# ? Aug 13, 2014 23:36 |
|
I was gonna restart the demo and follow this guide because it seems like they figured out the order of how this all works (sort of): http://www.videogamesblogger.com/2014/08/12/silent-hills-demo-walkthrough.htm But how do I restart the demo? It seems to have saved after I've done almost everything and I'm just waiting for the phone call which never comes (yes I tried following their order of events to get the call to trigger).
|
# ? Aug 14, 2014 00:37 |
|
I really hope that Silent Hills doesn't have the same utterly broken and obtuse design that the teaser had... I gave up and ended up YouTubing the ending.
|
# ? Aug 14, 2014 00:56 |
|
It won't. Kojima purposefully made the demo like that because he expected it to take a week to solve, not one day:quote:He said he wanted to be an industry first to do a reveal like this, and he intentionally made the last puzzle of P.T. extremely difficult. "I expected it to take a week to solve," Kojima said. "I was surprised it took less than one day." (taken from the PS4 thread)
|
# ? Aug 14, 2014 01:10 |
|
Yeah. Kojima designed PT to be so frustrating that you get tired of running in an endless loop and you quit. Silent Hills will be so scary you get tired of making GBS threads your pants and you quit. Two completely different experiences.
|
# ? Aug 14, 2014 01:15 |
|
Bubba Smith posted:you get tired of making GBS threads your pants and you quit. Kojima.txt? I can't even wait.
|
# ? Aug 14, 2014 01:23 |
|
It's repetitive to the point where it really starts to gently caress with your head, which is cool.
|
# ? Aug 14, 2014 01:24 |
|
superh posted:Kojima.txt? I can't even wait.
|
# ? Aug 14, 2014 01:30 |
|
SLOSifl posted:Joke's on you, Kojima, I am not wearing pants. Kojima is just making a tool to help those with constipation and hickups.
|
# ? Aug 14, 2014 01:34 |
Rageaholic Monkey posted:I was gonna restart the demo and follow this guide because it seems like they figured out the order of how this all works (sort of): http://www.videogamesblogger.com/2014/08/12/silent-hills-demo-walkthrough.htm You'll probably have to delete your save file manually - I don't think there's a way to restart from the menu anywhere. Also, I've found that, in the last endless section, if you walk backwards through the doorway and down the stairs through the reset door, the foyer light will be on. Walking backwards again through the same door will turn it off, but you don't have to go through the door. I wonder if some sequence of light-on, do stuff, light off will help somehow?
|
|
# ? Aug 14, 2014 01:49 |
|
a foolish pianist posted:You'll probably have to delete your save file manually - I don't think there's a way to restart from the menu anywhere. Please show me how to delete the save file. I didn't know it saved and I want to show family this from the beginning.
|
# ? Aug 14, 2014 01:49 |
|
Rageaholic Monkey posted:I was gonna restart the demo and follow this guide because it seems like they figured out the order of how this all works (sort of): http://www.videogamesblogger.com/2014/08/12/silent-hills-demo-walkthrough.htm Settings - > Application Saved Data Management - > Delete http://i.imgur.com/q83xdj4.png Taken from NeoGAF. I love this, this has to be there just to gently caress with people who ignored the instructions and turned their brightness all the way up.
|
# ? Aug 14, 2014 01:54 |
|
Dork457 posted:http://i.imgur.com/q83xdj4.png Taken from NeoGAF. I love this, this has to be there just to gently caress with people who ignored the instructions and turned their brightness all the way up. That's incredible. e: Hot drat, people on GAF are going absolutely crazy trying to decipher some of the stuff in this game. JordanKai fucked around with this message at 02:00 on Aug 14, 2014 |
# ? Aug 14, 2014 01:56 |
|
I was enjoying this until creepy rear end lady dashes through me in the hallway. Then a few seconds later starts strangling me from behind and throws me to the ground. As the screen goes black you hear some shuffling and tearing noises before being reset the the empty room at the beginning. Caught me off guard so bad since I honestly didn't think this would be a game where you could actually die in.
|
# ? Aug 14, 2014 02:13 |
|
abagofcheetos posted:It won't. Kojima purposefully made the demo like that because he expected it to take a week to solve, not one day: If nothing else, its nice to know that he's genuinely involved with the project and Konami isn't just namedropping him. Kojima is far from a perfect game designer, but he's certainly not boring or typical. Any Silent Hill game made by him will...well, it'll be something.
|
# ? Aug 14, 2014 02:16 |
|
Ryoga posted:I was enjoying this until creepy rear end lady dashes through me in the hallway. Then a few seconds later starts strangling me from behind and throws me to the ground. As the screen goes black you hear some shuffling and tearing noises before being reset the the empty room at the beginning. Caught me off guard so bad since I honestly didn't think this would be a game where you could actually die in. For being a teaser for a game it's way more involved than I thought it would be.
|
# ? Aug 14, 2014 02:18 |
|
I think he's a mediocre writer and a really clever game designer. And really, I don't know if his games would benefit from better writing.
|
# ? Aug 14, 2014 02:20 |
|
The bad writing just puts you off guard. And, man, the game engine is just astoundingly beautiful.
|
# ? Aug 14, 2014 02:22 |
|
This is basically a real world tie-in to the MGS universe. He plans on making sure everybody becomes Johnny while playing the game.
|
# ? Aug 14, 2014 02:25 |
|
Ryoga posted:I was enjoying this until creepy rear end lady dashes through me in the hallway. Then a few seconds later starts strangling me from behind and throws me to the ground. As the screen goes black you hear some shuffling and tearing noises before being reset the the empty room at the beginning. Caught me off guard so bad since I honestly didn't think this would be a game where you could actually die in. Death is only a transition. Ularg posted:And, man, the game engine is just astoundingly beautiful. And they made it ugly on purpose to fake an indie lo-fi look! It could be sharper, cleaner and move at a steady 60fps. It would just make it scarier.
|
# ? Aug 14, 2014 02:33 |
|
Looks great, but I lack the willpower to wonder around this scary hallway with the ghost to see the ending legit.
|
# ? Aug 14, 2014 02:37 |
|
echronorian posted:I think he's a mediocre writer and a really clever game designer. And really, I don't know if his games would benefit from better writing. He's a talented writer in that he can do interesting things with a story despite being really bad at the actual dialogue and written word, he knows how to evolve story beats and how to move characters along in their development relevant to whats happening on screen. He also has a distinct talent for tying his themes into the gameplay of his games that other designers seem to be incapable of.
|
# ? Aug 14, 2014 03:15 |
|
I deleted my save data, went through the whole thing again collecting all the picture pieces and looking through the peephole and getting the restart screen and now I'm back at the same place I was at before I deleted, waiting for the phone call that still never triggers This game is frustrating as hell. I think I've done everything right and I've already seen the ending but I want to play it for myself and I just can't loving seem to get it to happen.
|
# ? Aug 14, 2014 03:16 |
|
|
# ? Apr 19, 2024 09:35 |
|
JebanyPedal posted:He's a talented writer in that he can do interesting things with a story despite being really bad at the actual dialogue and written word, he knows how to evolve story beats and how to move characters along in their development relevant to whats happening on screen. He also has a distinct talent for tying his themes into the gameplay of his games that other designers seem to be incapable of. Ya, he does a great job of engaging the players brain. This game gave me a great internal monolog.
|
# ? Aug 14, 2014 03:28 |