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hoiyes
May 17, 2007
Played my first game ever with a phantom, went with echo. First game, brobots both with VI instincts(ps8). Lost initiative. :argh:

Next game, next guy pulls out Han and Wedge. :cripes:

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hoiyes
May 17, 2007

fadam posted:

Dang, Whisper was a lot more fun before I learned they changed how decloak functions.

I'm thinking of running whisper and two lambdas, one with hlc/expose and one with vader, and both with intelligence agent. Just like old times!

Edit: no lambdas have EPT, duh.

hoiyes fucked around with this message at 12:52 on Jul 17, 2015

hoiyes
May 17, 2007

Tekopo posted:

Also it's pointless to have HLC and Expose, since they don't interact.

Ah, I need to read better. This is why no-one at my league believed me that the rear firespray arc counts for tactician and neutralises backstabber.

OTOH five dice range 1 :rms:

The idea behind expose was more to offer a juicer target if whisper was out of position, maybe get them to split their fire. And the way I roll green, one = none.

hoiyes fucked around with this message at 15:57 on Jul 17, 2015

hoiyes
May 17, 2007
Question: can you use Advanced Sensors to perform an action that causes stress before a red manoeuvre? Do you just get a second stress token?

hoiyes
May 17, 2007
When I get a hwk I'm definitely going to try a gimmick build with keyan expose/experimental interface, Jan ors and biggs. 5 dice range 3 with Target lock and stress focus. Just to see the opponents face really.

hoiyes
May 17, 2007
The colors on the resistance faction icon are inverted, seems to support two new factions. Or perhaps allied factions?

hoiyes
May 17, 2007

Geisladisk posted:

Four Tempest Squadron with title, Accuracy Corrector, and Cluster Missiles is a gimmick I want to try. Sixteen guaranteed hits when they all fire the missiles, which is enough to instagib a Decimator in a single turn.

taking this to the next epic game.

Edit: darth vader with lone wolf, atc and stealth device/engine upgrade seems like an excellent flanker to go with a decimator.

hoiyes fucked around with this message at 15:30 on Aug 21, 2015

hoiyes
May 17, 2007
Giving the small ships great and less predictable dials really seems like they're trying to undo the blocking & arc dodging high ps big ships with turrets and engine upgrade dominance. Tallon roll especially is a huge boon for jousting x wings that were ridiculously easy to block on the k turn.

It almost seems a bit like a "in hindsight this is how it should've been" reboot except not.

hoiyes
May 17, 2007

The Gate posted:

This is true, his ability is friggin' sweet with the TLT.

Horton + TLT + EPT droid + Marksmanship + Title. :gibs:

Also, generic y stress bot with title and TLT to triple stress.

hoiyes
May 17, 2007
I'm guessing imperials won't ever get a small base turret slot (at least not one with EPT) because of ruthlessness. Although a buff big ship with a turret and crew slot could replace the doomshuttle.

hoiyes
May 17, 2007

The Gate posted:

Imperials don't even have a ship with a turret slot yet, let alone something with a native turret primary.

Edit: Yet being a strong word, I doubt we will see one with a turret honestly.

Decimator has a 360 primary. But I think the gunner + vader combo on the deci is too expensive to replace the kamikaze doomshuttle.

hoiyes
May 17, 2007
Had a lot of success with a similar list, excepted flew howl with nothing and krassis with hlc and recon spec, which for my money, hits harder and is much more durable.

hoiyes
May 17, 2007
There's an android app that automates an AI process for solo practice, would probably streamline the game play a lot.

hoiyes
May 17, 2007
https://sites.google.com/site/grumpyoldjon/home/mark-13-x-wing-ai

It's pretty basic and I haven't tried it, but it'd be fine for manoeuvre practice.

hoiyes
May 17, 2007
Last night saw expose Keyan throw four natural hits against a range 3 cloaked whisper through an asteroid. Imperial rolled 5 eyes and a blank on 6 dice and didn't have a focus. Don't ask me why he didn't have a focus. Always have a token. (I think he cloaked instead of barrel rolling out of range, either way 4 green with focus is way better than six without.)

hoiyes
May 17, 2007
Push the limit & BB-8 barrel & boost/focus, green manoeuvre then focus/boost. Guy's a nightmare arc dodger.

hoiyes
May 17, 2007

Poopy Palpy posted:

But everyone is putting TLTs on wishbones. I'm a special snowflake. :(

The Nova open winner had a TLT HWK with mouldy crow on his list.

hoiyes
May 17, 2007
You can do it with Photoshop. You just blur the top and bottom of the photo and leave the centre clear.

http://m.instructables.com/id/How-to-Achieve-Miniature-Effect-via-Photoshop/

Edit: or expensive equipment.

hoiyes fucked around with this message at 01:30 on Sep 15, 2015

hoiyes
May 17, 2007
If 4 TLT takes off in my meta, I'm flying 4 lambdas.

hoiyes
May 17, 2007
I imagine the planning/activation phase going very smoothly PbP, but the shooting phase must be a nightmare.

