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enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
Shoving Palpatine on a Lambda with an Omni Pilot for 29 points, then having Soontir and Jax fully loaded out sounds like the kind of thing I want to do. Just have the Lambda slowly move around the opposite side of the map from your opponent since there is no range limit for his ability. If your opponent goes for the Lambda, they are forced to ignore and Soontir and Jax for a couple rounds. I guess I know what I'll be using for proxie this weekend.

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enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

Endman posted:

I'm not going to be able to resist talking exclusively in the Palpy voice to my opponents while using him.

*modifies dice* "Good... gooooooood..."

*re-rolls blank die, comes up an evade*

"You want this....don't you...."

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

Strobe posted:

Check it again. Not a re-roll.

I actually knew that and have no idea why I wrote re-roll. I blame the senate.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
I pretty much only fly Kavil with Unhinged Astromech+PTL+EU+Blaster turret or AutoBlaster Turret.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

Tekopo posted:

Autoblaster is okay in that setup, but if you face high PS arc dodgers you can get into trouble. Blaster is a bit tricky since damage output is unreliable if you decide to actually boost.

I rarely use AutoBlaster, but I might in a points crunch. I've found being able to boost with Kavil makes him so much more viable overall. Honestly, if you face high PS arc dodgers, nothing is really going to help Kavil, even with VI, but thankfully my area is pretty diverse and not just Interceptors and Netlisters.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

Cobbsprite posted:

Emperor and Moff Jerjerodd. Push Palpy out the airlock to soak up crithits!

I actually had JerJerodd shove Vader out of an airlock, just for the pure mental image of it all.
"You have failed me for the last ti-wait what are you doing what the gently caress?!?!"

For some reason, this build with a defensive Kirk and Palpatine speaks to me. It would probably suck, but I know I will try it more than once.
Commander Kenkirk (44)
Determination (1)
Ysanne Isard (4)
Rebel Captive (3)
Moff Jerjerrod (2)
Engine Upgrade (4)

Omicron Group Pilot (21)
Emperor Palpatine (8)

Academy Pilot (12)

Total: 99

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

Chill la Chill posted:

To be fair, it's not as if magic's OP system is much better.

But we should be better than that, dammit.

So I joined an X-Wing escalation league that does organized matches every 2 weeks, and does this thing where it is restricted by Pilot Skill depending on the point value. Last time was no more than PS 5, this time is PS 6, and so on.

I'm locked in for Rebels for the league (because I never play them, and thought why not). Does anyone have any good ideas for a list that is at 65 points, no more than PS 6? I'm thinking Chewie with predator, Gunner, Title, and Dash with a Bandit. I have no idea why this is so hard for me right now....

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

grassy gnoll posted:

Missed a serious opportunity to call that pilot "Deathtrain" instead.

I read it like that at first and thought it sounded pretty metal.

Now, I will just call it 'Dea Thrain".

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
I have recently been throwing Outmaneuver on the dual 88's, and have found it completely wrecks a lot of ships, especially stuff like the YT-1300's. Maybe it's just my play style, but that has almost become my go to for the 88's.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

Panzeh posted:

I'm hoping to win PTL in a tournament tomorrow.

I went to a boat load of store tournament for a while there, and I had at least 9 alt art Push the Limits at one point. That in addition to the 5 I have from the regular game. I just started giving them to people who couldn't make it to the tournaments and new players who didn't have many cards yet. I did the same thing with Cloak tokens, dice bags, and 3 range rulers. New players loved playing casual games against me for a while because I was just giving out stuff left and right.

it felt good to give new players stuff. Reminded me of myself when I fist got into the game

enigmahfc fucked around with this message at 05:37 on Jul 29, 2015

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
I actually like the K-Wing dial considering I tend to fly tight and slow, and SLAM more than makes up for the lack of speed.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
I really hope The Ghost has a turret weapon, because the Rebels is in dire need of those.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
Apparently they also revealed the Inquisitor's TIE Advanced, and the Mist Hunter and Punishing One for S&V

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
So Scum will now have 4 large ships.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
There is also a Punishing One title card that gives you an extra attack die....and it costs 12 points. That feels overcost, but I bet it will be fine, like the outrider plus whatever cannon combo.

Also, I hope the Assault Gunboat is the very last ship ever released just to troll people who never stop talking about wanting an Assault Gunboat.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

Galaga Galaxian posted:

That means we never stop talking about it though, do you really want that? :v:

....I didn't think that through very well....

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
Oh, i'm sure the cost is fine, it just feels so expensive.

