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Centurion armor also has the fluff drawback of being unable to interface with a Space Marine's existing power armor or black carapace like Terminator and standard power armor does. This is probably why the RT can use it - it's just incredibly reinforced power armor, not specialized Space Marine only equipment. Hell, the only reason there aren't SoB versions of the thing is because GW will release new SoB models at about the same time the God Emperor is scheduled to begin his Great Crusade.
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# ? Oct 14, 2014 16:57 |
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# ? Apr 25, 2024 18:23 |
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LowellDND posted:
Somebody watched his marble hornets!
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# ? Oct 14, 2014 18:46 |
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The flaming lip posted:Somebody watched his marble hornets! Yeah, Im about halfway through. Its terrifying to me. 40 XP for being a patron of the classics
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# ? Oct 14, 2014 19:29 |
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Oh, look, we have enough XP to get paranoia.
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# ? Oct 14, 2014 19:49 |
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my dad posted:Oh, look, we have enough XP to get paranoia. I think we should probably try to get a WP increase next. That will make our saves against dealing with that deamon in the future a bit easier.
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# ? Oct 14, 2014 20:38 |
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Actually, can we buy things from the core ranks that we replaced with more specialised ones for an increased cost? We could probably use some mechadendrites and weapon training talents (a good gun can absolutely compensate for weak ballistic skill, though the bets solution for that (flamethrowers) would have to wait until our next rank), now that our Lord Sire gave us a chunk of money.
Waci fucked around with this message at 22:46 on Oct 14, 2014 |
# ? Oct 14, 2014 22:43 |
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Waci posted:Actually, can we buy things from the core ranks that we replaced with more specialised ones for an increased cost? We could probably use some mechadendrites and weapon training talents (a good gun can absolutely compensate for weak ballistic skill, though the bets solution for that (flamethrowers) would have to wait until our next rank), now that our Lord Sire gave us a chunk of money. I have a mental note that says you can get skills from the core tree of tech priest for +50xp above listed cost, and saying where you learned it. So if you wanted to learn shooty skills, I'd prolly do a scene where you go to the range for practice. I don't have much system mastery over the weapons list themselves, so Ill be relying on other players, but the Deeps will have most of the common things. Their economy is built to supply to the mercs, so thats a large part of their society.
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# ? Oct 14, 2014 23:08 |
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Flamers and grenades are one thing, but lets just eschew all guns and focus on our strengths. Otherwise yeah, intrinsically unstable flamer/melta weapon mounted inside our body? Hell yes. Do we still have a stomach? Can we replace it with a gas bag and spew fire on people?
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# ? Oct 15, 2014 07:24 |
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Outrail posted:Flamers and grenades are one thing, but lets just eschew all guns and focus on our strengths. Why not acid? Or little micro servo-spiders that inject acid?
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# ? Oct 15, 2014 13:51 |
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Arkanomen posted:Why not acid? Or little micro servo-spiders that inject acid? Or micro servo spiders that inject smaller micro servo spiders that burrow through organs?
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# ? Oct 15, 2014 14:08 |
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Volmarias posted:Or micro servo spiders that inject smaller micro servo spiders that burrow through organs? That in turn convert the organs into more spiders. ALL PRAISE THE ARACHOSIAAH!
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# ? Oct 15, 2014 14:40 |
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Four years later an ex-space hulk made entirely of hereteknospiders crashes into Terra, and finally we understand why the imperium is so terrified of technological advancement.
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# ? Oct 15, 2014 14:45 |
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Arkanomen posted:That in turn convert the organs into more spiders. ALL PRAISE THE ARACHOSIAAH! I'm only pretty sure making grey goo spiders is some form of heresy, but there's one way to be really sure about it...
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# ? Oct 15, 2014 14:47 |
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Arkanomen posted:That in turn convert the organs into more spiders. ALL PRAISE THE ARACHOSIAAH! So you're saying you want a Lost in Space crossover...