Edit: I guess the coop would be easier as the enemy has ai.

hoiyes
May 17, 2007

Aramoro posted:

I got this idea from someone in this thread and I've been trying it out and it's pretty fun

PILOTS

Guri (34)
StarViper (30), Decoy (2), Autothrusters (2)

Boba Fett (50)
Firespray-31 (39), Bodyguard (2), Seismic Charges (2), Recon Specialist (3), Ion Pulse Missiles (3), Munitions Failsafe (1)

Kaa’to Leeachos (16)
Z-95 Headhunter (15), Veteran Instincts (1)

It's been pretty fun so far but I think I need to replace the missles with something else as I never Target lock as if I want to take an Action with Boba Fett it's always Focus.

If you're already seeing a bunch of TLTs in your meta, drop the missiles and VI and put sensor jammer on guri. Otherwise just drop missiles and give her firecontrol system and inertial dampeners.

hoiyes
May 17, 2007

Floppychop posted:

While wrong, if that's how your local group does it and it was measured that way for everything. No harm, no foul. But now you know better so you can do it right.

Yeah but just imagine the Dash "what donut?" Rendar meta.

hoiyes
May 17, 2007
If you're running Daredevil, couldn't use also use outlaw tech for the focus? Do a green - get lock. Do red with Daredevil - get focus?

Edit: nope, forgot Daredevil was FAQ'd to white, then stress.

hoiyes fucked around with this message at 10:38 on Oct 18, 2015

hoiyes
May 17, 2007
Is it usually uploaded somewhere later for people who can't watch live?

hoiyes
May 17, 2007

TastyAvocado posted:

On the twitch stream, Alex Davy, the designer commentating, was just talking about how they hosed up the phantom, it's refreshing to see someone from a game company being so honest.

The only problem with the Phantom is that Echo doesn't have ps 9 :v:

What's the gist of Heavers list?

hoiyes
May 17, 2007

Chill la Chill posted:

Eh, I hope that type of list doesn't win. It's not much different from a 4BZ config and that just leads to typical firepower/stats based jousting lists which tend to be boring.

Seems like a list that would suffer pretty heavily against any swarm, but is pretty geared up to take on palpy + two ace, and fat builds. If it does win, remember it's still slightly underpowered because integrated astromech isn't out yet.

hoiyes
May 17, 2007

Strobe posted:

The only thing in that list that can use Integrated Astromech is Poe, and he's already using Autothrusters.

Integrated Astromech is X-wing only.

Oops forgot it's a mod.

hoiyes
May 17, 2007

ConfusedUs posted:

There's still 3-4 lists I haven't seen, but it looks like I missed out on the Fat Han and Punisher guesses and nailed the rest.

There is a Decimator in the top 16 though, of all things, which I absolutely did not expect.

A 4 thug with TLT and unhinged came in 8th, and another 4 Y variation came in 15th (3 Grays with TLT and title, one with stressbot, and a Gold with autoblaster)

hoiyes
May 17, 2007

ConfusedUs posted:

Yeah I missed that 8th slot. I guess 50% ain't bad for guesses.

I really didn't see that Decimator making it though. Zero evade dice is rough.

Yeah, any higher it'd be a bad sign for the meta really. Did anyone pick Corran being the #1 ace though? He's in 5 lists.

hoiyes
May 17, 2007

AndyElusive posted:

The commentators for the Worlds live stream are pretty great and educational. Then again, they're employees of FFG and getting paid so I suppose that's to be expected.

I thought they were pretty terrible to be honest. Davy especially. For a guy on the design team he seemed oblivious to a lot of stuff that was happening. I only watched the round of 16 and round of 8 game but his commentary was pretty off the ball. Miscalling Sensor jammer as Palatine (not even pointing out the shuttle had sensor jammers, I assume they have they list in front of them), being completely lost when whisper checks range for intelligence agent, and just totally losing the plot when it comes to calling who's shooting and defending.

hoiyes
May 17, 2007
I don't really see that as an excuse though. This is the premiere event run by FFG for whom they work, not local volunteers calling a store championship. If the guys calling don't have the lists, then that smacks of lack of planning, and it was annoying when they lost focus on the game whilst they chit chatted. I just thought it especially damning that Davy flubbed a lot of calls, and beyond that there was very little pertinent observations on what was happening in the game. Contrast it with the Gencon commentary and it's night and day. Just disappointing. The dice tray camera was inspired, but just made it doubly frustrating when they inexplicably cut away from it to the low angle while the players were still rolling dice in the combat phase.

hoiyes
May 17, 2007

pbpancho posted:

So I did the commentary Wed for rounds 5-8, in addition to introducing the final and interviewing Nathan and Paul on the stream after. How'd I do?

