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Last page has it all wrong. Run Nera, E2 title, recon spec, deadeye, and adv. Proton torpedo. Cruise into range one, and then order something to die with gang near guaranteed five hits. Don't even bother with munitions failsafe.
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# ¿ Aug 15, 2014 19:07 |
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# ¿ Apr 28, 2024 19:28 |
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I am very disappointed in this thread title. It needs to be "Never Not Roll Dice in a Galaxy Far, Far Away".
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# ¿ Aug 16, 2014 02:17 |
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Accuracy Corrector looks awesome. Inertial Dampner looks really awesome. IG-2000 title is hilarious and ridiculous. IG-2000 comes with a set of duplicate cards, but the only duplicate slot on it is the cannon slot. What ship would want to mount multiple of the same cannon? I'm intrigued.
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# ¿ Aug 16, 2014 21:04 |
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The M3-A 8 skill pilot is a reverse Howlrunner. "When another friendly ship within Range 1 is defending, it may reroll 1 defense die." I really like that, just how I love how cheap it is. It's barely a TIE Fighter, and if the dial isn't that great, it could be 11 points for the low PS version. If that's the case, you'd be able to put an HLC on the field with that plus the title for 20 points. I want it.
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# ¿ Aug 16, 2014 22:36 |
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Well, you have the opportunity to either go Imperial with 2x Firesprays, or wait for Scum and Villainy to come out (or prepare for it) to use them, too. With that in mind, if you want to play Imperials, I'd get at least one TIE Fighter for their unique pilots, and then an A-Wing or two to fill out your missile options for the Firespray. If you want to play Scum and Villainy, grab a couple Z-95s and a couple Y-Wings (if you can find them) both for the upgrades and to make your Scum and Villainy lists really easy to build. EDIT: Also get a HWK for Recon Specialist, and then Scum and Villainy.
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# ¿ Aug 17, 2014 00:12 |
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$20? I don't know where you're buying, but MSRP for ships around here is $15 in-store. I'm betting it's $15 for the Viper and Interceptor, $30 for the IG-2000, and then another $30 or so for the three-pack.
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# ¿ Aug 17, 2014 00:22 |
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Where did you get those prices? And why would they make the three-ship Most Wanted pack the same price as a core set with a bunch less in it?
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# ¿ Aug 17, 2014 00:30 |
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Eh, that still seems a bit high for a non-core set item with the same number of ships.
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# ¿ Aug 17, 2014 00:41 |
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I'm really excited for the M3-A. It's a drat near perfect swarm ship for the cost (8 pilot skill for 20 points? Yes please) along with a high skill pilot that makes everyone harder to hit.
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# ¿ Aug 17, 2014 02:11 |
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At 3/3/4/4 I'd be surprised if they were less than 35. 3 Agility is a lot for a big ship.
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# ¿ Aug 17, 2014 03:00 |
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There's also Flechette Cannons, and something called a "Mangler" Cannon. I want oh so desperately to know what those do.
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# ¿ Aug 17, 2014 03:39 |
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Jonas Albrecht posted:Have they revealed what that "7" upgrade icon is? It's an "Illicit" upgrade, something illegal on most ships but that scum and villains have no qualms about using. We have no current Illicit upgrade cards.
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# ¿ Aug 17, 2014 04:40 |
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Those Z-95s have a 1 skill pilot. 11 point Z-95s ahead. Nine ship lists imminent.
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# ¿ Aug 17, 2014 04:57 |
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Poopy Palpy posted:"We don't want to see any like 11 point pilots" How are they going to do that with a 1-skill Z-95, though? We already have a 2-skill for 12 points. Unless that Illicit upgrade slot is a game-changer, I don't see how it's worth an entire point by itself even when not being used.
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# ¿ Aug 17, 2014 20:15 |
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I would pay a lot of money (like... $8-10) for a set of themed upgrade packs. For example a Droids theme pack that comes with all astromechs, droid crew members, and (soon) salvaged astromechs. Likewise for a boatload of missiles and torpedos and bombs, to name a few. New pilots would be cool, as well, but then you could run into the problem of suddenly having more pilots you want to use than you have ships to represent them. Hardly the worst problem to have, but it's there.