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# ? Oct 15, 2014 15:31 |
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Arkanomen posted:That in turn convert the organs into more spiders. ALL PRAISE THE ARACHOSIAAH! it's spiders all the way down
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# ? Oct 15, 2014 15:33 |
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personally i am in favour of giving our skeletal brethren movement and life too long have we had to endure the false synth flesh on our servitors and servo skulls let there be a new age of barebones i say
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# ? Oct 15, 2014 15:34 |
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Woo! Dialogue! You nod at the Gang-lords. “Thank you for your time, I shall be having someone investigate the scene further. Keep it secured until the Tech-Priests come to go over the details, and follow their instructions regarding further quarantine. Meanwhile, I intend to follow up some other leads I’ve received.” They stand as you do, bows all around, and you are on your way. Firstly, a message to dear cousin Limosa. He hasn’t exchanged words with you in decades, so you are willing to bet you can play off the “misunderstanding tech-priest” for a few months more. It was surprising how often that worked on the organics, and how often tech-priests maintained the ruse. Sometimes they did it for decades at a time with no one the wiser. Set feedback to binary, add a couple hymns to the Ommnisiah, and begin transmission. “Thank you Limosa-Cousin. The tools of the Machine-Cult appreciate your offer, but have intaken sufficient nutrients for the day-cycle. This tool of the Machine-Cult reciprocates, offering communion with the Machine-Spirit next day-cycle. Limosa-Cousin may participate in pre-initiate rituals and prayers of sacred Ommnisiah. Expected duration is .66 repeating of standard day-cycle.” That should keep him out of your hair for a while. No one wanted to spend time with a killjoy like that, which was precisely the point. The outer third layer at least of Machine-Cult rituals were inside jokes mostly to keep the layman away, detailed under the sacred tome “machine user, non-technical.” Now, for more important matters. Clean transmission, vox message: the Magos. Request dialogue. The response was nearly instantaneous, the tone irritated. <Please tell me you’ve found something.> <Yes, Magos. The murder-cult, the Thing, and a drug trafficking in the Deeps appear all related. Preliminary investigations [data attached] show extensive modification to organic material, possibly xeno in nature.> <Thank the Omnissiah. I’ve been trapped in a lecture with a bunch of Adepts who don’t understand antibiotic resistant bacteria. They think a basic cleansing will fix it. The next time an Apostate comes aboard this ship with a xeno-”social disease”, we’re doomed.> You both laugh briefly, before his tone grows more serious. <Some of your peers have been going over the massacre site. The mercenary company appeared to have died of an endorphin overdose, which shows similar symptoms to opioid overdose. Interestingly, a body count shows that one mercenary is unaccounted for. We’re still investigating whether he was vaporized, escaped, or is a traitor. There were no scanners in that corridor, blast it. I’ll be heading to the Deeps’ morgue, and then the murder site you reported. Follow up on your leads, and then contact me. Magos out.> That’s promising, anyway. Perhaps you can mirror Limosa’s rise with the Rogue Trader with your rise with the Magos. It wouldn’t be optimal to set the Lord-Sire against the Magos, but the additional resources would certainly be useful in your own projects. Something to think about as you gather more data. Amacita’s storage area was in the middle of absolutely nowhere. It required moving through almost totally blocked corridors, travelling through maintenance tunnels, even opening up several panels that were almost rusted shut. It was likely that Amacita had found a better route, but you were willing to bet it was twice as long. The route your servo-skull had chosen was more direct, and had the advantage of possible surprise. You weren’t expecting an ambush, but it was better to come from a different direction just in case. The synthetic hairs on your skin rose up as you shivered. The environmental wards were weaker here, and it was nearly cold enough to see your breath (in the occasions that you did breathe. Augments could help a lot of things like that). Before the final room, you nod to your skull, sending a tight beam of binary. <Wait here, and watch. If someone enters the corridor, warn me. If Amacita leaves the room before I do, inform the Magos that Amacita is a suspect in my death.