I thought you guys were much better, Matt really demonstrated he knows his stuff and Mark was asking pertinent questions and keeping on the ball on the rolls.

One question on match 5 that was bugging me, did the decimator forget it's shield tokens or something? Seemed like corrans first attack he immediately drew damage cards.

hoiyes
May 17, 2007

pbpancho posted:

Thanks! I'd be Matt :) That first match was a little hard for us to follow because they weren't showing us the dice cam for that first round. I think that Corran and Dash landed the shields+4 damage though.

At the end of the first round of shooting there's 8 damage cards on the deci. I have no idea what happened. If he did completely forget shields somehow, at least it didn't cost him the game.

Fake edit: just realised after writing that he used vader twice to nail corran. You did mention he had vader on the video.

All the games are linked from http://xwing.watchthefilm.net/2015Worlds.html

hoiyes
May 17, 2007
I'd say you'd get more leverage from using glitterstim, as it'll do no good having crack shot and latts neutralising green dice if your red dice fail you.

hoiyes
May 17, 2007
I'm hope there's a Vaksai Starfighter in the pipe for scum, given it's already on the Lightning Reflexes card. Maybe too similar to the Kihrazx? Though that didn't stop the tie F/O.

Actually I'm guessing there'll be a lot of new "variants" of released ships, with updated dials and movement shenanigans, because I really like the new game space that crazy stuff the tallon roll opens up, and I'd like for that to be more available whilst not leaving the old stuff behind completely.

Edit: there's also bomber and defender imperial aces very likely in wave 9, as well as a fix for scyk somewhere.

hoiyes fucked around with this message at 14:30 on Nov 10, 2015

hoiyes
May 17, 2007

jassi007 posted:

Of course it isn't possible to misunderstand a rule and just consistently play with that misunderstanding. Fly casual!

Of course it's possible and excusable.

On the other hand, if you're making an X-Wing battle report series and each video has a fairly comprehensive list of errors in the comments then maybe read the manual and the FAQ once or twice? Video 15 and they're putting a turret upgrade on Slave 1...

Also, their tag line is "we play games and call it work" so they seem to be implying a level of professionalism not apparent in their xwing videos.

Edit: for clarity

hoiyes
May 17, 2007

Panzeh posted:

https://www.fantasyflightgames.com/en/news/2015/11/27/swarm-tactics/

So uh.. interesting stuff there. Not sure they'll change tie swarms much, though.

Give howlrunner VI and Youngster Swarm Tactics and with 5 academy pilots you've got a swarm of 7, shooting at PS 10 with reroll ... (with 4 points left over for defence on howlrunner)

That seems huge?

hoiyes
May 17, 2007

Panzeh posted:

It's not an action. So that leaves you with Squad Leader, Marksmanship, or Expose.

drat. Big yawn, then.

hoiyes
May 17, 2007

KO Derf posted:

Agree. If you remove RecSpec, also remove Weapon Guidance, and re-add those Prockets to Jake.

This sounds like the best option to me too. Taking Jake kitted out like that to a tourney today (with another chardan A, FCS Bwing and TLT Y) hopefully it's his day.

(PS never flown Jake. Fly Casual)

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hoiyes
May 17, 2007
Played a four round tourney with Jake rebel mix squad. Was so close to taking Morgan Reid's Decivader / soontir list, but the casual games this week had 7 Mirandas flying around so I went with this, last minute:

Y-Wing: Gold Squadron Pilot (18)
Twin Laser Turret (6)
B-Wing: Blue Squadron Pilot (22)
Fire Control System (2)
A-Wing: · Jake Farrell (24)
Veteran Instincts (1)
Proton Rockets (3)
Autothrusters (2)
A-Wing Test Pilot (0)
Push The Limit (3)
A-Wing: Prototype Pilot (17)
Chardaan Refit (-2)
Autothrusters (2)
-- TOTAL ------- 98/100p.

