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Got excited for a moment about a new Star Wars RPG. Then I realized it has the same stupid dice system as EotE and .
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# ¿ Aug 15, 2014 16:11 |
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# ¿ May 10, 2024 00:37 |
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jivjov posted:Have you tried the narrative dice? They're super awesome in practice and I never want to go back to a system that doesn't support "advantageous failure" or "success with some despair" ever again. Eh. Too annoying to use, and I hate not being able to play if I don't have my specific specialized dice available. Compare with Dungeon World, which can do the same thing via a d6.
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# ¿ Aug 15, 2014 22:56 |
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True, but the whole system just seems unnecessarily complicated. Like, I get how the skills --> upgrading dice system works. But it makes the character sheet a jumbled mess to look at. Combine it with having to keep track of dice symbols that aren't really intuitive of anything, and then remember "Oh ok I can spend this bonus to get this or this...." it just feels like systems for systems sake. As if a competent GM couldn't be empowered to do these things on their own, for instance. -e- not trying to poo poo on this thread, it's just a beef I've had with the new system.
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# ¿ Aug 15, 2014 23:01 |
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jivjov posted:All the core books have a conversion chart for using regular polyhedrals instead of the custom dice. And as Waffleman said, there's an app and several online dice rollers. I didn't know there was a conversion chart.
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# ¿ Aug 15, 2014 23:04 |