> After its chirp of acknowledgement, you enter the room, senses tingling. Amacita looked up nervously, sweating even in the unpleasant cold. “Thanks to the God-Emperor, I wasn’t sure you were going to make it.” Ignoring her for the moment, you look about the chamber. It was about 20 meters to a side, scored and marked by centuries of transit and crates scratching the walls. The room was nearly totally empty, aside from Amacita and … ow. She was standing next to … something … that hurt to look at. It was a statue of some sort, resting on a pedestal, and your eyes seemed to just slide off it. And it made your head hurt. “What’s that?” She looked pained. “I don’t want to say until we’ve talked a bit.” You stand taller, gears whirring. “If it’s something not of the Emperor, I need to know.” “It’s okay. I’ve been working with it for a while…” ”It’s intelligent??” “Not exactly…” Seeing your augmentations begin whirring hostilely, she backs down. “Fine, fine. It’s an object I borrowed from the Family stores. It’s the only way I’ve been not noticed for this long.” “How do you mean?” “It… stops telepathy. Or blurs it, somehow, I’m not sure. As long as we’re close to it, we can’t be detected or mind-read, and our memories are given a false layer of something innocuous. If you stay close to it for long periods of time, it makes you less noticeable even when you leave it somewhere. I have to keep returning to it to recharge the effect though…” You make the sign of the Ommnisiah. “What made you think you needed to take that kind of risk, Amacita? This could be xeno, or the Enemy, or something else we don’t even know!” “I know, I know. I’m trying to be careful with it, but there things that are happening that I need to be involved in.” “Like what?” She looks at you sideways, sizing you up. “You are a Tech-Priest.” “And a servant of the God-Emperor, and loyal to our Family and Ching-Shih. Out with it.” “The Magos… is investigating something.” You feel your face flex in surprise. That wasn’t what you were expecting at all. She pauses for your response, then continues. “My … affiliates … have been noticing things. Over the last couple years. Dregs going missing, coming back with personality changes, brain damage, lobotomies. Nothing we can solidly prove, nothing we could present to Lord-Sire, and what would he care about the Dregs? But we’ve developed a pattern of behavior, of schedules and timings, and the Magos is definitely involved. We’re not sure what we can do about it, what we should do about it, but people shouldn’t be kidnapped and changed like that. Dregs are people too.” You try to give yourself time to think. “That’s why you brought me here? Allegations against the Magos?” “Not just that, no. We used to be friends Ohone, we thought you should know what has been happening in your absence. Not all Tech-Priests are good for the Imperium, if you catch my meaning. We aren’t sure what to do from here on that side of things, but it’s important that you know. The main thing though, is we want to discuss Limosa.” “Limosa?” “Yes. You didn’t go to his invitation, you went to mine. Most Family members who return from training join him immediately, get caught in the wake of his rise. You are outside of it, working in the Deeps, like me. I wanted to discuss an alliance.” “You don’t have anything to offer, Amacita, even if I was interested.” Amacita smiles for the first time. “That’s the joy of this device. I haven’t been noticed building my little organization, even as you have. My allies want to bring you aboard, but I wanted to ask you first. Are you interested?” Simple choices today: A YES against Limosa, YES against Magos B YES against Limosa, NO against Magos C NO against Limosa, YES against Magos D NO against Limosa, NO against Magos 1 Spend points on Paranoia 2 Don’t spend points on Paranoia You know, if Amacita didn’t have this toy, she would have been killed by the Game a decade ago. Her rolls were loving terrible in this scene.
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# ? Oct 15, 2014 20:11 |
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Question: are the tense changes she makes meant to be there, or did you mess up? Otherwise, she sounds suspicious as hell. edit: What does Paranoia do again? Help us with Friend Computer?
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# ? Oct 15, 2014 20:22 |
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Wentley posted:Question: are the tense changes she makes meant to be there, or did you mess up? Otherwise, she sounds suspicious as hell. Paranoia gives +2 to initiative, and you get a perception test to notice hidden threats. Other people find you weird though (think MadEye Moody). And yeah, Amacita is sketchy as gently caress. She showed with some some of high end artifact, claims to have built a secret organization no one has noticed, asks for an alliance against your cousin (normal), and claims your boss is kidnapping and mutilating people and that you should ally with her against him (not normal).
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# ? Oct 15, 2014 20:33 |
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B 1 Agree to investigate the magos though. (let's have a deeper look at the artifact, too)
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# ? Oct 15, 2014 20:38 |
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Where is this warehouse relative to the areas mentioned to be troubled during our first meeting with the Lord-Sire? Is it particularly close to any?
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# ? Oct 15, 2014 20:48 |
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my dad posted:Where is this warehouse relative to the areas mentioned to be troubled during our first meeting with the Lord-Sire? Is it particularly close to any? Within a few hundred meters (45 minutes walk maybe?) Im picturing it on the edge of Between, maybe a couple dozen meters under the Family train. This area hasn't really been used in centuries.