And A-Wings are still awesome, even though they have 2 red dice

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

Crackbone posted:

Gencon scalpers. Saw somebody buying six Hounds Tooth one day.

I've never understood why people will pay so much instead of waiting the month or so and get their little plastic ships at discounted, pre-order prices. Then again, some people have more money than the know what to do with, apparently.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

zVxTeflon posted:

Its not like any of that stuff will be tournament legal either. Theres no advantage to getting it early.

You can play casual with it, and that's cool since not everything has to be about being elite tournament guys, but still.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

Foolster41 posted:

So I'm entering my first x-wing tournament this weekend! (100 point dogfight) I was thinking of building a x swarm, but what is more important, numbers (with naked ships) or having Missiles/EPTs?

I can squeeze in 2 Academy Pilot Ties , Canor Jax and a Sabre Squadron Interceptor and Maarek Steele in an interceptor for 5 ships at 98 points. But I feel like I should fill that missile slot in the Adv. at least.

Several months ago, I entered a store tournament with a swarm of 4 Academy TIES, Backstabber, and your standard Soontir. I came in third out of twelve people. The main reason I did it was because EVERYONE around here was running Soontir and a Decimator, it was getting old fighting the same 2 builds over and over, and swarms can really tear up a Decimator. After that tournament, the number of Decimator lists dropped dramatically around here, so I feel I served my purpose. I got my poo poo rocked by a dual IG-88 list, however.

Swarms can be good against a two ship list, but it requires some good flying so everything can get a shot all the time and lucky dice. Once you lose a ship, it always feel like dominoes falling and there is little that can be done to stop it.

Unless you are playing with the intent to have fun (which you should do anyway) and aren't worried about being netlist tournament winner all the time - in that case swarms can be fun as gently caress. Just starting a cluster gently caress that jams 2 ship builds up a few turns can be hilarious, just to see your opponent frantically trying to get out of a mass of twisted metal (plastic).

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

Strobe posted:

Run high PS X-Wings until the end of time.

The next round of the local league, i'm seriously considering running a Biggs/Wedge/Luke (I don't have Wes...) build just to see 3 glorious X-Wings on the table at once. That, and I'm 4/0 so far so why the hell not.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

Chill la Chill posted:

:siren: The official new nickname I made for the cluster mines is Mickey Mouse. :siren:

It looks like one and this also ties it into the Disney TM brand.

(2 weeks ago after a tournament but forgot to post it here)

Why not just call them Cluster Mines? Some of the "official" nicknames used are....pretty bad. Also, nicknames for things that don;t need nicknames kind of seems redundant and just makes it confusing.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

Kanos posted:

I don't know how someone could say the Assault Gunboat doesn't fit with Imperial ship aesthetics just because it doesn't have TIE panels. It's almost literally a miniature Lambda with the folding wings removed and replaced by fixed wings. The warhead racks even correspond to the pivots where the folding wings connect on the Lambda.

Gunboat

Lambda

The canopy is different but the general aesthetic is very similar.

I think the Gunboat looks just fine along side Empire's others ships. It, along with the Defender and other TIE's created in the EU, hold up the Empire's proud design decision to just keep adding wings.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
I really want the TIE Lambda now, specifically because it is so loving ugly.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
Played a store tournament that was 150 points, only named pilots. Bossk is a loving beast.pairing him with Mangler Cannon, Outlaw Tech, K4 Security droid, Gunner, Predator, and Hound's Tooth Title is insane. Just completely tore through everything it went against. Took that and 2 88's. The hardest time I had was with an elite X-Wing list, because they set me up where I had no other choice but to joust one turn and that's really not what my guys needed to do, but was still able to win thanks to the Pup. Went undefeated and won the usual loot and the alt art Luke card from Gen Con.

Also, with Talonbane Cobra, there s something satisfying to be at range one and down to one hull, so you smoke some space meth (Glitterstim) and roll 2 crits and 3 eyes. Then survive the round.

I have always been an Imperial player, but Scum is really calling to me.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

Orvin posted:

I want to run Bossk in a regular 100 point match coming up. Did you have engine upgrade on him? Or was he manuverable enough without it?

I am planning on 2 Y-Wings with TLT and Agromech, so I only have 48 points left to play with Bossk. I was planning on Mangler, Engine, Predator, and Outlaw tech. If I gave up Engine, I could take the K4, and the manuvering fins. Just trying to figure out which the better option might be.