Of course I show up on the day and seven of fourteen lists have soontir (although a K cubed is in the mix)

Game one vs KKY against a club regular; our games usually go down to the wire. I deployed Jake on the other side of the board in a pincer and the kwings swoop towards him in formation. I leave Jake with focus/evade in range 3 of 3tlts with only one focus action between them (the other two bumped), while my b y a slow roll into the flank. Unexpectedly, Jake takes 4 hits and dies without firing his proton rockets. The TLTs rolled a few 3 hit naturals and I had some pretty lovely evades, the kill shot was a single hit, and I rolled 3 eyes, negating Autothrusters. His list pretty easily cleaned up the rest, I took out the Y before going down 100-24. Ironically my list was built to kill K-wings/Miranda, so a double bad start.

Game two, vader, soontir, turr. This time I deploy Jake in formation, imperials deploy in opposite corner. The round before shots are fired, I barrel roll Jake behind an asteroid, and it looks like there's no way he'll avoid it next turn so the imperials all bank towards the y wing. Jake manages to 1 hard around the asteroid and boost/focus/target lock into soontirs flank at range one, Prockets gets 5 hits and vaporises soontir (he had targeting comp, so only 3 evade dice). The y gets shot up pretty badly and misses everything, but the b brings it home, landing two crits on the stealthed turr, taking his red dice to two. After that it was basically cleaning up vader and finishing turr. Lost the y and vader killed the prototype with a direct hit just before dying. The guy was pretty new to interceptors and sometimes made moves that played right into my hands, and my rolls were pretty hot so I didn't leave the game feeling too confident.

Game three, probably one of the tightest games of x wing I've played, and really reminded me why I've spent a dumpster of cash on plastic space fighters. It was brobots list, A & B, one mangler one hlc. After manoeuvres it ended up being a carousel/Benny Hill chase of sorts, Jake on the tail of IGA, the IGA chasing my Y&B flying together, the Y&B chasing IGB who was chasing Jake and my prototype blocking IGB at every chance.
Jake kept bumping his target, not getting a chance to use Prockets and was being whittled down by double mangler shots, meanwhile my Y&B were doing great work on the IGB thanks to some average evade rolls. Key turn was when Jake finally got his 5 dice prokets off, taking all the shields from the IGA who hadn't been shot yet. The IGB destroyed Jake and was then taken to 1 hull by Y&B.
Next round, my prototype, who hadn't fired a shot all game, put me back into the game with ahard 1 turn and boost, blocking IGB onto an asteroid, killing it. The IGA destroyed the B, regenning one shield (and denying me half points, putting him just ahead).
Time was called about 2 seconds after I put the dial down for the prototype (he was 3 banking and boosting away). Then we take about 5 minutes to put our dials, my Y is full and he's not getting a shot on the prototype, so he needs to bump my Y or simply stay range 1 out of arc to win 49-59, one damage on the IG puts him at half and I win . He's about one base length directly behind my y. Straight, left or right? I got 3 left, red. He banks two eight and boosts behind an asteroid. He'd go off the board next turn but it doesn't matter. Then he announces hot shot blaster on the 1 hull prototype, I'd totally forgotten about it, I thought the awing was safe. He gets two hits, I get blank evade eye. The Autothrusters (an upgrade I ummed and aahhed on) keep me in the game. Now the y TLT, I've got a target lock from the turn before: he's got the asteroid giving him 4 dice + Autothrusters. First shot, two hits focus, I use target lock because 2 hits just wouldn't cut it. Blank on the re-roll. He evades. Our game is the only one still going so there's a bit of a crowd now. Final attack of the game: 3 clean hits. He rolls an evade and 3 eyes. It's done; I take it 73 - 59. I see the final round as karmic rebalance for losing Jake in game one.

Last round, it's the Vader, Soontir, palp team. Vader has VI. This is the squad I was training to use but decided that it was too swingy, I prefer something more reliable (yes yes Jake Prockets...). This game was basically a walkover for me, my prototype does a 5 straight and boost, blocking vader in the first round of engagement and vader doesn't gets a single action for the rest of the game. He badly misjudged a tiny asteroid and lands soontir on the back of it, so he'll still pass over it next turn (and has to use palp to blank the resulting crit) Jake focus/target locks a k-turned soontir and soontir uses his focus and palp offensively to kill Jake, but not before Jake unleashes 5 hits, outright killing another full health (and stealthed) soontir. Actionless Vader dies to TLT fire and the Prototype blocks the shuttle onto an asteroid where it dies in short order. 100-33.

Ended up 3-1, 5th (lowest ranked 3-1 thanks to a lovely MOV)

I really like the list, and think it's a "winning" list but it definitely suffers in MOV with such a fragile ace. Jake > soontir, though. That 2 point initiative bid was crucial in the last game, he had 99.

Thinking of taking Poe next tourney instead of Jake (also dropping bwing FCS and awing Autothrusters) , holding him back until the b and y have softened up the other targets. And also an XAYB list, gently caress yeah.

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