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# ¿ Aug 17, 2014 21:01 |
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I'd absolutely buy a pack of torpedos and bombs if it meant I didn't have to buy three more TIE Bombers to outfit my Y-Wings with Adv. Proton Torpedos for shits and giggles. Likewise if I could get some of the Astromechs that are only available in the Transport or Corvette that I am not going to shell out a combined $140 for.
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# ¿ Aug 17, 2014 21:18 |
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Leo Showers posted:They come with the Transport. Yes, we know that. The idea here being that you can get the pilots that come with the transport without shelling out $50 for a ship you'll never use in a tournament game anyway just to get the pilots.
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# ¿ Aug 17, 2014 21:59 |
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If that would piss somebody off who bought the Transport just for the pilots, or the Corvette just for C-3P0, those folks need to either gently caress off, or grow up and get over it. Cards that are unavailable to folks that can't afford to drop $100 in one sitting just to get a particularly nice pilot or crew member are one of the (very few) things I really dislike about X-Wing.
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# ¿ Aug 17, 2014 22:23 |
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alg posted:Literally every time I play a dual Falcon or list with Phantoms and Soontir Fel. Or a TIE swarm. Blocking is fun. Blocking with swarms has been a thing since literally Wave 1, and blocking is as much control as you'd ever need to exert to royally piss someone off. This is no different.
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# ¿ Aug 18, 2014 00:40 |
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4 Golds with Ions and Flechettes is already a huge control squad. So is 4 Greys with two Flecettes and Munitions Failsafe. They already exist.
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# ¿ Aug 18, 2014 03:06 |
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100 points is tournament rules. I've seen 3x2 200 point games, 150 point games, "everything we have in the table" point games, and everything in between. Go nuts.
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# ¿ Aug 18, 2014 19:41 |
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Phantoms totally hosed the meta, and Decimators will even harder. Yssane Isardo is a better 3P0. 360 hlcs is going to be awesome. Rebel Aces is going to make A-wings competitive again. It's a good time to play tournament.
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# ¿ Aug 18, 2014 20:22 |
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KO Derf posted:I'll echo what others have said, in that Stealth isn't really that good on 1 AGI ships. With this list, putting a Gunner on Chewie would give you a pretty solid line up. I've always been a much bigger fan of FCS on B-Wings though. Having a target lock and focus every turn puts out a lot of damage, but you have to be a little bit more careful about running into asteroids.
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# ¿ Aug 21, 2014 17:36 |
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Arvel is bad. Use a Green Sq. with PTL and you'll be able to take advantage of bad positioning much more often than flying into the middle of a group and trying to bump them after they've moved, which doesn't work on a lot of high skill pilots, and is drat near loving impossible to do with Phantoms. My personal recommendation is to drop the Dagger down to a Blue (4 pilot skill is not high enough to give you a relative advantage over anyone in today's meta), swap to FCS, and then make Arvel into a Green Squadron Pilot with PTL and a missile of your choice. Both Cluster and Concussion work well, or you could go Ion Pulse with Munitions Failsafe to tell a Falcon to gently caress off for a turn.
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# ¿ Aug 21, 2014 18:16 |
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alg posted:Dagger is there because Predator is so popular right now. At least it is in my meta. Predator is half of a target lock for free. You're getting a full target lock for free with Blue + FCS. Relative advantage.
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# ¿ Aug 21, 2014 18:31 |
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You can attach focus to an FCS too because it's after the first attack, not an action itself. If you can maintain arc on your target, FCS is strictly better than Predator. Granted, in a B-Wing that isn't always the case, but intelligent flying can put it to some drat good use.