For background, my only experience flying a ship with no K-Turn is the HWK (with a turret, so no big deal), and a Doom shuttle. I usually can't get anything in arc with the doom shuttle after the initial joust. I think the hours tooth solves this slightly by having white 3 turns and a wider arc. But would like to know how you fared.

I did not have engine upgrade. Honestly, with the 666's stall maneuver and 180 arc, I kind of feel like it wouldn't be needed. I also feel the K4 Security droid was more useful than the Outlaw Tech because getting to take a Target Lock for free then taking a focus as your action (which are the only two action the 666 has) was great. I doubted the HT title at first, but the Pup was deployed on 3 of the 4 matches, did damage to the enemy every time, was never destroyed, and ended up winning me the match once, so I say those 6 points are worth it. Even with the Maneuver Fins only costing 1, I do not see them being worth it, at least for my flying style.

You absolutely cannot fly the 666 like a shuttle, despite it's lack of K turns and a stall maneuver. Get at range 3 or so, then start sort of spinning. Worked for me. I usually had no problem getting some in the 180 arc.

I am seriously thinking of trying out a Bossk with Calculations, Mangler, Outlaw Tech, K4, Gunner, and HT title, with 2 Spice Runners with TLT.

enigmahfc fucked around with this message at 04:45 on Aug 30, 2015

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

Geisladisk posted:

Just noticed that Miranda Doni does not have a EPT.

How the hell am I supposed to fly the K-Wing with only 8 PS? That's garbage.

Sometimes, it isn't worth it to play the PS race, especially if your not a dedicated arc dodger. K-Wings with Advance SLAM and Cluster/Proximity/Conner Net bombs mostly want to go earlier. Move, SLAM, drop the bomb right in the face of that high PS ship, and watch it have no choice but to fly right in the DANGER ZONE!

I ran M. Doni and dropped cluster bombs right in front of Vader, who then moved, bumped into Doni, and took all three Cluster Bomb explosions, which took Vader out. This was before Vader had caused any damage what so ever in that match. It was great.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

Orvin posted:

Has there been any information on how the Hounds Tooth tile will work in regards to margin of victory? If you blow up the mothership but not the pup, do you just get points for everything but the title?

The initial pilot is still alive, but I don't see how else to work the points.

This happened to me on Saturday - Bossk was my last guy, Bossk was killed, deployed the Pup, then the Pup ended up killing the last enemy ship. According to the TO and (he said ) the tournament rules, if the Pup is the last ship standing on the map, it's a tie but the player controlling the Pup wins, regardless of initiative or MOV.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

Ville Valo posted:

Do people have issues with using card printouts at tournaments if you a have a binder or similar full of the cards?

I have multiples of every upgrade but cannot stand sorting. I'd love to just square them away somewhere and then print out my squad info all on one page.

For Tournaments, you need the actual cards out, for casual games, no one cares and you can use the print outs.

Chemmy posted:

I'm new to the game. Bought the new starter set, read the OP.

Are there any more current resources explaining tactics or interesting builds? I feel like there's a lot I don't get right now.


Honestly, the Fantasy Flight Forums are pretty good for this. There are separate sub-forums for squad build feed back and tactics that I find pretty useful sometimes. The rest of the forum can sometimes devolve into grunting between a bunch of entitled, very horrible nerds but the sub-forums are awright.

Or just ask stuff here because we are all a bunch of super keen guys.

enigmahfc fucked around with this message at 22:58 on Sep 8, 2015

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
So wave 8 is just going to be expensive as gently caress. I honestly expected these individual packs to show up before that.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
I'm still waiting for the Title that allows me to just pick the X-wing up off the board and place it where ever I want in the play area instead of revealing a dial, and it shoots first NO MATTER WHAT.

Seriously, the X-Wing ain't that under-powered. Little things like having an astromech take a bullet is pretty good, though.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

Endman posted:

I'd like some constructive criticism on this list, if you chaps don't mind. I'm picking up a Hound's Tooth and a K-Wing tomorrow and thought I'd make use of Bossk and the upgrades:

Bossk (35)
Veteran Instincts (1)
Greedo (1)
Outlaw Tech (2)
K4 Security Droid (3)
Hound's Tooth (6)
Syndicate Thug (18)
Twin Laser Turret (6)
Unhinged Astromech (1)
Syndicate Thug (18)
Twin Laser Turret (6)
Unhinged Astromech (1)
Total: 98

With what you have there, drop the unhinged astros and put on Agromechs. Also, how well does Greedo work? I have never used that card.