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# ? Oct 15, 2014 20:51 |
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From our autopsy, would the gland be visible if we looked in someone's mouth? Would be be able to see it, or the trauma? I say, save the XP, and get a will save upgrade. Being able to think straight and not run away is a plus.
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# ? Oct 15, 2014 21:14 |
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Yes, because heavy use of a sketchy non-Imperial artifact like this that tampers with human perceptions minimum, human minds probably, while there's a daemon-esque thing on the loose, not to mention a murder-cult, is a real sign of someone's trustworthiness and stability. On the other hand, Limosa is probably a complete dick. B1, though remember as a point of order to investigate the claims about the Magos later once things have stabilized a little.
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# ? Oct 15, 2014 21:30 |
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Serpentis posted:B1, though remember as a point of order to investigate the claims about the Magos later once things have stabilized a little. Voting for this.
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# ? Oct 15, 2014 21:41 |
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I'd be more worried if the Magos wasn't lobotomizing folks. B2.
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# ? Oct 15, 2014 22:18 |
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Wentley posted:From our autopsy, would the gland be visible if we looked in someone's mouth? Would be be able to see it, or the trauma? Not easily. You'd need a popsicle stick, say Ah, etc. It wouldnt be spotted during normal conversation. A B x x x x C D 1 x x x 2 x Loel fucked around with this message at 22:27 on Oct 15, 2014 |
# ? Oct 15, 2014 22:24 |
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The Warhammer 40k universe is not one in which every life is sacred. Warfare and adventure on a inter-planetary scale doesn't leave time to worry about Dregs. B. Make sure any plan that could fail will be blamed on her, and any plan that succeeds will be blamed on us, however. 1. An inquisitorial agent without Paranoia will be a dead inquisitorial agent sooner rather than later.
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# ? Oct 15, 2014 22:28 |
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Serpentis posted:B1, though remember as a point of order to investigate the claims about the Magos later once things have stabilized a little. Let's go with this.
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# ? Oct 15, 2014 22:41 |
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B 1 I like the Magos he seems like a cool dude
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# ? Oct 15, 2014 22:55 |
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D, but lie and tell her A 1 Amacita is the most suspicious one here by far. Also, everyone already thinks we are a weirdo anyway.
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# ? Oct 15, 2014 23:25 |
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You think she'll let us look in her mouth with the Popsicle stick? Wouldn't hurt to check.
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# ? Oct 15, 2014 23:30 |
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I'm not liking her weird warp thing. Think we should help her for now while trying to get more info about whatever she's up to.
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# ? Oct 16, 2014 00:12 |
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D2
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# ? Oct 16, 2014 00:28 |
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A1Let's ally with her for now, she might be the cult we're looking for. We use her connections thoroughly and then when we are in a position of power we take her down for heretical practices. That artifact is bad news.
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# ? Oct 16, 2014 00:32 |
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Let's just kill her.
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# ? Oct 16, 2014 00:36 |
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Steal the artifact and hook it up to the ships main engines. Stealth hulk!
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# ? Oct 16, 2014 01:26 |
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paragon1 posted:Let's just kill her. Well, not right this instant. But that thing in the room sure as hell seems like it's a sign of the presence of The Enemy, and Amacita did just admit to using it deliberately, and we are, technically, an acolyte of The Emperor's Holy Inquisition... so let's kill her. Sometime. Because that thing seems weird as poo poo. B 1 for now though.
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# ? Oct 16, 2014 01:40 |
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A 2
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# ? Oct 16, 2014 01:53 |
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# ? Apr 25, 2024 18:23 |
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She's visibly nervous, she's changing between We and I at random, she's directly trying to set us against the Magos who has already provided aid against the Enemy. She is very likely compromised in one of a thousand different ways. Most likely I suspect the artifact could have damaged or altered her mind, or her supposed allies could be using her as a puppet. Promise whatever it takes to get her to trust Ohone. Then get a message to the Magos as discreetly as possible. He needs to know about a faction actively working against him, as well as possible tek-heresy that must be handled quietly without any connections to us. If we can arrange an incidental meeting in the course of our investigation, do so. He's been on ship long enough to know the importance of discretion, even if he's not mired in family politics. As to the purchase, Paranoia is thematic for how we're playing right now.
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# ? Oct 16, 2014 02:12 |