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# ¿ Aug 21, 2014 19:27 |
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I personally love missiles and torpedoes. I'm under no illusions that they're good, but I love using them. Especially on B-Wings and TIE Bombers that can take an EPT. Push the Limit to TL and Focus is practically a guaranteed five hits. That may or may not be worth six points, but it's a drat good shot to take out a TIE Fighter or Interceptor in one hit.
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# ¿ Aug 23, 2014 22:04 |
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With Ion Pulse missiles out, the Advanced is probably one of the more effective ways to get those onto the field on the Imperial side. Bombers just die too easily.
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# ¿ Aug 24, 2014 23:51 |
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I want more Y-Wings. Please. Just give me more Y-Wings. Now that the game has branched out so much, I wonder if it might not be a good idea for FFG to release faction starter boxes that build on the core set. A Rebel faction starter box could be an X-Wing and two Y-Wings, with new cards for the Y-Wings at the very least. An Imperial one could have an Advanced and two Fighters with similarly new cards.
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# ¿ Aug 25, 2014 00:40 |
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Merauder posted:With Farlander, being able to activate, use Sensors to Focus, PtL for Target Lock, reveal a green maneuver to clear stress and then assign a 2nd Focus is amazing. I do wish I could also add an Engine Upgrade to it, but the slot is needed for the E2/Katarn additions. Why on Earth would you do this, when you can spend your stress token as a focus when you attack?
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# ¿ Aug 26, 2014 19:26 |
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Academy Pilots are some of the best ships in the game. Try again.
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# ¿ Aug 28, 2014 02:51 |
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How cheap they are, how many you can field, and how many dice they chuck if you take them around in gang-bang formation.
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# ¿ Aug 28, 2014 02:58 |
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Not a clue. They're brand new.
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# ¿ Aug 28, 2014 03:23 |
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I've got a buddy who runs the shuttle with an HLC, Gunner, and Weapons Engineer. You can't use the Gunner with the HLC, but you can spend a TL to try and make things better (or not, if you don't feel like it/want Gunner to trigger anyway), and then if it misses you can take a second, equally TL'd shot with Gunner on a different target. This gives you two potential four-dice TL'd attacks every turn, provided the first misses (and if it didn't, good job). Alternate set-up includes Gunner and Darth Vader. Gets expensive, but you can potentially Doomshuttle twice per round, which is deadly against unshielded targets or be really good at mauling phantoms because drat if they aren't fragile.
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# ¿ Aug 28, 2014 23:30 |
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Yes.
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# ¿ Aug 30, 2014 05:30 |
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Poopy Palpy posted:I have my suspicions that Corran was designed in answer to the question "what could we possibly do to make Marksmanship worth taking?" Nien Numb arguably makes it worth it, too. That few defense dice means you're not missing much, and having a guaranteed unblockable crit (in addition to any others rolled) is nice.
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# ¿ Aug 30, 2014 06:01 |
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I don't know about good, but it's usable. It's a high cost to pay for sometimes-one crit. You can't use the focus for defense, and it's a whopping 3 points. It's better going against Imperial lists, because they take crits a lot earlier, but against Rebels it's not worth it until late, and by then the person who has it could easily be dead.
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# ¿ Aug 30, 2014 07:08 |
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Have Biggs fly from the back. The lower pilot skills will move first, giving you a bit of flexibility with him.
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# ¿ Sep 1, 2014 22:52 |
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dogsarentdangerous posted:but I am a little concerned that taking two ships with turrets will leave me wide open to the "lol, learn to play noob" gambit. Gold Sq. Y-Wings with ion cannons are legit good ships and good against the new(ish) phantom that a lot of imperial players like. Just remember that being told to learn to play is a sure sign your opponent is either A) a bag of dicks masquerading as a human, or B) really terrified he's going to lose to you.
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# ¿ Sep 3, 2014 01:35 |
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# ¿ Apr 28, 2024 19:28 |
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If it made them cheaper, and also kept their hull/shields as high as it was, that'd be a win. A 16 cost Gold Sq. Y-Wing would be loving nice.
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# ¿ Sep 3, 2014 02:56 |