Played this list a couple time and it's pretty fun and effective.

Bossk (35)
Calculation (1)
"Mangler" Cannon (4)
Recon Specialist (3)
K4 Security Droid (3)
Outlaw Tech (2)
Hound's Tooth (6)

Syndicate Thug (18)
Twin Laser Turret (6)
R4 Agromech (2)

Cartel Marauder (20)

Total: 100

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

Orvin posted:

Does the YV-666 have any "must have" upgrade cards? I played a pair of games with the Bossk piloted ship, and never used the EU or wing modification that it had. The K4 droid was used almost every turn though. Figuring Bossk crew more than makes up for the K4 droid.

I have been running with the K4, Outlaw Tech, Recon Spec., Mangler, and Calculations. Getting 3 crits on your dice, turning 1 into 2 hits, and pushing the remaining 2 crits through on a cocky Fat Han player is fun. Doing it 2 turns in a row is sublime.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
Since BB-8 says the Barrel Roll is a free action, wouldn't a player not receive stress in the example above? Like, couldn't they do the Barrel roll, do the Target Lock, then Boost before getting stressed, then removing the stress after doing the green move? If you do action after the maneuver, I believe you would get the stress. Maybe it's because I am tired, but that's how I thought the free action would work, Like how Jake Farrell can do the Focus, Barrel Roll, Boost before getting stressed.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
Actually, in my head, I was thinking you could so all 3 actions before doing the green maneuver for some reason. I forgot you can interrupt PTL and do the actions in whatever order. Like I said, I'm tired...

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

Xenomrph posted:

You're correct, all the bounty hunter ships except for Slave 1 are pure EU.

I'm pretty sure Dengar and his ship The Punishing One are both in the new novel Star Wars: Aftermath, which makes the ship canon now.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
Fantasy Flight will never print card packs of the upgrades and pilots that come with the huge ships, which is a shame, because it means I will never own those upgrades or pilots. I like the models of the huge ships, but I cannot justify paying that much for something that looks cool, but I never play. It seems like FF would maybe wait a year or so after the huge ship is released, then release the upgrades and pilots on their own. That way, they still get the sales of the ships, and people like me can still get the cards. It actually makes more business sense to do that too, because right now Fantasy Flight is getting $0 from me when it comes to those cards where as if they released the stand alone boosters they would be getting $10-$15 from me and people like me.

Of I can continue to proxy or borrow, and Fantasy Flight still gets my $0.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!

Kai Tave posted:

Of course if they did that it would mean that every huge ship they released would have a shelf life of one year if that before nobody would buy it ever again. And I'm willing to bet that the knowledge that if you just hang on and wait that you can buy the cards and such for a fraction of the price would cause overall sales of huge ships to trend downwards during that one year grace period.

Do the huge ships really have that large of a sales foot print past their initial release anyway? It feels like there is a big moment of sales, then practically nothing after that, which is why I said one year. I know plenty of people who bought the huge ships, knowing full well they would seldom/never be played just because they wanted the cool looking models. That, and I feel there is enough people in the hobby who just jump on everything the second it releases anyway because they are completists. I could sort of compare it to how individual issues of comics come out on a weekly basis, but collections and trades of those issues come out later. Those trades do not kill the sales of individual issues. Not the best comparison, but still.

Or you may be right and I'm wrong; I;m just trying to find a way to give Fantasy Flight my money and support for the stuff I want without buying a bunch of stuff I find useless, and without having to resort to 3rd party sellers.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
I agree. Take Vader off and put Jerjerrod (or whatever his name is) in there instead to help avoid a couple of horrible crits. Connor Net is also pretty bad on the Decimator, simply because your action can almost always be used to up your damage output with Target Locks or Focuses instead. I also wouldn't use Push The Limit on the Decimator because it doesn't really have that much green on its dial, and you would be poking along in a predictable manner if you were always stressed. You really do what to make Soontir a little more durable with Stealth Device.

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enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
I've been flying a Bossk plus Outlaw Tech, K4, Recon Specialist, Mangler, and Calculations, alongside 2 Y Thugs with TLT and Agromechs. I haven't lost a match with it yet, although jousters like X-Wings seem to give it the biggest problems, and 88's a tough, but when are they not. Get something in between the two Y's and in range of Bossk and its pretty easy to cause 6-7 damage in a single round of fire (between the TLT's and Bossk's crit flip pilot skill), which is enough to take out any small ship and enough to take out large ships in 2 turns. Main thing to avoid is letting someone get past the 666 and attack it from behind.

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